View Full Version : My DtS/MoT mod
forlik
05-17-2010, 01:34 PM
How did you do it?
I did it via SWD. But it's not easy to explain here. A lot of changes should be applied.
Liz Shaw
05-20-2010, 03:38 PM
What do the files in the MALE\\RUS\\danger folder mean?
forlik
05-22-2010, 07:31 AM
What do the files in the MALE\\RUS\\danger folder mean?
danger_01_* - anyone here?
danger_02_* - I heard something.
danger_03_* - try to look there.
danger_04_* - where are you hiding?
Liz Shaw
05-24-2010, 05:54 AM
I've got business to attend to in Canberra from the 29th till at least the 2nd or 3rd of June. I'm releasing my next version of the MoTMod addon very soon.
What's new:
New voice files in all the MALE folders except my custom French folder.
New voice files in the FEMALE\\USA folder.
Two new ConfLogic files are added, for the Soviet peasants.
Soviet peasants have more dialogue. I had to use Audacity on the MALE\\RUS voice clips.
EmbassyAgent_2 now looks like one of the OSS agents in Dora. This is to make them more unique...
In order for my custom voice files to be hearable in-game, you need to extract my latest editing of the basesoundsfx.shadvs and ai.shadvs files.
What to expect in future releases:
Nothing I could think of except more sound editing. Actually, once Jagdpanther is finished and released to the public, perhaps I could help by revamping Hotel while forlik revamps another mission. I've done a slight revamp for Lightning, so I have at least some experience...
UPDATE: The download is ready:
http://www.megaupload.com/?d=CHCIYAXJ
forlik
05-25-2010, 04:22 PM
...while forlik revamps another mission...
I don't think that I'll remake another missions like Cannibal/Jagdpanther. I'm planning to focus on the small fixes for all 19 missions after Jagdpanther will be released.
P. S. Jagdpanther's women:
http://img155.imagevenue.com/loc114/th_04584_shad_009_122_114lo.jpg (http://img155.imagevenue.com/img.php?image=04584_shad_009_122_114lo.jpg)http://img181.imagevenue.com/loc421/th_04587_shad_010_122_421lo.jpg (http://img181.imagevenue.com/img.php?image=04587_shad_010_122_421lo.jpg)http://img269.imagevenue.com/loc410/th_04590_shad_011_122_410lo.jpg (http://img269.imagevenue.com/img.php?image=04590_shad_011_122_410lo.jpg)
Liz Shaw
05-25-2010, 06:15 PM
My mistake... By the way, is picture 3 supposed to be Meltzer's secretary?
forlik
05-26-2010, 05:52 AM
is picture 3 supposed to be Meltzer's secretary?
Yes. Now the door is closed, the guards are removed and secretary works on the typewriter.
forlik
06-08-2010, 02:56 PM
http://img215.imagevenue.com/loc1189/th_08903_shad01_122_1189lo.jpg (http://img215.imagevenue.com/img.php?image=08903_shad01_122_1189lo.jpg)http://img150.imagevenue.com/loc15/th_08908_shad02_122_15lo.jpg (http://img150.imagevenue.com/img.php?image=08908_shad02_122_15lo.jpg)http://img131.imagevenue.com/loc144/th_08911_shad03_122_144lo.jpg (http://img131.imagevenue.com/img.php?image=08911_shad03_122_144lo.jpg)http://img203.imagevenue.com/loc536/th_08917_shad04_122_536lo.jpg (http://img203.imagevenue.com/img.php?image=08917_shad04_122_536lo.jpg)
Liz Shaw
06-08-2010, 03:53 PM
New head textures... What are they saying in the last screenshot?
forlik
06-08-2010, 08:35 PM
What are they saying in the last screenshot?
Something like "Hey, don't touch our motorcycle!" :)
forlik
06-17-2010, 09:05 AM
It will be not so easy to neutralize D. Meltzer ;)
http://img178.imagevenue.com/loc591/th_65921_shad01_122_591lo.jpg (http://img178.imagevenue.com/img.php?image=65921_shad01_122_591lo.jpg)http://img46.imagevenue.com/loc554/th_65931_shad02_122_554lo.jpg (http://img46.imagevenue.com/img.php?image=65931_shad02_122_554lo.jpg)http://img108.imagevenue.com/loc112/th_65939_shad03_122_112lo.jpg (http://img108.imagevenue.com/img.php?image=65939_shad03_122_112lo.jpg)http://img241.imagevenue.com/loc140/th_65950_shad04_122_140lo.jpg (http://img241.imagevenue.com/img.php?image=65950_shad04_122_140lo.jpg)
Liz Shaw
06-17-2010, 10:18 AM
Screenshot 1: Is this the warehouse that previously had no guards?
Screenshot 2: Meltzer's adjutant now has his back to the wall - previously he stayed close to him.
Screenshots 3 & 4: This warehouse previously had only one guard.
forlik
06-17-2010, 04:19 PM
Screenshot 1: Is this the warehouse that previously had no guards?
Yes.
Screenshot 2: Meltzer's adjutant now has his back to the wall - previously he stayed close to him.
It's not an adjutant. It's a driver and he waits for his Blitz :)
Liz Shaw
06-17-2010, 11:54 PM
An idea just occurred to me...
In the main building, there's an empty lecture hall on the third floor. Perhaps you could add officers in the room and turn the lights on...
forlik
06-18-2010, 05:56 AM
An idea just occurred to me...
In the main building, there's an empty lecture hall on the third floor. Perhaps you could add officers in the room
The idea is interesting...
and turn the lights on
...but it's VERY hard to do.
Anyway, thanks.
Liz Shaw
06-21-2010, 03:52 PM
What do the files labeled "casual" in the MALE//RUS//casual folder mean? I'm looking for more stuff for the peasants...
forlik
06-22-2010, 08:43 AM
What do the files labeled "casual" in the MALE//RUS//casual folder mean? I'm looking for more stuff for the peasants...
For the peasant you can use:
casual_03_* (so quiet...)
casual_04_* (my shoes too tight...)
casual_05_* (he is late...)
casual_06_* (how much should I wait?)
casual_07_* (good weather...)
casual_08_* (I want to eat)
casual_09_* can't translate this, but it's the best phrase for the peasant! :mrgreen:
chert_01_* (damn!)
da_uj_01_* - (yeah...)
emotions_01_*
whistle_01_*
forlik
06-23-2010, 07:57 AM
MoT's STOP_MOVE_DYNAMIC event at warehouses:
http://img270.imagevenue.com/loc228/th_07300_shad_smd1_122_228lo.jpg (http://img270.imagevenue.com/img.php?image=07300_shad_smd1_122_228lo.jpg)http://img169.imagevenue.com/loc440/th_07308_shad_smd2_122_440lo.jpg (http://img169.imagevenue.com/img.php?image=07308_shad_smd2_122_440lo.jpg)http://img250.imagevenue.com/loc111/th_07314_shad_smd3_122_111lo.jpg (http://img250.imagevenue.com/img.php?image=07314_shad_smd3_122_111lo.jpg)http://img103.imagevenue.com/loc989/th_07320_shad_smd4_122_989lo.jpg (http://img103.imagevenue.com/img.php?image=07320_shad_smd4_122_989lo.jpg)
Liz Shaw
06-23-2010, 09:12 AM
What does it say in the last screenshot?
forlik
06-23-2010, 02:13 PM
What does it say in the last screenshot?
I will post the translations for you next times :)
It's Message_StopMove_Sklad from AirBase.lua.
Liz Shaw
06-25-2010, 02:24 PM
People will now react to see Strogov carrying a rifle when disguised as a doctor or peasant.
SovietOfficer06's uniform can now be used by Strogov. Unfortunately, a new AI form is now in place which makes this new disguise exactly the same as the Captain's uniform in King's Riddle and the British Officer uniform in Dora...
forlik
06-25-2010, 03:00 PM
Unfortunately...
Why unfortunately? Do you want to change it?
Liz Shaw
06-25-2010, 03:07 PM
Why unfortunately? Do you want to change it?
No, of course not! I added it in myself!:grin:
Liz Shaw
06-28-2010, 11:05 AM
I just started work on revamping Die Spies!. My first task is to reskin all the NPCs in the level, as shown in the screenshots. However, I'm going to need some of mok's new Heer uniform skins for this. Also, now that mok's back, I'm also interested in some Kriegsmarine and Luftwaffe officer skins.
The reason is simple: Die Spies! takes place at an Abwehr school full of SS personnel. It wouldn't be realistic until after the July 20 Plot, and I'm just going to assume that Project Y, Die Spies! and Eight Snipers take place before then. According to forlik, the Abwehr do not wear a specific uniform. All branches of the Wehrmacht (Heer, Kriegsmarine and Luftwaffe) form part of the Abwehr.
I would also appreciate it if both the targets are reskinned as unique Heer officers. Thank you!
forlik
06-28-2010, 01:36 PM
According to forlik, the Abwehr do not wear a specific uniform. All branches of the Wehrmacht (Heer, Kriegsmarine and Luftwaffe) form part of the Abwehr.
Yes. Before July 1944 Abwehr was a part of OKW (Oberkommando der Wehrmacht).
About the second screen, u-boat captain looks funny in Krakov's spy school :)
Liz Shaw
06-28-2010, 01:42 PM
About the second screen, u-boat captain looks funny in Krakov's spy school :)
This is as close to a Kriegsmarine officer uniform as I can get right now, plus the captain has an unused second head texture... By the way, this has been puzzling me, but did you base the new Meltzer on Gerd Richter (White Head)?
forlik
06-29-2010, 07:40 AM
By the way, this has been puzzling me, but did you base the new Meltzer on Gerd Richter (White Head)?
Yes, sure. They looks like brothers :)
forlik
06-30-2010, 05:52 AM
MoTmod 1.10 is coming soon!
http://img176.imagevenue.com/loc524/th_73704_shad_menu_122_524lo.jpg (http://img176.imagevenue.com/img.php?image=73704_shad_menu_122_524lo.jpg)
Liz Shaw
06-30-2010, 06:09 AM
MoTmod 1.10 is coming soon!
http://img176.imagevenue.com/loc524/th_73704_shad_menu_122_524lo.jpg (http://img176.imagevenue.com/img.php?image=73704_shad_menu_122_524lo.jpg)
Fantastic news! And it looks like even the main menu has been given a new makeover. What does the poster on the left mean?
forlik
06-30-2010, 07:38 AM
What does the poster on the left mean?
Something like "don't speak too much!" :)
forlik
07-05-2010, 01:04 PM
Update 1.10 is released.
Liz Shaw
07-07-2010, 10:39 AM
Downloaded Jagdpanther last night! Some things worth pointing out:
Despite Panzerwaffe tankmen being based on wardens in Removal ("GermanGrey"), you can't use their uniforms. Is it because of Strogov's old head texture?
What's the name of the song in "MM01_ger_loop"? "MM02_ger_loop" is Panzerlied!
Maybe you should have left some spare clothes lying around?:grin:
forlik, I'm currently in the process of proof-reading your English translations like you asked me to. Some of the texts are what I get when I try to use Google to translate your screenshots.:grin: "Goslar" is meant to be "Potsdam", right?
Being in Sydney at the moment, however, it'll take me a few days to proof-read all of the texts and adapt MoTMod 1.10 to my modifications.
forlik
07-07-2010, 10:52 AM
Despite Panzerwaffe tankmen being based on wardens in Removal ("GermanGrey"), you can't use their uniforms. Is it because of Strogov's old head texture?
It's because panzerwaffe uniform is too small for Strogov ;)
What's the name of the song in "MM01_ger_loop"?
"Wenn die Soldaten..."
Maybe you should have left some spare clothes lying around?:grin:
Maybe in 1.11 ;)
forlik, I'm currently in the process of proof-reading your English translations like you asked me to.
Thanks.
"Goslar" is meant to be "Potsdam", right?
No, Goslar meant Goslar :)
http://en.wikipedia.org/wiki/Goslar
forlik
07-13-2010, 10:31 AM
English translations are updated to version 1.10.1, many thanks to Liz Shaw for the help.
Liz Shaw
07-18-2010, 12:31 PM
In a leaf turned from AHO's DtS mod, clones of the manager in Hotel have been replaced with a different actor...
forlik
07-18-2010, 02:46 PM
In a leaf turned from AHO's DtS mod, clones of the manager in Hotel have been replaced with a different actor...
Did you create this skin by yourself?
Liz Shaw
07-18-2010, 03:02 PM
Did you create this skin by yourself?
I knew you would ask this question. No I didn't! It seems to be an early model of Ivan Melnik (the actor's name is "WHeadSpy").
