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Adonai Rifki
08-22-2009, 07:43 AM
First, allow me to say that this is my first post, and so far I am enjoying the community. Secondly, I have read up to page 18 currently, and I am continueing to read on. But I needed to post my suggestions before I forgot them a third time. So if this has already been said a couple times prior, I give you my apologies.


Arena Mode
8 players(human) engage the AI on one huge map which contains 2 friendly air fields, and one carrier surrounded by an escort fleet. Enemy AI are on regular patrol routes at various altitudes. Enemy has 2 airfields defended by anti air cannons which the buildings and the air defenses can be destroyed.

Objective of Arena Mode is for friends to take off from the main airfield and rid the skies of all Germans, and destroy all the enemy bases. Players are limited by fuel, and ammo so cooperation among teamates is critical to survive, in order to refuel and rearm, players simply land at a friendly base and re-up, then take off and get back into the fight.

Simulation Control Scheme OPTION
RS-looking around
LS-Pitch/Roll
LB-Throttle Down
RB-Throttle Up
RT-Yaw Right
LT-Yaw Left
A-Guns
B-Bombs
X-Rockets
Y-Zoom
Dpad Left-Landing Gear Up/Down
Dpad Right-Map
Dpad Up-Command menu .......at which point UP/DOWN/LEFT/RIGHT on the dpad will determine wingman commands
Dpad Down- Bail Out

I think someone might of been playing Over-G for the xbox [or whatever it was called under the original name]


Suggestion for the controls, to be added on. The R3 button, could function as the "track target" as well. Just moving it around would allow players the ability to look, while clicking it down would allow the tracking. And perhaps to allow the zoom, have it so that when an aircraft is centered relativly infront of you, it will automatically zoom in.


As for someone else's post about R1 and L1 being eject [or something along those lines]. I would suggest keeping it as the D-pad down, while making L2, and R2, the brake ability. Or possibly, a Chromehounds inspired suggestion. Holding down the select button for 3-5 seconds, could function as the eject.



Now, for the repeated belly landings, subject. I have a solution that might be able to influence score/points, and the landing issue. In the game Metal Gear Solid [online], you are awarded points for stunning enemies, or killing them. Why not have it so that a kill would result in a +2 point increase for your teams score, and give the killed pilot a 5 second respawn or something along those lines. While just downing a pilot [Either by belly landing, or him ejecting] Will give your team a +1, but allow the shot down pilot either an immediate, or shortened respawn... It would also give some incentive for pilots to try and eject, rather then being killed.


And unfortunately I forgot my previous suggestions, so I will probably make a second message later... Anyways, thank you all for taking the time out of your day's to read my message, and I wish you all a good day.




-Edit- Just a little addition... part of the reason I want the belly landing is because some friends and I would attempt to go bob-sledding down a mountain in the Russian bombers [the ones that looked like boats]. We just found it highly entertaining, to cut throttle, land on the slope of a mountain, and to try and slide our way to the bottom without crashing.

PF_Lizard
08-22-2009, 01:43 PM
OK, this thread is clearly very popular and bloated, but I thought I'd throw my suggestion onto the stack! ;)

I'm unaware of whether custom button mapping will be included so if it is, I apologise. If not, can we please swap Rudder and Throttle about on Aviator layout? I'd prefer more accurate analogue rudder, and a toggle throttle; that is, I hold R1 until it reaches 90%, I let go and it remains at 90%.

Also, the planes do seem to blow up very easily. I mean, at 30mph, would a plane really explode like that? OK, occasionally they are heavy so there's a fair bit of force at 30mph, and there's likely to be a fire etc, but I've seen so many planes go up whilst trying to slow down from that wretched 31mph!

Seriously, almost perfect game so far, but trying to slow your plane down below 31mph is near impossible using aviator controls. even holding throttle at a constant say 19%, slowly clocks down 1mph every say 500 yards, but suddenly, at 30mph, BAM! you're over? Is it auto braking or something?

I understand I'm basing this on the demo which doesn't necessarily represent the final game. So again, apologies if button mapping will be included.

Thanks

lazyboy_se
08-22-2009, 02:56 PM
I'm unaware of whether custom button mapping will be included so if it is, I apologise. If not, can we please swap Rudder and Throttle about on Aviator layout? I'd prefer more accurate analogue rudder, and a toggle throttle; that is, I hold R1 until it reaches 90%, I let go and it remains at 90%.


+1 The rudder really needs to be assigned to an analouge button.

kharvick292192
08-22-2009, 09:16 PM
Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.

I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config.

I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being.

Cheers.

I agree with this post as I have the Logitech Force 3D Pro. I tried the configs that come with the demo, with the thrustmaster 1 config being close (throttle was throttle, twist did adjust rudder, hat switch looked around) but the trigger was the 11 button and not where it should be assigned. It would be nice for additional configs for other joysticks, or just a screen where you can assign it yourself. Thanks for making an enjoyable, realistic WW2 combat sim for consoles, something that has been lacking for quite sometime.

PF_Lizard
08-22-2009, 11:57 PM
I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.

I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down.

A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all! ;)

fuzzychickens
08-23-2009, 12:19 AM
We need a poll for some of the possible additions.

I second the eye-toy for head tracking - this would be huge.

Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported.

Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games.

Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often.

Reverend_Ed
08-23-2009, 02:46 AM
Hi Anton and devs,

I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer :)

For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends.

Anyway, maybe DLC? :). Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys.

Irishmandkg
08-23-2009, 05:16 AM
Hi Anton and devs,

I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer :)

For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends.

Anyway, maybe DLC? :). Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys.

The SOCOM and MAG Zipper? The old Socom games where fun, but the new one sucks. MAG is awesome though!

merro
08-23-2009, 10:01 AM
To the Devs:

After the demo was released this week i checked boards all over the net about some feedback from the demo.
Guess what:
You hardly find any threads about il2.
People who did play it, liked it, but still this game is not being recogniced much from the gaming community.

The only good thing about this would be, that there will be a small hardcore base of players online, no kids, no problems.

BUT: Bad sells = maybe no support, ´cause you guys dont make enough money with this franchise.

Why did you not put a little more effort into marketing?
This game is still hardly known out there, and that is sad, since the demo alone is awesome!
I am aware that a "sim" game draws a smaller crowd of players to the franchise, but there are many players out there, which where looking forward to a game like this (me for example :D)

I still hope that more previews/reviews (positiv!!!) pop up the next two weeks prior to launch.
Otherwise this game will not sell too much i am afraid!

Riceball
08-23-2009, 11:42 AM
It's nothing new that the game is not widely known. But most who care for this sort of game should know about it by now. Most, not all. I do know anyone who is looking to DL a demo on XBL will see BoP as the second most popular demo after Batman.

Consoles have been sorely missing games such as BoP. So even a small, loyal following can support it. Just imagine all the DLCs that could be made. I think we could get new DLC every other month or so and most of us here would happily buy them all.

And word will spread soon enouph. For my money, there is only a few more games coming this year that I will buy.

towman
08-23-2009, 03:55 PM
1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?

2. Ju-87G in a future DLC please!

David603
08-23-2009, 04:19 PM
1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?

2. Ju-87G in a future DLC please!
1. Not enough buttons to spare 2 for firing guns. Edit: Maybe use the analogue triggers for this, so you hold the trigger halfway down to fire just the MGs and all the way to fire MGs and Cannon.
2. Hopefully

Stanrosquain
08-24-2009, 02:04 PM
1) It would be really nice if you add a view to first person for turret of bombers in "simulation".
At least for light bomber like Il-2 Sturmovik, ju-87 Stuka and Pe-2

2) Pe-2 in a DLC if it is possible ;) (sorry for my bad english)

Jimatay
08-24-2009, 05:07 PM
Smarten A.I (especially allied aircraft)
Fix screen tearing on Ps3
Add the Mossie in DLC ;-)
Make it so we can crash land

fuzzychickens
08-24-2009, 09:25 PM
Anton, I don't know if you have seen the method for head track using the playstation eye, but here is a video of a sony programmer demonstrating it's use and it looks quite nice.

Clearly, just by adding head tracking - the illusion of 3d is increase - plus the added benefit of hands free POV control in the cockpit or virt cockpit. BTW - you can find safety glasses in hardware stores with led lights, just swapped out for IR leds and you have your not-so-goofy headgear.

http://kotaku.com/351539/vr-head-tracking-for-the-ps3

I'm curious to see if polyphony digital will use this approach in GT5.

Kind of ticks me off that this ability has been there for this long and we aren't seeing this being utilized to enhance the gaming experience. I'm curious to see if polyphony digital will use this approach in GT5.

David603
08-24-2009, 09:41 PM
Natal can do this without the LEDs or indeed any form of headgear.

irrelevant
08-24-2009, 09:58 PM
Natal can do this without the LEDs or indeed any form of headgear.

The last time I had to wear headgear, I couldn't sleep on my side and I lied to my orthodontist about how often I wore it. I refuse to go back to wearing headgear again! :mad:

fuzzychickens
08-24-2009, 10:51 PM
Natal can do this without the LEDs or indeed any form of headgear.

Apparently the eye can too, there is a another demo where it does tracking by facial feature recognition - an update by the same programmer who did it with leds.

http://www.youtube.com/watch?v=FFN8cW1mSVY

Anyways - BOTH the 360 and PS3 will have head tracking available, it's about time devs start enhancing our gaming experience.

David603
08-24-2009, 11:37 PM
Anyways - BOTH the 360 and PS3 will have head tracking available, it's about time devs start enhancing our gaming experience.
That's good news. Not that I was trying to go one up on the idea of the PS Eye having motion tracking, but people were talking about LEDs and headgear and I knew Natal didn't need that.

Should be good for gamers, because the PC has had TrackIR for a long time and so far there hasn't been anything similar on consoles.

CaptnStyker
08-25-2009, 03:01 AM
Been playing the PS3 demo, has anyone commented on how hard it is to keep the crosshair distinguished from the sky especially heading toward the sunlight?
Any possible way to darken the cross hair or the HUD ??

thundermuffin
08-25-2009, 04:36 AM
Been playing the PS3 demo, has anyone commented on how hard it is to keep the crosshair distinguished from the sky especially heading toward the sunlight?
Any possible way to darken the cross hair or the HUD ??

Sure... by playing correctly... in the cockpit :P

NeoTechni
08-25-2009, 05:37 AM
Could you please add support for the Ace Combat Flight Sticks?

On 360 I don't think you need drivers at all, 360's AC6FS works like a standard controller, you'd just need to support it's control scheme.

On PS3 you'd need to support PS2's AC5FS via a driver. Though I know some guy made his own PC driver so I'm sure a professional developer would be able to figure it out. I'm assuming it's not encrypted data.

These sticks make a huge difference for flight sims.

manintrees
08-25-2009, 02:40 PM
Please, please, please make a DLC configuration for the Saitek AV8R. The config as it is right now is very poor.

SleepTrgt
08-25-2009, 03:04 PM
I dont see how it could be THAT different then on the 360.

haitch40
08-25-2009, 03:14 PM
id like to be able to mix difficulty levels

Omykron
08-25-2009, 04:03 PM
In simulator, no HUD view. Only Virtual Cockpit.

Ability to configure controls (select six axis in ps3 for the head tilt control).

trk29
08-26-2009, 12:21 AM
In simulator, no HUD view. Only Virtual Cockpit.

Ability to configure controls (select six axis in ps3 for the head tilt control).

That would be cool.

Avernus
08-26-2009, 08:24 AM
Best flight simulation I've played since Aces of the Pacific. With that said here are my suggestions from the XBOX Demo.

- Better smoke optimization on burning planes up close and weapon fx:
Framerate dips when flying through smoke trails or when firing weapons in 1280x720. More guns = more fps loss.

- Realistic and Simulation unplayable on gamepad:
Demo impression leaves me wondering if the flight model in these modes is broken. Can't fly without stalling aircraft doing even the most simple move with or without speed. Normal flies perfect but lacks stalls, rugged gravity effects, and difficulty including enhanced options like flaps etc. Enhance realistic and simulation to correct this or add new medium difficulty.

- Change "right click and hold" on "right analog" for manual padlock to modifer "RB + right stick" for instant pov:
Needs to be quicker and easier to look around more naturally.

- More :)
I already want an expansion with the above issues addressed. I think this game might be something special.

PS thanks for a great demo. I'm still enjoying it.

Wireflyer
08-26-2009, 02:30 PM
Hi to Anton and Devs from Germany !

Just downloaded the German PS3 Demo of BoP and I have to say I am positively surprised.:grin:Being a Sim Player for Ages (since LucasArts BOB and SWOTL) I was expecting a disaster like the latest "Secret Weapons over Normandy" on XBOX but you did a great job as far as the demo is concerned. I like the well kept balance of game play and simulation. The Sim Mode will work just fine for most of the player without losing the old Il-2 "Magic".

Nevertheless some issues here :

-It should be possible to configure the gamepad to the user´s choice.The "Freelook mode" is so essential to the game in Sim Mode and they way it is it`s just a pain to use it, especially when accidentally using the rudder controls.

-The translation of the mission briefings and radio chatter is O.K. in general, but why working with stereotypes here? Sounds like also the British/American voices are spoken by a German who thinks he is at some tea party. Would have been nice to have a native speaker there.

-Why no real advertisement in Germany? Even though the game is highly anticipated by the gaming community in Germany, there is not even a release date on the German web page. Not even a possibility to pre-order it on Amazon nor do the stores know about it. The demo say´s September 09 !?!? Interesting.

Otherwise great job and it was worth waiting for the game for such a long time.

Cheers

juz1
08-26-2009, 02:51 PM
Hi to Anton and Devs from Germany !

-Why no real advertisement in Germany? Even though the game is highly anticipated by the gaming community in Germany, there is not even a release date on the German web page. Not even a possibility to pre-order it on Amazon nor do the stores know about it. The demo say??s September 09 !?!? Interesting.



Cheers

do people still get twitchy when mentioning WW2 in Germany? I should imagine the online gaming generation is globally aware and over all that but I can imagine some older people with "family values" will start fitting when they see WW2 combat sim on consoles...(of course console usage leads to drugs and the devil etc etc...)
________
Suzuki mr wagon (http://www.suzuki-tech.com/wiki/Suzuki_MR_Wagon)

Wireflyer
08-26-2009, 04:49 PM
Hi there !

do people still get twitchy when mentioning WW2 in Germany? I should imagine the online gaming generation is globally aware and over all that but I can imagine some older people with "family values" will start fitting when they see WW2 combat sim on consoles...(of course console usage leads to drugs and the devil etc etc...)

