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BlackSix
12-11-2012, 08:58 AM
Good day everyone!

So, the long wait is over and we're ready to share with you the news and reveal our plans.

1C Announces Partnership with 777 Studios to create 1C Game Studios and develop Battle of Stalingrad!

You can read the full announcement on the official website of the game - Il2sturmovik.net (http://il2sturmovik.net/). We also invite you to our new forum (http://forum.il2sturmovik.net/), where you will find additional information about the project and will be able to ask questions and chat with the developers.

I want to draw your attention to the fact that the collection of your wishes and suggestions, various data and answers to your questions, etc. will be made only on the official forum (http://forum.il2sturmovik.net/). Our team visits various flight-simulation portals with great respect and we are grateful for their help and support, but we need to focus our attention and efforts on just one as we work through this challenging development period. We hope you understand.

The obligation to communicate with the Russian-speaking community is entrusted to me; I will also assist Jason Williams (president of 777 Studios) with the English-speaking audiences. Also, for very specific or technical topics other members of 1C Game Studios will occasionally lend a hand.


About the problems of registration:
If you have any problems, don't receive a letter for activation, etc. - write to me at this address (a_timoshkov@1cgs.net), the issue will be resolved.

EAF51/155_TonyR
12-11-2012, 09:22 AM
Great! Thx a lot

kristorf
12-11-2012, 09:37 AM
Interesting developement, if not unexpected.

NSU
12-11-2012, 09:42 AM
Thx for the Info :-)

flyingblind
12-11-2012, 09:49 AM
Well, bring it on. Lets see how this progresses.

BlackSix
12-11-2012, 09:50 AM
:cool:...b6 I have log in problem at new forum

What is the problem? Write me here (a_timoshkov@1cgs.net) please

Skoshi Tiger
12-11-2012, 09:52 AM
Fantastic!
.
..
...
Hmmm!


Q. Will BOS be based on the Digital Nature engine (777 Studios Technology)?

A. Yes, the Digital Nature engine and associated technologies will be the basis for BOS, but of course work will be done to make it ready for WWII aircraft and other changes to the code will no doubt occur over time. The engine is an ever evolving piece of software.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.


Pitty really, the Cod engine had so much going for it!

Feathered_IV
12-11-2012, 09:57 AM
Fantastic news. Bringing together the best of both teams and their combined experience is a best thing that could happen to this genre. Very exciting times ahead. :-P

Liz Lemon
12-11-2012, 10:01 AM
Excellent news

I just hope it doesn't follow ROf pricing model

BlackSix
12-11-2012, 10:08 AM
Excellent news

I just hope it doesn't follow ROf pricing model

BoS will have new model

Feathered_IV
12-11-2012, 10:10 AM
"The former 777 Studios development management team is overseeing the development of both BOS and ROF"

Nice. Albert Zhiltsov is definitely someone to have on your side.

Vulcanel
12-11-2012, 10:11 AM
Some sad news, and some good also... but bye bye COD, and prepare your pockets... :(

Interview (http://forum.il2sturmovik.net/index.php?showtopic=6)to Jason Williams, CEO 777 Studios:

Posted Yesterday, 08:27


Q. Why did 1C choose to partner with 777 Studios?

A. 1C has seen the remarkable quality of ROF and its associated technologies1C also liked 777’s ability to be flexible in the marketplace and innovative ideas. 777 Studios has also shown the ability to please its customers and provide excellent communication to the community on development matters.



Q. Why did 777 Studios choose to partner with 1C?

A. 777 Studios decided to work with 1C because they have seen 1C’s dedication to the flight-simulation genre over the years and their willingness to continue to invest in such products when other large publishers do not share the same passion. 1C is known for its dedication to PC hardcore gaming and products like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty: The Legend, King’s Bounty: Armored Princess and King’s Bounty: Crossworlds, Off-Road Drive, Real Warfare 2: Northern Crusades, King’s Bounty: Warriors of the North and of course IL-2 Sturmovik series.



Q. What happened to the CLOD development team and the ROF development team?

A. Both teams have been merged into one team (1C Game Studios) that will share one roof and be responsible for both BOS and future ROF development.



Q. Who is managing this new combined development and business team?

A. The former 777 Studios development management team is overseeing the development of both BOS and ROF. Business matters are handled by a joint management team with executives from both companies.



Q. Will ROF development continue and will airplanes and content continue to be made?

A. Yes, ROF development will continue. We are still finishing development of features and content we promised the community earlier in 2012. The Channel Map, two seaplanes and two early-war scouts are still in development and scheduled for release end of 2012 and the beginning of 2013.



Q. Will BOS be based on the Digital Nature engine (777 Studios Technology)?

A. Yes, the Digital Nature engine and associated technologies will be the basis for BOS, but of course work will be done to make it ready for WWII aircraft and other changes to the code will no doubt occur over time. The engine is an ever evolving piece of software.



Q. Why was the Digital Nature engine chosen instead of the CLOD engine?

A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed.



Q. What is the business model for BOS?

A. BOS will have a few different options for new users that will put them in the cockpit and new content added over time after initial launch.The BOS business model will have some similar aspects with ROF, but it will not be identical.



Q. Will you have to pay for new content like airplanes?

A. Of course, additional content once developed will be offered for sale.


Q. Will BOS be classified as an MMO?

A. No, BOS will include both SP and MP game-play options but giving some new unique experiences. We know flight-simmers enjoy both types of game-play.



Q. Will BOS include every imaginable feature and detail the community will want?

A. Unfortunately, no simulation title can have everything the community will want. There is a relatively short window to create and launch BOS. As 777 Studios learned from developing ROF, it is better to start with digestible chunks of features and content that works and add more over time. We also do not want to keep the community waiting for years while we make a large product that may not work as advertised. We prefer to take it one step at a time.



Q. Will content from CLOD be imported and be used in BOS?

A. If any is used, than all previously createdcontent by 1C Company will be used in the future projects with maximum possibilities.


Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.

Q. Will BOS be published by Ubisoft?
A. No, international rights for selling new IL-2 Sturmovik titles has returned to 1C and the new joint venture will use this opportunity to publish and operate new titles on its own.

ParaB
12-11-2012, 10:20 AM
Good news. The release date of early 2014 means that hopefully it won't be another rushed release like CloD.

And I do actually like the business model of RoF. I get high-quality aircraft for reasonable prices, the devs get a constant cash flow to stay in business.

Good enough for me.

Skoshi Tiger
12-11-2012, 10:24 AM
Will it contain similar scripting possibilites as COD in regards to mission creation? There was some very good work done by the community. It would be a pitty if this facility was lost.

II/JG53 Rolf
12-11-2012, 10:41 AM
I think, we need more info about that... Clod is dead, left for modders...

There will be SP and MP, how will this be handled with the ROF price model? Will all planes be AI, when added (so you can fight them in SP and MP) and you will fly only the basic pack plus bought ones? Will SP/MP campaigns be plane related (with prequisities like: For Bf-109 G2 customers only)...or something else?

banned
12-11-2012, 10:42 AM
R.I.P Clod.

A new forum for you AoA to begin another epic post count with new people to abuse.

Condolences to all those who said this wouldn't happen.

Osprey
12-11-2012, 10:43 AM
Part of me is pleased, and I don't mind buying content BUT I am concerned about running servers, scripting and mapping so questions will be asked......

FG28_Kodiak
12-11-2012, 10:48 AM
Hm only good news for me BlackSix is back :grin:

For the others we will see what the future brings.:rolleyes:

Ploughman
12-11-2012, 10:49 AM
Er. You telling me CLoD and it's engine died today? That the franchise is over, that Luthier and Maddox Games and Oleg and all that is over and the name's been sold or given over to 777 and their engine to exploit?

Put a shine on it if you like, but this is a kick in the nuts.

robtek
12-11-2012, 10:52 AM
If the number of objects in IL2:BoS is as absurd low as in RoF it really doesn't matter how wonderful the planes will be, Eastern Front was a ground war with air support not the other way around, no way to simulate that with the actual RoF engine limitations.

JG26_EZ
12-11-2012, 10:54 AM
Cool. Thanks for the info B6.

Gourmand
12-11-2012, 10:57 AM
please do not let the clodo engine die,
release part of code source for the community / modder
or aircraft / terran builder

make a last gift for your fan and cliffs of dover user...

Volksieg
12-11-2012, 10:59 AM
Er. You telling me CLoD and it's engine died today? That the franchise is over, that Luthier and Maddox Games and Oleg and all that is over and the name's been sold or given over to 777 and their engine to exploit?

Put a shine on it if you like, but this is a kick in the nuts.

I have to say that I welcome this news! I don't understand your attitude at all, Ploughman. Do you know the 1C Maddox Games team personally? Did you spend sleepness nights sat up late discussing concepts with Oleg all those years ago? :D I know this may sound incredibly mercenary to some but this merger means one thing to me:

A working WW2 flight simulator to be released relatively soon which will attract more players and, though it may need a bit of patching (As all software tends to), will be playable out of the box for a vast number of people..... cue: Good reviews! More pilots! Filled servers! Less complaining!

This is fantastic news! Perhaps not for Maddox Games... perhaps not for the old development team... perhaps not for Oleg.....

... But great news for us!

Anyway... I now have CloD working pretty well! I'm sure others will still play it online and, if not, there is a wealth of single player missions out there now so..... COOL! I will now have TWO WW2 flight simulators on my hard drive! :D

Osprey
12-11-2012, 11:01 AM
If the number of objects in IL2:BoS is as absurd low as in RoF it really doesn't matter how wonderful the planes will be, Eastern Front was a ground war with air support not the other way around, no way to simulate that with the actual RoF engine limitations.

I rarely agree with robtek but this is true. I am concerned about the mapping engine, IL2 is way ahead of ROF when it comes to maps, and the scripting in clod is powerful - We at Storm of War run a custom Fighter Command system in Multiplayer which handles human groups and vectoring information.

This is a message to get across.

Volksieg
12-11-2012, 11:08 AM
Well... we live in hope. Just because ROF can't do these things it doesn't necessarily mean the engine cannot. Fingers crossed and all that! lol

Ploughman
12-11-2012, 11:11 AM
I have to say that I welcome this news! I don't understand your attitude at all, Ploughman. Do you know the 1C Maddox Games team personally? Did you spend sleepness nights sat up late discussing concepts with Oleg all those years ago? :D I know this may sound incredibly mercenary to some but this merger means one thing to me:

A working WW2 flight simulator to be released relatively soon which will attract more players and, though it may need a bit of patching (As all software tends to), will be playable out of the box for a vast number of people..... cue: Good reviews! More pilots! Filled servers! Less complaining!

This is fantastic news! Perhaps not for Maddox Games... perhaps not for the old development team... perhaps not for Oleg.....

... But great news for us!

Anyway... I now have CloD working pretty well! I'm sure others will still play it online and, if not, there is a wealth of single player missions out there now so..... COOL! I will now have TWO WW2 flight simulators on my hard drive! :D


No, I don't know them personally but what was stopping the RoF team from getting into WWII aviation with or without Maddox games? Something died today. Something that I've been into for ten years. The CloD engine showed lots of promise, it wasn't perfect but it was getting there and I'm not convinced that the engine that powers RoF is going to offer us the future that the CloD engine might have. I will, of course, buy the Battle of Stalingrad iteration of RoF. But Maddox games and Il-2 Sturmovik and Cliffs of Dover, that seems to be over and I'm not rejoicing.

Osprey
12-11-2012, 11:15 AM
It's custom scripting that concerns me. Most of the good custom stuff for MP was done by 3rd parties, and definitely is with COD (check the Storm of War RDF feature for instance). I don't remember seeing that in ROF but best ask SYN what they think and, of course, Jason himself :)

vranac
12-11-2012, 11:17 AM
If the number of objects in IL2:BoS is as absurd low as in RoF it really doesn't matter how wonderful the planes will be, Eastern Front was a ground war with air support not the other way around, no way to simulate that with the actual RoF engine limitations.

Exactly!

Very sad news.

I realy doubt that 777 can improve their engine or write a new one for one year.

No ground war,simple dogfigt...

Nice move from 1C, how to squeeze quickly some more money from Il2 Sturmovik brand.

Volksieg
12-11-2012, 11:19 AM
Sure... I can see that. No point crying over spilt milk...

We are a niche market and, sadly, this means we have to take whatever crumbs they throw at us and, let's face it, it is better to have a few crumbs thrown at you than nothing at all. There was a horrible possibility that the WW2 Flight Simulator as a concept was going to die not that long ago and, no matter how much potential the CloD engine showed (It did show a lot!)... we all knew in our hearts that it was over.

We have, at the very least, a chance of the hobby surviving now instead of having to choke back tears, numbly playing the latest arcade pseudo-simulator, boring our grandkids about the good old days of complex engine management and realistic flight models. lol

Smile! We have a future! May not be the one we wanted but it is a future!

Insuber
12-11-2012, 11:20 AM
WOW! Honestly I didn't expect that almost anymore ... my hopes were really LOW!

Thank you B6 and welcome back!

Cranky
12-11-2012, 11:22 AM
Does this mean that Cliffs of Dover will not be updated by the new BOM? I am certain that Luthier said that after the last update for Cliffs we will be able to get missing feature and fixes when we buy BOM?

Viking
12-11-2012, 11:27 AM
A good day for the gamers and a sad day for us simmers. Now I can sell my joystick as the mouse will be enough for the next game.
Viking

d.burnette
12-11-2012, 11:29 AM
Anyone else having trouble creating an account on the new forum?
I registered, got the activation email, clicked the link, and nothing. Even tried copying and pasting link into my browser, still nothing...

Skoshi Tiger
12-11-2012, 11:30 AM
Does this mean that Cliffs of Dover will not be updated by the new BOM? I am certain that Luthier said that after the last update for Cliffs we will be able to get missing feature and fixes when we buy BOM?

I guess either they changed their minds or it was changed for them. Pitty there was so much negative reaction to COD by parts of the community. The sad thing is that negativity will probably be tranfered to BOS. Some people just can't help themselves.

Oh! welcome to the community. Pitty, you should have been here yesterday!

Hooves
12-11-2012, 11:31 AM
Does this mean that Cliffs of Dover will not be updated by the new BOM? I am certain that Luthier said that after the last update for Cliffs we will be able to get missing feature and fixes when we buy BOM?