Speaking of skins, check your PM...
Liz Shaw
07-22-2010, 06:42 AM
Everybody in Eight Snipers (except for the snipers themselves) are now Heer personnel. Also included are Engineering Troops (Pioniertruppen), edited by me (I recolored the Panzerwaffe waffenfarben from rose to black, thanks to forlik). I don't know what Heer arm the snipers would belong to, though...
forlik
07-22-2010, 09:19 AM
I don't know what Heer arm the snipers would belong to, though...
Infantry for example (white Waffenfarbe).
Also you can add the sniper badge:
http://www.wehrmacht-awards.com/war_badges/heer/sniper.htm
What about Kriegsmarine skins? :)
Liz Shaw
07-22-2010, 09:55 AM
What about Kriegsmarine skins? :)
I'm not sure how to add the insignia. I'm more in line with coloring textures!:(
Liz Shaw
07-29-2010, 06:34 AM
So far, just recolored the uniform...
I'm having difficulty putting this onto a separate SMF. I edited the necessary stuff with the shadvs2txt and txt2shadvs tools, but I'm having difficulty putting the edited stuff on the SMF.
By the way, forlik, what's the song in "muz7_rus_loop"? I'm intending to replace it with "Katyusha"...:grin:
forlik
07-29-2010, 08:51 AM
So far, just recolored the uniform...
My congratulations :)
I'm having difficulty putting this onto a separate SMF. I edited the necessary stuff with the shadvs2txt and txt2shadvs tools, but I'm having difficulty putting the edited stuff on the SMF.
What kind of difficulty?
By the way, forlik, what's the song in "muz7_rus_loop"?
It's a part of soviet song "Two Maxims".
Maxim - it's a name and a soviet machine gun model. So, this song about Maxim soldier and his Maxim machine gun :)
UPD: "Two Maxims" on youtube:
http://www.youtube.com/watch?v=tY_Tj5QbqD0
http://www.youtube.com/watch?v=0JbnG1OdOr4
Liz Shaw
07-29-2010, 09:03 AM
What kind of difficulty?
Whenever I try to paste the stuff from test.shadvs onto the SMF (after deleting the old content), not all of it is actually pasted...
And it's been a while since I edited agent02.SMF.
forlik
07-29-2010, 09:07 AM
Whenever I try to paste the stuff from test.shadvs onto the SMF (after deleting the old content), not all of it is actually pasted...
And it's been a while since I edited agent02.SMF.
It's a problem of your hex-editor. Try to find another.
Liz Shaw
08-02-2010, 09:33 AM
Strogov now wears the new (though still WIP) Kriegsmarine uniform. New Kriegsmarine models are now separate SMFs from the Uboat captain, thanks to HxD.
Liz Shaw
08-03-2010, 08:27 AM
Winter soldiers now have new head textures! Try to guess where they came from...:grin:
forlik
08-03-2010, 10:40 AM
Winter soldiers now have new head textures!
Try to kill, take a clothes and look at their heads :mrgreen:
Liz Shaw
08-23-2010, 07:59 AM
After a two-week holiday, I'm back to doing more modding.
Professor Charles Brown has his skin changed from a generic scientist to that of the doctor in Dora (Project Y).
Two of the three diplomats in the staff lounge now have different colored suits (Embassy).
A clone of the archives chief has been replaced with an early model of Ivan Melnik (Embassy).
Liz Shaw
08-24-2010, 01:23 PM
Sorry for double post, but here's another update:
"russ_radio_loop" has been replaced with "muz_ger_radio01". The reason is the former, a Yuri Levitan broadcast, only plays in Winter Cold. Though it's in the right place (Vitebsk, Belarus), it's in the wrong time period (the Nazi occupation). Some Soviet memorabilia is strewn throughout Winter Cold, such as Stalin pictures and the Lenin statue, but I won't worry about them just yet.
forlik, do you know what Levitan was talking about in the sound clip?:grin: And I'm also wondering if you know the songs in "muz5_eng_loop" and "muz6_eng_loop", because I'm thinking of replacing them too...
forlik
08-26-2010, 08:34 AM
forlik, do you know what Levitan was talking about in the sound clip?
He talks about red army offensive, german prisoners and spoils of war :)
And I'm also wondering if you know the songs in "muz5_eng_loop" and "muz6_eng_loop", because I'm thinking of replacing them too...
As I remember, these sounds isn't used in "Winter Cold" :confused:
UPD: Green diplomat's suit looks very good! Why you didn't change the color of tie?
Liz Shaw
08-26-2010, 09:10 AM
He talks about red army offensive, german prisoners and spoils of war :)
No wonder the Waffen SS didn't mind listening to a legendary Soviet radio announcer...:grin:
As I remember, these sounds isn't used in "Winter Cold" :confused:
They're used in Embassy, but you'll barely hear them. The same was true with Two Maxims - replaced that with Katyusha and it's louder now.:grin:
UPD: Green diplomat's suit looks very good! Why you didn't change the color of tie?
I didn't think of their ties, only their suits...
Liz Shaw
08-29-2010, 12:11 PM
Update:
The titular snipers in Eight Snipers are now Heer personnel, with white Waffenfarbe representing infantry. However, because the original snipers are a different actor to normal soldiers (GermanSoldierCam), they wear two different hats at once. Is there a way to remove their caps via SWD, or can it only be done via an LUA command?
The two Gestapo officers who have the documents required to get Polyakov out in Stronghold are now proper Gestapo personnel (FBI agent models used).
Luftwaffe officer uniform has been completed. I just recolored the uniform and the Waffenfarbe. The Waffenfarbe represents signal communications troops in the Luftwaffe (Scheißbraun). I'm probably going to leave it to professionals to add proper insignia to this uniform and the Kriegsmarine one (other moks:))
Next up on the Die Spies! revamp is new instructor uniforms. forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow).
forlik
08-30-2010, 09:11 AM
Is there a way to remove their caps via SWD, or can it only be done via an LUA command?
It can be done using both ways (via SWD and via LUA). Use any way for your taste.
Luftwaffe officer uniform has been completed.
It's not a Luftwaffe uniform :mrgreen:
Compare to this for example:
http://www.diggerhistory.info/images/uniforms4/Luftwaffe_small.jpg (http://www.diggerhistory.info/images/uniforms4/Luftwaffe.jpg)
forlik, do you know what arm the instructors could be? And I'm hoping to base these new instructors on their old models (GermanYellow).
GermanYellow isn't so good for the modding. There are no place for insignias because of white shirt. Brown shirt and a cap are not realistic for this mission unfortunately. IMHO, the best way for GermanYellow will be white shirt without insignias and without cap.
Liz Shaw
08-31-2010, 10:33 AM
Instructors are now Heer officers! Grey Waffenfarbe represents propaganda troops... The next task is to reskin the targets. This won't be easy...
UPDATE:
Hans Himmel's uniform has been recolored. Still needs a change in insignia and Waffenfarbe...
UPDATE 2:
Same thing for Adolf Steinglitz...
Liz Shaw
09-05-2010, 10:56 AM
The patrol officer in Renegades now has a new head texture. It's "rusofficer_head2.dds", which is unused.
Also, did more work on Oberst der Funktruppen Hans Himmel, and Major der Funktruppen Adolf Steinglitz...:grin:
Liz Shaw
09-07-2010, 06:56 AM
The Maksimovka saboteurs can now be found in training...:grin:
Try to compare Nikolayev and Shestakov in the screenshots to how they appear in Renegades. There's something different about them...
forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...
forlik
09-09-2010, 08:34 AM
forlik, how do I remove their backpacks via SWD without messing up the level? I have to add "Veshmeshok" and "grm_furajka"...
Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01
Liz Shaw
09-09-2010, 10:30 AM
Try set to 00 the selected byte:
Veshmeshok...grm_furajka.01
It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?
forlik
09-09-2010, 11:49 AM
It's not listed in Training.SWD! You added the option of enabling/disabling armbands on Soviet soldiers, right?
Yes, you can use the same way to add Veshmeshok...grm_furajka.00 in Training.SWD
UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.
Liz Shaw
09-09-2010, 12:37 PM
UPD: Are you sure that grm_furajka is the backpack mesh? The mesh name (Veshmeshok here) can be any.
It's referred to as "grm_furajka" in Renegade's SWD file (Otstupniki.SWD)...
Liz Shaw
09-10-2010, 06:54 AM
Nikolayev and Shestakov no longer carry backpacks in Training, but I had to replace "grm_shoulder" with "grm_furajka" in order for the SWD to work properly.
I recently replaced a couple of NPCs in Hotel and Embassy with construction workers. How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".
forlik
09-13-2010, 08:49 AM
How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".
For HotelMan106 you need to create a new block of data. That's not easy, but possible. I will send the steps to your mail tonight.
Liz Shaw
09-14-2010, 03:45 PM
I managed to slightly expand Hotel's SWD file so it adds the option of adding/removing a construction worker's hard hat mesh. Adding these options in Embassy's SWD file, however, will be complicated. In the meantime, I'll stick to its LUA...
In other news...
VCH briefings and voice-overs have been modified so "Agent Zolotnitsky" is just "Zolotnitsky", as per the original Russian voice-overs.
Fallout 3 fans rejoice as I've replaced "muz5_eng_loop" (which I still can't figure out its name) with "I Don't Want To Set The World On Fire".
"muz6_eng_loop" (which I still can't figure out its name) has also been replaced, albeit with "Der Fuehrer's Face".
Some Soviet officers in Training have been given skin changes to suit their location - some even wear otherwise unused armbands (different ones to those worn by patrolmen in Renegades - compare "rusofficer_body.dds" with "rusofficer_body2.dds" to find out what I mean). What does the text say on both armbands anyway, forlik?
forlik
09-15-2010, 08:48 AM
What does the text say on both armbands anyway, forlik?
Patrol and kommandatura.
Liz Shaw
09-16-2010, 09:04 AM
The two peasants standing in front of the shed with the suspended boat now speak to each other (Renegades).
Some of the female staffers in Embassy now wear hats. Apparently, Madam_2 has an unused hat mesh...
forlik, please check your PM!
Liz Shaw
10-08-2010, 05:34 AM
Heer personnel now appear in an MoT mission. The zones.shadvs file has been modified to suit the changes. The guards near the sick bay are medical troops, with cauliflower-blue Waffenfarbe and Red Cross armband.
forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"?
forlik
10-08-2010, 12:24 PM
forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"?
He tried to create a new doctor uniform with military uniform instead of civilian clothes under the whites, but there are no final version.
About GermanNurse, what can you suggest to change here? :)
Liz Shaw
10-08-2010, 12:42 PM
He tried to create a new doctor uniform with military uniform instead of civilian clothes under the whites, but there are no final version.
About GermanNurse, what can you suggest to change here? :)
I was thinking more of changing the eagle symbol on her cap to match what's on her dress.
Also, SovietDoctor seems to have a military uniform under the coat... Never mind, I'll just use the Dora doctor skin...
forlik
10-08-2010, 03:07 PM
I was thinking more of changing the eagle symbol on her cap to match what's on her dress.
As I see, he removed the eagle symbol from the dress:
http://img5.imagevenue.com/loc537/th_49752_nurse_122_537lo.jpg (http://img5.imagevenue.com/img.php?image=49752_nurse_122_537lo.jpg)
Liz Shaw
10-08-2010, 03:57 PM
Now the only problem is to get rid of the eagle symbol and leave no traces of where it was...
Liz Shaw
10-28-2010, 04:03 AM
We're still alive, if that's what you want to know! forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...
We're still alive, if that's what you want to know! forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...
Good to know, that you're still working on your mods...
Any news?
Liz Shaw
10-29-2010, 08:43 AM
Good to know, that you're still working on your mods...
Any news?
Nothing major except that babkas now say "Chyort!":grin:
forlik
10-29-2010, 11:00 AM
forlik's obviously very busy making bug fixes and enhancements for Jagdpanther...
forlik's obviously very busy to making bug fixes and enhancements for Jagdpanther... :)
Good to know, that you're still working on your mods...
Any news?
Patch 1.11 is in progress, still can't fix a couple of bugs with depots visareas :(
Nothing major except that babkas now say "Chyort!":grin:
:mrgreen:
Liz Shaw
12-15-2010, 07:04 AM
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.
http://www.megaupload.com/?d=M7UYF9PD
Note that most of the German uniform textures are not a final version...
forlik
12-15-2010, 11:13 AM
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.
My congratulations!
Maybe changelog/"what's new?" and couple of screens? ;)
I will try to publish 1.11 soon too.
