View Full Version : Suggesting to devs
Anton Yudintsev
08-04-2009, 07:12 PM
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully.
I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.
Thanks in advance!
P.S. As for sequel suggestions - let's wait for game release first.
irrelevant
08-04-2009, 07:14 PM
Accurate P-51 cockpit!!! :cool:
edit: this is the only update I will request for this game. ;)
guiltyspark
08-04-2009, 07:15 PM
The biggest fix that needs to happen as soon as possible is the controls . some things need to be switched and some need to be changed.
This most important would be......
Right stick - Ailerons , elevator
Left stick - power, rudder
Another thing that people would really like to see is the cockpit lookaround view button ( to activate it ) set to a toggle mode
So instead of having to awkwardly hold in the stick , all that is needed to look around the cockpit is a tap of the stick.
But as a result of this , the toggle function and actual placement of the lookaround feature needs to be moved to the power stick so that the player can still manuever the aircraft while looking around the cockpit.
ThatYoungGameGuy
08-04-2009, 07:15 PM
Put the crash tendency lower, so that you can belly land without a unrealistic crash ruining it!
Mapable controls! Now im a happy bunny:grin: oh yeah Please sort the P-51 Cockpit out please.... Sorry for repeating that :?
moozicmon
08-04-2009, 07:18 PM
put the crash tendency lower, so that you can belly land without a unrealistic crash ruining it!
seconded!
Abbevilleboy
08-04-2009, 07:19 PM
Can we please have the correctly configured 8 gun Browning .303 armed MkIa or MkIIa Spits for the Battle of Britain campaign?
Cannon armed Spits only made a very small and brief appearance with 19 Sqn during the BoB period, and then again briefly with 92 Sqn after the Battle in November.
The Spitfire featured in the XBOX Live demo and on the website is a MkVb - these did not become operational until Spring '41.
(Sorry, I have posted this elsewhere as a reply before finding this thread - don't mean to be repetitive but want the developers to see this!)
Actualy i think its a mk.II in the demo! and thats DLC not update...
sasquatch
08-04-2009, 07:21 PM
Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.
Anton Yudintsev
08-04-2009, 07:22 PM
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
moozicmon
08-04-2009, 07:22 PM
additional audio cues for things like stalling (someone posted this in another thread), low oil from a hit, speed fluctuation, etc.
Anton Yudintsev
08-04-2009, 07:24 PM
additional audio cues for things like stalling (someone posted this in another thread)
Our sound engineers had checked this - and we have audio for stalling...
We can probably make it more exaggerated, not sure now.
Edit:
Sorry, I've checked this again. It is glitch :(
Will probably be in update (if it will happen).
moozicmon
08-04-2009, 07:24 PM
Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.
seconded
butterfield
08-04-2009, 07:25 PM
To make a long story short it is confirmed by myself and several other forum members that the shuddering or buffeting sound effect is missing before you enter a high speed stall while in cockpit mode. The PC version has this...and there is currently none in BOP
Please add this audio effect back in for the sake of playability.
Thank You.
ThatYoungGameGuy
08-04-2009, 07:26 PM
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
well i've had my plane in immaculate condition, approaching the ground at about 20mph and the second my wing touches the ground. BANG!
guiltyspark
08-04-2009, 07:26 PM
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
its just one of those features that makes the game that much better
If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion.
this was a NORMAL landing , and it was WAY over reactive
http://www.youtube.com/watch?v=fm_ghTNNZlc&feature=channel_page
i suggest just turning down the damage at low speeds
carbury
08-04-2009, 07:27 PM
- Pads and Joystick personal configuration ( especially possibility to adjust the sensibility of the Rudder and the free look on the Hori Flight Stick )
- Possibility to follow his target in Sim mod ( but with cockpit and natural restricion like clouds etc.. )
- Adjust skins
- More possibility ton configure your game as you want to make the game good as you want.
- G-Force impression
Well...if everything is possible for sure :)
But I think what is really important for a first edition is the following points even if they are already been said:
- Real Cockpit
- Skins
- Key Configurator
The others are just if you got time to make it :) We will do withour for sure ;)
++
Thank you for this thread Anton
Abbevilleboy
08-04-2009, 07:27 PM
Actualy i think its a mk.II in the demo! and thats DLC not update...
It may well be meant to be a MkII but it looks like a Vb - that's the problem. And while I appreciate the demo is just an early look it doesn't bode well for the full game to make such an elementary mistake in my opinion.;)
moozicmon
08-04-2009, 07:33 PM
not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...
Nitpicky I know, just bringing it to your attention in case anyone feels the same way...
Anton Yudintsev
08-04-2009, 07:33 PM
i suggest just turning down the damage at low speeds
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.
This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
Ironman69
08-04-2009, 07:35 PM
Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
Abbevilleboy
08-04-2009, 07:35 PM
Hey Guilty - nice landing!
I agree, belly landings should be all part of the experience. After all, during the Battle of Britain it was pilot shortage that was the problem, not aircraft production. A pilot could walk away from that and be up fighting again within hours, therefore shouldn't count as a failed attempt.
Anton Yudintsev
08-04-2009, 07:36 PM
Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
They are in sync.
H Lecter
08-04-2009, 07:39 PM
not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...
Nitpicky I know, just bringing it to your attention in case anyone feels the same way...
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
ThatYoungGameGuy
08-04-2009, 07:39 PM
well i've had my plane in immaculate condition, approaching the ground at about 20mph and the second my wing touches the ground. BANG!
what about that Anton? And we don't care about a 'hollywood effect' we just want to be able to belly land man!:-x
ThatYoungGameGuy
08-04-2009, 07:39 PM
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
yeah i hate that aswell, dont get me wrong though, i LOVE this game ;)
reverend66
08-04-2009, 07:41 PM
Mappable controls is all I ask, the rest of the game is perfect in my opinion.
Rev:mrgreen:
Ironman69
08-04-2009, 07:42 PM
They are in sync.
Does BoP model the recoil effect of the machine guns firing? In IL2, the incorrect sync of the machine guns of allied planes created alot of adverse yaw and instability. Oleg finally fixed this but it was very late in coming. Just a suggestion to you. Pay no attention to it if it's not gonna be a problem of instability in BoP.
guiltyspark
08-04-2009, 07:43 PM
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.
This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
people in single player are going to land at the end of the mission
so they are not taking off anyway
And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
ThatYoungGameGuy
08-04-2009, 07:45 PM
Also, would it be possible to keep the same camera when you get shot down rather than a zoom out?
butterfield
08-04-2009, 07:45 PM
what about that Anton? And we don't care about a 'hollywood effect' we just want to be able to belly land man!:-x
Like this??
http://www.youtube.com/watch?v=qZsTcJoxUoE
Anton Yudintsev
08-04-2009, 07:45 PM
people in single player are going to land at the end of the mission
so they are not taking off anyway
And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
Good point.
We'll see.
Jeevz
08-04-2009, 07:45 PM
Complete control configuration is the thing I want to see most in an update. Also wheel brakes for flight stick users would be nice.
Anton Yudintsev
08-04-2009, 07:46 PM
Stop repeat the same issue and post unrelated videos, please.
moozicmon
08-04-2009, 07:47 PM
That would really be nice. I hear the looping music as I type these lines. The music in the game is really awesome, but this part is a pain.
Ha, it definitely fades in and out during the day... while I'm at work it's maddening because it is so far away :cry: not that I am addicted to a demo, oh not at all :roll:
David603
08-04-2009, 07:48 PM
Your wing was broken.
You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling.
This explosions achieves two goals:
- adds more Holywood style action (especially if you one, who hit target, not the one who landed).
- gives more visual for MP - more time you see enemy explosion, not just landed.
In the Il2 games on the PC, during campaign it was possible to progress even if you were shot down so long as you survived and came down behind friendly lines. This meant being shot up badly did not necessarily mean that you failed the mission, like a real pilot, you could survive being shot down and return to your unit for another mission.
While less stylish than the plane blowing up, it did give an authentic feel to the game.
An alternative method would be to give the victor the kill when the game recognised that the plane was on the ground and could not takeoff, but leave the pilot to exit the plane manually, which would count as being shot down, not being killed. This would perhaps be best on simulation and realistic difficulties, leaving "Hollywood style action" for the players on arcade.
guiltyspark
08-04-2009, 07:49 PM
Good point.
We'll see.
please see to it!
the fans would be more than grateful !
thousands.... MILLIONS of youtube videos anton.... think of the free advertising :cool:
moozicmon
08-04-2009, 07:49 PM
Also, would it be possible to keep the same camera when you get shot down rather than a zoom out?
seconded
ThatYoungGameGuy
08-04-2009, 07:52 PM
like this: http://www.youtube.com/watch?v=gIejWLHAMp4
i did go into settings and change the camera though, but i cant look around with the right stick, it would be cool to look behind and see flames burning up the plane ;)
guiltyspark
08-04-2009, 07:52 PM
Okay guys
Next issue
CONTROLS
Alot of people on consoles are used to controlling FPS games (the most popular games right now) mainly with the right stick.
I believe alot of people would be able to relate to this game more if the right stick controled the ailrons and elevator.
Even when i play , im so used to using the right stick to control games .... that it feels broken when i play BOP , but i know for a fact that the controls are amazing because i have a joystick
versapak
08-04-2009, 07:57 PM
people in single player are going to land at the end of the mission
so they are not taking off anyway
And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing.
In multiplayer think of it not as a death or suicide count, but as a tally of lost planes. ;)
If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky. :P
dandymountfarto
08-04-2009, 08:00 PM
axis campaign.
co-op campaigns.
yes yes i know im in la-la land! (sorry is this in the wrong thread?):oops:
guiltyspark
08-04-2009, 08:00 PM
In multiplayer think of it not as a death or suicide count, but as a tally of lost planes. ;)
If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky. :P
how about you just stop , and let anton fix this instead of throwing it off the rails for the rest of the community who want it to happen?
philip.ed
08-04-2009, 08:04 PM
One thing that I would really like is historically accurate skins. And also the ability to add new skins to the plane, maybe as free DLC? Such an update, I feel would go down really well with simmers like me. :grin:
versapak
08-04-2009, 08:05 PM
how about you just stop , and let anton fix this instead of throwing it off the rails for the rest of the community who want it to happen?
Maybe I don't want it to happen, for the very reason I just stated.
If you are no longer able to keep your plane in the sky, or land it properly, then someone should get the credit for taking you out of the sky.
I don't know the multiplayer details yet, and if there is one for landing on carriers or at airfields, then yeah a successful belly land should count in your favor, but someone should still get credit for taking you out of the sky/you should be punished for losing a plane.
guiltyspark
08-04-2009, 08:06 PM
One thing that I would really like is historically accurate skins. And also the ability to add new skins to the plane, maybe as free DLC? Such an update, I feel would go down really well with simmers like me. :grin:
this thread is more along the lines of a patch , things that NEED to be fixed for gameplay reasons
ThatYoungGameGuy
08-04-2009, 08:07 PM
like this: http://www.youtube.com/watch?v=gIejWLHAMp4
i did go into settings and change the camera though, but i cant look around with the right stick, it would be cool to look behind and see flames burning up the plane ;)
what about this issue?????:mad::mad::mad::mad::-x:-x:-x
H Lecter
08-04-2009, 08:12 PM
what about this issue?????:mad::mad::mad::mad::-x:-x:-x
Anton will look into it. It was posted above in this very thread. Rome was not burned down in a day, so everything takes some time. Please be a bit patient ;)
guiltyspark
08-04-2009, 08:14 PM
Maybe I don't want it to happen, for the very reason I just stated.
If you are no longer able to keep your plane in the sky, or land it properly, then someone should get the credit for taking you out of the sky.
I don't know the multiplayer details yet, and if there is one for landing on carriers or at airfields, then yeah a successful belly land should count in your favor, but someone should still get credit for taking you out of the sky/you should be punished for losing a plane.
no , you shouldnt be punished....
if you are "shot down" a external camera will show your plane plummiting toward the ground.
if you are damaged to the point where you are losing airspeed and need to put the plane down AND YOU DO IT SUCCESSFULLY
you should be REWARDED
moozicmon
08-04-2009, 08:20 PM
if they are not in the game already, carrier landings
PLEASE
I have never seen anything definitive concerning this so I am assuming you want to surprise us, or they got cut somewhere along the way
ThatYoungGameGuy
08-04-2009, 08:26 PM
if you are "shot down" a external camera will show your plane plummiting toward the ground.
no, we dont want an external camera, we want the camera to remain in the current view that you were playing in...
