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Technical threads All discussions about technical issues |
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#1
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Have you tried disabling hyperthreading? Are you using SSAO and Original textures? they can be a fps killer! You should post the mission so we can see how it does on our systems... Last edited by von Pilsner; 07-11-2012 at 05:25 AM. |
#2
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Yeah I think Von Pilsner is right Raso, my 580 runs COD quiet well, I think your ram and CPU are the limiting factor here.
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#3
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I had a gtx570 with 1.5gb ram. Ran the program pretty good at high settings with an i2500k @4.3ghz and 8gb of ram. The original posters cpu is probably the culprit here. To be honest though, even with my new gtx680 the game slows down significantly. Into the low teens, when shooting at a bomber up close. It's been good for my gunnery results though. When I get close I only do short bursts. That way the frame rates stay up.
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#4
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Probably it is a combination of factors.
Clod takes more that 2gb Vram at 1920x1980. More that 4gbs RAM and a good Cpu are needed to run complex situations. Btw also il2 1946 can have slow downs in actual machines in particular situations. |
#5
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with that processor and that RAM you have, your video card can not be used more than 30%, most probably even less.
also, a 670 is NOT better than a 560Ti or 570. again, Nvidia's naming policy at its best.. ![]() |
#6
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@TS: I had a Q9550@3.4GHz, 8GB DDR3 RAM and switched from a 560Ti to an GTX670 OC. Although it did increase the overall GPU Performance quiet a lot (BF3 from 40-50FPS to 55-60FPS with the same settings), only switching to a i5 3570K@4.0GHz, 8GB DDR3 RAM led to a massive increase in Performance (BF3 from 55-60 to 70-100FPS). Still, as other mention, in CloD, FPS drops to 14-16 in the black death track when the bombs explode on the runway (without any beta patch installed). Otherwise I now get flawless 55FPS average and 150+ max in this track. So, its the CPU... Last edited by Querer; 07-11-2012 at 11:07 AM. |
#7
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yeah i know, the old 'bottleneck' issue, well experience has shown me not to fully believe that story, to say that in my case the GTX 670 is at its 30% max, is, without offense, nuts. i don't have these drop downs all the time, in fact with the GTX 570 it run very well most of the times in very high settings. but, as limited as the GTX 670 may be with an older CPU, that limit should show itself by not allowing upper top FPS, and not by going down to crap levels; don't tell me that a 6600 oced to 3.3 doesn't allow for minimum framerates no matter what the rest of the system is, 'cause that's rubbish; it may limit the best you can get, but by all means it gets its part done for decent performance, no matter how CPU demanding the game is;
the problem is in the code... |
#8
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I'd put my Gigabyte GTX 670 OC up against a 560i any day.
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#9
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![]() 6600 does not do hyperthreading everything on fullest but trees, 1 notch down, textures very high (actually i don't remember if i was testing them in original to check how much memory used in the video board), no SSAO, no AA (using SMAA) it was on ATAG as i described i'll add that i have no slowdowns whatsoever when attacking a bomber formation alone, the problems usually start to happen when other fighters appear, so there's not a cohesive logical pattern of hardware demand based on the number of AC alone my install is correct; have reinstalled framework 4 and everything, defragged, told kaspersky to trust/ignore the App; i don't think you guys can do anything to help but thanks Last edited by Jatta Raso; 07-11-2012 at 03:42 PM. |
#10
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If we're talking about AI bombers, the whole thing points to a netcode issue more than a graphics engine issue.
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