P. S. MoTmod
With 10 more days till Christmas, I decided to release my next version of the MoTMod Enhancement Addon.
http://www.megaupload.com/?d=M7UYF9PD
Note that most of the German uniform textures are not a final version...
congratulations, what's new exactly?
Could you please post the changelog? I'm very curious about the changes...
BTW: One Hint: Use WinRAR or 7Zip instead of standard ZIP, because the compression ratio of these compressors are much better than Zip.
Regards
AHO
Liz Shaw
12-17-2010, 02:13 AM
congratulations, what's new exactly?
Could you please post the changelog? I'm very curious about the changes...
BTW: One Hint: Use WinRAR or 7Zip instead of standard ZIP, because the compression ratio of these compressors are much better than Zip.
Regards
AHO
The changes are:
Clones of the manager in Hotel and a clone of the archives chief in Embassy are now an unused character model, "grm_whitespy.smf".
Winter soldiers now have new head textures, taken from early German soldier and officer models ("sol01.smf" and "german_officer01.smf").
Professor Charles Brown now has the Dora doctor's skin.
The two Gestapo agents who have the documents required to get Polyakov out of the prison are now proper Gestapo agents (FBI agent models used).
Some NPCs working in the generator room in Hotel and the basement in Embassy are now construction workers.
Some female staffers in Embassy (those who are "Madam_2") now wear hats. The hat meshes on "madam03.smf" are unused, but they show Madam_2's original role as a Hotel guest before HG made "NMadam_1".
In Renegades, the two peasants standing in front of the shed with the suspended boat now speak to each other.
Two of three diplomats in the staff lounge in Embassy now have different-colored suits.
"muz7_rus_loop" (Two Maxims) is replaced with Katyusha, while "muz5_eng_loop" and "muz6_eng_loop" have been replaced with I Don't Wanna Set The World On Fire and Der Fuehrer's Face, respectively.
Levitan broadcast in Winter Cold is replaced with "muz_ger_radio01".
VCH briefings and voice-overs have been modified so that "Agent Zolotnitsky" is just "Zolotnitsky" as per the original Russian voice-overs.
Added a voice-over for the English VCH briefing for Jagdpanther.
Cannibal is removed from the level list, replaced with Jagdpanther, the revamped Cannibal.
Started work on revamping Winter Cold, Die Spies!, Eight Snipers, and Polish Surprise.
Bugs:
All levels are immediately unlocked when you create a new profile.
Hope this answers your question, AHO!
The changes are:
Hope this answers your question, AHO!
Sure :) Thanks alot....
forlik
12-22-2010, 12:16 PM
Update 1.11 is released.
What's new:
-Fixed bug with depots visareas
-Fixed bug with officer decamouflage on the motorcycle
-Fixed bug with Meltzer's driver face in the nude-form
-Two uniform entities (Panzerwaffe soldier and worker) were added to "Jagdpanther" mission
-Six textures from "Jagdpanther" were corrected (thanks to AHO for the provided German texts)
-Some minor fixes/enhancements.
http://img165.imagevenue.com/loc9/th_42328_shad02_122_9lo.jpg (http://img165.imagevenue.com/img.php?image=42328_shad02_122_9lo.jpg)http://img283.imagevenue.com/loc58/th_42327_shad01_122_58lo.jpg (http://img283.imagevenue.com/img.php?image=42327_shad01_122_58lo.jpg)http://img127.imagevenue.com/loc481/th_42330_shad03_122_481lo.jpg (http://img127.imagevenue.com/img.php?image=42330_shad03_122_481lo.jpg)
http://img208.imagevenue.com/loc361/th_42332_shad04_122_361lo.jpg (http://img208.imagevenue.com/img.php?image=42332_shad04_122_361lo.jpg)http://img278.imagevenue.com/loc371/th_42334_shad05_122_371lo.jpg (http://img278.imagevenue.com/img.php?image=42334_shad05_122_371lo.jpg)http://img256.imagevenue.com/loc492/th_42336_shad06_122_492lo.jpg (http://img256.imagevenue.com/img.php?image=42336_shad06_122_492lo.jpg)http://img40.imagevenue.com/loc475/th_42339_shad07_122_475lo.jpg (http://img40.imagevenue.com/img.php?image=42339_shad07_122_475lo.jpg)
Liz Shaw
12-22-2010, 12:27 PM
Good thing you fixed the depots visareas bug at last... And with only two more days till Christmas!:grin:
PS. What's "GermanUnterHZ" used for?
forlik
12-22-2010, 03:57 PM
And with only two more days till Christmas!:grin:
I'm planning to celebrate Christmas a little bit later, on 7th January :)
What's "GermanUnterHZ" used for?
Panzerwaffe Unteroffizier.
Liz Shaw
12-24-2010, 02:00 PM
Merry Christmas, everyone!
I'll release v7.5 of my MoTmod Addon very shortly!
It's just adapting my stuff to Motmod 1.11, but I also added four unused character models from DtS to the Actors.shadvs file. As you can see in the screenshots, all of them don't have MoT-adapted skeletons. I'll wait until HG is done with DtS2 before having these models adapted...
forlik
12-24-2010, 04:36 PM
As you can see in the screenshots, all of them don't have MoT-adapted skeletons.
Who is on the second screen? I mean enemy.
I'll wait until HG is done with DtS2 before having these models adapted...
:)
Liz Shaw
12-24-2010, 10:13 PM
Who is on the second screen? I mean enemy.
The original German officer model! Note that his hat is the same one worn by winter officers...
UPDATE:
V7.5 is up!
http://www.megaupload.com/?d=K61NZ359
Jochem Hraback
01-25-2011, 08:51 PM
Just a message to thank you very much Forlik and liz Shaw to make this possible. Bravo and merci encore ! ;)
Joch
Sgtsimpson
02-21-2011, 10:07 AM
Is There a Easier and Smaller way of doing this?
Like Just having the levels and Nothing Else
I Do Love your Mod but is this Possible as it Looks a bit complicated!
Many Thanks,
SgtSimpson
forlik
02-21-2011, 12:38 PM
Is There a Easier and Smaller way of doing this?
What do you mean?
Like Just having the levels and Nothing Else
I Do Love your Mod but is this Possible as it Looks a bit complicated!
You can have "the levels and nothing else" if you delete Jagdpanther from the missions list :)
Sgtsimpson
02-21-2011, 03:03 PM
I've confused my Self now...
But I have another question, Do you have to have the original Game (Death to Spies) in order to use this mod?
Liz Shaw
02-21-2011, 03:14 PM
I've confused my Self now...
But I have another question, Do you have to have the original Game (Death to Spies) in order to use this mod?
Yes and no - You need the original Death to Spies in order to extract its files and copy them on to Moment of Truth, but once you're done copying them, you can safely uninstall DtS.
Sgtsimpson
02-21-2011, 06:04 PM
Thats Unfortunate :(
As I Don't have The original DtS is there Any (legal) way of getting the game files in order to use this mod?
Many Thanks,
SgtSimpson
Liz Shaw
02-21-2011, 09:31 PM
To obtain it legally, search your local retailer, or buy it on Ebay.
It is also available for purchase via Steam.:grin:
Sgtsimpson
02-22-2011, 10:20 AM
Ok Then, Many thanks!
As Soon as I get DtS I Will try this Mod!
Many Thanks Again!
Liz Shaw
03-02-2011, 12:19 PM
I managed to make the DtS animation files register in three of the four beta DtS models. This means that their hands no longer surround them due to their unadapted skeletons.
Liz Shaw
03-04-2011, 09:44 AM
I made a trailer for MoTmod yesterday! Here's the YouTube link:
http://www.youtube.com/watch?v=EEtsttFg-Fk&feature=channel_video_title
forlik
03-04-2011, 11:12 AM
Liz Shaw, good work, thanks! :cool:
I made a trailer for MoTmod yesterday! Here's the YouTube link:
nice work! :cool:
forlik
03-05-2011, 08:27 AM
Liz Shaw, this logo for your additional movies will be more suitable ;)
Liz Shaw
05-30-2011, 04:12 AM
Some updates:
Knives are removed from the equipment loadout for Winter Cold and replaced with the axe. No seriously, there's a usable axe that exists in MoT's files. It looks even better when you're dressed as a winter peasant!:mrgreen:
Corrected some sound errors in Shefferd - the two ladies in Tsavalov's kitchen no longer raise the alarm because they use male voice clips while doing so, and a male civilian who has the animation "Act_Izyatie_Prisoner_2" uses female voice clips.
New Hotel security guard skins based on how they were portrayed in early DtS screenshots and trailers.
Kronzky
06-25-2011, 10:25 PM
I have just installed the MoTmod, and everything seems to be working fine (missions start up and are playable, briefings have correct, English content), except that the missions names from the first DtS are all empty in the mission listbox. (The missions names for V2 show up fine.)
I can select the V1 missions, and the first one will be "Training", etc. but there's no name visible.
This is what I did to install the mods:
Unpack vfs files for V1 & 2, and save them to a different location
Copy the V2 files into the game folder
Copy the V1 files into the game folder, without overwriting any existing files
Remove the vfs files
Then I installed the mods in this sequence:
MoTmod.RU.1.00
MoTmod.UPD.RU.1.10
MoTmod.UPD.RU.1.11
MoTmod.ADD.EN.1.11
MOTMOD_ADDON_BY_CAMBRIDGE_SPY 7.5
Did I miss some step, or screw up some sequence?
Liz Shaw
06-25-2011, 11:44 PM
I often tend to forget deleting the UI.vfs file. Perhaps the problem is you didn't delete said file.
Kronzky
06-26-2011, 12:09 AM
Hah, yeah... that's exactly what happened!
Guess because it's "hidden" down at the bottom of the folder list.
Thanks for the quick and spot-on help!
chungpe84s
08-29-2011, 06:35 AM
Very nice! Keep it up!
Liz Shaw
08-30-2011, 04:52 AM
The next version of my addon for MoTmod is out now!
http://www.megaupload.com/?d=UYN499LE
What's new:
New Hotel security guard skins based on early Hotel guard designs.
Strogov starts Project Y dressed as a scientist, to make things slightly easier on Saboteur difficulty.
Knives have been removed from the equipment loadout for Winter Cold and replaced with an easter egg weapon, the axe.
The targets in Die Spies! are now proper Wehrmacht officers.
Guards in Paycheck are now proper Waffen SS personnel.
Guards in Removal are now proper SS-Totenkopfverbände personnel.
Guards in Stronghold and White Head are now proper RSHA personnel.
Corrected some voice errors in Shefferd.
To accommodate the changes to White Head, the passzones have been modified a little bit. Soldiers are no longer allowed to go inside the rooms where the bitches are entertaining officers!;-) In future versions, I'm planning to make only the driver use the truck after loading it with the boxes without arousing suspicion.
Liz Shaw
09-19-2011, 12:13 PM
Video walkthroughs of MoTmod are up on YouTube. I'll try to upload one mission each day...
http://www.youtube.com/playlist?list=PLEFCD7882F8F1197C
Beware, some of these videos on the playlist may be blocked in some countries (some WW2 songs are protected by copyright).
forlik
09-19-2011, 01:02 PM
Video walkthroughs of MoTmod are up on YouTube. I'll try to upload one mission each day...
Good work! Keep it up! :cool:
Tob21
11-13-2011, 12:12 PM
Hi there. I am having a problam whith this mod. When I start a large outdoor level from the first game (Paycheck, 8 snipers and Removal) the level is all broken, with random colours and shapes, after a few seconds the game crashes. Do you know what the problam is?
forlik
11-14-2011, 05:23 PM
Hi there. I am having a problam whith this mod. When I start a large outdoor level from the first game (Paycheck, 8 snipers and Removal) the level is all broken, with random colours and shapes, after a few seconds the game crashes. Do you know what the problam is?
Try to look at your log, perhaps you will find a reason.
Also try to open the mission script file (.lua), find this line
System:SetVar( "r_farclip" , 5000 ); -- forlik
and change the second parameter from 5000 to 3000.
Tob21
11-14-2011, 07:10 PM
Try to look at your log, perhaps you will find a reason.
Also try to open the mission script file (.lua), find this line
System:SetVar( "r_farclip" , 5000 ); -- forlik
and change the second parameter from 5000 to 3000.
Changing the numbers worked, thank you. Nice mod by the way.
So, is this mod finished?
forlik
11-15-2011, 06:09 PM
So, is this mod finished?
Too difficult to answer :)
For this moment I'm not planning to rework other missions (like Cannibal - Jagdpanther). Additional evolution of MoTmod depends on DtS2.