No, most of the people don´t. Il-2 on PC was a big hit in Germany and has a lot of fans. Nevertheless in Gameshops not too many people have heard about the title yet. At Gamestop there is no way to pre-order it.

The German BoP Site just got updated today and the release date for Germany is now the 30th September.

Cheers, Wireflyer

Eduardo Albertino
08-26-2009, 08:36 PM
Hi,

This is my first post, really loving the demo.
My only suggestion is a mode to create a mission where i can choose,planes, sceneries,weather,etc.

Thanks for the fantastic job!!

Eduardo
Sorry for my bad english
:oops:

trk29
08-26-2009, 09:27 PM
Hi,

This is my first post, really loving the demo.
My only suggestion is a mode to create a mission where i can choose,planes, sceneries,weather,etc.

Thanks for the fantastic job!!

Eduardo
Sorry for my bad english
:oops:

You will be able to do this in the training mode.

xNikex
08-26-2009, 11:05 PM
Hi,

This is my first post, really loving the demo.
My only suggestion is a mode to create a mission where i can choose,planes, sceneries,weather,etc.

Thanks for the fantastic job!!

Eduardo
Sorry for my bad english
:oops:

If you have some time on your hands, you can watch this video which contains some answers to your questions and shows training mode options and customization(planes, weather, etc.).

http://www.ustream.tv/recorded/1976329

Swagger7
08-27-2009, 05:34 AM
-The translation of the mission briefings and radio chatter is O.K. in general, but why working with stereotypes here? Sounds like also the British/American voices are spoken by a German who thinks he is at some tea party. Would have been nice to have a native speaker there.



LOL! You should put up a video of the bad voices! Some German guy trying to be British sounds like it'd be a hilarious thing to watch! (I find bad voice acting and accents hilarious)

merro
08-27-2009, 06:09 AM
LOL! You should put up a video of the bad voices! Some German guy trying to be British sounds like it'd be a hilarious thing to watch! (I find bad voice acting and accents hilarious)

Dito, that sounds really awkward, i have a good laugh everytime i hear the voice sync.

JWkegger
08-27-2009, 10:45 PM
how bout an easy bake oven in the cockpits, ive always wanted to make mini muffins while dogfighting for some reason

jodourad
08-28-2009, 02:46 AM
Hi,

Can you please also give us a option to switch controller sides, let me explain, I am a RC airplane pilot and we use the throtle and the rudder on the left hand and the elevator and the ailerons on the right hand, can you please insert this control option?

Thanks.....

juz1
08-28-2009, 08:02 AM
how bout an easy bake oven in the cockpits, ive always wanted to make mini muffins while dogfighting for some reason

C'mon..historical accuracy..it would only be in the allied aircraft...
The axis aircraft would have to have a mini strudel warmer and a knokwurst rottiserie in the shape of a spiked Kaiser helmet...( apart from Hitler's own "boss" 262 which has an Eva Braun photo in the window, a nodding churchill, FurherBunker postcard with "wish you were here" written on it ,a lunchbox full of cream cakes and amphetamines and a google map route to Argentina )

oh and the Italian planes need a salad bar, coffee maker and a big yellow "switch-sides" button...



oh yeah..suggestions...voice over for pacific campaigns should have an American actor... Robert Duvall...
________
Landy (http://www.suzuki-tech.com/wiki/Suzuki_Landy)

Stanrosquain
08-28-2009, 10:13 AM
I know that Swastika's were removed from the game because they are illegal to be displayed in public in france and germany, but I believe this rule does not apply when they are placed for historical accuracy, and as long as they are not shown in public. I know this is a sensitive matter, and that it might be a pain in the behind to have them in the game, but it just feels strange seeing a german plane with a black square instead of a swastika on the tail ( I'm all for historical accuracy).


Swastika is allowed in France, she is illegal in Germany and in Austria i think


Suggestion :

It will be very nice if devs add cockpit for some bombers like He-111 (The presence of cokpit for some bombers could insite some one to take bombers to the MP like "ground strike")

This game is simply magnificent (and it is his realistic side that gives it its strength)

The only thing I ask is more cockpit.
No need for more maps or more planes. This game is quite complex as that.
But the presence of all cockpits is crucial for a game that wants to be the FIRST FLIGHT SIMULATOR in console (That's why people have chosen Il-2 BoP)

mr71mb0
08-28-2009, 11:47 AM
- Realistic and Simulation unplayable on gamepad:
Demo impression leaves me wondering if the flight model in these modes is broken. Can't fly without stalling aircraft doing even the most simple move with or without speed. Normal flies perfect but lacks stalls, rugged gravity effects, and difficulty including enhanced options like flaps etc. Enhance realistic and simulation to correct this or add new medium difficulty.



You are stalling because you are exceeding the AoA for the aircraft. You need to be less severe in turns (don't pull back sharply while turning, you have to be smooth). Try turning down the sensitivity on the elevator.

To get the most really requires a stick.

Pup
08-28-2009, 09:32 PM
Couldn't get my usual jostick configured for il-2 (it works, but just mapped incorrectly), so I bought the T.Flight Hotas X which came yesterday.

After playing around with it for a few hours yesterday and trying both config setups there are a few issues which I think need to resolved in order to enjoy this game properly with this stick. I was only testing in Realistic mode though, not Sim.

In Thrustmaster Setup 1, there doesn't seem to be any way to issue flight commands. As far as I could tell the left thumb buttons which map to Circle and Triangle are not mapped to anything.
In Thrustmaster Setup 2, all flight commands are mapped, but now there doesn't appear to be any way to activate the Zoom function.

There is a noticeable deadzone with the stick, which makes the precise aim you need in Realistic and Sim modes quite difficult, awkward and a little annoying. From all accounts, there is no real deadzone with the stick itself if you plug it into a pc and test this, or previous il-2 games on pc.

I'm not too keen on the throttle setup. There is a massive 'deadzone' for the centre position of 55% and a large one for 0% and WEP, which makes 1-54% and 56%-100% fiddly to even get the rough power setting. The 55% range needs to be massively reduced, and I would like to see the 100% range increased (so that it doesnt take 10 seconds to try and select it) and WEP reduced to just very near the maximum of the throttles range. Same goes for 0%, as 0% and WEP are very easy to select quickly by moving the throttle stick to its extremities.

Related to the throttle control, 0% should activate the brakes with the gear down, as it does with the standard controller. Currently there seems to be no brake function when using a joystick.

The last thing seems to be specific to the Thrustmaster joysticks, the 8 way hatswitch only working for 4 positions, making it fairly useless for people playing in sim mode.


edit: Ok, I have now found out that with the TM1 setup, there is an orders button you can hold to assign orders with the hatswitch, so thats one less thing to worry about :)

daveblah
08-28-2009, 10:59 PM
Any chance we could get "mouse controls free look" support as in il2 pc. Personally,i think it would really help the situational awareness issue.

one last thing, i have noticed that when firing rockets in 3rd person view, the rockets fly from the bottom of the screen past the aircraft firing them! just thought i'd mention it.
Thanks.

juz1
08-29-2009, 01:08 AM
Flying helmet, goggles and "Biggles scarf" for XBL avatars...
________
BUY MARIJUANA SEEDS (http://marijuanaseeds.org/)

Swagger7
08-29-2009, 06:06 AM
flying helmet, goggles and "biggles scarf" for xbl avatars...

i second that!

skullblits
08-31-2009, 01:18 AM
Hi, i dont know if this was mentioned. But how about Some kind of Bail out scenario?


If you have to bail out Then a ramdom button and a analog scenario thingy?

4 exsample 2 Ramdom buttons have to be pressed and analog sticks have to be used to Open the Door hatch thingy,
Then a few more buttons or Fast tapping of a button to jump out,
Then perhaps a Fast tapping or sum ramdom button pressing to get the shout open?

It would add sum more realism and deth into the game.

DannyBooze
08-31-2009, 04:02 AM
i agree with skull that would make it more realistic and funner, some times you wouldnt be able to bail out either because of gravity, alot of bomber and pilot crews wouldnt be able to bail dew to the g's when ur hauling ass going 300mph in flames towards the ground......

YoHannes
08-31-2009, 08:02 AM
Hi,

My reply is way too late and as I haven't read all the replies/suggestions for game developers this has been possibly already suggested, but here comes my shot anyway:

I would like to see Finnish front somehow represented on the game, either by having few planes included which Finnish Airforce was using during WWII or else to even expand Russian fighting scenes towards Finland where these to countries had their own David and Goliath -battle.

At least it would be fantastic to have an opportunity to afterwards download/purchase expansion packages for the game.

Thanks anyway for the coming game!
For long time I have been waiting for a proper PS3 WWII flying simulator since PS3 itself should be powerful enough for running games for this scene.
The few (unfortunately sadly small amount) previous PS3 WWII flight sims have been - so to speak - poor attempts...

Br,

Finnish pilot with only minor flying experience.

haitch40
08-31-2009, 10:01 AM
ok id like mp racing I KNOW IT WAS A FAILURE IN blazing angels 2 but with realistic damage there would be nothing more satisfying than the guy in front pulling away then u hit his engine it smokes badly then u zoom past :P

spider_689
08-31-2009, 02:57 PM
I noticed in the demo that the recommended steps to take to get out of a spin are to use ailerons and pitch forwards. While it may work in this game, the correct way (taught in flight schools the world over) is to:
1: neutralise the ailerons and use full rudder opposite to the direction of spin
2: release back pressure (stop pulling up) and push forwards slightly
3: once spinning has stopped, level the wings with the horizon
4: pull up out of the resulting dive gently (so as not to stall the plane again)

Steps 1 and 2 take place immediatly and essentially at the same time.
DO NOT do step 3 and 4 at the same time as the resulting stress may break the plane. (Take a pop can and push the ends UP together and it'll hold. Twist the pop can and it will also hold. But push and twist the pop can and it will crumble. This is the same idea as with the plane.)

But don't take my word for it, find out for yourself and more by joining your local flight club!

haitch40
08-31-2009, 03:00 PM
join my local flight club? how do i afford that flying is expensive

BeaverCompany01
09-01-2009, 01:57 AM
up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.

The Few
09-01-2009, 04:52 AM
join my local flight club? how do i afford that flying is expensive

Lobby Obama to create a global stimulus package!;)

Davidray
09-01-2009, 02:58 PM
Hello and congratulation for the game , I downloaded the demo on the PSN and it blew my mind.


This is to late for requests so I ask you if it is possible to have the lock on camera in the "simulation mode" (X in the aviator configuration), I'm a huge fan of the simulator but it is juste too hard to see where the targets are (particulary the ground targets and the main targets) so I hope it is an option in the final game (with no HUD at all and the simulator physics , the "lock on" camera would be just GREAT.


Thank you.

fuzzychickens
09-01-2009, 08:19 PM
Since I'm not finding this discussed in this thread, I'll add that the "ON/OFF" AV8R rudder needs to be fixed on the ps3.

fuzzychickens
09-01-2009, 08:23 PM
up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.

If you are spinning, aileron in either direction is useless, the control forces are cancelled out either way because the wings are traveling in opposite directions.

Kaminari
09-02-2009, 08:24 PM
My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.

towman
09-04-2009, 12:18 AM
My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.

100% agreed, whoever made the decision to need to press down R3 to look around did not really played the game, most of the time I "step into" the rudder instead of looking around, please change this one of the shoulder button to toggle free look.

-or-

Make pressing R3 a toggle so we don't have to keep pressing R3 down while looking around, with a visual cue for which mode the right stick will operate (rudder+throttle or free look) after the toggle. So default the right stick should act as rudder+throttle, press down once to toggle free look (some kind of icon displays on the corner of the screen indicating activated free look), press down R3 again to return to rudder+throttle. This would fix two problems right away:

1. There is no indication what will happen next after I pressed and held R3, will I look up, or chop the throttle? No feedback what so ever, will I look around or rudder left?

2. Almost impossible to control the free look accurately when we have to keep holding R3 down, also bunch of time R3 disengages while I'm trying to look back halfway through the motion (because I let some pressure of the right stick while trying to look back).

-or-

Fix the Av8or-03 stick, so we can have analog rudder!

Thank you!

Smudgyboy
09-04-2009, 08:16 AM
... again an option to switch controller config, so many games don't have this and worse they use the front trigger (PS3) as a throttle which crap.

I guess Sony developed this gamepad and were really pleased with the trigger buttons they thought everyone MUST USE THEM no matter what!

..steps down off box.

Thank you.

bboyneko
09-04-2009, 05:21 PM
I agree 100%, the free look HAS to be fixed. It's very important in a flight combat game to be able to scan the sky around you for bogey's, plus it's pretty to looka round and adds immersion. Toggle the R3 please or something to that effect.

bigfoot18blue
09-04-2009, 09:27 PM
why isnt the lancaster bomber in birds of prey. they put the b17 in but not the lancaster. plz make it available by dlc

chuckers74
09-04-2009, 11:20 PM
helloooooo :)

my 2p's worth,

the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing,

In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast,

I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it?

bcid
09-05-2009, 12:41 AM
I saw an advert for this on IGN, I was actually looking for info on Woolfenstein II, this advert looked good. Just looking at the game I think its brilliant because normally in War Games you get the horrible vehicle levels like using a tank or something like that.

I think you guys should team up with ID and the guys who did Medal of Honour (I don't play many games see, but I know that was a good one) and create some massive series part game, something truly immersible.
Imagine being a soldier like Medal of Honour was and then taking a different soldiers point of view to progress, that's right a pilot, etc... and just layering the game with infinite angles that al bind it together.

Big undertaking but unbeatable. It would be like Lord of the Rings, but more so.

Ogami
09-05-2009, 07:40 AM
Hi all!
This is my first post here. First of all thanks for the development team for creating such a magnificent piece of work!

I have only one suggestion. I flew Warbirds online simulator for many years. During those I thunk I had the view system that gave me perfect situational awareness. It is relatively simple view system based on a POV hat and a modifier button. It´s a snap view system with quick transitions so you can quikly scan the sky around you.

