S!
What I am saying Manu is that there are average pilots that could not get the most out of their plane no matter how accurately it was modelled. They might not be bad sticks but maybe their SA is not the best or some situations just are too much for them to handle. I am talking about PERSONAL abilities here, not the FM or whatever. You can give an idiot the best tool in the world and he could do nothing with it when a more talented guy would do wonders even with a less good tool. Got the pic?
I've seen over the years many complainers how overmodelled something is and when proven wrong you are a cheater. Again nothing to do with FM or whatever but PERSONAL abilities. Boom and Zoom whereas Turn and Burn BOTH require skill to get good results and not yourself killed. And again the FM has nothing to do with it, but how YOU can handle the situation. You are given a tool, make the best use of it in the situation. Learn how to use it properly.
So I think that if we got FM/DM/CEM/Whatever well done as the CORE of the game then ALL would have a good chance to become a proficient pilot. In current situation there are too many things making some planes better over some due limitations of the game, not the player. But remember that some pilots EXPECT a Spitfire or a Bf109 of that matter to do what they THINK it should, from whatever experience they get it from(books, discussions, programs, insert source here). And it is easy to come here screaming how shit plane A is over plane B when the fault is 99% between the chair and stick. Do not EXPECT but LEARN. Then you will be the ace of all times or whatever or you will just enjoy the game even more.
So basically..Devs should make the CORE (FM/DM/CEM/whatever) of the game rock solid. After that the rest is up to the player and his own abilities, not the game limitation. I hope I made myself clear in a positive way