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bcz
10-29-2009, 04:32 PM
I started the game, and after the videos I got a message box and it crashed to the desktop.

AHO
10-29-2009, 06:43 PM
I started the game, and after the videos I got a message box and it crashed to the desktop.

Try this: Rename the videos and start game again.

bcz
10-29-2009, 09:34 PM
This is the message I am getting. I think I am doing some wrong, the part of of the DTS unpacked files (moving them to MOT file without replacing the MOT files). How do you do that part? Can you explain the installation procedure? Sorry to bother you.

Liz Shaw
10-30-2009, 02:33 AM
UPDATE:

MoT loading screens now have the name of their respective mission. I still need to figure out how to edit the strings.shadvs file without making the game crash.

forlik
10-30-2009, 06:23 AM
This is the message I am getting.
Please tell me size (in bytes) of your \Shaders\Pass\Lightmaped.rpassbin file.

I think I am doing some wrong, the part of of the DTS unpacked files (moving them to MOT file without replacing the MOT files). How do you do that part? Can you explain the installation procedure? Sorry to bother you.
I've explained the installation procedure on the site (with detailed screens). I don't know how to make this more detailed. Try to re-unpack the VFSs and reinstall the mod (step by step!). If you don't understand step#2 - try to move MoT data to DtS data with file replacing.

I still need to figure out how to edit the strings.shadvs file without making the game crash.
Ask hykao about shadvs2txt and txt2shadvs converters.

bcz
10-30-2009, 07:52 PM
It didn't work :(:(:(:( What programme you used in the installation procedure (not the DTS101)?

forlik
10-30-2009, 10:15 PM
It didn't work :(:(:(:(
Let's move our dialog to PM. See your inbox.

AHO
10-30-2009, 11:30 PM
I can't send you emails anymore. I dunno why, so I put the files
here in attachement...

forlik
10-31-2009, 08:21 AM
I can't send you emails anymore. I dunno why, so I put the files here in attachement...
Thanks! See your e-mail inbox ;)

bcz
10-31-2009, 12:10 PM
Thanks forlik. For the first time I managed to pass Level "Cannibal" without having to shot everyone on sight!!

forlik
10-31-2009, 01:17 PM
Thanks forlik. For the first time I managed to pass Level "Cannibal" without having to shot everyone on sight!!
My congratulations and wishes a lucky game ;)

bcz
10-31-2009, 04:55 PM
The mod is very good. The main character looks better. But there is only one thing I don't like. That is the yellow status of the enemy soldiers isn't introduced in this mod. I found MOT much easier to complete than DTS. The yellow status of the enemy actually helped realism (in my opinion). But still, keep up the good work!

Liz Shaw
11-01-2009, 05:55 AM
I'm still waiting for hykao to give me the shadvs2txt and txt2shadvs programs. There are a couple more problems:


The diplomat in Hotel doesn't seem to speak.
Lightning's LUA file has hints when putting on certain clothes, but they don't seem to appear in-game, especially on Easy difficulty. What could be wrong?

forlik
11-01-2009, 08:57 AM
The mod is very good. The main character looks better. But there is only one thing I don't like. That is the yellow status of the enemy soldiers isn't introduced in this mod. I found MOT much easier to complete than DTS. The yellow status of the enemy actually helped realism (in my opinion). But still, keep up the good work!
Thanks for your feedback! As I said before, the yellow status will be added in "Jagdpanther" (see my post#225 with example of yellow status in mission#01).

I'm still waiting for hykao to give me the shadvs2txt and txt2shadvs programs.
Try to send a PM to him.

The diplomat in Hotel doesn't seem to speak.
Is he speak in DtS?

Lightning's LUA file has hints when putting on certain clothes, but they don't seem to appear in-game, especially on Easy difficulty. What could be wrong?
I'm not changed LUAs from MoT (only cinematics were disabled), but I'll try to check...

forlik
11-01-2009, 09:52 AM
About hints in "Lightning", try to add these parts of code to activate messaging:

1. Add a new action handler to Level.OnLoaded():
Level.AddActionHandler(Level.AH_CHANGE_CLOTH);

2. Add a new function:

function Level.OnChangeCloth()
Level.InstallDpc("Level.OnHelpForm()", 3.0);
end


Now it works:
http://img201.imagevenue.com/loc503/th_72295_shad_01_11_2009_12-24-15_000_122_503lo.jpg (http://img201.imagevenue.com/img.php?image=72295_shad_01_11_2009_12-24-15_000_122_503lo.jpg)

But please don't forget that it works on easy diff. level only.

Liz Shaw
11-01-2009, 10:07 AM
About hints in "Lightning", try to add these parts of code to activate messaging:

1. Add a new action handler to Level.OnLoaded():
Level.AddActionHandler(Level.AH_CHANGE_CLOTH);

2. Add a new function:

function Level.OnChangeCloth()
Level.InstallDpc("Level.OnHelpForm()", 3.0);
end


Now it works:
http://img201.imagevenue.com/loc503/th_72295_shad_01_11_2009_12-24-15_000_122_503lo.jpg (http://img201.imagevenue.com/img.php?image=72295_shad_01_11_2009_12-24-15_000_122_503lo.jpg)

But please don't forget that it works on easy diff. level only.

That's what I wanted... Thanks!

Liz Shaw
11-02-2009, 12:13 AM
UPDATE:

I finally managed to edit the strings.shadvs file without causing the game to crash, courtesy of "Csáboka".

forlik
11-03-2009, 10:26 AM
Update 1.01 is available for download (http://motmod.at.tut.by).

Liz Shaw
11-03-2009, 11:22 AM
Damn! I was expecting Jagdpanther to be included in this...:(

forlik
11-03-2009, 12:36 PM
Damn! I was expecting Jagdpanther to be included in this...:(
Of course no :)
"Jagdpanther" will not have a minor prefix like X.0X. It will be MoTmod 1.1 or even MoTmod 2.0 (depends on updates quantity).

Liz Shaw
11-03-2009, 01:23 PM
Would cutscenes and new scripted dialogue work in DtS missions?

forlik
11-03-2009, 02:11 PM
Would cutscenes and new scripted dialogue work in DtS missions?
I think yes, but I don't know how to create them :confused:

Liz Shaw
11-04-2009, 09:39 AM
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?

AHO
11-04-2009, 10:47 AM
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?

Voice over is possible. You just have to edit the briefing.shadvs
I tested it with the mission "Paycheck".

forlik
11-04-2009, 10:48 AM
Also, once VCH briefings have been added, is it possible to add a voice-over for them like in the MoT missions?
Yes, it's possible.

Liz Shaw
11-05-2009, 09:07 AM
Update on my additions to the mod - I corrected the interaction option for locking Shestakov in the sauna in "Renegades" (the text should say "LOCK THE DOOR" instead of "CLOSE THE DOOR").

About Jagdpanther, would the new uniforms be in other missions as well, even those in MoT?

forlik
11-05-2009, 10:47 AM
Update on my additions to the mod - I corrected the interaction option for locking Shestakov in the sauna in "Renegades" (the text should say "LOCK THE DOOR" instead of "CLOSE THE DOOR").
Have you changed constant in strings.shadvs? This may affects to all doors in the game!

About Jagdpanther, would the new uniforms be in other missions as well, even those in MoT?
No, in "Jagdpanther" only. Perhaps we'll publish reworked training mission together with "Jagdpanther", but I can't guarantee it now.

Liz Shaw
11-05-2009, 11:06 AM
Have you changed constant in strings.shadvs? This may affects to all doors in the game!

This interaction is in Renegades' LUA file, so it doesn't affect every door. It's possible to lock Shestakov in the sauna.

PS. Speaking of the LUA file for Renegades, I also changed one of the failed mission texts, from "A SOVIET MAN WAS KILLED" to "A SOVIET CITIZEN WAS KILLED". This is because you could kill a babushka and the text would say you killed a man...:grin::grin::grin:

brucemendes
11-05-2009, 12:01 PM
Hey Forlik.
Myself Brucmendes I read your entire post But I want to make DtS authentic in my mod. What exactly is wrong with the things you mention above. I'm not a WW2 expert so please
help me out.
Thanks.

AHO
11-05-2009, 07:45 PM
Myself Brucmendes I read your entire post But I want to make DtS authentic in my mod.

What kind of mod is this. Did you do something till now?

Liz Shaw
11-06-2009, 08:59 PM
I think some of the signs are missing in "Die Spies!". I would take a screenshot, but I don't know how to do it. Pressing F1 only brings up the help menu.

hykao
11-06-2009, 10:53 PM
A little bug report: I test MoTmod and its Hungarian translation...I finished with some missions, and I saw a problem with level end rating, I get always the best "Volkodav" rating even if I kill and hit etc. some people...I test the mod on easy difficulty level.

Liz Shaw
11-06-2009, 11:00 PM
A little bug report: I test MoTmod and its Hungarian translation...I finished with some missions, and I saw a problem with level end rating, I get always the best "Volkodav" rating even if I kill and hit etc. some people...I test the mod on easy difficulty level.

Well, there's no change in the game logic for those missions yet, so maybe forlik could sort it out by the time Jagdpanther is ready...

AHO
11-07-2009, 12:15 AM
I think some of the signs are missing in "Die Spies!". I would take a screenshot, but I don't know how to do it. Pressing F1 only brings up the help menu.

The key for taking a screenshot has changed from "F1" to "F11".

forlik
11-07-2009, 09:42 AM
I think some of the signs are missing in "Die Spies!". I would take a screenshot, but I don't know how to do it. Pressing F1 only brings up the help menu.
AHO is right. For MoT game F11 key should be used. F1 was used for DtS. Please make screenshot and post it here.

A little bug report: I test MoTmod and its Hungarian translation...I finished with some missions, and I saw a problem with level end rating, I get always the best "Volkodav" rating even if I kill and hit etc. some people...I test the mod on easy difficulty level.
Thanks, I'll check it.

