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View Full Version : My take on CoD...


Bearcat
05-08-2013, 01:29 PM
I cannot really speak on how CoD was in the beginning because my rig couldn't run it very well at all. Even then though I could see the potential visually. Now that I have a decent rig and since that last official patch and now the ATAG mod I have been able to get a little more stick time on the product I am in a better position to comment on it.
First off.. it is a damn shame that this sim was not released in close to this shape. All that wasted time ... If it had been like this.. even before the mod but especially after .. in the beginning we would more liklel be on at least thye second if not the third theater by now.

It runs very smooth on my rig and the AI seem to be quite an improvement over the IL2 AI. I get a sense of flight when I go down low.. or even up high... I like the sounds. I like the way the planes handle.. They seem to handle more like aircraft and I can kick a little rudder to line up a shot and not seem like I am trying to balance my plane on a flagpole. Deflection shooting is easier to calculate.. I like the ballistics.. The lighting is great.. probably the most realistic I have ever seen.. seeing the shadows move .. having the shadow of a plane I am in a scissor with darken my pit for a few seconds really helps with immersion and SA.. In many of those little details this sim is just great.. I wish the FFB was better implemented. The stick force is very inconsistent. Another thing that I really hope gets fixed is the zoom feature.. As it is now I use the mouse on my X-52 and I have the wheel button on the throttle set as the switch so I can still get a one handed zoom but the fact that it is still a two stage command is kind of wonky to me.. also that Star Wars light speed zoom out thing needs to be fixed.. I shouldn't be able to zoom out past my seat unless I am dead and on my way to heaven (or that other place..) .. that needs to be addressed. I have to get used to the abrupt engine cut off when pulling negative Gs.. and the engine management is much more challenging.. but it is not a killer to me. I have yet to fly online .. but so far I find this very enjoyable.

Great work ATAG... I hope you guys can keep it up and maybe even expand the theaters.. Ideally it would be great if another house picked this up .. or of BoS can incorporate 75%-90% of the goodness in here ... We shall see.. but CoD is a nice piece of kit if I must say so myself.

SlipBall
05-08-2013, 01:47 PM
I cannot really speak on how CoD was in the beginning because my rig couldn't run it very well at all. Even then though I could see the potential visually. Now that I have a decent rig and since that last official patch and now the ATAG mod I have been able to get a little more stick time on the product I am in a better position to comment on it.
First off.. it is a damn shame that this sim was not released in close to this shape. All that wasted time ... If it had been like this.. even before the mod but especially after .. in the beginning we would more liklel be on at least thye second if not the third theater by now.

It runs very smooth on my rig and the AI seem to be quite an improvement over the IL2 AI. I get a sense of flight when I go down low.. or even up high... I like the sounds. I like the way the planes handle.. They seem to handle more like aircraft and I can kick a little rudder to line up a shot and not seem like I am trying to balance my plane on a flagpole. Deflection shooting is easier to calculate.. I like the ballistics.. The lighting is great.. probably the most realistic I have ever seen.. seeing the shadows move .. having the shadow of a plane I am in a scissor with darken my pit for a few seconds really helps with immersion and SA.. In many of those little details this sim is just great.. I wish the FFB was better implemented. The stick force is very inconsistent. Another thing that I really hope gets fixed is the zoom feature.. As it is now I use the mouse on my X-52 and I have the wheel button on the throttle set as the switch so I can still get a one handed zoom but the fact that it is still a two stage command is kind of wonky to me.. also that Star Wars light speed zoom out thing needs to be fixed.. I shouldn't be able to zoom out past my seat unless I am dead and on my way to heaven (or that other place..) .. that needs to be addressed. I have to get used to the abrupt engine cut off when pulling negative Gs.. and the engine management is much more challenging.. but it is not a killer to me. I have yet to fly online .. but so far I find this very enjoyable.

Great work ATAG... I hope you guys can keep it up and maybe even expand the theaters.. Ideally it would be great if another house picked this up .. or of BoS can incorporate 75%-90% of the goodness in here ... We shall see.. but CoD is a nice piece of kit if I must say so myself.