Anton Yudintsev
08-04-2009, 08:27 PM
what about this issue?????:mad::mad::mad::mad::-x:-x:-x
If pilot was killed or bailed out, and somehow, you wasn't forced to a bail-out menu, it is possible (Dead or absent pilots are not controlling their plane).
Need more info.
guiltyspark
08-04-2009, 08:28 PM
no, we dont want an external camera, we want the camera to remain in the current view that you were playing in...
you are dead though
ThatYoungGameGuy
08-04-2009, 08:31 PM
look just check my video, in order to get the camera inside, i had to Bail out after my plane burst into flames, and then select cockpit camera from the options menu. it would be nice if the camera STAYED in the view that you had it in before.
http://www.youtube.com/watch?v=gIejWLHAMp4
Anton Yudintsev
08-04-2009, 08:35 PM
look just check my video, in order to get the camera inside, i had to Bail out after my plane burst into flames, and then select cockpit camera from the options menu. it would be nice if the camera STAYED in the view that you had it in before.
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?
ThatYoungGameGuy
08-04-2009, 08:37 PM
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?
sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.
guiltyspark
08-04-2009, 08:38 PM
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?
yep its a bug
versapak
08-04-2009, 08:38 PM
no , you shouldnt be punished....
if you are "shot down" a external camera will show your plane plummiting toward the ground.
if you are damaged to the point where you are losing airspeed and need to put the plane down AND YOU DO IT SUCCESSFULLY
you should be REWARDED
I agree and disagree depending on the circumstances.
If there is an objective that involves you landing, then yes you should be given credit for a successful landing.
If there is no respawning, and you manage to successfully belly land, then yes, I agree you should be rewarded the opportunity to take another plane up Though I think the person that took you out of the sky should get some credit.
In a game that has respawning, then so what if you technically survived on the ground? You were taken out of the skies where the battle is, and the count really is the loss of planes.
.
guiltyspark
08-04-2009, 08:41 PM
I agree and disagree depending on the circumstances.
If there is an objective that involves you landing, then yes you should be given credit for a successful landing.
If there is no respawning, and you manage to successfully belly land, then yes, I agree you should be rewarded the opportunity to take another plane up Though I think the person that took you out of the sky should get some credit.
In a game that has respawning, then so what if you technically survived on the ground? You were taken out of the skies where the battle is, and the count really is the loss of planes.
.
because as soon as you land you respawn , and if you escape you pursuing enemy enough to safely belly land you should not be given a "sucide" or "enemy killed you" message
you should just respawn
BTW if you belly land the plane is repairable , so its not really a "loss" of a plane.
Abbevilleboy
08-04-2009, 08:43 PM
axis campaign.
co-op campaigns.
Seconded,
Thirded,
Fourthed!
versapak
08-04-2009, 08:44 PM
because as soon as you land you respawn , and if you escape you pursuing enemy enough to safely belly land you should not be given a "sucide" or "enemy killed you" message
you should just respawn
We're just gonna disagree on this one. (Well... I don't think it should tell you "you died", but I think it should tell you "you lost your plane, and can't continue" then reward the person that caused that.)
I won't reply any longer trying to hinder your request of it though. :)
.
dandymountfarto
08-04-2009, 08:45 PM
er...just reading on the thread about an axis campaign - forget i mentioned it!
Abbevilleboy
08-04-2009, 08:53 PM
er...just reading on the thread about an axis campaign - forget i mentioned it!
Nah - NUTS to all the people who aren't mature enough to realise that not all Germans were Nazis - grow up you fools, and try reading The First and The Last, you might enjoy it and get a new perspective.
Germany had its war heroes too. Its sad that they are often made to feel guilty for celebrating them.
After the war, guys on oposing sides were great and life-long friends such as Stanford-Tuck and Galland.
ThatYoungGameGuy
08-04-2009, 08:57 PM
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?
sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.
Anton?
Anton Yudintsev
08-04-2009, 09:01 PM
Anton?
Got the point now.
Anton Yudintsev
08-04-2009, 09:01 PM
Once agian. NO FLOOD PLEASE.
ThatYoungGameGuy
08-04-2009, 09:02 PM
Got the point now.
ok sorry man, i just want to make this game the best it can possibly be. and hey, you've already won my heart over DiRT 2 :)
guiltyspark
08-04-2009, 09:06 PM
i think i found something that needs to be fixed
In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.
I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)
only with some sort of highlighting technique to make them just a bit more visible from the air.
guiltyspark
08-04-2009, 09:07 PM
Once agian. NO FLOOD PLEASE.
http://www.worcesternews.co.uk/resources/images/513787/?type=display
ThatYoungGameGuy
08-04-2009, 09:08 PM
i think i found something that needs to be fixed
In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.
I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)
only with some sort of highlighting technique to make them just a bit more visible from the air.
don't mean to be a hippercrit (and yes i can't spell) but come on man, thats a bit picky. we can't straighten out everything about this game, EVERY game has bugs you know.
guiltyspark
08-04-2009, 09:09 PM
don't mean to be a hippercrit (and yes i can't spell) but come on man, thats a bit picky. we can't straighten out everything about this game, EVERY game has bugs you know.
its not really a bug , its just in that particular mission the targets blend in with the sattalite map (dark spots)
so its really tricky to see the target
Im sure on some of the other maps like stalingrad it will be easy as pie to spot something from the air
H Lecter
08-04-2009, 09:10 PM
i think i found something that needs to be fixed
In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.
I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)
only with some sort of highlighting technique to make them just a bit more visible from the air.
Please, it's supposed to be like that in simulation mode. There is a realistic mode if you want highlighted targets. I will start the missions in realistic mode and then try them again in simulation. I want to dig my teeth in it, even if I fail.
guiltyspark
08-04-2009, 09:13 PM
Please, it's supposed to be like that in simulation mode. There is a realistic mode if you want highlighted targets. I will start the missions in realistic mode and then try them again in simulation. I want to dig my teeth in it, even if I fail.
It has nothing to do with how realistic the game is , at 720p you cannot make out ground targets in that mission.
go look at my p51 video , the sattalite map has these dark black dots (trees viewed from above) that look like the shadows of the target
H Lecter
08-04-2009, 09:15 PM
It has nothing to do with how realistic the game is , at 720p you cannot make out ground targets in that mission.
go look at my p51 video , the sattalite map has these dark black dots (trees viewed from above) that look like the shadows of the target
Maybe there could be some other methods to highlight them a bit more. like stronger muzzle flash, smoke trails, etc. ..?
guiltyspark
08-04-2009, 09:17 PM
Maybe there could be some other methods to highlight them a bit more. like stronger muzzle flash, smoke trails, etc. ..?
thats what i was thinking , the muzzle flash is great the way it is though
it shows you the area the target is hidden in .
but there is nothing to really "mark it"
i would think a lingering smoke cloud would be pretty good
SR91 Aurora
08-04-2009, 09:20 PM
Planes visible through clouds/metal
Sometimes, when planes are far away and are just black dots in the distance, they can be seen through clouds and through parts of your aircraft's cockpit.
Sparlan007 mentioned this in another thread:
*When you look at the mirror in the spitfire (im not sure if this is in all planes or not i havent checked) if there are some planes in front of your mirror (like in Real Life the mirror would be blocking your view of them) you still see the dots of the aircraft (in sim mode) just as if they were acutaly behind you. This has fooled me several times into thinking they were behind me not in front of me.
SleepTrgt
08-04-2009, 09:22 PM
Planes visible through clouds/metal
Sometimes, when planes are far away and are just black dots in the distance, they can be seen through clouds and through parts of your aircraft's cockpit.
Sparlan007 mentioned this in another thread:
Yea i guess thats there to guide you to targets, keeping you in the action.
Once youre in range they dissapear.
guiltyspark
08-04-2009, 09:22 PM
Planes visible through clouds/metal
Sometimes, when planes are far away and are just black dots in the distance, they can be seen through clouds and through parts of your aircraft's cockpit.
Sparlan007 mentioned this in another thread:
the effect they used is pretty much the same as the red and yellow diamonds locking on to planes
only its black , thats why you can kinda see it
Camo-234
08-04-2009, 09:28 PM
They should make it to were you can turn your engine off and on.
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully.
I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.
Thanks in advance!
P.S. As for sequel suggestions - let's wait for game release first.
just to get a wheel brake on a flightstick on sim....I'm done:grin:
________
Jailbroken (http://jailbroken.org/)
TexRoadkill
08-04-2009, 09:49 PM
Can you even see the muzzle flash from high altitude? More flash and some lingering smoke would definately help.
trk29
08-04-2009, 10:42 PM
So you can not brake with a stick?
Riceball
08-05-2009, 12:27 AM
-Make look function a toggle.
-Target info for ground targets in sim mode if you fly low and close enough to identify it. Especially the static targets that don't move. In "Tiger Hunt" on sim, it is very hard to see the trains and AA guns.
-Also would'nt mind target info for air targets in sim mode. Within a limited range, of course.
Flyboy69
08-05-2009, 12:55 AM
bombers with cockpits
FireFly
08-05-2009, 01:26 AM
Will the Full game support the xbox360 hard-drive install? Some game's have a performance boost and faster loading time.
1#I would like to be able to set rudder sensativity. If it is there i must have missed it some how.
In sim mode taxing on the ground while useing the rudder it will nose-over, is the left and right brakes and rudder together on the ground with the ace-edge flight stick?
fuzzychickens
08-05-2009, 01:49 AM
To make a long story short it is confirmed by myself and several other forum members that the shuddering or buffeting sound effect is missing before you enter a high speed stall while in cockpit mode. The PC version has this...and there is currently none in BOP
Please add this audio effect back in for the sake of playability.
Thank You.
Anton, can you confirm if this is true? Is the sound missing or does it need to be adjusted?
The audio feedback for stall helps very much to control the plane when making hard turns.
irrelevant
08-05-2009, 01:51 AM
@fuzzy: check Anton's quote below. ;)
Our sound engineers had checked this - and we have audio for stalling...
We can probably make it more exaggerated, not sure now.
Edit:
Sorry, I've checked this again. It is glitch :(
Will probably be in update (if it will happen).
rbaron
08-05-2009, 04:10 AM
hi - my first post on the forum here although i have read it for quite some time
so firstly greetings all
and thanks to Anton and the others in bringing this wonderful game to consoles! and making their presence visible and sharing as they have when they really had no obligations to do so - very much appreciated
my suggestions
- please please consider implementing the replay external view similar to il2 - where i can pan around my plane and admire it!!! reason - i am not a very good 'pilot' if you will and i found being able to review my crash and burns or rare 'victories' as hugely beneficial to helping me learn and improve from my mistakes (i still recall my first flight in il2 - how suspensful it was as i tried to survive being blown out of the sky, and how i somehow managed to crash land on a tiny pacific island! then to replay it and see it from another external perspective where i could pan around - unforgetable to say the least!)
- i also found it very enjoyable to watch the ai planes battle it out - and for a game this breathtaking it would be fantastic to have this option - just to admire the achievement of such great graphics too - from what i have seen so far this game has set a new bar in the visuals dept!!! not to mention the musical scores, and how the two look like they will marry to create a great gaming experience
it would be really neat to scroll through external views of other planes as you could in il2 as well - friends and foes ... - but i have no idea if this is remotely achievable here?
the 'magic' of il2 for me was enjoying both the THRILL of aerial combat AND enjoying the beauty of flight and those warbirds with some control over what i was looking at and being able to review it or show to others too.
i also often thought it would be neat if the replay mode had an option for an 'old film footage' look - black and white with some dust and scratches like the old gun cams ... but i digress - am getting away from the action of the flight sim!!
this game will be incredible no matter its final level of finish - but here is to fingers crossed that the last bit of effort is applied to make this one truly something special and memorable - the team that has brought it to be has clearly done so with passion and pride in their very hard work and i think it would be wonderful if it could be 'brought home properly' if you will ... a 10 out of 10 rather than falling short by only a few yards because it only came so close to what it could have been ...
sorry for the long blab, and hope it was ok to post in this section
now ... where is the ps3 demo! :) and where to i buy a hotas x in Canada ...!!!
cheers, R Baron
trk29
08-05-2009, 04:13 AM
hi - my first post on the forum here although i have read it for quite some time
Greeting fellow ps3 owner waiting on a demo.:-P
haitch40
08-05-2009, 09:43 AM
ok 1 thing id like
stop enemies crashing into the ground and your wingmen taking the rest although i want wingmen to do something but i want it to be possible to fail a mission
elneilios
08-05-2009, 09:45 AM
Stop posting this video, please.