POV hat works as it normally does and modifier raises the view 45 degrees.

When I used this in WB nobody could sneak behind me.

Anyway, I´d very much like to have this on BoP. And of course the graphic follows...

Once again thanks for creating such a beautiful game!

nudger1964
09-05-2009, 11:31 AM
hi everyone,
i just got this on the ps3.
its a great game guys, really great.
as this is a suggestion thread, i will give my one gripe, but dont think i dont appreciate the quality of the game.
what is bugging me just a little, is that in the online gaming, you can get multiple hits on a guy, flames shooting from his engine...a real dead duck....but if he loses control and crashes, you dont get the kill. id say playing on realistic level, i get more people crashing after i shot them up than i have manage to straight kill. its also a bit of an easy way to rig game results for those that way incline.
be great if you could dio summut about that...otherwise top marks from me

nudger1964

Pup
09-05-2009, 11:42 AM
POV hat works as it normally does and modifier raises the view 45 degrees.

I think that would be great, and at least with the Thrustmaster 1 setup, there is a spare button for this.

bud30
09-05-2009, 02:15 PM
PLease! Please! mappable controls _ I have a logitech Force 3d pro which works great. Only I need to remap the fire buttons as the trigger is mapped to the x button on the ps3 pad - If I could fire guns with the trigger I would be a happy bunny

bud30
09-05-2009, 02:18 PM
helloooooo :)

my 2p's worth,

the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing,

In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast,

I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it?



Are you real mate? Have you ever played a flight sim before with such quality landscape? This game put's Microsoft flightsim x on full quality settings to shame. Are you upset because you cant see your street in 40's livery? It's not IL-2 Google earth 1940's m8 :confused:

Gunzta
09-05-2009, 02:21 PM
Free Flight option please Devs. Patch or DLC, don't mind, but please allow us to have free flight in this game that you give us a simulation setting. ;)

SolidCake
09-05-2009, 07:00 PM
It would be much nicer if the aim sight is more visible in third-person.
When you are trying to shoot down an enemy that is lower than you, you lose track of your aim sight because it blends in with the ground...

rufuzmitchell
09-05-2009, 10:18 PM
Please fix the Thrustmaster HOTAS X issues:

- hatswitch being 4 way instead of 8
- hatswitch sometimes snaps to cockpit view when in third person
- wheelbrake function on the stick. landing is impossible with a T master
- fix the deadzone issue for small adjustments when targeting enemies

Other than that, GREAT game!

smacktooth
09-06-2009, 02:37 AM
Take off's and landings . i think that brings alot of realism or immersion into flight instead of just respawning. also blowing up certain targets and then bringing in the c-47 with troops to take airfields. Flaps!

towman
09-06-2009, 05:47 AM
Flaps are in simulator mode.

LaRock O no Lie
09-06-2009, 06:10 AM
Are you real mate? Have you ever played a flight sim before with such quality landscape? This game put's Microsoft flightsim x on full quality settings to shame. Are you upset because you cant see your street in 40's livery? It's not IL-2 Google earth 1940's m8 :confused:

sorry to reply and I might seem like a troll... but what are your pc specs? flight sim x for me on max settings doesn't run at all... but at the settings I use
have a heck of a lot more detail then this game... and to be honest your not comparing apples to apples....

FS-X is a commercial flight sim... this is a combat flight sim... the smoke effects and tracers and a lot of other things are way better on this then FS-X... oh wait I know why... FS-X is not a combat sim, so they don't model damage and last I played you can't shoot other planes down... let alone crash and burn...

bud30
09-06-2009, 10:08 AM
sorry to reply and I might seem like a troll... but what are your pc specs? flight sim x for me on max settings doesn't run at all... but at the settings I use
have a heck of a lot more detail then this game... and to be honest your not comparing apples to apples....

FS-X is a commercial flight sim... this is a combat flight sim... the smoke effects and tracers and a lot of other things are way better on this then FS-X... oh wait I know why... FS-X is not a combat sim, so they don't model damage and last I played you can't shoot other planes down... let alone crash and burn...

I have a quad core system with a Gainward GTX295 1792MB gfx card mate - and FSX runs as fast and as smooth as possible on max settings.
I realise FSX is a commercial flightsim and IL2 is a combat sim but I was only comparing the ground detail. In My opinin the ground detail in FSX is repetative. Thats why you have a slider in the game options to generate more or les dense landscape - Its the same buildings etc.
In my opinion I think the ground effects are far better in il2 even when your on the deck - as for your comments about smoke and shooting down planes well I wont bother dignifying that with a response.:-x

House MD 221B
09-06-2009, 10:21 AM
I have 2 suggestions.

1) Devs, come on the forum and help some people out!

2) make MP flight joinable and the ability to change your plane after respawn.

LaRock O no Lie
09-06-2009, 10:33 AM
I have a quad core system with a Gainward GTX295 1792MB gfx card mate - and FSX runs as fast and as smooth as possible on max settings.
I realise FSX is a commercial flightsim and IL2 is a combat sim but I was only comparing the ground detail. In My opinin the ground detail in FSX is repetative. Thats why you have a slider in the game options to generate more or les dense landscape - Its the same buildings etc.
In my opinion I think the ground effects are far better in il2 even when your on the deck - as for your comments about smoke and shooting down planes well I wont bother dignifying that with a response.:-x

yeah, I agree there... This game does make better use of ground textures.. but I still stand by my statement.. FSX does a lot better on ground units... sorry but the tanks/trucks look like they should be on my atari! ( not really that bad ) but still FSX on my lowly dual core cpu, gforce 6800 vid card the cars and other moving things around the airport are much more detailed.

if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc...

bud30
09-06-2009, 10:40 AM
yeah, I agree there... This game does make better use of ground textures.. but I still stand by my statement.. FSX does a lot better on ground units... sorry but the tanks/trucks look like they should be on my atari! ( not really that bad ) but still FSX on my lowly dual core cpu, gforce 6800 vid card the cars and other moving things around the airport are much more detailed.

if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc...

ye but in bop you have guns and you can shoot Nazis down! ;)

LaRock O no Lie
09-06-2009, 10:59 AM
ye but in bop you have guns and you can shoot Nazis down! ;)

I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...

I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect.

BobDobalina
09-06-2009, 12:39 PM
I confess I haven't read this entire thread, so go gentle, but I presume others have requested some way to identify friends vs. foes in sim mode.

I'd like to see something like a button you could push to have wingmen call out the location of your closest enemies (i.e. "10 o'clock low") or even list them all ("two at 3 o'clock high, one at six o'clock"). I don't think that'd be unrealistic, and it'd be a huge help.

BadByte
09-06-2009, 12:52 PM
Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP

LaRock O no Lie
09-06-2009, 01:16 PM
Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP

I second this... while you might not like them, the german pilots were people too, and I bet they had their stories just as much as the allies.

haitch40
09-06-2009, 01:28 PM
we had a conversation bout axis campaign a month back then it went into hell and people discussing war crimes so lets please not go down that route

Baron von Doom
09-06-2009, 01:50 PM
In the spirit of the initial thread I offer my opinion of what items are necessary for a first update:

#1 Free-Look fix. This needs to either be a trigger or make R3 a toggle. (This is the MOST NECESSARY and I'd be happy with JUST this.)

#2 Be able to fly with SIMULATION flight model and controls (trimmer, flaps), but allow targeting and the targeting camera.

#3 VISUALLY make it possible to ditch the aircraft and not have it always "explode like an action movie".

#4 Reassignable buttons.


Thanks for a great game.

-BvD

Yossarian
09-06-2009, 05:59 PM
Hello,

Great game I really like it. These are the things I would most like to see addressed in a title update.

Multiplayer.

You need to start to award kills if a player crashes into the ground or bails out. As I understand it you are only awarded a kill if the plane actually explodes. That is a bit unfair, if you do enough damage to a plane to cause them to crash because their control surfaces have been shot away or they have lost power, or the enemy pilot bails out then the last person to have damaged that aircraft should be awarded a kill.

The damage model could do with toning down, because it is easy (enough) to hit someone but to cause enough damage for them to explode is far too much even when using an aircraft armed with a cannon. In the encyclopaedia section is says how 1 or 2 shots with a cannon would destroy a fighter but that is not the case online. It is no good shooting off control surfaces, forcing the enemy to make a manoeuvre which makes them lose control or destroying their engine because it counts for nothing.

If you could fix it so kills were awarded properly and make aircraft not so resilient to damage would make online so much more fun. Nearly every online game I have played has finished after 20 mins with most people without a kill and the winner on 2 or 3, in 20 mins, yet most people are credited with dieing loads of times, those deaths should count as kill for people that damaged them.

The last online game I played the winner had 2 kills but died 18 times, way more than anybody else, he should not have won, the people that caused him to crash 18 times should have got those kills.

Single player.

Could you add a heading readout to the top left of the screen where ALT and SPEED are, as it is very hard to follow a course in cockpit view as you have to keep looking down to find a compass, on some aircraft I can't even see a compass at all and so have to use virtual cockpit view. But your cockpits are so gorgeous I'd like to be able to use them more.

Thanks for a great game though, it is very good and I think the production values and content are first class.

nsabournemouth
09-06-2009, 11:40 PM
If the game is going to be to peoples liking then we could have the following:

All above and:

Lancaster Bomber

Land to re arm and re fuel

Bring down the V1

CO-OP campaign plus CO - OP on the single missions

London map

New multiplayer - Escort the bomber,

The option to have 1 flying the bomber and 1 on the gun

Xs1nX
09-07-2009, 02:39 AM
Id like to add to the voices for fully remappable controls and also add my own wish/request for a revised HUD - http://forum.1cpublishing.eu/showthread.php?t=9407 Existing HUDs visabitly is poor.

stryker333
09-07-2009, 02:49 AM
Fix it so that if someone crashes in Multiplayer you get a kill.

Sucks shooting someone to critical, then them crashing on purpose.

fuzzychickens
09-07-2009, 06:28 AM
Fix it so that if someone crashes in Multiplayer you get a kill.

Sucks shooting someone to critical, then them crashing on purpose.

They aren't always crashing on purpose. The problem is control surfaces get shot out and player can't avoid hitting ground and yet no credit given for the crashed plane.

I had my elevator shot out a few times, no way to avoid ground and still no credit given.

peejers
09-07-2009, 12:02 PM
Anton,
Great game, I play on the PS3 with a group of friends, Old Age Playstationers (www.oaps.org). We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice.
This game would be one of our regular outings if the ability to get us all in one room could be added.

BravoLima
09-07-2009, 12:53 PM
Is there any chance of co-op campaign mode coming to XBox 360 with at least 4 player co-op? Maybe increase the number of enemy planes to compensate.

On Bombing missions it would be great to have your friends as fighter support for the ones flying the bombers.

Will there be more planes coming to DLC? B17 Flying Fortress with multiple gun turrets would be awesome!! Even more awesome if your friends could fly in the same bomber and man the guns (but i guess that's asking too much?)

So far I'm loving the game, a friend and spent about 3 hours just flying around last night!! Great game chaps!!

(Sorry i already created a thread for this then saw this thread)

http://card.mygamercard.net/bravolima.png (http://profile.mygamercard.net/bravolima)

kreutzberg
09-07-2009, 02:24 PM
I will join the chorus of people asking for configurable controls. At the very least, it would really help to be able to swap the functions of the sticks.

The M00ps
09-07-2009, 03:06 PM
Anton,
Great game, I play on the PS3 with a group of friends, Old Age Playstationers (www.oaps.org). We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice.
This game would be one of our regular outings if the ability to get us all in one room could be added.

On the 360 version, in Player (non-ranked) rooms, there is the option to reserve x number of slots as private (invite only). Does the PS3 not have this?

trk29
09-07-2009, 04:05 PM
On the 360 version, in Player (non-ranked) rooms, there is the option to reserve x number of slots as private (invite only). Does the PS3 not have this?

I don't recall seeing this on ps3 can anyone confirm? I don't remember seeing ranked or non ranked.

The_-_Professor
09-07-2009, 04:31 PM
I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...

I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect.

yeah I was just coming on this forum to ask that I wouldn't mind having to play as axis we wouldn't even have to win just go as accurate on last battles as possiable or even give us sorties that the luftwaffle did have air spoiraty.

peejers
09-07-2009, 04:59 PM
On the 360 version, in Player (non-ranked) rooms, there is the option to reserve x number of slots as private (invite only). Does the PS3 not have this?
No on the PS3 you can create rooms, no choice of ranked or unranked and no reserved slots - it would be great if we did have that

Acegadgets
09-07-2009, 05:03 PM
I don't recall seeing this on ps3 can anyone confirm? I don't remember seeing ranked or non ranked.
There are no options to change from ranked to non ranked rooms on the PS3 and we cant select private slots for your friends or have a fully passworded room which is a huge dissapointment for clan players like the one peejers mentioned, I hope this can be patched soon as if it isn't a large amount of used I L 2 PS3 games will end up on ebay, thus affecting sales of the new games in the stores.

The first few weeks of a game release sees everyone doing single player missions, After that multiplayer needs to be spot on or people soon get fed up with things like rooms crashing on start up, comms going off , No mute options for loud mouth kids and laggy games.

Soviet Ace
09-07-2009, 05:20 PM
I think if you added the sound of the Merlin cutting out for a moment, (as no fuel is reaching it.) when the Hurricane and Spitfire does a roll would be cool.

Also, I think adding the affect of seeing smoke along the side of your plane, rather the tail end of your plane would be cool. Because while I'm in the cockpit, my vision is not screwed up with the sight of smoke pouring out of my engine.

trk29
09-07-2009, 05:44 PM
There are no options to change from ranked to non ranked rooms on the PS3 and we cant select private slots for your friends or have a fully passworded room which is a huge dissapointment for clan players like the one peejers mentioned, I hope this can be patched soon as if it isn't a large amount of used I L 2 PS3 games will end up on ebay, thus affecting sales of the new games in the stores.

The first few weeks of a game release sees everyone doing single player missions, After that multiplayer needs to be spot on or people soon get fed up with things like rooms crashing on start up, comms going off , No mute options for loud mouth kids and laggy games.


That's what I thought because I looked and looked and couldn't find this option.