It is good that you are getting some stick time and are enjoying the game more. I can say that the original game is far more better than what we have now in the game. This condition is a result of all the patching and the rewrite of the graphic engine by MG...enjoy

zapatista
05-08-2013, 03:35 PM
It is good that you are getting some stick time and are enjoying the game more. I can say that the original game is far more better than what we have now in the game. This condition is a result of all the patching and the rewrite of the graphic engine by MG...enjoy

slipball,

since you still have an original CoD install on your pc, have you tried that stutter fix on it yet ? (the frame rate limiter thingy)

would be amazing if it worked :)

SlipBall
05-08-2013, 04:46 PM
slipball,

since you still have an original CoD install on your pc, have you tried that stutter fix on it yet ? (the frame rate limiter thingy)

would be amazing if it worked :)

Yes I am using that and it makes a huge difference in smoothing it out quite a bit over the channel and the rural countryside, am flying on max setting...Original game will shine with a very fast card someday, not made as of yet. I wish that the community would have asked 1C for permission to work (modding) on the original game instead of the chopped up final game.

He111
05-09-2013, 12:47 PM
As a offline player i'm really P1ssed @ the AI, fed up with AI planes barrel rolling into the deck when pursued. I cannot play COD anymore until that is fixed.

When CLOD was first released, I had no problems because i'd just bought a top line desktop. I loved it - blue oceans, deep colouring, proper engine sounds but too many with average PCs complained and then it was downgraded, now it looks like 1946.

h

redxfred
05-09-2013, 01:33 PM
If you don't like it at all, try some other flight sim. But, for the best battle of Britain vicarious thrill, try some of the improvements available for free. I recommend the Team Fusion "Mods" available after a quick search online.
I am basically an off-line Spitfire enthusiast, and have seen none of the barrel roll crashes you have experienced. It may be the different type of planes you prefer to fly because I have found that they frequently have different features and flight characteristics. For example, Spitfire wheel brakes are either on or off, while the BF-110 has proportional and separate brakes. I have learned to "tap" the Spitfire brakes in order to continue enjoying all the other good things about CLoD. Perfection is hard to find.
Perhaps you can discover the "Mod" out there which will correct your dissatisfaction. Try to fix it...

Igo kyu
05-09-2013, 02:01 PM
For me, the RAF campaign is too short, and too silly in parts. CFS had more realistic missions, and almost more of them.

Continu0
05-09-2013, 02:45 PM
If one wants to play CoD, he has to do something for it.

For offline-players, Heinkills Camaigns or the Add-ons from Desastersoft are perfect. Well made missions, real content.

As for UFO-AI, that´s just a problem with setting the AI-skill-Parameter. They are set wrong in most missions already included in the game. But with the earlier mentioned Campaigns/add-ons, you shouldn`t have a problem...

Bearcat
05-10-2013, 11:18 AM
As a offline player i'm really P1ssed @ the AI, fed up with AI planes barrel rolling into the deck when pursued. I cannot play COD anymore until that is fixed.

When CLOD was first released, I had no problems because i'd just bought a top line desktop. I loved it - blue oceans, deep colouring, proper engine sounds but too many with average PCs complained and then it was downgraded, now it looks like 1946.

h

I don't know about all that .. in fact I totally disagree with that ... The shadows.. the reflections.. the glint of sunlight .. the overall lighting is still a far cry from 1946. You are just seeing what you want to see or maybe remembering how it was.. but CoD is miles ahead of 46 graphically. Not that 46 looks all that bad because IMO it still looks PDG.

redxfred
05-10-2013, 01:45 PM
That's what makes this interesting... different things are important to each of us. I went to CLoD because it used the entire 16x10 screen instead of letterboxing the picture. Have the modders found a way around that? I might go back and strap on the Mustang for a trip around the pattern.
I thought the lighting in CLoD was better to my eyes... can you explain how you think 1946 is better? I'd like to compare them again.

ATAG_Dutch
05-10-2013, 01:57 PM
I only logged on by chance today, but I have to say that I was very pleased to see your post BC. And you're right, if only the sim/game had been released in the post TF condition, or similar to it, maybe we'd be in a very different situation altogether by now.

