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Technical threads All discussions about technical issues |
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#1
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like i say in the title; today i made a sortie and got to intercept about 14 Do-17 up 14500ft high , climbing and checking 6, no one in sight, when i came up close to firing range i see white tracers and another Spit making an attack run to the Do-17 just on my left, by then the game was getting choppy, i go up as i pass my target, hear the 109 zoom, dive to finish of my target and see at least 2 more spits coming hot on the formation tail, i overshoot the target and as i zoom up i have a 109 on my 6, pull hard diving turn to evade and he doesn't latch, come up again on target and i'm going below 15 FPS, cannon shells dance all around me and the game is struggling to keep going, get severely shot up but i get to finish of the DO-17 on a last pass and as i loose guns from both wings, dive away from all the action and land at Lypne with both wings, let's say, a lot more ventilated, and almost no elevators, but safely.
the action in itself was fantastic, i was alone after a big wing of bombers (very high up making the action much more tense for me), then after the first Spit, when the fellow attackers and its pursuers appeared out of nowhere and i saw them when i was diving to re engage, it had that shine of the movies. but this kind of performance, it's unplayable. no doubt clouds are no more a performance killer, but anyway, the game runs a mess. i previously had a GTX 570, but if even a GTX 670 (best in market) can't run this, well there's only one conclusion: after all these patches etc, the Graphics Engine of CLoD is in the state of an epic fail; it's a mess performance wise, plain as that. i don't want to incite a flame war, just to notify, once again, the devs the state we're in; there's no excuse not to run it on top of the line hardware; and i'm still waiting... |
#2
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I have these massive Framedrops too from time to time. But not always. But i still enjoy the ATAG server very much. To me it seems more a problem of the netcode (of course i could be wrong)
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#3
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Have you tried disabling hyperthreading? Are you using SSAO and Original textures? they can be a fps killer! You should post the mission so we can see how it does on our systems... Last edited by von Pilsner; 07-11-2012 at 05:25 AM. |
#4
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Yeah I think Von Pilsner is right Raso, my 580 runs COD quiet well, I think your ram and CPU are the limiting factor here.
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#5
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I had a gtx570 with 1.5gb ram. Ran the program pretty good at high settings with an i2500k @4.3ghz and 8gb of ram. The original posters cpu is probably the culprit here. To be honest though, even with my new gtx680 the game slows down significantly. Into the low teens, when shooting at a bomber up close. It's been good for my gunnery results though. When I get close I only do short bursts. That way the frame rates stay up.
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#6
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Probably it is a combination of factors.
Clod takes more that 2gb Vram at 1920x1980. More that 4gbs RAM and a good Cpu are needed to run complex situations. Btw also il2 1946 can have slow downs in actual machines in particular situations. |
#7
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with that processor and that RAM you have, your video card can not be used more than 30%, most probably even less.
also, a 670 is NOT better than a 560Ti or 570. again, Nvidia's naming policy at its best.. ![]() |
#8
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![]() 6600 does not do hyperthreading everything on fullest but trees, 1 notch down, textures very high (actually i don't remember if i was testing them in original to check how much memory used in the video board), no SSAO, no AA (using SMAA) it was on ATAG as i described i'll add that i have no slowdowns whatsoever when attacking a bomber formation alone, the problems usually start to happen when other fighters appear, so there's not a cohesive logical pattern of hardware demand based on the number of AC alone my install is correct; have reinstalled framework 4 and everything, defragged, told kaspersky to trust/ignore the App; i don't think you guys can do anything to help but thanks Last edited by Jatta Raso; 07-11-2012 at 03:42 PM. |
#9
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If we're talking about AI bombers, the whole thing points to a netcode issue more than a graphics engine issue.
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#10
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well i had a fierce fight over Manston with about 5 Spits vs 5 109s, the battle raged on for about 10min plus, with a rain of AA clouds and tracers as we were fighting for the air dominance over the area; the blues really didn't wanna give up but in the end we gave them the run; i got between 12-5 FPS when i was facing the action.
as i can run much heavier missions off line, with the added work load of managing all the AIs and have good to great FPS on very high settings, i say this is definitely a net code issue! |
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