Please Anton try to get this patched if possible. If I want to host a match for me and two more people I will get someone I don't know into the room and I have no way of rejecting their entry, or saving the space for my friends.

I have read the that Xbox and ps3 are different within multiplayer.

Apex_Predator
09-07-2009, 07:25 PM
Hi. So far I have only played the demo but I have one major suggestion for the Dev team. Please make the difficulty settings separate from the control settings!

I enjoy playing on Arcade mode because I don't have a joystick and rudder pedals. My problem is that I like a challenge and the difficulty on Arcade mode is a joke. Therefore I'm requesting that the options for difficulty and controls be separated.

FireFly
09-07-2009, 07:52 PM
I do not know if it is a bug, but when i was hosting rooms friday and saterday night, when ever i would respown in the 109F-4, 109E-3, Spitfire, the combat flaps would not work in sim, sorry if posted in wrong place.

Smidlee
09-07-2009, 09:52 PM
I really wished this game would support TrackIR. This is the one feature I miss badly from the PC version. I'm willing to pay a little extra to have this feature.

akuma
09-08-2009, 01:32 AM
I have read all 36 pages so apologies if this has been said or is a know problem.

In the MP game, your selected target seems to randomly shift for no particular reason. Its especially bad when your tring to closely follow a target, and all of a sudden your target rectical swaps to another planes way across the map.

Also while I here, the hit detector is way, way off! I was plugging a target from less that 10ft away and hitting nothing but air!

Soviet Ace
09-08-2009, 02:45 AM
Maybe have it so the Yak-3 doesn't have mullions on the forward part of the canopy, and just has it across the top. Then it will be a real Yak-3 all around!! :D

Atila
09-08-2009, 10:11 AM
In training mode, I would like to be able to choose friendly planes number (not myself only), just the same way enemy planes number is implemented.

This would add a lot of gameplay, by allowing any air battle u like in any scenario.

Also, it would have good training value, helping to distinguish friend or enemy without hud.

Arnow
09-08-2009, 10:24 AM
Hello, i'm new around here, and enjoying this forum as the most active source for useful information about the game :)

I can only agree with Atila about the improvements the Training game mode could get...

After playing IL2 on the PC with the complete quick mission generator, it's quite disturbing to be able to only fly a plane against a flock of ennemies, without wingmen or anything...
We're nearly there though, everything's in it, EXCEPT the possibility to choose allies and more than one variety of ennemy planes.

Call me pessimistic, but i've never seen yet a patch or DLC for a console game that looks like a PC patch...Usually they add new stuff, but don't really correct things...Well, correct me if i'm wrong :)

Still, is this something we can expect, or can you forget about this right now?
It would really add MUCH to this already nice training mode.

Archey
09-08-2009, 11:57 AM
It looks great and arcade mode is simple and fun and infact the only thing I’d suggest you change in game is the R3 look around. Countless times I’ve throttled up to dive on a target only to find myself looking around at the wrong moment. There are spare buttons on the ps3 pad during arcade I’d suggest being able to move it.

Biggest let downs for me is the lack of a lobby system, passworded or private rooms, mute for noisy kids and for some unknown reason the inability to remain in the same room after each game. Having to find another room again and again and then sending out friend invites before it repopulates with random strangers before they can get in is such a pain.

Others have already mentioned Co-op game play which would be fantastic.

There is the usual issue with lag and disconnects.

I do think it’s a lovely game and can see the great potential with a few tweaks here and there.

SharkyUK
09-08-2009, 01:15 PM
We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice.
This game would be one of our regular outings if the ability to get us all in one room could be added.

Rather than saying exactly the same as Peejers I thought I'd quote him. The quote above reflects exactly my experiences with the game so far.
Great offline, but the online is dogged by some missing functionality with reagrds to managing the room. If you can sort the room/lobby system out then the game would have so much more shelf life.

What Peejers didn't mention was the termination of a room after a game is completed. I personally often want to have another go with the same group of people (revenge if you like :) ) rather than going through what is quite a painful experience trying to get together with some friends to play what is at the core fantastic game.

With a little more focus on the online element this game would be a keeper.

loopdreams
09-08-2009, 01:19 PM
Doesn't it support the party system? I haven't tried it but I'm sure I saw the option there.

King Jareth
09-08-2009, 01:47 PM
There is a button set to take you to the party screen (back or start I think) and then you can "invite party to game".

I have long been an advocate of the Halo party system (the halo series did it way before cod4) and wish MS would stump up for the whole shebang as middleware for all their devkits.

kenjara
09-08-2009, 03:26 PM
my suggestions.

switch the freeview right stick to toggle not hold. its useless at the moment.

when you crash in multiplayer you should get minus 1 if you aircraft was not hit, otherwise the player with the most damage given to you should get the kill.

You should be able to crash land without exploding. Crash landing is a fun game in its own right especially when your plane is badly damaged.

Khrys
09-08-2009, 09:08 PM
Bug Report : Animation - Small Freeze

System : PS3 Version (I don't know if this problem occurs with the Xbox 360 game)


It's not a major bug but it is very annoying when it occurs :

The animation pause from half a second to 1 second from time to time while playing.

I didn't notice this problem in the demo (and I played for hours) but I noticed it many times with the game I just bought.

I noticed it seems to be independent from the HDD access (I thought first it was related to data access but I look closer and it happened while the HDD led was off).

I hope these informations will help.

It will be really great to fix this bug. ;)

Thanks.

Related thread :http://forum.1cpublishing.eu/showthread.php?t=9493

fuzzychickens
09-09-2009, 02:41 AM
It looks great and arcade mode is simple and fun and infact the only thing I’d suggest you change in game is the R3 look around. Countless times I’ve throttled up to dive on a target only to find myself looking around at the wrong moment. There are spare buttons on the ps3 pad during arcade I’d suggest being able to move it.

Biggest let downs for me is the lack of a lobby system, passworded or private rooms, mute for noisy kids and for some unknown reason the inability to remain in the same room after each game. Having to find another room again and again and then sending out friend invites before it repopulates with random strangers before they can get in is such a pain.

Others have already mentioned Co-op game play which would be fantastic.

There is the usual issue with lag and disconnects.

I do think it’s a lovely game and can see the great potential with a few tweaks here and there.

Yes, I second that. We need to be able to stay in the same multiplayer room and for more players to join while game is in session. It should only change or end if the host leaves or he/she changes the map - in which case everyone stays on while map loads.

merro
09-09-2009, 06:01 AM
There is something wrong with my UK Import Version.
I put the language to german and whenever the speaker is supposed to say "Hitler" the word is cut out.
This has not been censored bei the german USK (like PEGI) so the publishers cut the word "Hitler" out.
But why the Hell?
That is not prohibited here in germany, i mean it sounds totaly messed up whenever the speaker says something.
The Germans fighting under the Dictator *beep* bla bla bla *beep*
WTF?

H Lecter
09-09-2009, 07:24 AM
There is something wrong with my UK Import Version.
I put the language to german and whenever the speaker is supposed to say "Hitler" the word is cut out.
This has not been censored bei the german USK (like PEGI) so the publishers cut the word "Hitler" out.
But why the Hell?
That is not prohibited here in germany, i mean it sounds totaly messed up whenever the speaker says something.
The Germans fighting under the Dictator *beep* bla bla bla *beep*
WTF?

Your English is fine, why do you switch to German language? I couldn't stand the German voice acting with the strong british accent.

merro
09-09-2009, 07:27 AM
I did not change to german language,the game did that. I will continue playing with english voices.( gotta change that in the options)
Thx for the compliment, i lived for a couple of years in the US and A.
Got some problems with spelling, so forgive me plz!

H Lecter
09-09-2009, 07:32 AM
I did not change to german language,the game did that. I will continue playing with english voices.( gotta change that in the options)
Thx for the compliment, i lived for a couple of years in the US and A.
Got some problems with spelling, so forgive me plz!

Ah, I see - that must be due to your system language set to German.

King Jareth
09-09-2009, 10:44 AM
Back on the origional xbox I can remeber a few games (rainbowsix 3 being one) that could detect if you had a headset plugged in and put certain game sound through the headset earphone like communitation from your team or HQ.
This really added to the immersion factor for me and it'd be great having the radio chatter from your wing or mission updates coming through an earphone instead of the tv speakers.

Its not the most important thing that needs updating by any stretch of the imagination but this is a sggestions thread so I thought I'd post it.

El Hadji
09-09-2009, 11:30 AM
It's been said before, but since I think it is a change thats REALLY needs to be implemented I add my voice to the choir:

The controller layout needs to be changed or even better - add an option that allows the gamer to re-map the controller. The best flight sim controller layout so far is the one in Over G Fighters for Xbox 360. And yes, I know that Over G is a jetfighter game, but I can't see why it wouldn't work for IL-2 as well. For those of you who never played it, here is the layout:

[RT] and [LT] controls the rudder
[RB] and [LB] controls the throttle (on ground [LB] = wheel brake)
(LS) is the actual "flight stick)
(RS) is used to look around
"Clicking" (RS) changes view
A fires selected weapon
Y changes weapon

The button B wouldn't apply here since it controls chaff/flares which means it could still be used toggle the map on/off in IL-2. The X button could also be used for something else in IL-2 since it switches between missiles and gun in Over G. Rockets maybe?

D-Pad down = Toggles gear up/down
D-Pad up = Toggles air brakes
D-Pad left = is a special function i Over G, depending on aircraft. In IL-2 it could be used to control flaps maybe?
D-Pad right = cycle targets

START button = Pause/menu
BACK button opens up wingman command - cycle options with [LT] and [RT].

The above layout gives you total control of the aircraft and allows you to look in any direction at the same time as you are doing something else, i.e. adjusting rudder or throttle. In my opinion, the current controller layout in this game takes away some of the realism, which is a pity - IL-2 is an awesome flight sim. Something we aren't spoiled with as console gamers!

Thanx for listening!

Atila
09-09-2009, 11:51 AM
[RT] and [LT] controls the rudder
[RB] and [LB] controls the throttle (on ground [LB] = wheel brake)
(LS) is the actual "flight stick)
(RS) is used to look around
"Clicking" (RS) changes view
A fires selected weapon
Y changes weapon



Hi

I have something like that selecting the second pad configuration available (aviator).

Hypoman
09-09-2009, 02:34 PM
I just played the demo and i noticed that when i landed on a airstrip i tried to taxi to turn the plane arround, the plane was skidding in a very odd way? I used the throttle to turn arround and the whole plane was moving sideways. Is this fixed in the retail version?:confused:

Stanrosquain
09-09-2009, 02:39 PM
-I think it will be interresting if it is possible to choose "cockpit only" for MP. I noticed that those who take the virtual cokpit had an advantage over those who take normal cockpit in simulation mode. I suggest that you add in the options of the MP "normal cockpit mandatory" or "not required" either in arcade, realistic or simulation modes.
-I also suggest that you put the choice in simulation mode to display the username with the number of KM above the enemy aircraft (it is sometimes difficult to locate the aircraft Enemies) Of course this option may be removed to keep a very realistic part.

moozicmon
09-09-2009, 02:48 PM
I mentioned this in another thread but I will post here as well.

I would suggest a "negative point" system for crashing. Too many people are crashing when near death to avoid giving kill points. This would discourage people from crashing, since they will be losing kill points, and would reward anyone who contributed to the kill by giving them a higher ranking.

Example:
kills/crashes/total

ace 4 1 3

cheater 4 3 1

moozicmon 2 0 2

somejoker
09-09-2009, 05:06 PM
I know its been said, but I'll say it again just to show how impportant it is. It really would be great if there were the g effects like black/red out for the pilot and speed stress of the aircraft like ailerons and things flying off. This would be an excellent added effect for a patch or update, and also just to say, this is a great game by the way!

The M00ps
09-09-2009, 10:04 PM
I know its been said, but I'll say it again just to show how impportant it is. It really would be great if there were the g effects like black/red out for the pilot


There is black out -- I've done it. I haven't had a redout yet, but I don't normally pull a lot of neg G's. Granted it takes a while to show up, but it's there.

husker
09-10-2009, 12:19 AM
I think that navigation, airfield location, and circuits for take-off and landings would be greatly assisted by the presence of a compass and/or direction indicator, especially in the simulator level where the amount of information available is small.

Perhaps this is an option that could be added to the HUD, or as a selectable pop-up from the virtual cockpit.

Although most flying in the game is VFR and based on visual waypoints, navigation still requires some kind of bearing. This would not detract from the immersion or complexity and would more accurately represent real-world flying, even in WW2.

I would also like there to be a simple, non-combat based option in the single-player training mode eg to assist with simple flying, take-off and landings etc.

Linus_Manning
09-10-2009, 12:49 AM
Hey Anton,

thanks for being so active in responding to posts in this forum.

My suggestions include adding more options to training. Would it be possible to add more types of ground targets and more targets in general? Such as trucks, trains, or tanks? Personally, I really enjoy going after the ships on the English Channel map if you turn hostile AAA on so more things like that would be fun. Would it be possible to make it so you didn't have to add any enemy fighters at all but instead would have to destroy ground targets to complete a training mission? Could you have at least 3 other planes with you? Or you could fly without any enemies at all? I guess you could just make it so you have to end the mission yourself since there would be nothing to accomplish. Unless you land or something. I guess I am too used to playing the quick mission builder on PC. What is there on the console version is fun don't get me wrong, it's so fun it makes me want more.:)

Would it also be possible to open up multiple aircraft for use in each single player mission? If it needs to be kept realistic this could be limited to aircraft from the nation you are playing as.

I don't know if changes like this are too big but those are my ideas.

Pup
09-10-2009, 01:13 AM
With regards to the Point of View problems with the Hotas joystick, having only 8 positions, of which just 4 are currently used.

As a suggestion for this joystick in the Thrustmaster 1 config, since the O button (the thumb button on the right of the throttle) is seemingly not used for anything.. how about an option for having the hatswitch operate by moving the PoV at a constant rate as it does when in the turret view on bombers, and have O for resetting it back to 12.

It would not be as quick or snappy as a full analogue hatswitch, but at least allow the pilot to make more precise viewing angles, than even if you had 7 fixed views and 1 cockpit controls view.