Two things i'd say though; first, get online with TS on a server of your choice at your earliest convenience. It's a blast and you'd be more than welcome. :)

Secondly, I agree about the FFB. I have a G940, and alt/tabbing out of the sim for any reason sends it completely AWOL. Sometimes the stick flops about with no resistance at all, sometimes it locks solid, but it usually gets back to normal with a few good yanks on the elevator axis.

Look forward to seeing you on the ATAG server soon. ;)

SlipBall
05-10-2013, 05:56 PM
I don't like how the 109 is with the TF mod, its like a really bad engine loss of power(like water in the fuel feel) that seems very over done to me. Other parts of the mod were done OK and has helped some people to enjoy the game. The 109 for me was a show stopper though

redxfred
05-10-2013, 06:30 PM
Dear Bearcat... The good news is, I got it to work with high resolution in a 16x10 screen and it worked very well. However, IMHO, there is no comparison to the performance, immersion, and overall look and Feel of CLoD as modified. Of course, there was no jitters or hiccups at all since my machine is real overkill for the old game engine. I think I'll stick to CLoD with all its shortcomings since the overall experience for ME is vastly superior to that of the 1946 version. That being said, I think I shall return to Pearl Harbor every December using IL2-1946. I sure wish CLoD could expand geographically like that!

Skoshi Tiger
05-13-2013, 11:47 AM
Hey BC,

If you ever fly online on ATAG I recomend hooking up on the Team speak server. There are a great bunch of very friendly and helpful people on the server.

Cheers!

zapatista
05-14-2013, 12:50 AM
As a offline player i'm really P1ssed @ the AI, fed up with AI planes barrel rolling into the deck when pursued. I cannot play COD anymore until that is fixed.

He111,

as one of the other posters stated, most of the bad AI aircraft behavior can be fixed by adjusting their skill levels in the mission file itself. most vanilla CoD missions have it set to low, and hence the problems

at release time in 2011 there was a major issue with AI behavior with them needlessly flying into the ground (eg when you landed as flight leader), or the silly barrel rolls etc. the biggest coding problems with AI aircraft behavior were fixed in subsequent patches, and the residual issues you now still notice are mostly due to bad AI skill level settings. this setting can be edited for each mission if you want/need to do this yourself, but most more recent missions and campaigns by other players (like heinkill) already corrected those settings.

Royraiden
05-15-2013, 01:55 AM
Great to read you are enjoying the sim Bearcat.As the others suggested, multiplayer is where the fun is for most of us, so do check that out when you can and dont forget to get on Team Speak.

SlipBall
05-15-2013, 07:39 AM
He111,

as one of the other posters stated, most of the bad AI aircraft behavior can be fixed by adjusting their skill levels in the mission file itself. most vanilla CoD missions have it set to low, and hence the problems

at release time in 2011 there was a major issue with AI behavior with them needlessly flying into the ground (eg when you landed as flight leader), or the silly barrel rolls etc. the biggest coding problems with AI aircraft behavior were fixed in subsequent patches, and the residual issues you now still notice are mostly due to bad AI skill level settings. this setting can be edited for each mission if you want/need to do this yourself, but most more recent missions and campaigns by other players (like heinkill) already corrected those settings.


Simply not true, the issue was mission design error. AI waypoints need some thought when being placed by the designer. :lol:

zapatista
05-18-2013, 02:04 PM
Simply not true, the issue was mission design error. AI waypoints need some thought when being placed by the designer. :lol:

unless somebody recently found a solution to the original problem in CoD's first release, i think you are describing a different issue

at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints.

this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned)

at least that's how i remember events :)

SlipBall
05-19-2013, 10:06 AM
unless somebody recently found a solution to the original problem in CoD's first release, i think you are describing a different issue

at initial release with cod when you were flying a mission (or simply a free flight) with friendly ai aircraft in your same group (with you as leader) and you then proceeded to land at a friendly airbase, your AI squad mates would usually one by one fly into the ground and crash in some vague attempt at landing in the same area. none of this uses or requires waypoints.

this rarely happens since last years patches (august 2012 patches onwards), and iirc luthier made statements some of the AI incorrect behavior was reduced, but they couldnt fix many other problems still being reported with AI (like not following correct commands on bombing missions etc) unless they did a full rewrite of the AI routines (which was never done before the CoD project was abandoned)

at least that's how i remember events :)

That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident. :cool:

Bearcat
06-12-2013, 01:16 AM
Thanks for all the positive responses to my post......

