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View Full Version : Looking for Permanent Necro Call mod


BB Shockwave
09-16-2009, 08:59 AM
I just started a new game with a Mage and was thinking on using an undead-only army, when I learned - from a friend - that unlike Resurrection, Necro Call only raises undead for the duration of the battle.

Worse yet, you cannot get Undead with Sacrifice now with the latest Patch.

Since I was going for a "no losses" game, this is a real bummer. Anyone knows whether it is possible to mod the game so that Necro Call would raise undead the same way as resurrection, IE permanently?

pcbun
09-18-2009, 07:09 PM
Yes you can. The code of how a spell work is inside spell.lua, just learn how other res spell work, and you can mod out a permanent raise undead spell easily.
Another easier way is make resurrection spell work with undead army.

bucazaurus
09-18-2009, 10:31 PM
// Çîâ Íåêðîìàíòà
spell_necromancy {
category=s
icon=s_overtime_bless.png
profit=4
price=9000
image=book_spell_necromancy.png
button_image=book_scroll_necromancy.png
label=SN_necromancy
attack=scripted
school=3
hint_config=object_spell
hint=spell_resurrection_hint
hint_header=spell_resurrection_header

scripted {
log_label=null
warning=warning_resurrect
script_attack=spell_resurrection_attack
script_calccells=calccells_all_need_resurrect_ally
attack_cursor=magicstick
ad_factor=0 // use attack/defense
nfeatures=magic_immunitet,plant,golem,pawn,boss
}
params {
duration=0
rephits=200 // ñêîëüêî ëå÷èò
lev_ref=100 // íà ñêîëüêî % ïîâûøàåòñÿ ñ óðîâíåì
level=2,3,4
}
levels {
// level = mana_cost, crystals_cost to upgrade from previous level
1=10,5
2=20,10
3=30,20
}
}


Necro call quick conversion from ressurect spell.
The power of the spell is not shown in description unfortunally.

BB Shockwave
09-19-2009, 10:46 PM
Thanks a lot Bucazaurus! :) I tried and the spell works now! Although I'm far from the "no losses" still, at least I can ensure I do not lose as many troops as I would otherwise.

BB Shockwave
09-21-2009, 09:17 PM
Howdy!

Sadly, I just found this mod has one big bug... whenever you meet Necromancers, and whenever they try to use their Necro Call ability, as they'll try to use it on fallen stacks, the game will freeze and exit... :(

BB Shockwave
09-23-2009, 12:04 PM
Find a good solution... in fact one that keeps the old Necro Call spell too.

I simply edited the (totally useless and never used by enemy heroes either) spell "Last Hero" to be the "Animate Dead" spell, modifyed it to be a Chaos spell, and (since Necro Call works on all levels of creatures, plus the Bone dragon is so fragile) it works on Level 5 undead too. So now, there are two spells with the same Necro Call icon in my spellbook, but it's easy to tell them apart as the edited version still has the Last Hero description. That way you can resurrect your own undead units, and you (and Necromancers) can resurrect the enemy's fallen units to serve you.

bucazaurus
09-23-2009, 11:49 PM
Very ingenious :) It deserves a little mod that will change the icon and description of the spell . You will have to change the line
school=1
to
school=3
in spell.txt
because i forgot to do it myself.
Here is the link for mod:
http://www.filefront.com/14588519/Rise%20Dead.rar
And a screenshoot also
http://img148.imageshack.us/i/spelltest.jpg/
Hope you like it.

BB Shockwave
09-24-2009, 02:04 PM
Awesome! :) I'll try it as soon as I get home. :)

Where did you take the icon from - HOMM? ;)

bucazaurus
09-24-2009, 02:14 PM
Homm 5 :)
But i found a better one in KB AP demo.
http://img246.imageshack.us/i/risedead.jpg/
Here are the files:
http://www.filefront.com/14591577/Rise%20Dead.rar
Since was made by same company , the graphic fits perfectly.

BB Shockwave
09-24-2009, 05:23 PM
Thanks - I saw that icon on screens but could not figure out what it was good for. Good to see AP will have an undead-raising spell (strange that it is order magic, though)! Does this mean the english demo is out? (and btw, how did you get your character to look like that?)

I require a little help with the mods - I never used these dds files before. What do I do with them, where do I put them?

bucazaurus
09-24-2009, 11:39 PM
DDS and all other files you can put them right in the mods folder
I don't use subfolders for modded files.
The icon used i don't know from what spell it is . i just saw it there.Is order magic because i forgot to change the line that specifics the spell class in the file
spell.txt but you can decide what class to be by changing that line.
school=1 is order
school=2 is distortion
school=3 is chaos

The warrior model is the same model used by neutral hero Sir Amber but i reskinned him and used another pictures in interface_textures directory, takken from Hellgate London game.

http://img62.imageshack.us/i/warriorvi.jpg/
http://img43.imageshack.us/i/warrior1e.jpg/

If you like it you can take it from here:
http://www.filefront.com/14594447/mod%20warrior.rar

beidiwang
09-25-2009, 01:24 PM
总算可以回复了

hmpws
12-25-2009, 12:39 AM
I know this is an old topic, but can someone repost the mod? Thanks

tummy2big
02-18-2010, 12:56 AM
This looks a great mod. A good help to people trying to get by with skeleton archers :grin:

Apparently the link is down. Would it be possible to re-upload it somehow?

Thanks in advance.

marcinl0
08-26-2010, 09:46 AM
Here is the link for mod:
http://www.filefront.com/14588519/Rise%20Dead.rar
And a screenshoot also
http://img148.imageshack.us/i/spelltest.jpg/
Hope you like it.

error.... Any mirror available ?

bucazaurus
12-16-2010, 02:47 PM
I didn't checked the forum for some time. I will upload the mod again for people still interested in him . The spell (order magic) is a resurrection spell conversion to work with undead creatures. That means he can still resurrect living creatures.
The spell replace the Last Hero spell (All credits goes to BB Shockwave).
Have fun with him if you still play the original version.

mighty_king
11-05-2011, 01:25 PM
what folder shall i put it under? i am using undead monster and i have download animate the dead but i am not sure where too put it?

Helios
11-10-2011, 04:26 PM
I put it in its own folder inside the mods directory called "Rise Dead". That works for me.