Liz Shaw
11-07-2009, 10:24 AM
Look at these screenshots. Note the black patches on the walls. There are supposed to be signs there, but they don't seem to show up.

forlik
11-07-2009, 11:15 AM
Look at these screenshots. Note the black patches on the walls. There are supposed to be signs there, but they don't seem to show up.
Thanks. Yes, something like this. Can you make screenshots from the same places in DtS?
P. S. Do you know about JPEG file format? :)

Liz Shaw
11-07-2009, 11:31 AM
Comparison between MoTMod 1.01 and DtS, this time in JPEG.

forlik
11-07-2009, 02:20 PM
Can't reproduce this bug.

http://img146.imagevenue.com/loc352/th_03359_shad_07_11_2009_16-11-11_000_122_352lo.jpg (http://img146.imagevenue.com/img.php?image=03359_shad_07_11_2009_16-11-11_000_122_352lo.jpg)http://img25.imagevenue.com/loc529/th_03360_shad_07_11_2009_16-12-33_001_122_529lo.jpg (http://img25.imagevenue.com/img.php?image=03360_shad_07_11_2009_16-12-33_001_122_529lo.jpg)

Maybe somebody with english version of MoTmod can confirm this bug?

AHO
11-07-2009, 08:09 PM
Can't reproduce this bug.

Maybe somebody with english version of MoTmod can confirm this bug?

I cannot confirm this bug. Everything looks good on my system (Base: DtS German, MoT English, no mods just german translation).
Did you tinker with the SWDs Liz ?

Liz Shaw
11-07-2009, 09:13 PM
I cannot confirm this bug. Everything looks good on my system (Base: DtS German, MoT English, no mods just german translation).
Did you tinker with the SWDs Liz ?

What have the SWDs got to do with it?

AHO
11-07-2009, 11:23 PM
What have the SWDs got to do with it?
The missing sings are model files, which are refered by the level map file (SWD).
Either the SWD is manipulated or the corresponding model file (SMF) is missing...

Edit:// the filename is: "\Models\Indoor\Details\school\level08_pointer.SMF"

Liz Shaw
11-07-2009, 11:46 PM
The signs now show up in MoTMod, thanks to AHO. I'll add the sign textures to my addon for MoTMod, since they were edited by AHO (the original were incorrect German text).

Speaking of my addon, I need to figure out how to extract voice files from Hitman: Blood Money. I don't think hwhd does the trick.

AHO
11-08-2009, 12:08 AM
The signs now show up in MoTMod, thanks to AHO. I'll add the sign textures to my addon for MoTMod, since they were edited by AHO (the original were incorrect German text).
Good job :)



Speaking of my addon, I need to figure out how to extract voice files from Hitman: Blood Money. I don't think hwhd does the trick.

Did you test it? Perhaps it works.

Liz Shaw
11-08-2009, 12:17 AM
Did you test it? Perhaps it works.

Unfortunately, Blood Money doesn't have its own streams.wav file.

forlik
11-08-2009, 10:19 AM
Liz Shaw, as I understand your problem is fixed. Ok.

hykao, I confirm your bug. The level rating is always max (Volkodav). At least in several DtS missions. I'll try to fix it...

Liz Shaw
11-14-2009, 06:56 AM
So how's progress going? I can't seem to access the MoTMod website. Is there something wrong with it?

forlik
11-14-2009, 12:42 PM
So how's progress going? I can't seem to access the MoTMod website. Is there something wrong with it?
Looks like they kill my site :cry:
Can't understand why...

UPD: Please try this hotfix. It seems level rating calculation to be correct now.
http://rapidshare.com/files/306895203/HotFix.EN.7z

Liz Shaw
11-14-2009, 01:30 PM
Looks like they kill my site :cry:
Can't understand why...

I can access the MoTMod website now! Must have been a breakdown with the site's host...

forlik
11-14-2009, 01:39 PM
I can access the MoTMod website now! Must have been a breakdown with the site's host...

The message was:
You are trying to access motmod.at.tut.by
Sorry, we do not provide web-access service for it.

AHO
11-14-2009, 07:13 PM
The message was:
You are trying to access motmod.at.tut.by
Sorry, we do not provide web-access service for it.

I tried it two minutes ago and I could access it without any problems.

Liz Shaw
11-14-2009, 11:23 PM
UPD: Please try this hotfix. It seems level rating calculation to be correct now.
http://rapidshare.com/files/306895203/HotFix.EN.7z

I can't seem to download this for free. What could be wrong?

UPD: Wait, it's now working!

forlik
11-15-2009, 09:26 AM
I tried it two minutes ago and I could access it without any problems.
Yes, I know. Problem was solved yesterday. I've just translated the error message for Liz Shaw.

I can't seem to download this for free. What could be wrong?
Sometimes rapidshare.com doesn't allow to start download for free users. Just wait some minutes.

UPD: Wait, it's now working!
Download link or hotfix? ;)

Liz Shaw
11-15-2009, 10:09 AM
Download link or hotfix? ;)

The free download! It was available after a few hours!

AHO, is it possible to extract sound files from the PC version of Splinter Cell: Chaos Theory?

phaichang
11-15-2009, 03:47 PM
The free download! It was available after a few hours!

AHO
11-15-2009, 07:14 PM
AHO, is it possible to extract sound files from the PC version of Splinter Cell: Chaos Theory?

I dunno, which file format does it use?

Liz Shaw
11-15-2009, 07:38 PM
I dunno, which file format does it use?

How should I know? I only have the Xbox version of the game...

AHO
11-15-2009, 09:42 PM
How should I know? I only have the Xbox version of the game...

And what are'ye tryin' to do with the xbox ver? :o

Liz Shaw
11-15-2009, 09:53 PM
And what are'ye tryin' to do with the xbox ver? :o

Nothing, I thought you could extract them for me... Or British and American voice files from the early Call of Duty games would be nice...

AHO
11-15-2009, 10:06 PM
Nothing, I thought you could extract them for me... Or British and American voice files from the early Call of Duty games would be nice...

I will look, what I can do...

forlik
11-15-2009, 10:44 PM
How should I know? I only have the Xbox version of the game...
Just use a microphone to grab voice from Xbox speakers :)

AHO
11-16-2009, 09:20 AM
I thought you could extract them for me... Or British and American voice files from the early Call of Duty games would be nice...

I cannot, because I have the german version of both games.
But you can download the demos and extract them yourself.

You just need a program called: "Universal Extractor", which is able
to extract all files from almost all installers.

Website: http://legroom.net/software/uniextract

Liz Shaw
11-17-2009, 01:33 PM
With the help of Universal Extractor and Game Extractor, I was able to extract voice files from the Call of Duty 1 and 2 Demos. I still need to figure out how to extract sounds from Splinter Cell: Chaos Theory and converting them to wav format.

AHO
11-17-2009, 08:04 PM
I still need to figure out how to extract sounds from Splinter Cell: Chaos Theory and converting them to wav format.

I will check that...wait...

Update:// I'm sorry, but SCCT uses modified/nonstandard Unreal-Tournament files. None of my tools could unpack them...

Liz Shaw
11-24-2009, 01:04 AM
I found and corrected an error in Hotel's SWD file - the kissing woman has her Actor reference "Tetka" replaced with "Tetk1" from MotMod 1.01. This is because Actor reference "Tetka" uses American voice files.

By the way, is it possible to make new sound files register in the ai.shadvs file? I had a close look at the file. hykao claimed that the French workers in White Head don't say anything. Well, actually they do - try bashing one of them up and you'll notice that they use British voice clips. Also, apart from some scripted dialogue in Renegades if you make a boat fall on top of Shestakov, male Soviet peasants don't say anything. Although there's a folder called "panic_ded", it is never used - and all of the voice files in it are slower versions of what's in the Russian "panic" folder.

forlik
11-24-2009, 09:35 AM
I found and corrected an error in Hotel's SWD file - the kissing woman has her Actor reference "Tetka" replaced with "Tetk1" from MotMod 1.01. This is because Actor reference "Tetka" uses American voice files.
Yes. I've created a new actor (Tetk1) with english voice template.
About this woman, she can't speak while kissing :)

By the way, is it possible to make new sound files register in the ai.shadvs file?
Why not? I can't say exactly because I do nothing with voice files. Maybe AHO know more about it.

AHO
11-24-2009, 09:11 PM
Well with DtS all of my work modifying this file were not successful.
With MoT, I don't know, perhaps there are other ways to implement
voices/sound (=> Scripting).

Liz Shaw
11-26-2009, 06:24 AM
So, has anyone tried to add new stuff to the "male_rus_ded" voice template yet?

Liz Shaw
11-28-2009, 07:38 AM
Update on my addon for MoTMod:

All MoT missions except Shefferd now have "Attention" music from DtS. Apparently, adding "Attention" music in Shefferd affects the script when blowing up Tsavalov's room, causing the game to crash.

By the way, what kind of MoT features can be expected in Jagdpanther besides the Heil Hitler salutes? And is it possible to access SCM files? These are used for the cutscenes in MoT missions.

forlik
11-29-2009, 08:42 AM
By the way, what kind of MoT features can be expected in Jagdpanther besides the Heil Hitler salutes?
Besides of new objects/textures and Heil Hitler trigger, I'm planning to add yellow status for soldiers and level zones.
BTW, Wehrmacht military salute will be used instead of Heil Hitler.

And is it possible to access SCM files? These are used for the cutscenes in MoT missions.
Of course it's possible, but I don't know how :)
As I see, these files are very small and uses fixed size (62 bytes). Maybe later I'll try to analyze them, but for now I've focused on SWD.

Liz Shaw
11-30-2009, 12:01 AM
BTW, Wehrmacht military salute will be used instead of Heil Hitler.

Wait... Did the Wehrmacht really didn't do the Heil Hitler salute?:confused:

forlik
11-30-2009, 08:11 AM
Wait... Did the Wehrmacht really didn't do the Heil Hitler salute?:confused:

Before July 1944 Wermacht uses standard military salute. Heil Hitler was used in SS and NSDAP. After July 1944 - in Wehrmacht too.

bcz
11-30-2009, 04:16 PM
July 1944, you mean after the 20th July Plot?

Liz Shaw
11-30-2009, 11:37 PM
July 1944, you mean after the 20th July Plot?

Obviously, because after that, the entire Wehrmacht had to re-swear their oath to Hitler personally.

forlik
12-01-2009, 09:38 AM
bcz, Liz Shaw, Yes. I mean 20th July plot.

bcz
12-01-2009, 08:29 PM
Many high ranking officials in the Whermacht had a hatred of the racial policies imposed by Hitler. Moreover, the Whermacht never got on well with the SS, the SS being Hitler's "Preatorian Guards" and therefore being treated much better than the Whermacht. During the 20th July Plot, the conspirators attempted to arrest SS officials and then close the concentration camps (as they were run by the SS). One of the targets was Himmler himself, but fortunately (for him), he didn't go to the meeting at the Wolf's Lair.

bcz
12-07-2009, 05:07 PM
Is it possible to make the character salute in return when soldiers salute him? It would be much realistic as officers normally salute back.

