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  #1  
Old 07-11-2012, 03:24 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by von Pilsner View Post
Is a Q6600 & 800MHz DDR2 actually top of the line hardware? Perhaps the bottleneck is not your video card.

Have you tried disabling hyperthreading?

Are you using SSAO and Original textures? they can be a fps killer!

You should post the mission so we can see how it does on our systems...
not the CPU and DDR are not top of the line, i assure you they're pretty decent, i run other games and get all the performance i expect from the video board

6600 does not do hyperthreading

everything on fullest but trees, 1 notch down, textures very high (actually i don't remember if i was testing them in original to check how much memory used in the video board), no SSAO, no AA (using SMAA)

it was on ATAG as i described

i'll add that i have no slowdowns whatsoever when attacking a bomber formation alone, the problems usually start to happen when other fighters appear, so there's not a cohesive logical pattern of hardware demand based on the number of AC alone

my install is correct; have reinstalled framework 4 and everything, defragged, told kaspersky to trust/ignore the App; i don't think you guys can do anything to help but thanks

Last edited by Jatta Raso; 07-11-2012 at 03:42 PM.
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Old 07-11-2012, 07:12 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Jatta Raso View Post

i'll add that i have no slowdowns whatsoever when attacking a bomber formation alone, the problems usually start to happen when other fighters appear, so there's not a cohesive logical pattern of hardware demand based on the number of AC alone
If we're talking about AI bombers, the whole thing points to a netcode issue more than a graphics engine issue.
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Old 07-12-2012, 07:04 PM
Jatta Raso Jatta Raso is offline
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well i had a fierce fight over Manston with about 5 Spits vs 5 109s, the battle raged on for about 10min plus, with a rain of AA clouds and tracers as we were fighting for the air dominance over the area; the blues really didn't wanna give up but in the end we gave them the run; i got between 12-5 FPS when i was facing the action.

as i can run much heavier missions off line, with the added work load of managing all the AIs and have good to great FPS on very high settings, i say this is definitely a net code issue!
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