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klem
12-17-2012, 06:55 PM
Good news at the ROF forum

http://forum.il2sturmovik.net/index.php?showtopic=222

ATAG_Bliss
12-17-2012, 07:14 PM
Good news at the ROF forum

http://forum.il2sturmovik.net/index.php?showtopic=222

Translation: Ask serious questions or criticisms of the sim and you will be removed. Sounds exactly like the ROF forum.

SlipBall
12-17-2012, 07:43 PM
He calls us grown men :confused::-P

CKY_86
12-17-2012, 07:44 PM
So now the CLOD engine seems to have been abandonned, is there any chance of getting the stuff that was being worked on, like the player controlled flak guns? Seems a bit of a waste if they are just going to be deleted.

He111
12-17-2012, 07:55 PM
If you go to the mods directory, apparently some modders are working on CLOD, they're taking orders for fixes ?????

wait and see.

.

klem
12-17-2012, 09:16 PM
Translation: Ask serious questions or criticisms of the sim and you will be removed. Sounds exactly like the ROF forum.

I don't think that's what he means. He doesn't want the constant personal poison flowing as it does here all too often.

JG27_brook
12-17-2012, 10:05 PM
God im hoping for Fw190 if they taking this to 43

vranac
12-17-2012, 11:57 PM
Good news at the ROF forum

http://forum.il2sturmovik.net/index.php?showtopic=222

I also don't see any god news Klem.

They will just ban guys which will try to compare Clod and BoS.

But they were honest, no super graphic no CEM, no cockpits , no ground war,
no online wars ...

Jaws2002
12-18-2012, 02:07 AM
So now the CLOD engine seems to have been abandonned, is there any chance of getting the stuff that was being worked on, like the player controlled flak guns? Seems a bit of a waste if they are just going to be deleted.

I don't think they'll just delete everything. They'll milk the ROF engine for a few years, then sell us the fixed version of CLOD, four-five years from now, as ground breaking new game engine.

SPEKTRE76
12-18-2012, 04:12 AM
Please give me the Bf-109G-6 and the Fw-190F-8 :grin:

CWMV
12-18-2012, 04:52 AM
Neither was at Stalingrad.

Wolf_Rider
12-18-2012, 05:07 AM
Good news at the ROF forum

http://forum.il2sturmovik.net/index.php?showtopic=222

lol, if he deletes or shuts down too many people, he'll only shoot himself in the foot customer wise... he knew what he was buying into.


I don't think they'll just delete everything. They'll milk the ROF engine for a few years, then sell us the fixed version of CLOD, four-five years from now, as ground breaking new game engine.


hmmm... you might be on to something there

Bearcat
12-18-2012, 01:22 PM
Good news at the ROF forum

http://forum.il2sturmovik.net/index.php?showtopic=222

Get your facts straight Klem.. That is not the RoF forum. This is the RoF forum: Rise of Flight (http://riseofflight.com/Forum/viewforum.php?f=4) . The forum you linked is the IL2 Battle of Stalingrad forum.

Translation: Ask serious questions or criticisms of the sim and you will be removed. Sounds exactly like the ROF forum.

Wrong. Translation.. see above and below.

I don't think that's what he means. He doesn't want the constant personal poison flowing as it does here all too often.


They will just ban guys which will try to compare Clod and BoS.
But they were honest, no super graphic no CEM, no cockpits , no ground war,
no online wars ...

On your first point.. no only people who keep rehashing the same BS that has been going on here and other paces for far too long. On your second points ... you do not know that.. there is no way you can the devs are still working all that out. I don't really see how any comparisons can be made yet.. do you not see how silly that statement sounds? The BoS forum has nothing to do with CoD that is why questions, complaints,wishlists statements of mourning etc concerning Cliffs Over Dover are not welcome there.. there is no one there who can answer them .. hell the people here couldn't answer them to your satisfaction .. and this is the publisher's forum for crying out loud.

bongodriver
12-18-2012, 01:25 PM
I'm sorry bearcat but you had the finger hovering over the ban button for someone simply asking about the capability of the Nature engine, no poison or anything sinister, that sounds pretty close to Bliss's description.

Bearcat
12-18-2012, 01:41 PM
I'm sorry bearcat but you had the finger hovering over the ban button for someone simply asking about the capability of the Nature engine, no poison or anything sinister, that sounds pretty close to Bliss's description.

You sure it was me? I haven't banned anyone yet.. locked a few threads.. but no bans and to tell the truth I'd rather not but you saw the level of vitriol over there that broke down into the whose balls are bigger debate which is not what the forum is there for. If you cannot discuss things in a civil manner then you won't be there.. (not YOU but a general you) I really don't care what "side" you are on. Often things that start out relatively civil can denigrate into a slugfest PDQ and as a moderator I have to take the route that works best for me. The bottom line is that if posters acted like mature adults instead of petulant children in most cases on most forums across the internet things wold run a lot smoother. For some reason sim pilots are a more angst ridden lot even though they generally tend to be older. The rules and guidelines for conduct are listed. If you stay within them there will be no problems.

bongodriver
12-18-2012, 01:50 PM
You sure it was me? I haven't banned anyone yet.. locked a few threads.. but no bans and to tell the truth I'd rather not but you saw the level of vitriol over there that broke down into the whose balls are bigger debate which is not what the forum is there for. If you cannot discuss things in a civil manner then you won't be there.. (not YOU but a general you) I really don't care what "side" you are on. Often things that start out relatively civil can denigrate into a slugfest PDQ and as a moderator I have to take the route that works best for me. The bottom line is that if posters acted like mature adults instead of petulant children in most cases on most forums across the internet things wold run a lot smoother. For some reason sim pilots are a more angst ridden lot even though they generally tend to be older. The rules and guidelines for conduct are listed. If you stay within them there will be no problems.

I didn't say you 'did' ban anyone, you just made it very clear that anything about the Nature engine is not to be questioned or discussed in any manner that is less than an endorsement, good luck stopping the vitriol but I'm affraid you are going to have people asking straight forward questions who will be antagonised by the same people that made this place a hell hole, namely the people that go bat shit crazy if you dare suggest anything might be a bit beter than ROF in some way.

klem
12-18-2012, 02:11 PM
Get your facts straight Klem.. That is not the RoF forum. This is the RoF forum: Rise of Flight (http://riseofflight.com/Forum/viewforum.php?f=4) . The forum you linked is the IL2 Battle of Stalingrad forum.

.................

You are right of course. I meant the BoS forum.

Interesting possible Freudian slip. In my mind 777 would appear to be the outfit that will control the dev of BoS, hence the mental slipup.

vranac
12-18-2012, 03:08 PM
On your first point.. no only people who keep rehashing the same BS that has been going on here and other paces for far too long. On your second points ... you do not know that.. there is no way you can the devs are still working all that out. I don't really see how any comparisons can be made yet.. do you not see how silly that statement sounds? The BoS forum has nothing to do with CoD that is why questions, complaints,wishlists statements of mourning etc concerning Cliffs Over Dover are not welcome there.. there is no one there who can answer them .. hell the people here couldn't answer them to your satisfaction .. and this is the publisher's forum for crying out loud.

Ok, we will see that.If you'll try to stop critcisam thats bad.


Talk about flight-simming and aviation, foster a feeling of friendship and brotherhood in your hobby. This us vs. them mentality has no place here. BOS will not be a direct sequel to ROF nor will it be CLOD 2.0. Arguments over which sim is better will be closed. Find some other way to communicate to each other in a friendly way.



Jason

Maybe this answers from Loft will tell you something:


15) Do you plan to schedule cockpits at basic models from CloD (spit/hur/109)?

No. This you will not see. The reasons are simple. On the creation of one such car takes a year, sometimes more. The popularity of the genre has to be phenomenal to such expenses were justified. If not be careful, the budget end, and with it the end and projects. So it is not too wise use of resources PC, when applied 20 textures, where only three, and to result in serious performance problems. We hope to find a solution.

http://translate.googleusercontent.com/translate_c?depth=2&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&twu=1&u=http://forum.il2sturmovik.su/index.php%3Fs%3Deae7348755eb8af7b0b2467844175786%2 6showtopic%3D109%26page%3D8&usg=ALkJrhhOeLGwBLuE1eVEkWHgBODSSQef_A#entry3510


Rasim, on 14 Dec 2012 - 22:03, said:

IMHO CloD screens that was posted here today to show how much more realistic lightning of objects is in CloD. I hope till the release graphics will be tweaked and left screen will be closer to the right.

Loft:

Will not be ,removed in the summer and one in the evening, and the second in the winter and in the afternoon. No need to wait no super graphics, if you like the graphics in CloD, fly and have fun, I do not like it much.

Silly,heh :rolleyes:

Not to mention other steps back from the standars we already have.

carguy_
12-18-2012, 03:39 PM
I'm sorry bearcat but you had the finger hovering over the ban button for someone simply asking about the capability of the Nature engine, no poison or anything sinister, that sounds pretty close to Bliss's description.
My opinion is that we quickly need a few more mods down there to keep Bearcat at bay. Right now he`s triggerhappy.

Cranky
12-18-2012, 03:41 PM
My opinion is that we quickly need a few more mods down there to keep Bearcat at bay. Right now he`s triggerhappy.

lol, not at all like how Alpha was here then..... one reported post from you Carguy got you a ban, now have some back you sniveling kid. :grin::grin::grin::grin:

carguy_
12-18-2012, 03:44 PM
Before you lie again :

yes, I was banned here for like a week for calling someone stupid.

How many times were you banned?

jamesdietz
12-18-2012, 04:01 PM
Somewhere ( maybe in this thread ) I read that CloD could slowly die as we wait the year or so for Studio777's developement of BoS. I wonder...what i mean to say that Clod even with its admitted problems is possitively a joy to fly ( after you get it to work I mean.) I have a way modded up Il-2 DBW install that is still fun & looks good & works well,but I still have to thinkwhich one of these sims & campaigns do I really want ot enjoy this time?
Thanks to 3rd party modders like Desastersoft & others I have more than enough missions to keep me busy for a year over this beautiful map and from time to time other campaigns & skins will come around to make things interesting.Perhaps there is even a slight chance someone will crack the code & more improvements will come around.Far fetched but it did with Il-2 ,& we all profitted from it,didn't we?
I think this Official forum will get a lot quieter ( & I don't know how BoS site will do in the waiting for a year stage..what will they write about while waiting for new screenshots & vids???) It took quite a shot after all the really upset people left in the beginning & has probably had others dropping away ( or being banned,) in the last 6 months or so,and that probaly means that the people who have a working version & who are dedicated to the BoB itself will continue to see what's going on here. ( I remember 2 years ago there was quite a bit od speculation on whether the upcoming CloD or whatever it was called then,would eviserate Il-2 & its various sites.Well we all know it hasn't ( for a variety of reasons,I know...perhaps if it had been perfect...sigh...) & SAS and AAS are still trucking ( I just downloaded a cowling/prop mod this morning!)
So I figure we will do the same here too...after all it could be so much worse:
http://i34.photobucket.com/albums/d116/jamesdietz/Their_Finest_Hour-_The_Battle_of_Britain_-_1990_-_LucasArts_-_Lucasfilm_zps34bc4be5.jpg
( I really did enjoy this with my 10 year old son- I amsemi ashamed to admit...)

bongodriver
12-18-2012, 04:18 PM
I don't think the core code for IL2 was cracked was it? as far as I can tell only TD who actually have access to the source code can actually write patches, and that sadly is what CoD will need rather than just content.

SlipBall
12-18-2012, 04:21 PM
I don't think the core code for IL2 was cracked was it? as far as I can tell only TD who actually have access to the source code can actually write patches, and that sadly is what CoD will need rather than just content.


Think it was

Wolf_Rider
12-18-2012, 11:10 PM
~

On your first point.. no only people who keep rehashing the same BS that has been going on here and other paces for far too long.

~



excuse me there, Mr Bearcat moderator sir... but you know full well the nature of the il2 audience. Remember, RoF fans were rather painful here.
You might be able to ban them, but you'll never lock them out.

Now... someone else has taken over the object of their fanism, their favourite toy, and has to all intents and purposes made out that the new toy on the way will be a dumbed down version of their old toy - a "weekend" ain't gonna get that out of their system.
They will be curious and they will push for answers... learn to live with it ;)

JG52Uther
12-19-2012, 06:27 AM
Just to point out, Bearcat is not a moderator here. As for the rest, this covers it I think:
http://forum.1cpublishing.eu/showpost.php?p=489047&postcount=22

Skoshi Tiger
12-21-2012, 08:56 AM
Interesting developer update just released. Some good news and some interesting news.


16) Will be improve support for multi-core processors in the new game engine? My computer has 6 cores, but ROF uses only 2.

No, the implementation of multi-core remains the same. The best would be a 4-core processor.


Maybe we weren't that bad off with the COD engines?

So I guess I wont be rushing off to get a processor upgrade in the near future!


Cheers!

SlipBall
12-21-2012, 09:14 AM
Interesting developer update just released. Some good news and some interesting news.



Maybe we weren't that bad off with the COD engines?

So I guess I wont be rushing off to get a processor upgrade in the near future!


Cheers!

Computers needed for Clod have not been invented yet...that was the best part of it :cool::evil::-P

TheGrunch
12-21-2012, 11:47 AM
Computers needed for Clod have not been invented yet...that was the best part of it :cool::evil::-P
"You'll grow into it" is a phrase that is best used for jumpers that your grandmother buys for you when you are a child, not retail games. :-P

bongodriver
12-21-2012, 12:08 PM
I think it applies completely to retail games, just about every title I ever owned was beyond the full capability of my hardware, demands of the software are what prompt me to upgrade my hardware.

Fjordmonkey
12-21-2012, 12:14 PM
Developement in and demands from software drives the developement of hardware. That's how it's been since the dawn of computers.

TheGrunch
12-22-2012, 10:46 AM
I think it applies completely to retail games, just about every title I ever owned was beyond the full capability of my hardware, demands of the software are what prompt me to upgrade my hardware.
That's fine if you don't want to sell any copies. The difference is that I'll warrant most of those were playable on an average system at launch without major problems and loss of stability. Which is the real shame about CloD because on systems that can handle it, it's the best looking flight sim out there. I'll be interested to see how close the new project gets in looks.

MB_Avro_UK
12-22-2012, 11:05 AM
I can't see Cliffs of Dover being abandoned in the medium to long term. For now there are other priorities, but CoD has now reached an almost finished state.

After so much work and development, it seems crazy to just drop it.

Will someone else pick up the ball?

Fjordmonkey
12-22-2012, 01:17 PM
Will someone else pick up the ball?

The question isn't if someone else will. The question is of 1C will ALLOW someone else to pick up the ball.

TheGrunch
12-22-2012, 02:33 PM
Will someone else pick up the ball?
Unfortunately, I doubt it, since improving CloD only creates a competitor for BoS, which doesn't make much business sense.

