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#111
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![]() Quote:
EDIT: In fact, you are being very unfriendly in your approach towards everyone, who doesn't seem to share your point of view. Remember, "taste and preferences" cannot be discussed... Last edited by DK-nme; 05-24-2011 at 02:43 AM. |
#112
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that's rich! if i used the same evolved line of dialog i'd say some may find radioactive green an eye therapy then...
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#113
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Please do not use this phrase lightly I'm deeply offended.
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#114
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But what some of us think WOP does well is the landscape and terrain under the green filter (so just to really labour the point completely: green filter....bad, landscape.... good). For why a lot of us think the landscape is good (ie more real and natural looking than COD) see the previous posts, but please understand you are attacking a different elephant in the room when you keep going for the green filter thing (or map size for that matter). Cheers.
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#115
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Hallelujah
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#116
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WoP could have too much green but the tiles (textures) are really amazing and much better than the CoD textures in DX10. CoD landscape should be reworked from scracth because is looking really bad for my opinion. CoD with WoP landscape would be another world.
Look also at the Rise of Flight autumn (fall) textures, coming soon......DX9. Somentimes would be better simple to say the truth: CoD textures are horrible. |
#117
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All WOP has that is better than COD is the volumetric lighting, which looks brilliant, the lack of toxic greens and the way objects blend naturally in to the environment.
Unfortunately, instead of toxic green grass the world has little contrast and very low saturation ![]() |
#118
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![]() Last edited by pupaxx; 05-24-2011 at 12:43 PM. |
#119
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Dont forget though, it could all look so different once we get the DirectX 11 patch.
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#120
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