Anyway, if you will find a critical bug - please inform me.
Robin_G
11-18-2011, 05:51 PM
I'm not sure if this is only a release for Spain, but this remastered version from FX Interactive offers every mission of the original DtS running in MoT engine. Even with Saboteur mode.
http://www.fxinteractive.com/p276/index.htm
Liz Shaw
11-18-2011, 11:56 PM
I'm not sure if this is only a release for Spain, but this remastered version from FX Interactive offers every mission of the original DtS running in MoT engine. Even with Saboteur mode.
http://www.fxinteractive.com/p276/index.htm
Have you downloaded this particular version?
forlik
11-19-2011, 06:58 AM
I'm not sure if this is only a release for Spain, but this remastered version from FX Interactive offers every mission of the original DtS running in MoT engine. Even with Saboteur mode.
http://www.fxinteractive.com/p276/index.htm
This release based on MoTmod 1.02 and includes missions from the original game (DtS).
Published by FX Interactive in Spain and Italy only.
It's MoTmod-compatible release. To play MoT missions and "Jagdpanther" you should unpack all VFS-files, add MoT resources and apply last MoTmod patch (1.11).
Liz Shaw
11-19-2011, 07:10 AM
This release based on MoTmod 1.02 and includes missions from the original game (DtS).
Published by FX Interactive in Spain and Italy only.
It's MoTmod-compatible release. To play MoT missions and "Jagdpanther" you should unpack all VFS-files, add MoT resources and apply last MoTmod patch (1.11).
Are there any differences between this version and MoTmod? Or is it the same (I mean, do we see Strogov's new head while wearing American uniforms, for example)?
Robin_G
11-19-2011, 07:54 AM
Have you downloaded this particular version?
I bought it. All missions are available from the beginning but the videos have been removed. Each of the improvements offered by The Moment of Truth have been included (animations, visuals, interface, character model, saboteur difficulty...) Take a look at the captures. ;)
forlik
11-19-2011, 08:43 AM
Are there any differences between this version and MoTmod? Or is it the same (I mean, do we see Strogov's new head while wearing American uniforms, for example)?
Almost the same. As I remember, only barbed wire in the training mission has been raised a little.
About head, DtS model and MoTmod face texture are used for Project Y and Wintercold missions.
Liz Shaw
11-19-2011, 11:51 AM
I bought it. All missions are available from the beginning but the videos have been removed. Each of the improvements offered by The Moment of Truth have been included (animations, visuals, interface, character model, saboteur difficulty...) Take a look at the captures. ;)
Can you please take screenshots of the following:
Civilians in brown and black suits (Hotel)
Male peasants (Paycheck)
Strogov in American soldier and officer uniforms (Project Y)
Embassy agents (Embassy)
Liz Shaw
12-31-2011, 10:01 AM
With the New Year approaching, I'll give you an update on my current modifications:
The guards in Lightning have been reskinned to Luftwaffe personnel. Passzones have been slightly modified.
Almost all the soldier NPCs in King's Riddle have been replaced with sailor NPCs, and expanded Uboat.SWD slightly to get rid of hat mesh clashes.
Vehicles in Winter Cold, Die Spies!, Eight Snipers, Lightning, King's Riddle and Polish Surprise have been reskinned to those from Jagdpanther.
Shortened the interactions "CUT THE POWER TO THE HALL" and "CUT THE POWER TO THE CLASSROOM" in King's Riddle to "CUT POWER TO HALL" and "CUT POWER TO CLASSROOM". This is because the latter doesn't entirely fit the window.
forlik
12-31-2011, 11:44 AM
With the New Year approaching, I'll give you an update on my current modifications
You forgot to post download link :)
Some screens with the new skins will be interesting also.
Happy New Year to all DtS fans!
Liz Shaw
12-31-2011, 11:48 AM
You forgot to post download link :)
Some screens with the new skins will be interesting also.
I'm not planning to release a new download link yet! I will release the next version of the MoTmod Enhancement Addon once guards and vehicles in Lightning and King's Riddle have been reskinned. I'm currently waiting for AHO to give me some reskinned Kriegsmarine caps.
queen-latifah
01-09-2012, 11:56 AM
http://www.webcam-steamate.com/cookies/35/b/happy.gif
Yes, it is a good mod in most instances. As a trade off for more comfort, sure, why not... However, if you pay close attention (at least with my ears) to your instrumentation and sound staging (as much staging as you can get), the staging sounds more combined and muffled, and certain frequencies in the upper range lose their presence. At least this has been my experience.
But otherwise, they sound just as good bass-wise and mid-wise...
I just find the sound to be more clear, defined, and staged -- and notice the bleed-over of one instrument to the next even less when wearing them the normal original way...
And I've tried all ways, including reversing the cables polarity (so the L or R on the cable faces backwards to the the L or R on the IEM) to yield a 180 degree phase shift. In car audio, for example, phase shift works great when you have your subwoofers in the trunk. It makes them appear to sound as if they are coming from up front, where the sound stage should be. Since most people won't cut holes in the floorboards of their cars to put subwoofers and steel protection cages around them to protect them from the road, phase shift is a good option. So phase shift works with big speakers anyway, especially subwoofers, but I'm not too sure about armatures, but I would imagine it would work the same -- polarity is polarity... This is not a mod I would recommend, although some people may like the sound more....you may find more sound staging coming to the front of your head's HRTF (in the low end), but then the mids and highs may wind up sounding like they are coming from the back of your head's HRTF (Head Related Transfer Function). To each his own, right? However, by doing that, you may void your warranty. You would have to check with UE on that one.
I used to have a Dolby Pro Logic for headphones system (with a base and a handset that you could plug headphones into, but would work better through the base with an amp) that utilized HRTF made by a company called Aura. It cost like $500 or more and was great at the time. But now things are cheaper and you can get a whole Sony open-air set for about the same price. BUT...... There is something new and cheap and I'm still curious to see how JVC's SU-DH1 dolby surround unit would work with these Super.Fi's (or Triple.Fi's). For only about $120, it might be worth a gamble if you are listening to a DTS or Dolby Pro Logic II source. Here's a picture:
Etienne11
01-12-2012, 07:08 PM
Finaly i've made an account here to follow your good work Liz and Forlik ! :grin:
If you need help that i could do, it'll be a pleasure ! I just love DTS and with the mod, it adds so ! that i can't say how :lol:
Actually i'm looking for something to change the uniform with the cheat and to do not have the same, like L_createitem equipment.wear:GermanOfficer, it's always the black SS one and i'm searchin for a way to get others. If you got idea 'bout that ;)
forlik
01-12-2012, 09:34 PM
Actually i'm looking for something to change the uniform with the cheat and to do not have the same, like L_createitem equipment.wear:GermanOfficer, it's always the black SS one and i'm searchin for a way to get others. If you got idea 'bout that ;)
Try to use instead of "GermanOfficer" to get uniform from Jagdpanther mission:
GermanOfficFG
GermanOfficHZ
GermanOfficHG
GermanOfficHN
GermanSoldiFG
GermanSoldiHZ
GermanSoldiHG
GermanSoldiHN
GermanSoldiHF
GermanSoldiHM
GermanSoldiHW
Etienne11
01-13-2012, 01:49 PM
It works !
Now i'm gonna make a full list of all the clothes of the game with the corresponding code to spawn them.
forlik
01-13-2012, 03:33 PM
It works !
Now i'm gonna make a full list of all the clothes of the game with the corresponding code to spawn them.
Look at this thread: MoTmod NPCs Guide (http://forum.1cpublishing.eu/showthread.php?t=14515)
Etienne11
01-13-2012, 04:03 PM
Thanks this will help me.
There is still a problem with the helmet that is mixed with a cap... here is a screenshot : http://imageshack.us/photo/my-images/818/photo0092h.jpg/
I don't know how it could be fixed.
Thanks this will help me.
There is still a problem with the helmet that is mixed with a cap... here is a screenshot : http://imageshack.us/photo/my-images/818/photo0092h.jpg/
I don't know how it could be fixed.
There is no easy cheat for this, but you can hide helmet after changing clothes by this command:
$ Actor.EnableMesh( Level.GetPlayer(), "mesh_helmet" , false );
or hat
$ Actor.EnableMesh( Level.GetPlayer(), "mesh_cap" , false );
Etienne11
01-14-2012, 03:46 PM
Where do i enter this command ? in common.lua ?
forlik
01-15-2012, 06:07 AM
Where do i enter this command ? in common.lua ?
No, it's a console command. Enter it in your console like the cheat.
Etienne11
01-15-2012, 08:20 AM
It works perfectly thanks !
Also how to take screen on Win7 , because PrintScreen and F11 save a black screen.
What is the code for the mesh belt with pouchs and spade that some nazi patrollers have on their uniform ?
forlik
01-15-2012, 12:49 PM
Also how to take screen on Win7 , because PrintScreen and F11 save a black screen.
No problem with F11 for me. Already answered here: http://forum.1cpublishing.eu/showthread.php?t=29101
Liz Shaw
01-15-2012, 09:45 PM
What is the code for the mesh belt with pouchs and spade that some nazi patrollers have on their uniform ?
sol_equipment_lo
Etienne11
01-17-2012, 09:43 AM
Spasibo Liz !
Edit : the $ Actor.EnableMesh..... command doesn't work for it, there is maybe a nickname on the lua file, i'm gonna have a look.
Edit 2 : To forlik, i've found the way to change skin for the simple commands like Equipment.wear:GermanOfficer or Soldier etc, it's written in the Equipment.shadvs file, you can edit it with note pad
Etienne11
01-17-2012, 06:36 PM
Yes ! I've found the code for the belt !
sabg_equipment_up for the magazine pockets in front
sabg_equipment_down for the big pouchs with spade and bayonet
so the command is still "$ Actor.EnableMesh......."
Liz Shaw
01-19-2012, 11:19 PM
The goddamn FBI have taken down MegaUpload, so my MoTmod Enhancement Addon is currently unavailable. I'm currently searching for an alternative site.
forlik
01-20-2012, 05:50 AM
The goddamn FBI have taken down MegaUpload, so my MoTmod Enhancement Addon is currently unavailable. I'm currently searching for an alternative site.
Yes, MoTmod links are unavailable too :-(
forlik
01-21-2012, 10:10 AM
All files are reuploaded to MultiUpload. BTW, some days ago all screenshots were updated also. Welcome! (http://motmod.at.tut.by/default_en.html)
Etienne11
01-21-2012, 06:13 PM
They have nothing else to do a part blocking MegaUpload... Fools...
Like Anonymous said "the impact will hurt".
Liz Shaw
01-25-2012, 03:10 AM
Finally reuploaded my files! Had to use RapidShare because MultiUpload doesn't work for me...
https://rapidshare.com/files/589354681/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V8.0.7z
Liz Shaw
02-09-2012, 03:41 AM
The next version of my MoTmod Addon is up:
https://rapidshare.com/files/560673980/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_v9.0.rar
The only new changes are that guards in Lightning and King's Riddle are now proper Luftwaffe and Kriegsmarine personnel, respectively, and vehicles in most missions have been reskinned. A big thanks to AHO for the Kriegsmarine skins.
Please bear in mind that the insignia of these uniforms is still incomplete. Colored sleeve bands in the seaman's uniform are placeholders, as I can't find a proper way to distinguish them.
The next version will be centered on giving the new skins an overhaul.
Homepage: http://motmod.at.tut.by/default_en.html
The download links to your mod are hosted at Multiupload.com which is offline for good.
Will you or someone else reupload the mod to another file host?
forlik
05-02-2012, 05:56 PM
Will you or someone else reupload the mod to another file host?
Try to look here (http://forlik.minus.com/).
Try to look here (http://forlik.minus.com/).
Thanks, but I need the English translations file too.
forlik
05-02-2012, 08:37 PM
Thanks, but I need the English translations file too.
It's always here (http://motmod.at.tut.by/files/MoTmod.ADD.EN.1.11.7z) :)
Liz Shaw
12-14-2012, 01:54 PM
All DtS missions now have VCH briefings, including voiceovers (English only):
http://www.youtube.com/watch?v=Rm8H3RKcXmQ
Also, a slight vehicle reskin in Eight Snipers. Someone recently sent me Russian and German voiceclips from Iron Storm, and I'm now looking into them for any potential use in Death to Spies.
forlik
12-15-2012, 06:18 AM
All DtS missions now have VCH briefings, including voiceovers (English only)
Good work! :cool:
Le Mouette
02-24-2013, 06:31 AM
Dear Friends,
I could not understand how to install this mod.
Actually i visited forlik's site "http://motmod.at.tut.by/default_en.html", but still is so complicated for me. Can anyone make an explanation? Do i have to install both of them (dts and 2nd game) to my computer to install mod? On the page of forlik's site, under the title of 'mod', there is a link written as "MoTmod.RU.1.00.7z - core files (133 Mb)". Is it enough for the modding process?
forlik
02-25-2013, 06:16 PM
Can anyone make an explanation?
The game resources (models, textures etc.) are packed in *.VFS files. To unpack it vfsTool.exe should be used. The aim is to mix resources from 2 games: DtS and MoT. The steps on my site are describes how to do it. What exactly you can't understand? :)
Do i have to install both of them (dts and 2nd game) to my computer to install mod?
No. MoT should be installed, DtS resources can be taken from another installation or somewhere else.
On the page of forlik's site, under the title of 'mod', there is a link written as "MoTmod.RU.1.00.7z - core files (133 Mb)". Is it enough for the modding process?
Yes, it's enough to play MoTmod 1.00.
But I recommend to install 1.10 and 1.11 updates as well.
DeltaFiveOne
05-17-2013, 08:46 PM
Hello Forlik, I'm a new member to these forums and barely found out about DtS, yes I know sad haha.. I was trying to download your mod for DtS MoT and it won't let me download from the "Minus" website where you have your files posted. When I try to download the files via your link on Minus, the website just takes me back to the homepage. I also tried to register to the site but then I am instantly taken to a Minus mobile app page. Is there any other way I can obtain your awesome work? Thank you!
forlik
05-18-2013, 11:45 AM
Hello Forlik, I'm a new member to these forums and barely found out about DtS, yes I know sad haha.. I was trying to download your mod for DtS MoT and it won't let me download from the "Minus" website where you have your files posted. When I try to download the files via your link on Minus, the website just takes me back to the homepage. I also tried to register to the site but then I am instantly taken to a Minus mobile app page. Is there any other way I can obtain your awesome work? Thank you!
The only way to get MoTmod - use official download page (http://motmod.at.tut.by/mod_en.html) ;)
UPD: Since the place for my site is 10 Mb only - I can't store all files on the site and have to use file sharing services. "Minus" was used long ago.
DeltaFiveOne
05-18-2013, 05:29 PM
Thanks for the reply Forlik, much appreciated. Before I posted I was trying to use your website to d/l the files and it was going to a broken link. Thanks for updating that!
forlik
05-19-2013, 02:26 PM
Before I posted I was trying to use your website to d/l the files and it was going to a broken link.
It was my mistake after the last site update. Sorry :)
Liz Shaw
06-08-2013, 02:35 PM
I'm planning to release the next version of my MoTmod Addon either when the Indiegogo campaign ends or when the upcoming DtS3 demo is released. For now, here are two things which I have done recently:
New Luftwaffe propaganda posters in Lightning
Revamped the passzones in Renegades. Most soldiers from the rank of sergeant up are now suspicious of you when wearing your standard camouflage. They also cannot be given orders when dressed as an officer.
I'm planning to release the next version of my MoTmod Addon either when the Indiegogo campaign ends or when the upcoming DtS3 demo is released. For now, here are two things which I have done recently:
New Luftwaffe propaganda posters in Lightning
Revamped the passzones in Renegades. Most soldiers from the rank of sergeant up are now suspicious of you when wearing your standard camouflage. They also cannot be given orders when dressed as an officer.
Nice. I suggest moving your thread to official forum.
ps. Who wear this blue uniform? I mean what rank is it?
Liz Shaw
06-11-2013, 09:04 AM
Nice. I suggest moving your thread to official forum.
ps. Who wear this blue uniform? I mean what rank is it?
I will post it simultaneously on this thread and in the HG forum when the time comes. The blue uniform is meant to be a Luftwaffe uniform, but it needs more work (collar insignia and belt buckle are Wehrmacht).
forlik
06-11-2013, 12:32 PM
The blue uniform is meant to be a Luftwaffe uniform, but it needs more work (collar insignia and belt buckle are Wehrmacht).
I suggest to work on the color too. If you want my opinion - the current color isn't realistic.
I've found an interesting screen in my archives :)
Please look at the 4th officer.
Liz Shaw
06-11-2013, 11:48 PM
I suggest to work on the color too. If you want my opinion - the current color isn't realistic.
I've found an interesting screen in my archives :)
Please look at the 4th officer.
mok did that, huh? It's perfect! Doesn't stand out compared to my current one. Do you still have it in your files?
firey5
06-12-2013, 03:20 PM
I want to play this mod, but I can't access the site to get the English translations.
forlik
06-13-2013, 07:01 AM
mok did that, huh? It's perfect! Doesn't stand out compared to my current one. Do you still have it in your files?
Should be somewhere in my archives, will try to find.
I want to play this mod, but I can't access the site to get the English translations.
That's strange, the site is accessible as I see. Have you downloaded other files?
firey5
06-13-2013, 01:00 PM
That's strange, the site is accessible as I see. Have you downloaded other files?
I got the other files by accessing a cached copy of the website to get to the download links. I just need the English translations.
forlik
06-14-2013, 03:34 PM
I got the other files by accessing a cached copy of the website to get to the download links. I just need the English translations.
Try to send request on this (http://motmod.at.tut.by/contact_en.html) adderess.
bobjones7777
07-05-2013, 05:28 PM
Just got moment of truth... awesome game! Want More! so I decided to download the mod... and unpacked all of the vfs files, etc...
And now I have 8 directories in the Moment of Truth folder...
Levels
Models
Players
Scripts
Sounds
Textures
UI
Shaders
then I copied MotMod with 2 upgrades to RU1.11 and ADDON BY CAMBRIDGE_SPY9.0) and merged all of their folders with file overwrite into these directoires.
extracted "MoTmod.RU.1.00" and copied all directories over the exsiting ones with file overwrite
then... MoTmod.UPD.RU.1.10
then... MoTmod.UPD.RU.1.11
then... MOTMOD_ADDON_BY_CAMBRIDGE_SPY
deleted all 8 vfs files (levels.vfs, player.vfs, shaders.vfs, etc.)
but additonal missions arent working (all the original 7 missions work) but the new missions either crash when red loading bar gets to end or project Y starts but missing floor, etc.
There were two mission that I could get started but missing textures and map doesnt seem to come up (not sure if its supposed to on mod missions?)
QUESTION- I noticed that the mods and addon mod doesnt have SHADER folder - should I just leave the shader.vfs ? (I think i have tried it all different ways - leaving it, unpacking the vfs to a shader folder and then deleting the shader.vfs - but want to make absolutely sure what the right way to do it is.)
The original mod page had pictures of each step showing exactly how things should look... however because I used a cached page the pictures arent there.
Its also kind of hard to navigate the menus since everything is in Russian (I was able to get the mods from a cache website however could not get the english upgrade)
QUESTION: Do I have to have the original DTS in order for this mod to work? (I only have Moment of Truth)
Any suggestions? Really want to play more missions
Thanks
Liz Shaw
07-06-2013, 04:40 AM
DtS is required, but only for adding its files onto the MoT folder. Do NOT overwrite anything while doing so.
Liz Shaw
07-06-2013, 12:28 PM
The DtS3 fundraising campaign is over, and now I introduce version 10.0 of my MoTmod Addon.
http://rapidshare.com/files/2303004922/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V10.0.rar
Notable changes:
* Some Russian and German voice files have been replaced with ones from Iron Storm.
* Female Soviet peasants now say something when they notice a body.
* Fixed a bug where reloading a save resets all vehicles in some missions to their default skin.
* Changed the sentence of a hint in White Head.
* Shortened the interactions "CUT THE POWER TO THE HALL" and "CUT THE POWER TO THE CLASSROOM" in King's Riddle, "PLANT THE DISCREDITING EVIDENCE" in Dora and "EAVESDROP ON THE CONVERSATION" in Polish Surprise.
* New motorbike skin in Polish Surprise.
* A dismantled truck in Eight Snipers has been reskinned.
* Did some polishing with the Heer Engineering and Infantry, Waffen SS, RSHA and SS-Totenkopfverbände uniform textures.
* Did some polishing with the winter officer's uniform in Winter Cold.
* Some pain sounds have been replaced.
* The targets in Renegades have different colored epaulettes. Nikolaev's color is now black (technical services), Shestakov's is crimson (infantry). Starikov's color hasn't changed, but replaced the crossed cannon barrels with a tank.
* Made some changes to the equipment loadout of most DtS missions. Strogov's knives in DtS missions are now NR-43 knives instead of KM-42 ones.
* DtS missions have a different equipment loadout on Saboteur difficulty - including silenced Luger.
* Most American officers in Project Y no longer wear caps.
* New Luftwaffe propaganda posters can be found in Lightning.
* All DtS missions now have VCH briefings complete with voice-overs (English only). Remade the VCH briefing voice-over for Jagdpanther (previous attempt was recorded from an mp3 player).
* Some drivers, workers and mechanics in Die Spies!, Eight Snipers and Lightning now carry pistols instead of rifles.
* Revamped the passzones in Renegades. Soldiers from the rank of sergeant up will be suspicious of you when dressed in your standard camouflage. In addition, these soldiers will no longer take orders when dressed as an officer.
* The main menu LUA has been modified so that the music is a bit quieter. This is so that you will hear my DtS VCH recordings more easily.
Also, the credits have been updated.
Dan_79
04-01-2014, 08:29 PM
The DtS3 fundraising campaign is over, and now I introduce version 10.0 of my MoTmod Addon.
http://rapidshare.com/files/2303004922/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V10.0.rar
Hello Liz Shaw - is it maybe possible that you provide your mod on another filehoster? On rapidshare there is sadly generally no download possible. :(
Liz Shaw
04-02-2014, 12:21 AM
Hello Liz Shaw - is it maybe possible that you provide your mod on another filehoster? On rapidshare there is sadly generally no download possible. :(
I don't know where else to provide it. I'll never forgive the Feds for taking down MegaUpload.
Liz Shaw
04-02-2014, 09:19 AM
UPDATE:
I think I know why the link isn't working - it's obsolete now that RapidShare changed its functions.
Perhaps this link might help:
http://rapidshare.com/share/29D71F3B4683033D8DDEE9844FBCAAE8
Click here if the RapidShare link is still not working for you:
https://www.dropbox.com/s/edxbblxxldf9k0r/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V10.0.rar
Dan_79
04-02-2014, 07:10 PM
Thank you very much. The dropbox link works for me. Now I can enjoy your great mod. :)
Liz Shaw
04-06-2014, 05:35 AM
I got a surprise for you!
https://www.youtube.com/watch?v=OzyQ3B_PyYU
Liz Shaw
05-11-2014, 02:20 PM
Here's a new video showing the latest changes made to some German uniform textures:
https://www.youtube.com/watch?v=9BO04moD2fM
I may release the next version of my addon some time after the Death to Spies 3 demo comes out.
Liz Shaw
06-03-2014, 08:57 AM
Now that the DtS3 Demo is out, I've decided to release the next version of my MoTmod Addon. Here's the link:
https://www.dropbox.com/s/pwlz5i3e8f0xzc..._V11.0.rar
Here's the list of changes:
Shortened the interaction "EAVESDROP ON THE CONVERSATION" in the strings.shadvs file.
Replaced the German backpack in Eight Snipers and King's Riddle with a Soviet one on Saboteur difficulty.
Did some polishing and redesigning for Waffen SS, RSHA, SS-Totenkopfverbände and Luftwaffe uniform textures.
New Kriegsmarine uniform textures courtesy of Dark Mod forum member XendroX.
New recolored helmet courtesy of XendroX.
Germans now have a chance of saying Wario's infamous quote from Mario Party.
Added two new whistle sounds taken from the DtS3 Demo.
I'm sorry to say that this'll be the last version to be released until modding tools become available - unless I find someone willing to devote some time to editing uniform textures.
Zeb1789
10-07-2014, 08:49 PM
The download link doest't work anymore ... :sad: Could somebody put a new one ?
Thank you very very much :grin:
Zeb1789
10-08-2014, 10:28 AM
Hello,
Is it possible to have a new link to download this mod ?
Thank you in advance :-P
Liz Shaw
11-26-2014, 10:45 AM
I recently bought a Blue Yeti mic, and I have used it to re-record the VCH briefings for the DtS missions:
https://www.youtube.com/watch?v=sxAuIBccrYY
Liz Shaw
11-30-2014, 03:44 PM
As promised, Version 11.5 of my MoTmod Addon has been released.
https://www.dropbox.com/s/xhkmkmtal8oy08o/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V11.5.rar?dl=0
There aren't much changes, but here's the list:
German backpacks have been removed from the equipment loadout for missions which have them on Saboteur difficulty. In addition, you are now forced to carry a Soviet backpack in Polish Surprise on Saboteur difficulty.
Winter officer's belt buckle has been changed from an SS to a Heer one.
Warden uniforms in Removal have been recolored courtesy of XendroX.
The targets in Die Spies! now have their belt buckle changed. Their uniforms have also been recolored courtesy of XendroX.
Did some further polishing for Waffen SS, RSHA, SS-Totenkopfverbände and Luftwaffe uniform textures. Also made new NormalMap textures for them.
Several characters in Stronghold have been given a different skin.
Rerecorded the VCH briefings for DtS missions with a Blue Yeti microphone.
Liz Shaw
12-06-2014, 02:43 PM
I finally uploaded all the video playthroughs of MoTmod Addon v11.5. Here's the playlist:
https://www.youtube.com/playlist?list=PLfMTlTF1-_PrbE-xDsFGhntbJMSl-g-L3
Please keep in mind that, like the original LP videos, some of these videos may not be viewable in Germany due to certain WWII songs claimed by Universal Music Group (other videos have been picked up by the Content ID system, but they're still viewable in all countries).
I'm NOT deleting my old videos, they'll still be there so you can see what has changed in the past three years.
Birkin
01-11-2015, 05:18 PM
I followed the instructions for installation of the mod. What could be causing this?
The missions from the first DtS game have graphical glitches when I play them in DtS: MoT.
In the Hotel mission, I start with the camouflage suit and the NPC's have weird graphical artifacts on them.
In other missions the ground disappears or goes white.
Liz Shaw
07-13-2015, 09:37 AM
Here's what to expect in v12.0:
https://www.youtube.com/watch?v=ea9hWrATNhE
Comrade Stalin
09-06-2015, 10:05 PM
I have a problem where the game will crash when I attempt to launch any of the original DtS missions whilst using MoTMod.
I have traced the issue back to the English translations patch.
When I try to launch Cannibal, for example, with the 1.11 version of MoTMod without any extra addons, it works fine. But when I launch it with either the Cambridge Spies Addon, or the 1.11 English translations, any of the original DtS missions cause the game to crash after I select the difficulty level of which to play them on.
I recently got a new PC and was reinstalling Death to Spies and I had to reinstall the mod, however this time I'm facing this problem which wasn't here before.
Please help.
Comrade Stalin
09-06-2015, 10:11 PM
I have a problem where the game will crash when I attempt to launch any of the original DtS missions whilst using MoTMod.
I have traced the issue back to the English translations patch.
When I try to launch Cannibal, for example, with the 1.11 version of MoTMod without any extra addons, it works fine. But when I launch it with either the Cambridge Spies Addon, or the 1.11 English translations, any of the original DtS missions cause the game to crash after I select the difficulty level of which to play them on.
I recently got a new PC and was reinstalling Death to Spies and I had to reinstall the mod, however this time I'm facing this problem which wasn't here before.
Please help.
Liz Shaw
09-21-2015, 02:01 PM
Here's another video of what to expect in v12.0:
https://www.youtube.com/watch?v=wWLo2TjDYbM
Liz Shaw
10-10-2015, 02:40 AM
With Alekhine's Gun now just a month away, here is the next version of my MoTmod Addon:
https://www.dropbox.com/s/zx02hmoipe7l4f0/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V12.0.rar?dl=0
This version focuses more on sound replacement and SWD expansion rather than updated uniform textures, I've tried to get help from Polycount and MapCore, but so far, no luck. Here's the list of changes:
Replaced some American voice clips with Marine and Crewman dialogue from Halo PC. In addition, a couple of Desperados voice clips have been replaced.
Male British and American civilians now scream whenever they get shot at (Crewman dialogue from Halo PC used). Americans have extra voice clips from the new "aaa" set, in which they say "Yikes!".
Did some more polishing with the Heer Engineering and Infantry, Luftwaffe Ground Troop and RSHA uniform textures.
New Kriegsmarine propaganda posters can be found in King's Riddle.
New posters can be found in Stronghold, Removal and Polish Surprise.
New posters aimed at Soviet volunteers can be found in Paycheck.
New Vichy French propaganda posters can be found in White Head.
Replaced some British voice clips with Average Jack, Critic and Maiden dialogue from The Dark Mod. Some Hitman: Contracts voice clips have been replaced.
Recolored the shoes on one of the Hotel guard textures. Also adjusted the skin tone on the new guard faces to better match the rest of their head.
The behavior of two civilians in Hotel has been modified so they are no longer neutral.
The civilian working in the generator room and the cleaner with the key to the traitor's room are now hostile to you while you're dressed as a civilian (Hotel).
All guards in and around the swimming pool now have keys to the empty locker room and the civilian sitting outside the locker rooms no longer has a key (Hotel).
One of the civilians standing outside the traitor's room no longer has the key to it, and it has been given to the traitor instead (Hotel).
The new diplomat suits now have different colored ties (Embassy).
The targets in Die Spies! now have their breast eagles moved to the center of the pocket. Shading courtesy of Dark Mod forum member STiFU.
A copy of Mein Kampf can be found in one of the houses in Winter Cold.
New books can be found in Die Spies! and Polish Surprise. In addition, most open books in all German missions have been reskinned.
Clocks and most maps found in nearly all German missions have been reskinned.
The traitor now carries a silenced Nagant instead of a TT-33 (Hotel).
The cook now carries a silenced Luger instead of a Walther P38. In addition, I removed the command to change the doctor's gun from the LUA and added it to the SWD instead (Removal).
All riflemen in every nearly every German mission now carry KM-42 knives. This also applies to soldiers who use the sniper variant of the K98k. This reflects the fact that the knives were used as bayonets for the K98k.
All tower sentries in Lightning now carry the sniper variant of the K98k.
There are now more German soldiers carrying rifles in Winter Cold and White Head.
The waiter loitering in the dining hall no longer behaves like a soldier (White Head).
The doctor in Renegades no longer behaves like a soldier.
The helferin working in the office on the third floor no longer behaves like a soldier (King's Riddle).
The cook in Removal no longer behaves like a soldier.
The babushka who gives you the whereabouts of the courier now gives you a German uniform on Easy, Normal and Hard difficulties and a silenced Mosin Nagant on Saboteur difficulty (Winter Cold).
The snipers in Eight Snipers and Removal now carry Gewehr magazines on their bodies.
Replaced some American voice clips with Civilian and Trooper dialogue from Halo: Reach. More clips have been replaced.
Getting inside the two Mercedes Benz cars in Die Spies! will now cause their respective owners to turn hostile.
Hopping on the BMW at the start of Paycheck will now cause its owners to turn hostile.
Peasant clothes can now be found inside the building with the three soldiers standing outside in Winter Cold. In addition, the soldier who faces the doorway of the building now steps out to check on the digging peasant instead of the soldier facing to the north-west.
A cook's outfit can now be found inside one of the warehouses in Removal.
New disguises can now be found in Stronghold - Gestapo officer, worker and clerk (the last one is currently useless, however).
There are now two disguises you can select from Stronghold's equipment loadout, the aforementioned worker and clerk disguises.
Equipment loadouts have now been added to Hotel, Project Y and Embassy. To keep consistency, no guns have been added to the loadouts for Hotel and Embassy, and the only guns you can bring in Project Y are pistols.
Thanks to the new equipment loadout, it's now possible to complete Embassy without being detected on Saboteur difficulty.
Most people inside the cyclotron room are no longer hostile to you while dressed as a scientist, making Project Y fully compatible on Saboteur difficulty.
The two OSS agents standing near the entrance gate now speak to each other, carry High Standard HDMs and use American voice clips (Dora).
All armed NPCs in Dora now carry a single magazine for their respective weapons.
Some guards who have previously been standing guard in the corridors have now been moved elsewhere, and there are now workers and clerks in Stronghold.
Heil Hitler scripts are now triggered when dressed in all officer types (Lightning).
An extra truck can now be found near the main gate in Jagdpanther on Saboteur difficulty.
Spare clothes can now be found lying around the village near washboards - two peasant clothes, four soldier uniforms and one unteroffizier uniform. In addition, a radio operator's uniform can now be found in the main building (Paycheck).
Two new disguises can be found in Die Spies! - signal communications soldier and cook (both are currently of Soldier rank, however).
Three spare clothes - mechanic, worker and signal communications soldier - can now be found on some beds throughout Eight Snipers.
You can now bring German backpacks with you in all German DtS missions on Easy, Normal and Hard difficulties.
There are now plenty of voiced NPC interactions throughout all DtS missions.
A couple of Feldgendarmerie soldiers near the trucks in Removal have been replaced with drivers, and the unteroffizier standing near the field kitchens is now a cook.
New mission tips now show up in Renegades on Easy difficulty.
There's now a truck parked outside the warehouse where I placed the cook's clothes in Removal, and there are also a pile of boxes on the ground nearby, two of which you can pick up (currently, it doesn't do anything).
Winter soldier's helmet now has a different decal - I made it long ago and forgot to add it to the folder.
The folder "Saboteur" located in the Players folder has been renamed "Sabouter" for those who copy the folders that contain the files rather than manually copying the files themselves.
You can now give orders to most of the sailors on the docks when dressed as an officer (King's Riddle).
After Alekhine's Gun comes out, the next version of the addon is going to focus primarily on implementing passzones. I'll start by adding new zones to White Head and Polish Surprise, and use the experience to add MoT-style passzones to Winter Cold and Eight Snipers. I'll do it even if no official modding tools for MoT come out after Alekhine's Gun. I also plan to make a separate mod which'll replace MoT's soundtrack with that of Alekhine's Gun, assuming there are tracks suitable for MoT and I'll be able to mod Alekhine's Gun from Day One. In the meantime, enjoy!
Liz Shaw
12-06-2015, 05:56 AM
All the passzones in Winter Cold have finally been implemented.:grin:
Also, Paul Weber's logic has been changed from 5 (GoalMan) to 8 (PassiveEnemy). This is so that he properly reacts to the StopMoveDynamic zones.
Liz Shaw
12-23-2015, 01:15 AM
With Christmas two days away, I've decided I've done considerably enough work to release the next version of my MoTmod Addon:
https://www.dropbox.com/s/tycijqyi0wyzqtw/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V12.5.rar?dl=0
Here's the list of changes:
A truck has been moved slightly to the left so it doesn't get in the way of a nearby soldier's patrol route (Lightning).
The waiter standing outside the entrance to the staff area is now a construction worker (Hotel).
Extended the cutscene which triggers when you overload the generator, so you can hear the whole radio message sound in-game (King's Riddle).
Two Mercedes Benz cars parked outside the gate at Bletchley Park have now been replaced with Ford 1936 ones, like the ones inside (Dora).
New propaganda posters can be found in Dora.
New passzones have been added in White Head. You must now find a driver's uniform in order to use the truck.
Approaching the driver having a smoke outside the chateau's main entrance will now trigger him to move to the shed with the sniper to have a smoke break there (White Head).
The waiter can now only poison Melnik's wine. The cinematographer can now poison Richter's wine and the wine in the third floor main hall (White Head).
The informer now speaks French instead of Russian. I finally figured out how to extend both the cutscene and the informer's speaking animation to match the length of the new voice recording (White Head).
The stairs connecting the billiard room to the room with the open window is now part of the "FirstFloorWest" passzone (Polish Surprise).
Added a global passzone in Polish Surprise. This is so that people can now be suspicious of you while dressed as the commander in the outdoor area.
MoT-style passzones have now been added in Winter Cold and Eight Snipers.
Added more voiced NPC interactions throughout all DtS missions.
The two drunk Nazis in the wine cellar at the start of Stronghold now use three new voice clips from Iron Storm.
Expanded the casual British lines. New voice clips from The Dark Mod.
Fixed a bug where "male_ger_casual_casual_08" didn't have any volume control.
The two pairs of Feldgendarmerie soldiers standing next to their respective motorbikes now properly speak to each other (Jagdpanther).
Fixed a bug in King's Riddle where changing out of the captain's uniform and then changing back into it resets the disguise to its default skin.
A soldier standing guard at a corner in the first floor corridors is now a clerk, and has been moved to the second floor (Stronghold).
The peasants working in the field now properly speak to each other (Paycheck).
The chatting babushka sitting on the bench in the area Nikolayev hangs around now properly speaks (Renegades).
HiArmyMM triggers have now been added in Winter Cold and Eight Snipers (soldiers guarding doors will now salute you when you pass by them dressed as an officer).
A motorbike at the start of Eight Snipers has now been lowered and you can no longer use it.
After getting feedback from gameinnovator's playthroughs of my addon, I decided to include a separate folder which has the FarClip settings in all outdoor DtS missions changed from 5000 to 3000 for those who have problems with the former settings.
Well, there is a plus side to Alekhine's Gun being pushed back to February. For the next version, I'm going to concentrate on creating new jobs and anchors. But unless something comes up, I don't intend to start work on that until at least a couple months after Alekhine's Gun comes out. I found a new artist on the Dark Mod forums, so I'm hoping she'll help improve my WIP uniform skins. I'm also on the lookout for experts on the United States Military Police, the Corps of Military Police (predecessor to the Royal Military Police) and the Intelligence Corps.
In the meantime, enjoy the latest version!:grin:
Liz Shaw
02-14-2016, 05:10 AM
With Alekhine's Gun delayed yet again, I decided to release the next version. I call it 12.8 because there are very few changes made since the last release, but with a heavy emphasis on adding new jobs and anchors, it is worth trying out before Alekhine's Gun's release, assuming it doesn't get delayed again.
https://www.dropbox.com/s/ckiaa98i6kgsksk/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V12.8.rar?dl=0
Here's the list of changes:
A worker who was previously a soldier guarding the corridor leading to the prison entrance and moved to a nearby empty dining hall now moves about while sweeping (Stronghold).
The patrolling soldiers outside the main gate of the camp should now be properly following their leader - this is because there were two officers with the NPC ID 'GO09'. The patrol officer's ID is now 'DO09' (Removal).
The truck with the nearby unloaded crates has been moved slightly forward, because it was in the way of some waypoints linked to the soldiers moving the crates to the nearby cellar. A barrel in said cellar has also been rearranged so it doesn't clash with the crates being set down (Renegades).
Fixed a bug where one of the cryptographers was stuck to his chair and therefore couldn't perform the tasks he was supposed to perform on Hard difficulty (Dora).
New jobs and anchors have been implemented in Winter Cold and Eight Snipers - expect different NPC activities depending on difficulty.
The soldiers guarding the babka and the courier will now be suspicious of you in an officer's uniform when you enter their territory (Winter Cold).
A soldier patrolling the lower walkways has now been moved to the basement of the eighth tower, is now a signals soldier, and has been assigned to guard the stairs leading up to the ground floor. New ZoneTrigger and HiArmyMM script added to accomodate the change (Eight Snipers).
You can now order the worker facing the three dynamite points to go somewhere else when you're dressed as a senior mechanic (Normal and Hard difficulties only). Approaching the worker when you're not dressed as a senior mechanic will give out a hint message and mark the senior mechanics on the minimap (Eight Snipers).
A kubelwagen in Eight Snipers can no longer be used.
The next version I promise you will be a big one, with a major emphasis on adding new waypoints, a further revamp of Eight Snipers on Saboteur difficulty, and revamping Paycheck.
The LUAs for Winter Cold and Eight Snipers in the FarClip fix have been updated for this version.
Liz Shaw
01-29-2017, 09:32 AM
v13.0 is right around the corner (in another month or so), so here's a sneak peek:
https://www.youtube.com/watch?v=A6_yopvjWU0 (www.youtube.com/watch?v=A6_yopvjWU0)
I'll upload another sneak peek video as time passes showing off some of the revamped Paycheck. But until then, enjoy this video.
Liz Shaw
02-20-2017, 11:13 AM
It's been over a year, and only four more weeks until the anniversary of Alekhine's Gun's Steam release, but v13.0 of the MoTmod Addon is finally out. Here's a video showing off the revamping of Paycheck:
https://www.youtube.com/watch?v=UbCWRd3dDJE (www.youtube.com/watch?v=UbCWRd3dDJE)
Here are the links to the addon:
https://www.dropbox.com/s/2fb4i5xemdva9rc/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V13.0.rar?dl=0
https://mega.nz/#!ygUBgTTC!1W90BdeEeBMchQ8yuviQTsZJsIFYnHCNkc485y1 WJd0
And here's the changelog:
Some waypoints have been modified for the new jobs in Winter Cold and Eight Snipers.
The soldier sitting on a chair in the corner facing the stairs to the second floor of the eighth tower now uses one of the radios on Saboteur difficulty (Eight Snipers).
Strogov now does some custom animations for certain interactions in DtS missions.
Changed "Restore spawn direction" for NPC "GermanSoldier_74" from "1" to "0" (Stronghold).
The fight theme in Winter Cold has been replaced with "alt_loops.rhythm1_alt" from the extracted Halo PC files (credited as "Peril" from Halo: Combat Evolved OST).
The default and fight themes in Die Spies! have been replaced with those used in the Death to Spies 3 Demo.
Paycheck has now been fully revamped.
Replaced a couple more British and American voice files.
The two sets of spare clothes in Die Spies! no longer levitate.
Added three driveable motorbikes in Eight Snipers, but beware - you'll risk an alert if you hop on some of them in front of their owners.
Fixed a bug where some models and textures will fail to load if you set your language for non-Unicode programs to Russian.
The archives chief no longer smokes (Embassy).
Heer workers now have their Actor type changed from "Officer" to "Soldier". This is so soldiers don't salute you while dressed as a worker in Jagdpanther and Eight Snipers, and to eliminate a potential exploit in Die Spies!.
Changed the sitting animations for the officer who's wine you can poison and Richter's bodyguard when you turn on the projector. It's unlikely the models will ever be adapted to MoT skeleton now (White Head).
The next version is going to focus on revamping Stronghold and maybe the Training mission, and I'll also try to add new brushes. However, my priorities at the moment are v0.04 of the Alekhine's Gun Addon, as well as other projects, so it will be a while before I get round to starting more major work done on this addon. In the meantime, enjoy!
Liz Shaw
07-08-2019, 03:21 AM
It's been nearly two-and-a-half years since the last release, but finally MoTmod Addon v14.0 is finished. I started work on it in November 2017, shortly after my main computer was brought down to my new home. Ironically, I would have finished it sooner if Haggard Games didn't release almost all the remaining Alekhine's Gun missions for the level editor, prompting me to concentrate on the DtS3 Addon and improving Mystery Foes. This is a very significant time for me, as this year not only marks ten years since MoT was localized and ten years since forlik released MoTmod, but it also marks ten years since I made the decision to take up DtS modding myself. I knew I had to make up for not finishing v14.0 in 2018 by devoting time to completing it in 2019. I'm sorry that it's taken so long for another update, but you must understand that now that DtS3 is out and the level editor for it is now available to the public, it means that work on expanding forlik's work takes less priority. Added to this the fact that my addon has shifted focus since late 2015 from attempting to add historically accurate WWII uniforms to revamping the remaining DtS levels, means that it will take longer to release new versions of the addon. But for now, enjoy MoTmod Addon v14.0!
There's currently no release video this time because I'm currently having trouble recording MoT with OBS. Instead, here are the download links:
https://www.dropbox.com/s/qt7w6oiygfj6ngw/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V14.0.rar?dl=0
https://mega.nz/#!ftdkxS7S!NJosgprv9VPyiEMsp2Wp9cEVwMttLR9YVrGTpGt ISQY
And here's the changelog:
A chess board in the billiard room no longer floats above the table (Polish Surprise).
Fixed a bug where two carpet pieces have sunk into the floor in Stronghold.
The barbed wire obstacle has now been raised slightly to fix an infamous MoTmod bug (Training).
Waffen SS soldiers now have different helmet decals and cap symbols. Textures courtesy of Altered-beast.
The two Mechanized Infantry soldiers standing next to the Sdkfz-251 near the bunker now speak to each other (Jagdpanther).
All NPCs in Jagdpanther now have their AlertDecamouflageLevels set to "0" (used in DtS so an NPC becomes hostile to a certain rank of disguise after an alarm is raised).
Changed the positions and jobs of some civilians in Winter Cold.
All doors in Winter Cold now automatically close after a few seconds, provided there's no Actor standing next to them.
The NPC "GermanSoldier104" no longer carries MP40 cartridges on his body (Eight Snipers).
The radio operator at the start of Lightning now has an AI Form of "IgnoreSoldier", to prevent an error message from popping up in the console when starting the mission. He also can no longer be ordered to follow you around when dressed as an officer.
Fixed a bug where a response Anchor was given to the wrong soldier (White Head).
The uniforms of NPCs "GermanSoldier59" and "GermanSoldier64" are now properly registered as enlisted-rank disguises (White Head).
Renamed several Actors and removed all clones who were previously created to fit certain entity names in various SWD files (except for those created by forlik for the main MoTmod).
The two peasants moving between fishing spots on the riverbank should now have a chance to engage in conversation (Paycheck).
There are now less NPCs talking to themselves in Training, Jagdpanther, Winter Cold, Stronghold, Paycheck and Eight Snipers.
The NPC "GermanSoldier144" now carries a Walther P38 instead of an MP40 - this is because the MP40 doesn't align properly with his body when he performs the "Act_Posilka_DedSit_NPT" animation as part of his job on Saboteur difficulty (Lightning).
NPCs who use the animation "Act_Posilka_DedSit" no longer stare at the player when they approach them, and have a limited vision radius - this animation was used by neutral characters in DtS, so it was never given the same treatment as the MoT-exclusive "Act_Posilka_DedSit_NPT".
RSHA and SS-Totenkopfverbände soldiers now have different helmet decals. Textures courtesy of Altered-beast.
All NPCs in Training, Jagdpanther, Winter Cold, Stronghold, Paycheck and Eight Snipers now have their "AI_GuardRadius" properties changed to their default state (the GuardRoom and GuardRadius properties are made redundant in MoT missions with the implementation of the zones system).
All NPCs whose original Actor Template was "GermanFrau" at launch of DtS now have a duplicate of the property "AI_CanGoAside" removed in all DtS missions.
The unteroffizier guarding the room where you can obtain poison has been moved to the right-hand side of the doorway to prevent him from skirting around the FictDoor position just to unlock the door and back again to his post (Paycheck).
The alert job of NPC "GermanSoldier102" has also been repositioned for the same reasons (Paycheck).
Added new conditions to some of Paycheck's StopMove scripts to prevent drivers and radio operators from being marked on the minimap every time you trigger them after you've let the guard unlock the door to the room with the poison and after you've killed Meyer-Mader, respectively.
Added new brushes in Stronghold, Eight Snipers and Lightning.
You can now hear the radio Meyer-Mader uses short-circuiting when he tries to use it after you sabotage it (Paycheck).
AA gun crews should now have StopMoveDynamic reactions for the AA gun you can deliver blank munitions to for all non-AA gun soldiers (Lightning).
Removed two now-deprecated reactions and fixed one reaction in King's Riddle's zones.shadvs file.
Fixed some bugs in White Head's zones.shadvs file by changing all duplicated reaction entries.
Training and Stronghold have been fully revamped.
The only thing that really needed revamping for Training was the final objective, but in addition to adding zones, I've added extra tasks required to complete said objective and extra tips. In addition, I adjusted some existing tips to explain mechanics introduced in MoT.
In addition to adding zones and different NPC jobs depending on difficulty in Stronghold, there are now two accident scenarios, a distraction for the warden, plenty of Heil Hitler triggers, most guards in the prison will now carry keys to the cells, and they will also carry cell block access passes.
The cell block access passes are only necessary for soldiers and sub-officers. The furthest cell blocks are off-limits to them, however. I added three spare passes lying around in some rooms, too, and some sub-officers throughout the castle will carry them.
Revamped the way the guards respond to Polyakov's escape - when they see him, they'll immediately rush to the nearest alarm box to call the alert - just like in Shefferd if the FBI agents discover Tsavalov when you escort him back to the starting point.
I'm so happy that 14.0 is now out. I'll be taking a long break. Future progress depends if I can still play Death to Spies on Windows 10, as Windows 7 will officially stop being supported next year. However, I'll explain which of the remaining DtS missions will be revamped in future releases:
Version 15.0 - Hotel and Embassy
Version 16.0 - Project Y
Version 17.0 - Die Spies!
Version 18.0 - Removal
Liz Shaw
04-30-2023, 07:21 AM
It's finally here, after nearly four years. v15.0 is here, and with it a fully-revamped Hotel and Embassy. I didn't mean to leave it for this long to finish it, but again, I had other projects to work on, like getting Would You Kindly finished first. But I'm glad I got it finished before resuming work on v15.0 in hindsight, as the last minute changes getting Would You Kindly out the door first taught me some new things about AI in the Death to Spies series, and I have applied those experiences to the MoTmod Addon - you will now find more NPCs won't just suddenly freeze when you're a certain distance or facing away from them in some missions.