So, I was right?
You were killed (or plane destroyed), but managed to get back to cockpit view?
sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in.
How about having it like in PC IL2. If you are killed in Cockpit view, the screen goes black. But you can change to external view if you want to see the crash.
elneilios
08-05-2009, 10:04 AM
Quick suggestion... instead of hold down the right stick for free look, click once to toggle on or off. This makes looking for the enemy much easier whilst still being able to fly the plane without accidently changing the throttle or rudders.
Other than that I find the gamepad control scheme is fine and if I want better control I will buy a flight stick. Love the demo!
Jazzy Jase
08-05-2009, 10:09 AM
Please can you fix it so that my plane doesn't flip after a successful landing in Sim mode when using the Aviator Stick.
A brake button would also be nice.
Markus
08-05-2009, 10:49 AM
Hello developers,
i haved play the demo from the il2 on xbox .
it is a very good game but please make different gamepad settings .
to look around in the cockpit i don't will hold the stick pressed down .
i found a toggle between look and yaw rudder better or
the usage of the left and right trigger/button for the rudder .
ShootyMcGun
08-05-2009, 11:04 AM
First off played the demo and this game is awesome well done! the only two things i find iritating are that the sticks cannot be swaped so pitch and roll is on r/h stick throttle and yaw on left and in realistic and simulator mode the stalling is great and makes it challenging but im pretty sure a p-51 mustang has enough power to do a loop without going into a stall. there also seems to be a problem with landing in sim mode plane just flips over when you slow down. other than these minor issues this game is fantastic I will pre order tomorrow
AeroWizard
08-05-2009, 12:09 PM
Replay feature , not complete but almost 5 minutes of cinematic replay with different views!
thank's in advance...
Jazzy Jase
08-05-2009, 01:29 PM
Is it just me or does WEP stay on forever and your engine never overheat when using the Aviator stick? Maybe that could be fixed?
H Lecter
08-05-2009, 01:36 PM
Replay feature , not complete but almost 5 minutes of cinematic replay with different views!
thank's in advance...
So is there a replay but just not an editor? Sorry if my question appears dumb, but I have seen many different statements on that already...
A five minutes replay is much better than no replay at all :grin:
dald101
08-05-2009, 03:09 PM
Only one suggestion from me...
Please can we have the option to turn on target names on sim mode (single player)
Without them i really cant see how destroying so many ground targets is possible, when they are not visible until the last second!:( :confused:
loopdreams
08-05-2009, 03:57 PM
Is it just me or does WEP stay on forever and your engine never overheat when using the Aviator stick? Maybe that could be fixed?
I've noticed this too but it's not the stick. It seems to be unlimited in all modes except arcade, bizarrely.
H Lecter
08-05-2009, 04:19 PM
Maybe we can get an option to adjust the deadzone for the AV8R joystick? Or maybe have it reduced from its current value?
RedKicker
08-05-2009, 05:49 PM
I've noticed this too but it's not the stick. It seems to be unlimited in all modes except arcade, bizarrely.
I use the Saitek stick and when playing the Tiger Hunt on simulation mode, I have experienced my engine over heat two times. I wasn't shot at or anything and I had been using full throttle for quite some time. What happened is that my engine went off and I couldn't start it anymore.
The propeller did roll when I went to a dive but after leveling it was idle again after a short time.
P.S. My firs post.
DigitalMan
08-05-2009, 06:32 PM
1) I'd like to see heading in the top left corner, using that instead of the map to navigate.
2) wings should rip off at excessive speeds
3) Not having to hold up on the right thumbstick for WEP, but rather throttle up to it, freeing the right thumb for looking around
Armchairpilot
08-05-2009, 07:23 PM
For arcade and realistic modes, when you hold the left trigger down half way, the right stick can be used for free look, and when you hold it down all the way then the camera switches to target view. It would be a very similar setup to Grand Theft Auto 4.
And in sim mode holding it halfway lets you free look, while holding it all the way down lets you free look while zoomed.
xNikex
08-05-2009, 08:53 PM
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully.
I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.
Thanks in advance!
P.S. As for sequel suggestions - let's wait for game release first.
Is it possible to make the Pacific Theatre or Mission Editor DLC's? (Just a question, not a suggestion.)
I would like to have the ability to adjust what I want on my HUD. Like getting rid of the radar, arrows, and the camera of the other plane, so that all I have is the attitude display.
Thanks for the thread BTW. It should be stickied.
I know that black/red outs are pretty much a given, but can we also be able to tear our wings apart from over-g?
sod16
08-06-2009, 12:34 AM
Anton, can you suggest why your dev team have dumbed down the damage? Such as exessive speeds smashing you appart.
sod16
08-06-2009, 12:38 AM
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
Part of flying in world war 2 air combats was knowing how to crash land a plane torn to bits... You can even belly land on the pc one. Any "flight" game were you cant crash land is not a simulator
thundermuffin
08-06-2009, 01:28 AM
Just out of curiosity, can you continue to destroy planes after they have been shot down? It often seems like when I take out a plane and it is falling, I continue to shoot the plane but nothing happens. If I only take off a wing I want to be able to make sure I get the kill and do as much damage as possible.
sod16
08-06-2009, 01:32 AM
I have a REALLY good question, What about mutliplayer flight ranks like Flight commander ect... (more kills higher rank)
xNikex
08-06-2009, 01:44 AM
Just out of curiosity, can you continue to destroy planes after they have been shot down? It often seems like when I take out a plane and it is falling, I continue to shoot the plane but nothing happens. If I only take off a wing I want to be able to make sure I get the kill and do as much damage as possible.
You can. You just need to put WAY more lead on the plane. I once caught both engines and both gas tanks on fire and had four fire trails behind one plane.:cool:
Ju-87
08-06-2009, 02:02 AM
The only thing I can think of would be to make the "stall warning sound effect" audible in cockpit mode... Without any indicators in SIM it really detracts from the game.
And for those constantly asking about swapping the layout of the sticks: You guys DO realize that you wouldn't be able to press any of the face buttons while controlling the plane, right?
sod16
08-06-2009, 02:17 AM
What about the graphical gltich, the unrendered mouth bite at the wings near the cockpit in external view?
trk29
08-06-2009, 02:53 AM
the only thing i can think of would be to make the "stall warning sound effect" audible in cockpit mode... Without any indicators in sim it really detracts from the game.
And for those constantly asking about swapping the layout of the sticks: You guys do realize that you wouldn't be able to press any of the face buttons while controlling the plane, right?
very good point!
Swagger7
08-06-2009, 03:57 AM
OK I posted this in the section on cockpit views, but I'll repeat myself here:
The planes need their real cockpits, all of them! A flight sim where not all planes have cockpits is like a Call of Duty game where half the weapons don't have skins and are just wireframes. I need to know the extent of this issue and that something's being done about it before I commit $100 for the flight stick and the game.
fuzzychickens
08-06-2009, 04:04 AM
very good point!
Nah, if you must mash the face buttons while flying it is, but you have ALL your flight controls on the two sticks and the only critical functions between takeoff and landing are inserting bullets/bombs into unfortunate planes/targets and panning your view.
Panning view is EASIER if they switch the sticks because you would be taking your thumb off the rudder/throttle instead of pitch/roll - I'd rather scan the sky with control over pitch/roll than throttle/rudder control if I had to choose between the two.
Guns/bombs can be fired/dropped from triggers (aren't they like that already?) without taking thumbs off sticks.
I don't see the major drawback of switching the sticks - either way sucks compared to a flight stick, but for many, having roll/pitch on the right stick would feel much better if they can't buy a stick.
Rufus_the_Rat
08-06-2009, 05:09 AM
Right now, in my opinion, this game fails to offer the middle-of-the-road realism that many console fans desire. The realism gap between Arcade and Realistic is too large.
Arcade is just silly, being able to go 1000 Km/h in a Spitfire plus machine guns that shred a bomber with two bullets. But Realistic and Simulation are nearly impossible to control without constantly stalling and going into an unrecoverable spin. The controls are very frustrating on Realistic and Simulation, and dare I say it, not even realistic. No fighter plane is that sensitive to minor turns.
Okay, so here's my suggestion to improve gameplay:
There needs to be another middle level of difficult/realism, maybe called "AUTHENTIC".
It would be in-between "Arcade" and "Realistic".
It would have the controls of Arcade, except no WEP (so therefore realistic speed), and most importantly it would have the damage model of Realistic so that it takes the right number of shots to shoot down an He-111. In "Authentic" it might also be easier to stall than in Arcade, but not as easy as in Realistic, plus stalls and spins would be simple to recover from or recover automatically, like they are modeled in the Ace Combat series.
At the very minimum, there needs to be an option to enable realistic damage in Arcade mode. I hate how you just touch the He-111s with your tigger and they explode. WW2 planes did not have vulcan cannons.
Thank you developers for your time.
butterfield
08-06-2009, 05:20 AM
The only thing I can think of would be to make the "stall warning sound effect" audible in cockpit mode... Without any indicators in SIM it really detracts from the game.
THIS ^^^^^^ I believe Anton already confirmed it was a glitch. Hopefully it gets fixed... if not?....it's a game breaker in my books.
And for those constantly asking about swapping the layout of the sticks: You guys DO realize that you wouldn't be able to press any of the face buttons while controlling the plane, right?
Actually you can press the face buttons with your right fore finger...kinda awkward though. Plus you do not need to hit the face buttons during a hot dogfight in sim mode. Well.... maybe for the combat flaps if you are trying to get that extra bit of deflection in a TnB.
Doktorwzzerd
08-06-2009, 05:53 AM
Controll scheme customization, view toggle, replays, axis campaign DLC and stall warnings very much seconded!
Other than that I would say for the visibility of ground targets, maybe a subtle tweaking of their brightness would be sufficient?
Also some compass heading in the cockpit would be nice, the instruments in the spit are pretty good, but I find the p-51 instruments to be totally unusable. In Sim mode, instruments are indispensible and making them more usable would go a long way to helping the gameplay.
I hope that the training section is thorough, for us noobish pilots getting a solid tutorial on what an airframe can sustain, what it can't and why would help immensly with understanding how to fly sucessfully in Sim mode (and like most on here sim mode is all I care about!)
Other than that thanks so much to the devs for a bringing a game of this caliber to consoles, I've been waiting forever for a real sim to come to consoles and I am overjoyed to have gotten such a great product out of Il-2 BoP!
EDIT** I forgot to mention that I really REALLY want more vibration feedback for the airframe stresses, it seems like now all we get are vibration for guns and acceleration, having vibration feedback for impending stalls, tight turns, dives ETC. would be very valuable information for virtual pilots.
H Lecter
08-06-2009, 07:10 AM
EDIT** I forgot to mention that I really REALLY want more vibration feedback for the airframe stresses, it seems like now all we get are vibration for guns and acceleration, having vibration feedback for impending stalls, tight turns, dives ETC. would be very valuable information for virtual pilots.
I'm not sure if in a real plane you would feel impending stalls on your flight stick - could anybody with experience in real aircraft comment?
But some kind of feedback would be nice indeed. Somewhere else Anton stated that there should be a sound warning you of stalls that is missing in the demo. If there's a sound at least it will be sufficient.
Doktorwzzerd
08-06-2009, 07:31 AM
I'm not sure if in a real plane you would feel impending stalls on your flight stick - could anybody with experience in real aircraft comment?
