![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
![]() ![]() ![]() ![]() |
19 | 14.18% |
I think with some more work the "new" tracers should be used. |
![]() ![]() ![]() ![]() |
50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
![]() ![]() ![]() ![]() |
35 | 26.12% |
I like the current tracers. |
![]() ![]() ![]() ![]() |
30 | 22.39% |
Voters: 134. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#81
|
|||
|
|||
![]()
Yes tracers stay straight. Why do you think a sniper rifle can and will hit someone at over 1 click away? Because the path of a speeding bullet is a very straight line. It doesn't matter if I'm wearing a ballerina suit and smoking pixy dust. That bullet will always go straight. As far as what you SEE is changing, for the upteen time, THIS HAPPENS IN GAME. Pull some G's and you'll get bending light to your visual view, based EXACTLY on how you are turning, climbing, or diving while firing.
So you can't ask for someone to implement something in game that is ALREADY THERE. Good god. |
#82
|
||||
|
||||
![]()
Exactly.
Bullets do have a trajectory in the form of an arc. They rise after exiting the barrel then fall off (down) after some distance (100s of yards in the case of rifles and heavy machine guns). Bullets do not curve to either side no matter how fast the barrel is traversing. Once it leaves the barrel it travels in a straight line. They are not like baseballs that can be made to curve mid flight because of aerodynamic effects on the stitching on the ball's cover. Bullets spin at a high rate for a reason. This is to make them stable in flight so they go straight.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#83
|
|||
|
|||
![]()
My main concern with the current tracers effect is its way too clean looking.
I would imagine in real-life a tracer would have a sort of burn-in effect on your eyes where you would see an afterimage of the tracer which would make it appear longer with a fading trail. The tracer rounds in ArmA 2 are like this and to me it looks more like the real-thing. I'm only just going off things that I've seen that are really bright such as burning magnesium and welding, but I imagine tracer rounds would be very similar. |
#84
|
|||
|
|||
![]()
I agree... a fading out, not a tapering off
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#85
|
|||
|
|||
![]() Quote:
Forget about what the bullet is doing in 3D, its irrelevant, it's the path across the screen that matters. I'm not takling about the cause, I'm talking about the effect. It's not already there. The ones in game dont curve, it's a secondary effect created by the rendered streaks, in effect, tracer off the tracer. Why are you shouting at me ? I assure you I'm not stupid. You've gone from telling me that what I said does not happen, to now say it's already in the game.. Despite the fact that according to you it doesn't happen. Last edited by winny; 07-17-2011 at 10:07 AM. |
#86
|
|||
|
|||
![]() Quote:
|
#87
|
|||
|
|||
![]()
Could someone please create a movie of this effect in the game, I have not seen it.
|
#88
|
|||
|
|||
![]() Quote:
And for someone that says they are not stupid, then why don't you heed to the advice of someone who knows exactly what tracer ammunition looks like by being part of their job? You're trying to say that my daily experience with something is wrong because of what you read in a physics book. All I can say is what we have in game, with regards to bending light and what your eye ball will see it as, is spot on. And unlike you, I know this from 1st hand experience virtually on a daily basis. I'm sick and tired of hearing the same BS from people like you that don't have the 1st clue about the subject in the 1st place. If you actually knew anything about physics then you'd also realize that at the speed of the bullet, your body would have to be jolted in such a way that's almost, if not entirely, life threatening to have any effect whatsoever with regards to how the round will look. That's why it's laughable when your whole argument that you were talking about at SimHq with regards to a waving flashlight or candle is ridiculous. Once you realize that a tracer round from start to finish (in your viewing angle) disappears in a split second (depending on your offset / ammunition) you'll also realize that for the light to do anything in that short amount of time (through your naked eye) that your body has to be jolted in a HUGE way to even think about having any sort of effect of straightness of a tracer round to your naked eye. You are not getting it, and by you arguing with someone that works with the subject matter on a daily basis, it's quite clear that you never will. |
#89
|
|||
|
|||
![]()
Has anyone even bothered to watch the video I linked to?
![]() So that we know that we are talking about the same effect. |
#90
|
|||
|
|||
![]() Quote:
Yes I have. Seen it before some time ago. But that slowed down video in no way, shape, or form represents anything close to what your naked eye sees with regards to tracer rounds. That's why there's this huge retarded argument in the 1st place. Everyone thinks tracers look like either what they see with a video or old gun cam footage and they simply don't. The camera is creating that effect. About the only time you can trust video footage is if both the camera and the weapon are stationary and/or it's a modern digital video recorder. Even then, streaks of light are much longer than what your eye will see them as. This is why modern electronic weapons use image stabilization to try and create a "float" effect with regards to how the weapons IR/VIS cameras are non-isolated, compared to a solid fixed mount that you would stare out of the optics with. Before imagestab was created, just watching a gunner screen (monitor) would make you have a headache with all the shaking around of the image. Imagestab is a huge improvement, but absolutely nothing like the ability of the water/flesh suspension system are bodies have for stabilizing an image. |
![]() |
|
|