This is the first release since Windows 7 first lost support, and now with ESU for that OS ending this January, I felt that the time had finally come to migrate my work to my new Windows 10 computer, and with that comes buying the Steam versions of DtS and MoT. As a result, this is the first release to support the Steam version, as well as higher screen resolutions.
With a new computer, comes old methods of capturing MoT footage, in more glorious framerate and quality than before, and as a result, this is the first version since v13.0 to come with a release video:
http://www.youtube.com/watch?v=mtmYMNuEo3Y (www.youtube.com/watch?v=mtmYMNuEo3Y)
Here are the links to the new version:
https://www.dropbox.com/s/suhxrgzng15hvtr/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V15.0.rar?dl=0
https://mega.nz/file/3k1WAKQS#MbfOuR_ZpgNozb1ODc67_qULEx0PNzrJx0o-LytL28U
And finally, here's the changelog:
The property "AI_CanLookPlayer" has been implemented for all NPCs in Jagdpanther, Winter Cold, Stronghold, Paycheck and Eight Snipers.
Dietrich Meltzer's logic has been changed from 5 ("GoalMan") to 8 ("PassiveEnemy") so his "AI_CanLookPlayer" property works properly (Jagdpanther).
Civilians whose jobs were changed in MoTmod Addon v14.0 should now face their default direction if they moved for whatever reason (Winter Cold).
All peasants in Paycheck now have the "AI_CanGoAside" property.
All wardens in Removal now have a duplicate of the property "AI_DontRelaxAfterAlert" removed.
The mission tips in Removal and Embassy now appear only on Easy difficulty.
Some workers in the barracks area have been reverted back to soldiers (Lightning).
The subtitles for the informer's message to Strogov in White Head have been split into two parts, so the full text can be viewed properly on all players' monitors.
Fixed a bug where the fireplaces in some of the guest rooms in Hotel fail to load their texture if you set your language for non-Unicode programs to Russian.
Fixed a typo in the tip about identifying different uniforms in Training.
A table in one of the tents no longer clips through to the point where a small portion of it is seen from outside (Training).
Katyusha now plays on a radio in the bunker, in the room where you have to take out the radio operator (Training).
All lockers in the seventh tower now have Wehrmacht uniforms inside them instead of SS ones (Eight Snipers).
Some NPCs no longer freeze at inopportune moments or when you're a certain distance away from them in Winter Cold, Stronghold, Paycheck, Project Y, Eight Snipers, White Head and Renegades.
Did a cleanup of Renegades' SWD - got rid of all traces of the now-deprecated AI Form "Soldier" and fixed a bug with one of the tankmen still having this from registered as his AI Body Form.
Fixed a bug which causes an FBI agent having a drink in the main hall of Tsavalov's house to drop dead as if you poisoned him if you poison Ivan Melnik's wine in White Head and then at any time afterwards play Shefferd in the same game session - the bug is a result of unused poisoning triggers present in Shefferd's SWD file.
The sniper in White Head will no longer "discover" any bodies inside his shed, causing him to raise the alarm even though he's supposed to be sleeping for the entire mission.
Actor "WHeadSpy" will now engage in conversation with British civilian Actors.
The soldiers who guard the top entrances to the final towers will now periodically step away from their posts on Saboteur difficulty to make crossing the bridge and entering the towers in front of them easier (Eight Snipers).
The guards inside the sixth tower will now have different jobs on Saboteur difficulty, to make it easier to non-lethally take out the sniper on top of that tower (Eight Snipers).
The guard and officer standing outside the final tower have their "AI_GuardOnStrangeSound" properties disabled so they don't cause problems on Saboteur difficulty when you punch the sniper on top of that tower (Eight Snipers).
Hotel and Embassy have been fully revamped.
There are now new paintings in Hotel and Embassy, most of which are real ones made by British artists, except for one painting, which is Peter Breughel the Elder's "The Hunters in the Snow".
muz_ger_6 has again been replaced, this time with the US version of muz1_ger_loop, while the UK version of muz1_ger_loop (Alte Kameraden) is now part of the MoTmod Addon.
Fixed a bug where attempting to change into an RKKA infantry soldier's uniform causes the game to crash - the model of Strogov wearing said uniform was never put in the addon folder for some reason.
Fixed several spacing issues in various mission objective texts in MoT missions, the difficulty description texts, and at least one tip in Training for those who play on higher screen resolutions.
The steam engine in Eight Snipers now has its original DtS textures rather than the edited MoT textures made specifically for the steam engine in Renegades. Additionally, the uncensored tar wagon texture from the same train has now been properly implemented to the model.
The worker who has his back turned to the three dynamite points on Easy difficulty no longer floats while doing so (Eight Snipers).
Actor "Madam_1" has been renamed to "Madam01" as is her original actor name in DtS' Actors.shadvs file.
The startup.shad file has been modified to remove an extra video from being played on startup, to prevent any potential problems trying to run the addon on the Steam version of MoT. I may make a custom video to replace the third video in the future.
This is the last release to include two revamped DtS missions at once. The next three releases are going to be one at a time. Here's the roadmap:
v16.0 - Project Y
v17.0 - Die Spies!
v18.0 - Removal
Here's hoping I can get v16.0 finished before Windows 10 loses support on October 14th, 2025.
Liz Shaw
05-15-2023, 07:03 AM
I finally uploaded all the video playthroughs of MoTmod Addon v15.0, the first done in high definition. Here's the playlist:
https://www.youtube.com/playlist?list=PLfMTlTF1-_PqAfNVsWTw9jsA3BGShhQd2
Again, I WON'T be deleting my old videos, they'll still be there so you can see what has changed in the past decade.
Liz Shaw
12-02-2023, 12:43 AM
I may as well make periodic progress update videos over the course of the Project Y revamp. In this first video, I go over how most restricted areas can now be entered while dressed as a scientist, provided you have an ID card.
https://www.youtube.com/watch?v=VzeDgnyWfRM (http://www.youtube.com/watch?v=VzeDgnyWfRM)
Liz Shaw
04-28-2024, 12:25 PM
New progress update video, this time showcasing the first frisk search zone for Project Y.
https://www.youtube.com/watch?v=58tlfuGn3FM (www.youtube.com/watch?v=58tlfuGn3FM)
Liz Shaw
05-18-2025, 05:06 AM
After two years of on-and-off work, v16.0 is finally here with only five months left until Windows 10 goes out of support. This version revamps Project Y, and with help from some people, I've finally managed to start reworking various German uniforms again, to the point where some are now basically 100% complete after over a decade of WIP hell.
This is also the first release to support a Russian translation, courtesy of Alex Velychko. However, some shadvs files have currently been excluded due to problems trying to convert the translated text back to shadvs format. The excluded files are listed in the ReadMe for the Russian translation folder. The FarClip fix has already been applied to the translated LUAs to make things easier.
Here's the release video:
https://www.youtube.com/watch?v=k1_YARGY1ic (www.youtube.com/watch?v=k1_YARGY1ic)
Here are the links to the new version:
https://www.dropbox.com/scl/fi/gzl7ironlhq482fr2buhy/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V16.0.rar?rlkey=fhwu fci73vqibpsje7n0x14hu&dl=0
https://mega.nz/file/v0dWTSJT#khuqdVwV_CjIA22y4M1pdlqB3C_GnlmwoA15AdB9y UU
And finally, here's the changelog:
Fixed several reactions for the "GuardRoomNear" zone in Polish Surprise, and removed a typo in the relevant StopMove script.
Fixed a mistake where the folder "Sabouter" located in the Players folder was changed back to "Saboteur" when packaging v15.0 of the Addon as a result of migrating my work to a newer computer.
The Heer winter officer now has six different skins representing different ranks, and the uniform is now 100% complete, thanks to Ivan The Belarussian and Fra30ahg2r.
With the new winter officer skins, I've changed Paul Weber's rank from Generalfeldmarschall to Generalleutnant, and the objective description text where you have to collect the layouts from him has been modified to accommodate this (Winter Cold).
With changes to the winter officer's belt buckle, I've removed the NormalMap for the default Heer winter officer uniform and reset it back to the original base game NormalMap.
The officer addressing his troops on the streets has now been reverted back to a winter officer, and now uses the new Feldgendarmerie skin created by Ivan The Belarussian (Die Spies!).
SS collar runes have been removed from all RSHA skins.
New NormalMap textures for the warden in Stronghold and the sniper in White Head.
The warden in Stronghold has now been promoted from Untersturmführer (Lieutenant) to Sturmbannführer (Major).
Gestapo detectives now have their sunglasses meshes disabled via the SWDs of Stronghold and White Head instead of the LUAs of those missions.
Clerks in Stronghold no longer carry silenced Lugers, and silenced Lugers have now been removed from one of Stronghold's equipment pack entries.
Removed the unused equipment pack entry "GermanOfficerSmoke" (a Walther P38 with one magazine and bizarrely a smoke bomb) from Stronghold's SWD.
Removed the unused equipment pack entry "sniper" from White Head's SWD (in the final vanilla build of White Head, the sniper has placed his rifle and magazine beside him while he has a nap, and has a Walther P38 equipped instead).
Polyakov no longer talks to himself when he's called in to the interrogation room to get a berating from the officer (Stronghold).
Collar rank insignia has been improved on most Waffen-SS skins, thanks to Ivan The Belarussian. Unteroffizier skins now have their own NormalMaps instead of using the default one.
Waffen-SS drivers and radio operators now have their own sleeve patches, thanks to Ivan The Belarussian.
SS-Totenkopfverbände NormalMaps now have the proper sleeve eagles rendered, taken from Ivan's Waffen-SS skins.
The soldier who works on the end of the train now has his back turned on Saboteur difficulty as part of his job, giving players enough time to neutralize or sneak past him on the way to the end goal (Winter Cold).
The soldier who has a smoke in the room with the open window now shuts the door when he heads back to the adjacent room, so the other soldier guarding the room doesn't see you climbing through the window (Polish Surprise).
All radio operators whose original Actor Template was "GermanYellow" at launch of MoT now have their equipment and helmet meshes disabled via the SWD of Polish Surprise instead of the LUA.
Fixed a bug where the construction worker standing in front of the renovated house doesn't properly engage in conversation with the policeman (Shefferd).
All OSS agents now properly use the "male_usa_guards" ConfLogic (Dora).
The diplomat no longer reopens his room door after locking it when he leaves (Hotel).
Removed a spare K98k, a spare MP40 and a spare Stielhandgranate from the train station area in Eight Snipers.
Some sleeping mechanics no longer carry K98k and MP40 magazines on their bodies (Eight Snipers).
Removed the equipment pack entry "RifleBullets" from Eight Snipers' SWD.
The soldier who guards the entrance to the base of the second tower will now periodically step inside on Saboteur difficulty (Eight Snipers).
The soldier who uses one of the radios on the second floor of the eighth tower on Saboteur difficulty now periodically gets up to look at the farthest propaganda poster in the room, so he doesn't hear you opening the door to the roof (Eight Snipers).
More NPCs no longer freeze at inopportune moments or when you're a certain distance away from them in Winter Cold and Eight Snipers.
All of the cabinets in Tsavalov's kitchen will no longer turn invisible when viewed through the windows from outside (Shefferd).
Changed the timer for the pool area zones to reset after showing the guest card to the guard to match those of the other zones disabled by the card (Hotel).
Smoke bombs have now been removed from Embassy's equipment loadout - they were only there prior to the revamping of Embassy's zones because it was the only way to go to the top floors on Saboteur difficulty without raising the alarm.
Removed some unnecessary extra spaces in the VCH briefing for Renegades.
Project Y has now been fully revamped.
Some posters from Shefferd have been added in some rooms in Project Y, and there are now new American propaganda posters (reskinned from the German ones) throughout the mission as well.
All American uniforms have been reskinned courtesy of Ivan The Belarussian.
The unteroffizier who loiters outside the house near the train station on Easy difficulty now has his "AI_GuardOnStrangeSound" property disabled so he doesn't go into search mode when you open the door to said house (Eight Snipers).
The reason why I wanted to get this out the door before October is because I have to migrate to a new computer (again!:-x) because my current Windows 10 computer is ineligible for an upgrade - I got it JUST before Microsoft unveiled Windows 11 and announced end of support for Windows 10. Some time after I move my work to Windows 11, I'll start work on v17.0. Here's the roadmap:
v17.0 - Die Spies!
v18.0 - Removal
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