Liz Shaw
12-07-2009, 08:03 PM
Is it possible to make the character salute in return when soldiers salute him? It would be much realistic as officers normally salute back.

It never happened in MoT missions...

forlik
12-08-2009, 09:27 AM
Is it possible to make the character salute in return when soldiers salute him? It would be much realistic as officers normally salute back.

No, I can't add new features to the game.

bcz
12-13-2009, 10:17 AM
Never mind, keep up the good work

Liz Shaw
12-16-2009, 06:23 AM
I've decided to upload my modifications of both MoT and MoTMod onto Rapidshare, for others to download.

http://rapidshare.com/files/321508624/MOTMOD_ADDON_BY_CAMBRIDGE_SPY.rar.html

I'm thinking of doing these things in future modifications:


Alternate German and Russian voice files
Adding silenced weapons for armed civilians

forlik
12-17-2009, 07:51 AM
I've decided to upload my modifications of both MoT and MoTMod onto Rapidshare, for others to download.


Congratulations! I'll try to download tonight. Is there a changelog?

Liz Shaw
12-17-2009, 08:20 AM
Congratulations! I'll try to download tonight. Is there a changelog?

I created a readme file so you know what I've done...:)

Liz Shaw
12-21-2009, 08:14 AM
I've come up with a breakthrough!!!:grin:

I made new voice files hearable in-game by modifying the basesoundsfx.shadvs file. I'm still having problems getting the Soviet peasants to speak. Attempting to expand the ai.shadvs file causes the game to crash, even when using hykao's shadvs2txt program.

forlik
12-21-2009, 03:52 PM
I'm still having problems getting the Soviet peasants to speak.

Where did you find russian voice files? Do you know what these files contains? :)

Liz Shaw
12-22-2009, 01:21 AM
Where did you find russian voice files? Do you know what these files contains? :)

There's an unused folder in the MALE\\RUS folder called "panic_ded". The files are actually slowed recordings of what's in the standard panic folder, but although it looks like the folder's used for the peasants, it's not used. I made what's in the folder register in the basesoundsfx.shadvs file, but even after this, expanding the ai.shadvs file causes the game to crash.

forlik
12-22-2009, 10:37 AM
Attempting to expand the ai.shadvs file causes the game to crash, even when using hykao's shadvs2txt program.

It's unpacked ai.shadvs:

Liz Shaw
12-22-2009, 11:11 AM
You didn't have to post the unpacked file for me. I'm saying that every time I expand the ai.shadvs file using the ai.txt file and then converting the ai.txt file back into shadvs format, the game still crashes.

forlik
12-22-2009, 11:20 AM
You didn't have to post the unpacked file for me. I'm saying that every time I expand the ai.shadvs file using the ai.txt file and then converting the ai.txt file back into shadvs format, the game still crashes.

Ahh, sorry :)
Try to change the first two lines from

101
3 00000588 00000E07 00000E93
{"root" ""

to

100
0
{"root" ""

before packing.

Liz Shaw
12-22-2009, 02:17 PM
It works! Male Soviet peasants now have dialogue without causing the game to crash. A big thanks to forlik!:grin:

EDIT 1: What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean?

EDIT 2: I'm trying to add voices for the "male_rus_spy" voice template. Unfortunately, they don't seem to be working...

EDIT 3: I tried to add some silenced weapons to armed mechanics in "Lightning", but the game crashes when I load the level.

What could be wrong here:

Level.OnFinishLoad();

-- All mechanics who have a gun now carry silenced Lugers and ammo, instead of Walther P38s. -- Liz Shaw
local actor = Level.FindActor('GM07');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM09');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM17');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM19');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--

local actor = Level.FindActor('GM20');

Actor.ClearInventory(actor , true );
local gun = Level.CreateItem("LugerSilencer","Weapon");
Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( actor, "Luger");
--
end;

AI.DoFile( "scripts:Levels\\Common.lua", false );

Liz Shaw
12-23-2009, 10:36 PM
Quick bugfix: When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle. Sorry for any inconvenience this may have caused.

EDIT: Made the same error with the informant in "Removal" too.

forlik
12-24-2009, 06:58 AM
What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean?

chto_vy*.wav means "What are you doing?!"
ne_nado*.wav means "No!", "Do not do this!"
ne_prichem*.wav means "I'm not guilty!", "It's not my fault!"
ne_trogaite*.wav means "Do not touch me!", "Do not beat me!"

When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle.

Why you operate with EnableHitFace command? It's a part of MoT engine and it works for all persons. AFAIK :)

Liz Shaw
12-24-2009, 07:06 AM
Why you operate with EnableHitFace command? It's a part of MoT engine and it works for all persons. AFAIK :)

The LUA files for some DtS missions allow you to stun certain people frontally via the action menu. For MoT, this is totally unnecessary, since Strogov can bash people up from the front (albeit with four or two blows, depending on what weapon he's holding) without being prompted.

Liz Shaw
01-05-2010, 07:00 AM
Update on my addon for MoTMod:

Some of the Russian voice files have been replaced with ones from Hitman: Contracts (soldiers from The Bjarkhov Bomb). I'm not sure if these will be out of context or not, since I haven't started learning Russian yet. However, one set certainly wouldn't be...

The Russians don't have any "on_mertv" dialogue, so I used the appropriate Contracts files, made them register on the basesoundsfx.shadvs file and expanded the ai.shadvs file.

Is there any difference between "vot_tebe" and "ya_tebe"?

forlik
01-05-2010, 08:57 AM
Is there any difference between "vot_tebe" and "ya_tebe"?

ya_tebe - before hit
vot_tebe - during hit

Liz Shaw
01-05-2010, 10:28 AM
There could be some stuff that'll need improving before or in time for the release of Jagdpanther.

What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form? There are other models that could be converted to MoT form then, right? There are some that still have their DtS skeletons:


Soviet winter peasants (Winter Cold)
The courier (Winter Cold)
Female US scientists (Project Y)
Wardens (Removal)
Some female civilians in Embassy


Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now...

Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS, you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?), British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian.

forlik
01-05-2010, 08:33 PM
What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form?
Incorrect question :)
HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding.

There are other models that could be converted to MoT form then, right?
Yes, you are right. But these models are not so important, Strogov in peasant's and warden's uniform uses MoT skeleton. Of course it will be better if all models were converted, but ... :)

Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now...
Yes. Colonel D. Meltzer will have another face.
http://img162.imagevenue.com/loc1153/th_76104_shad_08_05_2009_12-33-17_001_122_1153lo.jpg (http://img162.imagevenue.com/img.php?loc=loc1153&image=76104_shad_08_05_2009_12-33-17_001_122_1153lo.jpg)

Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS
Yes, like soldiers smokes invisible cigarettes :)
http://img213.imagevenue.com/loc646/th_26874_shad_05_01_2010_23-24-32_007_122_646lo.jpg (http://img213.imagevenue.com/img.php?image=26874_shad_05_01_2010_23-24-32_007_122_646lo.jpg)

you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?)
There are no smf model of Strogov in manager's suit. For DtS too.

British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian.
I'm not focused on sounds in MoTmod. At least for today.
UPD: You can add new sounds for prisoners in your addon ;)

Liz Shaw
01-06-2010, 01:25 AM
Incorrect question :)
HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding.

So how did you manage to convert the models?

There are no smf model of Strogov in manager's suit. For DtS too.

Yet another difference between the Russian and localized versions of DtS, then. My version of DtS has an SMF model of Strogov in the manager's suit, and neither me nor AHO had anything to do with it...

forlik
01-06-2010, 09:15 AM
So how did you manage to convert the models?
Did you read my previous post? :)
I can't convert the models!

Yet another difference between the Russian and localized versions of DtS, then. My version of DtS has an SMF model of Strogov in the manager's suit, and neither me nor AHO had anything to do with it...
Sorry, my mistake. I found SemenManager.SMF.
So, one more unconverted model :(

Liz Shaw
01-06-2010, 10:30 AM
Did you read my previous post? :)
I can't convert the models!

Secret only known to HG, eh?:grin:

Also, I've been trying to give silenced Lugers to some armed mechanics in Lightning, however trying to do this via the LUA file causes the game to crash when I load up the level.

Liz Shaw
01-09-2010, 01:08 PM
After Jagdpanther, what kinds of new characters could we expect to see in future modifications? Since Wehrmacht units will appear in Jagdpanther, I've come up with some ideas about who to put in after Jagdpanther is released:


Fallschirmjäger in "Lightning"
British Home Guard in "Dora"
AHO once thought of using the FBI agent models as the basis for Gestapo agents in "Stronghold"
In "King's Riddle", there are at least two female secretaries. I have an idea of making them Naval Auxilaries (they appear to be SS helpers, or helferinnen).


In both games, all German soldiers appear to be part of the SS judging by the collar insignia. As well, all American and British soldiers appear to be part of the Airborne Division and the Parachute Regiment respectively, judging by the insignia on the left sleeve. In "Dora", the British soldiers are paratroopers, while the officers are SAS personnel, which is rather funny.:)

Also, are new Soviet uniforms going to be introduced eventually?

bcz
01-09-2010, 04:55 PM
Most of the German soldiers are SS in MOT. There are few soldiers that are Wehrmacht. The Wehrmacht insignia is kind of rectangular, like the one in the picture (on the collar).

http://www.272nd.org/equipment_imgs/insignia.JPG

I think that having different soldiers in each map helps to increase variety. It would be very interesting if you have Fallschirmjager.

forlik
01-10-2010, 06:02 PM
After Jagdpanther, what kinds of new characters could we expect to see in future modifications?
Can't answer your questions right now, because mok disappeared. Last letter from him was 10.11.2009, and I don't know where is he and what happened :(

The Wehrmacht insignia is kind of rectangular, like the one in the picture (on the collar).
Yes, like ngerman_soldier05.dds and ngerman_officer03.dds.

UPD: If somebody can help to find any info about mok - please PM me. I know name, surname, city and e-mail.

Liz Shaw
01-11-2010, 01:47 AM
UPD: If somebody can help to find any info about mok - please PM me. I know name, surname, city and e-mail.

Did he say that he was taking a break? Might be on a long holiday...

