Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-28-2012, 07:06 AM
chantaje chantaje is offline
Approved Member
 
Join Date: Nov 2010
Location: BsAs, Argentina
Posts: 120
Default Resolution and Dots

Hi, i noticed that clod uses a similar method than 1946 managing the size and visibility of the dots.

for example, 1600x900 dot size 3 pixels.
1900x1080 dot size 1-2 pixels.



im not sure if all aircraft are represented the same way. what it seems after playing with both resoludion is that the one with lowert resolution will have a much easier time seeing contacts.

i know that you probably all know this. but to me its a great flaw. the ideal would be to see the dots the exact same way all the diferents configurations. but suely thats not possible .

how do you manage this issue? do you lower the resolution to see bigger dots?
do you fly at max res like stevie wonder?
how? why?
Reply With Quote
  #2  
Old 06-28-2012, 07:33 AM
janpitor janpitor is offline
Approved Member
 
Join Date: Feb 2010
Posts: 122
Default

Hi,

I fly with native resolution, because visual quality is more important for me. It was the same with 1946.
Reply With Quote
  #3  
Old 06-28-2012, 09:31 AM
HessleReich HessleReich is offline
Approved Member
 
Join Date: Mar 2012
Posts: 66
Default

This is an old problem with IL2, i run 1360x768 on my 1920x1080 capable screen, the ability to spot targets is much greater at longer ranges. I will add though that up close it is harder to spot whether a target is friend or foe on lower res screens as the definition isnt as great... so it is def a trade off in some ways.

ROF (sorry dirty words) often use the small plane icon that looks a bit like an "x" at range, this indicates a player aircraft is present and forces you to go and look, though i like this method im not entirly sure it would be applauded in this forum as it breaks from realism.

Last edited by HessleReich; 06-28-2012 at 09:34 AM.
Reply With Quote
  #4  
Old 06-28-2012, 12:31 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

Yep... this is a terrible issue. I have to run in native resolution (1600x900) as, otherwise, I just can't read the dials. (Interestingly, I have also noticed that, since the installation of the Alpha patch, I get no real benefit performance wise from lower resolutions and, on some occasions, my performance is actually worse the lower my video settings are!) I spend most of my time relying on my squad mates to do the spotting.

I've never tried RoF, so I can't speak with any real authority, but I would think that this plane marker idea could be a break from realism, in an aesthetic sense, but an increase in realism in another way as I'm assuming the real life pilot would see a contact a lot quicker than I manage to so it is a trade off.
Reply With Quote
  #5  
Old 06-28-2012, 12:38 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

What is the native for Clod 1920x1080?
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #6  
Old 06-28-2012, 02:13 PM
HessleReich HessleReich is offline
Approved Member
 
Join Date: Mar 2012
Posts: 66
Default

Quote:
Originally Posted by SlipBall View Post
What is the native for Clod 1920x1080?
The term "Native" in this case is referencing your screens highest/best resolution it is capable of. ie 1080p screen = 1920x1080

I hope this explains it...
Reply With Quote
  #7  
Old 06-28-2012, 05:26 PM
Allons! Allons! is offline
Approved Member
 
Join Date: Jan 2011
Location: Germany
Posts: 196
Default

Quote:
Originally Posted by HessleReich View Post
The term "Native" in this case is referencing your screens highest/best resolution it is capable of. ie 1080p screen = 1920x1080
On my 1080p screen i changed down to 1680 * 1050 and i have better fps AND better visibility of dot imo. Greetz, Allons!
Reply With Quote
  #8  
Old 06-28-2012, 05:34 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by HessleReich View Post
The term "Native" in this case is referencing your screens highest/best resolution it is capable of. ie 1080p screen = 1920x1080

I hope this explains it...

No, I was asking about the development resolution... In other words, the game is at it's best (the way it was meant to be seen) at that/what resolution. Anything higher than that native resolution is basically just stretching the image out, anything lower is shrinking the image....it probably says on the box, but I don't have one.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5

Last edited by SlipBall; 06-28-2012 at 09:27 PM.
Reply With Quote
  #9  
Old 06-29-2012, 08:10 AM
HessleReich HessleReich is offline
Approved Member
 
Join Date: Mar 2012
Posts: 66
Default

Quote:
Originally Posted by SlipBall View Post
No, I was asking about the development resolution... In other words, the game is at it's best (the way it was meant to be seen) at that/what resolution. Anything higher than that native resolution is basically just stretching the image out, anything lower is shrinking the image....it probably says on the box, but I don't have one.
There is no native for this, your perspective changes in game to match your chosen resolution, it can be run in almost any resolution and presume it was produced on machine capable of 1600x1200 or 1920x1080, if not then they were using super old hardware such as 1280x1020 or something.

Just to be clear, there is no stretching when you change resolution unless you choose one your screen cannot support and you use psuedo fullscreen. This would then look as though circles have been squashed or something like this.

EDIT, This is a very quick explanation, does not cover it, sorry for misunderstanding the question the first time Slipball
__________________
Online: 71st_AH_Hessle

Last edited by HessleReich; 06-29-2012 at 08:13 AM.
Reply With Quote
  #10  
Old 06-29-2012, 08:25 AM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

I fly at 1600x900 on a 1080p monitor, because of a weak pc. Although I doubt I`d fly @native res with IL2 dot system. Other guys could probably run it on 12xx x 7xx just to have better visibility. But this flay is easy to fix, just the devs don`t seem to want to do it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.