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Old 07-05-2012, 07:06 PM
6S.Manu 6S.Manu is offline
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Location: Venice - Italy
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Forgive me if I'm multi-quoting you post

Quote:
Originally Posted by Flanker35M View Post
What I am saying Manu is that there are average pilots that could not get the most out of their plane no matter how accurately it was modelled. They might not be bad sticks but maybe their SA is not the best or some situations just are too much for them to handle. I am talking about PERSONAL abilities here, not the FM or whatever. You can give an idiot the best tool in the world and he could do nothing with it when a more talented guy would do wonders even with a less good tool. Got the pic?
I totally agree with you. I don't think to have said something different.

I'm all for a sim in which pilot's skill is far more important than plane's performance. IL2 is not one but still it's the best out there (the 4.11 patch is great btw!)

Quote:
Originally Posted by Flanker35M View Post
I've seen over the years many complainers how overmodelled something is and when proven wrong you are a cheater. Again nothing to do with FM or whatever but PERSONAL abilities. Boom and Zoom whereas Turn and Burn BOTH require skill to get good results and not yourself killed. And again the FM has nothing to do with it, but how YOU can handle the situation. You are given a tool, make the best use of it in the situation. Learn how to use it properly.
But the tools given to you are different: there is not a single plane, and every plane have different performace and behaviours. You have "to learn" how use it properly because only in this way you can handle the situation as you said. The relative perfomance of the plane is the thing that dictate you tactic, your engagement, your actions and reactions.

And this has a lot to do with FM. IMO. This is why in a 1v1 I lose against one guy but I win if we switch planes. Both we can fly at the same way, but on plane performes better than the other.

This is the reason I think that skill is higher for the ones who fly not friendly planes... because, against a pilot of the same experience (but in a friendly plane, call it easy planes, as 109F4 or G2 in IL2) he's going to have his a$$ kicked... once, twice, 10 times until he "learn" that he has not to do and, at last, how to fight. Luckly for him he's a virtual pilot so he can learn dying.

Quote:
Originally Posted by Flanker35M View Post
So I think that if we got FM/DM/CEM/Whatever well done as the CORE of the game then ALL would have a good chance to become a proficient pilot. In current situation there are too many things making some planes better over some due limitations of the game, not the player. But remember that some pilots EXPECT a Spitfire or a Bf109 of that matter to do what they THINK it should, from whatever experience they get it from(books, discussions, programs, insert source here). And it is easy to come here screaming how shit plane A is over plane B when the fault is 99% between the chair and stick. Do not EXPECT but LEARN. Then you will be the ace of all times or whatever or you will just enjoy the game even more.
I think "Do not EXPECT but LEARN" is a great sentence.

So your plane is a little slower than the historical one... the why you still try to fly it in the wrong way? Why didn't you react learining instead of the asking for the correct one "AS PRIORITY" when there are so many broken things in this game?

I'm happy that the develper "tried" to implement the RAF fighters with 100oct: is it historical fuel? great!! But I think also that some use this issue as an excuse for their poor flying.

Every Fw190 pilot in IL2 had to fly plane with worser performance than the one of a captured and crashed plane. Probably many of them cried on a message board (with Oleg denying and closing their mouths) but still the 190 was the butcher bird in most of the dogfight servers (the full difficulty ones, I mean)

So by experience I don't agree at all with the sentence of Osprey since the new FM is been pictured as solution, but bad pilots will keep flying in wrong way, ignoring every tactic and strategy: probably they will stick their nose on the enemy's six knowing that "this time" they could reach it... if they learned, as you say, that altitude/speed is life then they should succeed also in the 87oct version.


Quote:
Originally Posted by Flanker35M View Post
So basically..Devs should make the CORE (FM/DM/CEM/whatever) of the game rock solid. After that the rest is up to the player and his own abilities, not the game limitation. I hope I made myself clear in a positive way
The should have.. I don't believe they could do anything better that this while part of the staff is modelling russian planes, russian house and russian doghouse for russian dogs (that probably will be animated)
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 07-05-2012 at 08:12 PM.
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