ATAG_Dutch
06-12-2013, 02:30 AM
Thanks for all the positive responses to my post......

Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out. ;)

zapatista
06-12-2013, 05:06 AM
That seems odd Zapatista, AI will never land unless told to do so via a waypoint. I have many hours with the early game and not one AI landing accident. :cool:
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore

Igo kyu
06-12-2013, 08:12 PM
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore
In the first RAF single mission, if I spend time watching the enemy bombers waiting for them to crash, my autopilot lands, at least some of the friendly AIs die (maybe all if I wait long enough). I think some of them land successfully before dying, but I'm not really sure about that. This is using the current Steam patched version.

Bearcat
06-13-2013, 11:43 AM
That's what makes this interesting... different things are important to each of us. I went to CLoD because it used the entire 16x10 screen instead of letterboxing the picture. Have the modders found a way around that? I might go back and strap on the Mustang for a trip around the pattern.
I thought the lighting in CLoD was better to my eyes... can you explain how you think 1946 is better? I'd like to compare them again.

I meant to say that the lighting in 46 is a far cry from CoD even the general overall lighting of the sim if there are no moving shadows etc involved.. . The lighting in CoD is very close.. about as close to realistic as I have seen in a sim. 46 still looks good but in that area among others it cannot touch CoD.


Hmmmmm, is that a glass half full, or a glass half empty? Can't quite make out. ;)

No.... more than half full definitely .. I really do appreciate the positive responses to my posts..

(I'm really shooting myself in the foot here lately had to edit that last sentence so it would read like I meant it.. sheesh..)

SlipBall
06-13-2013, 07:40 PM
in the original release I had it happen frequently in original allied missions. at the end of achieving the mission objectives you return to your home base to land, and once you landed whatever number of AI wingmen were still escorting you would then crash into the surrounding hills/fields one by one. they would crash into nearby hills either immediately after your landing, or after they circled your landing location they would crash into nearby fields or hills. none of them ever succeeded in landing correctly on the runway i used.
note: this is without given them any commands when to land

i dont think there are waypoints involved with that, but i have no idea how those work

with the latest patches this doesnt seem to be a problem anymore

In the first RAF single mission, if I spend time watching the enemy bombers waiting for them to crash, my autopilot lands, at least some of the friendly AIs die (maybe all if I wait long enough). I think some of them land successfully before dying, but I'm not really sure about that. This is using the current Steam patched version.


I looked into this, flew the mission, the only reason some crashed returning for landing, was because they were damaged...really not rocket science U knuckleheads :roll::-P

Hooves
06-13-2013, 11:07 PM
I cannot really speak on how CoD was in the beginning because my rig couldn't run it very well at all. Even then though I could see the potential visually. Now that I have a decent rig and since that last official patch and now the ATAG mod I have been able to get a little more stick time on the product I am in a better position to comment on it.
First off.. it is a damn shame that this sim was not released in close to this shape. All that wasted time ... If it had been like this.. even before the mod but especially after .. in the beginning we would more liklel be on at least thye second if not the third theater by now.

It runs very smooth on my rig and the AI seem to be quite an improvement over the IL2 AI. I get a sense of flight when I go down low.. or even up high... I like the sounds. I like the way the planes handle.. They seem to handle more like aircraft and I can kick a little rudder to line up a shot and not seem like I am trying to balance my plane on a flagpole. Deflection shooting is easier to calculate.. I like the ballistics.. The lighting is great.. probably the most realistic I have ever seen.. seeing the shadows move .. having the shadow of a plane I am in a scissor with darken my pit for a few seconds really helps with immersion and SA.. In many of those little details this sim is just great.. I wish the FFB was better implemented. The stick force is very inconsistent. Another thing that I really hope gets fixed is the zoom feature.. As it is now I use the mouse on my X-52 and I have the wheel button on the throttle set as the switch so I can still get a one handed zoom but the fact that it is still a two stage command is kind of wonky to me.. also that Star Wars light speed zoom out thing needs to be fixed.. I shouldn't be able to zoom out past my seat unless I am dead and on my way to heaven (or that other place..) .. that needs to be addressed. I have to get used to the abrupt engine cut off when pulling negative Gs.. and the engine management is much more challenging.. but it is not a killer to me. I have yet to fly online .. but so far I find this very enjoyable.