Im pretty sure that was before he lost his job........lol


Im not sure what you guys are all pissy about, 1C RAPED you for a year and a half with an unplayable nightmare. Starved you of information, insulted your intelligence, stomped out with an iron fist your discontent over a broken product that you bought under false pretenses, rewrote the game you bought and took out half the features they advertised on, and you are sad?

I say REJOICE! RoF is a great game, if you read the QandA Jason says they are getting the RoF engine ready for WWII, and were going to be playing it in 14 Months!!!!!!!!!

that QandA answered more questions in one thread than 1C answered in a year.

Bring it on 777!!!!!!!!!!!!!!!

Skoshi Tiger
12-11-2012, 11:33 AM
See Cranky,

Told you!

Feathered_IV
12-11-2012, 11:37 AM
No, I don't know them personally but what was stopping the RoF team from getting into WWII aviation with or without Maddox games? Something died today. Something that I've been into for ten years. The CloD engine showed lots of promise, it wasn't perfect but it was getting there and I'm not convinced that the engine that powers RoF is going to offer us the future that the CloD engine might have. I will, of course, buy the Battle of Stalingrad iteration of RoF. But Maddox games and Il-2 Sturmovik and Cliffs of Dover, that seems to be over and I'm not rejoicing.

I think it has been over for some time. I wish it were otherwise of course, but the new team at MG did not seem to be going forward with the things that they inherited. I'm more inclined to think of this as a much needed transfusion, rather than a death in the family.

swiss
12-11-2012, 11:38 AM
please do not let the clodo engine die,
release part of code source for the community / modder
or aircraft / terran builder

make a last gift for your fan and cliffs of dover user...

WW2 flight sims are a niche - there is no space for a competing (even worse it's free!) product.
If they did that, it would only prove their management is still terrible.

zapatista
12-11-2012, 11:44 AM
this is the worst possible news

forget high realism simulator, prepare for cartoon world with jason asking for 20$ at every step

the 1C management has just thrown out 6 years of development of the most sophisticated nex gen sim that could have evolved into all we asked for in the last 10 years, only to throw it all away because they dont understand what was rescued by luthier, and all they can think of is the wasted years when they (the 1c managers) were not overseeing oleg close enough to keep his release dates on track

our only hope now is that luthier goes on to make his korean war sim and has greater idea's

bad choice 1c management, very bad choice ! the RoF "game engine" is dated and not able to reproduce real time modeling of flight physics for aircraft, its going to be a console type arcade game but released for pc, and they have thrown away a highly sophisticated flightsim that took years to develop

Anders_And
12-11-2012, 11:46 AM
Awwwwwweesoooooome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!

Yes yes yes yes!!!!

Hooves
12-11-2012, 11:46 AM
See Cranky,

Told you!

Skoshi come off it, I and MANY others are incredibly pissed at maddox for what they did to this community. If you wanna just get crapped on and say Please may I have some more. Than go ahead, but its about time they got some REAL management over them. I have nothing but positive things to say about RoF and 777's style, they have made me a happy customer many times over.

FS~Lewis
12-11-2012, 11:47 AM
http://thecinemaunderground.files.wordpress.com/2011/05/harpo-gookie.jpg

335th_GRAthos
12-11-2012, 11:47 AM
Nice! :)


~S~

carguy_
12-11-2012, 11:53 AM
I guess it is better than nothing, and some speculations were real.

Guud luck guys, let us see how it turns out.

Anders_And
12-11-2012, 12:04 PM
A good day for the gamers and a sad day for us simmers. Now I can sell my joystick as the mouse will be enough for the next game.
Viking

Bye! We wont miss you!!

d.burnette
12-11-2012, 12:08 PM
Well can't say that I am totally suprised, guess where there was a little smoke there was some fire...
I had a feeling something might be up, when they released the final patch via Steam so quickly after RC2 came out for testing, and said that was it until the official announcement.
If there is one thing we can always count on, is there will always be change going forward. Hopefully this will be a good thing, and only time will tell.

Obviously the concept of future merged installs with CLoD, along with the current title benefitting from future development is now out the window. CLoD is now certainly a stand alone product, and we will see no future improvements unless somehow modders get involved in some way.

I am not off to a good start, as I can't seem to get registered on the new official forum. I have sent B6 an email so hopefully he can get me squared away.

Certainly a sad day for the current interation of the IL2 franchise as we know it, but hopefully better things will be on the horizon.

swiss
12-11-2012, 12:08 PM
this is the worst possible news


What do you reckon?
You were wrong - once again, lol.

swiss
12-11-2012, 12:12 PM
BoS will have new model

Could we have a tiny bit of additional information on this?

Cranky
12-11-2012, 12:20 PM
So it turned out that Tree_UK was telling far more truth than Luthier.... who would of thought that?

Ploughman
12-11-2012, 12:38 PM
I think it has been over for some time. I wish it were otherwise of course, but the new team at MG did not seem to be going forward with the things that they inherited. I'm more inclined to think of this as a much needed transfusion, rather than a death in the family.

To be sure, it is what it is. I'm a little suprised at the general air of optimism at this news. I have been visiting the forums of late but I'd completely missed the sense that CloD was in the coffin and has been for some time, something that seems to be generally acknowledged.

I had hoped RoF and 777 would get into 40s era combat simming, perhaps with a Flying Tigers sim, I know Jason and 777 were into that. But really, it's the death of the CloD engine and Maddox flight sims that I'm lamenting. If Zapatista's right, the RoF engine isn't going to be able to offer us the same future. But it's better than nothing. Rights to the CLoD engine might be transferred at some point and it might breath air once again.

Ataros
12-11-2012, 12:38 PM
Let's discuss the new old engine, guys http://forum.il2sturmovik.net/index.php?showtopic=21
I hope the devs can benefit from your input.

Agrrh... Looks like someone else is using my 1C avatar on that forum :)

SlipBall
12-11-2012, 12:39 PM
So it turned out that Tree_UK was telling far more truth than Luthier.... who would of thought that?

I think that it was luthier who coined the name "Cranky"...so, don't gloat, you owe him that ;)

Borsch
12-11-2012, 12:40 PM
Agrrh... Looks like someone else is using my 1C avatar on that forum :)

The "someone" is LOFT, one of the heads of RoF and BoS projects ;)

planespotter
12-11-2012, 12:44 PM
This is great and thankyou B6 for the news.

So this forum will now become a place where people (ok maybe fewer and fewer, but...) talk about cliffs of dover rather than argue about what the future looks like! More boring?, but a step ahead yes.

ATAG_Bliss
12-11-2012, 12:50 PM
Welcome to a 1v1 dogfight simulator that doesn't even have cockpit damage modeled. If it follows the same ludicrous business model of buying fuel gauges, compasses, gunsights, pistols, ammo, weapons etc, expect an HE111 to cost $200. This is the final nail. The ROF engine is terrible. Vanilla 46 has 10 times the features in the FMB.

furbs
12-11-2012, 12:56 PM
Its a new engine, stop whining bliss. ;)

Best news ive heard in 2 years.

ATAG_Bliss
12-11-2012, 01:02 PM
Its a new engine, stop whining bliss. ;)

Best news ive heard in 2 years.

I guess you missed the part about the DN engine. That's not new. Hence ROF engine. I suggest you learn a bit about it. Run a server for it for a few years etc, the last thing you would say is this is good news for MP.

zapatista
12-11-2012, 01:05 PM
Welcome to a 1v1 dogfight simulator that doesn't even have cockpit damage modeled. If it follows the same ludicrous business model of buying fuel gauges, compasses, gunsights, pistols, ammo, weapons etc, expect an HE111 to cost $200. This is the final nail. The ROF engine is terrible. Vanilla 46 has 10 times the features in the FMB.


i think it will now take a concerted effort to see what part of the code can be accessed in CoD to try and improve various elements. beyond that, our best hope might well be the DCS series with their new gfx engine due for release in 2014

JG52Uther
12-11-2012, 01:06 PM
I think that it was luthier who coined the name "Cranky"...so, don't gloat, you owe him that ;)
Most original name yet, although I did quite like 'El Arbol' that had a bit of thought behind it!

Cranky
12-11-2012, 01:17 PM
Most original name yet, although I did quite like 'El Arbol' that had a bit of thought behind it!

lol. :grin:

Hooves
12-11-2012, 01:32 PM
Welcome to a 1v1 dogfight simulator that doesn't even have cockpit damage modeled. If it follows the same ludicrous business model of buying fuel gauges, compasses, gunsights, pistols, ammo, weapons etc, expect an HE111 to cost $200. This is the final nail. The ROF engine is terrible. Vanilla 46 has 10 times the features in the FMB.


Pretty sure they said they are going to make the engine WWII ready, and besides what are your choices Bliss? Clod the Battle of Britian FOR EV ER. Or something that might offer some damned variety.

Here is to hoping that the RoF engine version of the BoB doesn't inexplicably have ridiculous Flak on the French side, or ungodly underpowered British Aircraft.

katdogfizzow
12-11-2012, 01:36 PM
Giving respect to the roots of the IL-2 Sturmovik series, the partnership will start with the development of Battle of Stalingrad which focuses on the Eastern Front air war during the titanic struggle over the industrial city of Stalingrad in 1942-43.


Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine


Optimistic.

BlackSix
12-11-2012, 01:55 PM
Could we have a tiny bit of additional information on this?

Yes, later, when we are ready. Today we told about the most basic things only.

MadTommy
12-11-2012, 01:58 PM
I think its great news.

Development with RoF engine and 777 is far better than either no development or the ongoing roller coaster that the CloD engine & Maddox Games were providing.

Osprey
12-11-2012, 02:21 PM
One thing for sure, I won't miss the Stasi that run this forum.

CWMV
12-11-2012, 02:23 PM
Hey great news! Thanks much!

catar
12-11-2012, 02:29 PM
Good news. The release date of early 2014 means that hopefully it won't be another rushed release like CloD.

And I do actually like the business model of RoF. I get high-quality aircraft for reasonable prices, the devs get a constant cash flow to stay in business.

Good enough for me.
I don't mind paying $10-$15 for aircraft.Rather that then $60 for useless game

Davy TASB
12-11-2012, 02:38 PM
I don't mind paying $10-$15 for aircraft.Rather that then $60 for useless game

Didn't mind paying for planes but objected to buying crap like different coloured silk scarves.
That said I doubt if I shall be shelling $500 or so on planes for this venture like I have (or at least will have when the payware finishes :D) for RoF. The WW1 air war was really my bag, WWII I can take or leave especially the Russian scenario.

Have to agree with the likes of the proverbial RoF hater Bliss though about his fears about the engine not being able to do cockpit damage and not being able to handle many aircraft for multiplayer.

This sim will be a "wait and see" for me.

Have a nice day! :cool:

zapatista
12-11-2012, 02:54 PM
.
That said I doubt if I shall be shelling $500 or so on planes for this venture like I have for RoF.

lol, you gotta be freakin kidding me

yo furbs, come and look at this one and then try and tell me again how happy you are

unbefreakinleavable !!

salmo
12-11-2012, 03:00 PM
Will it contain similar scripting possibilites as COD in regards to mission creation? There was some very good work done by the community. It would be a pitty if this facility was lost.

ROF scripting is done via a GUI rather than direct coding in C#. This probably will make it easier for the 'lay' person to create scripted mission events. The ROF scripting works reeasonably well. I hope that this facility will be expanded, perhaps with the ability to create your own custom script libraries, as the new BOS develops.

SlipBall
12-11-2012, 03:05 PM
ROF scripting is done via a GUI rather than direct coding in C#. This probably will make it easier for the 'lay' person to create scripted mission events. The ROF scripting works reeasonably well. I hope that this facility will be expanded, perhaps with the ability to create your own custom script libraries, as the new BOS develops.


This to me is of the highest importance to have available, they may not know of it's importance unless we ask.

ACE-OF-ACES
12-11-2012, 03:06 PM
Good day everyone!

So, the long wait is over and we're ready to share with you the news and reveal our plans.

1C Announces Partnership with 777 Studios to create 1C Game Studios and develop Battle of Stalingrad!

You can read the full announcement on the official website of the game - Il2sturmovik.net (http://il2sturmovik.net/). We also invite you to our new forum (http://forum.il2sturmovik.net/), where you will find additional information about the project and will be able to ask questions and chat with the developers.

I want to draw your attention to the fact that the collection of your wishes and suggestions, various data and answers to your questions, etc. will be made only on the official forum (http://forum.il2sturmovik.net/). Our team visits various flight-simulation portals with great respect and we are grateful for their help and support, but we need to focus our attention and efforts on just one as we work through this challenging development period. We hope you understand.

The obligation to communicate with the Russian-speaking community is entrusted to me; I will also assist Jason Williams (president of 777 Studios) with the English-speaking audiences. Also, for very specific or technical topics other members of 1C Game Studios will occasionally lend a hand.
Now that is making my xmas very merry! S!

Red Dragon-DK
12-11-2012, 03:12 PM
This is Black Tuesday for FLYSIM community.

This is the worst thing that could happen. Not only is it a worse engine, with less details, it is ugly and cartoony, but also the fact that you have to pay for each aircraft. They add no new stuff like they did in IL2, no adons with maps, aircraft and campaines ect and this I think is a disaster.

An eksembel here what I mean. No part falls off, no smoke effect from engien only fuel leake. and when it crashes to the ground no harm, as in reality. Dont like the look of the plane eather.

http://www.youtube.com/watch?v=fnPTaqcLZe4

http://i345.photobucket.com/albums/p383/IIJG53_Otto/milking-cow.jpg

furbs
12-11-2012, 03:15 PM
lol, you gotta be freakin kidding me

yo furbs, come and look at this one and then try and tell me again how happy you are

unbefreakinleavable !!

I prob spent about 100 quid on ROF and dont regret a penny.

If i have to spend 2x for a very good WW2 sim that works, then again no regrets.

Red Dragon-DK
12-11-2012, 03:17 PM
I prob spent about 100 quid on ROF and dont regret a penny.

If i have to spend 2x for a very good WW2 sim that works, then again no regrets.

Good for you. But not all have that cind of money.

312_Jura
12-11-2012, 03:23 PM
This is Black Tuesday for FLYSIM community.

This is the worst thing that could happen. Not only is it a worse engine, with less details, it is ugly and cartoony, but also the fact that you have to pay for each aircraft. They add no new stuff like they did in IL2, no adons with maps, aircraft and campaines ect and this I think is a disaster.