Turbo x
09-10-2009, 12:16 PM
this is for Xbox live,,With everybody joining wing groups, and it is essential that the lobby system stay intact instead of having to back out of the lobby when the game is done and then start a new one and invite the group in your chat party back in.
for the first time I realized why nobody was talking to me when I joined a game solo, it because there in a chat party tying to keep the coupe together.

kenjara
09-10-2009, 02:02 PM
Any chance you can make training without ai possible. It would be nice to be able to fly around on your own.

crocogator
09-10-2009, 02:31 PM
Get the online stats and data working

Let me see a "pilot stats" in the campaign/single player - it was there in the demo for the PS3 !!

Siege777
09-10-2009, 04:25 PM
I know it's been suggested a lot before already, but I really think the biggest missing piece (aside from bug fixes) is some kind of coop play, maybe just for the single missions. It'd be a big selling point, since a lot of us flight sim fans on the forums would be able to talk our friends into buying the game easier if we could play co-op games, especially seeing how there's so few people playing online multiplayer right now.

H Lecter
09-10-2009, 04:31 PM
For heaven's sake, please do something about flipping over when using the AV8R joystick - especially with the Spitfire. - Thanks a million!

Omykron
09-10-2009, 05:00 PM
I'd noticed, at least on the Spitfire (couldn't lurk in the others acft):

The IAS gauge in the panel should display only the speed in MPH, but if you compare the IAS gauge with the HUD Speed in MPH, they'll not match. But if the HUD speed is in KM/H, they will match.

Maxtor
09-10-2009, 05:27 PM
Hi,

Can you please also give us a option to switch controller sides, let me explain, I am a RC airplane pilot and we use the throtle and the rudder on the left hand and the elevator and the ailerons on the right hand, can you please insert this control option?

Thanks.....

+1 to that, I fly Mode 2 with RC helis and aeroplanes, feels like I'm flying with one hand tied behind my back with the controls on BoP, please please can we have the option of rudder/throttle on left, ailerons/elevator on right!

RedBaron
09-10-2009, 05:39 PM
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...

Yeah, but for me personally I would like to live after landing rather than burning up in my plane.:grin:

H Lecter
09-10-2009, 05:55 PM
Yeah, but for me personally I would like to live after landing rather than burning up in my plane.:grin:

True, would be nice to have the Hollywook explosions turned off in Sim mode. A plane that cannot be brought in the air anymore will still earn the opponent a kill in MP in a perfect game - which BoP is close to and hopefully its sucessor even closer.

Abbevilleboy
09-10-2009, 05:58 PM
Get rid of the non existent MkIIb Spit (if you must keep it in then call it what it is - a MkVb) and replace with a MkI/MKIIa, and get rid of the Canadian built Hurricane MkXII (12 gun version) masquerading as a MkII and replace with a proper 8 gun model.
The Battle of Britain happened in 1940, not 1941/2 when these Mks appeared.
This should be fixed quickly - in a FREE download.

skullblits
09-10-2009, 07:43 PM
I had a dream last nite about this, Then got more Idea from dragon rising,They have a command system,
you press one button and you get a list to use with the D-pad, Now i was thinking Why not Try this on Bop??You could Controll so much stuff with this, Flaps, wat guns to shoot, Many Many more It would add for the realism 10 fold, And truly Earn its place as a Sim.

H Lecter
09-10-2009, 08:43 PM
I had a dream last nite about this, Then got more Idea from dragon rising,They have a command system,
you press one button and you get a list to use with the D-pad, Now i was thinking Why not Try this on Bop??You could Controll so much stuff with this, Flaps, wat guns to shoot, Many Many more It would add for the realism 10 fold, And truly Earn its place as a Sim.

I'd love it!:grin:

I suppose if we see this it's in a sequel. Anton, you could add it as 'extended sim' mode if you're afraid that some people might prefer a more 'accessible' experience.;)

Wissam24
09-10-2009, 08:55 PM
Hi - I've been lurking these forums for a bit since the game came out. I have a few suggestions and possible improvements. Apologies if these have already been said.

Firstly, why doesn't the Stuka howl when you dive? The howl was what made it what it was! And, while this would probably be hard to code, how about it's automatic dive brakes? Those would be incredible! The Stuka is an awesome plane form the Second World War, that deserves special treatment.

The Mustang really needs improving! It's awful compared to other planes, but in the war it was considered one of the better fighters.

You have said that some of the suggestions from people for planes wouldn't work because they do not fit into the campaigns. That's what DLC is for! Giving us planes that don't fit in, but we'd love to fly. I'd like to list planes here if I may that I think should be in the game, and these have probably been said hundreds of times. Needless to say, this is a personal list. And bear in mind the planes don't have to be GOOD, but their appeal is their looks, history, whatever.

Lancaster
Mosquito
B-25 Mitchell
F-4U Corsair
Westland Whirlwind
Handley Page Halifax
Do 335 Pfeil
XF5U Flying Pancake
B-29 (with or without Little Boy)
P-61
Do 217
Ta 154
BA349
Pe-2
Tu-2
and go on, why not, the Zero

caphead
09-10-2009, 09:00 PM
i just want to be able to fly a damn plane with one of the available ps3 controllers! full rudder on/off is real problem! no hat look is another! and not being able to map the axis on a reg controller is also a problem when you fly model aircraft as a hobby!

hope this gets fixed in a patch. as of right now im sitting here with a game and two sticks that i bought hoping to fly the right way. and there sitting here just waiting for any word of a fix! I dont know what the problem is, i do not see one EA logo on my game box! why cant we get a answer, or even some glimpse of hope that a fix is in the works for the control issues? adding a rudder sensitivity adjustment would be a good idea also! anyways

end of rant!

beaker126
09-10-2009, 11:41 PM
A great game to be sure but it would be nice if maybe on the single missions you could pick from more than one plane. The pool could still be limited to what would be appropriate, ie no P-51 Mustang while playing as the Russians, but being able to change it up a little would be nice.
:grin:

Wissam24
09-11-2009, 07:02 AM
A great game to be sure but it would be nice if maybe on the single missions you could pick from more than one plane. The pool could still be limited to what would be appropriate, ie no P-51 Mustang while playing as the Russians, but being able to change it up a little would be nice.
:grin:


I agree, I was expecting to choose from all the planes in campaign when I heard there were unlocks, and I was kinda disappointed.

I also think it should be possible to select, in SP training, 0 enemy fighters, instead of a minimum of 1. That way you can fly around on a free map, just rollin' around having fun

Tolo
09-11-2009, 07:57 AM
Hi, :idea:
it would be nice to have the following as aditional options or improvements in the game on the ps3:

- mappable controls for the thrustmaster or at least the brakes should work
or a shift button to assign more functions
or a possibility to assign to two different mappings of the Thrustmaster different functions
- free 360° view on the cooli hat, eliminate the deadzone
- the option to play the missions, training or campain with a start and landing
- the option to choose "0" enemies in Training
- and maybe also an option for the flaps in realistic too, to choose as automatic or manual. Therefore more Buttons on the Thrustmaster

At all the Game is allready great! :) The best flygame on a console i have ever seen! Thx! The suggestions would make a more simulated feeling playing the game.

Atila
09-11-2009, 08:36 AM
- the option to play the missions, training or campain with a start and landing
- the option to choose "0" enemies in Training


Maybe not being pulled to the menu as soon as the mission is acomplished will help.

Often I have the sense (wrong of course) that they dont want I enjoy too much his wonderful game.

n-off
09-11-2009, 08:50 AM
Hi! This is my first post here. Been playing the PS3 version with my Thrustmaster HOTAS Stick. The game is very very good.
My suggestion for braking and WEP using the throttle:
It seems like your using the whole 0-100 scale for speed. Which means that you can't fly on 100% speed (it will always go into WEP) nor brake. Why don't you just adjust the scale so that 1% throttle equals 0 speed and 99% throttle equals 100 speed. So the max (100% throttle) and min (0% throttle) settings could be used for WEP and braking.

Another thing. The look around function:
Why don't you just get rid of the look down function when pressing down and use that movement to look back on your six? looking down on the instruments is pretty neat, but not really helpful and when in virtual cockpit looking straight down is kind of unrealistic anyways.
Other than that, the game is almost perfect.
Oh one more wish: it would be cool if emergency landings were possible and if successful the plain could be repaired...

H Lecter
09-11-2009, 09:08 AM
Another thing. The look around function:
Why don't you just get rid of the look down function when pressing down and use that movement to look back on your six? looking down on the instruments is pretty neat, but not really helpful and when in virtual cockpit looking straight down is kind of unrealistic anyways.

But please keep that to the virtual cockpit. In cockpit view I would hate not being able to see the wonderfully modelled and working instruments. It defeats the purpose of having them I think.

beaker126
09-11-2009, 09:24 AM
Hey while we're all hoping maybe a P-39 Airacobra and a P-40 Warhawk, in Russian skins would be sweet.

FreakerUK
09-11-2009, 11:29 AM
Hey Anton, Great job on the game, you guys have done stellar work, and made many people very happy with the results :)
Personally i have been waiting for this title ever since i 1st saw the 1st trailer over a year ago, even went out and bought myself a new flight stick.. lol

heres a few suggestions ive notice that would make this awesome game even more awesome :D
On PS3 version, be able to setup private servers (passworded) or reserve slots for friends.
To be able to play again with same group of people without dropping back to the setup lobby.
Internal gunner positions (with modelled interiors at some point)

tbtstt
09-11-2009, 11:42 AM
Oops! Sorry, I just started a thread to the Devs before I saw this one - apologies!

My request/suggestion is for the unlocking of all the online dependant aircraft (and, ideally, weapons packages) for offline play. I know one or two other games where this has been done (classes etc. being unlocked for offline play) which means that those of us who don't play online so much can access the full contents of the game. For those that do wish to play online though, the challenge of unlocking all the aircraft (and the corresponding Trophies) is still there.

If this could implemented in a forthcoming patch or update it would be great and would really complete the game for me. I love the training mode, but I'd really like the full set of aircraft (especially the Spitfire Mk.XIV!) to play with.

Thanks for your time and an excellent game!

Chooky88
09-11-2009, 12:35 PM
I'd like a free flight mode where I can practice my flying in any unlocked aircraft and map. Should be easy to accomplish.

Also I'd like the option of take-off and landing for every mission. IE. Battle of Britain Scramble!!!!!

Lots of others but they are my main two and would be sooooo easy to encode in a DLC.

Chooky88
09-11-2009, 12:52 PM
Sweet landing!

merro
09-11-2009, 01:23 PM
sure that this has been posted before:

Allow Join in Progress
Also those games should be displayed on the ingame browser.
Whenever you go online, you get the feeling that you are the only person on earth playing this.

More options for online play (on sim mode the option to only allow cockpit view).

+ a way to rearm and fuel up again, maybe with landing on an airstrip during online play!

And PLEASE Fix the Deadzone issues with the Aviator Flight Stick.

cheapas1210
09-11-2009, 03:18 PM
Hi

Not sure if you are aware of the problem with the changing a view in a bomber with an xbox controller?

You change into the gunner view but when you go back into cockpit view the plane points to the sky and you have to cycle through back to the gunner, move a little and go back to cockpit to get it working again.

Quite annoying if you are being attacked.

Online:

When you finish a game online you lose all contact with the players?
It leads back to a stats screen but disconnects everyone from the chat etc. Alot of the time you would like to either talk about the match for a couple of minutes or arrange another game.

You can't switch from party mode to game chat whilst in il2, you have to end your party with friends to talk in game chat.

I think it might also help if you can add configurable buttons for the xbox controller. I've completed the single player on simulation with the pad and didnt really have trouble but when it comes to online its just too hard to see the enemy.

I have to right click down , move rudder, view , throttle all at the same time, which I can do but it's not fast enough for online play. Would much rather to have the right stick as a pov for simulation without clicking it down.

Or even have the left click in play for the pov. Think its making it too awkward using the right click.

LaMOi
09-11-2009, 07:47 PM
1) Most obvious, wheres the freakin replay mode guys? If i fly well, i wanna save it and watch it back

2) In training mode you should be able to fly about by yourself

3) It would be good if the cockpit rattles and moves like in the PC version, just to add weight to the thing as the wind and slips streams knock it about.. they were crates after all.....

4) A Co-op mode!!!!

Lexandro
09-11-2009, 09:12 PM
Need more single player missions. And ones that actually let you choose your aircraft and what weapons to take. The single missions for Britain are great, its a real shame that every other theatre has less missions to do. Training mode just doesnt cut it for long term play offline. More single missions per chapter would definately increase the games long term playability.

bobswar
09-11-2009, 10:04 PM
I'd like a free flight mode where I can practice my flying in any unlocked aircraft and map. Should be easy to accomplish.

Also I'd like the option of take-off and landing for every mission. IE. Battle of Britain Scramble!!!!!

Lots of others but they are my main two and would be sooooo easy to encode in a DLC.

Best idea yet!!:grin:

chuckers74
09-11-2009, 11:10 PM
My thoughts for DLC's,

Axis campaigns,
Free flight mode, maybe modify training mode to include take off's and landings?
Heavy bombers, I know the B17 can be unlocked but what about the lancaster, halifax, stirling etc, and the B24 for the yanks, plus the German FW200 condor?
8th airforce missions flying out of east anglia,
BoB battles over London, scrambling out of Biggin Hill, Redhill, North Weald, Colney etc,
the game NEEDS a Mosquito badly,
historically accurate aeroplane registrations and squadron codes, (Please),

Maybe as add-on expansions,

Pacific Theatre, Zero's, corsairs, bearcats, B29's,
North Africa, theres something about a desert spec MK5 spit with that huge air filter,

moonknight82
09-12-2009, 12:16 AM
Great game, but there are some disappointing inaccuracies on show:

The Battle of Britain:
The Spitfire IIb and the Hurricane II were NEVER used in the Battle of Britain. The Spitfires used were Mk.1, Mk.Ia and Mk.IIa (which all has 8 x .303 machine guns...no cannon) and the Hurricane I (which had 8 .303 machine guns) was used. Spitfire IIb and Hurricane Mk.II didn't apprear until AFTER the BoB.

Given the resources available on the battle, there are no excuses for this!

All RAF Battle of Britain fighters were painted green and brown on top...never grey.

A Hurricane Mk.II would be in grey and green on top...not brown and green.

The Macchi Mc.202 had a 3-bladed propeller...not a 4-bladed propeller.

The aircraft you have listed as a P-51B is actually Mustang I - the RAF name for the P-51A (the A had an Allison engine, as opposed to the Merlin on the B/C/D, and 4 20mm cannon instead of 4 x .50cal machine guns on the B/C and 6 x .50cal machine guns on the D)

If I notice any other errors I will post them up.

moonknight82
09-12-2009, 12:19 AM
Oops! Sorry, I just started a thread to the Devs before I saw this one - apologies!

My request/suggestion is for the unlocking of all the online dependant aircraft (and, ideally, weapons packages) for offline play. I know one or two other games where this has been done (classes etc. being unlocked for offline play) which means that those of us who don't play online so much can access the full contents of the game. For those that do wish to play online though, the challenge of unlocking all the aircraft (and the corresponding Trophies) is still there.

If this could implemented in a forthcoming patch or update it would be great and would really complete the game for me. I love the training mode, but I'd really like the full set of aircraft (especially the Spitfire Mk.XIV!) to play with.

Thanks for your time and an excellent game!

Have to agree...the Spitfire Mk.XIV would be AWESOME!

Lexandro
09-12-2009, 01:55 AM
Forget another Spitfire, there are plenty already. I love em to bits but what the game REALLY needs is the Mosquito and the Typhoon. Not having them when the entire premis of the game screams out for them makes me very sad. Mosquito is perfect for Strike or CTA, while the Typhoon is an abvious "counter" to the ME-262 as it was one of the few planes fast enough.

King Jareth
09-12-2009, 09:01 AM
360 match finding has an "Any" option for difficulty but not one for gametype.
It'd be more helpfull in game type really as players seem to be gravitating towards one realism setting and just want to find matches in that and flicking from one game type to the next is annoying (you just know you're missing the games).

moonknight82
09-12-2009, 09:08 AM
Forget another Spitfire, there are plenty already. I love em to bits but what the game REALLY needs is the Mosquito and the Typhoon. Not having them when the entire premis of the game screams out for them makes me very sad. Mosquito is perfect for Strike or CTA, while the Typhoon is an abvious "counter" to the ME-262 as it was one of the few planes fast enough.

The Spit XIV is pretty much an entirely different aeroplane to the merlin Spitfires in the game... Plus it could out-turn a Zero, catch a V-1 flying bomb and was pretty much the ultimate piston fighter Britain had during the war.

The Mosquito and Typhoon would be cool...but for 262 hunting you want the Tempest Mk.V!!!

moonknight82
09-12-2009, 09:25 AM
My thoughts for DLC's,

Axis campaigns,
Free flight mode, maybe modify training mode to include take off's and landings?
Heavy bombers, I know the B17 can be unlocked but what about the lancaster, halifax, stirling etc, and the B24 for the yanks, plus the German FW200 condor?
8th airforce missions flying out of east anglia,
BoB battles over London, scrambling out of Biggin Hill, Redhill, North Weald, Colney etc,
the game NEEDS a Mosquito badly,
historically accurate aeroplane registrations and squadron codes, (Please),

Maybe as add-on expansions,

Pacific Theatre, Zero's, corsairs, bearcats, B29's,
North Africa, theres something about a desert spec MK5 spit with that huge air filter,

Bearcats never saw action in WW2...

haitch40
09-12-2009, 10:40 AM
ok a cockpit for all planes i mean while u work on real cockpit make 1 like the cockpit in heroes of the pacific

Martinho
09-12-2009, 03:35 PM
If someone has a joystick is it not possible to keep some of teh comands on the wireless gamespad?

Means you could keep the essential stuff on the stick and frees up buttons to help you look around a bit more.

Could have the wingman command still on the dpad map, gear trim and the like all on the normal buttons.

Is that possible?

Stanrosquain
09-12-2009, 05:20 PM
my suggestions:
-possibility to choose "cockpit only" for MP
-possibility to choose "gamertag display above the plane" for "simulation mode" in MP (It's difficult to see where are enemies, even when thez are in front of us, gamertag at the top of the aircraft can be seen only through the glass cockpit)
-press the left stick to move in the bomber interface with his viewfinder in simulation mode

chuckers74
09-12-2009, 06:57 PM
Bearcats never saw action in WW2...

the first bearcat squadron was operational about 3 months before the end of the war in the pacific, but they never got into a scrap, although it never saw action it is technically a pacific fighter,

trk29
09-12-2009, 07:06 PM
Lets try to keep this thread entirely about "suggesting to devs" and not to go off topic. If not they may not see everything.

Thanks

QBlackDeathQ
09-12-2009, 07:12 PM
1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says hell to honor and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

6. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid. Overall this might well be the best aviation simulator on consoles.

Sherbanator
09-12-2009, 08:01 PM
Before i start, i have not looked through every page to see if anyone has mentioned what i would like to see added in the future.

1. CLAN/Squadron

Similar to the COD Modern Warefare and World at War. It would be nice to have the option to have a tag next to your name.

Example: (309th)Sherbanator

2. Paint Schemes

It would be nice to be able to pick from a selection of paint schemes for your favourite aircrafts.

I'm sure these have already been suggested. However if enough people ask for these, these might come true.

Heres hoping!!!

QBlackDeathQ
09-12-2009, 08:24 PM
the ability to land and rearm in simulation mode hate crashing cuz i have not ammo

DannyBooze
09-12-2009, 08:29 PM
i would like to suggest that they fix mp bugs, for example i was playin team battle and my plane wouldnt stop stalling i was flying a p-51b and they thing barely stays flying even with wep all i could see during the whole match was point nose down and stall even when flying straigth, planes dont handle the same in mp like they do in single player

BehindYou
09-12-2009, 09:01 PM
hello guys
I know iam probably number 1.000.000,but i want to to ask for cockpit view for all the planes in the game.


cheers

Wissam24
09-12-2009, 09:09 PM
1,098,639 actually

BehindYou
09-12-2009, 09:15 PM
1,098,639 actually
I knew it :rolleyes:(lol)

QBlackDeathQ
09-12-2009, 11:13 PM
The p-51 just takes time to get use to. its a very hard plane to handle its not a bug its just the way the darn thing flyes. read up on the p-51 the real thing flew sort of the same way as the one in the game.

moonknight82
09-13-2009, 12:02 AM
the first bearcat squadron was operational about 3 months before the end of the war in the pacific, but they never got into a scrap, although it never saw action it is technically a pacific fighter,

The "never saw action" part is the important thing...I know they went into service before the end. But in a combat flight sim based on real events, it's sort of neccesary for the planes to have seen combat unless you're what-ifing. The Ryan Fireball also saw service but no combat.

QBlackDeathQ
09-13-2009, 04:27 AM
1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots and hearing yourself as well as teammates scream in pain over the radio would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says “hell to honor” and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. The ability to land at a friendly airbase to resupply in simulation mode would better then just having to crash to resupply ammo. Optional takeoffs at mission start would also be a plus, but I kinda see why the developers took this option out. Since everyone would try and take off at the same time and cause a pileup.

6. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

8. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid dont change it. Overall this might well be the best aviation simulator on consoles.

Mage_016
09-13-2009, 06:32 AM
Before i start, i have not looked through every page to see if anyone has mentioned what i would like to see added in the future.

1. CLAN/Squadron

Similar to the COD Modern Warefare and World at War. It would be nice to have the option to have a tag next to your name.

Example: (309th)Sherbanator

2. Paint Schemes

It would be nice to be able to pick from a selection of paint schemes for your favourite aircrafts.

I'm sure these have already been suggested. However if enough people ask for these, these might come true.

Heres hoping!!!

And in online it would be nice that you wouldn't have to create and invite whole game and party back everytime after match ends.

Axe99
09-13-2009, 08:32 AM
lol Blackdeath - overall IL-2 is easily the best aviation simulator on consoles, nothing else comes close ;). All good suggestions, although my understanding is the reason you can't use shoot people in 'chutes is to keep the rating where it is.

rocketassistedllama
09-13-2009, 09:12 AM
The p-51 just takes time to get use to. its a very hard plane to handle its not a bug its just the way the darn thing flyes. read up on the p-51 the real thing flew sort of the same way as the one in the game.
LUURRVVE the Mustang!! Just keeping it in the air is heaps of fun. Aile/elev sensitivity set to 10/15-seems to put it right on the limit, where it belongs;0) Makes me really want the P-47.
Suggestions for a sequel? Nothing new here, just seconding others;

#1 fully enabled crashes-like original IL-2 [PilotWings 64-the only other truely GREAT flight game I've played on console...was all about making your own fun; which usually involved landing in odd places, or flying over/under things really low and fast {then landing on them, and taking off again;0}]
#2; custom controls. I love the '360 controls; but no point scaring away others, eh?
#3; replys.
#4; ability to fly any plane in any mission-including axis.
#5; more effective FLAK.
#6; aviator contols...with ability to set throttle [o.k; under 'custom.']
#7; ALL planes unlockable in single-player.
...that'll do for now;0)

rocketassistedllama
09-13-2009, 09:38 AM
...#8; keep on Jeremy Soule. Nine times out of ten, I turn off the crappy game music-as it'll never be as good as what I listen to by choice [or just silence], and cheapens the experiance. The music for this game however is SO good; I honestly assumed it was by some long dead Russian composer...and was watching the official trailers-just to hear the music!! It can stay;0)
#9; bail-outs that take time/where you can see your avatar struggle...possibly get caught up....even without blood, this MAY mean the game needs a higher rating though.....

Dexter
09-13-2009, 11:30 AM
Hi,

Just got this game (PS3) and I'm utterly blown away. Long time PC player of IL-2 series, right up to 1946 with community mods. This however, is a different beast entirely. Visually and audibly stunning. A joy to play and watch and when coupled with the T-Flight Hotas X, it is a dream to play on a 40" 1080p Sammy :grin:

Without reading all 44 pages of submissions, I would like to mention one or two that might have already been suggested.

V-Sync. As I said, visually stunning, but the tearing on cockpit and landscape panning is just awful. Please, please force v-sync on.

Replays. The 'Awesome Moments Thread' shows just how much a feature like this would improve the whole experience. I have had a couple of epic dogfights online recently that I just wish I could watch again from multiple viewpoints. Perhaps user-enabled auto track recording of each sortie, from spawn to crash/land/destroyed? File size should not really be an issue. PS3's of course allow you to use your own HDD. I have a 250GB in mine. Many PS3 owners use their own higher capacity drives.

Photo-mode. Take a screen-shot (jpg/bmp) during game play or replay (if it gets added).

Controller Deadzone. Needs to be adjustable on joysticks. On the T-Flight Hotas X, it's bearable but needs to be smaller for more accurate targeting. I have read that the same stick has a smaller deadzone when connected to a PC so it sounds like it could be an in-game issue?

T-Flight Hatswitch views. Currently 4 point digital. Needs to be 8 way with down+left=look over left shoulder, down+right=look over right shoulder for checking six. Down as-is for instruments(?).

For me these would be the icing, with future expandability with DLC an added bonus.

Regards
Dex

*EDIT* Just read that V-Sync on PS3 is fixed in upcoming patch. Sweet.
Also PC flightstick support with custom layout. I wonder if my Saitek Evo Force will work? Maybe, but I doubt it will register FFB...
I'd forgotten about the PS3 built in feature to capture screenshots so scratch that request. Press PS3 home button, go to photo icon on XMB and capture screenshot, easy.

Hori
09-13-2009, 11:48 AM
when playing the singleplayer, the red targeting icon is often greyed (as you don't have the targeting box like in arcade and realistic), having the greyed out icon give the command "attack all enemy aircraft" or something like that would be great.

trk29
09-13-2009, 12:47 PM
Being able to select 0 enemy's in training so you can actually do a free flight.
Ps3 users need to be able to reserve spots in multilplayer.

QBlackDeathQ
09-13-2009, 02:39 PM
lol Blackdeath - overall IL-2 is easily the best aviation simulator on consoles, nothing else comes close ;). All good suggestions, although my understanding is the reason you can't use shoot people in 'chutes is to keep the rating where it is.

well i dont want downing a chute to count as a kill more kinda like a deathcam

trk29
09-13-2009, 02:56 PM
well i dont want downing a chute to count as a kill more kinda like a deathcam

Don't think it's gonna happen.

If they won't put blood in the game I doubt they will let you gun down a floating body.

juz1
09-13-2009, 02:57 PM
nice post...when you have a moment put it here
http://forum.1cpublishing.eu/showthread.php?t=8616

get a ticket and join the queue;)
________
Justin Bieber (http://justinbieberfan.info/)

Danny M NL
09-13-2009, 03:17 PM
have the bailout button more easily reachable, right now I have to go all the way to the start screen, select bailout, select yes, and then bail out...

this translates to : start, select, down, down, down, X, left, X...

this takes way too long. I don't know if the button's normally used for issueing commands are used in multiplayer, but maybe you can assign the bailout button to one of these buttons? or to make sure you don't accidentally push it, have it in a way that you have to press both the attack and defend order buttons at the same time and that you bailout then...

and maybe have only half the kill points if a pilot manages to bail out?

QBlackDeathQ
09-13-2009, 04:49 PM
that would kinda be sweet if you only get half a kill for a bail. blood effects in the cockpit would be really swell

brainDamage
09-13-2009, 05:05 PM
I have been playing the game for a couple of days now and I have to say it is really fantastic. Besides the lack of real cockpit views for axis craft, this game more than met my expectations. I only have one request: PLEASE, in regards to future downloadable content packages, consider giving us some WWI planes as well. I think that would really help maintain interest in this game. Thanks.

skullblits
09-13-2009, 06:37 PM
Is it possible For a keyboard config for PS3, So you could add alot more Options like More control's for your wingmen, More stuff to control in the cockpit, With a keyboard you could control every thing there is to control in the cockpit.

Cavefish
09-13-2009, 08:27 PM
Not sure if this is update material or DLC, but here are some things I would like to see in the game:

- The ability to increase the amount of damage an enemy craft can take in arcade mode.

- Lessening the deadzone for flightsticks and adding a brake when at 0% thrust.

- Replays! This is such an awesome, visually appealing game. It would be great to be able to see some of the action from outside of your plane.

- All planes/weapon sets unlockable without multiplayer. I'm just not a big fan of MP (for any game). I would like to be able to earn all of the available planes and weapons without going online or buying an "unlock" key as DLC (as some other games have done).

- Bots. It would be nice to play the MP game types solo, without having to go online.


Thanks.

PoetSaskia
09-13-2009, 11:00 PM
I don't suppose they could optimize the framerate in an update could they? It's the game's only flaw. And yes bots would be awesome.

GabeFan
09-14-2009, 02:19 AM
Being able to select 0 enemy's in training so you can actually do a free flight.


+1. Yes this would be great!

The ability to unlock all planes in single player mode would be nice. Also, there could be a number of single missions included where you fly as an Axis pilot.

Mad Dawg 173
09-14-2009, 03:07 AM
Please fix the terrible screen tearing issue in the cockpit look around view on the PS3 version also.

Axe99
09-14-2009, 04:44 AM
+1. Yes this would be great!

The ability to unlock all planes in single player mode would be nice.

+1 - also, how about a better menu for selecting planes when online? Just a suggestion, love the game to death :).

aceofdaves
09-14-2009, 01:01 PM
I've noticed that on some of the Single missions, bringing up the map screen seems to place your plane onto some kind of autopilot. It'll level out or turn towards enemies. This only seems to be the case on some of the missions. It's pretty distracting, though I suppose that, realistically, you wouldn't be able to pay much attention to your map whilst dogfighting. When playing in sim mode however, it can be so hard to spot ground targets that it's often your only option.

Anyone else seen this or know if it's know to the devs?

King Jareth
09-14-2009, 02:01 PM
A symetrical MP modes.

When I first heard about Strike I though 1 team had targets to defend and the other bombed it and was slightly disapointed to find that both teams had targets.

Tolo
09-14-2009, 04:22 PM
Hi,
I read in the other forum that in the update (PS3) there will be a mouse control for the free look.

My Idea:

If you switch to turret view it would be nice, if the mouse would handle then the turretcontrols (direction and fire).

beaker126
09-14-2009, 07:48 PM
Some way to tell how far along you are to unlocking things, like number of kills/wins by plane type. Also, make the bomber turret guns subject to overheating like the other guns, perhaps only when the player's controlling them though.

BACKSTABINGPRIK
09-14-2009, 10:24 PM
Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....

Lexandro
09-14-2009, 11:03 PM
Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....

Already done in the first patch.

Check out the patch details here;
http://forum.yuplay.com/index.php?showtopic=13

DannyBooze
09-14-2009, 11:04 PM
i would suggest adding assist point for a kill too

Lexandro
09-14-2009, 11:16 PM
It would not work with the current score system. One point is one kill, and there are no half points awarded by the system. If it was 3 points to a kill then you could do a 1 point "assist" score easily. It would make the leaderboards a bit iffy but I reckon its a good idea.

Lexandro
09-15-2009, 12:25 AM
Ive just had a thought, can we get an adjustable difficulty not based on the flight model for SP mode? I like playing Arcade but its to easy on the campaign. Realistic and Sim are not my cup of tea, so I dont really play them. However I do like a challenge from the AI, even if it is on arcade flight controls.

You could have it something like;

Control System - Arcade/Realistic/Sim
Difficulty - Rookie, Pilot, Veteran (the same as it is in training mode)

GabeFan
09-15-2009, 01:02 AM
Hi. So far I have only played the demo but I have one major suggestion for the Dev team. Please make the difficulty settings separate from the control settings!

I enjoy playing on Arcade mode because I don't have a joystick and rudder pedals. My problem is that I like a challenge and the difficulty on Arcade mode is a joke. Therefore I'm requesting that the options for difficulty and controls be separated.

This is a GREAT idea. I was thinking this myself. I also really enjoy arcade mode.

I know you can adjust the enemy skill level on training missions, but you can't on the Campaign or Single missions to my knowledge. You can only adjust the control difficulty (arcade, realistic, sim). Being able to adjust the difficulty of the enemy would be nice.

Also... it seems like it takes more hits to down the enemy aircraft on the Realistic and Sim, so being able to adjust this in arcade mode would be cool.

CrankyBulletcup
09-15-2009, 09:37 AM
First off great game and the level of ground detail and the planes. Second if you do decide to do a update then you should think of the following: Correct the planes turning, climb and decent rates to the correct way that they were in the war, then for every german plane you need to put the swastika on the back not a diamond, then you need to put the correct weapon sounds like machine guns sound like machine guns and cannons like cannons, the biggest is correcting the FW-190 D-9 cause its missing two cannons and two machine guns which makes it have 5 cannons and 2 machine guns and if you think that it will be a balance problem then explain that to the men who fought in the war and i can a sure you they will laugh at you about balance, add cockpits for all of the planes, ability to change the controls to the users preferances, guns need to be able to damage everything, add more planes, bomber missions, have the ability to change your load out cause the germans added cannons under the wings of most of there planes, have a ranking system instead of do a certian amount of stuff to unlock a plane or load out that way it is easier to know how close you are to unlocking something, and finally different paint schemes and custom user schemes

moonknight82
09-15-2009, 03:49 PM
First off great game and the level of ground detail and the planes. Second if you do decide to do a update then you should think of the following: Correct the planes turning, climb and decent rates to the correct way that they were in the war, then for every german plane you need to put the swastika on the back not a diamond, then you need to put the correct weapon sounds like machine guns sound like machine guns and cannons like cannons, the biggest is correcting the FW-190 D-9 cause its missing two cannons and two machine guns which makes it have 5 cannons and 2 machine guns and if you think that it will be a balance problem then explain that to the men who fought in the war and i can a sure you they will laugh at you about balance, add cockpits for all of the planes, ability to change the controls to the users preferances, guns need to be able to damage everything, add more planes, bomber missions, have the ability to change your load out cause the germans added cannons under the wings of most of there planes, have a ranking system instead of do a certian amount of stuff to unlock a plane or load out that way it is easier to know how close you are to unlocking something, and finally different paint schemes and custom user schemes

The Dora 9 never had 5 cannons...where on earth did you get that from? It had two 20mm MG151 cannon in the wingroots and two 13mm MG131 machine guns in the top of the nose... If you want to see some real errors with the aircraft in the game, look at my previous posts. The Germans didn't add cannon under the wings of "most" of their planes at all...certain variants, yes...such as the Bf-109G-6....certainly NOT most. And these were marks...there were field mods, but these were the exception rather than the rule.

Pup
09-15-2009, 06:54 PM
When selecting a game mode (ie dogfight, team battle etc) when going online, could there be an option for 'All'. At the moment when there are so few games visible, it's a bit of a pain flicking through all the options trying to find a game, would be nice if you could just have an option to see them all and pick from there.

Axe99
09-16-2009, 12:00 AM
When selecting a game mode (ie dogfight, team battle etc) when going online, could there be an option for 'All'. At the moment when there are so few games visible, it's a bit of a pain flicking through all the options trying to find a game, would be nice if you could just have an option to see them all and pick from there.

+1, bold, underline, with bells on :). Atm, I have to scan through all four custom match options, normally to find one or two.

WeirdNeville
09-16-2009, 12:58 AM
More of a thank you to the Devs!

I played IL2 years ago, perhaps 5 years ago on my old PC and loved it. Alas, time moved on, my PC got too old and I stopped playing games on it. I did however buy a 40" TV and a PS3 to show it off.

There was rumour of IL2 being developed for Consoles, and I hoped and prayed and waited and occasionally glanced at release schedules. It was silent. Then, all of a sudden I noticed it for sale in my local supermarket!

Suffice to say, I bought IL2 - Birds Of Prey and I couldn't be happier. Not only have you brought this game to a format I can enjoy straight away (no forking out £100 for a new gfx card or joystick this time) you've not shied away from making it a complete sim as well as a "spray and pray" arcade experience that is just so much fun. I really appreciate what you have done as a small company to bring such a wonderful title to the world stage.

I've been raving about it to my friends, I've left a positive review on Metacritic and I wish you every sucess after having the guts to release a proper, adult, thoughtful and well realised game on console. May your efforts be rewarded!

(also, great news on the "fixing tearing" and "L2 to look around" fixes for PS3 - The click on the right stick was annoying me somewhat!)

fuzzychickens
09-16-2009, 12:58 AM
Hi,
I read in the other forum that in the update (PS3) there will be a mouse control for the free look.

My Idea:

If you switch to turret view it would be nice, if the mouse would handle then the turretcontrols (direction and fire).

Mouse turret will be deadly for sure. I remember on PC, online players were certainly more accurate using a mouse with their gunners than they are in BOP with analoge sticks.

Be prepared....lol. A good thing though, they are unrealistically hard to aim with analoge sticks anyways.

merro
09-16-2009, 07:21 AM
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.

red71rum
09-16-2009, 02:40 PM
I put it in a thread here: http://forum.1cpublishing.eu/showthread.php?t=9813

King Jareth
09-16-2009, 02:48 PM
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.

I really like this idea, a fading icon at last know location with a constant icon for enemy still in view of friendlies (more info the longer they're followed like altitude/plane model next to icon on map? all toggle-able in options of course and server side in MP).

red71rum
09-16-2009, 03:26 PM
How about making the Microsoft Sidewinder Force Feedback 2 Joystick playable on the 360. I used this joystick with Forgotten Battles and would appreciate it working with the game.

Wissam24
09-16-2009, 04:45 PM
This is something that should be implemented....certainly in the session screen, but also in game, something telling you who is talking.

PoetSaskia
09-16-2009, 04:46 PM
I want a mission where it's just me against the maximum number of enemy planes the game can handle. Anton, you said that the game was capable of handling hundreds of planes. Well I want to see that, I want to fight that fight! If you want to make this the best flight game ever, you need to push it to its maximum potential.

Rhah
09-16-2009, 05:00 PM
Would it be possible to show who is talking over the mic's on the HUD or on screen somewhere?
At the moment all we have is an indicator to show who has a mic plugged in in the lobby and scoreboard, but no way of telling who's talking.
If this is possible to add in, maybe it should only be activated on Arcade and Realistic mode, as it would detract from the realism of Sim.

fuzzychickens
09-16-2009, 06:05 PM
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.

I like the spotting idea, but I wouldn't want the map function replaced by this without other ways to find enemies. Maybe combine it with the "grid" idea where by enemies and friendly locations can be given by lighting up 5 by 5 mile square areas that tell they are somewhere in that area - you have a general idea of where to go look for them.

This way, no one plays games where they never find the enemy (as long as the grid size is about the max distance you can spot a plane) and boom and zoom tactics will be feasible (BnZ can not be used right now if your enemy uses map in sim - that sucks).

Draakje
09-16-2009, 10:31 PM
Dont know if this was asked/suggested before:
(more of a dlc suggestion)
Havilland Mosquito where is it? great plane one of my favorite ones.
Maybe also Hawker Typhoon.
Get some more british planes in.

PhantomIIF4
09-16-2009, 11:14 PM
I guess that this is the place to put forth suggestions for developers. I didn't see it when I made that other thread. My suggestions are fairly minor and mostly involve the hangar information and what the game refers to various aircraft as but here it goes....hopefully the devs will see my comments.

Ladies & Gentlemen,

First let me start off by saying that I've been an avid fan of the Il-2 series since the Forgotten Battles installment several years ago. I have 1946 installed on my computer and I still play it from time to time. When I heard this series was coming to the consoles I was excited, and I've enjoyed the Xbox 360 version thus far. I've noticed a few odd errors in terms of the factual representation of the airplanes however, and this rather shocked me as the Il-2 series is what I consider one of the more factually accurate representations of WWII aircraft I've ever come across.

I'm not sure if any of these small issues can be fixed, but I thought I would at least try to bring it to your attention and see if anything can be done.

The first thing I noticed is that the weapons descriptions for the Hawker Hurricane Mk II and Bristol Blenheim are incorrect. While both aircraft carried machine guns, they were of the 7.7-mm (.303 cal.) type as opposed to the larger 12.7-mm (.50 cal.) type. I realize it's a minor issue, and most people playing the game will probably not notice it. Just something I felt I should point out. Oh, and since the 12-gun variant of the Hurricane is represented, the designation should technically be Hurricane Mk IIB. Again, not a huge deal, but just something I noticed.

Additionally, as with the Il-2 itself (at least the earlier models), the rocket armed Hurricane variants were fitted with eight RP-3 rockets as opposed to six as shown in the game. It's not a huge deal, but just something I felt I should point out. I'm guessing entire 3D model changes are rather out of the question, but it was worth mention.

The third issue I noticed involves the P-51B. The aircraft depicted in the game doesn't have the appearance of a P-51B, but rather an earlier variant of the Mustang used by the British known as the Mustang Mk.IA. This early variant of the Mustang series has the Allison V-1710 engine (notice the three-blade propeller and cowling differences as compared to a P-51 variant with the Merlin engine). Thus, in the interest of historical accuracy, this aircraft should be renamed the Mustang Mk IA in all game references to it. Additionally, the armament listing in the hangar of four 12.7-mm Brownings (which is correct for a P-51B) should be listed as four 20-mm Hispanos, which was indeed the armament of the Mustang Mk IA.

Anyways, I hope some of this information can be put to use in potential patches or game updates. Thank you for anytime you can put into reading my comments.

NephilimUK
09-17-2009, 03:03 PM
Lobby suggestions

Ability for host to kick persistent kamikaze pilots / suicide jockeys - they spoil the game for a lot of people

Ability to host private (friends only) games and/or be able to reserve places for friends

Match balancing - so that teams are forced to be evenly numbered

Clan-friendly features would be nice too.

Aircraft wish list.

Do17
Ju88
Mosquito
Beaufighter
Wellington
P38 lightning


Gameplay suggestions

Stats page - something that allows the player to track their own and friends stats (Warhawk is sublime in this regard)

Target indicator disabled when flying in clouds


Observations

I'm loving this game (aside from the lobby and cheap behavioral aspects of a minority of gamers) - anything you can do to make it better in these respects would be great. Thanks for bringing it to consoles.

simfex
09-17-2009, 08:02 PM
A game only can live for a long time when the support is good and when the game gets enough good stuff in the future. A Pacific theatre is a must for example. Also more aircraft of all the nations. Why not some missions over the Atlantic with planes like the Short Sunderland or FW 200 Condor, Also Avro Ansons, Lockheed Hudson and Faireys Firefly attacking some bridges with heavy flak, or more big ones like Lancaster, Wellington, Stirling,Liberators and so on. Naturally all the planes for multiplayer too. You only have to give us stuff for the future and the game will live in future. Dont forget a fly-by sight and give us more options for settings in MP games for example to disactivate the target markers in realistic mode for all players.Also it should be possible to have a mode in multiplayer where you only can use real planes for both sides. For exampel: Map is Great Britain,-Team A is only British planes and Team B only Luftwaffe or some Italians. No russian planes over Dover,or fighting Hurricanes VS Hurricanes.So silly I think. In an open mode this is ok for fun but not for ever.BRRRRRRR.

ksol27
09-17-2009, 08:21 PM
A few changes that I think would be very helpful.

1. custom button mapping.
2. do not end the session after each online match is over. allow the host to set up the next match and launch while the remaining players are in a lobby.
3. set up a community page with squadron registration and host challenges/tournaments. Killzone 2 did a great job of tying in online content with the game.

Thanks for considering these changes.

Kizersozse
09-18-2009, 02:04 AM
Great game love it just wish a few things could be changed.

1.) Flightstick deadzone customization for the 360 not just ps3

2.) Assisted kill points are stat category

3.) Brake button For the Flightstick

Thank you for your consideration in these matters

vf2supra
09-18-2009, 02:46 AM
realistic plane models and accurate ones to PLEASE fix the p-51s' flight characteristics and some of the other fighters i beg u:!::!::!:

moonknight82
09-18-2009, 11:44 AM
realistic plane models and accurate ones to PLEASE fix the p-51s' flight characteristics and some of the other fighters i beg u:!::!::!:

A Macchi Mc.202 with 4 blades on it's prop....accurate you say???? I could continue... :rolleyes:

moonknight82
09-18-2009, 11:47 AM
I guess that this is the place to put forth suggestions for developers. I didn't see it when I made that other thread. My suggestions are fairly minor and mostly involve the hangar information and what the game refers to various aircraft as but here it goes....hopefully the devs will see my comments.

Ladies & Gentlemen,

First let me start off by saying that I've been an avid fan of the Il-2 series since the Forgotten Battles installment several years ago. I have 1946 installed on my computer and I still play it from time to time. When I heard this series was coming to the consoles I was excited, and I've enjoyed the Xbox 360 version thus far. I've noticed a few odd errors in terms of the factual representation of the airplanes however, and this rather shocked me as the Il-2 series is what I consider one of the more factually accurate representations of WWII aircraft I've ever come across.

I'm not sure if any of these small issues can be fixed, but I thought I would at least try to bring it to your attention and see if anything can be done.

The first thing I noticed is that the weapons descriptions for the Hawker Hurricane Mk II and Bristol Blenheim are incorrect. While both aircraft carried machine guns, they were of the 7.7-mm (.303 cal.) type as opposed to the larger 12.7-mm (.50 cal.) type. I realize it's a minor issue, and most people playing the game will probably not notice it. Just something I felt I should point out. Oh, and since the 12-gun variant of the Hurricane is represented, the designation should technically be Hurricane Mk IIB. Again, not a huge deal, but just something I noticed.

Additionally, as with the Il-2 itself (at least the earlier models), the rocket armed Hurricane variants were fitted with eight RP-3 rockets as opposed to six as shown in the game. It's not a huge deal, but just something I felt I should point out. I'm guessing entire 3D model changes are rather out of the question, but it was worth mention.

The third issue I noticed involves the P-51B. The aircraft depicted in the game doesn't have the appearance of a P-51B, but rather an earlier variant of the Mustang used by the British known as the Mustang Mk.IA. This early variant of the Mustang series has the Allison V-1710 engine (notice the three-blade propeller and cowling differences as compared to a P-51 variant with the Merlin engine). Thus, in the interest of historical accuracy, this aircraft should be renamed the Mustang Mk IA in all game references to it. Additionally, the armament listing in the hangar of four 12.7-mm Brownings (which is correct for a P-51B) should be listed as four 20-mm Hispanos, which was indeed the armament of the Mustang Mk IA.

Anyways, I hope some of this information can be put to use in potential patches or game updates. Thank you for anytime you can put into reading my comments.

For more errors, check out my posts! It's good to see another person on here knows their stuff!! One of the most irritating is the use of incorrect marks of Spitfire and Hurricane for the BoB....

NephilimUK
09-18-2009, 02:14 PM
For more errors, check out my posts! It's good to see another person on here knows their stuff!! One of the most irritating is the use of incorrect marks of Spitfire and Hurricane for the BoB....

What about Corporals being RAF combat pilots? Hmm??... *strokes beard*

moonknight82
09-18-2009, 08:18 PM
What about Corporals being RAF combat pilots? Hmm??... *strokes beard*

That's true, but I was talking about aircraft inaccuracies, as I have stated before.

Lexandro
09-18-2009, 08:29 PM
Actually there were a number of instances of Corporals getting combat flights simply due to lack of trained pilots. During the battle of Britain and the preceeding months, the RAF was in a bad way. The pilots were overstretched, undermanned, outnumbered, and out-gunned by the Germans.

At one point even ground crew were given the option of flight training for combat status, enitrely outwith there ranks.

propagandawarmachine
09-19-2009, 12:56 AM
I would like to get of stall warnings in realistic game mode. and a force cockpit option once the German cockpits come in. Also if you could create a true rear gunner view to force that aspect also.

BACKSTABINGPRIK
09-19-2009, 01:27 PM
please, send all your suggestions about the game title update - here.
We'll try to do whatever we can, if there will be title update.
Please, stay reasonable - we can't add pacific theater or mission editor in title update.
I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully.

I can't read all these treads, and i do not read private messages either.
And, please, no flood or repeative suggestions here.

Thanks in advance!

P.s. As for sequel suggestions - let's wait for game release first.
respawns have to be controlled in both the time back in and the selected amount by the host to how many lives you will recieve..... This will prevent cowardly deliberate crashing just to get a brand new plane..... Keep it as real as possible...

simfex
09-19-2009, 02:01 PM
This idea is as simple as good.Great!

Molgera
09-19-2009, 09:07 PM
It would be nice to be able to look around by pushing once on the right stick, instead of having to keep it down. Then push a second time to come to regular view.

Current way is giving me cramps..

What do you think ?

moonknight82
09-19-2009, 09:33 PM
Actually there were a number of instances of Corporals getting combat flights simply due to lack of trained pilots. During the battle of Britain and the preceeding months, the RAF was in a bad way. The pilots were overstretched, undermanned, outnumbered, and out-gunned by the Germans.

At one point even ground crew were given the option of flight training for combat status, enitrely outwith there ranks.

It wasn't standard practice though...not by a long shot...

BTW My eyes keep getting drawn to you sig pic...Mk.5 Spits with green/brown camo??...interesting...

Lexandro
09-19-2009, 10:13 PM
It wasn't standard practice though...not by a long shot...

BTW My eyes keep getting drawn to you sig pic...Mk.5 Spits with green/brown camo??...interesting...

Never said it was standard practice but it did happen contrary to what some of the naysayers think.

As for my sig, its MkII spits over the Isle of White (as far as I know).

fuzzychickens
09-19-2009, 11:40 PM
respawns have to be controlled in both the time back in and the selected amount by the host to how many lives you will recieve..... This will prevent cowardly deliberate crashing just to get a brand new plane..... Keep it as real as possible...

No, there should be another solution to this - you have to make it back and land to receive full credit for kill. Bailing out or crashing = half points.

It has been this way in PC IL2 and that works perfectly. The time-limit thing would be like putting a band-aid over a shotgun wound.

I don't see why the hell take offs and landing weren't at least included in realistic and sim mode.

moonknight82
09-20-2009, 12:32 AM
Never said it was standard practice but it did happen contrary to what some of the naysayers think.

As for my sig, its MkII spits over the Isle of White (as far as I know).

Mk.IIb Spitfires had cannons...not many made. They were post Battle of Britain (thus another incorrect part of the game) and were camouflaged in grey and green on top...they pretty much looked exactly like a Mk.V. The Battle of Britain fighter marks were the I, Ia and II (possibly IIa...will have to check that). They were all camouflaged in green and brown on top (the BoB day fighter scheme...). Thus why the picture is puzzling...cool pic, but inaccurate. Nice pic...shame about the error...

Lexandro
09-20-2009, 12:52 AM
Well first of all its not a time limited picture, and its nothing to do with the game its a painting. There is nothing really innacurate about it as its not in a pre-set time frame other than in WW2. So the picture is of MkIIb at some point after the battle of britain, with the brown/green camo. Remember that not every squadron followed the letter of the law as it were when it comes to camo schemes. Also some aircraft may be repainted to match others in the flight, especially when replacement aircraft join a flight.

Therefor the Artist has created an accurate potrayal of a typical WW2 "milk run".


And back on topic. I had the idea for and extra MP game mode.

Mode - Scramble
Premis - Enemy units are attempting to attack your airfield, take off and intercept.
Gameplay- Team A spawns on an Airfield and must taxi and take off in an effort to take out the enemy. Team B spawn at 10k feet, X distance out and attempt to take out the airfield and shootdown the defenders.

Its basically a mix of Strike and CTA, and gives those who want it take offs and landings in an online game mode. It would work best if re-arming and refueling was possible by landing at a friendly airfield.

Zooant
09-20-2009, 04:02 AM
I can't give my critique without first giving "props" to the developers for finally bringing a respectable combat flight sim to the console.
I have little new to add to what was already suggested. I'll put my list in what I fell is the correct order of importance.
1: mapping options for looking around in the cockpit

2: Cockpits for axis planes

3: Ground targets are murder to see in Sim mode. I love the realism of no HUD, and I appreciate the panzers firing once in a while so I can see them. Maybe I could receive some radio instruction to guide me to my targets when I'm taking too long.

4: Skins (possibly custom)

KALASHNICOV
09-20-2009, 08:30 AM
Firstly can i congratulate you on a great game!!

but i have a couple of suggestions regarding mulitplayer. I have noticed when searching for online games the message "unable to contact server" occurs if there are no games in "waiting", so players have to either retry, or create their own. this is really annoying and means that potentially it could take all day to wait to get 16 players in one room. could i suggest some improvments, 1) a waiting lobby, if games are in progress players have the option to wait until (the next available) session finishes or a new one is created in some kind of waiting lobby for the given type, i.e dogfight, strike etc so when a game is available the players move to it - similar to halo - this would also speed up the waiting time of waiting for players. Suggestion 2) when a multiplayer game ends, the session does not... so players are moved to a lobby together afterwards for an option of a rematch with the current players, working with suggestion 1, adding more waiting players to the game this would allow more players to enter the game quickly, and get going again with a greater number of players in the sky at once, and quickly.

suggestion 3) some kind of rank systems. i know there is "ranked matches" but players like prestige of being the best... it would be nice to have the ability to earn a rank like halo or cod, such as starting as a rookie, and improving on it -players who perform well with enough wins and kill performance start climbing ranks, such as rookie, flying officer, corporal etc, and the user given a rank stripe symbol to their ingame game on the hud, and in the lobbys. This gives players visual recognision of the skill of the player they are competing agaisnt, and the joys of shooting down a higher ranked player... it would encourage continual play because more people would want to achieve the highest rank. Perhaps for added bonuses when a milestone rank is acheieved such as sargent, perhaps with special unlockable "prizes" for reaching such mile stone ranks - get to sargent, improve user armour, get to flt leader get small enigine peformance upgrade. make these "prizes" only available in an arcade session, to keep people that want to keep the realism sepperate...

hope this goes down well!

moonknight82
09-20-2009, 12:50 PM
Well first of all its not a time limited picture, and its nothing to do with the game its a painting. There is nothing really innacurate about it as its not in a pre-set time frame other than in WW2. So the picture is of MkIIb at some point after the battle of britain, with the brown/green camo. Remember that not every squadron followed the letter of the law as it were when it comes to camo schemes. Also some aircraft may be repainted to match others in the flight, especially when replacement aircraft join a flight.

Therefor the Artist has created an accurate potrayal of a typical WW2 "milk run".


And back on topic. I had the idea for and extra MP game mode.

Mode - Scramble
Premis - Enemy units are attempting to attack your airfield, take off and intercept.
Gameplay- Team A spawns on an Airfield and must taxi and take off in an effort to take out the enemy. Team B spawn at 10k feet, X distance out and attempt to take out the airfield and shootdown the defenders.

Its basically a mix of Strike and CTA, and gives those who want it take offs and landings in an online game mode. It would work best if re-arming and refueling was possible by landing at a friendly airfield.

Oh I didn't think it was part of the game...I was just pointing out that in the game they have Spit Mk.IIb in the Battle of Britain...along with Hurricane II...neither type flew in the battle. I would like to see this corrected with the Spit Mk.I, Mk.Ia and Mk II...and the Hurricane Mk.I.

The RAF, unlike the Luftwaffe, has standard schemes for their aircraft...including "mirror" patterns etc.

nudger1964
09-20-2009, 09:16 PM
tell ya one thing i really am a touch disappointed about in the game, and thats formation flying. your wing men are so far away.
one of the most beautiful sights i have seen is a flight of spitfires flying in tight formation then peeling off one by one. perhaps the sequal huh...you know it makes sense!

RubberBoots
09-20-2009, 09:47 PM
I would like to be able to create a player match with AI-controlled enemy so my friends and I can fight the AI together. :)

vrtnt
09-20-2009, 10:10 PM
Love the game but I would love to see the following added through DLC or considered on a sequel.

Replay camera: The game is beautiful I want to sit back and enjoy it. I watch the opening cinema almost every time I play.

Free flight mode: If we have it on a crappy game like HAWX we need it on a great game where you actually have to fly the plane.

Mission generator: Training mode is good but I would like to add mixed targets of air and ground type. Like bombers with escorts or navel units with a CAP.

Game customization: More sliders to crossover control features between arcade, realistic and simulation to find that perfect mix of chocolate and peanut butter. Controller button mapping is also a must.

One more thing. Please make all DLC playable in a single player environment. I have a gold live account and will pay for DLC but only if I can play locally as well.

Thanks for reading and making a great game.