Great work ATAG... I hope you guys can keep it up and maybe even expand the theaters.. Ideally it would be great if another house picked this up .. or of BoS can incorporate 75%-90% of the goodness in here ... We shall see.. but CoD is a nice piece of kit if I must say so myself.



I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.

SlipBall
06-14-2013, 09:39 AM
I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.


Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.

Bearcat
06-14-2013, 01:21 PM
Would not have mattered because most just don't have a decent rig to run the game...makes me wonder about BOS, there won't be much to it if they want to make the game playable for the average ancient rig out there.

I dunno.. I think that it can be set to run so that it will look as good as or similar IL2 on a lower end PC and more like CoD .. or even WoP or RoF because while WoP lacked as a sim visually it was a pretty decent product on a higher end PC it will fly.

fruitbat
06-14-2013, 04:07 PM
The holy grail of CLOD fixes is close,

http://theairtacticalassaultgroup.com/forum/showthread.php?t=4727

:cool:

Feathered_IV
06-14-2013, 11:59 PM
Thanks for the link FB. I guess it's relative though. The Holy Grail for me would be AI speech samples and commands.

fruitbat
06-15-2013, 12:25 AM
Thanks for the link FB. I guess it's relative though. The Holy Grail for me would be AI speech samples and commands.

Lol, thats second on my list particuarly ai commands. Both opens up offline to where i will build missions, but the lods will make online so much better, and i'm already having quite a lot of fun in that at the moment.

Igo kyu
07-01-2013, 03:39 PM
I looked into this, flew the mission, the only reason some crashed returning for landing, was because they were damaged...really not rocket science U knuckleheads :roll::-P
Not so.

I looked at it the other day, for me, what happens is, my autopilot lands, my buddies land, the enemies make it to France, some of them land.

My buddies die, in their cockpits, on the ground. Probably before all of the enemies land. All of my buddies. That ain't right.

I guess I'm supposed to end the mission with enemies still flying. I'm a vindictive person and I want to see them crash, that shouldn't be at the cost of all my (thus far, apparently) uninjured buddies.

I emphasise, this is unmodded.

Anyway, there's one mission in CloD, versus thousands in 1946, since my current version of 1946 seems to run disk free, I suspect I'll stick to 1946.

SlipBall
07-05-2013, 09:21 PM
Not so.

I looked at it the other day, for me, what happens is, my autopilot lands, my buddies land, the enemies make it to France, some of them land.

My buddies die, in their cockpits, on the ground. Probably before all of the enemies land. All of my buddies. That ain't right.

I guess I'm supposed to end the mission with enemies still flying. I'm a vindictive person and I want to see them crash, that shouldn't be at the cost of all my (thus far, apparently) uninjured buddies.

I emphasise, this is unmodded.

Anyway, there's one mission in CloD, versus thousands in 1946, since my current version of 1946 seems to run disk free, I suspect I'll stick to 1946.


Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed

Igo kyu
07-06-2013, 01:01 AM
Not sure what you have going on there but I was referring to the Orig. game...I will try it in the finished game but I think that once landed your buddies "time out" and disappear which may not be right with you, but that is the game as designed
Sure, they time out and disappear, and that would be fine if they weren't recorded as kills for the enemy. It's a one off mission with no campaign and no roster, so I suppose it theoretically doesn't matter, but I don't like them being killed back at base on the ground. If they made it back to base wounded, in real life they would get medical attention, and most of them would live, even if they weren't fit to fly the following day.

