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View Full Version : Malta mod question: magic?


planespotter
12-18-2013, 05:48 AM
I am in mission 11 in the Malta mod flying RAF 261 Sq. We are sent up to intercept Luftwaffe fighter sweep.

I am crap Hurricane pilot and do not get altitude in time and we are bounced and many Hurricanes lost. That sucks, and then Luftwaffe goes home.

This is the awesome part.

I follow Luftwaffe to Sicily, to try to bounce them on their landing, get some revenge.

Sneaky idea, yeah?

No.

As I get near Luftwaffe airfield CR42s appear from nowhere and bam, knock out my engine.

I land in the desert on fire, end of my mission for me!

How do I create this type of mission so that enemy 'guards' appear/spawn when you get near a target?

What is trigger language? Any?

bolox
12-18-2013, 12:23 PM
What is trigger language? Any?

For a 'basic' pass through trigger that spawns a group of AC no scripting or any sort of 'language' is needed, tho there are very simple 'rules' to follow
Following this should help?
http://forum.1cpublishing.eu/showthread.php?t=28454

If you are putting a spawn event in a mission that uses scripts you will have to explicitly declare the spawn in the script,(scripting 'overides' ingame triggered event)- but this sounds more complicated than you are wishing

planespotter
12-18-2013, 06:02 PM
ahhhh so it is done. simple and clever to protect bases from evil like me! Thanksyou