But some kind of feedback would be nice indeed. Somewhere else Anton stated that there should be a sound warning you of stalls that is missing in the demo. If there's a sound at least it will be sufficient.
totally true, but a little bend to the rules of reality here might make the game more intuitively playable without sacrificing overmuch in realism. IMHO.
H Lecter
08-06-2009, 07:34 AM
totally true, but a little bend to the rules of reality here might make the game more intuitively playable without sacrificing overmuch in realism. IMHO.
True, as we are missing the g-forces of a real aircraft we need to compensate for that by having some stick feedback. So I'm not against having unrealistic force feedback ;)
But I'd really be interested how the real deal is. How do you recognize you are going to stall?
loopdreams
08-06-2009, 08:04 AM
There are a number of things that should tip you off and they all combine to mean that after a short wile you usually 'just know' because it all feels wrong. This is from a gliding site:
THE SIX SIGNS OF AN IMPENDING STALL
We've all heard about the six signs of an impending stall that have been drilled into us by some flight instructors. They are extremely important. In case you have forgotten them they are:
1. Excessive back stick pressure
2. Nose high attitude
3. Low airspeed
4. Quietness
5. Mushy controls
6. Shudder or buffetting
I do not believe each of these signs is of equal importance. Futhermore, some of these signs are causes while others are results. To truely identify what causes a stall (and therefore how to avoid one) we must separate the cause signs from the results signs.
The number 1 sign, "Excessive back stick pressure", is a cause sign but is very hard to get across to a student. What is excessive? 1 pound, 2 pounds, 10 pounds? What about the trim on the plane? If it is trimmed wrong could that cause excessive back stick pressure without being close to a stall? In other words excessive back stick pressure could exist and one is not close or getting close to a stall. Therefore, I pretty much discount this cause when I am teaching stall awareness/avoidance. It can confuse the student more than help.
The number 2 sign, "Nose high attitude" is a cause of stalls and will always be there when a sailplane stalls. It is unmistakable and it is easy to teach. Couple the teaching of this sign with the hazards of skidding the sailplane and, if followed, a student will never stall a sailplane. This sign is by far the most important in teaching stall awareness/avoidance. If students learn to keep the nose below the horizon they are well on their way to never inadvertently stalling.
The number 3 sign, "low airspeed", goes hand in hand with "Nose high attitude" and is a good indicator for students. However, it is really a result of " nose high attitude". With students it is the main result sign that will help a student avoid stalls. That is, if a student keeps his airspeed well above the published stall speed he will not and, as a matter of fact, can not stall the sailplane. The old adage that a plane can stall at any attitude at any airspeed is, in the real world, simply not correct (unless the student jerks back on the stick as fast and as hard as he can and students just don't do that).
The number 4 sign, "Quietness" is another result sign and is not a cause of stalls. Different sailplanes have different levels of noise. I certainly do not want students to first recognize the beginning of a stall by quietness. It is much too late at this stage.
The number 5 sign, "Mushy Controls", is another result sign of impending stalls. Similar to "Quietness" it is a sign I never want my students to get to. If they pay attention to "nose high attitude" and "airspeed" this number 5 will not happen. Remember, we teach stall awareness/avoidance.
The number 6 sign, "shutter or buffeting", is also a result sign not a cause sign. Furthermore, this sign occurs in other situations. For instance, upon release from the tow plane I have had students get hit by the prop wash of the towplane and push forward on the stick thinking they are stalling. NOT!! On the other hand some sailplane just stall without a hint of a shutter or buffet. So number six sign is not one of the more important one.
In summary, two signs stand head and shoulders above the rest to be used for stall awareness/avoidance. They are:
NOSE HIGH ATTITUDE (a cause)
&
LOW AIRSPEED (a result)
There is however, one other point that needs to be reemphasized. SKIDDING TURNS drastically increase the stall speed of a sailplane. The more you skid a turn the LESS nose high attitude it takes to stall and this stall will occur at a higher airspeed.
Fly Safely
H Lecter
08-06-2009, 08:10 AM
There are a number of things that should tip you off and they all combine to mean that after a short wile you usually 'just know' because it all feels wrong. This is from a gliding site:
Awesome! Thanks a million for the explanation! :grin:
rocketassistedllama
08-06-2009, 01:44 PM
Ooooo...I've waited my whole life for this game, it seems. Great music too...and I'm personally impressed with the smoke, and how it lingers [even if the finished version does'nt have a full next-gen sheen to it...who cares?]
About time someone out there stopped treating console owners as if they're stupid, and can't handle a sim. Played the demo briefly [only on arcade]...but I know what's coming;0)
A full dynamic damage system by the sound of it would be my only real request [reinforcing the reality that every bullet counts]...but I'm just super impressed with how cannon holes disrupt airflow over the wing, and that you can shoot out wing spars:0) Epic, if not quite Red Faction; Guerilla.
What else...? I've heard rumors that you can't take off again, after you land, say; in a field. Is that true?? Pilot Wings so far has been the game that most nailed it on consoles [the flight experiance]...point being; 'landing in strange places [and taking off again]'; was a game in it's own right.
Anton Yudintsev
08-06-2009, 02:13 PM
What else...? I've heard rumors that you can't take off again, after you land, say; in a field. Is that true??
Of course, not.
You can't take off only if you damaged a lot.
Jazzy Jase
08-06-2009, 02:38 PM
Of course, not.
You can't take off only if you damaged a lot.
Which is always if you are playing simulation as you can't land without the aircraft flipping over!
H Lecter
08-06-2009, 02:45 PM
Which is always if you are playing simulation as you can't land without the aircraft flipping over!
If there is a bug (which I cannot confirm/deny as I didn't land in sim mode yet), I'm sure it will be ironed out for the release of the game - same as the wheelbrakes for the joystick users.
Anton Yudintsev
08-06-2009, 02:48 PM
Which is always if you are playing simulation as you can't land without the aircraft flipping over!
That's not true.
A lot of guys here performed landing successfully.
SleepTrgt
08-06-2009, 03:07 PM
That's not true.
A lot of guys here performed landing successfully.
With gamepad its fine, but without the ablity to brake with a flight stick at around 55 kmph the plane suddenly stops making it flip over.
Jazzy Jase
08-06-2009, 03:08 PM
That's not true.
A lot of guys here performed landing successfully.
Well I would like to know how to do it then because my aircraft always flips over in simulation mode when I reach 30 mph. Can you try it yourself and see what happens?
EDIT:
With gamepad its fine, but without the ablity to brake with a flight stick at around 55 kmph the plane suddenly stops making it flip over.
Yes, I'm using the Aviator in Sim mode. Anton please try this. You will see it is impossible to stop after landing.
SleepTrgt
08-06-2009, 03:14 PM
I think its some sort of glitch, wich doesent brake when you keep throttle down on flight stick, we'll see.
loopdreams
08-06-2009, 03:21 PM
Why on Earth should not braking cause a plane to flip over? If anything the opposite should be true.
Flanker15
08-06-2009, 03:28 PM
Well I would like to know how to do it then because my aircraft always flips over in simulation mode when I reach 30 mph. Can you try it yourself and see what happens?
Try pulling back on the stick after you touch down, it will slow the plane down quickly and push the tail end downwards.
SleepTrgt
08-06-2009, 03:40 PM
Why on Earth should not braking cause a plane to flip over? If anything the opposite should be true.
I know, yet it happens in game, try it.
Try pulling back on the stick after you touch down, it will slow the plane down quickly and push the tail end downwards.
Ok you guys try landing in Sim mode without braking with gamepad or just a flight stick. And you will see what we are talking about.
loopdreams
08-06-2009, 03:44 PM
I know, yet it happens in game, try it.
I know it does, I just don't think the lack of wheel brakes is anything to do with it.
It seems more like just a glitch to me, one that will hopefully already be sorted in the full version.
Jazzy Jase
08-06-2009, 03:48 PM
Try pulling back on the stick after you touch down, it will slow the plane down quickly and push the tail end downwards.
It doesn't work. It's a bug in the game.
SleepTrgt
08-06-2009, 03:49 PM
I know it does, I just don't think the lack of wheel brakes is anything to do with it.
It seems more like just a glitch to me, one that will hopefully already be sorted in the full version.
hopefully yea,
But what i was saying if you brake, it doesent flip over.
And on flight sticks it doesent brake holding throttle down.
So hopefully thats a demo glitch aswell.
Flanker15
08-06-2009, 04:15 PM
It doesn't work. It's a bug in the game.
The other stick, pull back on the elevators. Don't worry you won't take off again at low enough speeds you'll slow down even faster.
SleepTrgt
08-06-2009, 04:17 PM
The other stick, pull back on the elevators. Don't worry you won't take off again at low enough speeds you'll slow down even faster.
not as fast if we had brakes!
Jazzy Jase
08-06-2009, 04:20 PM
The other stick, pull back on the elevators. Don't worry you won't take off again at low enough speeds you'll slow down even faster.
I only have one stick... I'm using the Aviator flight stick!!! Please believe me when I say it doesn't work.
loopdreams
08-06-2009, 04:57 PM
The other stick, pull back on the elevators. Don't worry you won't take off again at low enough speeds you'll slow down even faster.
We all know this already.
Roboslob
08-06-2009, 10:28 PM
Instead of just having the plane explode when too damaged to take off again, why not first animate a straffing run from an enemy plane (seen or unseen) striking the landed craft to give a good reason for the plane to explode? Btw, this is my first post here.
thundermuffin
08-06-2009, 11:26 PM
With regards to landing I had no problem with it. All you need to do is practice. In the BoB level, right from the start bank left and look below your plane. What do you see? A runway. Just use that over and over, taking off and landing. It really isn't that difficult. maybe I'm missing something here.
And there is a brake. When landing just pull the right stick back continuously. Notice how much faster the speed drops than if you aren't touching the stick.
EDIT: I think I just figured out what you maybe doing wrong. When coming in for the landing, make sure your flaps are in the "LANDING" option. I just tried both, one lead to a quality landing with subsequent take off, other lead to flip-over
Doktorwzzerd
08-06-2009, 11:33 PM
With regards to landing I had no problem with it. All you need to do is practice. In the BoB level, right from the start bank left and look below your plane. What do you see? A runway. Just use that over and over, taking off and landing. It really isn't that difficult. maybe I'm missing something here.
And there is a brake. When landing just pull the right stick back continuously. Notice how much faster the speed drops than if you aren't touching the stick.
Which realism setting are you playing on? I'm doing it in Sim, and have practiced a lot and it is still really hard, I can do it but maybe only 1/5 tries. Guess I need more practice. Was World War II really this difficult:-P?
SleepTrgt
08-06-2009, 11:40 PM
With regards to landing I had no problem with it. All you need to do is practice. In the BoB level, right from the start bank left and look below your plane. What do you see? A runway. Just use that over and over, taking off and landing. It really isn't that difficult. maybe I'm missing something here.
And there is a brake. When landing just pull the right stick back continuously. Notice how much faster the speed drops than if you aren't touching the stick.
EDIT: I think I just figured out what you maybe doing wrong. When coming in for the landing, make sure your flaps are in the "LANDING" option. I just tried both, one lead to a quality landing with subsequent take off, other lead to flip-over
No brake on Flight stick.
thundermuffin
08-06-2009, 11:42 PM
No brake on Flight stick.
Good point :/ ... Well, then my suggestion is just land as close the beginning of the runway as possible and pull the stick back :P
And I am now having more difficulty... *sigh* I don't know what I'm doing differently but I do know what having the flaps set to "LANDING" makes a huge difference so make sure they are set.
SleepTrgt
08-06-2009, 11:43 PM
Good point :/ ... Well, then my suggestion is just land as close the beginning of the runway as possible and pull the stick back :P
And I am now having more difficulty... *sigh* I don't know what I'm doing differently but I do know what having the flaps set to "LANDING" makes a huge difference so make sure they are set.
still flips over without the brakes.
Riceball
08-07-2009, 12:49 AM
This is not a topic about landing problems. If we want our suggestions to be heard I think we need to keep this thread clean. :-P
rocketassistedllama
08-07-2009, 03:07 AM
Cool...so if you want to take off again; just don't get shot at! I can dig that...Who did'nt try landing on the world trade centre, in Pilotwings 64;0) Impossible; but must have tried 20 odd times.