Sometimes, some don't make it back to base, that's different. A crash out at sea, maybe the pilot wouldn't make it (though in life some did), but the ones who make a wheels up belly landing ought to have some chance of survival, and the ones who land at base should mostly survive.

SlipBall
07-06-2013, 08:59 AM
Sure, they time out and disappear, and that would be fine if they weren't recorded as kills for the enemy. It's a one off mission with no campaign and no roster, so I suppose it theoretically doesn't matter, but I don't like them being killed back at base on the ground. If they made it back to base wounded, in real life they would get medical attention, and most of them would live, even if they weren't fit to fly the following day.

Sometimes, some don't make it back to base, that's different. A crash out at sea, maybe the pilot wouldn't make it (though in life some did), but the ones who make a wheels up belly landing ought to have some chance of survival, and the ones who land at base should mostly survive.


So I tested this with both the Orig. and final game, and yes you are correct. This is not a problem in the Orig game though, do not time out or counted as lose/death...so if you have a strong machine you could fly that

Igo kyu
07-06-2013, 04:58 PM
So I tested this with both the Orig. and final game, and yes you are correct.
Thanks for the confirmation that it is not something unique to my particular machine. :(

Bearcat
07-29-2013, 02:24 PM
I appreciate what TF were able to do with what they have. All except for the sounds, I mean I was wondering if I had some sort of sound bug when I fired the guns on my Spit for the first time in thier patch. And the Spitfire Merlin sounded like someone was making the sounds with their mouth, and recorded it. But maybe their sound replacements are just beta. So im not to worred about them.

The "glint" off the cockpit, while welcome addition to help spot aircraft is slightly overdone and it actually jsut gets distracting after a bit. Again Im sure that could be toned down.

What I like about the patch, no scratch that LOVE, are those con trails and the ability to fly higher. It finally makes it worth the climb to get the advantage on the enemy.

Oh and a lot of people were damning the "shiny" look on the planes, I think it looks fine and in fact WAR THUNDER does the same thing, and peopel dont seem to have a problem with it over there.

Its a shame it came to late to really capitalize on the MP player numbers

I hope they can do more with what they have.

Contrary to Zapp's belief that I HATE cod, I do not, but I can see the writing on the wall. And TF has written that this isnt dead yet.

Im not sure the crusade he is on, but its a little unhealthy. No scratch that i know EXACTLY the crusade he is on lol.

At the end of the day, CloD is the GO TO Battle of Britain Scenario. Ill play that when I want to revisit that theatre, now that I can play it without micro stutters.

Yeah that is pretty much my take.. but the FFB issue gets me too.. I use a MSFFB2 .. I prefer the stick forces (not the gunshake.. just the control forces..) on a FFB stick.. I think it is better than any spring can ever be.. but it is very iffy in CoD.. for me that is a detractor. Hopefull TF will be able to fix that..

ATAG_Bliss
07-29-2013, 11:29 PM
@Hooves and Bearcat,

I take it you never read the pilot reports of what the machine guns sounded like from their own accounts? I believe the majority said the machine guns were close to the sound of fabric ripping (in many pilot accounts). There's even a video posted in the TF forum taken from live gunfire that almost virtually identically masks the sounds recorded from gun fire.

I think many people forget that not only do you have a 1000+ HP engine with exhaust shorter than my forearm sitting directly in front of you, you also have a helmet that permits you to talk which tries to mask most of this droning sound away in the 1st place. Then you are further masked away by being in an enclosed cockpit.

I'm not a pilot by any means, but I've gotten the opportunity to ride in some authentic warbirds and wear a communication device. If anything, you'd probably be pretty disappointed by what real sounds you actually hear while doing so. If you think the engine, let alone machine guns is going to sound anything like what they would from the outside, or what they were if you were firing a gun with no other environmental sounds, then it's no wonder you have the impression the sounds are pretty bad.

The TF guys weren't going for a machine gun sound like some other sims try to do, they were going for the sound you would actually hear if you were strapped in the plane, canopy closed, with a sound muffling headset worn (such as real life and the pilot reports/recordings suggested).

I gotta chance to ride in a 2 seater P51 and I can tell you the only thing I heard of that merlin was an annoying drone, sounding absolutely nothing like what you would hear as an observer outside the plane.