Mr Greezy
01-22-2013, 07:14 PM
A few people have voiced their concerns about the flight models in RoF being simple. You just get a handful of planes in the air at any given time and it's an arcade-style dogfight. I don't know where you're getting this from. Have you played RoF lately? WWI dogfighting is much different than WWII. The scale was different, and naturally the airplanes were different. Obviously, I've never flown any of these aircraft myself, but they handle really well. I get a more realistic sense of flight than in any other flight sim I've played actually. I remember the first few weeks I got the game I would poke my head out to the side and hear the air rushing hard and I looked down and actually got a feeling of vertigo. How those little biplanes float around is spot on. I think this combined venture will surprise a lot of people.

The RoF graphics engine is capable of handling a lot more, you just gotta give it time. Let's say, enough time for a 2014 release? RoF is amazing, and the fact that 777 is teaming up with 1C to make the next IL-2 game is literally the perfect scenario. Over the past couple years RoF has ironed out the kinks and the engine is smooth, pretty, bug free, and accurate. What else could you want?

I also love the pricing model for RoF. It prevents piracy, it keeps the devs funded, and it allows for a high standard of quality. Every one of their planes is beautiful (even if it's an ugly plane), and if the flight modelling is incorrect, since the devs are continuously funded, they can work on them consistently to fix them.

It's a shame that one thing failed, but in the wake of its demise grows a potentially far greater thing. The series lives on!

Wolf_Rider
01-23-2013, 10:45 PM
Personally, I would have thought teaming up with DCS to be a better choice.....

Volksieg
01-24-2013, 11:02 AM
Unfortunately, I doubt it, since improving CloD only creates a competitor for BoS, which doesn't make much business sense.

On reflection, I'm not so sure that is true. A lot of people will be put off by all the negative press CloD got, regardless of any future developments... a case in point being Empire Total War! I've lost count of the times I've had this conversation:

"Empire Total War is great!"
"Nah.. It's broken!"
"Have you seen the stuff modders have done with it?"
"Nah.. It's broken!"
"Seriously! Check out Darthmod!"
"Nah.. It's broken!"
(Beats head against wall)

People will still buy the new game BUT, when the work ATAG are doing takes off, a reasonable amount of people may be convinced to go out and purchase CloD just to install the mods and see what it can do... which can only lead to 1C making more money. They'd be fools to turn down easy cash.

Who knows? If they become aware of the stuff ATAG pull off (Assuming it goes well)... they may even be convinced to hand it over?

A dream? Perhaps... but all realities start with a dream!

SlipBall
01-24-2013, 06:14 PM
On reflection, I'm not so sure that is true. A lot of people will be put off by all the negative press CloD got, regardless of any future developments... a case in point being Empire Total War! I've lost count of the times I've had this conversation:

"Empire Total War is great!"
"Nah.. It's broken!"
"Have you seen the stuff modders have done with it?"
"Nah.. It's broken!"
"Seriously! Check out Darthmod!"
"Nah.. It's broken!"
(Beats head against wall)

People will still buy the new game BUT, when the work ATAG are doing takes off, a reasonable amount of people may be convinced to go out and purchase CloD just to install the mods and see what it can do... which can only lead to 1C making more money. They'd be fools to turn down easy cash.

Who knows? If they become aware of the stuff ATAG pull off (Assuming it goes well)... they may even be convinced to hand it over?

A dream? Perhaps... but all realities start with a dream!


That would be good...many would still need to do an up-grade though, to get a decent fps

Continu0
01-24-2013, 06:27 PM
That would be good...many would still need to do an up-grade though, to get a decent fps

I think that still a lot could be done with the engine... When having stutters, my grapics card is not fully used, so it´s not the grapics card which causes that... it´s rather that cpu or something else is not used the right way...

mikelt
02-16-2013, 05:06 PM
What't the release date?

Sokol1
02-18-2013, 05:04 PM
Initial client release is slated for early 2014
http://il2sturmovik.net/

Sokol1

Osprey
02-19-2013, 11:20 AM
I think that still a lot could be done with the engine... When having stutters, my grapics card is not fully used, so it´s not the grapics card which causes that... it´s rather that cpu or something else is not used the right way...

Are these stutters pauses? This is caused when you get a skin from another player afaik.

Continu0
02-19-2013, 08:52 PM
Are these stutters pauses? This is caused when you get a skin from another player afaik.

I do have them also, when I fly offline. In my case I think it`s because I have rather weak CPU´s. CloD doesn´t fully use 6 cores. When it`s too much for the CPU, the processing to the GPU probably doesn`t work right (=optimal)...

(You could be right tough, I recently also noticed much more stutters when other players are connecting to the server. it also stutters when they choose a side...)

ATAG_MajorBorris
02-20-2013, 12:07 AM
A few people have voiced their concerns about the flight models in RoF being simple. You just get a handful of planes in the air at any given time and it's an arcade-style dogfight. I don't know where you're getting this from. Have you played RoF lately? WWI dogfighting is much different than WWII. The scale was different, and naturally the airplanes were different. Obviously, I've never flown any of these aircraft myself, but they handle really well. I get a more realistic sense of flight than in any other flight sim I've played actually. I remember the first few weeks I got the game I would poke my head out to the side and hear the air rushing hard and I looked down and actually got a feeling of vertigo. How those little biplanes float around is spot on. I think this combined venture will surprise a lot of people.

The RoF graphics engine is capable of handling a lot more, you just gotta give it time. Let's say, enough time for a 2014 release? RoF is amazing, and the fact that 777 is teaming up with 1C to make the next IL-2 game is literally the perfect scenario. Over the past couple years RoF has ironed out the kinks and the engine is smooth, pretty, bug free, and accurate. What else could you want?

I also love the pricing model for RoF. It prevents piracy, it keeps the devs funded, and it allows for a high standard of quality. Every one of their planes is beautiful (even if it's an ugly plane), and if the flight modelling is incorrect, since the devs are continuously funded, they can work on them consistently to fix them.

It's a shame that one thing failed, but in the wake of its demise grows a potentially far greater thing. The series lives on!

How does the series live on when development has ceased?

It seems obvious that RoF WW2 was allready in development anyway.

More time for to RoF engine, its been out for 4 years and while it plays a ww1 dog fight well I cant see how the engine will make realistic missions for bombers and the needed ground targets then it currently does, I mean lets be real here, the ground in RoF is as lifeless as mars(Im assuming mars has life just not the kind you can see very well).

RoF is a fun game but killing CoD so RoF can go ww2 makes no sense and hurts ww2 combat sim pilots in a bad way

There are more then 30 varients of Me109, Will you enjoy the pricing model for RoF then?

Honestly I hope the best for any ww2 flight sim but in a world where these are far and few between I see no benifit to only one being devloped considering they will be very different from each other in realism and thus may not have competed for are $ anyway do to the fact that many will buy any ww2 flight sim that is released.

Sadly, after forum flyers killed neoqb and now Madox I doubt anyone else will develop a new ww2 flight sim for many years considering the community is unsupportive and enjoys breaking its new toys as if they will get another every year ala fps games.

ATAG_Bliss
02-20-2013, 12:17 AM
How does the series live on when development has ceased?

It seems obvious that RoF WW2 was allready in development anyway.

More time for to RoF engine, its been out for 4 years and while it plays a ww1 dog fight well I cant see how the engine will make realistic missions for bombers and the needed ground targets then it currently does, I mean lets be real here, the ground in RoF is as lifeless as mars(Im assuming mars has life just not the kind you can see very well).

RoF is a fun game but killing CoD so RoF can go ww2 makes no sense and hurts ww2 combat sim pilots in a bad way

There are more then 30 varients of Me109, Will you enjoy the pricing model for RoF then?

Honestly I hope the best for any ww2 flight sim but in a world where theses are far and few between I see no benfit to only one being devloped considering they will be very different from each other in realism and thus may not have competed for are $ anyway do to the fact that many will buy any ww2 flight sim that is released.

Sadly, after forum flyers killed neoqb and now Madox I doubt anyone else will develop a new ww2 flight sim for many years considering the community is unsupportive and enjoys breaking its new toys as if they will get another every year ala fps games.

Don't worry Borris - Cliffs of Dover is far from dead. :D

ATAG_MajorBorris
02-20-2013, 04:29 AM
Don't worry Borris - Cliffs of Dover is far from dead. :D

8) Thanks Bliss, I cant afford real treatment for my sim ills so an ocassional rant will have to do!

Go Team Fusion;)

MB_Avro_UK
02-20-2013, 07:05 PM
Don't worry Borris - Cliffs of Dover is far from dead. :D

:grin:

TBear
02-23-2013, 05:49 PM
This is just like the SHV(werry buggy) moving to SH online. We can have opinions. But only of you win the lottery and make your own game we simply have to follow the path our hobby is moving.

Either we adapt

or we stop play

Its realy not that complicatet.

I stayed behind in IL2 when others moved to Clod (cod). And until 2014, i proberbly stil crash my planes there.

SlipBall
02-24-2013, 06:28 AM
This is just like the SHV(werry buggy) moving to SH online. We can have opinions. But only of you win the lottery and make your own game we simply have to follow the path our hobby is moving.

Either we adapt

or we stop play

Its realy not that complicatet.

I stayed behind in IL2 when others moved to Clod (cod). And until 2014, i proberbly stil crash my planes there.

sounds like you need to upgrade your system

TBear
02-24-2013, 09:26 PM
Naaaah im fine :)

Intel Core i5 3470 processor/3.2 GHz
NVIDIA GeForce GTX670
8 GB RAM
SSD HD

Dont think i need to upgrade anything m8 but tx for your concern ;) J/K

SlipBall
02-25-2013, 07:19 AM
Naaaah im fine :)

Intel Core i5 3470 processor/3.2 GHz
NVIDIA GeForce GTX670
8 GB RAM
SSD HD

Dont think i need to upgrade anything m8 but tx for your concern ;) J/K

You are missing out then and should give it another look :)

266_sqn_lloyd
02-27-2013, 06:42 PM
Well, bring it on. Lets see how this progresses.
lets see shall we.... you pay a premium for a game like Cliffs of Dover and expect a game to be finished.... but no - lets just not bother trying to fix our mess and make another mess and charge a premium... no thank you... this one did it for me. At least let the professionals and by that i mean the users who can programme the game properly have a bash if you cant be bothered... just my pennies worth!!! humpfff

=KAG=Bersrk
05-04-2013, 09:48 AM
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

klem
05-04-2013, 09:54 AM
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

???????

Where have you been hiding?

http://theairtacticalassaultgroup.com/forum/showthread.php?t=3777
and
http://theairtacticalassaultgroup.com/forum/showthread.php?t=4347

Regularly 80-90 people on line. Much improved. Give it another try.

=KAG=Bersrk
05-04-2013, 10:26 AM
No thanks, enough CloD for us.

We are hardly involved in BoS now.

lensman1945
05-04-2013, 12:11 PM
No thanks, enough CloD for us.

We are hardly involved in BoS now.

..have fun then.....

in a couple of years time:rolleyes:

Fjordmonkey
05-04-2013, 12:48 PM
No thanks, enough CloD for us.

We are hardly involved in BoS now.

One can lead a horse to a trough, but you cannot make it drink.

Proven once again.

jamesdietz
05-04-2013, 02:45 PM
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.
I beg to differ...many of us have stuck with the sim & find it very engaging & in its way a very beautiful fully playable sim esp with ATAG mods.


http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/shot_20130124_164040_zpsde87955a.png (http://s34.photobucket.com/user/jamesdietz/media/Screenshots/shot_20130124_164040_zpsde87955a.png.html)

http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/shot_20130206_211131_zps5cfee88c.png (http://s34.photobucket.com/user/jamesdietz/media/Screenshots/shot_20130206_211131_zps5cfee88c.png.html)

http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/shot_20130211_215034_zps903c9b63.png (http://s34.photobucket.com/user/jamesdietz/media/Screenshots/shot_20130211_215034_zps903c9b63.png.html)

http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/shot_20130212_221419_zpsfd810a3c.png (http://s34.photobucket.com/user/jamesdietz/media/Screenshots/shot_20130212_221419_zpsfd810a3c.png.html)

http://i34.photobucket.com/albums/d116/jamesdietz/shot_20130321_222822_zpse4a74232.jpg (http://s34.photobucket.com/user/jamesdietz/media/shot_20130321_222822_zpse4a74232.jpg.html)

SlipBall
05-04-2013, 04:40 PM
@ =KAG=Bersrk...I fly the original released game and it is fully playable. A very strong PC is needed for it and that was always the problem with the game, for most folks including me. The modded game is trying to bring back all that was cut away in the first place. They have a ways to go with that chore of love, but it will always be better than the BOS, I'm pretty sure.

Chivas
05-04-2013, 06:11 PM
@ =KAG=Bersrk...I fly the original released game and it is fully playable. A very strong PC is needed for it and that was always the problem with the game, for most folks including me. The modded game is trying to bring back all that was cut away in the first place. They have a ways to go with that chore of love, but it will always be better than the BOS, I'm pretty sure.

Totally agree, the initial release of COD, even with the initial bugs was very playable on my highly optimized system. Most people with an average computer would have had no love for the unfinished COD code, and few seen its potential. Team Fusion is just touching the surface of COD codes capabilities and is better in many ways than the initial BOS code. That said I have no doubt that the BOS code could be improved before the release and many more improvements made if the BOS code is successful enough to allow further development of theaters. It will be interesting to see how both sims evolve. Hopefully well for the combat flight sim communities. I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.

SlipBall
05-04-2013, 07:09 PM
Totally agree, the initial release of COD, even with the initial bugs was very playable on my highly optimized system. Most people with an average computer would have had no love for the unfinished COD code, and few seen its potential. Team Fusion is just touching the surface of COD codes capabilities and is better in many ways than the initial BOS code. That said I have no doubt that the BOS code could be improved before the release and many more improvements made if the BOS code is successful enough to allow further development of theaters. It will be interesting to see how both sims evolve. Hopefully well for the combat flight sim communities. I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.


I wonder if they are still friends, that would say a lot about that situation. :)...yep I hope BOS does well too, we need developers

=KAG=Bersrk
05-05-2013, 05:20 AM
Totally agree, the initial release of COD, even with the initial bugs was very playable on my highly optimized system. Most people with an average computer would have had no love for the unfinished COD code, and few seen its potential.

Yep :)
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

And I have:
Intel Core 2 Duo E6550 @2,33
Asrock G41M Mainboard
4 Gb Hynix DDR3
Hitachi HDD 1Gb + Seagate 250Gb HDD
Acer 17'' (3:4)
CH Fighter Stick
X52 Throttle
VKB rudder pedals :)

Enough for RoF, but far not enough for that crappy CloD.

Yvetette
05-05-2013, 07:15 AM
Yep :)
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

And I have:
Intel Core 2 Duo E6550 @2,33
Asrock G41M Mainboard
4 Gb Hynix DDR3
Hitachi HDD 1Gb + Seagate 250Gb HDD
Acer 17'' (3:4)
CH Fighter Stick
X52 Throttle
VKB rudder pedals :)

Enough for RoF, but far not enough for that crappy CloD.

