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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 05-24-2011, 01:08 PM
Tree_UK
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Originally Posted by David Hayward View Post
Countless screenshots have been posted showing that the CoD terrain and layout is quite close to real life, while WoP terrain repeats and looks like someone puked on it. It's not even a close call. WoP looks like complete crap and plays like complete crap. I deleted it from my PC.
lol, this guy is really funny.
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  #122  
Old 05-24-2011, 01:17 PM
David Hayward David Hayward is offline
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Originally Posted by Tree_UK View Post
lol, this guy is really funny.
I'm not nearly as funny as the Wings of Puke fanboys.
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  #123  
Old 05-24-2011, 01:19 PM
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philip.ed philip.ed is offline
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Isn't he just?
I don't even think David has been to England before, let alone lived there all his life and flown over it a number of times. He is completely incredulous, but then that leads to delussionment, so it's clear to see why.
I won't even bother posting any shots of england to demonstrate that WoP more accurately reflects the layout of the terrain here in Blighty, because guess what? I've already done it, Rocket Dog has already done it, as have many others.
CloD has a number of things which are better than WoP, but the layout of the country-side, then way the trees are orientated, and the way the LoD models of bulding's is transitioned is much better.
Don't get me wrong, colour-wise WoP really does fail to replicate England, but that is not really the point, so the green-puke-filter rubbish is rather irrelevent.

CloD has the ability to look perfect, but the areas in which it fails on are extremely important: 3-D hedgerows (mising from every flight-sim I can think of); darker trees; neat land-arrangement of fields and housing estates; and, something which hasn't really been touched on, and accurate portrayal of trees from the air (the trunks should be completely invisible, with just a mass of foliage being seen.)
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  #124  
Old 05-24-2011, 01:19 PM
Ali Fish
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mwahahaha someone is on my side ! the construct of the scenery is good. yes the colours bad. without hours and hours of tweaking it cant be made better. when i get those hours in front of me. i will deliver a new colour experience.

Last edited by Ali Fish; 05-24-2011 at 01:21 PM.
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  #125  
Old 05-24-2011, 01:20 PM
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JG52Krupi JG52Krupi is offline
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+1 he is very funny I mean why post that comment David it's obvious that wop landscape only looks good at a certain height and is about 1/10000 of the size of the clod map.

Only a spastic would even consider comparing them both.

http://simhq.com/forum/ubbthreads.ph...ntryside_.html
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  #126  
Old 05-24-2011, 01:27 PM
David Hayward David Hayward is offline
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Originally Posted by philip.ed View Post
but that is not really the point, so the green-puke-filter rubbish is rather irrelevent.
It's completely relevant when it's causing your eyes to bleed. You might be able to ignore it, but I can't.
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  #127  
Old 05-24-2011, 01:31 PM
Ali Fish
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ok, im going to give you folks a WOP makeover. it wont be pretty though.
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  #128  
Old 05-24-2011, 01:33 PM
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philip.ed philip.ed is offline
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If your eyes are bleeding go to a hospital. TBH, I can't find any credibility in a poster's view, especially when it comes to the subject of visual aesthetics, when he is telling me his eyes are bleeding.

Here's some help for you; the filter does not affect the layout of the terrain. You, my dear sir, are just being childish. And you are what, 47 did you say? It's amazing how adults can act so childish.

And to add; yes, I agree that comparisons between CloD and WoP are largely irrelevent. Because WoP is modelling a lot less details than CloD is. The comparison over terrain layout is only to show that, even without 3-D hederows or the like, not much is needed to be well on the way to make the CloD landscape look more like England.

Last edited by philip.ed; 05-24-2011 at 01:35 PM.
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  #129  
Old 05-24-2011, 01:46 PM
David Hayward David Hayward is offline
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Originally Posted by philip.ed View Post
And to add; yes, I agree that comparisons between CloD and WoP are largely irrelevent. Because WoP is modelling a lot less details than CloD is.
Then why do you keep doing it? CoD looks better by a very large margin. There might be a few small details that WoP gets better because it's map is much, much smaller, but, overall, CoD crushes WoP like a little ugly bug.
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  #130  
Old 05-24-2011, 01:48 PM
DK-nme DK-nme is offline
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Originally Posted by David Hayward View Post
Countless screenshots have been posted showing that the CoD terrain and layout is quite close to real life (...).
Man, how ignorant could you possible be (sorry for the harsh word, can't seem to find a better and less "hard" word for it)?
Are you being obnoxious for the fun of it, or is this your real and honest oppionon?
You totally deny the fact, that the present terrain of CloD compared to 2011 standards, is somewhat left behind (mildly underestimated). It is not even close to reality (look at the way trees are "planted" symetric on both sides of the roads). And the overall colors are terrible (cartoonish at the moment). I hope though, things are going to evolve, for the better, but it looks a bit grim, at the moment...

And what if the bleeding from your eyes is caused by something else - blindness perhaps???

(Sorry, couldn't resist)

Last edited by DK-nme; 05-24-2011 at 01:50 PM.
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