View Full Version : British detonators
marcastel57
01-16-2013, 08:00 AM
Is there a guide to the many british detonators? I flew and dropped with a Blenheim, but the bombs didn't seem to explode.
Skoshi Tiger
01-16-2013, 11:22 AM
Not sure about a guide but my normal loadout consists of 4 250lbs bombs armed with the No28 MkIIx Pistol - Ever Ready
When skip bombing I use a 11 second charging delay otherwise 0 seconds.
Can't remember them not going off.
Are you using them in single player or on-line?
To get your load outs to apply you need to set them in multiplayer or by starting the mission in the Full Mission Builder. Once they have been set there they can be used in single missions.
Cheers!
Sokol1
01-16-2013, 12:00 PM
Observe the minimum altitude/time for some types:
Type - Alt.min. - Time do arm - Time to explode (minumum/maximum)
No27 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No42 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No44 MkI_Pistol -390 ft. 0 / 0.025 / 1 / 11.0 seg
No28 MkIIx_Pistol - 0 ft. 0 / 0.025 /0.12 /1 / 11.0 seg
No30 MkIIIx_Pistol - 0 ft. 1 seg
No37 MkIV_Pistol -0 ft. 6 / 12 / 36 / 72 / 144 horas
Coopildo by Vencejo - Escuadron69.
Sokol1
marcastel57
01-16-2013, 01:35 PM
To get your load outs to apply you need to set them in multiplayer or by starting the mission in the Full Mission Builder. Once they have been set there they can be used in single missions.
Cheers!
It's what I did. Maybe I messed with the delay time. Thanks
marcastel57
01-16-2013, 01:36 PM
Observe the minimum altitude/time for some types:
Type - Alt.min. - Time do arm - Time to explode (minumum/maximum)
No27 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No42 MkI_Pistol - 90 ft. 0 / 0.025 / 1 / 11 seg
No44 MkI_Pistol -390 ft. 0 / 0.025 / 1 / 11.0 seg
No28 MkIIx_Pistol - 0 ft. 0 / 0.025 /0.12 /1 / 11.0 seg
No30 MkIIIx_Pistol - 0 ft. 1 seg
No37 MkIV_Pistol -0 ft. 6 / 12 / 36 / 72 / 144 horas
Coopildo by Vencejo - Escuadron69.
Sokol1
It's what I needed, thanks!
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