VKB rudder pedals are Russian made? Can you send me the link to their site?
When Stalingrad had its name changed to Volgograd the city officials got a telegraph saying: new name is accepted. Josif Vissarionovitch Volga:grin:

larry69
05-05-2013, 08:56 AM
Extremly good news, as CloD is totally unplayable.

People here just need a properly working WWII flight sim to feel happy.

Hi Bersrk!;)

Larry69

SlipBall
05-05-2013, 11:45 AM
VKB rudder pedals are Russian made? Can you send me the link to their site?
When Stalingrad had its name changed to Volgograd the city officials got a telegraph saying: new name is accepted. Josif Vissarionovitch Volga:grin:


http://flightsimcontrols.com/

Yvetette
05-05-2013, 03:02 PM
Thank you SlipBall!!

klem
05-05-2013, 05:08 PM
Yep :)
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

.............

but far not enough for that crappy CloD.

Besrk,

your main rig is very very similar to mine except that your GPU is better and you don't give us the resolution you are running or your in-game settings. Mine are 1680 x 1050 and hammering 60fps (because of V-synch on) in flight, min 40 in dense combat and never below 30 around concentrated objects, usually higher. My settings are generally High with a few ground shadows/grass/building settings turned down because they are a big drain and unnecessary in a combat sim even if I were doing combat at 200 feet over London (and who needs to see the doorknobs anyway?).

If your rig won't run CoD you are probably demanding too high settings. You may want the max settings and I believe there are still some issues with CoD graphics but it is completely playable if you lower your sights to just damn good graphics instead of the ultimate.

On the other hand, if for various reasons you have placed yourself in the 'I Hate CoD' camp or are a fervent pro-777/anti-1C simmer then I guess nothing will persuade you to try it again but I genuinely believe it's your loss.

Chivas
05-05-2013, 06:09 PM
COD's code certainly wasn't crappy, in fact its very good, it was just unfinished, and unoptimized. Team Fusion's work is proving that in spades. Its just unfortunate that the code took sooooo long to develop, and was forced out the door before it was ready. Understandably the investors ran out of patience.

Chivas
05-05-2013, 06:15 PM
I wonder if they are still friends, that would say a lot about that situation. :)...yep I hope BOS does well too, we need developers

I highly doubt their still friends. Hopefully karma will even things out.

Continu0
05-05-2013, 08:17 PM
I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.

Is there anything confirmed about that? Was Jason just standing there to fill the gap or did he punch Luthier off the cliff?

Chivas
05-05-2013, 08:59 PM
Is there anything confirmed about that? Was Jason just standing there to fill the gap or did he punch Luthier off the cliff?

These business decisions are always complicated and I would imagine it was little of both.

JG26_EZ
05-05-2013, 09:10 PM
Any idea why I haven't been able to access the new IL2 forum for the last 4 days?

Taxman
05-06-2013, 02:30 AM
Just checked, got right in.

Wolf_Rider
05-29-2013, 12:02 PM
I know its business, but I still have considerable animosity for Jason/Loft's part in pulling the rug from underneath Luthier and COD's code, when they were so vulnerable and so close to being successful.


yep

Sokol1
06-06-2013, 10:23 PM
il-2:BoS supposedly "leaked" video:

https://docs.google.com/file/d/0B8XsLHaG5Q2sa2VKWjl4TlpGMGM/edit?pli=1

Looks nice, well according to il-2 "II" proposal.

Sokol1

jamesdietz
06-06-2013, 11:07 PM
The exterior model looks very good huh?

Dano
06-07-2013, 12:17 AM
Nice to see the pilot model looking around, very cool :-)

klem
06-07-2013, 07:35 AM
The exterior model looks very good huh?

To be honest it has an instant "Rise of Flight" and "IL-2 1946" feel about it. Maybe it's because it was filmed using Fraps but it plays at 720HD and the textures seem very 'flat' and lacking detail. The cockpit detail is especially poor. As I said this may be due to Fraps but I wonder if 777/1C would release a preview that wasn't at its best.

In-game screenshots would be interesting.


My apologies I just found this:
http://forum.il2sturmovik.net/topic/541-developer-diary-part-ix/
but it still doesn't seem to be on the same level as the CoD cockpits.

Buster_Dee
06-07-2013, 10:56 AM
I've always had the impression that this team would dial things back a bit to make sure everything works at release. I agree the pit is a little less detailed, but I must add that the sense of height, space, and cold is spot on, and the pit doesn't really lack anything when working with those other qualities. The vid strikes me as having well-balanced parts--well, sensory-wise of course.

There's something right about how it wanders in the air a bit, and it's nice to see the proper "leaning forward" posture of the pilot figure.

Fjordmonkey
06-07-2013, 11:01 AM
Meh. Until I see some real, tangiable videos posted by the BoS-team, I won't bother with even getting slightly excited.

SlipBall
06-08-2013, 07:37 AM
No one should expect the new sim to viral Clod...it was proven that most people are unwilling to do a serious and necessary upgrade. Clod at release demanded a strong rig and that was to be expected. The mistake was that 1C should have been honest and stated a realistic system requirement on the box.

klem
06-08-2013, 08:20 AM
No one should expect the new sim to viral Clod...it was proven that most people are unwilling to do a serious and necessary upgrade. Clod at release demanded a strong rig and that was to be expected. The mistake was that 1C should have been honest and stated a realistic system requirement on the box.

As things turned out I have to agree but I don't think 1C expected it to go that way. I understand why 1C tried to build something that would be capable of running on a 2GHz DX9 rig as well as on PC specs still not achievable even now but it seems you can only stretch a piece of elastic so far before it breaks. Oleg always said it would take a rig capable of running IL-2 1946 "very well" just to run CoD on low settings but in the event they were unable to do that.

vranac
06-08-2013, 01:48 PM
No one should expect the new sim to viral Clod...it was proven that most people are unwilling to do a serious and necessary upgrade. Clod at release demanded a strong rig and that was to be expected. The mistake was that 1C should have been honest and stated a realistic system requirement on the box.
Exactly.

But my friend was running CloD with cheap AMD x2 and 9600gt 512MB.
On low 1300 resolution and low to mid settings, he had stops because of low VRAM but it was playable.
Other one had gts250 1GB (9800gt renamed) and had good experience.
Those cards were 3 generations old when CloD came out.
Some pilots were also discouraged by the posts of some fans of another sim,
like "this is terrible, it want run on my gtx580" so they didn't upgrade.

Sokol1
06-08-2013, 03:29 PM
but it still doesn't seem to be on the same level as the CoD cockpits.

Well, 777/1c never promised equal or surpass CloD cockpits level/interation, its initial proposal is just a new version of IL-2 (2001 - not 1946), with graphics, FM and DM updated.

We need create realistic expectations according to these proposals to avoid a new "Clod drama". :)

Sokol1

Chivas
06-08-2013, 05:15 PM
As much animosity as I have toward the BOS developers for their part in COD's demise I would never underestimate their capabilities. I think their 109 cockpit is very good, and would expect them to be able to tweak, add, improve, rewrite the ROF game engine to make a decent combat flight sim, just as Team Fusion is tweaking, adding, improving, rewriting the COD game engine. Both will have their problems, but that's just part of the evolution of the genre.

zakkandrachoff
06-08-2013, 09:10 PM
http://www.youtube.com/watch?v=I1j0LFPNVko

:-P:-P:-P

zakkandrachoff
06-09-2013, 03:07 PM
http://forum.il2sturmovik.net/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=349

http://forum.il2sturmovik.net/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=350

8-)

vranac
06-09-2013, 03:41 PM
That looks pretty dull when compared with original cockpits.


http://i360.photobucket.com/albums/oo41/ka1ros/CloD/G2.jpg~original
http://i360.photobucket.com/albums/oo41/ka1ros/CloD/F4_1.jpg~original
http://i360.photobucket.com/albums/oo41/ka1ros/CloD/shot_20120629_122809.jpg~original

zakkandrachoff
06-09-2013, 07:03 PM
http://genophoria.files.wordpress.com/2012/11/shut-up-and-take-my-money.jpg

Continu0
06-09-2013, 07:05 PM
No olegg there to take your money... he has been out of busines for long now...

Wolf_Rider
06-12-2013, 02:45 AM
That looks pretty dull when compared with original cockpits.



yet there is an (comparing weathering) uncanny similarity between both 'pits

zapatista
06-12-2013, 06:31 AM
Well, 777/1c.......... its initial proposal is just a new version of IL-2 (2001 - not 1946), with graphics, FM and DM updated.

Sokol1

where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

Continu0
06-12-2013, 07:10 AM
where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

I really think they are going a little further than that... afaik they raise the polygone-count, so it won`t just be a re-painted RoF... Sure the basic are the same, but...

I am really critical because I hated to see the CloD-Engine being canned, but what we saw from BoS so far at least raises some hope.

Time will tell... and until then we have Team Fusion who saves CloD!

Sokol1
06-21-2013, 01:59 PM
It's not time to create a dedicate forum to il2:Bos (at last avoid some "ego" wars :) )?

Online flight:

http://www.youtube.com/watch?v=TwrPU-xW2-8&

Sokol1

Osprey
06-22-2013, 11:23 AM
Makes me sick.

startrekmike
06-22-2013, 03:14 PM
where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

We have not seen much at all of this sim beyond a few screenshots and a couple of videos, beyond that, we have developer posts on the BoS forum that tackle questions but all in all, NONE of us has really seen this sim in action.

With that being said, the more posts the dev's make about their work on the project, the more it seems that it actually wont be a WWII reskin of ROF.

You seem all too eager to put your fingers in your ears and cover your eyes and pretend (no matter the proof otherwise) that your opinion of this sim is going to be fact, I don't know why you harbor such seething anger against it but you do.

I suppose now is the part where someone reports me to the moderators for advertising a 777 product but nobody here would do that...right?:rolleyes:

SlipBall
06-22-2013, 08:59 PM
We have not seen much at all of this sim beyond a few screenshots and a couple of videos, beyond that, we have developer posts on the BoS forum that tackle questions but all in all, NONE of us has really seen this sim in action.

With that being said, the more posts the dev's make about their work on the project, the more it seems that it actually wont be a WWII reskin of ROF.

You seem all too eager to put your fingers in your ears and cover your eyes and pretend (no matter the proof otherwise) that your opinion of this sim is going to be fact, I don't know why you harbor such seething anger against it but you do.

I suppose now is the part where someone reports me to the moderators for advertising a 777 product but nobody here would do that...right?:rolleyes:


You need to chill a bit Mike...you seem too close to the project, makes you overly sensitive :)

arthursmedley
06-22-2013, 09:38 PM
Makes me sick.



Why Osprey?

Sokol1
06-22-2013, 09:51 PM
Originally Posted by Sokol1 View Post
Well, 777/1c.......... its initial proposal is just a new version of IL-2 (2001 - not 1946), with graphics, FM and DM updated.

Sokol1

where did you get that from ? (asking, not being critical)

from all that i have seen RoF's BS it simply going to be the old RoF using a new map, and a few new ww2 planes added. they will try and expand their RoF dx9 engine with a few visual tricks, but essentially their gfx engine is obsolete before they even start (which is particularly problematic in its limitations to produce complex flight models).

for 777 there is no use or access to any of the old il2 FM, DM, graphics, object models etc

it will only "look like il2" in that it will be located in a russian scenery and has some soviet ww2 era aircraft, it has nothing else in common afaik

This was stated by dev's in il2:BoS in many topics, but this current one resume well:


Zak
Community manager
1CGS
Posted 20 June 2013 - 05:55


Yastreb, on 20 Jun 2013 - 05:28, said:

I have one and simple question for developers.

Will BoS surpass old IL-2 with patches in all aspects except number of flyable planes and maps?

If BoS can deliver this I would be pretty sure It will surpass old IL-2 in all features sooner or later.




Yes, it will. To be exact:

Level of physics (FM, DM, worlds' conditions simulation)

Graphics

Stalingrad photorealistic design

AI based on the fifth-generation jet fighter AI

Unprecedented singleplayer experience

And all the rest :happy:

Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known. Will we do it or this features will be limited to classic RoF-style battles - depends on game's success on pre-order stage, on virtual players' themselves.




Notice, they refer to original il-2, not to il-2 CloD - at any time they promised exceed CloD level.

Another thing important to notice, in any time they don't promised that il-2:BoS will have the SAME "coop" style of il-2 (that's mean launch by Hyperlobby, chat, statistics, etc, blablabla...).

(IMO) It's a bad move - from "UBIZ00 old crow" perspective - they use the "Il-2 Sturmovik" brand, better if some "777/1c World War II: Battle of Stalingrad" or something... [/B]but this brand (il2) sold in Russian market, and the guys there don't mind so much about "coop's", just only dogfight's, it's like a (virtual) "national sport". :)

PS- "photorealistic" dont mean use Satelite map images, but something like "Oleg's photorealistic". :)

Sokol1

stndbfrgrn
06-23-2013, 08:36 AM
"Less is more".

startrekmike
06-23-2013, 06:38 PM
You need to chill a bit Mike...you seem too close to the project, makes you overly sensitive :)


I know, I mean, I just get bummed out because a few specific users on this forum make it a point to keep fires burning for no reason other than to moan about something non-stop.

I mean, I get excited when I hear about new flight simulators coming to the market, we don't have a lot of developers left that are willing to tackle the genre so the thought of actually getting a new WWII sim is pretty amazing (considering the lukewarm response that the general public had to CloD), I would rather stay positive about BoS until it really proves itself to be less than what it is saying it is going to be.

So far, the few angry types on this forum have made it a point to keep staying as upset as possible for as long as possible and in the process have failed to see the actual progress that is being made, personally, I don't really understand what it gets them in the end, attention perhaps?

It is funny, if you bring up any other flight sim on this forum (other than to complain about it) you get called a shill but those same folks that are quick to accuse can't stop posting how bad other sims are.

I know I take this stuff more personally that I really should, I mean, I love flight simulation as a genre and it breaks my heart to see such petty attitudes about something that nobody here as even so much as seen in anything but a very early alpha state.

I suppose it is just the internet, that is how it is.

Les
06-24-2013, 04:12 PM
I know, I mean, I just get bummed out because a few specific users on this forum make it a point to keep fires burning for no reason other than to moan about something non-stop.

I mean, I get excited when I hear about new flight simulators coming to the market, we don't have a lot of developers left that are willing to tackle the genre so the thought of actually getting a new WWII sim is pretty amazing (considering the lukewarm response that the general public had to CloD), I would rather stay positive about BoS until it really proves itself to be less than what it is saying it is going to be.

So far, the few angry types on this forum have made it a point to keep staying as upset as possible for as long as possible and in the process have failed to see the actual progress that is being made, personally, I don't really understand what it gets them in the end, attention perhaps?

It is funny, if you bring up any other flight sim on this forum (other than to complain about it) you get called a shill but those same folks that are quick to accuse can't stop posting how bad other sims are.

I know I take this stuff more personally that I really should, I mean, I love flight simulation as a genre and it breaks my heart to see such petty attitudes about something that nobody here as even so much as seen in anything but a very early alpha state.

I suppose it is just the internet, that is how it is.