By the way, I recommend you don't release SemenManager.SMF for MoTMod until after Jagdpanther is finished. That thing I pointed out earlier is very minor.

forlik
01-11-2010, 08:47 AM
Did he say that he was taking a break? Might be on a long holiday...
No, it was very suddenly. And he always noticed me about his plans before.

By the way, I recommend you don't release SemenManager.SMF for MoTMod until after Jagdpanther is finished. That thing I pointed out earlier is very minor.
Again, I can't release SemenManager.SMF without help of HG.

Liz Shaw
01-11-2010, 12:01 PM
No, it was very suddenly. And he always noticed me about his plans before.

Have you tried e-mailing him?

Anyway, to help recover from the shocking news that mok is AWOL, I'll release my next version of MoTMod Addon in a few hours.

What's new in my next version:


I modified the basesoundsfx.shadvs file so that it registers new voice files. New files have been added to the MALE\\USA folder.
Expanded AHO's alternate German dialogue a little bit, while some files have been replaced with ones from Hitman: Contracts (Fuchs bodyguards from The Bjarkhov Bomb and Traditions of the Trade).
Soviet peasants can speak now!
A few Russian voice files have been replaced with ones from Hitman: Contracts (soldiers from The Bjarkhov Bomb).
Almost all armed civilians have silenced weapons.
Corrected some objective texts in Winter Cold and Eight Snipers - stunning the courier's guards and the snipers, respectively, is acceptable, whereas the text tells you to kill them.
Prisoners in Removal now speak Russian.
Russian characters now say something after checking a body.


The only notable thing I'm planning to do for the next release is new dialogue for the French workers in White Head.

forlik
01-11-2010, 12:45 PM
Have you tried e-mailing him?
Of course.

Anyway, to help recover from the shocking news that mok is AWOL, I'll release my next version of MoTMod Addon in a few hours.
Very good! I can add the link to your addon on the site (if you don't mind).

Expanded AHO's alternate German dialogue a little bit.
Do you know Deutsch as good as AHO? ;)

Almost all armed civilians have silenced weapons.
Can't see any sense in this feature.

Prisoners in Removal now speak Russian.
Not only Russians were in the concentration camps.

Liz Shaw
01-12-2010, 12:32 AM
Version 2.0 is up!!!

http://rapidshare.com/files/333917248/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V.2.0.zip.html

AHO
01-12-2010, 12:10 PM
Version 2.0 is up!!!

http://rapidshare.com/files/333917248/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V.2.0.zip.html

Congratulations :)
Please could you use another host than RapidShare (e.g. MegaUpload)?!. It's damned slow...

Liz Shaw
01-12-2010, 12:32 PM
Congratulations :)
Please could you use another host than RapidShare (e.g. MegaUpload)?!. It's damned slow...

I'll keep that in mind for future releases...

Pizzadvl
01-13-2010, 07:30 AM
Shitshare :)

forlik
01-13-2010, 11:16 AM
* Corrected the Hotel SWD file - the kissing woman has her Actor reference changed from "Tetka" to "Tetk1" from MoTMod 1.01. This is because Actor reference "Tetka" uses American voice files.

Will be fixed in MoTmod 1.02. Your addon will be lighter for 100 Mb ;)

forlik
01-14-2010, 06:15 AM
Update 1.02 is available for download (http://motmod.at.tut.by).

Liz Shaw
01-14-2010, 08:33 AM
Thanks for adding the localized SWD file for Paycheck. Can you tell us how progress is going with Jagdpanther?

forlik
01-14-2010, 01:00 PM
Thanks for adding the localized SWD file for Paycheck. Can you tell us how progress is going with Jagdpanther?

Jagdpanther is in progress. What exactly you want to know? :)

Liz Shaw
01-14-2010, 01:21 PM
Jagdpanther is in progress. What exactly you want to know? :)

I mean how much have you done? In my opinion, the objective about getting the driver's uniform should be removed from the list, because it's impossible to complete it on Saboteur difficulty. Also, on Saboteur difficulty, getting into the main building is a major problem without cheats.

forlik
01-14-2010, 04:18 PM
I mean how much have you done?
I think more than half of all planned features.
The problem is that I can't say when I'll complete them all. Two times I've made a rollback to previous version because of crashes after minor SWD changes. It's not easy to find the reason of the crash after several changes, especially when the last changes were correct.

In my opinion, the objective about getting the driver's uniform should be removed from the list, because it's impossible to complete it on Saboteur difficulty.
I'm not agree. It's the optional task.

Also, on Saboteur difficulty, getting into the main building is a major problem without cheats.
Yes, but as for me, I don't like saboteur diff. level because I like cloth changing feature :)

Liz Shaw
01-15-2010, 06:26 AM
So, is it possible to expand the SWDs with some kind of program, like the shadvs2txt program, or are you just cloning past actor references in order to make eg. Luftwaffe mechanics in Lightning (are their Kriegsmarine counterparts in King's Riddle going to make an appearance in Jagdpanther too?) and workers show up, and coming up with an actor reference that fits the SWD, like "Tetk1" or "HotelWaite1"?

forlik
01-15-2010, 10:24 AM
So, is it possible to expand the SWDs with some kind of program, like the shadvs2txt program
This program called SWD Editor, but only HG has it.

or are you just cloning past actor references in order to make eg. Luftwaffe mechanics in Lightning (are their Kriegsmarine counterparts in King's Riddle going to make an appearance in Jagdpanther too?) and workers show up, and coming up with an actor reference that fits the SWD, like "Tetk1" or "HotelWaite1"?
Something like that, cloning entities and creating corresponding actors.
BTW, it's not a Luftwaffe/Kriegsmarine mechanic. It's a Heer mechanic and senior mechanic.
http://img205.imagevenue.com/loc514/th_54481_shad_15_01_2010_13-01-03_001_122_514lo.jpg (http://img205.imagevenue.com/img.php?image=54481_shad_15_01_2010_13-01-03_001_122_514lo.jpg)http://img242.imagevenue.com/loc125/th_54537_shad_15_01_2010_13-01-49_002_122_125lo.jpg (http://img242.imagevenue.com/img.php?image=54537_shad_15_01_2010_13-01-49_002_122_125lo.jpg)

Liz Shaw
01-15-2010, 10:38 AM
BTW, it's not a Luftwaffe/Kriegsmarine mechanic. It's a Heer mechanic and senior mechanic.
http://img205.imagevenue.com/loc514/th_54481_shad_15_01_2010_13-01-03_001_122_514lo.jpg (http://img205.imagevenue.com/img.php?image=54481_shad_15_01_2010_13-01-03_001_122_514lo.jpg)http://img242.imagevenue.com/loc125/th_54537_shad_15_01_2010_13-01-49_002_122_125lo.jpg (http://img242.imagevenue.com/img.php?image=54537_shad_15_01_2010_13-01-49_002_122_125lo.jpg)

They're based on mechanics in Lightning, I was wondering if there will be mechanics based on those in King's Riddle.

Anyway, moving on, I want to have two issues sorted out for my next release of the addon:


How to prevent Colonel Hudson from using American voice clips without removing him from the delegation list (Dora).
How to remove Ivan Melnik's gun from his inventory when he places it on his desk, and how to reconstruct the gun when he picks it back up again (White Head).

forlik
01-15-2010, 02:18 PM
They're based on mechanics in Lightning, I was wondering if there will be mechanics based on those in King's Riddle.
No sense.

Anyway, moving on, I want to have two issues sorted out for my next release of the addon
I've never done it, sorry.
Try to find similar actions in the scripts.
Maybe AHO knows?

Liz Shaw
01-18-2010, 01:10 AM
How do you edit or make new SMF files? Whenever you take a German winter soldier's uniform, his head changes to that of the regular soldier.

forlik
01-18-2010, 08:55 AM
How do you edit or make new SMF files?
I can edit only shadvs-part of smf file using shadvs2txt and txt2shadvs tools.

Whenever you take a German winter soldier's uniform, his head changes to that of the regular soldier.
What do you mean? It's a bug? Can you provide some screens?

Liz Shaw
01-18-2010, 10:30 AM
Here's what I mean! Note that there's a different face when you remove the winter soldier's uniform.

forlik
01-18-2010, 11:09 AM
Here's what I mean! Note that there's a different face when you remove the winter soldier's uniform.
Thanks. Are you sure that is a MoTmod bug? Can you try to reproduce it in DtS?

Liz Shaw
01-18-2010, 11:25 AM
It's the same with DtS!

forlik
01-18-2010, 12:57 PM
It's the same with DtS!

Yes, it's a DtS bug. It can't be fixed because winter soldier's head texture (sol_head02.dds) can't be used with the nude model (german_nude.smf):
http://img246.imagevenue.com/loc402/th_22743_shad_18_01_2010_15-44-25_000_122_402lo.jpg (http://img246.imagevenue.com/img.php?image=22743_shad_18_01_2010_15-44-25_000_122_402lo.jpg)

AHO
01-18-2010, 10:59 PM
Maybe AHO knows?

I'm sorry, but I never worked on the MoT engine except the essential files
for localization...

forlik
01-19-2010, 07:57 AM
I'm sorry, but I never worked on the MoT engine except the essential files for localization...
Liz Shaw's question isn't related to MoT engine. Perhaps you did something like this in DtS?

UPD: I mean question with Ivan Melnik's gun.

Liz Shaw
01-21-2010, 04:13 AM
A couple of updates:


Ivan Melnik's gun is now a silenced Nagant rather than a silenced Luger.
Colonel Hudson no longer uses American voice files.


I'm currently modifying the "female_ger" voice template a little bit. There are some unused files in that set.

EDIT: Uh, forlik, I just noticed this little graphical problem...

forlik
01-22-2010, 08:09 AM
Uh, forlik, I just noticed this little graphical problem...
Hmmm, only one man has the red gun?

UPD: Please tell me, is it bug of original MoTmod or it appears after your modifications?

Liz Shaw
01-23-2010, 06:42 AM
UPD: Please tell me, is it bug of original MoTmod or it appears after your modifications?

I haven't modified any textures, only sound, SWD, LUA and shadvs files, as well as the loading screens for MoT missions.

I'm currently adding new voice files for the French workers in White Head - it seems silly for them to speak English with a British accent (or Russian in the case of the informer).

forlik
01-23-2010, 08:02 AM
I haven't modified any textures, only sound, SWD, LUA and shadvs files, as well as the loading screens for MoT missions.
This bug isn't related to textures and should be fixed via swd.

