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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-07-2008, 09:33 AM
BG-09 BG-09 is offline
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Default The bigest mystery in forth comming SoW - The Humans...

The bigest mystery in forth comming SoW - The Humans...
Salute!

Well pilots, while we know that Oleg will offer to us superb quality of the aircrafts, there is one question, which did not find satisfying solution in all Il-2 series in all these years of development. Here it is...

The Humans.

Oleg, my friend, please do something this time for the humans - bad done humans have devastating effect over the immersion. All of us have seen pilot falling through the wings, motors, fuselage...this is awful. And figure of the ground crew and the pilot looks like crash test dummy. It is useless for us to have 3D aircraft models, with all rivets in their places, while the pilot is looking like...sack full of potatoes...

May be you have no time to make people? If I was on your place, I would hire external developer from the gaming industry to create for me just the human figure and human behavior code.

Good idea I think...guys?

Please tell us what do You expect from the humans in Storm Of War - Battle Of Britain!

And one more thing - would you like civilians running on the streets and the roads and the fields?

What do you thing about personal gun armament for the pilot?

May be you have to say something about Human AI behavior...and more. Everybody is Welcome!

~S!

<-------BG-09------<<<

Last edited by BG-09; 10-13-2008 at 12:22 PM.
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  #2  
Old 10-07-2008, 11:45 AM
AA_Absolute AA_Absolute is offline
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Hi.

I've only one hope for humans (size, height, etc no prob for me, Oleg make good job):

In WWII one pilot dont could turn and turn and turn all time, and no g-suit available.

I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?.
I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all.

I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits

S!

PD. Sorry for Uglish
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  #3  
Old 10-07-2008, 12:23 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by AA_Absolute View Post
Hi.

I've only one hope for humans (size, height, etc no prob for me, Oleg make good job):

In WWII one pilot dont could turn and turn and turn all time, and no g-suit available.

I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?.
I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all.

I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits

S!

PD. Sorry for Uglish
I don't think there is an easy answer to that. If being more resistant to 'g' forces than most men is necessary to become an ace (which makes sense to me), then all players have to have that level of resistance, because all players are potentially aces. Exactly what the 'g' resistances of WW2 aces were would be a very difficult thing to study.

Last edited by Igo kyu; 10-07-2008 at 07:38 PM.
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  #4  
Old 10-07-2008, 01:10 PM
AA_Absolute AA_Absolute is offline
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Quote:
Originally Posted by Igo kyu View Post
I don't think there is an easy answer to that. If being more resistant to 'g' forces than most men is necessary to become an ace (which makes sense to me), then all players have to have that level of resistance, because all players are potentially aces.The 'g' resistance of WW2 aces was would be a very difficult thing to study.
Ok, best aces have superior strenght, but no human (best aces too) pilot could make turns always, i think human strenght is "overmodelated" in il2

I get wrong?
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  #5  
Old 10-07-2008, 01:52 PM
Thunderbolt56 Thunderbolt56 is offline
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I think more-detailed humans will be present without a doubt. If they are even close to the quality of image we have currently available in COD4 or UT3, they will be outstanding. We don't even need 20 different ones. Simply having 3 or so to choose from would be fine because we all know it'll be a matter of days, post-release, that there will be myriad different downloads available to alter the appearances of our personal pilots.

I still use the Chuck Norris that I DL'd over 3 years ago.
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  #6  
Old 10-07-2008, 02:28 PM
Zoom2136 Zoom2136 is offline
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A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
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  #7  
Old 10-07-2008, 02:35 PM
BG-09 BG-09 is offline
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Quote:
Originally Posted by Zoom2136 View Post
A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
Yes! Damage model for humans - this is something very reasonable. It would be good too to control the walking or running of the pilot on the ground with your joystick - run left - run right...when vultures appear after successful parachute landing.
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  #8  
Old 10-07-2008, 02:56 PM
96th_Nightshifter 96th_Nightshifter is offline
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Yes a bit of "rag-doll" physics like we see in many games these days would add a great deal to the pilot when bailing out.............I don't mean I want to see limbs come off etc. but I'd like to see him being at least affected by it instead of passing through it.
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  #9  
Old 10-07-2008, 11:28 PM
Chivas Chivas is offline
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Quote:
Originally Posted by BG-09 View Post
The bigest mystery in forth comming SoW - The Humans...
Salute!

Well pilots, while we know that Oleg will offer to us superb quality of the aircrafts, there is one question, which did not find satisfying solution in all Il-2 series in all these years of development. Here it is...

The Humans.

Oleg, my friend, please do something this time for the humans - bad done humans have devastating effect over the immersion. All of us have seen pilot falling through the wings, motors, fuselage...this is awful. And figure of the ground crew and the pilot looks like crash test dummy. It is useless for us to have 3D aircraft models, with all rivets in their places, while the pilot is looking like...sack full of potatoes...

May be you have no time to make people? If I was on your place, I would hire external developer from the gaming industry to create for me just the human figure and human behavior code.

Good idea I think...guys?

Please tell us what do You expect from the humans in Storm Of War - Battle Of Britain!

~S!

<-------BG-09------<<<
Oleg stated quite awhile ago that they are working on the human skeletal form. So I have no doubt that humans will be developed with some detail. I've also recently read posts from people closer to SOW development hinting at the same.
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  #10  
Old 10-08-2008, 01:22 AM
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tagTaken2 tagTaken2 is offline
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Quote:
Originally Posted by 96th_Nightshifter View Post
I don't mean I want to see limbs come off etc.
I do.
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