The fires of resentment will be burning for as long as people can play 'Cliffs Of Dover' and see what could have been. In time it will fade, but people have had a game/series they play and like and followed for years discontinued and it's sequel/s denied them. It's human nature that they'll complain about it and ignorance to pretend or expect otherwise.

The 'moaning' you're referring to though, in reaction to news about other games, pales to nothing when compared to the amount of relentless moaning undertaken on these forums in the past by those who did nothing but continuously and maliciously put 'Cliffs Of Dover' down as it struggled to survive. While some here just played the game and made the most of it and accentuated the positives while waiting for more powerful hardware to be released and for the devs to fix and add features, others took it upon themselves to obsessively complain and niggle and badmouth the game at every possible opportunity. This place was rife with exactly the kind of trolling/moaning you're referring to, only it was anti 'Cliffs Of Dover' (on 'Cliffs Of Dovers' own forums no less) and amplified to an insane degree. So in that context it's the height of hypocrisy to complain now about people not being receptive to news about 777 Studio's efforts. And in any case, the moderators are doing a good job now at keeping things from getting out of hand, so, if I were you I'd probably just take my own advice and let it go, or risk coming across like a troll myself.

As for the excitement of another flight simulator coming to market and there not being a lot of developers willing to tackle the genre, well I imagine some people were equally excited about the prospect of Maddox Games own BOM coming out as a sequel to 'Cliffs Of Dover'. And while one developer stepped into the ring, another bowed out, so what does that add up to?

In my opinion, I don't think there's anyone here who wouldn't have welcomed what Ilya himself at one point called 'a bit of friendly competition', via 777's separate development of another WW2 combat flight sim. But that's not how it's worked out, and I think it would be easier to be more receptive to what 777 Studios are trying to do with BOM if they hadn't helped wipe out Maddox Games own efforts in the process.

I'm hoping 777's game turns out alright, but I followed closely for years the development of 'Battle Of Britain/Storm Of War/Cliffs Of Dover' and won't be doing that again for any game/sim. So I myself don't have a problem with people posting news about 777's BOM here, as that's the only way I'll know about it. But I see no point in repeatedly attacking or defending it. Just tell/show us what it actually is, as those facts come to light, and let us make up our own minds about it. Anything more than that, pro or anti, is trolling or flame-baiting and deserves moderation imo.

Chivas
06-24-2013, 06:07 PM
The fires of resentment will be burning for as long as people can play 'Cliffs Of Dover' and see what could have been. In time it will fade, but people have had a game/series they play and like and followed for years discontinued and it's sequel/s denied them. It's human nature that they'll complain about it and ignorance to pretend or expect otherwise.

The 'moaning' you're referring to though, in reaction to news about other games, pales to nothing when compared to the amount of relentless moaning undertaken on these forums in the past by those who did nothing but continuously and maliciously put 'Cliffs Of Dover' down as it struggled to survive. While some here just played the game and made the most of it and accentuated the positives while waiting for more powerful hardware to be released and for the devs to fix and add features, others took it upon themselves to obsessively complain and niggle and badmouth the game at every possible opportunity. This place was rife with exactly the kind of trolling/moaning you're referring to, only it was anti 'Cliffs Of Dover' (on 'Cliffs Of Dovers' own forums no less) and amplified to an insane degree. So in that context it's the height of hypocrisy to complain now about people not being receptive to news about 777 Studio's efforts. And in any case, the moderators are doing a good job now at keeping things from getting out of hand, so, if I were you I'd probably just take my own advice and let it go, or risk coming across like a troll myself.

As for the excitement of another flight simulator coming to market and there not being a lot of developers willing to tackle the genre, well I imagine some people were equally excited about the prospect of Maddox Games own BOM coming out as a sequel to 'Cliffs Of Dover'. And while one developer stepped into the ring, another bowed out, so what does that add up to?

In my opinion, I don't think there's anyone here who wouldn't have welcomed what Ilya himself at one point called 'a bit of friendly competition', via 777's separate development of another WW2 combat flight sim. But that's not how it's worked out, and I think it would be easier to be more receptive to what 777 Studios are trying to do with BOM if they hadn't helped wipe out Maddox Games own efforts in the process.

I'm hoping 777's game turns out alright, but I followed closely for years the development of 'Battle Of Britain/Storm Of War/Cliffs Of Dover' and won't be doing that again for any game/sim. So I myself don't have a problem with people posting news about 777's BOM here, as that's the only way I'll know about it. But I see no point in repeatedly attacking or defending it. Just tell/show us what it actually is, as those facts come to light, and let us make up our own minds about it. Anything more than that, pro or anti, is trolling or flame-baiting and deserves moderation imo.

+1

I have a lot of respect for the abilities of 777 Studios programmers, and think they can bring a very good WW2 aircombat sim to market. However I don't have much respect for the backroom deals that transferred COD's funding to 777 Studios for the development of BOS. I appreciate the angst COD's investors must have had, and I know its just business, but the back stabbing/political crap never sits well.

Wolf_Rider
06-25-2013, 12:21 PM
You need to chill a bit Mike...you seem too close to the project, makes you overly sensitive :)

very sensitive...



@ Les and Chivas...

+1

startrekmike
06-26-2013, 04:45 PM
very sensitive...



@ Les and Chivas...

+1

I was wondering when you would chime in, if you had bothered to read my above post, you would see where I am coming from on this.

*Just a hint, it ain't to advertise, I know you seem to think that is all I do but that is your own imagination running wild, fact remains that the most active topics on this forum are usually the ones that are devoted to complaining about other sims, sad really.

JG52Uther
06-26-2013, 07:26 PM
, fact remains that the most active topics on this forum are usually the ones that are devoted to complaining about other sims, sad really.
Not sure what your plans are here startrekmike, if you are not interested in Cliffs then perhaps the new forum dedicated to BoS (link in the first thread) would suit you better. If you are here just to stir things up thats not a good idea.
This is probably the most popular topic here, why don't you take some screen shots and jump in...
http://forum.1cpublishing.eu/showthread.php?t=33161

The above goes for everyone.The forum wars are over here.Get involved in a positive way or don't bother posting.

Sokol1
06-28-2013, 02:21 PM
LaGG-3 "online" flight:

http://www.youtube.com/watch?v=vR7O9fmyJwE&feature=player_detailpage

Info about QM and missions editor: http://forum.il2sturmovik.net/topic/737-developer-diary-part-xxii/

Sokol1

Feathered_IV
06-29-2013, 08:53 AM
Really nice isn't it. The pilots look fantastic.

ATAG_Dutch
06-29-2013, 10:47 AM
The pilots look fantastic.

I don't get this, and I don't mean just you, Feathered. Everyone on every forum is gushing about how great the pilots look. Rise of Flight has had these sort of pilot animations for years, although I don't recall any reflections from the goggles, but I could be wrong.

It's almost as if no-one can think of anything else to comment on, unless they're busy identifying a LaGG-3 as MiG-3, like one chap. :grin:

The aircraft look good, but not as good as the 109s did. The one in the 'leaked' vid looked better imo. Particularly the aerials. :)

SlipBall
06-29-2013, 09:39 PM
The animation is to be expected its 2013-4 we've been there before :grin:...I would like to hear a bit about CEM and the weather, cloud cover etc. I know its too early for that, but that is my interest

https://vimeo.com/69389947

CLod animation

startrekmike
06-30-2013, 04:14 AM
The animation is to be expected its 2013-4 we've been there before :grin:...I would like to hear a bit about CEM and the weather, cloud cover etc. I know its too early for that, but that is my interest

https://vimeo.com/69389947

CLod animation


As far as I know (pretty much only what is on the dev blogs), it sounds like we are going to get full engine management but not a clickable cockpit, so, it won't be unlike Il-2 1946 or even ROF where you have pretty much full control, you just can't do it with the mouse in cockpit, at least that is the impression I get.

Now, as a DCS player, I admit that I appreciate a FULLY functional clickable cockpit with every component and system modeled fully but as I still enjoy IL-2 1946 a great deal without it's clickable cockpits and Cliffs of Dover with it's limited clickable cockpits, I don't think this system is really going to bother me that much, I mean, at least I will be able to bind those controls to my HOTAS and still be in full control.

Either way, there is still not much to go on but I imagine that will be the case.

Feathered_IV
07-02-2013, 10:41 AM
I don't get this, and I don't mean just you, Feathered. Everyone on every forum is gushing about how great the pilots look. Rise of Flight has had these sort of pilot animations for years, although I don't recall any reflections from the goggles, but I could be wrong.


For myself I thought it was a long time coming for a WW2 sim to have pilots of the right size and of a convincing pose, without the shrunken heads and startled, burger-eating pantomime that we are familiar with. The glint is there too towards the end of the vid. All in all the pilots looked very nice to me and looked like a natural part of the scene.

Feathered_IV
07-02-2013, 10:29 PM
If wishes were fishes... :wink:

Sokol1
07-05-2013, 01:58 PM
New video:

http://www.youtube.com/watch?v=XNESUo1qQZg&feature=player_embedded
http://forum.il2sturmovik.net/topic/168-developer-diary/#entry13594

http://forum.il2sturmovik.net/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=382

Sokol1

SlipBall
07-05-2013, 09:19 PM
Would be nice if they could include a customizer for the sound, a half dozen sliders for us sound freaks to tune up to our own likening :cool:

Feathered_IV
07-06-2013, 06:51 AM
I like the partially disassembled/derelict aircraft model. I hope there will be plenty of static objects available.

Bearcat
07-12-2013, 02:04 AM
I don't get this, and I don't mean just you, Feathered. Everyone on every forum is gushing about how great the pilots look. Rise of Flight has had these sort of pilot animations for years, although I don't recall any reflections from the goggles, but I could be wrong.

It's almost as if no-one can think of anything else to comment on, unless they're busy identifying a LaGG-3 as MiG-3, like one chap. :grin:

The aircraft look good, but not as good as the 109s did. The one in the 'leaked' vid looked better imo. Particularly the aerials. :)


I am wondering if any part of the pilot's movements other than head turn will be tied to TIR. Just from an immersion and movie making standpoint it would be great if at least the lean L,R,F,B movements could be tired to TIR like the head turns are.. Since the animations are already there I imagine it wouldn't be too hard but I don't know. Now that Ilya is back on the scene and going to WWII the genre will be getting pretty darned interesting.. It is a GREAT time to be a fan of WWII flight sims.. Lost to look forward to.

Ailantd
07-12-2013, 07:09 PM
" Now that Ilya is back on the scene and going to WWII the genre will be getting pretty darned interesting.. "

More info please ??

major_setback
07-12-2013, 08:34 PM
" Now that Ilya is back on the scene and going to WWII the genre will be getting pretty darned interesting.. "

More info please ??

Here.
Ilya is back!!!!!!!!!

http://forum.1cpublishing.eu/showpost.php?p=506620&postcount=44





.

Ailantd
07-12-2013, 08:42 PM
Here.
Ilya is back!!!!!!!!!

http://forum.1cpublishing.eu/showpost.php?p=506620&postcount=44

.

Finally some good news.

Sokol1
07-26-2013, 01:23 PM
Better than expected... :)

http://www.youtube.com/watch?v=c4014tNwcao&feature=player_embedded


Early Access: Buyers of the Standard Edition will get early access in winter 2013 prior to public release. Buyers of Premium Edition will get the early access in autumn 2013.
Founder's Tag: Buyers of the Standard Edition will get a Silver IL-2 Sturmovik logo placed under their avatar in the community forum. Buyers of the Premium Edition will get a Gold IL-2 Sturmovik logo placed under their avatar on the forum.
Aircraft at Launch: Buyers of the Standard and Premium Editions will get the same base set of 6 aircraft (LaGG-3 s.29, Bf-109F-4, IL-2 AM38 (model 1942, single-seat), Ju-87 D-3, Pe-2 s.87/s.110 and He-111 H-6) with the possibility to earn 2 more aircrafts in the game (Yak-1 and Bf-109G-2).
Special Aircraft Set: Buyers of the Premium Edition will also get access to a couple more special aircraft (La-5 and Fw-190 A4) which cannot be obtained in the game, but can be purchased in our store after launch.
Special Label: Buyers of the Premium Edition will get a special label inside the game interface next to their nickname which will stand out from the other players in multiplayer mode.You can turn it off or on as you wish.
Send a Gift to a Friend: We have also built a system to send gifts. Not only can you purchase a Pre-Order copy for yourself, but you can also purchase one or more copies of either edition per user account (email) and send it to a friend. You can activate one copy (digital key) on your account and send the others to friends, family or squadron mates. The gift system will be available with the opening of the early access period in autumn 2013 to buyers of all versions.


Pre-order: http://il2sturmovik.com/


Sokol1

SlipBall
07-26-2013, 03:18 PM
"We invite you to become a participant in the development of BOS by placing a Pre-Order. By doing this, you will be the first to get access to the product and help us to make it even better. The combat flight-sim genre now needs your attention; modest budgets do not allow the realizationof everything virtual pilots dream about at once. But together we can truly revolutionize the genre and bring back a true legend to the sky!
If there are truly a lot of us, more than the skeptics think, and if the time of serious games for the PC has not passed, then we can make more with your support."


Sounds like funding may be more than a little tight for them. I hope they get high pre-order number's to save the day

Richie
07-26-2013, 04:13 PM
I've been following BOS from the beginning and can hardly wait.

Chivas
07-26-2013, 05:04 PM
Awesome trailer, but the first thing that came to mind was the CFS3 trailer. I always support the genre early and often, but this time I'm waiting to see a video more representative of the product.

kristorf
07-26-2013, 05:39 PM
Before parting with money I will wait for feedback, once bitten twice shy

major_setback
07-26-2013, 07:45 PM
Better than expected... :)

http://www.youtube.com/watch?v=c4014tNwcao&feature=player_embedded



Pre-order: http://il2sturmovik.com/


Sokol1

I've not seen this before in any other game: The breath of the Il2 gunner condensing on the cold air as he breathes out (at 00.30 minutes).

I agree with the others in that I'll wait before judging or buying...I mean, I'll wait before buying:)

SlipBall
07-26-2013, 10:01 PM
I've not seen this before in any other game: The breath of the Il2 gunner condensing on the cold air as he breathes out (at 00.30 minutes).
:)


Would be amazing in that wind!!...I just don't see it though

Hooves
07-27-2013, 03:36 AM
Hey bananas!
Ok so a few of us got to attend the press event and we made a quick impressions video. We tried to address a few Forums questions as well as give an impression of how the event as a whole went down.

I took a lot of CAM footage that I will be posting as soon as I can get back to my home computer. I know alot of people are holding off, but I hope this will help you decide either way. We tried to be objective as we could to represent the entire community that wasnt able to attend. Both Mastiff, and I as well as other attendees Im sure would be happy to answer any questions as quickly and as honestly as possible.

Keep in mind it is Pre alpha gameplay, and the UI is not done at all. Several other things were in as place holders.

