Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-10-2010, 01:00 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default oleg, the ejected pilot in Lockon-2 walks home after landing

Hi Oleg,

just in case you hadnt seen this, there is an interesting new feature in the new lockon-2 (just released these last few weeks). when the ejected pilot lands on the ground, he starts walking in the direction of "home", and keeps walking a fair distance, one got home even after 2 hrs walking !! (you can watch him on externals, and time the journey)

i have no idea yet what would happen if he landed in enemy territory and encountered enemy ground forces, i presume they would shoot at him

any plans for something similar in BoB ?

with the control of vehicles being possible (soon) in BoB, and you mentioning there might be some 1e person control over the pilot actions and movements on the ground, our pilot might be able to commandeer a ground vehicle and try and navigate to the nearest airbase, the possibilities are endless

Last edited by zapatista; 04-10-2010 at 01:08 PM.
Reply With Quote
  #2  
Old 04-10-2010, 01:17 PM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

I'd be interested to see how Luftwaffe pilots walk home after coming down in Kent!

The 'possibilities are endless', but only if the computer power and capacity available is as well, and the time for development is infinite too. BoB is supposed to be a WWII air combat simulator, not a recreation of the entire universe, and adding 'features' that rarely get used is a misuse of finite resources. Get the basics right first, then add the gimmicks. Or even better, add more to core playability, and leave the gimmicks out altogether.
Reply With Quote
  #3  
Old 04-10-2010, 02:17 PM
johnnypfft johnnypfft is offline
Approved Member
 
Join Date: Mar 2010
Posts: 37
Default

I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim

Last edited by johnnypfft; 04-10-2010 at 02:20 PM.
Reply With Quote
  #4  
Old 04-10-2010, 02:46 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by johnnypfft View Post
I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim
johny, a lot of that oleg has already spoken of and he intends to work towards that, and some will be possible right from the start (control some objects like AA guns). driving vehicles will also be possible in BoB, its built into the engine ( but might not be available right away due to other priorities leading up to release time, which is right now).

i just found it interesting to see a limited version of this in lockon2 already, not sure if oleg has seen it
Reply With Quote
  #5  
Old 04-10-2010, 03:10 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

You want this in a Flight Simulator?

http://www.amazon.co.uk/gp/product/B...ef=oss_product

That's 1,300 minutes (21 2/3 hours) of runtime to get one pilot home.

I personally don't want to wait that long to be flying again.
Reply With Quote
  #6  
Old 04-10-2010, 03:18 PM
whatnot whatnot is offline
Approved Member
 
Join Date: Nov 2009
Posts: 265
Default

Quote:
Originally Posted by johnnypfft View Post
I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim
Me too. Having a mission start from a ready room from which you'd run as the pilot to your plane and start it up in the middle of strafing left and right would definately add to the immersion!

Not saying that this would be the #1 requirement for initial release but would sure like to see it further down the line.

And no need to bitch what is important for a flight sim and what is not AndyJ. There is no divine truth on that just a bunch of different preferences from different individuals. Out of all this feedback Oleg will filter out what he's perception on that is and act accordingly.
So I'd prefer to see the naysayers to rather focus on reasons why something might hinder the gameplay etc instead of trying to judge what is relevant content for the title and what is not.
Reply With Quote
  #7  
Old 04-10-2010, 03:25 PM
AndyJWest AndyJWest is offline
Approved Member
 
Join Date: Jan 2010
Posts: 1,049
Default

Like I said, a gimmick.

I'm not sure that Oleg has ever stated that vehicles will be controllable in BoB. He has said that the sim engine will support it, but that isn't the same thing.

To make 'walking home' at all realistic you would have to hugely increase the amount of detail at ground level, and then model other people to 'evade' etc. Allied pilots who bailed over continental Europe and managed to evade capture often took weeks if not months to reach safe territory (Spain or Switzerland usually). They often only managed this with the help of the local Resistance. Should Oleg model them too? Ridiculous.

EDIT

'why something might hinder the gameplay etc'? I've already answered this. There are finite resources available. Would you rather have (a) another flyable aircraft, or (b) a barbed wire fence all along the Swiss border, and a motorbike to jump it? Which do you expect to use more often?

Last edited by AndyJWest; 04-10-2010 at 03:30 PM.
Reply With Quote
  #8  
Old 04-10-2010, 03:45 PM
whatnot whatnot is offline
Approved Member
 
Join Date: Nov 2009
Posts: 265
Default

Quote:
Originally Posted by AndyJWest View Post
Like I said, a gimmick.
'why something might hinder the gameplay etc'? I've already answered this. There are finite resources available. Would you rather have (a) another flyable aircraft, or (b) a barbed wire fence all along the Swiss border, and a motorbike to jump it? Which do you expect to use more often?
No need to exaggerate the requests in order to prove your point. I talked about running to the plane you're talking about cutting barbed wire fence to make people's suggestions sound like crap. Relax dude.. or were you appointed the judge and jury on what is relevant and what is not for all the future SOW customers?

The team is already spending time making hangar doors open, glass crack realistically etc which are just as much of a gimmick as a request of running to a plane. And why is that? Immersion.
Reply With Quote
  #9  
Old 04-10-2010, 03:49 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Thumbs down

No comments
Reply With Quote
  #10  
Old 04-10-2010, 04:15 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by johnnypfft View Post
I've always wanted a flightsim with possibilities to control the player in first person, walk... and enter your plane. Being shotdown, crashland or bailout and try to get help before being captured or killed it feels more like you are the pilot, rather then you are the plane like in IL2 or any other flightsim
It'd be nice to be able to walk up to the airplane (give a greater sense of a world existing that can be contacted in ways beyond tires and fires).

However, the simplest thing would be to upgrade the options for pilots bailing out (lost at sea, rescued by enemy or allies from the sea, hidden by french resistance, dies of wounds while hiding among french resistance, captured, and with a very low probability - steals enemy plane and flies home - this was attempted by at least one luftwaffe pilot).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.