UPD: See your PM.

Liz Shaw
01-24-2010, 03:07 AM
Everyone who brandishes a weapon has this bug, including Strogov. The bug can be reprouduced at these two locations in the screenshots. However, it only seems to affect the knife and the Colt M1911A1, not the silenced Nagant.

forlik
01-25-2010, 08:33 AM
Everyone who brandishes a weapon has this bug, including Strogov. The bug can be reprouduced at these two locations in the screenshots. However, it only seems to affect the knife and the Colt M1911A1, not the silenced Nagant.

I confirm this bug. Thanks for the reporting.

http://img195.imagevenue.com/loc677/th_11905_shad_25_01_2010_11-24-19_000_122_677lo.jpg (http://img195.imagevenue.com/img.php?image=11905_shad_25_01_2010_11-24-19_000_122_677lo.jpg)

Pizzadvl
01-26-2010, 06:01 PM
Is this in English?

forlik
01-27-2010, 08:15 AM
Is this in English?
English version of MoTmod? Yes, russian and english versions can be downloaded from my site.

forlik
01-27-2010, 08:21 AM
D. Meltzer's room and car:

http://img31.imagevenue.com/loc63/th_84074_shad_25_01_2010_23-45-22_006_122_63lo.jpg (http://img31.imagevenue.com/img.php?image=84074_shad_25_01_2010_23-45-22_006_122_63lo.jpg)http://img28.imagevenue.com/loc580/th_84084_shad_25_01_2010_23-53-44_012_122_580lo.jpg (http://img28.imagevenue.com/img.php?image=84084_shad_25_01_2010_23-53-44_012_122_580lo.jpg)http://img144.imagevenue.com/loc108/th_84086_shad_25_01_2010_23-59-48_017_122_108lo.jpg (http://img144.imagevenue.com/img.php?image=84086_shad_25_01_2010_23-59-48_017_122_108lo.jpg)

Liz Shaw
01-27-2010, 08:48 AM
English version of MoTmod? Yes, russian and english versions can be downloaded from my site.

I think Pizzadvl means that screenshot with the name of the weapon in English and the alarm text in Russian.

Replacing the Kubel jeep outside the main building with a Mercedes was also in AHO's mod. What strikes me about the car is that I don't think I've seen a driver polishing that vehicle before. Does that mean you can give NPCs new routines?

But that's the least of my worries. I'm still trying to add silenced Lugers to all armed mechanics in Lightning via its LUA file, but so far when I load up the level, the game crashes.

forlik
01-27-2010, 02:01 PM
I think Pizzadvl means that screenshot with the name of the weapon in English and the alarm text in Russian.
My working version is russian.

Replacing the Kubel jeep outside the main building with a Mercedes was also in AHO's mod.
Yes. Thanks to AHO for this idea.

What strikes me about the car is that I don't think I've seen a driver polishing that vehicle before. Does that mean you can give NPCs new routines?
I can't say this globally, but it seems that it works for this NPC.
Now I'm trying to add Meltzer's secretary with new routine, but without success :(

But that's the least of my worries. I'm still trying to add silenced Lugers to all armed mechanics in Lightning via its LUA file, but so far when I load up the level, the game crashes.
:confused:

Liz Shaw
01-27-2010, 02:06 PM
can't say this globally, but it seems that it works for this NPC.
Now I'm trying to add Meltzer's secretary with new routine, but without success :(

A secretary? Do you mean one of the new helferinnen, or the orderly who follows him throughout the base?:confused:

Pizzadvl
01-27-2010, 05:23 PM
English version of MoTmod? Yes, russian and english versions can be downloaded from my site.


That's what I meant, thanks.;)

Oh, and please upload to megaupload, and not to slowshare.

forlik
01-28-2010, 07:49 AM
A secretary? Do you mean one of the new helferinnen, or the orderly who follows him throughout the base?
Of course I mean Stabshelferin:
http://img267.imagevenue.com/loc534/th_01105_uni_helf_demo_122_534lo.jpg (http://img267.imagevenue.com/img.php?image=01105_uni_helf_demo_122_534lo.jpg)

Oh, and please upload to megaupload, and not to slowshare.
Ok, I'll post link on megaupload tonight.

Liz Shaw
01-28-2010, 08:40 AM
Of course I mean Stabshelferin:
http://img267.imagevenue.com/loc534/th_01105_uni_helf_demo_122_534lo.jpg (http://img267.imagevenue.com/img.php?image=01105_uni_helf_demo_122_534lo.jpg)

In this case, if you get the secretary's new routine up and running, I've got an idea about removing the safe's key from Meltzer's inventory and adding it to his secretary's...

Pizzadvl
01-28-2010, 11:51 AM
Nevermind, I already got it, thanks anyway!

Pizzadvl
01-28-2010, 01:20 PM
I dont know if it is the game or the mod but my mouse is behaving strangely, it moves automaticly.. :S

forlik
01-28-2010, 02:29 PM
I've got an idea about removing the safe's key from Meltzer's inventory and adding it to his secretary's...
Why? My key is always in my pocket :)

Nevermind, I already got it, thanks anyway!
Ok. If somebody can't download from rapidshare - please let me know.
I'll try to upload future releases on megaupload also.

I dont know if it is the game or the mod but my mouse is behaving strangely, it moves automaticly.. :S
Never heard about problems with mouse :confused:
Can't you try to run MoT without MoTmod?

Pizzadvl
01-28-2010, 06:10 PM
Why? My key is always in my pocket :)


Ok. If somebody can't download from rapidshare - please let me know.
I'll try to upload future releases on megaupload also.


Never heard about problems with mouse :confused:
Can't you try to run MoT without MoTmod?

Nope, I've overwrote MoT with MoTmod, I will figure something out eventually.

Liz Shaw
01-29-2010, 09:46 AM
How do you replace existing textures with something else eg. the tank picture in Meltzer's office replaces the poster?

forlik
01-29-2010, 12:08 PM
How do you replace existing textures with something else eg. the tank picture in Meltzer's office replaces the poster?

I replaced poster.smf on picture.smf in the jagdpanther.swd.
BTW, it's not a tank. It's a self-propelled antitank gun :)

Liz Shaw
01-29-2010, 02:21 PM
UPDATE:

British newspapers in German missions have been replaced with German ones. The German newspaper comes from AHO's DtS mod!

Pizzadvl
01-29-2010, 03:15 PM
There isn't a sound for the truck? I can only hear the handling, not the driving sound?

+ I dont know what to do about the mouse problem :(.

Pizzadvl
01-29-2010, 03:35 PM
Its terrible, the screen spins etc and I saw the front of the player instead of the back :S
I dont have this in other games, nor on the menu, I only have this in the game itself..

I lowered all video settings and still it's there...

forlik
01-29-2010, 03:44 PM
Pizzadvl, have you played MoT on your computer before?
If no - try to play MoT missions without MoTmod.
If yes - I can suggest to reinstall the MoTmod. Follow these (http://motmod.at.tut.by/mod_en.html) instructions step by step.

To uninstall MoTmod just delete all folders (Levels, Models, Players, Scripts, Shaders, Sounds, Textures, UI) from your MoT game folder and restore 8 vfs files (levels.vfs, models.vfs, players.vfs, scripts.vfs, shaders.vfs, sounds.vfs, textures.vfs, ui.vfs).

Pizzadvl
01-29-2010, 03:51 PM
I just installed a clean MoT and it is still there.
Yes I played MoT before this and hadn't any problems at all :l.

forlik
01-29-2010, 03:55 PM
I just installed a clean MoT and it is still there.
Yes I played MoT before this and hadn't any problems at all :l.
Bugs on clean MoT?
Have you any folders in your MoT game folder?

Pizzadvl
01-29-2010, 03:56 PM
Bugs on clean MoT?
Have you any folders in your MoT game folder?

Nope, I will try the first DtS now and will see..

Pizzadvl
01-29-2010, 03:59 PM
Oh, i'm using a crack btw.

Pizzadvl
01-29-2010, 04:01 PM
It did work first though, and nevermind, I also have it on the first DtS :( And Medal of Honor airborne :S.

forlik
01-29-2010, 04:14 PM
It did work first though, and nevermind, I also have it on the first DtS :( And Medal of Honor airborne :S.
If you have this bug with all games on your computer - no ideas, sorry.

P. S. Please use 'Edit' button to add new info to your last post.

Pizzadvl
01-29-2010, 04:56 PM
Fixed :) it was my mouse.

But what about the truck sound?
And I can't climb a ladder because then the game crashes ( i'm playing cannibal ).

Also, why doesnt the AI do something? they dont notice me and see me.

forlik
01-30-2010, 06:27 AM
But what about the truck sound?
And I can't climb a ladder because then the game crashes ( i'm playing cannibal ). Also, why doesnt the AI do something? they dont notice me and see me.
Can you start all DtS missions?
(use openlevels cheat for test)

Pizzadvl
01-30-2010, 12:36 PM
Can you start all DtS missions?
(use openlevels cheat for test)

Okay, this is ridiculous..

http://i156.photobucket.com/albums/t30/Pizzadvl/shad_30_01_2010_14-33-58_000.jpg

http://i156.photobucket.com/albums/t30/Pizzadvl/shad_30_01_2010_14-34-16_001.jpg

Time for skiing?

Liz Shaw
01-30-2010, 01:32 PM
LOL at the above picture - the OSS agents somehow have their skins changed to one of the Embassy civilians (the agents are actually new skins for the Embassy civilians, which is why you're classed as a civilian if you take their clothes).

Weird, I never had any problems with MoTMod, and those that I had were actually caused by extracting files from AHO's DtS mod rather than the unmodded DtS.

Have you tried starting a new profile? See if that makes a difference...

Pizzadvl
01-30-2010, 02:23 PM
Nope.. still. :(

Hey.. look! It's Mr Wings...

http://i156.photobucket.com/albums/t30/Pizzadvl/shad_30_01_2010_16-20-15_000.jpg

http://i156.photobucket.com/albums/t30/Pizzadvl/shad_30_01_2010_16-16-47_001.jpg

http://i156.photobucket.com/albums/t30/Pizzadvl/shad_30_01_2010_16-16-43_000.jpg

AHO
01-30-2010, 08:02 PM
Okay, this is ridiculous..


I know this when I tried to use models from MoT in DtS. They are not fully compatible.

It seems, you did not set up MoTmod correctly...

forlik
01-30-2010, 09:37 PM
Pizzadvl, incorrect MoTmod installation.