As far as the modded engine sounds, they are pretty spot on:

Here's a flyby - http://www.youtube.com/watch?v=5iZzB8BqRgI

CWMV
07-30-2013, 05:51 AM
Agreed. The machine guns sound like 30 caliber machine guns. I'm not sure what some want them to sound like.

bolox
07-30-2013, 08:07 AM
I'm not sure what some want them to sound like.

like this???:-P
http://www.youtube.com/watch?feature=player_detailpage&v=1Z4DZU8aFMc&t=39

SlipBall
07-30-2013, 08:12 PM
Like this at 27:24...sounds like tearing but also can hear the rifle ammo explosion's...I have not heard the mod yet, I'm sure its good
http://www.youtube.com/watch?feature=player_embedded&v=Z8itJSSJDX4

SlipBall
07-30-2013, 10:02 PM
@Hooves and Bearcat,

I take it you never read the pilot reports of what the machine guns sounded like from their own accounts? I believe the majority said the machine guns were close to the sound of fabric ripping (in many pilot accounts). There's even a video posted in the TF forum taken from live gunfire that almost virtually identically masks the sounds recorded from gun fire.

I think many people forget that not only do you have a 1000+ HP engine with exhaust shorter than my forearm sitting directly in front of you, you also have a helmet that permits you to talk which tries to mask most of this droning sound away in the 1st place. Then you are further masked away by being in an enclosed cockpit.

I'm not a pilot by any means, but I've gotten the opportunity to ride in some authentic warbirds and wear a communication device. If anything, you'd probably be pretty disappointed by what real sounds you actually hear while doing so. If you think the engine, let alone machine guns is going to sound anything like what they would from the outside, or what they were if you were firing a gun with no other environmental sounds, then it's no wonder you have the impression the sounds are pretty bad.

The TF guys weren't going for a machine gun sound like some other sims try to do, they were going for the sound you would actually hear if you were strapped in the plane, canopy closed, with a sound muffling headset worn (such as real life and the pilot reports/recordings suggested).

I gotta chance to ride in a 2 seater P51 and I can tell you the only thing I heard of that merlin was an annoying drone, sounding absolutely nothing like what you would hear as an observer outside the plane.

As far as the modded engine sounds, they are pretty spot on:

Here's a flyby - http://www.youtube.com/watch?v=5iZzB8BqRgI



Some of the sounds that you mentioned Bliss

http://www.youtube.com/watch?v=--2H9Dj9eMY

Royraiden
07-31-2013, 01:05 PM
like this???:-P
http://www.youtube.com/watch?feature=player_detailpage&v=1Z4DZU8aFMc&t=39

HAHAHA :grin:

major_setback
07-31-2013, 05:21 PM
Yeah that is pretty much my take.. but the FFB issue gets me too.. I use a MSFFB2 .. I prefer the stick forces (not the gunshake.. just the control forces..) on a FFB stick.. I think it is better than any spring can ever be.. but it is very iffy in CoD.. for me that is a detractor. Hopefull TF will be able to fix that..

Ohhhh..the stick, the stick!!! :-(

I too use MSFF2.
I was in my element with that stick in IL2 using older versions of Windows where you could use the FF interface and reduce stick tension/forces. I have tried various ways of changing the forces, but have never regained that perfect feeling of flying that I felt with the original IL2 and FB. I felt like an ace. The planes moved as if I was a part of them. Now it is all so mechanical, which is probably the main reason why I can't hit anything anymore, and also explains why I only fly occasionally (previously I flew several hours per day!!).

I still fly '1946' a lot more than SoW. It just feels better.

Unfortunately I'm not flying online at all. I wouldn't even know which mods I should have installed. I'd love to; it just seems too much trouble.

SlipBall
07-31-2013, 09:14 PM
Ohhhh..the stick, the stick!!! :-(

I too use MSFF2.
I was in my element with that stick in IL2 using older versions of Windows where you could use the FF interface and reduce stick tension/forces. I have tried various ways of changing the forces, but have never regained that perfect feeling of flying that I felt with the original IL2 and FB. I felt like an ace. The planes moved as if I was a part of them. Now it is all so mechanical, which is probably the main reason why I can't hit anything anymore, and also explains why I only fly occasionally (previously I flew several hours per day!!).