Cheers!

http://www.youtube.com/watch?v=IjCpgZZiGdc

zapatista
07-27-2013, 08:01 AM
90$ is a very steep price to pay for participating in the RoF-BS development cost, particularly since you dont actually endup getting a fully finished game that gives you a couple of years of gameplay till the sequel is released.

instead you'll be expected to keep buying new elements like planes, vehicles, maps, scarfs, map building tools and SDK's etc. and that is not just a choice of adding elements you might not need/want, in order to be competitive online the RoF-BS sales model will push you to keep buying newer better planes if you want to have the hope to have a fair chance in online encounters.

the promo video also reminds me of the misleading promo video's from some MS products, with the end product not being represented in the video content (in sales terms this is referred to as the "bait and switch approach"). their map also is empty and bland (snow snow and more snow, no ground detail or significant amount of ground objects). looks very console/arcade to me, more war thunder style then anything even close to what we already have in CoD at the moment.

all by all, no thanks !! we already have much better in CoD then what RoF-BS is trying to peddle, and i wont be paying 100's of dollars over the next months to find out any different :)

Hooves
07-27-2013, 09:36 AM
Yes, you have demonstrated, that pre ordering is not for everyone. But for those of us that want to support, and have the money to do so, its a great way to get involved early.:cool:

Though I understand your stance, many of your claims are just flat out false. But getting into an discussion with you about anything has seemed more like talking to a brick wall. I hope that you can have enough respect to let others make up their own minds from the information available, rather than the majority of your made up offensive rants.

Sokol1
07-27-2013, 12:29 PM
I've not seen this before in any other game: The breath of the Il2 gunner condensing on the cold air as he breathes out (at 00.30 minutes).


This trailer is CGI, perharps this condensing is just "after effects". :)

Heres screenshots in game (alpha) with some ground details:

http://simhq.com/forum/ubbthreads.php/topics/3814642/IL2_Battle_of_Stalingrad_scree#Post3814642

Sokol1

Feathered_IV
07-27-2013, 03:32 PM
Looks good. I'm looking forward to placing a pre-order. Despite the lingering reluctance for such leaps of faith, after the clod debacle. Thanks Hooves and Mastiff for a great summary.

Chivas
07-27-2013, 05:24 PM
I don't have a problem with buying aircraft, they certainly aren't expensive going by what ROF charges for additional aircraft. These aircraft cost a lot of money to develop. My experience online is most people gravitate to one particular aircraft, and learn to fly it effectively, so just buy it. It'll cost you what 20 bucks, for countless hours of enjoyment. In IL-2 I concentrated my flight time too the 109, until it became outclassed by the newer Spits, then changed aircraft and tactics with the 190.

I like the ROF business model. Provide a decent environment with a some stock aircraft, and charge for additional aircraft. It provides a continual revenue stream, to allow the development to continue adding content, maps, and aircraft. The old IL-2 business model only generated revenue every three years or so, and Oleg eventually lost any control he had to his investors.

What BOS is charging is far more than reasonable "IF" it provides the same amount of entertainment I received from years of buying the original IL-2 products at fifty bucks a pop. I fact those few hundred dollars I paid for the original series was worth thousands of dollars of entertainment value.

That said, this is the first time that I won't be rushing to support the genre, I still have a lot of animosity with the way things went down with this development, and don't trust what they are saying until I see it.

Edit.....Just seen a couple more videos and I'm sold. doh

juanjo
07-27-2013, 10:54 PM
they upload this video on il2 sturmovik facebook, looks great for an early alpha:
http://www.youtube.com/watch?v=7QWlhoix6YU&feature=youtu.be

juanjo
07-27-2013, 11:09 PM
and this one:
http://www.youtube.com/watch?v=ZndqJ2MKj0g

Hooves
07-28-2013, 12:24 AM
This is a long but good read from Requiem, from the event

Hi all, I don't post much as I'm more of a lurker in general, plus there are a couple of threads about the press event so I'll try to avoid repeating what has been said too often when giving my experience of the day. I apologise in advance if this is one of those "too long, didnt read threads" for you, but I enjoyed myself and would be doing a disservice to you if I didn't recount what I remember.

I was lucky enough to be invited by Jason to fly out from Dallas and check out the alpha which I was very excited to do. There were other RoF guys he wanted to bring out who unfortunately were unable to attend, such as Patrick Wilson who made the modded SP Campaign for RoF, but I'm told that like me he lives in Texas so maybe some other time. I did take my camera with me, but I'm not including many photos as it didn't take very good shots in the dimly lit carrier, plus there are plenty of much better shots/video available from Hooves, Einstein, and others which will turn up over the next few days.

I arrived at the Waterfront hotel pretty early, around 9am, and as I got out of the cab Loft walked right past me about to have a smoke so I called out his name and got a surprised look before I introduced myself and we had a quick chat for a few minutes before I checked in. After I checked in I had a long wait ahead of me, so I decided to see Oakland which felt like a good idea at the time when I checked out a map of the area. I planned to get off at the Arts district and make my way back down towards the hotel using the free shuttles that take you around, so I hopped on one at 1st street trying find something to eat for lunch. The idea didn't seem that great after a while since the area looked like it was getting dodgier the longer I was on the bus so I got off at 20th (around the arts district area) and started walking back the way I came. I wouldn't go so far to say I was excessively worried while walking back, but it was definitely eyes forward scanning around with ears listening as I made my way back. I ended up making it back to a nicer area with a few restaurants, had lunch, then walked back to the hotel to chill out for a few hours before the shuttle came and picked me up.

The shuttle was a few minutes late and I was the only one standing around waiting for it, so I was wondering if I completely missed it but it did turn up shortly after, at which point I ended up meeting a few of the guys such as Mastiff, Hooves, and Einstein from SimHQ along with a few other people I think were journalists covering the event. They had a lift arranged with someone else, didn't catch his name, so they hopped off and headed onwards to the event. I believe they got lost on the way as they turned up after I did using the shuttle, a problem which would repeat itself when I rode with them back to the hotel that night :lol: In saying that though, our shuttle driver basically got lost AFTER entering the compound where the USS Hornet was moored because he didn't know which vessel was the aircraft carrier..."umm, possibly the one with the aircraft on top of it?"

Hornet2.jpg

The event itself was great, it had an open bar and nice Cuban food along with the organisers and models getting around in flight suits which was a nice touch. I only had a few drinks over the course of the night as I wanted to retain my memory as much as possible ;) , so I'll do my best to remember things as I didn't worry about taking notes. Before the event started we were hanging out in a group where Jason introduced himself to all of us. The look on his face was priceless when I introduced myself, he said I looked like nothing what he expected me to, an "older, stately gentlemen" I believe were the terms he used for those expectations :lol: I hadn't been on a carrier in years, so I was keen to check out the aircraft in the vicinity before anything else. I started walking around taking some photos and ended up being pulled aside by Loft in a corner near an old school fully encapsulated simulator, so I spoke with him for about 20 mins and I could really tell how excited he was to be making BoS. I don't know much about the Eastern front so he filled me in on what to expect from the alpha, especially when flying the Lagg. Jason then came over and I got to speak with him also about plans for BoS and RoF. I respect that much of what I talked about with Jason and Albert was in confidence, but I want to say that the team had a strict deadline to make a playable build for this event, and talking with them explained that this was the reason for the relative inactivity on the RoF side of things. Also, the team would like any changes we see as a result of development in BoS to be translated as a part of RoF, so I expect we will see the Digital Nature Engine used in BoS become part of RoF, essentially changing the RoF we have now into a RoF 2.0 in the process.

The presentations were quite good and I believe Hooves has some footage of those, but the standout feature for me from the one of the slides was that there would be the possibility of 100+ players in multiplayer. Loft also discussed some of the data they will be using to model the aircraft during his presentation. They have a hold of previously classified Soviet documents that pertain to the testing of the German aircraft after the end of the war, so while he didn't go into a lot of detail about performance figures and what not, it is good to know that they at least have data on aircraft from the same perspective to allow for a more valid comparison between their test results. Later on Loft personally gave a demo of many different features of the alpha which Hooves recorded, so keep an eye out for that as its pretty special, especially the night sequence :)
Rocket.jpg data.jpg

I know everything in the alpha is a WIP, so take what I report here keeping it in mind. Nothing that I write here is set in stone and I am just reporting on my impressions thus far. With the presentation done it was time to get into the cockpit and finally have a crack at this :) I sat down and reflexively kicked my feet out looking for rudder pedals, but my feet were met by the PC case. Oops, twisty stick it is then :blink: At the desk there was a Thrustmaster joystick which was of the type that gets pulled apart to separate the throttle and joystick. The interface is the same as RoF, but that will be changing for the release so I'm not worried about that. I had a glance through the controls and responses and felt right at home as I began adding S curves to the rudder and pitch because of Loft's advice earlier about how twitchy the Lagg 3 is. There were controls for mixture, prop pitch, all that good stuff so even though we won't have clickable cockpits everything will still be mapped so we have a decent level of CEM when flying an aircraft. Between the Lagg 3 and the 109 Einstein was taking plenty of photos of these various aspects, so be sure to check out his article on SimHQ for those. There was a few identical scenarios for the 109 and Lagg to choose from for the night, so I started out with my usual free flight routine when flying a new aircraft in a Lagg to get a feel for it before I decided to actually shoot at anything. It began as an airstart and I found the Lagg was pleasant to fly in general and would do what I wanted without much issue, but I quickly found it really doesn't like doing aerobatic maneuvers. It has an underpowered engine for this airframe and bleeds off speed very easily. For example, getting it to loop was a challenge compared to the 109 as I had to have close to 450km/hr to perform a loop effectively without just flopping over at the top. I was glad I applied curves before I started flying because even with the curves enabled it was still touchy. There is a hard compromise to make because of the shorter lengths of our joysticks, so I think using an elevator curve at the least will be necessary to help flying the Lagg effectively. The 109 on the other hand was an absolute joy to fly. It is clearly the superior aircraft against the Lagg and has great control responses. For example, aileron rolls were very snappy and precise compared to the Lagg. Later on I also put time acceleration on after spawning and climbed up for a few mins to get some altitude to put the aircraft through some spins. Again, the 109 came out on top here and was easier to recover than the Lagg. I almost didn't need to attempt a recovery for the 109 in a left hand spin, but the Lagg on the other hand took a bit longer to come out of both spins once it was fully developed. The Lagg requires a very delicate touch with the controls and it doesn't take much deflection to throw you around the sky. If I could equate these aircraft to RoF equivalents, I would call say the relative easiness of the 109 makes it like a SE5, while the Lagg is something like a D.XII which needs you to put the time in to do well in it.

loft demo.jpg

For miscellaneous stuff:The canopy slide animations are nice and when I pulled back the canopy on the Lagg I didn't note any discernable speed decrease. However, the sound difference between the open and closed cockpits is great. You go from hearing the drone of the engine to hearing loud winds in addition to it. I doubt you will see people flying online with their canopies slid back to hear other aircraft in BoS ;) I didn't bother sliding back the canopy on the 109 in flight for obvious reasons, but I would have liked to have seen if it flew off or something.. :lol: . I tried various pilot animations commands from RoF, but these were obviously a WIP as I noticed only a few of them working. I was also able to shoot off flares, so its nice to see they are being retained. The head movements could use a tiny bit more oomph to them, especially laterally when initiating a roll and maintaining maximal roll rate. The positive and negative G influencing head movement up and down is good, but there was little movement from side to side.The flyby camera could use some work to reduce the relative speed between it and the aircraft because the speed at which these BoS aircraft are moving makes short work of the current flyby view we have in RoF. The mods were interesting for the 109, I asked Einstein to take pictures of these, but from memory I remember underslung cannons, 4 bombs, removable headrest, and reinforced windshield glass. Loft told me these mods, and certain skins, will become available to you through the SP campaign as you progress, allowing you to use them in MP. I asked for clarification about certain SP campaign aspects and he said there would be no need to 'succeed' at a mission to progress to the next one. As long as you stay alive to make it back to base you will progress in the campaign. However, if you want more points you should do the missions which require takeoffs and landings, versus the instant action style missions, because Loft wants to reward players who spend the time doing so. I tried the various mods and noticed the reinforced glass seemed to be bugged though as it was broken every time I loaded it, but this reminds me of another point. Cockpit damage. In one of the missions vs the AI, I maneuvered into a position to let the AI shoot at me which it did with no problems. Its rounds wounded me, destroyed several gauges rendering them non-functional and graphically cracked/destroyed, as well as cracking the canopy glass in the process. A great feature for which I am thankful the team has not neglected! :salute:

The big thing I really noticed between flying both of these was the feel of flying. There is quite a sense of inertia to these planes which is unlike what you experience in Rise of Flight. I noticed this particularly when I was testing the ground attack missions. In both the Lagg and 109 I would climb up and begin my attack run at about 30 deg nose down, quickly building up airspeed. I would make my pass, destroy the target, then climb back in a turn looking behind me to observe the damage, and it was the process of my climbs upward which were catching me by surprise. Both the 109 and the Lagg, but particularly the Lagg, would wallow out at the bottom of my dive as I began pulling out of it. Basically, I could have a positive nose attitude and still feel like I was sinking. The only other sim I have had this feeling is when I jump in DCS P-51. I know that is a strong comparison to make, but Loft aims to get a FM that is very close to the quality we expect from the DCS series and judging by how I felt after those ground attack passes I'm inclined to believe he and the team can do that. During the air-air portion of my testing I preferred flying the 109 over the Lagg. The 109 quite simply just does what you want it to do, whereas the Lagg you really need to concentrate and focus on what you are doing or else the twitchiness of the controls will put you at a disadvantage. It was becoming quite evident why it was nicknamed "the flying coffin." When it comes to the online component there is no doubt in my mind people will be gravitating to the 109 in this matchup, with teamwork being the name of the game if the Lagg's want to succeed.