Can't wait...you can turn the crash tendency down too on simulator; if you're just in the mood to be silly...Seems they've thought of just about everything. An inspired choice too; giving you limited respawns where you last died...like an old-school 2-d space shooter...otherwise it just would'nt be social [Pilot Wings 64 drew everyone in-females too.] Hope that makes it into the final cut.
sod16
08-07-2009, 03:57 AM
This is not a topic about landing problems. If we want our suggestions to be heard I think we need to keep this thread clean. :-P
Riceball can you read? "SUGGESTION TO DEVS", if people say landing is crappy... it means they are suggesting it needs a fix.
sod16
08-07-2009, 04:02 AM
Heres a suggestion anton, why dont you release a DLC called Ultra realistic pack, were damage models are unretarded and the physics are tightened up a bit more, its not so much budget hollywood film but more of a simulator, also sell it for points ms points/ cash whatever, i mean it cant harm you, and its far less lamer then DLC planes which i doubt would sell.
Riceball
08-07-2009, 05:03 AM
Riceball can you read? "SUGGESTION TO DEVS", if people say landing is crappy... it means they are suggesting it needs a fix.
Look pal. You are starting to piss me off.
Can YOU read? In the first post Anton said not to flood the thread by repeating others suggestions. We don't need an entire conversation of people bitching about landing. Especially when many others seem to have no problem with it.This is not the thread for that. All it takes is one or two people to recommend it be looked at.
Do me a favor clown, NEVER respond to anything I post ever again.
God you're an idiot.
Riceball
08-07-2009, 05:06 AM
Heres a suggestion anton, why dont you release a DLC called Ultra realistic pack, were damage models are unretarded and the physics are tightened up a bit more, its not so much budget hollywood film but more of a simulator, also sell it for points ms points/ cash whatever, i mean it cant harm you, and its far less lamer then DLC planes which i doubt would sell.
Hey stupid. If you could read, you'd see this is a thread for update suggestions. NOT DLC!
trk29
08-07-2009, 05:22 AM
Heres a suggestion anton, why dont you release a DLC called Ultra realistic pack, were damage models are unretarded and the physics are tightened up a bit more, its not so much budget hollywood film but more of a simulator, also sell it for points ms points/ cash whatever, i mean it cant harm you, and its far less lamer then DLC planes which i doubt would sell.
I will buy every plane that is a part of DLC:-P
xAPx ZIGGY
08-07-2009, 08:43 AM
Like the guy in the 1st post said, the left and right thumbsticks have to be changed, i loved the demo but quite simply cannot adjust. It's almost like an inverted player playing normal lol.
I feel that the planes throttle control should also be assigned to a separate button perhaps left trigger?
Other than that im really looking forward to the release :)
Swagger7
08-07-2009, 10:15 AM
I will buy every plane that is a part of DLC:-P
Providing the cockpit situation is either fixed or not as extensive as I fear, I too will buy all the DLC planes.
sod16
08-07-2009, 01:50 PM
Look pal. You are starting to piss me off.
Can YOU read? In the first post Anton said not to flood the thread by repeating others suggestions. We don't need an entire conversation of people bitching about landing. Especially when many others seem to have no problem with it.This is not the thread for that. All it takes is one or two people to recommend it be looked at.
Do me a favor clown, NEVER respond to anything I post ever again.
God you're an idiot.
Look you sad fat jobless nightworker, do you not understand that not everyone (excluding you) likes to read though 10 pages of posts or infact anything you say, hence why they are still going on about belly landings... why dont you get out your house and stop policing.
Still if you are going to add any patches fix some graphical bugs + less bent AI its not a challenge for anyone.
sod16
08-07-2009, 01:57 PM
Hey stupid. If you could read, you'd see this is a thread for update suggestions. NOT DLC!
Look because your pc is crap, its clear you have a problem understanding what update suggestions can mean, DLC ASWELL it could be that they are a russian company and are not clear about things but you still like to make your self god of forums hoping you'l get a promotion one day. Its almost impossible to get a decent update with a file thats like 1kb big. Unless of course they are changing small details such as acuracy and multiplayer stats ect...
Now really go brush your teeth.
Heres another suggestion, customisable paint on planes with a brush tool, i mean not historical but itl atract a lot of artists.
trk29
08-07-2009, 02:41 PM
Guys this thread is here to give suggestions to the devs none of us want to hear you argue and say rude comments. Stay on topic and do not repeat suggestions.
Thanks
butterfield
08-07-2009, 04:02 PM
A seperate volume control for "in-game" music and "menu" music.
I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc.
Look because your pc is crap, .
I'm dribbling coffee out of both nostrils again...:grin:
This guy is pure genius-
you couldn't write this stuff-is Sod16 Moss from the IT crowd?
DambustersDLC =- Peter Jackson is producing the film- you know it makes sense- just making sure I've gotitposted in this thread. I'm done...:grin:;)
________
MATIZ (http://www.chevy-wiki.com/wiki/Chevrolet_Matiz)
Rittmeister86
08-07-2009, 10:34 PM
My thoughts:
1. Fix the gear brakes on the flight sticks
2. Fix the flip glitch on the sim landings
3. Controll editor for gamepad users
Otherwise I think everything else is perfect. Thanks again for listening Anton!
i think i found something that needs to be fixed
In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette.
I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance)
only with some sort of highlighting technique to make them just a bit more visible from the air.
I want to second this! The muzzle flash is good for showing you the general area where the target is, but it's not 100% accurate, it's slow to repeat, and the actual target's model does not appear soon enough to be able to properly line up a shot. Having some type of visual indicator of the real targets position would be far more realistic than it is now - you do not have the clarity of vision a real pilot would have, so we need some type of visual aid.
At the very least the ground target models needs to appear at much farther ranges than they currently do. Obviously some ground targets should be intentionally hard to see - but when you can't see a Tiger tank sitting in the middle of an open snowy field until you're right on top of them there's a problem. If you're close enough to see the muzzle flash you should be able to see the target's model as well.
Another solution (if showing the models from farther out couldn't be done for performance reasons) would be to do temporary target call-outs (the icon overlays put over planes and ground targets in Arcade/Realistic) on enemies you view through 'zoom'. So if you're lining up a strafing run on ground targets and zoom in, you'll get call-outs for any ground targets in view for a short time. You still have to find general target locations via the muzzle flash, but when you're lining up your strafing run the zoom call-outs work like a real pilot getting a bead on their targets, giving you exact positions to aim at.
David603
08-08-2009, 05:55 PM
Alternatively you could revert to something that was in the original Il2 but was taken out as increasing PC power allowed further draw distances. This was having a small dark coloured marker shaped like the target appearing over targets that are further away than the computer can afford to draw their model. It should apply to ground targets only and would make spotting ground targets easier without appearing as a HUD.
Doktorwzzerd
08-08-2009, 08:19 PM
A seperate volume control for "in-game" music and "menu" music.
I love the music and would like to hear while navigating the menus, setting up matches, etc. But when I'm flying I just like to concentrate on the sounds of the aircraft, guns, etc.
Thats a small detail, but important and easily changeable; I agree 100%! Even simpler would be the music volume just affect mission music, which is what I assumed i did before going back to the menus and thinking "hey wheres that great score?"
Another small detail, but important and easily changeable: no automatic mission cut-off after the objectives are completed! I love red skies over dover, but normally after the Stukas I like to dogfight the 109s and try to land, almost every time I get cut off on my final approach ITS TRES ANNOYING!
Really its a small tweak, but the final version of BoP would be way better if its left up to the player to end the mission. Player control=good; game control=bad.
As for big things I would like but probably won't get: having the option to take-off on every mission, get into formation and fly to objectives, then land after the mission is over would really majorly improve the immersion factor and I (+many others) would be overjoyed to have it. Please?
Xx RTEK xX
08-08-2009, 09:22 PM
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.
Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.
Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
Flanker15
08-08-2009, 10:09 PM
Arena Mode
Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
I've decided this is a superior layout after having a play with my controller.
David603
08-08-2009, 10:43 PM
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.
Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.
Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out
This is going to produce a lot of accidents:) Especially since there are a number of regularly used functions on the Dpad anyway. Apart from that good layout, I would like to see this as an option, because at the moment I'm playing with a similar layout on a 360 controller on the PC Il2, and I prefer it to the current layout.
thundermuffin
08-08-2009, 11:48 PM
This is going to produce a lot of accidents:) Especially since there are a number of regularly used functions on the Dpad anyway. Apart from that good layout, I would like to see this as an option, because at the moment I'm playing with a similar layout on a 360 controller on the PC Il2, and I prefer it to the current layout.
While I don't completely agree with the layout to some extent, I do think that there needs to be a bit of an overhaul. I would say that for the bail button something like RB + LB ... don't forget that you can combine a lot of things... and don't forget about buttons like R3 and L3... some of the least used buttons on a controller.
BigPickle
08-09-2009, 01:16 PM
Hey Anton,
Firstly thanks for posting this thread, nice to know 1C listens to the ppl who buy the products.
Ok here's my suggestions :
1) Take off, so needed ! It would make the campaign feel much better, Battle of Britain surely would need scrambles for the RAF?
2) Smooth out control movement in cockpit view, it feels like the controls have a large dead zone so it makes movement sometimes erratic and prone to stalling.
3) Spitfire Mk II, NO cannons and only green and brown paint scheme please please please, the early Mks of spit didnt use the Green/Grey scheme, it came in to use around the winter of 41.
4) Belly landings add so much to a sim
5) Ways that A/C especially He111 get shot down seem quite limited, I mean not every time you hit an aircraft's wing will it come off.
Thanks again Anton
guiltyspark
08-09-2009, 10:40 PM
Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.
Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.
Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A button-Guns
stopped reading there
it would break the game
Hands on throttle and stick , the flight and combat controls need to be on the players hands at all times
That means moving the gun/bombs/to the face pad is taking the ability to shoot away from the stick
Here is the correct layout that will put gamepad players at the same level as joystick users.
Rstick-elevator/ailerons (switchable to left stick for southpaws)
Lstick-Throttle/rudder//// When activated will let players look around cockpit
Rstick click down-target camera(toggle, not hold down)
Lstick click down-cockpit lookaround (toggle or hold down *selectable in options" , this way the player can manuever the plane with the right stick while still having the ability to look around the cockpit during a dogfight with the left, downside is no throttle control when activated)
Right button-zoom (toggle)
Left button-trimming
Right trigger-Guns/cannons
Left trigger-Bombs/rockets
A button-switch targets//Hold to switch to objective
B button-Landing gear
X button-flaps
Y button- empty / new feature?
THATS HOW YOU DO THE CONTROLS [/B][/U]
Flanker15
08-09-2009, 11:32 PM
What you talking about?
I think you should read the layout again, it works perfectly on il-2 '46.
It gives constant controll of all weapon and flight surfaces, left thumb controls pitch/roll, right tumb controls weapons and left/right finger controls rudder. You can look around with right thumb since you'll want to be looking ahead when shooting anyway and if you need to change throttle you only need to let go of the rudder for a moment or use another finger.
GurgiONE
08-10-2009, 02:08 PM
Maybe this helps to make a good accessable control config for casual & pro:
Lstick = elevator/ailerons*
Rstick = freelook (* in target mode: up/down = zoom in/out (maybe fixable in options), left/right = next target in view (this must be done by go quick to the edges&back of the analog stick)*
Lstick click = select enemy target in screen center*
Rstick click = target camera (toggle)*
* of course switchable for southpaws
Right bumper = increase speed
Left bumper = decrease speed
Right + Left bumper = auto speed with target (in this mode you can accelorate or brake, but speed will return to target after releasing button. Good for formation flight)
2x Right bumper = full throttle (deactivate by pressing any bumper button once. Returns to 100% speed or the last selected speed)
Left trigger = rudder left
Right trigger = rudder right
A = Guns
B = Bombs Rockets
X = select target / hold select objective or next friendly/wingman
Y = flaps / hold landing gear
Greatings!