Pizzadvl
01-31-2010, 12:57 PM
How can that be? I just replaced & installed the files?

In that case, can you explain howto and also upload to megaupload? I dont got the files anymore, thanks.

AHO
01-31-2010, 09:44 PM
How can that be? I just replaced & installed the files?

MoTmod uses MoT as a base engine. It seems, that you used DtS as the
base, so surely it will not work properly...

forlik
01-31-2010, 11:14 PM
How can that be? I just replaced & installed the files?
It seems you overwrite MoT files with DtS on the step#2. "Without file replacing" means "copy only new files".

In that case, can you explain howto and also upload to megaupload? I dont got the files anymore, thanks.

MoTmod 1.02 english version:
http://www.megaupload.com/?d=DCQ9SSDO

Installation steps:
1. Unpack the resources of both games (DtS and MoT) using vfsTool.exe
2. Copy unpacked DtS resources to MoT folder without file replacing
3. Unpack MoTmod.EN.1.02.7z to MoT folder with file replacing
5. Delete (moving to another folder is recomended) packed MoT resources (8 vfs-files)
6. Run the game and create a new profile

Pizzadvl
02-01-2010, 11:02 AM
Thanks, do I need version 1.0?

forlik
02-01-2010, 12:58 PM
Thanks, do I need version 1.0?
No.

Pizzadvl
02-02-2010, 04:29 PM
I did what you said and now it gives me a 'Dont send' error when loading a level :S.

Edit: now it wouldnt even start without the dont send error.

forlik
02-02-2010, 04:50 PM
I did what you said and now it gives me a 'Dont send' error when loading a level :S.

I need 3 files from your installation:
1. \Games\MoT\Levels\DemoDay\zones.shadvs
2. \Games\MoT\Scripts\ai.shadvs
3. \Games\MoT\Scripts\startup.shad

Send to motmod@tut.by

Pizzadvl
02-02-2010, 04:55 PM
I need 3 files from your installation:
1. \Games\MoT\Levels\DemoDay\zones.shadvs
2. \Games\MoT\Scripts\ai.shadvs
3. \Games\MoT\Scripts\startup.shad

Send to motmod@tut.by

Sent.

Liz Shaw
02-04-2010, 04:21 AM
I'm going to release the next version of my addon for MoTMod soon.

Here are the list of changes:


New files are in the MALE\\GER and MALE\\ENG folder.
Created a new folder, MALE\\FRA, complete with some all-new recordings for the French workers in White Head. They are registered in the basesoundsfx.shadvs file, so they are hearable in-game.
Created a new voice template, "male_rus_prisoner".
Modified the "female_ger" voice template so it uses some unused recordings.
All of the LUA files have quieter Attention and Action music.
Colonel Hudson no longer uses American voice files (Dora).
Ivan Melnik carries a silenced Nagant instead of a silenced Luger (White Head). The gun he places on his desk is also a silenced Nagant.
Made some changes to the Winter Cold and Eight Snipers LUA files - the objectives say you have to kill the courier's guards and the snipers, respectively, but stunning them is also acceptable.
All newspapers found throughout the game are copies of "The Times", a British newspaper. The newspapers in German missions have been replaced with copies of "Der Stürmer". The texture comes from AHO's DtS mod.


I will upload it on megaupload this time. I'm hoping to have these things done in the next release:


I need to figure out how to replace the radio operators in Lightning and King's Riddle with those from Polish Surprise (actor reference "GermanYellow", with the skin texture "german_yellow03.dds" and no SA-style képi mesh).
My French is a little rusty, but later I will make the informer in White Head speak French instead of Russian.
Not all armed civilians in MoT have silenced weapons. I'm trying to add them to all armed mechanics in Lightning, but it crashes when I try to make these changes in Lightning's LUA file. There's also an armed scientist in Dora who's ID I can't find outside the SWD file.

Pizzadvl
02-04-2010, 08:36 AM
Doesn't someone really knows what he problem is with the mouse?

First I never had issues with it, now I have :( ( mouse moves automatically in the game )

Liz Shaw
02-04-2010, 11:04 AM
Version 3.0 is up:

http://www.megaupload.com/?d=YCH73XT0

forlik
02-04-2010, 12:36 PM
I need to figure out how to replace the radio operators in Lightning and King's Riddle with those from Polish Surprise (actor reference "GermanYellow", with the skin texture "german_yellow03.dds" and no SA-style képi mesh).
It can be done like Actors\Tetk1 from "Hotel" (create a new entity based on GermanYellow and replace radio operator entity to the created one).

Doesn't someone really knows what he problem is with the mouse?
:confused:
BTW, why you can't buy a new mouse for $5?

Liz Shaw
02-04-2010, 01:48 PM
I've created the new entity, but when I try to replace the two radio operators in King's Riddle with it, they disappear. Also, actor reference "GermanYellow" uses a different mesh than "GermanSoldier". All I wanted was to make the radio operators in King's Riddle completely different from the drivers.:(

forlik
02-04-2010, 04:07 PM
Also, actor reference "GermanYellow" uses a different mesh than "GermanSoldier".
That's not relevant. Just try to do what I posted before (post#429):
http://img25.imagevenue.com/loc572/th_03241_shad_04_02_2010_18-57-13_000_122_572lo.jpg (http://img25.imagevenue.com/img.php?image=03241_shad_04_02_2010_18-57-13_000_122_572lo.jpg)

Pizzadvl
02-04-2010, 05:18 PM
Why buy a new mouse? I never had problems before with this mouse. Nor do I have this problem with other games.

forlik
02-04-2010, 06:30 PM
It did work first though, and nevermind, I also have it on the first DtS :( And Medal of Honor airborne :S.

Why buy a new mouse? I never had problems before with this mouse. Nor do I have this problem with other games.

:confused:

Liz Shaw
02-04-2010, 11:05 PM
So far so good! I fixed the problem with creating the new entity. Radio operators in King's Riddle are now those from Polish Surprise (instructors in Die Spies! without the swastika armband). But there's one little problem...

How do I get rid of the képis?

EDIT: forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?

forlik
02-05-2010, 08:05 AM
How do I get rid of the képis?

Something like this:
Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);

forlik, can I also get an ID on those two soldiers in the air traffic control tower (Lightning)?
First try to find in AirBase.lua.
Not every actor has the ID. It's possible to create your own ID for him, but it's not easy to find needed entity. If you can't find ID in lua - let me know and I'll post the instructions here.

Liz Shaw
02-05-2010, 08:31 AM
Something like this:
Actor.EnableMesh(AI.FindNPC("ID99"), "grm_cap", false);

Where in the LUA file does it go?

Pizzadvl
02-05-2010, 08:52 AM
It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.

I want to play this.. :(

Does DtS support Dual Core?

forlik
02-05-2010, 09:07 AM
Where in the LUA file does it go?
Try to Level.OnLoaded() or Level.OnFinishLoad().

It's the crack doing strangely in MoH Airborne, it skips things etc. Forgot to mention it, Not the mouse.
I want to play this.. :(
See your inbox.

Liz Shaw
02-05-2010, 09:26 AM
Try to Level.OnLoaded() or Level.OnFinishLoad()

I don't think you've given me the full code. The game crashes when I load up the level.

forlik
02-05-2010, 10:34 AM
I don't think you've given me the full code. The game crashes when I load up the level.

Of course it's not the full code. It's only "something like this". First of all you should change ID99 to needed ID.

We already talked about meshes here:
http://forum.1cpublishing.eu/showpost.php?p=105066&postcount=27

Liz Shaw
02-05-2010, 11:11 AM
Further attempts at doing this have resulted in a syntax error. What have I done wrong here?

function Level.FindActor
local radist = Level.FindActor('ZS29);
if ( radist != nil ) then
Actor.EnableMesh( radist, "grm_cap" , false );
end;
end

function Level.FindActor
local radist = Level.FindActor('ZS30);
if ( radist != nil ) then
Actor.EnableMesh( radist, "grm_cap" , false );
end;
end

forlik
02-05-2010, 12:50 PM
Further attempts at doing this have resulted in a syntax error. What have I done wrong here?


function Level.FindActor
local radist = Level.FindActor('ZS29');
if ( radist != nil ) then
Actor.EnableMesh( radist, "grm_cap" , false );
end;
end

function Level.FindActor2
local radist = Level.FindActor('ZS30');
if ( radist != nil ) then
Actor.EnableMesh( radist, "grm_cap" , false );
end;
end

1. ID should be surrounded with ''
2. Each function should have unique name

Liz Shaw
02-05-2010, 01:44 PM
I can't do this at all! I'm sending you what I'm trying to do. Seems you have more of a knowledge of this than me...

forlik
02-05-2010, 02:09 PM
I can't do this at all! I'm sending you what I'm trying to do. Seems you have more of a knowledge of this than me...

Additional errors:
1. You create function in function. It's not allowed.
2. There are no actor with ID 'ZS29'

Try this lua: 1908

I can't test it in game just now, but it should work.

Liz Shaw
02-05-2010, 02:25 PM
It works! One of them has his képi removed, but it also means that the other one has an unknown ID. He is registered in the SWD as "GermanSoldierZ29", so I thought it was obvious that his ID was "ZS29".

In other news, Strogov now wears the doctor's clothes in Renegades - Haggard Games already gave the doctor his nude texture and pass zone restrictions, but for some reason Strogov can't take his clothes until now. It was easy to do, since the Soviet doctor's clothes are a fourth scientist skin.

Liz Shaw
02-06-2010, 05:20 AM
Is there a similar way to change an actor's skin?

forlik
02-06-2010, 07:58 AM
He is registered in the SWD as "GermanSoldierZ29", so I thought it was obvious that his ID was "ZS29".
No, his ID "GZ29".

Is there a similar way to change an actor's skin?
Something like this: Actor.SetSkin(actor, skin)
Try to search "SetSkin" in lua files.

Liz Shaw
02-06-2010, 10:24 AM
Once again, it works! As a cherry on top, whenever Strogov puts on the spare submariner's uniform in King's Riddle, he automatically has the second sailor skin. I did the same thing with the spare doctor's suit in Dora.

Liz Shaw
02-07-2010, 01:44 AM
UPDATE:

All radio operators in Lightning have their models changed to those from Polish Surprise.

forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173".

forlik
02-07-2010, 09:32 AM
forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173".

