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View Full Version : Head tracking confirmed for GT5 - BOP needs this


fuzzychickens
09-10-2009, 06:37 PM
http://www.gamerzines.com/ps3/news/gran-turismo-5-head-tracking.html

So there it is, confirmation for the head tracking in GT5 - I'm assuming Sony should now make available the API to allow head tracking with the playstation eye for PS3 games.

So Anton, any chance of this in future update?

This in my opinion would complete this game's "feel" and more people would enjoy the extra immersion it gives.


Note: Please, forum members, no comments about how this won't work because you think you won't be looking at the screen when using head tracking - read up on Track-IR before posting silly comments like that.

bussinrounds
09-10-2009, 07:25 PM
I think it would help more in a flying game, where you need to look all around ( especially on sim mode ), than in a driving game, where your eyes are pretty much gonna be on the road right in front of you.

trk29
09-10-2009, 07:35 PM
This is awesome news.

GR4Y F0X II
09-10-2009, 08:09 PM
This would be awesome to use in BOP and in Ace Combat 6.

Yossarian
09-10-2009, 08:21 PM
I hate head tracking for the reason that it feels completely unnatural. You look with your eyes not your head, but with trackIR you have to move your head and keep your eyes on the TV, it feels weird. And you have to keep you head still while your playing other wise the view is all over the place.

TexRoadkill
09-10-2009, 08:30 PM
I hate head tracking for the reason that it feels completely unnatural. You look with your eyes not your head, but with trackIR you have to move your head and keep your eyes on the TV, it feels weird. And you have to keep you head still while your playing other wise the view is all over the place.

Then don't use it. I somewhat agree but it's still better then nothing until we have wrap around LCD monitors. ;)

MAYAman
09-10-2009, 08:32 PM
I hate head tracking for the reason that it feels completely unnatural. You look with your eyes not your head, but with trackIR you have to move your head and keep your eyes on the TV, it feels weird. And you have to keep you head still while your playing other wise the view is all over the place.

Obviously you have not even used TrackIR because its natural as can be. And makes every game I use it in 100 times better.

King Jareth
09-10-2009, 08:46 PM
wrap around LCD monitors. ;)

Nah head tracking plus high def goggles = 360 degree head rotational freedom of win.

TexRoadkill
09-10-2009, 08:55 PM
Nah head tracking plus high def goggles = 360 degree head rotational freedom of win.

Those will never work. Your eyes can't focus on a screen 2 inches away for very long and the pixels would have to be microscopic. The smallest 1080P monitor is still 28" diagonally.

fuzzychickens
09-10-2009, 08:56 PM
I hate head tracking for the reason that it feels completely unnatural. You look with your eyes not your head, but with trackIR you have to move your head and keep your eyes on the TV, it feels weird. And you have to keep you head still while your playing other wise the view is all over the place.

So wait, you think depressing and holding down an analogue stick or analogue on joystick is more natural?

Here are options in order of how natural they are.

1. Best - Head mounted display with 6 dof tracking, completely natural - problem: good ones currently cost many thousands of dollars
2. Middle - head tracking (track-IR, playstation eye, natal) - yea, you move your head and not your eyes - but you get used to it and it works great.
3. Bad - separate analogue stick on throttle (not on stick)- completely disorienting at best but better than on stick because it doesn't interfere with precision of flying.
4. Worst - options we have now, gamepad solution is painful to use, analogue on joysticks end up screwing with your flying because the same hand is controling the view and flying the plane - disorienting.

For right now I'd take the minor fault of track-IR type view control. It's the best option right now when you factor in the costs of HMD displays.

fuzzychickens
09-10-2009, 08:58 PM
Those will never work. Your eyes can't focus on a screen 2 inches away for very long and the pixels would have to be microscopic. The smallest 1080P monitor is still 28" diagonally.

Actually head mounted displays (or "highdef goggles" as he put it) work perfectly fine, good ones happen to cost over 10,000 us dollars. The technology needs to advance to make them affordable for gamers/sim enthusiasts.

Ferigno
09-11-2009, 01:05 AM
Well, the hat option is pretty tricky to get accustomed to. Track IR seems semi-inexpensive, and already proven, so why not.

Also, since we're talking ridiculous options, I'd like a mini-plane I could climb into, shove a quarter in the slot, and get some real movement while I fly.

Ferigno99