An eksembel here what I mean. No part falls off, no smoke effect from engien only fuel leake. and when it crashes to the ground no harm, as in reality. Dont like the look of the plane eather.

That is a nonsense.. Nothing you said is true apart from having to pay for most aircrafts (the game itself is free btw)..

CWMV
12-11-2012, 03:33 PM
Good for you. But not all have that cind of money.

LOL! This is exceptionally funny coming from you, given you did not care a single whit if the members of your own virtual squadron could afford to buy a new rig for CoD, if I recall correctly you said, and I'm paraphrasing here "Screw em if they cant keep up, we must advance with the game. Others will come to fill their place in the JG."

Further Otto everything you said is patently false. The video you showed as proof was better looking than anything I ever saw in CoD.
Maybe you've just become accustomed to everything hitting the ground exploding, but that's not the way it really works...

And I have to love the pessimism. Lets see what the business model/engine is in the end before we lament to the heavens and rub ashes in our hair?

Finally, I love the textures/colors of the ground in RoF. Better than CoD certainly.

Red Dragon-DK
12-11-2012, 03:34 PM
Ohh are you getting them for free? I guess not I dont belive Im wrong. Just look up in this thread. Seveal have payed a lot of mony in ROF.

Red Dragon-DK
12-11-2012, 03:40 PM
@CWMV

The move was something we had planed and prepaired for, for over 2 years. That was not something that came as a shock to anybody. All had a fair chance to upgrade.

I think it must have been a long time since you last flew in CLOD.

David Hayward
12-11-2012, 03:41 PM
An eksembel here what I mean. No part falls off, no smoke effect from engien only fuel leake. and when it crashes to the ground no harm, as in reality.


Nothing you said here is true.

CWMV
12-11-2012, 03:42 PM
Nope, tried it out for a few hours with each patch. Impressed with the desastersoft campaigns, the game though? Not so much...

Immermann
12-11-2012, 03:55 PM
New franchise.
New engine.

Upside:
No UBI?


(The cartoony feel of RoF would perhaps work in an African campaign.)

furzyk
12-11-2012, 03:56 PM
Dont you think, that first you should make CLOD playable and than sell new game? It is not fair to forget about sim lovers whou has bought Cliffs of dover. It is just my opinion but I think many people here thinks the same.

zapatista
12-11-2012, 03:57 PM
That is a nonsense.. (the game itself is free btw)..

nonsense !!

the game was never free in the first few years, you got a couple of planes with the initial game and from then on you had to buy more items in order to stay competitive online and get newer better planes

after a few years of doing this and sales lagging, RoF decided to give you the initial 2 plane "game" for free but with limited options of how to play it. this was done very deliberately to sukker in a whole new swarm of players that would otherwise not have bought the game, and to be able to sell to a large percentage of them more planes and other items over the following months

free, no, not by far

Falstaff
12-11-2012, 03:58 PM
At last, some sanity. And a moment of schadenfreude at the expense of the Clod 'defenders of the faith'.

Not a moral victory as such, just quiet satisfaction that sanity has prevailed.

I cannot see how any future development can be anything but an improvement. It may be expensive, but it should at least be competent.

There is hope yet :)

jamesdietz
12-11-2012, 03:59 PM
I really welcome this news - it will be a terrific sim but sadly there won't be a tie in to CloD,which I really enjoy & had hoped til now would be part of the upcoming Russian Frnt , but with the RoF engine that won't happen...sigh...I'll be first in line to buy it tho...

d.burnette
12-11-2012, 04:02 PM
I really welcome this news - it will be a terrific sim but sadly there won't be a tie in to CloD,which I really enjoy & had hoped til now would be part of the upcoming Russian Frnt , but with the RoF engine that won't happen...sigh...I'll be first in line to buy it tho...

Yes but if successful, it certainly sounds like future sequels will tie into it. I think we should all hope for it's success, not much to choose from out there for a WWII sim.

furzyk
12-11-2012, 04:13 PM
Isn't os possible to rewrite CLOD and use the same engine for this title? I think the opinion of CLOD users is important because players like me will not buy the new game before CLOD is playable.

kestrel79
12-11-2012, 04:24 PM
I think you guys need to chill out. We barely know ANYTHING, be patient. Read the short FAQ. It will be a newer and modified RoF engine. So I'm sure it will be better than RoF currently in most ways.

I think this is pretty awesome. 777 studios does a great job with news and updates, keeping people informed.

Yes I'm sure we'll have to shell out some more cash similar to RoF. But wake up, this isn't the 90's sim market. Sims are VERY complex, yet a SMALL part of the market. They do need to make money somehow.

I'm looking forward to this, 777 Studios and Maddox Talent combined? Sounds like a simmers dream to me.

ParaB
12-11-2012, 04:30 PM
Yes I'm sure we'll have to shell out some more cash similar to RoF. But wake up, this isn't the 90's sim market. Sims are VERY complex, yet a SMALL part of the market. They do need to make money somehow.

I'm looking forward to this, 777 Studios and Maddox Talent combined? Sounds like a simmers dream to me.


+1

Well said.

pirke
12-11-2012, 04:46 PM
this will be new engine ?

http://www.outerra.com/forum/index.php?topic=637.0

ATAG_Bliss
12-11-2012, 04:59 PM
I'm looking forward to this, 777 Studios and Maddox Talent combined? Sounds like a simmers dream to me.

A little birdy told me the only Maddox team members are the modelers to transpose models over to the ROF engine. I doubt we see any improvements to what ROF currently offers. If they try and put the complexities into the ROF engine that are currently in Clod, it will just be that much more full of limitations. I would love to be proved wrong. But when anyone brings up those limitations on the ROF forums currently, threads are locked or deleted.

Assuming they are magically gonna be able to turn around what they can't for ROF is a pretty poor assumption. And it just adds to it when you can't even talk about those limitations now. Do they know how to fix it now what they couldn't for 4 years of ROF? I doubt it. I will of course wait to be able to load up the ME and do a test. That will determine if I ever buy it in the 1st place.

addman
12-11-2012, 05:01 PM
Great news! Finally we can leave this CloD mess behind and start a-fresh, good luck and all the best to the new IL-2 team! Byebye banana!:grin:

Ailantd
12-11-2012, 05:15 PM
From FAQ:

"The Digital Nature engine ... has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering..."

Compared with CoD engine, nothig of this is true by far.

I have tryed RoF many times as I like WWI planes, but always with the same result. I can´t get hooked with it´s cartoon and off look. I hope they can improve the engine to match CoD new standards, in physics, damage, render distance, CEM, planes and terrain detail and awasome lighting, but I seriosly doubt it. Anyway the pay for every pieze of the sim model ala RoF is a no go for me. So I´m out.

This is the Oleg`s vision dead. It was a very similar vision to mine. So I´moving ahead, but no with BoS as it is planed now.


See you in the skyes... in the CoD skyes of course.

Davy TASB
12-11-2012, 05:16 PM
lol, you gotta be freakin kidding me

yo furbs, come and look at this one and then try and tell me again how happy you are

unbefreakinleavable !!

Its about right. Look at the price of all of the planes, the maps, the weapons addons and the field mods on their site and you'll see what I mean. :cool:

http://riseofflight.com/en/store

Tot em all up, mind you I bought a good few of their planes and other stuff in their sales so 500 might be a bit of an exaggeration. I've still spent a good few quid on it though and like furbs I dont regret paying a single penny of what I've forked out.

My guess that is a couple of years after its launch, YOU will probably be amazed at how much money this new sim has taken out of your wallet.
One thing I can say though is that you dont really notice how much you have spent seeing as you buy things in dribs and drabs.

Rest assured though that the IL2 community will be paying through the nose for this new game and when you moan about the cost you will be told how lucky you are that someone is making this sim for you.
Its what Jason does... :grin:

Flanker35M
12-11-2012, 05:32 PM
S!

Interesting news and gives hope. Maybe a naive comment, but I think the "former competitors" saw the light and gain more than lose by merging their teams. I hope this brings good management and community relations, less hassle and delays etc. I congratulate both 1C and 777 Studios for the new era of flight simming!

d.burnette
12-11-2012, 06:00 PM
Well one thing for sure, the communication so far over at the new forum has been excellent!

RedToo
12-11-2012, 06:17 PM
Luthier has been steadily dumbing down the IL2 product ever since he climbed aboard. Way to go Luthier.

Re 'communication is better at the new forum', yes, new people are in charge ...

I really do feel for Oleg, that this is the outcome after all he achieved earlier.

RedToo.

ems9
12-11-2012, 06:21 PM
From FAQ:

"The Digital Nature engine ... has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering..."

Compared with CoD engine, nothig of this is true by far.

I have tryed RoF many times as I like WWI planes, but always with the same result. I can´t get hooked with it´s cartoon and off look. I hope they can improve the engine to match CoD new standards, in physics, damage, render distance, CEM, planes and terrain detail and awasome lighting, but I seriosly doubt it. Anyway the pay for every pieze of the sim model ala RoF is a no go for me. So I´m out.

This is the Oleg`s vision dead. It was a very similar vision to mine. So I´moving ahead, but no with BoS as it is planed now.


See you in the skyes... in the CoD skyes of course.

+1

TomcatViP
12-11-2012, 06:34 PM
Sad news.

For me it's out of question to return to RoF Business model. I don't see myself going after German pilots strap and Russian belly buttons as if it was the most wanted mods by the community just because it increase your virtual pilot resistance to G and nausea... Or whatever can spin out of their marketing leader

Enough is enough.

As for the game engine, beside what was promised and did not survive the first weeks on the market (FM, credible atmosphere, realism, historically accurate FM and WM...) , RoF game engine was eavily Hacked even before I had the opportunity to run it on my PC. And this with no sign of concern from Rof's devs (contrary to what we hve seen with CoD)

So RiP CoD (?). The battle is over...

Anders_And
12-11-2012, 06:40 PM
I think you guys need to chill out. We barely know ANYTHING, be patient. Read the short FAQ. It will be a newer and modified RoF engine. So I'm sure it will be better than RoF currently in most ways.

I think this is pretty awesome. 777 studios does a great job with news and updates, keeping people informed.

Yes I'm sure we'll have to shell out some more cash similar to RoF. But wake up, this isn't the 90's sim market. Sims are VERY complex, yet a SMALL part of the market. They do need to make money somehow.

I'm looking forward to this, 777 Studios and Maddox Talent combined? Sounds like a simmers dream to me.

+1

addman
12-11-2012, 06:41 PM
I see a lot of people are already judging a game that hasn't even been released yet maybe it's better to wait for the final product before initiating whining mode. Seriously you guys....:rolleyes:

Oh BTW, I wrote the following for another thread but I'll just paste it in here for convenience.

I get the impression that there are still people living in an illusionary PC games landscape where a 40€ high-production cost/low sales niche game is financially viable. Have you tried PlanetSide 2? If not, download it -for free- from Steam, play it and try to comprehend that 1c is doing this to make money. The games industry is not some kind of charity ball where people sit and work their butts of for free.

Imagine if 777 only made RoF, kept supporting and updating it for years for free without any pay-per-plane/item system. Do you really think that they would be selling thousands upon thousands of copies of the game every month for several years sustained? No they wouldn't, no game does that, especially not flightsims which are the niche of the niche these days, except a select few super popular titles like Call of Duty etc. It's so easy to understand it, yet some of you can't grasp it. Without a steady cash-flow, how in the world would they be able to continue? No matter how good a game is, it will only sell a certain amount copies, period! You may hate it or love it, that doesn't matter, this IS the only way to keep a small gaming genre alive. Nobody's doing it to be evil, they do it for the necessity of profit, the cornerstone of capitalism. I guess at least the Americans on here should be able to grasp this.

I would like it to be as before where would get an expansion pack (which is basically just a bunch of DLC content packed into one really) every second year or so but I get why they are taking this route. So try to be a little supportive to the "new" developers in their future endeavours, many of you stood tall defending MG in every single "whining" thread before, how come you are so anti when we actually get someone who steps in and try to salvage the awesome IL-2 series that we have all played and loved for years? You should be grateful that someone took it upon themselves to develop the one thing we all love.

Bricks
12-11-2012, 06:42 PM
Luthier has been steadily dumbing down the IL2 product ever since he climbed aboard. Way to go Luthier.

Re 'communication is better at the new forum', yes, new people are in charge ...

I really do feel for Oleg, that this is the outcome after all he achieved earlier.

RedToo.

I still wonder if Oleg left, because he saw the decline of CloD or if things went like this, because he left.

ChrisDNT
12-11-2012, 06:43 PM
Sorry, but at least in the WWII sim world, pre-emptive whining has most of the times proved right. Sad but true.

major_setback
12-11-2012, 06:44 PM
this is the worst possible news

forget high realism simulator, prepare for cartoon world with jason asking for 20$ at every step

the 1C management has just thrown out 6 years of development of the most sophisticated nex gen sim that could have evolved into all we asked for in the last 10 years, only to throw it all away because they dont understand what was rescued by luthier, and all they can think of is the wasted years when they (the 1c managers) were not overseeing oleg close enough to keep his release dates on track

our only hope now is that luthier goes on to make his korean war sim and has greater idea's

bad choice 1c management, very bad choice ! the RoF "game engine" is dated and not able to reproduce real time modeling of flight physics for aircraft, its going to be a console type arcade game but released for pc, and they have thrown away a highly sophisticated flightsim that took years to develop

Agreed.

TomcatViP
12-11-2012, 06:45 PM
Addman, CoD was bugged for two years but still we managed to pull out some serious fun out of it. Now, RoF was UNPLAYABLE after 2 months !

addman
12-11-2012, 06:50 PM
Addman, CoD was bugged for two years but still we managed to pull out some serious fun out of it. Now, RoF was UNPLAYABLE after 2 months !

Is RoF still unplayable and are people not getting any fun out of it?

addman
12-11-2012, 06:53 PM
Sorry, but at least in the WWII sim world, pre-emptive whining has most of the times proved right. Sad but true.

I don't know about that, I was personally thrilled about the launch of CloD before it was released despite a lot of suspicions from some forum members. I got quite a few hours of enjoyment of CloD but did it live up to the idea of a sim that I had? No. For some it did and that's cool.

David Hayward
12-11-2012, 06:54 PM
RoF is a great game. I'm playing it online every day.

TomcatViP
12-11-2012, 06:54 PM
Is RoF still unplayable and are people not getting any fun out of it?