GermanSoldier173 has empty ID (black area). ID is stored in SWD after 0x3D bytes (yellow area) after the entity name (green area).
You can create ID yourself. Just fill black area with 4-bytes ID in reverse form.
For example, 'S173' should be saved as '371S'. After that you can use this ID in lua: Level.FindActor('S173').
ID should be unique.

Liz Shaw
02-07-2010, 11:00 AM
A big thanks to forlik once again! As another cherry on top, there was an armed scientist in Dora who didn't have an ID until now. "Scientist05" now has a High Standard HDM instead of a Colt M1911A1.

UPDATE:

All armed mechanics in Lightning now have IDs. Unfortunately, attempting to replace their Walthers with silenced Lugers has resulted in a syntax error... What have I done wrong?

forlik
02-08-2010, 07:46 AM
Unfortunately, attempting to replace their Walthers with silenced Lugers has resulted in a syntax error... What have I done wrong?

Try to comment or delete line#785 (unnecessary 'end;').

UPD: Why you try to change weapon for 5 mechanics at once? Try to do it for one. If it's not work - try to separate your task into several smaller tasks. For example: try to clear inventory only and start the game. Perhaps 'Actor.ClearInventory()' works only for player, not for NPCs. If 'Actor.ClearInventory()' works for mechanic - try to create pistol, etc.

Liz Shaw
02-08-2010, 10:02 AM
I finally managed to solve a problem that has been a thorn in my side for quite a while - all armed mechanics in Lightning have silenced Lugers.:grin:

forlik
02-08-2010, 01:01 PM
all armed mechanics in Lightning have silenced Lugers.
I can't see any sense in this feature, nevertheless - my congratulations!

Liz Shaw
02-09-2010, 09:13 AM
I can't see any sense in this feature, nevertheless - my congratulations!

And I don't see any sense in them having weapons at all!:)

I think I've done enough now to release v4.0.

http://www.megaupload.com/?d=OLLMQUQ0

What's new in this version:


Radio operators in Lightning and King's Riddle are now those from Polish Surprise. This is to make them different from other soldiers.
All armed civilians now carry silenced weapons.
Strogov can now wear the doctor's clothes in Renegades (actor reference "SovietDoctor" already has a nude skin and pass zone restrictions). There are no problems with Strogov in the doctor's clothes at all, because they are actually a fourth scientist skin.
New clothes tips for all MoT missions.
Expanded the strings.shadvs file to give descriptions to all clothes types encountered in MoT missions (eg. camouflaged German soldiers have "Waffen SS uniform", normal German soldiers have "Wiking Division uniform").


What to expect in the next release:


A slight revamping of Lightning's passzone restrictions.
Expanding White Head's zones.shadvs file to separate the uniform types for non-SS soldiers.
The informer in White Head speaking French instead of Russian.
Slight revamp of American voice recordings in Dora's Sounds folder.

Liz Shaw
02-16-2010, 11:00 PM
Here's a screenshot of the slightly revamped Lightning. It's still a WIP...

I already gave these workers Walther P38s, but how do I get rid of their rifles?

forlik
02-18-2010, 08:15 AM
I already gave these workers Walther P38s, but how do I get rid of their rifles?
Try to use Actor.ClearInventory() or Actor.DropCurrentWeapon(). Can't say exactly.

P. S. Worker with Kar98k looks more historically accurate than worker with Walther P38 :)

Liz Shaw
02-18-2010, 08:37 AM
P. S. Worker with Kar98k looks more historically accurate than worker with Walther P38 :)

Really? In MoT, workers either had a P38 or nothing at all.

The rifle weapon slot seems to be immune to the Actor.ClearInventory command.

What am I doing wrong here?

local worker = Level.FindActor('GS06');
if (worker != nil ) then
Actor.EnableMesh( worker, "grm_cap", true );
Actor.ClearInventory(worker, true );
local gun = Level.CreateItem("Walter","Weapon");
Actor.PutWeapon( worker, Actor.WEAPON_SLOT_PISTOL, gun );
Actor.PutWeaponAmmo( worker, "Walter");
Actor.DropCurrentWeapon( worker, Actor.WEAPON_SLOT_RIFLE, "K98");
end;

forlik
02-18-2010, 10:27 AM
Actor.DropCurrentWeapon( worker, Actor.WEAPON_SLOT_RIFLE, "K98");

Where did you found Actor.WEAPON_SLOT_RIFLE?

Liz Shaw
02-18-2010, 10:32 AM
Where did you found Actor.WEAPON_SLOT_RIFLE?

Uh... I guessed! That's not the right command isn't it?

EDIT: Got it wrong! It should have been WEAPON_SLOT_MACHINEGUN! But still, the rifle isn't removed!

forlik
02-18-2010, 11:02 AM
Uh... I guessed!
:mrgreen:

It should have been WEAPON_SLOT_MACHINEGUN! But still, the rifle isn't removed!

Yes. The rifle slot is Actor.WEAPON_SLOT_MACHINEGUN.
I'm not sure that you using Actor.DropCurrentWeapon() correctly.
I can found examples with Level.GetPlayer(), not with another actors.
Perhaps this method can work with player only :confused:

Liz Shaw
02-18-2010, 12:43 PM
See if you can have a go at this! The only thing I could think of now is some kind of alternate SWD editor, one that HG doesn't use...:(

PS. By the way, does the extra insignia on the new German uniforms affect the disguise (eg. field medic ranks "Sanitätssoldat" and "Sanitätsfeldwebel")?

forlik
02-18-2010, 01:28 PM
See if you can have a go at this! The only thing I could think of now is some kind of alternate SWD editor, one that HG doesn't use...:(
What do you mean? An alternate SWD editor? If you'll create it - your name will be in history forever :)

PS. By the way, does the extra insignia on the new German uniforms affect the disguise (eg. field medic ranks "Sanitätssoldat" and "Sanitätsfeldwebel")?
It works via zones.shadvs. You can create your own rule where, for example "Sanitätssoldat" will be ignored by field police officer and "Sanitätsfeldwebel" will be decamouflaged by field police officer.

Liz Shaw
02-18-2010, 01:35 PM
It works via zones.shadvs. You can create your own rule where, for example "Sanitätssoldat" will be ignored by field police officer and "Sanitätsfeldwebel" will be decamouflaged by field police officer.

Yeah, I have modified the zones.shadvs files for MoT missions. I'm currently making new passzone restrictions in Lightning for workers and tower sentries.

EDIT: Is the example you just gave me really going to be applied to Jagdpanther?

forlik
02-18-2010, 03:12 PM
Is the example you just gave me really going to be applied to Jagdpanther?
It's only example. There are no medics in Jagdpanther. But the idea is the same.

Liz Shaw
02-19-2010, 12:36 AM
What do you mean? An alternate SWD editor? If you'll create it - your name will be in history forever :)

Wait, have you ever done a Google search for "SWD Editor"? Or is it completely different to the files used by HG?

EDIT: And what do you mean "no medics in Jagdpanther"? You showed us a screenshot of them, so where are they supposed to go?

forlik
02-19-2010, 12:03 PM
Wait, have you ever done a Google search for "SWD Editor"? Or is it completely different to the files used by HG?
SWD isn't open file format and it's used in DtS/MoT only. Only HG knows the SWD structure.

EDIT: And what do you mean "no medics in Jagdpanther"? You showed us a screenshot of them, so where are they supposed to go?
mok created a several skins for almost every Heer arm and for the field police. But I'm not planning to use all of them in the Jagdpanther. At least for now :)

Liz Shaw
02-19-2010, 01:19 PM
UPDATE:

All orange-camouflage soldiers in Lightning have been replaced with workers (the only German MoT mission that doesn't have them) to avoid confusion with forest soldiers (all of them have the AI type "Soldier", yet they look like they're "ForestSoldier" types). The orange-camouflage skin will instead be applied to the tower guards.

I was unfortunately not able to get rid of workers' K98s and MP40s. The machine gun weapon slot seems to be immune to the Actor.ClearInventory command.

forlik
02-22-2010, 09:35 AM
http://img126.imagevenue.com/loc106/th_33999_shad_20_02_2010_23-07-48_002_122_106lo.jpg (http://img126.imagevenue.com/img.php?image=33999_shad_20_02_2010_23-07-48_002_122_106lo.jpg)http://img103.imagevenue.com/loc751/th_34141_shad_20_02_2010_23-11-26_005_122_751lo.jpg (http://img103.imagevenue.com/img.php?image=34141_shad_20_02_2010_23-11-26_005_122_751lo.jpg)http://img229.imagevenue.com/loc371/th_34166_shad_20_02_2010_23-12-16_006_122_371lo.jpg (http://img229.imagevenue.com/img.php?image=34166_shad_20_02_2010_23-12-16_006_122_371lo.jpg)http://img202.imagevenue.com/loc111/th_34280_shad_20_02_2010_23-14-49_008_122_111lo.jpg (http://img202.imagevenue.com/img.php?image=34280_shad_20_02_2010_23-14-49_008_122_111lo.jpg)http://img185.imagevenue.com/loc225/th_34298_shad_20_02_2010_23-16-34_009_122_225lo.jpg (http://img185.imagevenue.com/img.php?image=34298_shad_20_02_2010_23-16-34_009_122_225lo.jpg)http://img229.imagevenue.com/loc168/th_34329_shad_20_02_2010_23-29-28_010_122_168lo.jpg (http://img229.imagevenue.com/img.php?image=34329_shad_20_02_2010_23-29-28_010_122_168lo.jpg)

Liz Shaw
02-22-2010, 09:51 AM
Seems you can't enter the bunker while dressed as a field policeman, even with an officer's rank. What are the soldiers saying in three of the screenshots?

forlik
02-22-2010, 10:20 AM
What are the soldiers saying in three of the screenshots?
Screen#3: Only the driver can use the truck!
Screen#5: Field police have nothing to do here!
Screen#6: Sorry, Herr Offizier, but you can't enter here!

Liz Shaw
02-22-2010, 10:44 AM
So, have you coded the AI of Meltzer's secretary yet?

forlik
02-22-2010, 12:41 PM
So, have you coded the AI of Meltzer's secretary yet?

No, still without success :(

Liz Shaw
02-23-2010, 01:22 PM
Have you implemented the officer giving orders to soldiers feature in Jagdpanther yet? Because now I want to disable this feature for one of the modified actors in Lightning...

forlik
02-23-2010, 03:25 PM
Have you implemented the officer giving orders to soldiers feature in Jagdpanther yet?
I'm not planning to add this feature to Jagdpanther.