I still fly '1946' a lot more than SoW. It just feels better.

Unfortunately I'm not flying online at all. I wouldn't even know which mods I should have installed. I'd love to; it just seems too much trouble.



A lot has changed since the orig. CLod release, if you ever get the chance to fly that version you will probably like it...it may be possible using Win 7 "Professional" to set stick as in XP, its a good chance I think
http://www.bleepingcomputer.com/tutorials/use-windows-xp-mode-in-windows-7/

Royraiden
07-31-2013, 11:55 PM
Ohhhh..the stick, the stick!!! :-(

I too use MSFF2.
I was in my element with that stick in IL2 using older versions of Windows where you could use the FF interface and reduce stick tension/forces. I have tried various ways of changing the forces, but have never regained that perfect feeling of flying that I felt with the original IL2 and FB. I felt like an ace. The planes moved as if I was a part of them. Now it is all so mechanical, which is probably the main reason why I can't hit anything anymore, and also explains why I only fly occasionally (previously I flew several hours per day!!).

I still fly '1946' a lot more than SoW. It just feels better.

Unfortunately I'm not flying online at all. I wouldn't even know which mods I should have installed. I'd love to; it just seems too much trouble.One of my squadron mates uses that exact joystick.I asked him yesterday how was the FFB in CLOD and he told me it was working perfectly for him.

JG5_emil
08-01-2013, 10:40 AM
Ohhhh..the stick, the stick!!! :-(

I too use MSFF2.
I was in my element with that stick in IL2 using older versions of Windows where you could use the FF interface and reduce stick tension/forces. I have tried various ways of changing the forces, but have never regained that perfect feeling of flying that I felt with the original IL2 and FB. I felt like an ace. The planes moved as if I was a part of them. Now it is all so mechanical, which is probably the main reason why I can't hit anything anymore, and also explains why I only fly occasionally (previously I flew several hours per day!!).

I still fly '1946' a lot more than SoW. It just feels better.

Unfortunately I'm not flying online at all. I wouldn't even know which mods I should have installed. I'd love to; it just seems too much trouble.

I can guarantee you will love CLOD if you give it a chance and get over the issues with the MSFFB2. I also had that stick and in the end I got a warthog because of the problems. I'm not sure if there is a fix but it's worth chacing up what Royraiden said.

The perfect feeling of flight in IL2 as you describe it is exactly why I could never go back to flying that sim. It was way too easy I could make high speed deflection shots with ease. What I love about CLOD is the workload, nothing is easy and every kill is earned. The satisfaction of getting your cannon rounds to hit in a B&Z deflection shot is huge where as in IL2 it was expected. I always felt like I was flying on rails in IL2 especially after the FB changes. The aircraft felt too light and I hated seeing aircraft hanging on their props shooting vertically up at you. You wont see much if any of that in CLOD.

Basically the TF Mod is more like a patch than a mod, it's not like IL2 where you need to install tonnes of mods and different packs. One of the other posts I linked the two patches and a youtube video which tells you exactly how to install it. If you follow it to the letter it will work. Alternatively you can go to the ATAG forums and get the mods there.

major_setback
08-01-2013, 04:52 PM
Sorry, I should have made it clear that I have the TF patch installed (only the first one at the moment).

I have Force Feedback forces working without a problem in CoD (sorry, I callled it SoW before by mistake). But they don't feel as real to me as in the FB series.

Actually my biggest problem with CoD is my lack of enthusiasm. It just doesn't grab me the way FB/1946 did. I don't know whether the root of that problem lies in me or in the game. I suspect it's a little of both.
I'm still hooked on FB/1946 though, even if I only usually fly quick missions these days.

Luckily the game is still developing; and doubtlessly improving too. It's just not as good as FB yet, in my opinion.

Flyby
10-01-2013, 09:52 PM
Bearcat, where are you flyinh CloD? Might be able to meet you soon.
Flyby out