That kind of guys can have fun virtually piloting a flying bacon slice... Oh wait, most of the RoF FM are porked... Isn't it why ?

312_Jura
12-11-2012, 06:56 PM
@CWMV

The move was something we had planed and prepaired for, for over 2 years. That was not something that came as a shock to anybody. All had a fair chance to upgrade.

I think it must have been a long time since you last flew in CLOD.
And it seem you are yet to fly the RoF.. You are so utterly wrong, that I lack any respect to try to prove that to you..

addman
12-11-2012, 06:57 PM
RoF is a great game. I'm playing it online every day.

I would too, if it was a WWII sim. I actually bought the iron cross edition on a sale but have only tried it a few times unfortunately.

312_Jura
12-11-2012, 07:00 PM
nonsense !!

the game was never free in the first few years, you got a couple of planes with the initial game and from then on you had to buy more items in order to stay competitive online and get newer better planes

after a few years of doing this and sales lagging, RoF decided to give you the initial 2 plane "game" for free but with limited options of how to play it. this was done very deliberately to sukker in a whole new swarm of players that would otherwise not have bought the game, and to be able to sell to a large percentage of them more planes and other items over the following months

free, no, not by far
I paid so much less for so much better game, that I seriously don't understand what are you talking about (an I bought it right at the start).

David Hayward
12-11-2012, 07:07 PM
I would too, if it was a WWII sim. I actually bought the iron cross edition on a sale but have only tried it a few times unfortunately.

I'm just responding to people who say it's broken. It's definitely NOT broken. It's a fantastic game if you want to fly WW1 aircraft. If you want to complain about RoF flight models you can also do that, but it's very competitive.

addman
12-11-2012, 07:14 PM
I'm just responding to people who say it's broken. It's definitely NOT broken. It's a fantastic game if you want to fly WW1 aircraft. If you want to complain about RoF flight models you can also do that, but it's very competitive.

LOL! I let other people do the FM complaining about these games, there's no need for another "charts and curves expert", it's a very saturated group of people IMO. Also, I know next to nil about WWI kites.

Walrus1
12-11-2012, 07:17 PM
RIP Il-2.
:(

arthursmedley
12-11-2012, 07:22 PM
I see a lot of people are already judging a game that hasn't even been released yet maybe it's better to wait for the final product before initiating whining mode. Seriously you guys....:rolleyes:

Oh BTW, I wrote the following for another thread but I'll just paste it in here for convenience.

I get the impression that there are still people living in an illusionary PC games landscape where a 40€ high-production cost/low sales niche game is financially viable. Have you tried PlanetSide 2? If not, download it -for free- from Steam, play it and try to comprehend that 1c is doing this to make money. The games industry is not some kind of charity ball where people sit and work their butts of for free.

Imagine if 777 only made RoF, kept supporting and updating it for years for free without any pay-per-plane/item system. Do you really think that they would be selling thousands upon thousands of copies of the game every month for several years sustained? No they wouldn't, no game does that, especially not flightsims which are the niche of the niche these days, except a select few super popular titles like Call of Duty etc. It's so easy to understand it, yet some of you can't grasp it. Without a steady cash-flow, how in the world would they be able to continue? No matter how good a game is, it will only sell a certain amount copies, period! You may hate it or love it, that doesn't matter, this IS the only way to keep a small gaming genre alive. Nobody's doing it to be evil, they do it for the necessity of profit, the cornerstone of capitalism. I guess at least the Americans on here should be able to grasp this.

I would like it to be as before where would get an expansion pack (which is basically just a bunch of DLC content packed into one really) every second year or so but I get why they are taking this route. So try to be a little supportive to the "new" developers in their future endeavours, many of you stood tall defending MG in every single "whining" thread before, how come you are so anti when we actually get someone who steps in and try to salvage the awesome IL-2 series that we have all played and loved for years? You should be grateful that someone took it upon themselves to develop the one thing we all love.


Excellent post addman. Agree completely.

David Hayward
12-11-2012, 07:27 PM
Also, I know next to nil about WWI kites.

I'm pretty sure that does not disqualify you. In fact, it may be a plus.

Bearcat
12-11-2012, 07:28 PM
Er. You telling me CLoD and it's engine died today? That the franchise is over, that Luthier and Maddox Games and Oleg and all that is over and the name's been sold or given over to 777 and their engine to exploit?

Put a shine on it if you like, but this is a kick in the nuts.


Part of that.. or so it seems.. but if you read this :

Today we announced a new partnership between 1C and 777 Studios and the next product in the Sturmovik legacy – IL-2 Sturmovik: Battle of Stalingrad.

Both 1C and 777 Studios have entered into this arrangement with the best of intentions, which are to make quality combat flight simulation products that you enjoy (Rise of Flight, IL-2 Sturmovik). Both companies share a deep desire to see the flight-simulation genre succeed and thrive. And both companies have already spent millions of dollars and countless sleepless nights trying to make products that the flight-simulation community loves. We believe our past efforts are an indication that our motivations in this genre are sincere and our dedication to this niche of PC gaming has always been and will remain strong.

This development may come as a surprise to some in the community, but we are not here to argue about it.

By combining the best talent, management and technology we feel that it will be easier to overcome the technical, financial and industry related challenges that are unique to the flight-simulation genre. But it’s still not going to be easy and we still need the community’s support. There is no unlimited budget or endless release schedule. We hope that all of the virtual pilots out there in the community understand the challenges we face and will choose to stand with us in this new enterprise and help us make a brighter future for the entire combat flight-simulation genre.
We’re sure you will have questions about the upcoming product.

Warmest Regards,

The Team
IL-2 Sturmovik
Rise of Flight


It seems to me as if this is a partnership using the best of both teams. I look forward to it.

RedToo
12-11-2012, 07:37 PM
Part of that.. or so it seems.. but if you read this :



It seems to me as if this is a partnership using the best of both teams. I look forward to it.


The best of both teams departed a while back.

RedToo.

Bearcat
12-11-2012, 07:52 PM
The best of both teams departed a while back.
RedToo.

Perhaps.. we will see ..

Well... we live in hope. Just because ROF can't do these things it doesn't necessarily mean the engine cannot. Fingers crossed and all that! lol

That's my take..

Does this mean that Cliffs of Dover will not be updated by the new BOM? I am certain that Luthier said that after the last update for Cliffs we will be able to get missing feature and fixes when we buy BOM?

I thought he said in effect that after the last patch that BoM would be a new engine much like FB was to IL2 .. at least that was what I got out of that.

I would like to see this as a model not exactly like the RoF one but similar.. WWII planes well me more complicated .. I just hope that it is not a step backwards. Again.. WE shall see.. Int he meantime I'll still be firing up IL2.

Bearcat
12-11-2012, 08:01 PM
BTW B6 I can't get in either.. I never got my email though..

Osprey
12-11-2012, 08:02 PM
Isn't os possible to rewrite CLOD and use the same engine for this title? I think the opinion of CLOD users is important because players like me will not buy the new game before CLOD is playable.


It is playable. Where have you been for the past 6 months?

Lexicon
12-11-2012, 08:45 PM
So it turned out that Tree_UK was telling far more truth than Luthier.... who would of thought that?

Me ! And from a long time ago Tr...mmm... I mean Cranky :rolleyes:

Salute !

kendo65
12-11-2012, 09:02 PM
So, an eventful day, and finally the much awaited and speculated upon announcement.

I'm a little taken aback at it all and feel a mix of sadness (though not surprise) at the final confirmation that COD has indeed failed, but also hope and optimism that the future could be brighter.

Speaking for myself COD never ever fulfilled the promise or the hope that I had for it, and it has been evident over the past year that progress was painfully slow verging on non-existent. My faith that COD would be fixed had been wavering for months and I had concluded that significant improvements would have to wait for the sequel even before the final official patch declared work 'complete'.

I've read a lot of the comments on this forum and the new one and feel that some very hasty judgements are being made before we have seen the detail of what is to come.

There are two main arguments that have been made (very vociferously by some) that I want to comment on.

The first is that COD was on the verge of turning the corner and that its engine should have been used in the future.

I think the truth is to be found both from reading between the lines of today's official announcement and from an honest appraisal of what has happened in the 18+ months since COD was released.

In answer to the question:

Why was the Digital Nature engine chosen instead of the CLOD engine?
The answer describes the Digital Nature engine as: "being relatively bug free and well-functioning"

compared to the COD engine presumably, and

"Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly."

We can also conclude from the painfully slow progress made remedying COD's initial faults that the engine was an absolute bugger to fix - remember Luthier confidently stating last year that the patch was 'almost done' and should be out before Christmas (2011 that is...). That is the patch that we got in final form a few months ago! The only way to explain such a massive delay is by concluding that they continually ran into unforeseen and hard to resolve issues deep in the code. I suspect that there were deep design flaws. How else to explain Luthier's admission that the only remedy for the non-collidable trees was to have far fewer of them in the next game!!

It seems clear that the biggest reason for COD's failure was poor management decisions regarding the scope and scale of the project. They tried to do too much, bit off much more than they could handle and unfortunately failed on a lot of the basics. Some examples - why, in a Battle of Britain scenario, was so much effort expended on exquisitely detailed but superfluous vehicles, when NO Royal Navy ships were completed? How much did we really need to be able to change our pilot's outfits?! The effort put into driveable vehicles and mannable AA guns also must have deflected effort and attention from other more important areas.

Because of this so much of what they tried to do was unfinished or implemented in a half-assed manner. Dynamic weather, the original sound engine that had to be redone from scratch, the flawed unfinished AI, the poor quality in-flight chatter (worse than original il-2), the commands system, the appalling GUI, even the fact that a year and a half after release there was no properly functioning AA.

It's clear that the project is now going to be run by the ROF management team and imo that's good news. Some are complaining that this means we will get a project with much tighter scope and with features left out. Probably true, but as I argue above COD's downfall was Luthier/Oleg's apparent inability to leave out any feature at all, no matter how minor.

The second issue is complaints about the perceived capabilities of the ROF/Digital Nature engine

I don't think any of us know exactly what the engine will be capable of with further work and development. It will obviously be changed in a major way from its current capabilities so much of the criticism I've seen is premature and a little childish I think.

It's pretty obvious that a WW2 sim will require more complex modelling of cockpit and engine systems than a WW1 sim. Just because the Digital Nature implementation in ROF does not currently have certain features does not say anything at all about what it will have in 2014.

For example, ROF doesn't have any radio comms at all - none - nothing - zilch, but I think we can all agree that it is highly likely the dev team are aware of the need to provide such a feature for a WW2 sim and will be working on it over the next year. Ditto for almost every other complaint I've seen thrown at ROF so far.

Cut them some slack. Let's be a bit patient and support what could be a very exciting future for the flight-sim community.

------------------------------------------------------------------------

Now can I claim my prize for longest post ever!?

Up yours Blackdog_KT ;)

pirke
12-11-2012, 09:07 PM
http://www.youtube.com/watch?v=Uad2xQVMV8I

http://www.youtube.com/watch?v=Nt1mHCBKQzo

this will be engine of ALL new simulators !!!

d.burnette
12-11-2012, 09:10 PM
Cut them some slack. Let's be a bit patient and support what could be a very exciting future for the flight-sim community.

------------------------------------------------------------------------

Now can I claim my prize for longest post ever!?

Up yours Blackdog_KT ;)

Very well worded, and I agree completely!

MB_Avro_UK
12-11-2012, 09:11 PM
The best of both teams departed a while back.

RedToo.

Agreed.

Looking back, perhaps we expected too much for little cost from CoD. RoF has cost me ten times as much as CoD over a similar period.

Best Regards,
MB_Avro

JG52Uther
12-11-2012, 09:15 PM
Its the future Avro, the old model just won't cut it anymore. I just hope the new development doesn't cut into RoF/WW1 expansion.

aus3620
12-11-2012, 09:37 PM
Like many I thought the vision and scope of CLoD was a winner and far more advanced than any other offering. So a sad day to see it crash and burn.

While I bought Cross of Iron - ROF, and admired many features of it, it did not grab me as much as CLoD.

I wish the new team super good luck and I hope the Digital Nature engine can be pushed much further than what we currently see in ROF.

If you are a Flight Simmer it is a given that you need decent hardware. For a 2014 release forget about XP and maybe even Vista. Let's hope they set a decent minimum standard and push the digital nature code.

LukeFF
12-11-2012, 09:47 PM
the RoF "game engine" is not able to reproduce real time modeling of flight physics for aircraft

How in the world did you come up with that conclusion? :confused: Nothing could be farther from the truth.

kendo65
12-11-2012, 09:50 PM
That is something I've seen repeated a lot here recently.

Give a lie 30 minutes head start and you never catch up with it....

arthursmedley
12-11-2012, 09:53 PM
Its the future Avro, the old model just won't cut it anymore. I just hope the new development doesn't cut into RoF/WW1 expansion.

Yep. Lets face it; most of us are eccentric old farts and we're numbered in the thousands so we're going to have to adapt to a new way of doing things if we're to enjoy a high quality WWII combat flight sim on PC. I think this is a very welcome development. I think it will be very good for RoF as new developments of the Digital Nature engine could be applied to RoF too.

And remember, the PC as we know it is dying a death too. Of course if we were into shoot 'em up/fur bikini/wizard/swordplay/sportscars on Xbox or ipad then the future is bright and shiny.:rolleyes:

@excellent post Kendo.

Cranky
12-11-2012, 09:54 PM
That is something I've seen repeated a lot here recently.

Give a lie 30 minutes head start and you never catch up with it....

Yep, Luthier had everyone believing his for the last 36 months. Give this new sim a chance guys, they finally have people in charge that have a proven track record of good comms and honesty. Lets wait and see before we start getting our necks red.

LukeFF
12-11-2012, 09:55 PM
Welcome to a 1v1 dogfight simulator that doesn't even have cockpit damage modeled. If it follows the same ludicrous business model of buying fuel gauges, compasses, gunsights, pistols, ammo, weapons etc, expect an HE111 to cost $200. This is the final nail. The ROF engine is terrible. Vanilla 46 has 10 times the features in the FMB.

Still holding a grudge after all this time?

d.burnette
12-11-2012, 09:58 PM
And remember, the PC as we know it is dying a death too. Of course if we were into shoot 'em up/fur bikini/wizard/swordplay/sportscars on Xbox or ipad then the future is bright and shiny.:rolleyes:

@excellent post Kendo.