Liz Shaw
02-24-2010, 02:13 AM
I'm not planning to add this feature to Jagdpanther.

But still, is it possible to add or remove an NPC's job to follow the player (while dressed as an officer) if ordered?

forlik
02-25-2010, 07:50 AM
But still, is it possible to add or remove an NPC's job to follow the player (while dressed as an officer) if ordered?
It's possible to remove via SWD. Tell me the soldier's ID or name.

Liz Shaw
02-25-2010, 07:53 AM
It's possible to remove via SWD. Tell me the soldier's ID or name.

Easily done! He's "GermanSoldier07", referred to in the LUA as "CarParkForeman". He was previously an orange camouflage soldier, until I replaced him with an officer.

forlik
02-25-2010, 08:24 AM
Easily done! He's "GermanSoldier07", referred to in the LUA as "CarParkForeman". He was previously an orange camouflage soldier, until I replaced him with an officer.

Try to change byte with offset 0x148ECCD from 01 to 00.

It's a part of AirBase.swd from MoTmod 1.02:

Liz Shaw
02-25-2010, 10:44 AM
Success! The "come with me" function for "GermanSoldier07" has been disabled. Now there are two unsolved problems:


I can't seem to do anything with the function "Actor.WEAPON_SLOT_MACHINEGUN".
Because I've been making corrections with different actor skins, there's a bug that turns some actors into pitch-black silhouettes (think of the Shalebridge Cradle staff from Thief III, that's exactly what they're like). But it's fine if you save your game and reload it.

AHO
03-09-2010, 10:58 AM
Hi LizShaw,
I could not send you the files via email, because your email server seems to have some problems. I don't know what exactly, so I put the files here.
I hope they're OK.

Regards
-AHO

Liz Shaw
03-12-2010, 06:41 AM
I decided to release v5.0 of my MoTMod Addon.

http://www.megaupload.com/?d=CSTIHVQJ

What's new:


Two new AI forms in Lightning - workers and snipers.
More proof-reading.
All of the Level LUAs have been modified so that Attention and Action music are at the same volume level as the Default music (0.50).
Russian and American newspapers have been added in their respective missions, thanks to AHO.


The next version is going to be mostly editing sound files.

By the way, I'm curious about three things:


The "objective completed" sound doesn't play in DtS missions. The only times it does are when you meet the babka in "Winter Cold" and when you read the registration book in "Die Spies!".
There's no camera sound when Strogov takes a photo (Project Y).
Did you add three bottles of chloroform in "Winter Cold", or was it just AHO's work?

forlik
03-12-2010, 12:11 PM
The "objective completed" sound doesn't play in DtS missions. The only times it does are when you meet the babka in "Winter Cold" and when you read the registration book in "Die Spies!".
As I see, works as designed :)
Try to test in DtS game.

There's no camera sound when Strogov takes a photo (Project Y).
I confirm this bug. Thanks.

Did you add three bottles of chloroform in "Winter Cold"
No.

AHO
03-23-2010, 12:02 AM
Any news?

forlik
03-24-2010, 06:37 PM
Any news?
Yes! My child was born!! I'm a father now!!! http://kolobok.us/smiles/icq/yahoo.gif

Liz Shaw
03-25-2010, 12:21 AM
Yes! My child was born!! I'm a father now!!! http://kolobok.us/smiles/icq/yahoo.gif

WTF? Literally?:confused:

Anyway, a thought just occurred to me. Is it possible to create new ConfLogic files eg. ConfLogic files for Soviet peasants? All I have to do to register new voice files is to modify the basesoundsfx.shadvs file.

Of course, peasants might need to say different things than soldiers. What do "dialog_01-20" in the MALE//RUS/dialogs folder mean?

AHO
03-25-2010, 09:19 AM
Yes! My child was born!! I'm a father now!!! http://kolobok.us/smiles/icq/yahoo.gif

Congratulations, I hope you three are fine. What is it? Boy or Girl?

;) Welcome in the club of sleepless nights ;)

forlik
03-26-2010, 06:10 AM
Is it possible to create new ConfLogic files eg. ConfLogic files for Soviet peasants?
Maybe, I've never done this.

What do "dialog_01-20" in the MALE//RUS/dialogs folder mean?
Can't find dialog_01-20. Do you mean dialog_20-01?

Congratulations, I hope you three are fine.
Many thanks, AHO!

What is it? Boy or Girl?
Girl.

Welcome in the club of sleepless nights ;)
Yeah... http://kolobok.us/smiles/big_standart/morning2.gif

Liz Shaw
03-26-2010, 06:53 AM
Can't find dialog_01-20. Do you mean dialog_20-01?


I mean all of the files labelled "dialog" in that folder...

forlik
03-26-2010, 09:29 AM
I mean all of the files labelled "dialog" in that folder...

I can't translate them all, but you can use these files for the peasant's dialogs:

P1: dialog_12_02.wav
P2: dialog_13_01.wav or dialog_13_02.wav

P1: dialog_14_01.wav
P2: dialog_15_01.wav

All others linked to the army or women.

Liz Shaw
03-26-2010, 01:04 PM
Yep, you can create new ConfLogic files, although I doubt you'll hear "male_rus_ded_conf.shadvs" being used in DtS missions due to the peasants' scripted routines... Creating a "female_rus_conf.shadvs" file, however, is going to be much more difficult. Haggard Games didn't bother giving babushkas much dialogue, instead using a few slowed recordings of German female grunts, sighs, coughs and screams.

Liz Shaw
05-07-2010, 02:57 AM
How do I edit SMF files? For example, how did you add "embassycivilian_body04.dds" and "embassycivilian_head03.dds" to "agent02.SMF"?

Also, anything new on Jagdpanther?

forlik
05-07-2010, 11:02 AM
How do I edit SMF files? For example, how did you add "embassycivilian_body04.dds" and "embassycivilian_head03.dds" to "agent02.SMF"?
I can edit only part of SMF. Bytes from 'SDVS' id to the end of file have SHADVS structure and can be edited by shadvs2txt/txt2shadvs tools.

Also, anything new on Jagdpanther?
A little bit. I'll post some new screenshots in a few days.

Liz Shaw
05-07-2010, 04:01 PM
I can edit only part of SMF. Bytes from 'SDVS' id to the end of file have SHADVS structure and can be edited by shadvs2txt/txt2shadvs tools.

Can you give me detailed steps on how to edit the shadvs part of the SMF? Attempting to convert the SMF to text with those programs doesn't work. I want to add "embassycivilian_body07.dds" and "mechanic_head2.dds" to "agent02.SMF".

forlik
05-07-2010, 09:01 PM
I want to add "embassycivilian_body07.dds" and "mechanic_head2.dds" to "agent02.SMF".
mechanic_head2.dds is for another SMF. Perhaps you'll get something like this:
http://img257.imagevenue.com/loc477/th_06213_shad_11_02_2009_00-19-26_002_122_477lo.jpg (http://img257.imagevenue.com/img.php?image=06213_shad_11_02_2009_00-19-26_002_122_477lo.jpg)

Can you give me detailed steps on how to edit the shadvs part of the SMF?

1. Open any SMF
2. Find 'SDVS' bytes
3. Select bytes from 'SDVS' to the end of file
4. Save selected bytes as test.shadvs

Attempting to convert the SMF to text with those programs doesn't work.
Yes, you should convert only part of SMF, not the whole file.

Liz Shaw
05-08-2010, 03:29 AM
Yes, you should convert only part of SMF, not the whole file.

What Hex editor do you use for selecting bytes? I use XVI32, and I can't seem to select multiple bytes at once...:(

By the way, mechanic_head2.dds is used for two NPCs in Dora. Ever wondered why there's a seventh EmbassyMan body texture, but no seventh head texture?:grin:

http://i845.photobucket.com/albums/ab12/CambridgeSpy/MoTMod%20NPCs/shad_28_04_2010_20-38-09_008.jpg

forlik
05-08-2010, 08:27 AM
I want to congratulate everybody on the Day of Great Victory!

Some new screenshots from MoTmod 1.10 "Jagdpanther":
Ditrich Meltzer can speak now!

http://img221.imagevenue.com/loc1174/th_43649_shad_001_122_1174lo.jpg (http://img221.imagevenue.com/img.php?image=43649_shad_001_122_1174lo.jpg)http://img251.imagevenue.com/loc558/th_43652_shad_002_122_558lo.jpg (http://img251.imagevenue.com/img.php?image=43652_shad_002_122_558lo.jpg)http://img18.imagevenue.com/loc217/th_43654_shad_003_122_217lo.jpg (http://img18.imagevenue.com/img.php?image=43654_shad_003_122_217lo.jpg)http://img152.imagevenue.com/loc169/th_43656_shad_004_122_169lo.jpg (http://img152.imagevenue.com/img.php?image=43656_shad_004_122_169lo.jpg)
http://img173.imagevenue.com/loc147/th_43658_shad_005_122_147lo.jpg (http://img173.imagevenue.com/img.php?image=43658_shad_005_122_147lo.jpg)http://img18.imagevenue.com/loc197/th_43661_shad_006_122_197lo.jpg (http://img18.imagevenue.com/img.php?image=43661_shad_006_122_197lo.jpg)http://img206.imagevenue.com/loc353/th_43663_shad_007_122_353lo.jpg (http://img206.imagevenue.com/img.php?image=43663_shad_007_122_353lo.jpg)http://img198.imagevenue.com/loc351/th_43666_shad_008_122_351lo.jpg (http://img198.imagevenue.com/img.php?image=43666_shad_008_122_351lo.jpg)

Liz Shaw, see your PM.

P. S. Small hotfix for the mission#06 is added to the first post.

Liz Shaw
05-08-2010, 08:48 AM
Analysis: NPCs now salute Meltzer, Meltzer now speaks to his chauffeur, and the watchtowers are a restricted area now...

Does Meltzer's interactions come with voice clips eg. "script_41_01_mih.wav"?

forlik
05-14-2010, 08:22 AM
Does Meltzer's interactions come with voice clips eg. "script_41_01_mih.wav"?
Yes.

Liz Shaw
05-14-2010, 02:51 PM
Also, I noticed the guard on the tower has a sniper rifle. I've been attempting to give the tower guards in Lightning scoped Kar 98k rifles, but the machine gun weapon slot seems to be immune to the commands I type on the LUA file. How did you do it?:confused: