#1
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Looking for Permanent Necro Call mod
I just started a new game with a Mage and was thinking on using an undead-only army, when I learned - from a friend - that unlike Resurrection, Necro Call only raises undead for the duration of the battle.
Worse yet, you cannot get Undead with Sacrifice now with the latest Patch. Since I was going for a "no losses" game, this is a real bummer. Anyone knows whether it is possible to mod the game so that Necro Call would raise undead the same way as resurrection, IE permanently? |
#2
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Yes you can. The code of how a spell work is inside spell.lua, just learn how other res spell work, and you can mod out a permanent raise undead spell easily.
Another easier way is make resurrection spell work with undead army. Last edited by pcbun; 09-18-2009 at 06:12 PM. |
#3
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// Çîâ Íåêðîìàíòà
spell_necromancy { category=s icon=s_overtime_bless.png profit=4 price=9000 image=book_spell_necromancy.png button_image=book_scroll_necromancy.png label=SN_necromancy attack=scripted school=3 hint_config=object_spell hint=spell_resurrection_hint hint_header=spell_resurrection_header scripted { log_label=null warning=warning_resurrect script_attack=spell_resurrection_attack script_calccells=calccells_all_need_resurrect_ally attack_cursor=magicstick ad_factor=0 // use attack/defense nfeatures=magic_immunitet,plant,golem,pawn,boss } params { duration=0 rephits=200 // ñêîëüêî ëå÷èò lev_ref=100 // íà ñêîëüêî % ïîâûøàåòñÿ ñ óðîâíåì level=2,3,4 } levels { // level = mana_cost, crystals_cost to upgrade from previous level 1=10,5 2=20,10 3=30,20 } } Necro call quick conversion from ressurect spell. The power of the spell is not shown in description unfortunally. |
#4
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Thanks a lot Bucazaurus! I tried and the spell works now! Although I'm far from the "no losses" still, at least I can ensure I do not lose as many troops as I would otherwise.
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#5
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Howdy!
Sadly, I just found this mod has one big bug... whenever you meet Necromancers, and whenever they try to use their Necro Call ability, as they'll try to use it on fallen stacks, the game will freeze and exit... |
#6
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Find a good solution... in fact one that keeps the old Necro Call spell too.
I simply edited the (totally useless and never used by enemy heroes either) spell "Last Hero" to be the "Animate Dead" spell, modifyed it to be a Chaos spell, and (since Necro Call works on all levels of creatures, plus the Bone dragon is so fragile) it works on Level 5 undead too. So now, there are two spells with the same Necro Call icon in my spellbook, but it's easy to tell them apart as the edited version still has the Last Hero description. That way you can resurrect your own undead units, and you (and Necromancers) can resurrect the enemy's fallen units to serve you. |
#7
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Very ingenious It deserves a little mod that will change the icon and description of the spell . You will have to change the line
school=1 to school=3 in spell.txt because i forgot to do it myself. Here is the link for mod: http://www.filefront.com/14588519/Rise%20Dead.rar And a screenshoot also http://img148.imageshack.us/i/spelltest.jpg/ Hope you like it. Last edited by bucazaurus; 09-23-2009 at 11:05 PM. |
#8
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Awesome! I'll try it as soon as I get home.
Where did you take the icon from - HOMM? |
#9
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Homm 5
But i found a better one in KB AP demo. http://img246.imageshack.us/i/risedead.jpg/ Here are the files: http://www.filefront.com/14591577/Rise%20Dead.rar Since was made by same company , the graphic fits perfectly. |
#10
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Thanks - I saw that icon on screens but could not figure out what it was good for. Good to see AP will have an undead-raising spell (strange that it is order magic, though)! Does this mean the english demo is out? (and btw, how did you get your character to look like that?)
I require a little help with the mods - I never used these dds files before. What do I do with them, where do I put them? |
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