Very good point, with the popularity of the tablets, readers, fancy phones, etc, these days - PC sales are certainly declining. It will be interesting to see where all this is in another 10 years or so.

LukeFF
12-11-2012, 10:08 PM
nonsense !!

after a few years of doing this and sales lagging, RoF decided to give you the initial 2 plane "game" for free but with limited options of how to play it.

Nonsense. The Free-to-Play version of the game is the full version of the game. Multiplayer, single player, quick missions, career mode, etc.

this was done very deliberately to sukker in a whole new swarm of players that would otherwise not have bought the game, and to be able to sell to a large percentage of them more planes and other items over the following months

Well, duh! It's called having a business strategy. 777 Studios is not a charity, after all.

LukeFF
12-11-2012, 10:11 PM
this will be new engine ?

http://www.outerra.com/forum/index.php?topic=637.0

No. The Digital Nature engine, i.e., the same one ROF uses.

=CfC= Father Ted
12-11-2012, 10:12 PM
I've read a lot of the comments on this forum and the new one and feel that some very hasty judgements are being made before we have seen the detail of what is to come.

There are two main arguments that have been made (very vociferously by some) that I want to comment on.

The first is that COD was on the verge of turning the corner and that its engine should have been used in the future.

I think the truth is to be found both from reading between the lines of today's official announcement and from an honest appraisal of what has happened in the 18+ months since COD was released.

In answer to the question:

Why was the Digital Nature engine chosen instead of the CLOD engine?
The answer describes the Digital Nature engine as: "being relatively bug free and well-functioning"

compared to the COD engine presumably, and

"Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly."

We can also conclude from the painfully slow progress made remedying COD's initial faults that the engine was an absolute bugger to fix - remember Luthier confidently stating last year that the patch was 'almost done' and should be out before Christmas (2011 that is...). That is the patch that we got in final form a few months ago! The only way to explain such a massive delay is by concluding that they continually ran into unforeseen and hard to resolve issues deep in the code. I suspect that there were deep design flaws. How else to explain Luthier's admission that the only remedy for the non-collidable trees was to have far fewer of them in the next game!!

It seems clear that the biggest reason for COD's failure was poor management decisions regarding the scope and scale of the project. They tried to do too much, bit off much more than they could handle and unfortunately failed on a lot of the basics. Some examples - why, in a Battle of Britain scenario, was so much effort expended on exquisitely detailed but superfluous vehicles, when NO Royal Navy ships were completed? How much did we really need to be able to change our pilot's outfits?! The effort put into driveable vehicles and mannable AA guns also must have deflected effort and attention from other more important areas.

Because of this so much of what they tried to do was unfinished or implemented in a half-assed manner. Dynamic weather, the original sound engine that had to be redone from scratch, the flawed unfinished AI, the poor quality in-flight chatter (worse than original il-2), the commands system, the appalling GUI, even the fact that a year and a half after release there was no properly functioning AA.

It's clear that the project is now going to be run by the ROF management team and imo that's good news. Some are complaining that this means we will get a project with much tighter scope and with features left out. Probably true, but as I argue above COD's downfall was Luthier/Oleg's apparent inability to leave out any feature at all, no matter how minor.

The second issue is complaints about the perceived capabilities of the ROF/Digital Nature engine

I don't think any of us know exactly what the engine will be capable of with further work and development. It will obviously be changed in a major way from its current capabilities so much of the criticism I've seen is premature and a little childish I think.

It's pretty obvious that a WW2 sim will require more complex modelling of cockpit and engine systems than a WW1 sim. Just because the Digital Nature implementation in ROF does not currently have certain features does not say anything at all about what it will have in 2014.

For example, ROF doesn't have any radio comms at all - none - nothing - zilch, but I think we can all agree that it is highly likely the dev team are aware of the need to provide such a feature for a WW2 sim and will be working on it over the next year. Ditto for almost every other complaint I've seen thrown at ROF so far.

Cut them some slack. Let's be a bit patient and support what could be a very exciting future for the flight-sim community.



Pretty much nail head hit I say, especially the bits about where CloD went wrong in terms of its scattergun deveolpment approach

MB_Avro_UK
12-11-2012, 10:14 PM
Avro sits back for a moment and reflects. His new born son of 14 weeks is murmuring in the background. Neither CoD or RoF will change the most important things in life.

Best Regards,
MB_Avro.

Lexicon
12-11-2012, 10:17 PM
http://www.youtube.com/watch?v=Uad2xQVMV8I

http://www.youtube.com/watch?v=Nt1mHCBKQzo

this will be engine of ALL new simulators !!!

Well, this one actually works now and is fluid at 60 fps flying at 10 Meters at
300Kph with 30 planes with high details ,dynamic clouds, etc ... ;)

Salute !

SlipBall
12-11-2012, 10:18 PM
Avro sits back for a moment and reflects. His new born son of 14 weeks is murmuring in the background. Neither CoD or RoF will change the most important things in life.

Best Regards,
MB_Avro.


A new baby pilot, congratulations !...keep them coming :-P

arthursmedley
12-11-2012, 10:25 PM
Avro sits back for a moment and reflects. His new born son of 14 weeks is murmuring in the background.

Best Regards,
MB_Avro.

:grin::grin:;):mrgreen:

777 Studios - Jason
12-11-2012, 10:32 PM
Let me try to give some context here.

A lot of weird assumptions in this thread, but we expected some blow-back so no worries.

Comparisons to CLOD are natural and we don't expect everyone to love everything we do, but we'll work hard to please as many folks as we can.

Our engine is indeed advanced and does A LOT very well including our ME. The former CLOD team members that have joined us are very impressed with our engine. CLOD may have done some things well, but over many years and many millions of dollars it didn't do everything quite well enough. For you its a hobby and a little bit of money, but for the business interests involved it is their careers, reputation and big money at stake. Decisions to move on and make changes have to be made or it all goes away with no future.

I hope everyone joins our new forum and reads our FAQ. And all this talk about ROF business models and stuff is not accurate for this product. We are proud of what we have accomplished with ROF considering where we started and it has been a blessing to ready us for building a WWII product. As already sated, the business model will not be like CLOD and not exactly like ROF.

So before you condemn us and our engine for trying to make WWII give us some time to do our thing and in the meantime feel free to play CLOD to your heart's content. I'm sorry some of you are disappointed about CLOD development stopping, but it was not our baby, although Loft did oversee the final patch and made sure it was a good one for you. Loft says you're welcome btw.

There is no animosity among the new blended team and they are already working hard on this product together. Give us a chance to earn your business. Overall response has been quite favorable and many long time IL-2 community members have already contacted us wanting to lend a hand with everything from data collecting, model building and mission creation. There is much to be looking forward to.

Just imagine a world of regular content releases, moderately priced, with new planes and theaters on a well-functioning engine with interesting 3rd party content being made. Not since the original IL-2 has anyone even gotten close to this promise. IL-2 was released what over a decade ago? We want to give this to you, but we can only get there if you give us a fair shot and your support. If this fails, I don't see anyone else attempting such a product for a long, long time. Only 1C and 777 are foolish enough to try. Give us some credit for that. There is WT and WOWP coming, but it won't be the same as a Sturmovik product.

That's all I will say in this thread. I will continue to work with everyone in the new IL-2 forum.

Jason

ATAG_Bliss
12-11-2012, 10:36 PM
How in the world did you come up with that conclusion? :confused: Nothing could be farther from the truth.

Luke, if you would get off your knees for a second you could go search for the ROF wind bug that has been there since its inception. I believe the thread was almost 50 pages long before it was both recognized by the Devs, then we were told it can't be fixed. I could also be wrong, but wind I'm pretty sure is a pretty important factor on real time dynamic flight models at least in Clod. But ROF's is bugged and their FMs work with it? Lol ok!

Still holding a grudge after all this time?

Lets see. Cockpit damage / nope. Engine limitations nope. FMB better etc.

Sorry cant see where stating facts is holding a grudge. I'm sorry you are the 777 lapdog and it hurts you when people point out some pretty important flaws in the ROF engine. I remember being told they can't be fixed and from Jason's own mouth "our engine is good. Deal with it". So anyone believing that they can magically fix a problem they've had that they haven't done for 4 years with the same engine just because it will have different planes, is kinda funny.

I like others will wait and see, but that current engine can't even support WWI, let alone WWII.

*Buzzsaw*
12-11-2012, 10:38 PM
Salute

News exactly as predicted.

RISE OF FLIGHT code is basis for BATTLE OF STALINGRAD. CLIFFS OF DOVER/BATTLE OF MOSCOW code is discarded.

RISE OF FLIGHT code is very well optimized, we should get a very stable, usable game.

We may not see quite the detail that potentially would have been available with the CoD code, but the facts are, the developers at CoD/BoM just couldn't fix it.

*Buzzsaw*
12-11-2012, 10:42 PM
Let me try to give some context here.

A lot of weird assumptions in this thread, but we expected some blow-back so no worries.

Comparisons to CLOD are natural and we don't expect everyone to love everything we do, but we'll work hard to please as many folks as we can.

Our engine is indeed advanced and does A LOT very well including our ME. The former CLOD team members that have joined us are very impressed with our engine. CLOD may have done some things well, but over many years and many millions of dollars it didn't do everything quite well enough. For you its a hobby and a little bit of money, but for the business interests involved it is their careers, reputation and big money at stake. Decisions to move on and make changes have to be made or it all goes away with no future.

I hope everyone joins our new forum and reads our FAQ. And all this talk about ROF business models and stuff is not accurate for this product. We are proud of what we have accomplished with ROF considering where we started and it has been a blessing to ready us for building a WWII product. As already sated, the business model will not be like CLOD and not exactly like ROF.

So before you condemn us and our engine for trying to make WWII give us some time to do our thing and in the meantime feel free to play CLOD to your heart's content. I'm sorry some of you are disappointed about CLOD development stopping, but it was not our baby, although Loft did oversee the final patch and made sure it was a good one for you. Loft says you're welcome btw.

There is no animosity among the new blended team and they are already working hard on this product together. Give us a chance to earn your business. Overall response has been quite favorable and many long time IL-2 community members have already contacted us wanting to lend a hand with everything from data collecting, model building and mission creation. There is much to be looking forward to.

Just imagine a world of regular content releases, moderately priced, with new planes and theaters on a well-functioning engine with interesting 3rd party content being made. Not since the original IL-2 has anyone even gotten close to this promise. IL-2 was released what over a decade ago? We want to give this to you, but we can only get there if you give us a fair shot and your support. If this fails, I don't see anyone else attempting such a product for a long, long time. Only 1C and 777 are foolish enough to try. Give us some credit for that. There is WT and WOWP coming, but it won't be the same as a Sturmovik product.

That's all I will say in this thread. I will continue to work with everyone in the new IL-2 forum.

Jason

Thanks for your comments Jason.

I am a happy RISE OF FLIGHT flyer, will continue to be, and undoubtably will buy BATTLE OF STALINGRAD.

A little sad the CLIFFS OF DOVER engine never reached its potential and never was developed properly, but that sometimes happens.

In the meantime, I hope everyone will give Jason their support and encourage him and the BATTLE OF STALINGRAD team with positive feedback and direction.

One point Jason:

You may be already aware of this, but the original IL-2 map for Stalingrad was based on a modern map, not a WWII one. AFAIK it contains reservoirs and river systems which were not in place in 1942.

MB_Avro_UK
12-11-2012, 10:53 PM
:grin::grin:;):mrgreen:

There's fresh tread on the old tyre. I've not had as much sleep over the past three months as I would have liked, but I'm not complaining.

Best Regards,
MB_Avro & Son.

Bearcat
12-11-2012, 10:56 PM
Its the future Avro, the old model just won't cut it anymore. I just hope the new development doesn't cut into RoF/WW1 expansion.

I don't think it will.. I think that both theaters have a core that prefers that theater and both theaters have folks who will go either way. I think that this merger is actually going to be the best thing that could have happened to the genre.


.... ROF, and admired many features of it, it did not grab me as much as CLoD.



RoF didn't grab me much but that was, as I came to realize more so because of the theater than the sim itself or it's business model. I just prefer those 39-49 aircraft to the 15-19 ones.. The sim itself is not bad at all. I like it.. CoD didn't grab me much .. partly because by the time I was able to run it it had gone through it's changes and I was not sure of where it was going.

Thanks for your comments Jason.
I am a happy RISE OF FLIGHT flyer, will continue to be, and undoubtably will buy BATTLE OF STALINGRAD.
A little sad the CLIFFS OF DOVER engine never reached its potential and never was developed properly, but that sometimes happens.
In the meantime, I hope everyone will give Jason their support and encourage him and the BATTLE OF STALINGRAD team with positive feedback and direction.



This.. and thanks for the post Jason.. I'd like to post on the forum but I am still waiting for my email .... ;) I figured maybe I screwed something up but when I tried to join again it said my username & email was already in use so I am just waiting..

fruitbat
12-11-2012, 11:00 PM
I'd like to post on the forum but I am still waiting for my email .... ;) I figured maybe I screwed something up but when I tried to join again it said my username & email was already in use so I am just waiting..

check your spam box, my email from them ended up in the junk mail.

Mustang
12-11-2012, 11:15 PM
I need Ground Battles in ROF
ROF engine could do this ??

http://www.youtube.com/watch?v=sHc04iRFFwA

Feathered_IV
12-12-2012, 01:22 AM
Ultimately, Clod couldn't do it either. So no point crying over it. Lets move on.

zapatista
12-12-2012, 02:10 AM
I need Ground Battles in ROF
ROF engine could do this ??

http://www.youtube.com/watch?v=sHc04iRFFwA

no of course RoF will never do this, they wont even try

just compare the ground textures in RoF and the lack of detail, and the fact it cant handle high object count or high level scenery detail

and they wont even try, all they will now do is create a few ww2 era planes and insert it into the old bland RoF world and sell the new aircraft to you one at a time

zapatista
12-12-2012, 02:15 AM
Ultimately, Clod couldn't do it either. So no point crying over it. Lets move on.

are you blind ?

the video is right there, it IS CoD

and the video is from march 2012, not something more recent

the only reason we dont have those added features to look forward to is the high volume of whining and moaning from the same people who are now suddenly happy to wait two more years to get a much inferior product that will NEVER come close to what CoD is currently

J.Reb
12-12-2012, 02:58 AM
I paid money in good faith for CLoD, and never received the working product.

Will you return my money?