DannyBooze
08-10-2009, 06:05 PM
first of all ive been waiting for some sort of realistic flight simulator for 360 to come out, i have been playing fligth sims since i was a kid on pc, like Janes combat simulators and fligth sim 2000 and all the other ones, i think it would be great to take off at beggining of mission, choose load out of payload and camo, and come back to belly land or crash land if u have to. i also agree with putting a lil work on the stalling part on sim mode, stalls way to easy i seen the blue angels go like 80mph n not stall, also adding lots of downloadable content im sure theres lots of people that have been anticipating a sim for 360. HOPEFULLY this is the first installment of many new fligth and other type of sims for people that want to push their 360 consol.
Funkdenomotron
08-10-2009, 10:00 PM
its just one of those features that makes the game that much better
If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion.
this was a NORMAL landing , and it was WAY over reactive
http://www.youtube.com/watch?v=fm_ghTNNZlc&feature=channel_page
i suggest just turning down the damage at low speeds
I think you came in a bit hot, hit the ground a bit hard, and you need to pull back on the throttle to apply some brakes once you are on the ground. That cute girl at that farm you you tried to park at would be more impressed if your corpse was not charred!
Funkdenomotron
08-10-2009, 10:04 PM
The demo is pretty solid, I third the motion for greyouts and tunnel vision during high G maneuvers. The controller layout is good for me, but the look function is a bit wonky. Its difficult to hold the stick down and look around. The hold should be mapped to the left trigger in my opinion. Can't wait for this game though......FINALLY!
AMadeus
08-11-2009, 08:02 AM
First andf formost i just want to say thank you for this amazing game. Ive been waiting for a game like this to hit consoles since wings 2!!!! on supernintendo. If you can make these two suggestions happen i will live and breath this game!
1. Co-op online! (SImple but i really dont think you will have time to implement this if you havnt already.
2. This is the BIG ONE! Being able to find ranked games with friends in a party is what makes the game challenging and so much more fun. Being able to play ranked games with your party would make me cry with happiness!!! If not im afraid you might lose players to a more inferior game just because that inferior game has a better party system.
P.S To have a game that makes you work for your kill, fingures bleeding and all. Brings tears to my eyes. The satisfaction of watching that plane go down after your hard work!!!!!
Cant wait.....
guiltyspark
08-11-2009, 04:00 PM
First andf formost i just want to say thank you for this amazing game. Ive been waiting for a game like this to hit consoles since wings 2!!!! on supernintendo. If you can make these two suggestions happen i will live and breath this game!
1. Co-op online! (SImple but i really dont think you will have time to implement this if you havnt already.
2. This is the BIG ONE! Being able to find ranked games with friends in a party is what makes the game challenging and so much more fun. Being able to play ranked games with your party would make me cry with happiness!!! If not im afraid you might lose players to a more inferior game just because that inferior game has a better party system.
P.S To have a game that makes you work for your kill, fingures bleeding and all. Brings tears to my eyes. The satisfaction of watching that plane go down after your hard work!!!!!
Cant wait.....number 2
please dear god no
H Lecter
08-11-2009, 04:10 PM
number 2
please dear god no
What's bad about joining a game with a bunch of friends..?
2. This is the BIG ONE! Being able to find ranked games with friends in a party is what makes the game challenging and so much more fun. Being able to play ranked games with your party would make me cry with happiness!!! If not im afraid you might lose players to a more inferior game just because that inferior game has a better party system.
....
ranked party games = total ranking fix- wanna play with mates, fine....wanna rank? Take the pain...it works as a system (cod4?)
as losing players to an inferior game? there is no game similar to this on a console....period.
________
HONDA MOBILIO (http://www.honda-wiki.org/wiki/Honda_Mobilio)
H Lecter
08-11-2009, 04:32 PM
ranked party games = total ranking fix- wanna play with mates, fine....wanna rank? Take the pain...it works as a system (cod4?)
as losing players to an inferior game? there is no game similar to this on a console....period.
Oh, I see where you're coming from - stats padding.
I think it wouldn't be a problem if the friends' party could only fight on the same side.
Jasta 6
08-11-2009, 05:43 PM
DLC Suggestion:
Way too early for this i know, but... Instead of releasing a slew of new planes, how about a dlc that adds finished cockpit and gunner positions for all planes? The 40+ aircraft that are already in the game is a good start and more than enough to keep us all occupied for a while, but i would really love if all of those planes had completed interior views, in addition to there being gunner views for all aircraft that have them, and i totally wouldn't mind paying for them if it means that it'll get done.
ALSO:
Someone else already mentioned this, but i'm going to second it. For creating online multiplayer matches, it would be excellent if the host had the option to limit the aircraft used by the year they entered service, for example if i wanted to create a game with early war aircraft, i don't want to worry about everyone on the other team flying late war designs, ME 262's and the like.
H Lecter
08-11-2009, 06:04 PM
dlc that adds finished cockpit and gunner positions for all planes?...and i totally wouldn't mind paying for them if it means that it'll get done.
Would be awesome! I think it's the first time I would not feel bad about paying a bit more to have the game finished. Virtual Cockpit is nice and very useful (and I suck much less in the Tiger Hunt demo mission using VC) but a real cockpit gives me the right level of immersion.
irrelevant
08-11-2009, 06:43 PM
ALSO:
Someone else already mentioned this, but i'm going to second it. For creating online multiplayer matches, it would be excellent if the host had the option to limit the aircraft used by the year they entered service, for example if i wanted to create a game with early war aircraft, i don't want to worry about everyone on the other team flying late war designs, ME 262's and the like.
I thought Anton mentioned this would be an option. I'd have to spend time digging for his response, but I'm at work... and shouldn't be on here. ;)
Jasta 6
08-12-2009, 06:16 AM
I thought Anton mentioned this would be an option. I'd have to spend time digging for his response, but I'm at work... and shouldn't be on here. ;)
Ah! Great! Hopefully it is like this then. I figured it would be like any other game where the host is able to just cherry-pick which ones he doesn't like/want in his game. Thats not to say that won't be an option too, but i hate that system. I think it promotes laziness and not learning how to properly deal with an opponent's advantage. I'd much prefer the time period based system.
David603
08-12-2009, 06:25 AM
Ah! Great! Hopefully it is like this then. I figured it would be like any other game where the host is able to just cherry-pick which ones he doesn't like/want in his game. Thats not to say that won't be an option too, but i hate that system. I think it promotes laziness and not learning how to properly deal with an opponent's advantage. I'd much prefer the time period based system.
Yes, if the host could cherry pick planes to remove from the match he might just take out all the good planes on one side.
Jasta 6
08-12-2009, 07:01 AM
Yes, if the host could cherry pick planes to remove from the match he might just take out all the good planes on one side.
Well, i suppose that too, but i was thinking more along the lines of my experience with other games like MGO, where the host has complete control over what weapons are used. Say for instance a particular weapon is very popular and allows the user to achieve positive results seemingly effortlessly. The host finds this weapon annoying and so out it goes. While i will agree that its annoying if this weapon is used by everybody in the match, i don't think it should be cut completely because i think its equally if not more important to learn said weapon's weaknesses as well as its strengths, so that you know how to deal with the enemy wielding it.
Danny M NL
08-12-2009, 03:53 PM
First of all I'd like to say thank you to Anton and the dev team for listening to the community and trying to implement changes suggested to them, not many developers take this much trouble to please the crowd these days;)
My suggestion:
I know that Swastika's were removed from the game because they are illegal to be displayed in public in france and germany, but I believe this rule does not apply when they are placed for historical accuracy, and as long as they are not shown in public. I know this is a sensitive matter, and that it might be a pain in the behind to have them in the game, but it just feels strange seeing a german plane with a black square instead of a swastika on the tail ( I'm all for historical accuracy).
maybe the game can be coded in a way where the game checks the language of the console, and if it's german or french the textures which contain swastikas get swapped for textures without swastikas? ( I am aware of the fact that there are several countries that speak german, and also several countries that speak french, but even if these few countries get left out, the rest of the world can play a historically accurate, uncensored game)
or an option where the player can turn offensive content like swastika's on/off, where the player can decide if swastikas are displayed ingame or swapped for balkenkreuzen.
but this would probably still piss off the german censor board, and will cause a heap of extra work for you guys...
I had a ton of other suggestions, but they have already been posted, so there's no need to post them again;)
and to the people who say they don't want to read several pages of suggestions before posting their own: do you think you're too important to read pages before posting? Apparantly you think the developer has endless amounts of time to read the same suggestion 10 times over, and apparently he's less important than you because he has to do all the reading and you don't? Use your damn brain!
H Lecter
08-12-2009, 04:01 PM
...Swastikas...
It's kind of strange that in movies it is allowed but in computer games it is not allowed to show them. Probably it would be allowed but I guess it would cause additional efforts by the publisher's legal department, generating unjustifiable costs and still bearing a potential of losing certain markets.
I'd rather live without total historical accuracy than having the best game of 2009 seized by the legal authorities...
trk29
08-12-2009, 04:07 PM
I wonder how call of duty WAW gets away with having them in game.
H Lecter
08-12-2009, 04:19 PM
I wonder how call of duty WAW gets away with having them in game.
Do they? At least the German version is cut afaik.
I suppose they could have them for the UK/US version in IL-2 as well. Maybe they even have them and the demo was just the 'worldwide law compatible version'.
If I could choose between cockpits and swastikas for german planes, I'd take cockpits any day...
trk29
08-12-2009, 04:20 PM
Do they? At least the German version is cut afaik.
I suppose they could have them for the UK/US version in IL-2 as well. Maybe they even have them and the demo was just the 'worldwide law compatible version'.
If I could choose between cockpits and swastikas for german planes, I'd take cockpits any day...
I noticed the new preview for map pack 3 had them displayed in huge detail.
Anton Yudintsev
08-12-2009, 06:11 PM
I know that Swastika's were removed from the game because they are illegal to be displayed in public in france and germany, but I believe this rule does not apply when they are placed for historical accuracy, and as long as they are not shown in public.
No, you wrong.
It can't be displayed in all fiction media (game certainly is).
So, we had to remove it even from video-chronicles.
Not so much an dev issue put publicity....
Certainly in the UK getting the product visible around Battle of Britain Day might spur alot of mature gamers to double take...even get a publicity stunt going with a BOB pilot having a quick go with a Hori and a nice big plasma..
just trying to think out of the box because this game seems invisible to many..
as for swatikas...the black cross is fine...if the swatika was there it would be someting else to aim at...(hey "Swatika Nailer" bonus in arcade :) )
________
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Doktorwzzerd
08-12-2009, 10:01 PM
First of all I'd like to say thank you to Anton and the dev team for listening to the community and trying to implement changes suggested to them, not many developers take this much trouble to please the crowd these days;)
My suggestion:
I know that Swastika's were removed from the game because they are illegal to be displayed in public in france and germany, but I believe this rule does not apply when they are placed for historical accuracy, and as long as they are not shown in public. I know this is a sensitive matter, and that it might be a pain in the behind to have them in the game, but it just feels strange seeing a german plane with a black square instead of a swastika on the tail ( I'm all for historical accuracy).
maybe the game can be coded in a way where the game checks the language of the console, and if it's german or french the textures which contain swastikas get swapped for textures without swastikas? ( I am aware of the fact that there are several countries that speak german, and also several countries that speak french, but even if these few countries get left out, the rest of the world can play a historically accurate, uncensored game)
or an option where the player can turn offensive content like swastika's on/off, where the player can decide if swastikas are displayed ingame or swapped for balkenkreuzen.
but this would probably still piss off the german censor board, and will cause a heap of extra work for you guys...
Agggh! I hadn't noticed this but it drives me insane! OK I understand that nobody wants a game that encourages neo-nazis, but come on, this is history and we can't pretend that the history never happened. No offense to people from other countries, but stuff like this makes me thank god the Founders wrote the First Amendment!
xNikex
08-12-2009, 10:39 PM
I noticed the new preview for map pack 3 had them displayed in huge detail.
I thought about that too, but when I looked at some(not all, so I don't know for sure), they seemed to be slightly distorted or in a way where it's techinically not an 'actual' swastika. I've also heard it's because they are turned a couple of degrees to where they wouldn't match up with real ones.
I could be wrong though, as I don't play it.
BTW, let's keep this thread on topic. There is a thread on this subject I believe.
Flanker15
08-12-2009, 10:40 PM
Regardless of the content only scholary and religious material can display the swastika in Germany. Even historic models fall outside of the exemption so you still get these little unlabled "swastika bits" on your decal sheet with your models.
The ones in WaW, like all computer games sold in Germany aren't there anymore. Even the little tiny ones on the badges worn by Germans in games are missing (the badge is still there though).
Here's the entry for WaW on an excellent German version comparison site: (possible NWS)
http://www.schnittberichte.com/schnittbericht.php?ID=5975593
Note that the Swastika isn't the only removed image, Adolf Hitler's name and image are banned aswell.
Porcho
08-13-2009, 05:38 AM
No, you wrong.
It can't be displayed in all fiction media (game certainly is).
So, we had to remove it even from video-chronicles.
Wait, what?! Really.. since when is this? I have played recent video games, example, Call of Duty: World at War, and there's Swastikas all over the place.. nobody got in trouble for that. And as long as I can remember, every WWII game I played, had Swastikas in it.
Please, Anton, don't get the impression that I'm angry, because I'm not.. I just think its stupid if you were forced to take them out because people thought it was inappropriate for the game when its based during WWII and shooting down the Germans.
[Edit]: Sorry, I misunderstood the situation, however, I still have a question, in the copies sold to North America, will there be swastikas in the game? Not really important, just curious.
David603
08-13-2009, 11:54 AM
.......in the copies sold to North America, will there be swastikas in the game?
Probably not, just because of the effort involved in making two versions of each skin for each German aircraft.
xNikex
08-13-2009, 09:09 PM
Wait, what?! Really.. since when is this? I have played recent video games, example, Call of Duty: World at War, and there's Swastikas all over the place.. nobody got in trouble for that. And as long as I can remember, every WWII game I played, had Swastikas in it.
Please, Anton, don't get the impression that I'm angry, because I'm not.. I just think its stupid if you were forced to take them out because people thought it was inappropriate for the game when its based during WWII and shooting down the Germans.
[Edit]: Sorry, I misunderstood the situation, however, I still have a question, in the copies sold to North America, will there be swastikas in the game? Not really important, just curious.
No swastikas in the game. Period.
ishalleatyou
08-13-2009, 10:12 PM
I don't know if this has been suggested yet or not, but one thing that would be good to see would be difficulty settings that you can customise like in the last game.
Because im not that experienced a flyer I like the arcade mode, but shooting down planes is far too easy as you only have to clip them from them to burst into flames.
I also seem to find it near impossible to get damaged by other planes or ground forces, so it feels like I am not properly witnessing the great damage engine:)
I don't mean to whine :)
FireFly
08-14-2009, 04:20 AM
When IL-2 1946 hit the store's in 2007 here in N.C. i went to pic-up my copy,(Preorder) and they said we cannot sell-it yet:( I said why! "Becouse rumours of swastikas are on some of the content in game", and we have to hold-it. This was at bestbuy, finally got it 1 week later after checked O.K. So no swastikas in the U.S version.
If the swastikas are Clockwise-Symbol of Death and hate, Nazi Party
If the swastikas are counter clockwise-Symbol of life and good luck, so look very close to see if the swastikas in WAW are counter clockwise.
But any way you look at it, it looks bad.
Flanker15
08-14-2009, 05:29 AM
When IL-2 1946 hit the store's in 2007 here in N.C. i went to pic-up my copy,(Preorder) and they said we cannot sell-it yet:( I said why! "Becouse rumours of swastikas are on some of the content in game", and we have to hold-it. This was at bestbuy, finally got it 1 week later after checked O.K. So no swastikas in the U.S version.
If the swastikas are Clockwise-Symbol of Death and hate, Nazi Party
If the swastikas are counter clockwise-Symbol of life and good luck, so look very close to see if the swastikas in WAW are counter clockwise.
But any way you look at it, it looks bad.
That's not right, there's no law against the swastika in the USA and even if there was an attempt to the 1st Amendment would prohibit the outlawing of Nazi symbols.
The ones in WaW are authentic swastikas, they only get removed in games sold where the swastika is legal when the dev use the swastikaless version for multiple countries. For example Silent Hunter 3 has swastikas in the US but no swastikas in the European version including Australia. However WaW has swastikas in the European/Austrailia version but not in the German version.
The problem you had with '46 being delayed would have been because the game uses the same version globally and it would have been stopped at the factory before being released.
loopdreams
08-14-2009, 06:49 AM
After having played the demo dozens of times I have to say that were it not for this thread then I'd probably never even have noticed the lack of swastikas.
Swagger7
08-14-2009, 08:25 AM
I'm guessing the delay Firefly experienced may have been due to an ESRB ratings issue if swastikas were in the game, kind of like when Oblivion got re-rated because of the topless texture on the disk.
Also Firefly, many of the "good luck"/religious symbol swastikas face the same way as the Nazi one. The Nazis didn't invert it themselves, since about half face that direction anyways. By the way, if you went up to a Nazi in WWII and asked him about swastikas, he probably wouldn't know what you were talking about. The Germans called it the Hakenkreuz, or hooked cross. (Learned that in German class, oddly enough!)
Just so this post isn't completely off topic, I do have a suggestion:
Please make the zooming in feature available in sim mode! I have a crappy standard TV and I can't see planes clearly (for IFF purposes) even sitting right up close. I can understand leaving it out of MP, but could it at least be made available for the campaign?
H Lecter
08-14-2009, 08:50 AM
Please make the zooming in feature available in sim mode! I have a crappy standard TV and I can't see planes clearly (for IFF purposes) even sitting right up close. I can understand leaving it out of MP, but could it at least be made available for the campaign?
Zooming is there in sim mode.
Flanker15
08-14-2009, 10:07 AM
Left trigger will provide all your zooming needs.
manintrees
08-14-2009, 05:47 PM
Yup, the engine sound and pre-stall warning issues are paramount. As maxqubit stated, all other relevant games have variable engine noise, and for good reason.
Regarding the stall warning; another poster drew the comparison to squealing tires in driving games. This was an excellent example of how one can detect the limits of a machines capabilities and push the envelope when needed. Both these issues need to be addressed. I would put this issue at the top of the priority list regarding late in the game changes or DLC upgrades.
One cool thing about stall warning is that you would be able to easily tell if one plane had an manouverability advantage over another.
Please fix this.
butterfield
08-14-2009, 06:24 PM
Yup, the engine sound and pre-stall warning issues are paramount. As maxqubit stated, all other relevant games have variable engine noise, and for good reason.
Regarding the stall warning; another poster drew the comparison to squealing tires in driving games. This was an excellent example of how one can detect the limits of a machines capabilities and push the envelope when needed. Both these issues need to be addressed. I would put this issue at the top of the priority list regarding late in the game changes or DLC upgrades.
One cool thing about stall warning is that you would be able to easily tell if one plane had an manouverability advantage over another.
Please fix this.
One of the first threads I posted on this board after the demo was released was about the missing shuddering audio before a stall. Somewhere Anton mentioned he had tested it out and it indeed WAS a glitch...so I'm expecting this to be fixed with a patch.
Still no word on the engine noise though...
Bgillespie
08-15-2009, 10:55 PM
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...
It adds so much more to the sim if you could belly land a badly damaged plane. For instance, a bomber that is so shot up, one engine gone, bullet holes all over the place, missing both alerions, landing gear jammed up.
Dont give your opponent the credit for not being able to finish the job because he blasted away and used up all his ammo. Land that plane in the field on its belly!
Though it may not be able to get off the ground, a very soft landing is possible. I would be extremely upset if I made a "baby-bottom-soft" landing and then the plane exploded! It would ruin the game for me! In the orginal pc versoin of the game you could land a badly shot up plane.
Oh yea, I havent played game/demo (ps3 user), but am counting down the days till demo!
Bgillespie
08-15-2009, 11:03 PM
Yup, the engine sound and pre-stall warning issues are paramount. As maxqubit stated, all other relevant games have variable engine noise, and for good reason.
Regarding the stall warning; another poster drew the comparison to squealing tires in driving games. This was an excellent example of how one can detect the limits of a machines capabilities and push the envelope when needed. Both these issues need to be addressed. I would put this issue at the top of the priority list regarding late in the game changes or DLC upgrades.
One cool thing about stall warning is that you would be able to easily tell if one plane had an manouverability advantage over another.
Please fix this.
I second this!
Roboslob
08-15-2009, 11:13 PM
I would like to see a way to add custom skins to the planes. Maybe a website where you log in with PSN/LIVE account, download a plain skin, edit it, upload it and then it is sent your account, with an option to send to friends(similar to how objects are sent via LBP). That way your plane is unique, or can help you avoid shooting clan mates in team games.
Swagger7
08-16-2009, 01:26 AM
Left trigger will provide all your zooming needs.
OOPS! I tried to use the X buttom, like in arcade mode. Mt bad! Thanks for the correction!
cfauvel
08-16-2009, 02:05 AM
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully.
I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.
Thanks in advance!
P.S. As for sequel suggestions - let's wait for game release first.
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.
I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?
Any way make a version for the PC please.
I rember seeing a version of this game a few years ago, is it the same? I don't think so.
trk29
08-16-2009, 02:17 AM
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.
I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?
Any way make a version for the PC please.
I rember seeing a version of this game a few years ago, is it the same? I don't think so.
The original is for PC made in 2001. This the first version for the consoles, it will not be coming to PC.
GhillieGuy93
08-16-2009, 09:35 PM
hey, i'm sure its been mentioned, but maybe some way of using custom liveries, either by colouring set camofluages in-game. Or perhaps offering downloadable templates that users can use to add their own designs too on the Computer and then download to the game
just a thought :)
David603
08-16-2009, 10:26 PM
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.
I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?
Any way make a version for the PC please.
I rember seeing a version of this game a few years ago, is it the same? I don't think so.
This won't be coming out on PC because it is the console spin-off of the original Il2 series, and Storm of War:Battle of Britain which comes out next year is the real next game in the PC series, and is based on an all new game engine. There are older PC Il2 games out there ranging from the original Il2 Sturmovik, launched in 2001, to the most recent which is Il2 1946 which came out in 2007 and is still being supported with official patches and absolutely huge numbers of unofficial mods covering everything from new aircraft and maps to graphical mods that bring the game up to visual levels not far below Birds of Prey, and while the official version has just about every theatre of the war covered, including Europe, Russia and the Pacific, there are mods that give Korean War scenarios with the appropriate aircraft out there and even a WWI mod called Canvas Knights under development.
Hello,
I am a big fan of il 2 sturmovik and am excited to be able to play on consoles since my computer is old and needs upgrading, the graphics are such a step up its amazing.
I played the demo and i thought it had huge potential, but there were some issues that I would like to comment on for possible fixes\
1. The hud should be more customizable in full hud there is too much screen clutter but in the minimal you can not see your engine power which is essential.
2. In third person view the airplane barely makes any noise and the engine noise is very weak unless you use wep
3. The look function does not work very well and is awkward to have to click the right stick, this hurts gameplay
4. The radio chatter is very repetitive and needs more variety, in the second mission of the campaign in the demo my partner kept saying "lower, lower" over and over again while the screen kept flashing the pull up sign, which incidentally would be great to have the option to remove since some missions require low flying
5.More camera options would be nice and in third person it would be convenient to have a more intuitive look around feature in which you can rotate around your plane instead of immediately turning the camera to the front of the plane
6. More customizable options ala pc, and the ability to map functions to buttons if you don't like the control scheme.
7.Better lock on tags, sometimes I couldn't tell which plane i was locked on to because it wasn't clear enough.
8. A replay feature
I love il sturmovik and hope that this game is a success and leads to future releases on consoles.
ps. in the demo after landing how do you brake??
SR91 Aurora
08-17-2009, 03:31 AM
If you're using the control pad, hold the right stick back. If you're using a flight stick, use the trees.
David603
08-17-2009, 03:57 AM
Hello,
I am a big fan of il 2 sturmovik and am excited to be able to play on consoles since my computer is old and needs upgrading, the graphics are such a step up its amazing.
I played the demo and i thought it had huge potential, but there were some issues that I would like to comment on for possible fixes\
1. The hud should be more customizable in full hud there is too much screen clutter but in the minimal you can not see your engine power which is essential.
