PDA

View Full Version : What the heck happened?


Necrobaron
12-23-2012, 09:38 PM
Hello gents!

I have been out of the loop and apparently much more so than I thought. On a lark, I wanted to see how CoD was doing and have been quite shocked by what I'm seeing! Anyone care to enlighten me in regards to what has happened and/or is happening?

From what I've been able to glean...

-Cliffs of Dover was a financial failure and is no longer supported?
-Like Oleg, Luthier has left? Was he fired? Did he quit Maddox Games? Is he involved in the upcoming sequel(s)?
-Is the Korean project also dead?
-What exactly is the sequel? I had heard of "Battle of/for/over Moscow" but now I'm hearing about "Battle of Stalingrad"? Which is it? Both? Neither?
-Is Maddox Games involved at all with this sequel?
-Ubisoft is out and 777 Studios will now be publishing, correct?

SlipBall
12-23-2012, 09:42 PM
Once you leave, they say you can never go home :-P

swiss
12-23-2012, 09:59 PM
Hello gents!

I have been out of the loop and apparently much more so than I thought. On a lark, I wanted to see how CoD was doing and have been quite shocked by what I'm seeing! Anyone care to enlighten me in regards to what has happened and/or is happening?

From what I've been able to glean...

-Cliffs of Dover was a financial failure and is no longer supported? yep
-Like Oleg, Luthier has left? Was he fired? Did he quit Maddox Games? Is he involved in the upcoming sequel(s)? Yes fired, does some imaging projects now/MG afaik no longer exists/maye
-Is the Korean project also dead? was luthiers private project, time will tell
-What exactly is the sequel? I had heard of "Battle of/for/over Moscow" but now I'm hearing about "Battle of Stalingrad"? Which is it? Both? Neither? Stalingrad
-Is Maddox Games involved at all with this sequel? No, 777 from RoF teamed up with 1C
-Ubisoft is out and 777 Studios will now be publishing, correct? No, Ubisoft wasnt mentioned so far


...

d.burnette
12-23-2012, 10:59 PM
Official Announcement:
http://il2sturmovik.net/

FAQ regarding this merging of teams:
http://forum.il2sturmovik.net/topic/6-about-partnership-and-battle-of-stalingrad/

Should answer most questions. Interestingly, this forum has gotten really quiet of late - even with BOS being well over a year away, and far as I know CLoD still runs for those that have it installed. I am somewhat surprised there is not more activity here. Guess most are mainly frequenting the new IL2 Sturmovik forum now.

Continu0
12-24-2012, 07:12 AM
@ swiss: Where do you know from that luthier is doing something with imaging? Wasn´t that oleg?

sorak
12-24-2012, 08:33 AM
Q. Why was the Digital Nature engine chosen instead of the CLOD engine?

A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.

hahah

swiss
12-24-2012, 10:07 AM
@ swiss: Where do you know from that luthier is doing something with imaging? Wasn´t that oleg?

I didn't say Lu' does imaging, of course it's Oleg. :confused:
In fact I have no clue what the future of Ilya is, all we can hope for is he focuses on proj. Galba again.

Continu0
12-24-2012, 10:21 AM
I didn't say Lu' does imaging, of course it's Oleg. :confused:
In fact I have no clue what the future of Ilya is, all we can hope for is he focuses on proj. Galba again.

The initial question was if luthier has left. You answered "yes, he was fired and does an imaging project", without clarifying if you were talking about luthier or oleg.... that confused me...:-P

but never mind. I also hope that we will hear somthing from Luthier sometime...

Afaik, Oleg wasn´t fired but left on his own...
(altough in many and probably this case as well, it is just a question of the point of view you have...)

fruitbat
12-24-2012, 11:52 AM
Afaik, Oleg wasn´t fired but left on his own...
(altough in many and probably this case as well, it is just a question of the point of view you have...)

maybe, maybe not......

http://i7.photobucket.com/albums/y290/thefruitbat1/ScreenHunter_01Dec210255.jpg

Now the real question left unanswered is, are Jason and Luthier on each others christmas card lists still.......

planespotter
12-25-2012, 09:41 AM
Nothing happened. Literally!

GF_Mastiff
01-04-2013, 02:02 AM
Q. Why was the Digital Nature engine chosen instead of the CLOD engine?

A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.

hahah

and not to mention, the trees, the trees they work! God save the trees!

all-so there is to flight sims were the trees do not work, DCS: World and Clod...

Wolf_Rider
01-04-2013, 04:25 AM
Nothing happened. Literally!

depending on who you talk to ;)

Stublerone
01-04-2013, 08:42 AM
and not to mention, the trees, the trees they work! God save the trees!

all-so there is to flight sims were the trees do not work, DCS: World and Clod...

Yeah mastiff, again the trees. It was the backbreaker for clod not to turn on the switch to let them fall down.... Epic face plant again and I am still not knowing why all fly into trees. Never happened to me that often but in your case it seems to happen every day. Just simply learn not to fly into trees. A fighter pilot would also not fly into trees. And if you come into that situation you fly wrong, i just guess.

Upset to hear that remark again from a sim pilot trying to fl y good. Never heard of anyone ever flew into trees in the com i know. And they were 100s of people. They all never fly into.... Trees.... Omg

Slipstream2012
01-04-2013, 09:48 AM
Its kinda like dropping from how many thousand feet, and your wood and material biplane looks a little bent up, but otherwise in great shape.

If you'd had a parachute and survived the fall, you would of been in a pretty good position to log on to the online store, buy a hammer and some nails, maybe a few scarves to tie up any loose ends, and have it fixed up into a perfectly airworthy machine again within a few hours!

SharpeXB
01-06-2013, 03:07 PM
Its kinda like dropping from how many thousand feet, and your wood and material biplane looks a little bent up, but otherwise in great shape.

If you'd had a parachute and survived the fall, you would of been in a pretty good position to log on to the online store, buy a hammer and some nails, maybe a few scarves to tie up any loose ends, and have it fixed up into a perfectly airworthy machine again within a few hours!
Hahaha maybe someday there will be a game engine capable of modeling an aircraft disintegrating into a billion little pieces and model the physics of every screw flying out if it. But not any time soon... :confused:

GF_Mastiff
01-07-2013, 02:16 AM
Yeah mastiff, again the trees. It was the backbreaker for clod not to turn on the switch to let them fall down.... Epic face plant again and I am still not knowing why all fly into trees. Never happened to me that often but in your case it seems to happen every day. Just simply learn not to fly into trees. A fighter pilot would also not fly into trees. And if you come into that situation you fly wrong, i just guess.

Upset to hear that remark again from a sim pilot trying to fl y good. Never heard of anyone ever flew into trees in the com i know. And they were 100s of people. They all never fly into.... Trees.... Omg

come over to atag and watch the enemy-pilots they love to fly down (nap) and they assume that we didn't turn our trees, and buildings off.