Rjel
12-12-2012, 03:27 AM
the only reason we dont have those added features to look forward to is the high volume of whining and moaning from the same people who are now suddenly happy to wait two more years to get a much inferior product that will NEVER come close to what CoD is currently

Give it up. NEVER have I seen such mindless devotion to a failed product. I bought it. I didn't create it. My failure was in hoping it would be what was promoted. It wasn't. Never will be. Don't blame the end user for the failure. That blame rest squarely on the shoulders of first Oleg and then Luthier's development teams. Time to move on.

Bearcat
12-12-2012, 03:36 AM
ultimately, clod couldn't do it either. So no point crying over it. Lets move on.

are you blind ?
the video is right there, it IS CoD
and the video is from march 2012, not something more recent
the only reason we dont have those added features to look forward to is the high volume of whining and moaning from the same people who are now suddenly happy to wait two more years to get a much inferior product that will NEVER come close to what CoD is currently

I think what he means is that the features in that video never materialized to us.. Not fully. That is a nice video.

check your spam box, my email from them ended up in the junk mail.
I looked in there it was empty..and what I get upon trying to re register is this:
http://i473.photobucket.com/albums/rr95/99th_Bearcat/IL2reg.jpg

But when I try to sign in it tells me I have the wrong UN & PW.. I suspect it is because my confirmation email got lost in the ether somehow..

Jatta Raso
12-12-2012, 03:53 AM
1C + 777 = **** YEAH!!

great bits of news, let's gather around the development once more..

nothing we haven't been used to right? :mrgreen:

hiro
12-12-2012, 04:46 AM
This is funny,

B6 posts that BoS will have a new biz model and lots of people overlooked that.



At first I was like, "Dude, CLoD just got nerfed hella!"

But then I realized, what made IL-2 was Oleg, Ilya, and the original team. But Oleg's gone . .. so that version of IL-2 cannot be replicated.

And given the CLod Team, they did a great job, and now they are working with 777 and may have more resources at their disposal and both teams have proven turn around capability.

Then there was the engine though I felt the ROF engine wasn't good enough. Goonies are good enough though. But back on track, there are cases where creative developers can take a old and busted engine and recode it so its the new hotness.




ROF team knows how to take a buggy project and turn it into something golden and awesome.

I'm sure 1C not putting Clod Engine on sale means they might be keeping it around to update the ROF engine or work on it on the side (speculation on my part) or it may have some use in the future.



I did say in another thread that the ROF engine is old and CLOD's is newer. And listed inherent issues.

What I did not say is that an old engine can be updated with lots of features if the coding team is creative enough.


I remember Max Payne 1 and Max Payne 2 were ballistic shooters. But some enterprising members of the modding community got the source code and added melee (kung fu) and matrix effects.

It turned out that the mods were better than the official matrix games that came out a few years after (when matrix was popular). And the melee combat was on par to hand to hand fighting games

Or the old quake 3 engine that was modded for use in the Jedi Knight 2 / III series. If anyone played q3, it had limitations that if one were to play JK 2, they would think it was a different, newer, modern engine.

I'm suspecting that 1C will take features of the CloD engine that are awesome and use those examples along with the 777 team and improve the old ROF engine

LukeFF
12-12-2012, 06:27 AM
Why do you guys keep saying the ROF engine is old? It's not. I can remember when 1C started using IL2 to test new features for CLOD, and that was way before ROF was around.

Wolf_Rider
12-12-2012, 06:31 AM
Luthier has been steadily dumbing down the IL2 product ever since he climbed aboard. Way to go Luthier.

Re 'communication is better at the new forum', yes, new people are in charge ...

I really do feel for Oleg, that this is the outcome after all he achieved earlier.

RedToo.

its hard to see if Oleg is 'rolling in his grave' or or ROTFLHAO muttering 'I told you so'


I still wonder if Oleg left, because he saw the decline of CloD or if things went like this, because he left.

because he left....




I'll be laughing when it turns out the dlc'ers have to buy the plane, then have to buy the cockpit... then have to buy the FM/ DM pack




il2
R.I.P

NaBkin
12-12-2012, 06:40 AM
Lol it almost hurts how stupid some people are these days!
RoF doesnt have cockpit damage -> BoS wont have cockpit damage.
I mean seriously guys?

This joint venture is probably the best news in like 5 years in flight simming. Sure we wont get like everything we want to, but we are older than the kid who wants his toys to actually be able to do everything arent we?

If the payment model succeeds some people are going to be surprised what they will and can do in the future with the flightsim genre.
And besides, nobody have to buy the stupid silk scarves and stuff. But if you are that into it and want to show your support you CAN. So nothing to complain about that either.

The devs just layed teack for the future of our main hobby (and yes this doesnt mean just for content but also for the even so important business model) and some people think this is bad news.

I dont like the rof engine that much either but this still very great news.
Lets see and enjoy the upcomming rof like updates :)

ATAG_Bliss
12-12-2012, 06:50 AM
It's the same engine. Why would it be any different. Go check the FAQ's where it says the engine will not be new. That was maybe the 1st hint of what to expect.

NaBkin
12-12-2012, 06:57 AM
Yeah and cokpit damage is a engine issue, right?
No its not.

There are so many games who are using the unreal 3 engine. So doom doesnt have vehicles does that mean every other ur3 engine game doesnt have vehicles either?
Again, nope.

And check out the FAQ where they say that they will keep on improoving the Rof engine.

And i'd rather play the upcomming BOS than....uhm... Nothing?

kendo65
12-12-2012, 07:05 AM
It's the same engine. Why would it be any different. Go check the FAQ's where it says the engine will not be new. That was maybe the 1st hint of what to expect.

As I said before, ROF doesn't have radio comms. Are you saying that because they are not in ROF they won't be in BOS either?

No-one as yet knows how the Digital Nature engine will be developed and what will change.

To say that EVERYTHING will stay exactly as it is now is pretty illogical.

furbs
12-12-2012, 07:06 AM
You seem to forget Bliss that what ever Luthier had done with CODs engine over the last year for the sequel and showed to the people in charge in June didn't cut it, hence the end of the sequel.

Since then i expect the negotiations with 777 and 1C have been underway.

banned
12-12-2012, 07:30 AM
Just a last post before heading off for good.

Again, a bloody sad day. I was sitting with the shits thinking about it all. Clod is still the best and they can jam RoF WWI up their backsides. It's crap and was removed from my comp months ago.

I'll see what they do with the WWII genre.

It's been fun. Catch you all later. It's back to DCS for me. All the best.

Pluto
12-12-2012, 08:40 AM
.... thanks for the info but it is a bit confusing.


.... what now, no Battle of Moscow sequel to merge with CloD anymore ?

.... completely new sim with every plane and every little instrument to pay for like in ROF ?

Is that what you want to say ?

Precise information would be appreciated !

:?::-?:?:

Davy TASB
12-12-2012, 08:44 AM
they can jam RoF WWI up their backsides. It's crap


No it's not
:grin:

Wolf_Rider
12-12-2012, 08:53 AM
Lol it almost hurts how stupid some people are these days!
RoF doesnt have cockpit damage -> BoS wont have cockpit damage.
I mean seriously guys?




what are you cackiling on about there??

BlackSix
12-12-2012, 09:30 AM
.... what now, no Battle of Moscow sequel to merge with CloD anymore ?

.... completely new sim with every plane and every little instrument to pay for like in ROF ?

1) BoS will not merge with CloD because BoS based on the Digital Nature engine (777 Studios Technology)
2) The BOS business model will have some similar aspects with ROF, but it will not be identical.

Falstaff
12-12-2012, 09:40 AM
Zapatista said:

just compare the ground textures in RoF and the lack of detail, and the fact it cant handle high object count or high level scenery detail


This is silly. Any decent rendering engine is scaleable (and modular to some extent). The devs optimise rendering routines according to preferred frame-rates and current hardware. These can and do change.

and they wont even try, all they will now do is create a few ww2 era planes and insert it into the old bland RoF world and sell the new aircraft to you one at a time

This is Chivas-style prediction, but instead of rose-tinted never-never you have woe-is-me. Wait to see what happens before you condemn it. If it is no good, condemn it to your heart's content.

This was the plague that infested Clod - seeing things for what one wished them to be, and not what they were/are (a fraction of the intended article, with some highly polished chrome bits glued-on to an ailing skeleton).

Stublerone
12-12-2012, 09:41 AM
Bye IL2 series. I will switch back on old il2 with hsfx and seow campaigns, seeing many of the old pilots are currently back to fly more seow.

ROF engine really has a lot of work to do to match ww2 recommendations. Awiaiting no profit, worse graphics, less details in landscape and flight characteristics. Hopefully you all go to ROF and destroy also their approach with claiming ebery little aspect in fm's.

This new com is good in that.

Waiting another 2-3 years from now and perhaps we see each other in 2015, but chances are nearly zero, that the passioned guys will come. Let us see!

zapatista
12-12-2012, 09:45 AM
I paid money in good faith for CLoD, and never received the working product.

Will you return my money?

i think i can help you there, just step this way to my car, i have something in the boot i'd like to show you

btw, whats your favored desert plant ?

zapatista
12-12-2012, 09:57 AM
You seem to forget Bliss that what ever Luthier had done with CODs engine over the last year for the sequel and showed to the people in charge in June didn't cut it, hence the end of the sequel.

nonsense

1c management only stuck it out with oleg's delays because of olegs reputation and long track record of success. they didnt fund it because they liked it, they didnt fund it because they thought it was good, they funded it because its high reputation in the sim community gave them kudos and improved the reputation of their company as a whole

once they realized 7 years to late that they should have watched over it more closely, they had the next manger (luthier) on a very short leech and him having to constantly justify every decision he made, with them breathing down his neck to start getting it to make money for them and recoup some of their losses

the negotiations with 777 and 1C have been underway.

to 1c management 777 is like a wet dream, imagine selling people a game and every month you resell them some bit of trivia addon, perpetually milking the customers further. but here is the catch, its a parasitic sales model that is not sustainable. do you really think that the same people who just spent 500$ on RoF in the last 2 years are ready to do it again for the next game they come up with, i think not.

furbs
12-12-2012, 10:04 AM
Yes COD didn't make any money because it wasn't any good, the sequel would of gone the same way.

Zap, its sad that COD didn't make it, we all wished it was the sim we all wanted but it isn't.

Its gone, dead.

Get used to it, your acting like a fish on the beach, flipping and flopping in its death throes, and its not pretty to watch.

furbs
12-12-2012, 10:07 AM
If they next sim by 777 and 1C is rubbish, by all means cut it to ribbons, post away criticizing it.

I dont have a problem with that, if it deserves it.

Lets wait and see what they do first eh?

zapatista
12-12-2012, 10:11 AM
Time to move on.

but to what exactly my good man ?

see that's the catch, you now have NOTHING

and the same people who moan and whine the loudest about the delays with CoD in the last 18 months are now magically happy to wait for some inferior product sometime in 2 years time ?

you HAD 80% of something truly amazing, and your now happy to exchange that for 0% of something way inferior in 2 years time, the mind truly boggles how you can see that as positive news for hardcore flightsim fans

312_Jura
12-12-2012, 10:21 AM
but to what exactly my good man ?

see that's the catch, you now have NOTHING

and the same people who moan and whine the loudest about the delays with CoD in the last 18 months are now magically happy to wait for some inferior product sometime in 2 years time ?

you HAD 80% of something truly amazing, and your now happy to exchange that for 0% of something way inferior in 2 years time, the mind truly boggles how you can see that as positive news for hardcore flightsim fans

http://www.youtube.com/watch?v=pWdd6_ZxX8c

Wolf_Rider
12-12-2012, 10:25 AM
its not an "opinion" sport, its a fact

carguy_
12-12-2012, 11:16 AM
Just imagine a world of regular content releases, moderately priced, with new planes and theaters on a well-functioning engine with interesting 3rd party content being made. Not since the original IL-2 has anyone even gotten close to this promise. IL-2 was released what over a decade ago? We want to give this to you, but we can only get there if you give us a fair shot and your support. If this fails, I don't see anyone else attempting such a product for a long, long time. Only 1C and 777 are foolish enough to try. Give us some credit for that. There is WT and WOWP coming, but it won't be the same as a Sturmovik product.

Jason
I`m all for it. IMO most people here perfectly understand, that you`ll need a steady cash flow to make this new project work and grow. There were countless times when people offered dollars for one aircraft, just to fly it even if there is no scenario to cover it. It is just that not all of us necessarily enjoy a biz model where you have to pay additional money for say a scarf, an ammo loadout or a cammo. That is a little too much. Ofcourse giving people OPTIONS to buy it is nice, though we never should do this to hurt the theatre of operations. For example, I`d be very displeased if you provided a Bf109F4 for the Stalingrad, but asked money for the Bf109G2. You just don`t do that.

Also, please consider that CloD lacks similar thing what RoF lacks - and that is good coop material. I don`t mean an MMO, far from it. I mean that CloD devs have neglected the classic coop mode that so many of us had used and one of the reasons why the original IL2 still lives. And for that we need also a good full mission builder.

All in all, I sincerely hope you can build a more sophisticated sim than RoF.

312_Jura
12-12-2012, 12:09 PM
its not an "opinion" sport, its a fact
well not for me mate.. or am I not allowed to disagree with him?

justme262
12-12-2012, 12:16 PM
This is great news! Shut up and take my money now!
I switched to ROF months ago anyway. With flight sims, as with most things ...You get what you pay for.
Every pay day I would buy a new ROF plane for about he price of a sandwich.
I truly pity you poor people who can't afford that. But for most people this is hardly gonna break the bank.
This way I always have something new to play with and something more to look forward to. And the dev team have cash flow so they can actually afford to fix old content and make new content. WIN WIN.
I fly online for a couple of hours everyday day so the cost per hour is extremely cheap.
All those guys bashing ROF obviously don't even play it online.

Hey did anyone notice how that last patch was by far the best patch ever for CLOD?
The first patch that actually fixed more than it broke. Well well it was someone from 777 who came in and took charge. This bodes well methinks.

http://www.youtube.com/watch?v=tRedr6rDRcg

Triggaaar
12-12-2012, 12:21 PM
Hey did anyone notice how that last patch was by far the best patch ever for CLOD?
The first patch that actually fixed more than it broke. Well well it was someone from 777 who came in and took charge. This bodes well methinks.So if someone from 777 came in and sorted that, why can't they stay with the COD engine?