2. In third person view the airplane barely makes any noise and the engine noise is very weak unless you use wep
3. The look function does not work very well and is awkward to have to click the right stick, this hurts gameplay
4. The radio chatter is very repetitive and needs more variety, in the second mission of the campaign in the demo my partner kept saying "lower, lower" over and over again while the screen kept flashing the pull up sign, which incidentally would be great to have the option to remove since some missions require low flying
5.More camera options would be nice and in third person it would be convenient to have a more intuitive look around feature in which you can rotate around your plane instead of immediately turning the camera to the front of the plane
6. More customizable options ala pc, and the ability to map functions to buttons if you don't like the control scheme.
7.Better lock on tags, sometimes I couldn't tell which plane i was locked on to because it wasn't clear enough.
8. A replay feature
I love il sturmovik and hope that this game is a success and leads to future releases on consoles.
Very nice first post, and I agree with all your points.
manintrees
08-17-2009, 04:43 AM
If you're using the control pad, hold the right stick back. If you're using a flight stick, use the trees.
That was funny.
Hey Aurora, you stated in another post that your sig pic is an image of a Spitfire "tipping" a V2-rocket. Are you saying that RAF pilots would actually fly alongside a V2 and make physical contact with it to steer it off its intended course?
manintrees
08-17-2009, 04:48 AM
Very nice first post, and I agree with all your points.
Those are some solid ideas. A replay feature would be awsome.
David603
08-17-2009, 04:49 AM
That was funny.
Hey Aurora, you stated in another post that your avatat is an image of a Spitfire "tipping" a V2-rocket. Are you saying that RAF pilots would actually fly alongside a V2 and make physical contact with it to steer it off its intended course?
It did happen several times, mostly when pilots ran out of ammo or their guns jammed, although it wasn't standard operating proceedure of course. Also, the rockets in question were V1 flying bombs, not V2s which flew too high and fast for any hope of interception. Think of V2s as the first ICBMs and you wouldn't be too far off.
Swagger7
08-17-2009, 05:03 AM
It did happen several times, mostly when pilots ran out of ammo or their guns jammed, although it wasn't standard operating proceedure of course. Also, the rockets in question were V1 flying bombs, not V2s which flew too high and fast for any hope of interception. Think of V2s as the first ICBMs and you wouldn't be too far off.
I heard that it was pretty common. The wings wouldn't actually touch, as the airflow from the fighter's wing was sufficient to push over the V-1 without making physical contact. Once the V-1 was tipped out of the horizontal, its gyroscopes would go berserk and it would crash. Intercepting V-1s often fell to Gloster Meteors, as they could match the buzz bomb's speed.
SR91 Aurora
08-17-2009, 08:20 AM
I heard that it was pretty common. The wings wouldn't actually touch, as the airflow from the fighter's wing was sufficient to push over the V-1 without making physical contact. Once the V-1 was tipped out of the horizontal, its gyroscopes would go berserk and it would crash. Intercepting V-1s often fell to Gloster Meteors, as they could match the buzz bomb's speed.
That is what I got off the Wikipedia article, which isn't very well written. I figure it had to have happened at least once, hence the photo.
That was funny.
Hey Aurora, you stated in another post that your sig pic is an image of a Spitfire "tipping" a V2-rocket. Are you saying that RAF pilots would actually fly alongside a V2 and make physical contact with it to steer it off its intended course?
Yes it was done quite a lot. When they had run out of ammo they would do it.
Btw its a V1 rocket that spitfire is tipping!
I heard that it was pretty common. The wings wouldn't actually touch, as the airflow from the fighter's wing was sufficient to push over the V-1 without making physical contact. Once the V-1 was tipped out of the horizontal, its gyroscopes would go berserk and it would crash. Intercepting V-1s often fell to Gloster Meteors, as they could match the buzz bomb's speed.
Ohh spitfires were more than adaquate to catch up to one of these!
Ohh spitfires were more than adaquate to catch up to one of these!
true AFAIK...they also used the meteors too as they didn't deploy these anywhere over enemy territory, so home defence seemed the best ( and only use) against the V1......V2 was supersonic...not a hope of catching one...
anyone know if a doodlebug chase is in the game...? I would LOVE that! my late father used to tell me how you'd listen out for the doodlebug (he was 6 in 44 in North Green)...if you could hear it you were genuinely OK but if it cut out you'd best leg it to shelter...with the V2 there was no warning...just boom!
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vonklinkerhofen
08-17-2009, 12:46 PM
A suggestion could be the use of Sixaxis to look around in cockpit.
By the way, is the sixaxis function available for the PS3?
The Doctor B
08-17-2009, 06:39 PM
I heard that it was pretty common. The wings wouldn't actually touch, as the airflow from the fighter's wing was sufficient to push over the V-1 without making physical contact. Once the V-1 was tipped out of the horizontal, its gyroscopes would go berserk and it would crash. Intercepting V-1s often fell to Gloster Meteors, as they could match the buzz bomb's speed.
Sometimes the wings did touch (although not always the intention). In my local museum, they have the end of a wing which is very second hand. It was given to the pilot as a souvenir after he 'hit' a V1. I think this might be the occasion in the sig picture but don't quote me on this. Quite a hairy landing aparently. Also, I think this method was used by some pilots to avoid the massive explosion that comes with shooting a flying bomb.:cool:
The Doctor B
08-17-2009, 07:23 PM
Back on topic, the only problem I have with the game is the looking around feature. I think the triggers would be better set as the rudder and maybe click the right stick to adjust the throttle. I think it is very important to have control of all surfaces whilst looking around in a dogfight!
Other than that, the game is great. Thanks to everyone who has made the best flight game for a console ever!:)
thundermuffin
08-17-2009, 09:40 PM
Back on topic, the only problem I have with the game is the looking around feature. I think the triggers would be better set as the rudder and maybe click the right stick to adjust the throttle. I think it is very important to have control of all surfaces whilst looking around in a dogfight!
Other than that, the game is great. Thanks to everyone who has made the best flight game for a console ever!:)
The only problem with that is the fact that throttle control is just as important. If I can see my target but always over-shoot, lose lift or closing speed then we are back to where we started. I think the best option is a click toggle for looking around. You click R3 and then can look. Click it again to maintain throttle and rudder control.
The Doctor B
08-17-2009, 10:52 PM
You are probably right. However you still wouldn't be able to look and fly properly.
( I am really quite happy that this is my only problem with the game)
thundermuffin
08-18-2009, 12:45 AM
You are probably right. However you still wouldn't be able to look and fly properly.
( I am really quite happy that this is my only problem with the game)
Amen to that!!!
trk29
08-18-2009, 03:37 PM
Guys this thread is for suggesting to devs.
There is some good conversation in here, but all I am saying that if this thread is off topic Anton and his team will probably not look at it anymore.
DannyBooze
08-18-2009, 06:39 PM
I would suggest some tail art like sqaud leader, or ace tail paintings, and nose art would be nice touch to looks...:-P
trk29
08-18-2009, 09:36 PM
I would suggest some tail art like sqaud leader, or ace tail paintings, and nose art would be nice touch to looks...:-P
I Second this.
Patchou
08-19-2009, 12:06 AM
Hi Anton,
First of all Thanks a lot for that game, I have been waiting for that kind of game on Console for so long and now it comes true :) Well I really enjoyed the demo, I played it many times now and I would really enjoy the little improvement here after:
Now here is a suggestions for the devs
I play realistic mode (The Sim mode is too hard for me). Shooting down enemy planes comes to be really challenging during the Ardennes mission which is really satisfying.
But I would welcome a zoom for the 3rd view while it is there for other views. It would be really helpful
Indeed against small fighter, It is easier to maneuver with the 3rd view and to see when the plane is going to stall. But we have to zoom with the (virtual) cockpit view to be accurate at 600 meters against the FWs.
Switching each time is not really convenient, and it would be really easier to be able to zoom with the 3rd view (I mean a real zoom not like the Target zoom)
I hope others will agree with me.
Thanks a lot again
Patchou
AVCG Stone
08-20-2009, 01:59 AM
i tend to disagree gun convergence on most aircraft will be auto set at 200metre wich is what it was if u cant read ur brackets and dont know the diffrence between arcade realistic and sim then i hope you do so soon sim mode is what most ppl will be playing online once they master it but for the elite vets of il2 we will roll with sim mode from our first match as it requires true skill and knowledge to shoot down the bad guys and it gets rid of pesky padlock view with the spit sight the ring should be on the outside of the hairs but put it into practice ull get the hang of it
AVCG Stone
08-20-2009, 02:10 AM
Reconmendations dowlaodable mission set or campaign for ozzies egypt or even make a push for pacific when u guys are ready planes for the ozzies allready in game p-40 spit mkv
blenhiem mkIV a-20 what we would like to see; mozzi beufort beufighter and specialy if u do pacific vengece wirraway boomerang
philip.ed
08-20-2009, 12:58 PM
this thread is more along the lines of a patch , things that NEED to be fixed for gameplay reasons
I know, but it is such an easy fix that I feel it shouldn't be overlooked. I moderate on one of the main Il-2 forums and I know that having historically inaccurate skins could put some people off. :cool:
Danny M NL
08-20-2009, 06:16 PM
A glitch I just discovered on the PS3 demo:
When flying in third-person, you can look around with the hat switch on the T-flight Hotas, but when you release it the camera doesn't go back behind the plane, instead the camera goes to cockpit view...
bussinrounds
08-20-2009, 08:02 PM
Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles :) Great job guys. Somthing i did notice however, was a lack in varying engine noises when throttling, which i think was touched on before. Just reiterating, that's all.
manintrees
08-20-2009, 09:21 PM
Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles :) Great job guys. Somthing i did notice however, was a lack in varying engine noises when throttling, which i think was touched on before. Just reiterating, that's all.
I'll be downloading when I get home from work and am very excited (wife working late tonight,Yay!)
The engine noise issue has been mentioned here but it is worth mentioning again. I really, really, really hope this gets fixed. Cars on my Colecovision had variable throttle noise for pete's sake!
Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.
I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config.
I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being.
Cheers.
DannyBooze
08-21-2009, 02:36 AM
i think a good feature would be to have co op online campain so you could pass with friends or squadron mates, i think it would be funner than havin some ai wingmen that dont attack right targets or dont listen.......:rolleyes::rolleyes:
trk29
08-21-2009, 02:21 PM
Supporting the Playstation EYE for head tracking would be the best thing to put into the game. For us PS3 users.
justathought
08-21-2009, 05:03 PM
Hi,
The PS3 Birds of Prey demo is awesome, but there is a major problem with the game. Using R3 for Free Look is uncomfortable and prolonged use wears out the right joystick. A wonky joystick makes a flight simulation unplayable. Too little pressure and the joystick erratically reverts to rudder control making you crash when flying low. An urgent patch is needed to map Free Look to another button.
The problem is a game breaker because it frustrates the gamer and renders the Simulation mode unplayable. You need to look around manually quite a lot.
Solution:
R1 is the most obvious choice because it is little used. It is easy to quickly press and difficult to accidentally press. Making the button a toggle would be even better. It has been suggested to make R3 a toggle but this would not work in practice because in the heat of the battle when you are wrestling with the joysticks, the last thing you want is to lock into Free look accidentally.
It's a shame it was not spotted during the testing stage, but it's easy to correct with a quick patch via PSN for the retail version. What a great game this would be if sorted. It would be almost perfect. The gameplay and graphics are excellent. A bit of screen tearing here and there, but you can forgive that when you see the vast photo realistic environment and aircraft.
The only other problem is the over dominating aircraft text that hides the aircraft and its targeting guide. What is more important, the aircraft and gameplay, or the aircraft name? At present the text frustrates targeting gameplay and ruins immersion. You cannot make the text smaller, so I would just ditch it and go with a small enemy coloured triangle. or just use the short word 'Target".
Suggestion for the future:
An optional kill cam would really bring the planes to life and let you see the action in detail at close range. If you do not want to break the action during combat, you could create a cache on the PS3 hard drive and save a 'show reel' of highlights to be shown at the end of the mission. A highlight would be the 3 seconds leading to a kill and 5 seconds of the crash. If you constantly track 10 seconds worth of game physics, then you will have access to the highlight data every time you detect a kill. When this happens, you just spool the relevant data to the 'show reel' cache on the hard drive.
Thanks
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