Hopefully whatever's next will be be good enough, but right now I'm sad.

Hooves
12-12-2012, 12:33 PM
ZAP, YES people will buy a product that works, they will continually support a company that produces a great experience for its customers. It sounds like the only reason you don't believe it is because you have been eating shovel fulls of DUNG coming from the Luthier machine. Jaded are we?

Seriously are you going to DIE if BoS doesnt have Cockpit damage? And who is to say between now and then that they dont add cockpit damage?

You know I was just saying the other day, man Im so glad that CloD had cockpit damage that I don't even mind SEEING ALL ENEMY TARGETS THROUGH CLOUDS!!!!!!!!!!! Just as long as my cockpit has damage modeled. Forget the fact that the British side only has ONE GOD DAMN BOMBER, Im just over the moon that my cockpit has damage models!!!! WHAT my SPIT CANT OUT CLIMB a 109 E-1, like the history books and manuals prove?? NO Biggie... You know why??? You guessed it. Man I dont think its ever rained in Clod, ah Foowie you know what I want!!!! COCKPIT DAMAGE MODELS!!!!!!!!!!!!!



Jesus you should listen to yourselves.


Lets just enjoy the rest of the time we have left with our dear friend CloD then strap her leash to the bumper and drive to 777 Studios, National Lampoon style.

justme262
12-12-2012, 12:53 PM
I actually hope they don't change the ROF engine too much because it works in 3d now. Cockpit damage?! When I play ROF at night my cockpit looks like a hologram! I can see my tracers arcing onto the enemy planes at range with depth. CLOD 3d looks ridiculous and doesn't work.

The CLOD engine is a money pit. So many people have worked on it for so long ...nobody even knows what is going on under the hood any more. They tried to rewrite the graphics engine and still the AA doesn't work properly. The enemy planes wings flicker off and on. The grass and clouds flash on and off and the enemy planes DISAPPEAR as they approach and change LOD!

ROF just works.

CLOD was too ambitious and it has been sad to see it fail but dam I'm glad 777 is here to take the reins cause I love combat flight sims and want to keep buying them.

il_corleone
12-12-2012, 01:04 PM
ok, i saw the notice and here is my honorable mini review
ok, first of all, i saw the "new" engine, looks like it has some littles (or no littles) problems, like the number of objects or something like that, it is going to use dx9, and some people arguing whit its a backwards.

ok my first reaction was the angry about they dropped this engine, i,ve always thinkint that the potential of this engine is one of the more biggest in the market, like if we say (Cryengine3 for fps or something like that) i know its buged and dont work well, but i liked it, in the last patch it was playable for all people (or most).

But yeah, ok the 777 Studios is very..mm i say expert on the market and has much funds, lets see what can it make, i am in a neutral position, whit my opinion advantages and disvantages, but leets see what this guys can offer us, if its good i like it, if its not i dont, as simple as that, but i think talking now is a little bit stupid, we didnt see the game, they can surprise us whit good game or not, so i am neutral, please, Jason from the 777 Studios, you need to do a good communication whit the community, showing work.. etc

ps: They droped CLiffs of dover, why not giving the SDK? the modders out there ar very skilled and can do Fixes, mods and ETC to expand the title,please 1C Release the SDK.

d.burnette
12-12-2012, 01:10 PM
ps: They droped CLiffs of dover, why not giving the SDK? the modders out there ar very skilled and can do Fixes, mods and ETC to expand the title,please 1C Release the SDK.

Blacksix has already stated in another thread, they did not have time and get around to doing the SDK, and now there will not be one.

robtek
12-12-2012, 01:20 PM
Well, it seems that the RoF fans are out in masses, blissfully ignoring the major flaws of the RoF - engine and concentrating on the working parts.

Be assured, without a major overhaul the RoF engine, as it is now, is completely unsuitable to simulate a air-ground war with decent map size, object numbers and AI planes.

The CoD engine, at least, is limited by its bugs, not its design.

Friendly_flyer
12-12-2012, 01:45 PM
Anyone else having trouble creating an account on the new forum?
I registered, got the activation email, clicked the link, and nothing. Even tried copying and pasting link into my browser, still nothing...

Same here. I have tried different browsers. Whenever I want to create an account I get "Allowed only latin characters and numbers", despite my password being just Latin characters and numbers.

Troll2k
12-12-2012, 01:50 PM
My activation email was in the spam folder.Check there.

taildraggernut
12-12-2012, 05:17 PM
My activation email was in the spam folder.Check there.

I still haven't got an activation email and it's not in the spam folder.

kristorf
12-12-2012, 05:24 PM
They 'filtering' already????:rolleyes: ;)

TomcatViP
12-12-2012, 05:29 PM
Guys we are here today because there still was ppl supporting the business model of RoF. You know, them, those guys, adult mainly, with pay check, only happy when they get the next Godzilla plane that change the aspect of the war in the sky ard them and turn them in Imperator able to nail any young child un-lucky to be more talented than themselves.

It's the return of the kingdom rules: no horses and Excalibur for the poor pageant ! ... the winter of our discontent...

el0375
12-12-2012, 05:41 PM
In short, despite the shortcomings i felt that clod satisfied me the most. gave me the closest impression of flying + the CEM stuff. The whole thing: from the plane on the ground, taking off, being on air, returning back. A satisfaction of passing the whole process that neither the old il2 gave me, nor ROF, nor FSX , no other game i played to date apart CLOD.


Rof is good and i praise them that they keep it good and with new content until now but i liked much more Clod. Nor i usually buy sigle planes too/dlc( also because i buy most of my stuff on cd/retailer) i tend and wait for expansions.

For ROF i am happy , i was much about Clod and sad to see it go. :(
about this new venture i hope to be able to keep the scope and the feeling it was able to give inside the copit.

Anyways i ll wait and see ;) and wish good for this too :)

P.S i dont want to see a bomber to cost much because it has many gauges etc. nor i can think of selling versions of bf as separate planes ( i.e. the e3, e3b,e4 to f etc).

swift
12-12-2012, 05:45 PM
Fantastic!
.
..
...
Hmmm!



Pitty really, the Cod engine had so much going for it!


I whole heartedly agree. The engine was fantastic - alas the management not so much. Now we get a drilled up Rof engine which is imho dated and limited for what should be possible in a ww2 sim of high standard. This is in no way meant to belittle Rof and its engine. It is just much older and much more limited.

Al Schlageter
12-12-2012, 05:59 PM
Same here. I have tried different browsers. Whenever I want to create an account I get "Allowed only latin characters and numbers", despite my password being just Latin characters and numbers.

ditto here, sort of. Got logged in with the activication but when going back later, no joy.

Hope this is not a sign of things to come.

Osprey
12-12-2012, 06:05 PM
I paid money in good faith for CLoD, and never received the working product.

Will you return my money?


Hit your steam COD update and you have the working product.

ZaltysZ
12-12-2012, 06:11 PM
The CoD engine, at least, is limited by its bugs, not its design.

Yeah, but maybe devs feel limited by design of CoD. :evil: It may seem different to end users, but in practice it is uncommon to ditch a software project just because of bugs in it, unless fixing them means redesigning and rewriting significantly large part of the project, what implies damage done by bad project management and/or bad architectural design. I doubt CoD has been killed without 1C coming to conclusion that it is not worth to be fixed (speaking strictly from software development point of view).

SlipBall
12-12-2012, 06:15 PM
ditto here, sort of. Got logged in with the activication but when going back later, no joy.

Hope this is not a sign of things to come.


Make sure everything is exactly as you first submitted....I could not log in the first day, turns out I had enter a coma instead of a period when signing in with e-mail name.

,com

Al Schlageter
12-12-2012, 06:33 PM
Make sure everything is exactly as you first submitted....I could not log in the first day, turns out I had enter a coma instead of a period when signing in with e-mail name.

,com

Yup a fat finger problem.

lion737
12-12-2012, 09:50 PM
bad choice 1c management, very bad choice ! the RoF "game engine" is dated and not able to reproduce real time modeling of flight physics for aircraft, its going to be a console type arcade game...

calling RoF arcade is just too ridiculous - the feeling of really being airborne is better in RoF than in any other sim. Condor is perhaps as good, but it is a glider sim.

Thee_oddball
12-12-2012, 10:37 PM
Yeah, but maybe devs feel limited by design of CoD. :evil: It may seem different to end users, but in practice it is uncommon to ditch a software project just because of bugs in it, unless fixing them means redesigning and rewriting significantly large part of the project, what implies damage done by bad project management and/or bad architectural design. I doubt CoD has been killed without 1C coming to conclusion that it is not worth to be fixed (speaking strictly from software development point of view).

am %99 sure this is what happened ..:( however given that that BoS
will be released in earlier 2014 on an engine that will be dated, DX9 bound and is already known to have issues with the number of objects in a mission does not inspire a whole lot of confidence.... I would rather see this newly merged TEAM! keep hammering on CLoD .

Bearcat
12-13-2012, 12:31 AM
It's the same engine. Why would it be any different. Go check the FAQ's where it says the engine will not be new. That was maybe the 1st hint of what to expect.

IL2 has the same engine as IL1 1946.. tweaked and modified .. but it is the same engine.. and in 2001 there was no 6DoF, no multi axis support, a 32 plane QMB, about 200+ fewer planes, no carriers,no changing default skins at all,nothing like the water or clouds or effects we have now.. and I am not even talking about mods.., no triggers, no MDS .. and granted it is no longer in the stock sim but it has been proven that it can be done, no radar beacons, no folding wings, no helicopters, no jeeps, no bi directional minimap zoom or rads on an axis, no widescreen support .. and I could probably go on if I thought about it.. that is just off the top of my head.. Look at 46.. and look at it modded because like it or not the mods stretched the engine just as much as the official patches if not more so. HOWEVER the point is.. It is the same engine.

We don't know what to expect from this but from where I sit the future is bright. Brighter than it was a year before CoD was released.. when it was still SoW:BoB and all that that implied.. Back then while many were calling it vaporware etc.. many of us had faith in the product but it hadn't even been released yet and when released it didn't meet the expectations.. Frankly with hindsight I think the objects of our faith are more tangible under the current circumstances than the previous.. I will be very surprised if 2015 sees us wondering "Will it be this year?!!" What this will be I have no idea.. I know it won't please everyone.. but for me.. this is what makes a great sim and not necessarily in that order:

1-Graphics
2-FM/DM
3-AI
4-Scalability - Also read into that the ability for user made stuff like skins and missions.
5-Mission builder
6-Plane Set
7-Theater set
8-Sound
9-Online Play
10-Offline play
11-Community
12-Support

Now the two variables that will have the most slack in this case are 6 and 7. That is a given. If the rest in this new product is comparable at least to the very best of all the categories that apply where either IL2, RoF or CoD was "best" and they meet or exceed what we now have with the potential to be even better.. I'll be a happy camper. The community is a given. We are here.. just go to the IL2 forum (http://forum.il2sturmovik.net/index.php?act=idx) and look at some of those names ... names that you haven't seen in years ...

We are still here.

I choose to save tomorrow's complaints for tomorrow.. This has prompted me to actually pony up and get some more stuff for RoF as soon as this whole holiday thing is done .. even though I don't fly it much.

ZaltysZ
12-13-2012, 05:39 AM
already known to have issues with the number of objects in a mission.

I can just hope they drop 32 bit support completely. Whatever way you look at RoF now, it seems like it is built with intention that it should run with 2GB address space, and it unfortunately barely fits there despite various tricks.

Liz Lemon
12-13-2012, 11:25 AM
I can just hope they drop 32 bit support completely. Whatever way you look at RoF now, it seems like it is built with intention that it should run with 2GB address space, and it unfortunately barely fits there despite various tricks.

Well of course. Making sure the game can support all the legacy vehicles is probably a big priority. Even if the Clod engine supports many more vehicles, in many more interesting ways.

Anywho the models made for Clod will find some use. Maybe it'd be some modder working with 777, or just some hobbyist having fun. OR maybe it'd be some rogue who can decompile they're code.

Who knows what the future will bring;)

FS~Phat
12-13-2012, 11:46 AM
am %99 sure this is what happened ..:( however given that that BoS
will be released in earlier 2014 on an engine that will be dated, DX9 bound and is already known to have issues with the number of objects in a mission does not inspire a whole lot of confidence.... I would rather see this newly merged TEAM! keep hammering on CLoD .

Jason has mentioned that they are working on the next iteration of their game engine to bring it up to DX11 and 64Bit OS to take advantage of additional memory resources. So I think this is the best decision 1C could of made.
We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF before the sequel for refinement and testing.

More here on the graphics engine
http://www.cleared-to-engage.com/category/777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"

Glider
12-13-2012, 01:28 PM
One of the things that first caught my attention in the first IL2 games was the fact that the setting was in Russia. The BOB and Europe have been done a number of times but to have a better engine and a different setting was very attractive.

I always thought that instead ofthe BOB wouldn't it have been good to have the period from Poland to the end of the Battle of France. How would the Belian early hurricanes and CR 42 do against the Me 109D, no one has armour or SSF tanks. The MS 406 and other fighters.

In the Pacific air combat sims have often concentrated on the carrier battles. Can I ask that you at least consider the first part of the war with Ki 27's against Buffalo's early P40's P39's Hurricanes. The by European standards obsolete Blenhiem, Wellington being used in daylight.
Like the BOB its an overlooked area full of potential as well as being different.

Ataros
12-13-2012, 01:49 PM
Yeah, but maybe devs feel limited by design of CoD. :evil: It may seem different to end users, but in practice it is uncommon to ditch a software project just because of bugs in it, unless fixing them means redesigning and rewriting significantly large part of the project, what implies damage done by bad project management and/or bad architectural design. I doubt CoD has been killed without 1C coming to conclusion that it is not worth to be fixed (speaking strictly from software development point of view).

"Informed" rumors at sukhoi.ru suggest that initial Il-2 team was mostly replaced with new people around 2010. Recently most of new key people decided to leave with only few remaining. As you are familiar with software development can you tell if it is possible to resurrect a software project after 100% of a team left?

If yes, maybe we see a new project based on CloD engine one day.

Robotic Pope
12-13-2012, 04:53 PM
Same here. I have tried different browsers. Whenever I want to create an account I get "Allowed only latin characters and numbers", despite my password being just Latin characters and numbers.

Same for me, I don't know if it is the space i'm putting between Robotic and Pope, I tried Robotic_Pope too but same thing. Other people have spaces and underscores in their forum name.

SlipBall
12-13-2012, 06:39 PM
Same for me, I don't know if it is the space i'm putting between Robotic and Pope, I tried Robotic_Pope too but same thing. Other people have spaces and underscores in their forum name.

got the activation email
Remember to sign in with your e-mail address and the password that you submitted...and not the user name that you chose

Friendly_flyer
12-13-2012, 06:44 PM
got the activation email
Remember to sign in with your e-mail address and the password that you submitted...and not the user name that you chose

Well, it seems Robotic pope and me aren't getting past the initial submission.

SlipBall
12-13-2012, 06:48 PM
Well, it seems Robotic pope and me aren't getting past the initial submission.

Sorry to hear, go to the first page of this thread and use the B6 link that he provided to me, good luck should be an easy fix:-P

Friendly_flyer
12-13-2012, 06:57 PM
It is the link I'm using. It seems it refuses to accept Friendly flyer, Friendly_flyer or Friendly-flyer, don't know why.

SlipBall
12-13-2012, 07:00 PM
It is the link I'm using. It seems it refuses to accept Friendly flyer, Friendly_flyer or Friendly-flyer, don't know why.


No, look down to post #7:grin:

ZaltysZ
12-13-2012, 07:12 PM
"Informed" rumors at sukhoi.ru suggest that initial Il-2 team was mostly replaced with new people around 2010. Recently most of new key people decided to leave with only few remaining. As you are familiar with software development can you tell if it is possible to resurrect a software project after 100% of a team left?

If yes, maybe we see a new project based on CloD engine one day.

I frequently get questions like "Can it be done? Is it possible?" and I usually reply "Sure, why not? Almost everything is possible, but can you afford that?". Lots of wonderful things are possible with dedication and huge amount of money, but the problem is those don't grow on trees.

Lack of help from old team does not prevent further development, it simply delays development, because new team has to invest way more time analyzing the software project by themselves before they can start improving it. This can wreak havoc with planning, because team isn't familiar with project, so they can't say, what they will do, how much time it will take, or even how long they will take before they can say something important (sounds familiar?). Investors don't like such things, so they usually don't risk in such situations, unless someone creditable vouches for project.

Sailor Malan
12-13-2012, 08:45 PM
Hope we will see great things from the new company. With a name like that it cant go wrong. 1c777 ( I see god):-P

carl
12-14-2012, 02:42 AM
il2 is dead cod never started and this will be a arcade flight fps for the masses, luckily it wont arrive for at least two weeks.

tk471138
12-14-2012, 04:09 AM
Feel like crying!

BlackSix
12-14-2012, 07:13 AM
About the problems of registration:

If you have any problems, don't receive a letter for activation, etc. - write to me at this address (a_timoshkov@1cgs.net), the issue will be resolved.

Continu0
12-14-2012, 07:23 AM
About the problems of registration:

If you have any problems, don't receive a letter for activation, etc. - write to me at this address (a_timoshkov@1cgs.net), the issue will be resolved.

Hi B6

I found my E-Mail in my spam / junk - folder, so this might be the cause. Maybe you can do something about it.

S!

BlackSix
12-14-2012, 09:43 AM
Hi B6

I found my E-Mail in my spam / junk - folder, so this might be the cause. Maybe you can do something about it.

S!

I doubt that we can do something.
This is the personal settings of your programs)
Check your spam folder)

Troll2k
12-14-2012, 09:58 AM
My email was also in the spam folder.

Friendly_flyer
12-14-2012, 02:22 PM
No, look down to post #7:grin:

Thanks for trying to help me out, but I have already tried it. The link takes me to a suspicious looking site with all text in cyrillics, and no obvious way of proceeding. Could anyone PM me B6' e-mail?

BlackSix
12-14-2012, 02:25 PM
Could anyone PM me B6' e-mail?

My e-mail (a_timoshkov@1cgs.net)

Friendly_flyer
12-14-2012, 02:52 PM
Thank you B6, but it still takes me to the cyrillic website. I am using a webmail client from the local university, I don't know what I'm doing wrong.

Robotic Pope
12-14-2012, 03:12 PM
Could someone just let us know if usernames rules changed and are now not allowed to have spaces, dashes or underscores. I probably could just use RoboticPope but I would prefer not to.

BlackSix
12-14-2012, 03:46 PM
Thank you B6, but it still takes me to the cyrillic website. I am using a webmail client from the local university, I don't know what I'm doing wrong.

Can you explain the problem in more detail?
If you registered on this forum http://forum.il2sturmovik.net/ - tell me your e-mail, I'll activate you to manually if you didn't receive a letter

BlackSix
12-14-2012, 03:51 PM
Could someone just let us know if usernames rules changed and are now not allowed to have spaces, dashes or underscores. I probably could just use RoboticPope but I would prefer not to.

Did you try to change Display Name?
(My Setting/Display Name)

michel91
12-14-2012, 03:57 PM
I wish you good luck for your new project, but I have a question. Clod today is incompatible with Windows 8. If somebody wants to keep playing with CLod, he must stay under Windows 7 (or Vista, XP), or dedicate a partition to Windows 7, knowing now that the arrival of BOS will not solve the problem.
I know that it has been announced that there will be no more patch on CLod, that Clod is not supposed to be compatible with Windows 8, that all the efforts of the new team will be devoted to BOS, but I think it will be "fair" to create an official patch to solve the problem of Windows 8 compatibility. It does not seem to need an important work. Somebody has issued such a patch (apparentely quickly) and I thanks him, but the patch seems incompatible with many antivirus programs.

BlackSix
12-14-2012, 04:18 PM
I wish you good luck for your new project, but I have a question. Clod today is incompatible with Windows 8. If somebody wants to keep playing with CLod, he must stay under Windows 7 (or Vista, XP), or dedicate a partition to Windows 7, knowing now that the arrival of BOS will not solve the problem.
I know that it has been announced that there will be no more patch on CLod, that Clod is not supposed to be compatible with Windows 8, that all the efforts of the new team will be devoted to BOS, but I think it will be "fair" to create an official patch to solve the problem of Windows 8 compatibility. It does not seem to need an important work. Somebody has issued such a patch (apparentely quickly) and I thanks him, but the patch seems incompatible with many antivirus programs.

I'll raise this issue again, but I can not promise anything

Robotic Pope
12-14-2012, 04:40 PM
Did you try to change Display Name?
(My Setting/Display Name)

Well no, I haven't created an account yet. If I can change my display name afterwards to include a space between Robotic and Pope should I just create an account with the username RoboticPope? Sorry if this seems a bit picky. Something with the signup must have happened recently though to disallow anything but latin letters, a lot of people have underscores in their username and I doubt all of them changed this though display name settings after they signed up.

Robert_s
12-14-2012, 05:24 PM
Is UBISOFT history ?

taildraggernut
12-14-2012, 05:30 PM
Is UBISOFT history ?

Of course not, they just released far cry 3 which is going to rake in big bucks.......oh but they aren't involved with the new BoS title.

BlackSix
12-14-2012, 05:40 PM
Well no, I haven't created an account yet. If I can change my display name afterwards to include a space between Robotic and Pope should I just create an account with the username RoboticPope? Sorry if this seems a bit picky. Something with the signup must have happened recently though to disallow anything but latin letters, a lot of people have underscores in their username and I doubt all of them changed this though display name settings after they signed up.

AFAIK, you can register any name, and then change display name to the other as you like. I simply don't understand your difficulty now)
If you will have a problem - I'll try to help you

Characters not permitted: [ ] | , ; $

Robotic Pope
12-14-2012, 06:29 PM
AFAIK, you can register any name, and then change display name to the other as you like. I simply don't understand your difficulty now)
If you will have a problem - I'll try to help you

Characters not permitted: [ ] | , ; $

B6, After putting in all needed info and pressing 'Create Account' , the screen comes back with Allowed only latin characters and numbers written underneath the username box. In the Username box I write either Robotic Pope or Robotic_Pope, neither of these have any [ ] | , ; $ nor do my email or password for that matter.

Maybe you could try making a test account with a username with a space or underscore_ and you too will see the problem.

JG52Uther
12-14-2012, 06:31 PM
Theres quite a few already registered with _ in their name, so it must be something else.

BlackSix
12-14-2012, 07:05 PM
B6, After putting in all needed info and pressing 'Create Account' , the screen comes back with Allowed only latin characters and numbers written underneath the username box. In the Username box I write either Robotic Pope or Robotic_Pope, neither of these have any [ ] | , ; $ nor do my email or password for that matter.

Maybe you could try making a test account with a username with a space or underscore_ and you too will see the problem.

Ok, I understood a problem, you cannot use space and _ when you create account.
You have to register username RoboticPope for example or any another
After activation you can change your name to Robotic Pope or Robotic_Pope in My Setting/Display Name
You have 1-2 days for this. We can delete this function on Monday

Sorry for the inconvenience, we just launched a forum and while there are many problems

Robotic Pope
12-14-2012, 07:16 PM
Thanks for helping B6, It worked as you said.

BlackSix
12-14-2012, 07:18 PM
Thanks for helping B6, It worked as you said.

Very good)

335th_GRAthos
12-14-2012, 09:23 PM
Ok, I understood a problem, you cannot use space and _ when you create account.
You have to register username RoboticPope for example or any another
After activation you can change your name to Robotic Pope or Robotic_Pope in My Setting/Display Name
You have 1-2 days for this. We can delete this function on Monday

Sorry for the inconvenience, we just launched a forum and while there are many problems

Thanks also from my part BlackSix, that solved my problem as well :)

Nice weekend!

~S~

jimbop
12-15-2012, 01:09 AM
WOW! Honestly I didn't expect that almost anymore ... my hopes were really LOW!

Thank you B6 and welcome back!

+1, excellent news.

Q. Why did 1C choose to partner with 777 Studios?
A. 1C has seen the remarkable quality of ROF and its associated technologies1C also liked 777’s ability to be flexible in the marketplace and innovative ideas. 777 Studios has also shown the ability to please its customers and provide excellent communication to the community on development matters.

Sailor Malan
12-15-2012, 01:23 AM
Sadly we going to get flat lifeless boring scenery same as in RoF and will have to pay our arses for planes, bombs, guns. Wait years for new prepaid content to arrive as we do in Rof then only to get a sale a couple of months later for half the price you paid for your planes etc etc. Not to look forward to sadly:(

Friendly_flyer
12-15-2012, 02:04 PM
Finally! Thanks for your patience with less than technically inclined of us. Managed to make a user and log in now.

BigC208
12-16-2012, 03:12 PM
Sadly we going to get flat lifeless boring scenery same as in RoF and will have to pay our arses for planes, bombs, guns. Wait years for new prepaid content to arrive as we do in Rof then only to get a sale a couple of months later for half the price you paid for your planes etc etc. Not to look forward to sadly:(

You can easily circumvent all of this 'agony' by becoming one of those that buys when it's on sale. Works for me.

theOden
12-16-2012, 04:15 PM
Sadly we going to get flat lifeless boring scenery same as in RoF and will have to pay our arses for planes, bombs, guns. Wait years for new prepaid content to arrive as we do in Rof then only to get a sale a couple of months later for half the price you paid for your planes etc etc. Not to look forward to sadly:(

:grin: :) :grin: :) :grin:

Frequent_Flyer
12-16-2012, 04:56 PM
I won't speculate on what the 777 1C colaberation will look and play like. However, they are making a mistake having their first entry into WW II and Eastern front title. Offering to sell me the slow, underarmed aircraft of the VVS and Luftwaffe to perform the same limited mundane tatical mission over the boring Russian countryside is a bad business model. ROF thrived because it was a new and relatively modern WW I release.

Here's a novel ,idea start in the MTO, sell me a twin egined Italian torpedo attack aircraft or a P-40, Gladiator etc. The participants are many and varied, RAF ,USAAF,AU NZ ,Italy and the Luftwaffe. A theater where the diversity of missions can include land and sea interdiction, convoy escorts etc. A campaign where both sides depend on the logistics of seaborn supplies to continue the fight.

Not another version of the 109 to fly the 7 miles to the front for more of the same old, same old.

The PTO would be the ultimate !!

slm
12-16-2012, 05:10 PM
Sadly we going to get flat lifeless boring scenery same as in RoF and will have to pay our arses for planes, bombs, guns. Wait years for new prepaid content to arrive as we do in Rof then only to get a sale a couple of months later for half the price you paid for your planes etc etc. Not to look forward to sadly:(

Another company I'm not naming here has exactly the opposite pricing strategy: when they release a new product, they have short introduction price which may be like -25% from normal. This few week period often works as last beta test also. So you buy a product that is maybe 90% ready for a bit cheaper price and help them find the last bugs. Then after this price is normal, period.

IMO it's great because
1. it benefits those buyers who buy early
2. it benefits the company because they find last bugs quicker and get money early because people know that the strategy stays the same. It makes sense to buy early instead of waiting some months for cheaper prices

danjama
12-17-2012, 12:05 PM
Fantastic news. Bringing together the best of both teams and their combined experience is a best thing that could happen to this genre. Very exciting times ahead. :-P

+1

danjama
12-17-2012, 12:08 PM
I won't speculate on what the 777 1C colaberation will look and play like. However, they are making a mistake having their first entry into WW II and Eastern front title. Offering to sell me the slow, underarmed aircraft of the VVS and Luftwaffe to perform the same limited mundane tatical mission over the boring Russian countryside is a bad business model. ROF thrived because it was a new and relatively modern WW I release.

Here's a novel ,idea start in the MTO, sell me a twin egined Italian torpedo attack aircraft or a P-40, Gladiator etc. The participants are many and varied, RAF ,USAAF,AU NZ ,Italy and the Luftwaffe. A theater where the diversity of missions can include land and sea interdiction, convoy escorts etc. A campaign where both sides depend on the logistics of seaborn supplies to continue the fight.

Not another version of the 109 to fly the 7 miles to the front for more of the same old, same old.

The PTO would be the ultimate !!

You're contradicting yourself quite a bit here, moaning about flight distances in the East, and then stating the PTO would be the ultimate. In the PTO, flight distances were more often than not, huge.

I for one welcome the Eastern Front back to the il2 series, i'm also a fan of the RoF series and have always thought a WW2 sim would be excellent with their engine.

Could anyone detail to me in a PM what exactly i've missed, why this has all happened and why Luthier has left? Been away for a few months.