The level of detail and their transitions are great and what I have come to expect from my Rise of Flight experience. No popping in at a certain range, no dots, just smooth transitions which allow you to identify aircraft silhouettes at a reasonable range. Just as it should be. Clouds looked to be about the same as we have in Rise of Flight, but when I flew through them I didn't notice any condensation, so that's probably not enabled yet. There is also a great snow haze effect when flying at a relatively lower altitude as you look into the distance. Between being low with the snow, haze, and clouds, it almost felt as if the horizon was blending in with the ground at times. The ground object capability has also been improved a lot compared to RoF, and while I didn't get to see the 50 v 50 tank battle alluded to elsewhere, the amount of objects/aircraft in these missions exceeded what we can see in RoF. I saw bunches of tanks and other vehicles from both the Soviet and German sides, as well as the aircraft in the air, all doing their own things. The trucks with the rocket launchers on the top were very impressive. They had some great animation as they positioned themselves to fire off salvos, with each individual rocket leaving the launcher until none were left. There was probably about 10 of these in addition to all the other vehicles/aircraft, and when these salvos were being fired at night time it was the only thing responsible for a slight FPS drop during my play, probably due to the ton of lighting/shadow effects required of these rockets at night. Another animation which is awesome was the bailing out of pilots. The canopy flies off and and the pilot falls out the back, with the parachute fluttering out the back in the wind before it catches and opens up. Unfortunately the bailout is not first person like in DCS-P51 (after the cockpit pops off it goes to 3rd person), but Loft mentioned it is one of those things he would like to have in the game down the road. I could however enter first person after I was stable in the parachute and floating down. The parachute and pilot are collidable objects, so don't try and be a smart ass and buzz some guy in his parachute or else you may end up killing yourself as well :P

After this amount of time I spent messing about, Einstein and one of the models behind me were talking about something. I think she wanted to have a go, so I got up to let her have the seat and take over. She didn't know how to fly it though, so I was there trying to explain basic maneuvering to her while she was getting shot at. I ended up just holding my hand next to the screen and getting her to replicate my hand angle to fly around, and while she shot at the enemy a lot she didn't really hit, but she did black out a lot after losing control and entering steep dives. I put a finger on the stick every now and again to prevent catastrophe, but she was having fun with it and that's all that matters. As the night was winding down I got a couple of in-pit photos courtesy of Einstein, and right at the end I got a nice photo with Loft and Jason. It was really great to meet both of them, Loft and Jason are both top blokes who want to create a great simming experience for all of us, and that experience won't just end with software like BoS ;)

model.jpg Jason Req and Loft.jpg

After the event was done with a few of us hung around for the final ghost tour of the night. The guides gave us a historical rundown of various areas of the ship, and with the amount of suicides the USS Hornet had seen during its time it's no wonder why it's believed to be the most haunted ship of the US Navy. I took a photo of an area which Hooves has a strange video of which I've posted for comparison here. There is some strange floaty thing towards the top of the photo which he also has in his video as he moves the camera around.
ghosttour2.jpg

The next morning a group of us all had breakfast and shot the breeze some more before it was time to go. I hadn't met anyone from the flight sim community before and was very happy and thankful to have had the opportunity to do so, plus I made some new friends there who I plan on doing some online flying with soon. Jason and Loft, it was a pleasure meeting you both and discussing things with you. I can tell you both have a real passion for what you are doing, so just keep your heads down and don't stress out over the forums too much. It will all come good in the end.

Overall, after my experience there and seeing the alpha first hand I will be pre-ordering as soon as funds permit it. If you are holding off on it, feel free to do so, but if the quality of what I saw there continues for the rest of the project then I expect you will be buying it anyway once some real reviews come in ;) All the best guys, sorry again for the long post, but I thought a nice indepth review of my experience was warranted. I don't think I forgot anything, but you never know.

*back into forum lurker mode* :ph34r:

- Requiem

TLDR: Had an awesome time, great quality for an alpha build, recommend pre-order.
pit.jpg

Feathered_IV
07-28-2013, 01:22 AM
Those last two videos had me amazed. The devs have been down playing things for such a long time, I was hopeful but careful not to expect too much. Those effects are incredible though. It's amazing what can be done in good old DX9. Very professional team there.

startrekmike
07-28-2013, 02:21 AM
90$ is a very steep price to pay for participating in the RoF-BS development cost, particularly since you dont actually endup getting a fully finished game that gives you a couple of years of gameplay till the sequel is released.

instead you'll be expected to keep buying new elements like planes, vehicles, maps, scarfs, map building tools and SDK's etc. and that is not just a choice of adding elements you might not need/want, in order to be competitive online the RoF-BS sales model will push you to keep buying newer better planes if you want to have the hope to have a fair chance in online encounters.

the promo video also reminds me of the misleading promo video's from some MS products, with the end product not being represented in the video content (in sales terms this is referred to as the "bait and switch approach"). their map also is empty and bland (snow snow and more snow, no ground detail or significant amount of ground objects). looks very console/arcade to me, more war thunder style then anything even close to what we already have in CoD at the moment.

all by all, no thanks !! we already have much better in CoD then what RoF-BS is trying to peddle, and i wont be paying 100's of dollars over the next months to find out any different :)


I don't get it, I mean, you keep saying over and over how bad it is, how you will never buy it and how CloD is literally the second coming compared to BoS and yet you still feel compelled to post about how little you like it over and over.

We get it, you don't like it, move on with your life as all this anger towards something you have not even tried must make you tired and bitter in general.

Feathered_IV
07-28-2013, 03:00 AM
He'll do a complete backflip later. Just watch.; )

AbortedMan
07-28-2013, 08:36 AM
I don't understand what the problem is...why are some people acting like CloD and BoS are two different girls that you want a relationship with but one will dump you if you choose the other?

They're video games, very similar video games...if you enjoy one, you'll undoubtedly enjoy the other...and no, they won't get mad and uninstall themselves if you play the other. You're only shorting yourself if you have stick to some made-up "loyalty" to one because you think it's helping for whatever delusional made-up reason. I don't know about you, but I never play a game 100% of the time, even if it's in its hay-day. Take War Thunder for example; horrible simulator, horrible game...but it does do some things right. When BoS comes out, sure, I'll play BoS a whole helluva lot, but I'll still play WT a bit...it's part of the reason why I have a HDD that's larger than 5GB.

If you don't like it for whatever reason, cool, don't buy/play it. Why get mad about it and talk about it as if you made it yourself with your own blood, sweat, and tears, especially when you haven't even played the other? Silly.

With some of the logic I see in this thread, most of the people with their panties in a differ should, by their way of thinking, still be playing Atari's Pong since it's the true predecessor to CloD/IL2 and they need to stick to the true roots of the game.

Wolf_Rider
07-28-2013, 03:12 PM
We are proud to present you our newest flight simulator - IL-2 Sturmovik: Battle of Stalingrad. This is a continuation of the legendary Sturmovik series and for more than 10 years it has been the standard for the combat simulation genre. IL-2 products have received worldwide recognition by gamers from every corner of the globe. This new entry into this series will offer virtual pilots and players an even more accurate reproduction of the legendary air battles of World War II. A new, higher level of physics modeling, damage modeling and aerodynamics has been achieved. Battle of Stalingrad will include several famous aircraft that have been recreated from detailed drawings and blueprints and they will fly over the most ambitious and detailed reconstruction ever attempted in a flight-sim of the most critical battle on the Eastern Front.

We invite you to become a participant in the development of BOS by placing a Pre-Order. By doing this, you will be the first to get access to the product and help us to make it even better. The combat flight-sim genre now needs your attention; modest budgets do not allow the realizationof everything virtual pilots dream about at once. But together we can truly revolutionize the genre and bring back a true legend to the sky!

If there are truly a lot of us, more than the skeptics think, and if the time of serious games for the PC has not passed, then we can make more with your support.

~

Early Access: Buyers of the Standard Edition will get early access in winter 2013 prior to public release. Buyers of Premium Edition will get the early access in autumn 2013.

Founder's Tag: Buyers of the Standard Edition will get a Silver IL-2 Sturmovik logo placed under their avatar in the community forum. Buyers of the Premium Edition will get a Gold IL-2 Sturmovik logo placed under their avatar on the forum.

Aircraft at Launch: Buyers of the Standard and Premium Editions will get the same base set of 6 aircraft (LaGG-3 (series 29), Bf-109 F-4, IL-2 AM-38 (1942 year's model, single-seat), Ju-87 D-3, Pe-2 (series 87 and 110) and He-111 H-6) with the possibility to earn 2 more aircrafts in the game (Yak-1 and Bf-109 G-2).

Special Aircraft Set: Buyers of the Premium Edition will also get access to a couple more special aircraft (La-5 and FW-190 A-3) which cannot be obtained in the game, but can be purchased in our store after launch.

Special Label: Buyers of the Premium Edition will get a special label inside the game interface next to their nickname which will stand out from the other players in multiplayer mode.You can turn it off or on as you wish.

Send a Gift to a Friend: We have also built a system to send gifts. Not only can you purchase a Pre-Order copy for yourself, but you can also purchase one or more copies of either edition per user account (email) and send it to a friend. You can activate one copy (digital key) on your account and send the others to friends, family or squadron mates. The gift system will be available with the opening of the early access period in autumn 2013 to buyers of all versions.




lol, have they introduced XP points and 777 bucks yet?

Feathered_IV
07-28-2013, 10:56 PM
I think you must be confusing it with the Maddox MMO, Battle for Moscow. That one was cancelled.

ATAG_Bliss
07-29-2013, 06:20 AM
I think you must be confusing it with the Maddox MMO, Battle for Moscow. That one was cancelled.

I think you are the one confused. The MMO was being made by 1CSoftClub which had nothing to do with Maddox.

Maddox was always working on BoS, the sequel to CloD. Part of this funding came from the Russian Government, now switched to 777.

arthursmedley
07-29-2013, 07:31 AM
Part of this funding came from the Russian Government, now switched to 777.



Lol lots!:grin:

Robert
07-29-2013, 10:07 AM
Looking at the hand held camera video with Loft displaying various lighting features on the fuselage and cockpit, I can't help but say, "This is Direct X 9?" Impressive.

Feathered_IV
07-29-2013, 11:34 AM
I think you are the one confused. The MMO was being made by 1CSoftClub which had nothing to do with Maddox.


Ah! No golden Olegs then. :(

Bearcat
07-29-2013, 02:12 PM
Awesome trailer, but the first thing that came to mind was the CFS3 trailer. I always support the genre early and often, but this time I'm waiting to see a video more representative of the product.

Please.. don't get me started on CFS3.. That was the first big disappointment for me as far as a flightsim goes.. That trailer looked so good!! And the sim was such a DOG! I had seen IL2 on the shelves but I learned about system specs the hard way on CFS 1 and I knew I couldn't run it so I basically ignored it. I upgraded my PC for CFS3 and while waiting one day ran into a guy in Best Buy who was telling me about IL2.. so I figured what the hey give it a shot.. I was totally blown away.. I went back to the squad in CFS and said "Guys there s this sim IL2.. it's friggin GREAT and..." I got cut off at the knees by the XO who didn't want to fly that "Russian" sim.. besides .. it had no American panes in it.. I think I may have flown in the MSN Zone one or two more times after that .. I tried to get CFS 3 to work but IL was just so good ... and the rest is history..

I don't understand what the problem is...why are some people acting like CloD and BoS are two different girls that you want a relationship with but one will dump you if you choose the other?

They're video games, very similar video games...if you enjoy one, you'll undoubtedly enjoy the other...and no, they won't get mad and uninstall themselves if you play the other. You're only shorting yourself if you have stick to some made-up "loyalty" to one because you think it's helping for whatever delusional made-up reason. I don't know about you, but I never play a game 100% of the time, even if it's in its hay-day. Take War Thunder for example; horrible simulator, horrible game...but it does do some things right. When BoS comes out, sure, I'll play BoS a whole helluva lot, but I'll still play WT a bit...it's part of the reason why I have a HDD that's larger than 5GB.

If you don't like it for whatever reason, cool, don't buy/play it. Why get mad about it and talk about it as if you made it yourself with your own blood, sweat, and tears, especially when you haven't even played the other? Silly.

With some of the logic I see in this thread, most of the people with their panties in a differ should, by their way of thinking, still be playing Atari's Pong since it's the true predecessor to CloD/IL2 and they need to stick to the true roots of the game.

This post is just TOO D@MNED FUNNY!!! ROFL!

Sokol1
07-29-2013, 04:24 PM
" I got cut off at the knees by the XO who didn't want to fly that "Russian" sim..

LOL! "Merican" bias. :)


besides .. it had no American panes in it..


Ops.
Since the leaked Il-2 DEMO ~09/2001 we are able to fly in a "yankee" plane: P-39 Airacobra.

In fact the DEMO mission where take of with P-39 to intercept some He-111 under rain.
The first take off take some trials to get up.:)

At time my sims where WarBirds Online, EAW, FS:SDOE... so dont care about CFS "arcade" stuff - and no CFS3 "trauma". :) Good times.

Sokol1

major_setback
07-29-2013, 07:45 PM
I like the pilot wiping his brow at 4.23 minutes, on the second video just before Loft zooms in to the close view.

major_setback
07-29-2013, 08:04 PM
Another video with Loft showing lighting etc.

http://www.youtube.com/watch?v=LQYwhPQjK08&feature=c4-overview&list=UUvTL3Dzr9Od0xyJYPEw9EOA

Sokol1
07-29-2013, 09:26 PM
Ground objects/vehicles:

http://www.youtube.com/watch?v=mW_VyxGsMwA&

Arah! "Loose shoulder straps"? No more. :)

http://www.youtube.com/watch?v=7QWlhoix6YU

"Hit the silk".

http://www.youtube.com/watch?v=AXBX_1tk0kw

Sokol1

He111
07-30-2013, 12:56 PM
looks great, when is this released?

.

major_setback
07-30-2013, 05:21 PM
looks great, when is this released?

.

I think they are saying in the autumn...for those willing to buy it in advance, and buying the added content. Otherwise around the end of the year (provisionally).

See here for prices and release date:

http://il2sturmovik.com/



.

MB_Avro_UK
07-30-2013, 09:47 PM
I'll certainly buy it.

Perhaps Russian developers are more at home in Russia... ;)

Best Regards,
MB_Avro

Sokol1
08-01-2013, 05:29 PM
Pre-order before Setember, 1st "unlock" il-2 rear gunner.

http://il2sturmovik.com/news/

Sokol1

major_setback
08-01-2013, 06:56 PM
Another video. It gets interesting towards the end, showing a kill.

http://www.youtube.com/watch?v=m7crL1-meNw&feature=c4-overview&list=UUvTL3Dzr9Od0xyJYPEw9EOA

ACE-OF-ACES
08-01-2013, 07:34 PM
for those willing to buy it in advance, and buying the added content.
count me in! And at $89 bucks it is well worth it! I spend more in one night of drinking at the pub

major_setback
08-01-2013, 08:56 PM
The presentation video.

http://www.youtube.com/watch?v=MFf1kIw5ulk

ATAG_Dutch
08-01-2013, 09:13 PM
count me in! And at $89 bucks it is well worth it! I spend more in one night of drinking at the pub

Blummin' 'eck. AofA posted!! First post since April!!! And already telling us about his prodigious alcohol consumption. Ah well, at least something will get some people off their comfy couch. :rolleyes: :grin:

Ignore me folks, I'm just waiting for the technical probs at the ATAG forum to be resolved, however I have pre-ordered the game in question. Should be interesting......... ;)

kendo65
08-02-2013, 07:56 PM
Hey Dutch, how's it going?

(Another prodigal son returns.) I've been keeping an eye on everything but not posting much (not posting anything actually...too many bad vibes for too long left a really bad taste)

Excited about the Stalingrad sim and how its shaping up. Haven't splashed any money yet though.

ATAG_Dutch
08-02-2013, 10:13 PM
Hey Dutch, how's it going?

(Another prodigal son returns.) I've been keeping an eye on everything but not posting much (not posting anything actually...too many bad vibes for too long left a really bad taste)

Excited about the Stalingrad sim and how its shaping up. Haven't splashed any money yet though.

Heh! Hiya Ken old chum. Know what you mean re vibes. I left all flight sims alone for three months after the doo-dah hit the wotsit last Dec. Came back swingin' though, although it took me a while to get my mojo workin' :D

I've pre-ordered the new thing myself, after all it's a combat flight sim. But Cliffs of Dover ain't dead yet. 'No sireeeee' as our transatlantic friends would have it. Check out the mods at the ATAG forum, once it's up and running again (should be ok by Sunday, with God's good grace and Recoil and Colander and Bliss all havin' a sort of party!!).

Nice to hear from you again. Come and join in the fun at the ATAG place. You'd be more than welcome. :D


Hmmmm, I see some of those same transatlantic friends are either dyslexic or have nervous fingers. :D

http://theairtacticalassaultgroup.com/forum/forum.php

Feathered_IV
08-02-2013, 11:13 PM
Occulus Rift support coming soon. :cool:

Chivas
08-02-2013, 11:37 PM
Occulus Rift support coming soon. :cool:


This is huge, as VR is the future of simming. The technical advances in the smartphone industry, has made decent VR possible and affordable.

jamesdietz
08-02-2013, 11:39 PM
Occulus Rift support coming soon. :cool:

Where is this thread anyway?

Chivas
08-03-2013, 12:00 AM
Where is this thread anyway?



http://forum.il2sturmovik.com/topic/168-developer-diary/#entry16943

Part of which included the comment below, after Jason gave Loft the Oculus Rift to take back to Russia to investigate its possibilities.

"Back to work now. Pre-alpha stage is now successfully completed and there are a number of new targets that are awaiting our focus. First up is to present the game in Europe at GamesCom 2013 in Cologne, Germany later this month. I hope that all visitors (press mostly) will be able to fly using the Oculus Rift which is now being tuned for optimal compatibility with BOS. Believe me, this is truly and awesome sight."

ACE-OF-ACES
08-06-2013, 07:17 PM
Blummin' 'eck. AofA posted!! First post since April!!!
Your right..

It is wrong of me to withhold my wisdom

What with so many here hanging on my every word!

I promise to post more frequently in the future!

Hooves
08-19-2013, 03:30 AM
some more info out!

http://www.youtube.com/watch?v=2SVjClyeXMY&feature=player_embedded

major_setback
08-19-2013, 07:46 PM
some more info out!

http://www.youtube.com/watch?v=2SVjClyeXMY&feature=player_embedded


Thanks. It was nice to see they have side-winds on landing.

This was from the same poster (1c):

http://www.youtube.com/watch?v=LvuAlIfWIPQ

major_setback
09-13-2013, 05:25 PM
More news:

http://www.youtube.com/watch?v=Q0BlefFr_jg

http://www.youtube.com/watch?v=Oia-B3--buw


.

major_setback
09-27-2013, 06:12 PM
More videos

http://www.youtube.com/watch?v=DIeU_xrsFTo

http://www.youtube.com/watch?v=rLf6qt76gtQ

J9Masano
09-29-2013, 02:02 AM
So, the long wait is over and we're ready to share with you the news and reveal our plans.http://nexlson.wissensde.com/1.jpghttp://nexlson.wissensde.com/2.jpghttp://nexlson.wissensde.com/3.jpghttp://nexlson.wissensde.com/4.jpghttp://nexlson.wissensde.com/5.jpg

nic727
10-11-2013, 07:32 PM
Hi, I'm looking for WIP pictures of Battle of Moscow. Just want to re-see them, but can't find them.

thx

Les
10-11-2013, 09:35 PM
Hi, I'm looking for WIP pictures of Battle of Moscow. Just want to re-see them, but can't find them.

thx

The cancelled one? http://forum.1cpublishing.eu/search.php?searchid=3159525

major_setback
10-12-2013, 07:52 PM
Hi, I'm looking for WIP pictures of Battle of Moscow. Just want to re-see them, but can't find them.

thx

I have them. They are in a public photobucket album I created back when we had regular Friday updates.
You can always find it linked at the bottom of my posts, by the signature picture.
The Battle of Moscow pictures are in a sub album.

I'll link it here for ease:

http://s58.photobucket.com/user/restranger/library/BoM#/user/restranger/library/BoM?sort=3&page=1&_suid=138160773662508331512634594522


http://i58.photobucket.com/albums/g260/restranger/BoM/i16_sc14.jpg~original


major-setback



.

bongodriver
10-13-2013, 08:59 AM
I wonder what has happened to all that work, languishing on a hard drive somewhere? or is it all deleted?

Les
10-13-2013, 07:53 PM
I wonder what has happened to all that work, languishing on a hard drive somewhere? or is it all deleted?

I could be wrong, but I was under the impression it all got handed over to the BoS developers.

I like what I've been seeing so far of Battle Of Stalingrad, in a lot of ways it looks to me like a worthy successor to IL2:1946, but I have been wondering how much of it is being done from scratch and how much of it is being adapted from other sources (ie. BoM & '46).

That's not meant to be a put-down of the BoS developers, I'm impressed by their current and previous work and by the disciplined approach they're taking to making a sim that balances amount and quality of features with achievability of production deadlines. But I wonder if there will be a point at which they'll be met with the same sort of uncharted-territory type challenges that other developers have had to deal with.

I sort of hope they do have access to all the IL2 resources that the 1C company owns, in addition to the results of their own work on ROF, if those resources can be used to help keep the development of the new IL2 series moving along at a greater pace, and help them avoid the pitfalls and ground-breaking challenges others might have encountered.

Herbert680
10-14-2013, 01:06 AM
A terrible decision by 1C...b6 I have log in problem at new forumhttp://www.vovivpcshipp.com/1.jpghttp://www.vovivpcshipp.com/2.jpghttp://www.vovivpcshipp.com/3.jpghttp://www.vovivpcshipp.com/4.jpghttp://www.vovivpcshipp.com/5.jpg

Feathered_IV
10-14-2013, 08:06 AM
I'd dearly like to see that I-16 in-game one day. I recall MG and 777 both made use of a third party Ukrainian team to sub contract their models towards the end. Maybe there were different models in different areas of ownership when the restructuring took place. That would mean some were fair game, while others were either unavailable or too expensive.

SlipBall
10-26-2013, 07:01 AM
Sounds like the community testing is close at hand now. Will be interesting for me to read the thoughts of the early testers on this game. I am not a backer, but interested. So the analysis by some of the respected members is important to me. :)

major_setback
10-26-2013, 06:52 PM
More videos

http://www.youtube.com/watch?v=aRvqWXypUOE

http://www.youtube.com/watch?v=RxnRP24D7g0


.

SlipBall
11-09-2013, 08:29 AM
The latest video #40 is impressive, on engine start-up add heavy smoke, heat distortion, and blowing snow from prop wash...and it will then be very immersive :)

zapatista
11-09-2013, 11:38 AM
still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks :)

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.

zapatista
11-09-2013, 11:48 AM
I wonder what has happened to all that work, languishing on a hard drive somewhere? or is it all deleted?

I could be wrong, but I was under the impression it all got handed over to the BoS developers.

nope, the RoF crowd didnt get any of the earlier CoD work, or what was being created by the CoD team for their next installment BoM. neither did they get the flight physics modeling, aircraft blueprints, historical research or damage models etc.

the Rof-ww2 project is entirely their own creation, and the use of the il2sturmovik brand name is just to try and generate more sales and make people believe it is from the same creators as the earlier il2 series which had a very good reputation

still its not all bad, having more ww2 games available will attract more players to the genre, and this will allow a percentage of these same new players to then gradually progress to the more hard core simulators like CoD and DCS-ww2 series.

SlipBall
11-09-2013, 11:56 AM
still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked
- looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD.

adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series.

and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks :)

the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either.


Logical Zapatista, can't argue...the ground physics is what I thought looked good :)

major_setback
11-09-2013, 06:22 PM
The latest development video, posted yesterday.


http://www.youtube.com/watch?v=dJYbOvrKuDs

MB_Avro_UK
11-09-2013, 07:52 PM
Impressive.

He111
11-11-2013, 04:45 AM
yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

h

SlipBall
11-11-2013, 05:40 AM
I think this is the week that the founders get to try it out so, we will hear about it soon...then have to cull through the reports, I'd be interested in what Jaws(not a whiner but good eye and experience) take on it is.

JG52Uther
11-11-2013, 01:47 PM
I think this is the week that the founders get to try it out so, we will hear about it soon...then have to cull through the reports, I'd be interested in what Jaws(not a whiner but good eye and experience) take on it is.
Nope from the 19th apparently, if it is not delayed more.

SlipBall
11-11-2013, 08:48 PM
I see, only another week :)

kristorf
11-12-2013, 03:39 PM
yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

h

Same here I'm afraid to say, my hard earned £'s stay in my pocket until it's up and running properly, and even then they might stay there as this theatre holds zero interest for me

klem
11-12-2013, 08:15 PM
yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.

h

I have similar concerns because 1C are involved and its the same background outfit that walked away from CoD and do not have the same commitment we benefited from throughout IL-2 '46. Also BoS Graphics look very "IL-2 '46" to me so I'll wait for feedback on testing and a successful launch before I decide.

I'm not against pre-ordering in general though and I have backed the DCS WWII 1944 project because of DCS's demonstrated abilities in DCS World which only seemed to lack more experience in MP. Or was it the lack of the communities inclination in that direction? Well, over 2,500 people have backed DCS WWII 1944 which is a decent size 'Day one' community for our genre.

He111
11-13-2013, 05:05 AM
I have similar concerns because 1C are involved and its the same background outfit that walked away from CoD and do not have the same commitment we benefited from throughout IL-2 '46. Also BoS Graphics look very "IL-2 '46" to me so I'll wait for feedback on testing and a successful launch before I decide.

I'm not against pre-ordering in general though and I have backed the DCS WWII 1944 project because of DCS's demonstrated abilities in DCS World which only seemed to lack more experience in MP. Or was it the lack of the communities inclination in that direction? Well, over 2,500 people have backed DCS WWII 1944 which is a decent size 'Day one' community for our genre.

I wonder if Kickstarter can be used to attract funding for new aircraft for CLOD ? if 1C / 777 allows it ? i could put a couple grand into a flyable defiant.

h

SlipBall
11-13-2013, 05:30 AM
I have similar concerns because 1C are involved and its the same background outfit that walked away from CoD and do not have the same commitment we benefited from throughout IL-2 '46. Also BoS Graphics look very "IL-2 '46" to me so I'll wait for feedback on testing and a successful launch before I decide.

I'm not against pre-ordering in general though and I have backed the DCS WWII 1944 project because of DCS's demonstrated abilities in DCS World which only seemed to lack more experience in MP. Or was it the lack of the communities inclination in that direction? Well, over 2,500 people have backed DCS WWII 1944 which is a decent size 'Day one' community for our genre.




BoS Graphics look very "IL-2 '46"...the reason for that is they understand that most people have crap rigs to fly with. There would be no sense in creating a game and having people complain about issues, similar to the CLod event that took place. :)

Robert
11-16-2013, 04:35 AM
I don't think BoS graphics look like IL2 at all. They are extremely similar to RoF and that game has made consistent strides in graphics and effects since almost the beginning.

In today's Developer Diary there is a video clip of the LaGG in the hanger. The dimpled reflections on the fuselage far out do IL2's graphics. You can clearly see them again while the plane is on the tarmac. And that's at 720p. I think the rest of the game will have similar enhancements compared to IL2. Look at BoS's lighting effects. I've not seen many, if any, of those in IL2.

I'm not sure I'll really like the landscape, but it is clearly more detailed and light reflective than anything IL2 did. It could make for some interesting snow blindness possibilities.

For it's day IL2 stood head and shoulders above the rest of the flight sim crowd. CoD is a remarkable achievement and I wish it could have gotten the attention we all desire, but the official mantle has been passed on and I have no fear that BoS will surpass it's original in looks .



THAT said: I don't think BoS will match CoD. It'll be nice but it won't be as detailed.

zapatista
11-16-2013, 02:13 PM
The latest development video, posted yesterday.


http://www.youtube.com/watch?v=dJYbOvrKuDs

even more boring then the last one !

are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ?

first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information.

in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc...

the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality :) then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !

CWMV
11-16-2013, 02:50 PM
Awful quick to render judgment on something that isn't out yet, aren't we?

SlipBall
11-16-2013, 07:36 PM
even more boring then the last one !

are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ?

first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information.

in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc...

the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality :) then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !

A real pity, Oleg really covered all the bases with the detail and the possibilities.

Robert
11-17-2013, 12:24 AM
the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality :) then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible !

I can't disagree on this bolded point. There are some who were annoyingly vocal about the development cycle of CoD and now some of the same seem to be very eagerly awaiting BoS. I don't think it's fair... or honest.... but it is what it is.

I have CoD, despite 1C abandoning it and thanks to Team Fusion, but I also have BoS. I don't think it will be as in-depth as CoD, on the other hand nor do I think it was ever advertized as such.

As much as I cut slack for CoD's development, I can't bring myself to be an early adopter of the new DCS/Oleg/Luthier offering. I'll keep an open eye and view what folks think.



EDIT: I can only hope the change of heart is in recognition that flight sim pickings are slim and the constant complaining and bickering was fruitless. I honestly don't think the complaining was personal (except for maybe one or two folks). Considering that if 1C didn't pass the torch to 777 there could possibly be a wasteland of flight sims instead of the hope of the continued work on CoD by TF.... 777's BoS.... and DCS's 1944 scenario.

klem
11-17-2013, 07:40 AM
...................................
I have CoD, despite 1C abandoning it and thanks to Team Fusion, but I also have BoS. I don't think it will be as in-depth as CoD, on the other hand nor do I think it was ever advertized as such............................

I hop you will be willing to give us some objective feedback on graphics, FMs, DMs etc when BoS beta begins.

Robert
11-17-2013, 04:51 PM
I hop you will be willing to give us some objective feedback on graphics, FMs, DMs etc when BoS beta begins.


I'll try to do so without the fanboi fanatasizm. ;)

I'm expecting the game to have the same level of graphics, DMs and FM as RoF - but updated to a WW2 setting. I still think RoF has had a decent development cycle where at least graphical improvements have been steadily added. I like the feeling of flight, but can that be updated to a WW2 setting? I hope so.

I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.

I still have CoD and TF is continuing to greatly improve the game. When I hear some positive updates from Luthier and fans I'll invest in DCS 1944. It's finally a good time to be a flight sim enthusiast. No?

klem
11-17-2013, 08:33 PM
I'll try to do so without the fanboi fanatasizm. ;)

I'm expecting the game to have the same level of graphics, DMs and FM as RoF - but updated to a WW2 setting. I still think RoF has had a decent development cycle where at least graphical improvements have been steadily added. I like the feeling of flight, but can that be updated to a WW2 setting? I hope so.

I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.

I still have CoD and TF is continuing to greatly improve the game. When I hear some positive updates from Luthier and fans I'll invest in DCS 1944. It's finally a good time to be a flight sim enthusiast. No?

Yes, absolutely. :)

kendo65
11-17-2013, 10:41 PM
...

I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that.

...

I tend to disagree with you on this. There are already some demonstrated features in BOS that break new ground - the quality of the pilot figure models sets a new standard, with animation used during normal flying to provide a very believable representation, and also animated bailout sequences.

The new cone-lighting used for the Soviet aircraft landing lights (and vehicle lights) is very impressive. Also interior cockpit lighting that is visible externally.

The quality of the ground-handling physics in the recent dev update video - again a new standard of quality there. They also say that FM is modelled to a new standard too. Time will soon tell.

The idea for the single player campaign of having server-generated missions with server-generated ground units, friendly and enemy AI flights, etc is new and potentially could be very immersive.

If the recently trailed AI is as impressive in reality as it appeared in print (vastly expanded sets of maneouvers) then it will be something special.

Stalingrad is apparently modelled to a very detailed level beyond what has been attempted before in a flight sim.

So I'd say there are already features that are ground-breaking. The focus for the new game seems to be on 'immersion' - if they can achieve that then I'll be happy. I was fortunate enough to be gifted a premium edition of the game a few weeks ago (after initially deciding to hold off on buying) so I'll be interested to try it out and judge for myself.

He111
11-17-2013, 11:42 PM
If BOS AI doesn't keep barrel rolling into the deck then it's one up on COD !

Lets hope we also see Aircraft weak-points recorded that enemy AI might know and use to it's advantage - ie attack from 6 low on most aircraft, attack head-on on He111 etc etc etc

H

SlipBall
11-18-2013, 05:35 AM
what you are witnessing is a battle damaged AI going down

Feathered_IV
11-19-2013, 09:46 AM
Playable alpha is available now. Rather exceeded my expectations too. Very pleasantly surprised. ;)

SlipBall
11-19-2013, 09:51 AM
Playable alpha is available now. Rather exceeded my expectations too. Very pleasantly surprised. ;)

Hi Feathered, are screenshots available?...never mind, I went over to the forum and looked at them

Feathered_IV
11-19-2013, 10:52 AM
Hi Slipball. Plenty here http://forum.il2sturmovik.com/topic/2102-post-your-screenshots-vids-here/

;)

Edit, ah! Beat me to it :)

zapatista
11-22-2013, 02:24 PM
the funniest part was when the RoF-BS sales reps recently announce that those that had prepaid for the game would only be able to play it on Tuesdays during the beta stages (eg it is linked to some server activation control thingy RoF controls, you dont have normal access to pay it whenever you want to yourself)

roflmao, not something they declared when they asked people to hand over their money now, did they ! unsurprisingly people are starting to ask for their money back already :)

SlipBall
11-22-2013, 04:11 PM
I've been meaning to get back over there and read what the guys think of it. Are there a lot of money back seekers ?

David Hayward
11-22-2013, 05:25 PM
I've been meaning to get back over there and read what the guys think of it. Are there a lot of money back seekers ?

No, The response has been overwhelmingly positive.

David Hayward
11-22-2013, 05:49 PM
Example:

Hey guys. I thought I'd give my short 2 cents seeing as I fly high performance piston taildraggers on a daily basis for my job/general enjoyment. Nothing like the 1200 horsepower LaGG, but my forte is Pitts Specials, Piper Pawnees, and Extra 300's, and Super Decathlons.

Ground Handling: You guys hit the nail on the head with how a tailwheel reacts on the ground. Ground looping is a serious concern in any taildragger and you guys made it obvious that the airplane needs to be handled just as carefully on the ground as it does in the air. The way the airplane bounces and reacts to different types of pavement/snow is stunning and it's something I really haven't seen before in any sim. Bravo.

Takeoffs and Landings: Again, perfect interpretation of how a taildragger needs to be paid attention to through all phases of flight, especially the takeoff and landing. There's a certain finesse that no sim has been able to capture. Somehow, someway, you guys did it. The airplane feels heavy on the takeoff roll and it reacts just as a real taildragger should. Bounce and swerve recovery is great. Ground effect handling seems to also be present in the sim and works just the way I thought it should. Landings in a taildragger is an especially difficult process to grab at. You need to be way ahead of the airplane. I noticed in the crosswind mission you guys paid attention to how a taildragger reacts if you aren't lined up correctly when you touch down. If you touch down sideways, it's not going to be pretty. Three point landings with full flaps in a crosswind are BIG no-no's in the types of airplanes I fly, and it's apparent that the developers paid extra attention to this.

There's so much more to talk about, but I don't want this to drag on.

This is simply an amazing sim already. You guys should be proud of what you have made so far.

Thanks,
Jared

arthursmedley
11-22-2013, 08:48 PM
the funniest part was when the RoF-BS sales reps recently announce that those that had prepaid for the game would only be able to play it on Tuesdays during the beta stages (eg it is linked to some server activation control thingy RoF controls, you dont have normal access to pay it whenever you want to yourself)

roflmao, not something they declared when they asked people to hand over their money now, did they ! unsurprisingly people are starting to ask for their money back already :)

Lol. Still mad as a Badger, Zap? Love it. Keep up the good work!:rolleyes:

Feathered_IV
11-22-2013, 09:04 PM
In more than ten years of flight sims, I've never seen such a positive and unanimous reaction from the community. Quite incredible. There's hope for us yet. :grin:

SlipBall
11-22-2013, 09:11 PM
In more than ten years of flight sims, I've never seen such a positive and unanimous reaction from the community. Quite incredible. There's hope for us yet. :grin:


Well Jason rules with an iron fist over there :lol:...I will certainly give it a try though

arthursmedley
11-22-2013, 09:19 PM
http://i254.photobucket.com/albums/hh112/arthursmedley/2013_11_22__1_24_45.png

On Monday evening I'll be firing up my '109F4 and taking it for a spin. :grin:

Sokol1
11-26-2013, 11:56 AM
S85CjGR_GbI

TlPwsmPcThE

Sokol1

MB_Avro_UK
11-26-2013, 05:57 PM
Is that car an early version of the famous Triumph Spitfire? Its turning circle is WAY too over-modelled.

Not fair on the 109 pilot IMHO.

Many thanks for posting ;)

Best Regards,
MB_Avro

zapatista
11-27-2013, 05:20 AM
Example:

Hey guys. I thought I'd give my short 2 cents........

wow, you found some isolated positive anecdote about something completely unrelated (initial impression of ground handling of one of the planes) and we all need to pretend all is good with the surprise neutered beta access from now on because you said so ?


I've been meaning to get back over there and read what the guys think of it. Are there a lot of money back seekers ?

No, The response has been overwhelmingly positive.

really ? man, have I got a bridge to sell you in NY, its THE buy of the year and i can give you a good price. interested ? :)

a more honest perspective is from this simhq poll http://simhq.com/forum/ubbthreads.php/topics/3854649/BoS_preorder_poll#Post3854649 where 50% of people indicate they would not have prepaid for the RoF-BS beta access if if their marketing had been honest enough to mention the fact you just get a few hrs per week to try the beta access

THAT is classical bait-and-switch from shonky sales people, and the oldest trick in the book. you market something as being one thing which is enticing, and then you later give them something completely different

and for those that have been asking for their money back as a result ? lol, those same dodgy flawed product sellers are REFUSING to give money back (he probably already bought his new lexus and doesnt want to return to driving his old pinto)

David Hayward
11-27-2013, 05:27 AM
Not sure if you're aware of this, but no one paid extra for early access. We actually paid less for early access. So the people who want their money back are idiots.

zapatista
11-27-2013, 05:32 AM
http://i254.photobucket.com/albums/hh112/arthursmedley/2013_11_22__1_24_45.png




ooooo my dears, how your critical standards have fallen and how the same old CoD-trolls who could never say anything positive about CoD are now lapping everything up that shines and glitters in the RoF-BS marketing spiel !!!!

that night time chocolate-cockpit with its little christmas lights and moody lighting effects might look PRETTY, but IT DOESNT LOOK REAL and it does not simulate what the cockpit of a historical ww2 aircraft would look at night with its instrument lighting on ! (and yes, i have seen the real item).

zapatista
11-27-2013, 05:43 AM
Well Jason rules with an iron fist over there :lol:...

lol exactly !

if you try and have some honest questions or are even slightly critical of ANYTHING related to the RoF-BS project at their forums it gets instantly deleted and people get banned for repeatedly doing so. if you say anything perceived by their mods as being in any way negative it's removed instantly, giving to the casual or uninformed visitor to their forum a misleading impression that all is well. the main other RoF forums are also filled nowadays with disgruntled users complaining about the current state of that game, so it doesnt bode well for the future of RoF-BS

and they also heavily censors any type of normal discussion on important missing features, like: no coop, no offline content (it is strictly online only and requires a net connection), their pay2win strategy with a perpetual trickle of releases of uberplane addon aircraft so only the ones with deep pockets can win online with better aircraft, lack of end user new map making and complex mission making tools, no end-user and 3e party made new content etc...., all of which can only be described as trying to create a misleading impression of the lack of importance of some of these missing features, lack of overall content of a ww2 battle that was a huge ground based slogfest between 2 major armies (just look at the landscape previews, it is empty lifeless, and dead), their hidden pricing and sales policies, and the pay2win sales model being used.

even worse, some of their moderators and marketing drones are shouting insults at posters in other forums as well (while masquerading as "normal forum users" and not identifying themselves as stakeholders), trying to plant misleading information and manipulate the discussions to give it positive spin and drum up prospective new (uninformed) customers

not exactly a business style that inspires confidence :)

Feathered_IV
11-27-2013, 10:37 AM
The Freidrich looks rather nice. The more detailed ground handling makes it a bit of a handful on takeoff and landing. Too much throttle while taxiing will have the unwary turning a full 360 very quick. So nice to be back over a patch of the motherland though.

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot23377_zpsd0154e38.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot36831_zpsc6ac88c7.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot68378_zpsea35acfa.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot2095_zps0391a04d.jpg

SlipBall
11-27-2013, 12:14 PM
interesting shots, thanks ...that unlock list looks as though it may be long

Feathered_IV
11-27-2013, 12:34 PM
Just had a quick look, only the 20mm pods if you scroll down. Perhaps they'll add some other stuff later when they are out of alpha.

David Hayward
11-27-2013, 01:05 PM
and they also heavily censors any type of normal discussion on important missing features, like: no coop, no offline content (it is strictly online only and requires a net connection)

There is no such thing as "important missing features" in an alpha version of a game.

SlipBall
11-27-2013, 06:06 PM
Just had a quick look, only the 20mm pods if you scroll down. Perhaps they'll add some other stuff later when they are out of alpha.

Yea the scroll bar definitely has some room then for more

arthursmedley
11-27-2013, 10:42 PM
ooooo my dears, how your critical standards have fallen and how the same old CoD-trolls who could never say anything positive about CoD are now lapping everything up that shines and glitters in the RoF-BS marketing spiel !!!!



http://i254.photobucket.com/albums/hh112/arthursmedley/2013_11_27__0_46_19.png

:-P

I think this guys got a question for you Zap.

http://forum.1cpublishing.eu/showthread.php?t=41077

Robert
11-28-2013, 02:19 AM
I tend to disagree with you on this. There are already some demonstrated features in BOS that break new ground - the quality of the pilot figure models sets a new standard, with animation used during normal flying to provide a very believable representation, and also animated bailout sequences.

The new cone-lighting used for the Soviet aircraft landing lights (and vehicle lights) is very impressive. Also interior cockpit lighting that is visible externally.

The quality of the ground-handling physics in the recent dev update video - again a new standard of quality there. They also say that FM is modelled to a new standard too. Time will soon tell.

The idea for the single player campaign of having server-generated missions with server-generated ground units, friendly and enemy AI flights, etc is new and potentially could be very immersive.

If the recently trailed AI is as impressive in reality as it appeared in print (vastly expanded sets of maneouvers) then it will be something special.

Stalingrad is apparently modelled to a very detailed level beyond what has been attempted before in a flight sim.

So I'd say there are already features that are ground-breaking. The focus for the new game seems to be on 'immersion' - if they can achieve that then I'll be happy. I was fortunate enough to be gifted a premium edition of the game a few weeks ago (after initially deciding to hold off on buying) so I'll be interested to try it out and judge for myself.


I wanted to test out the alpha version before I commented, kendo. Over all I like it and do hope the additions you feature come to fruition, and I won't comment on AI until I try it for myself. It's only fair.

The pilot animation, while very nice looking is the same three movements over and over again. Heck, the LaGG is going down the runway at full speed and the pilot wipes his nose (;) brow). IDK if I'd be doing that in real life. The fact he does it every ten seconds is ridiculous, IMO.

The light cones are a nice touch, but to me are nothing but an extension of RoF's lighting effects as a burning plane reflects the light on water or land. It's very good. I'm glad they implemented the effect, but I was expecting good lighting anyway so as I said in my last post it's not ground breaking.

The ground physics add a lot of realism and I find the handling to be above any flight sim I've flown. Well done.

I haven't see Stalingrad, but honestly I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals. Now, they may be place holders and we may see something as beautiful as RoF's cities...... but in all candor those don't come anywhere near the scale and depth of CoD's London or Cannes.

The rest will be shown on release and I hope you're right - that we'll get detailed, immersive off line campaigns with superlative AI. To me, that's the holy grail of combat flight sims.

I think this is the evolution of IL2. It won't have the detail of CoD - or maybe even some of the physical/graphic realism, but I think it'll be a very nice sim, and I look forward to more development. Hopefully it will meet our expectations.

As I said earlier I have CoD. Now I have BoS. If DCS' 1944 sim has positive news, I'll have that too.

David Hayward
11-28-2013, 02:25 AM
I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals.

Someone on the dev team posted a photograph of a village near Stalingrad. What you see in the game is what they look like. Lots of rigid right angles and intervals. Communist planning and design at it's best.

Feathered_IV
11-28-2013, 11:57 AM
I'm not normally a huge luftie fan, but I must admit there is a certain something there...

http://i221.photobucket.com/albums/dd119/Feathered_IV/11_zps199f4653.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/12_zps6cd19e75.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/13_zps93b2cf8b.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/14_zps4b78c774.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/15_zps24f81f77.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/16_zps955e8890.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/17_zps22b1d994.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/18_zpsc182b316.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/19_zps0b139cfe.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/110_zps4f0363ea.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/111_zpsa6b28b1b.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/112_zps95694f28.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/113_zpsb571640c.jpg

MB_Avro_UK
11-28-2013, 07:50 PM
Good shots Feathered :grin:

Some will complain that the snow is not as white as it was in il2 46 :rolleyes:

What I'm seeing here is a real progression from il2 46 to something better. I still enjoy il2 46 but shots such as these show that there has been real progression.

I will buy.

Best Regards,
MB_Avro.

kendo65
11-29-2013, 09:56 PM
I wanted to test out the alpha version before I commented, kendo. Over all I like it and do hope the additions you feature come to fruition, and I won't comment on AI until I try it for myself. It's only fair.

The pilot animation, while very nice looking is the same three movements over and over again. Heck, the LaGG is going down the runway at full speed and the pilot wipes his nose (;) brow). IDK if I'd be doing that in real life. The fact he does it every ten seconds is ridiculous, IMO.

The light cones are a nice touch, but to me are nothing but an extension of RoF's lighting effects as a burning plane reflects the light on water or land. It's very good. I'm glad they implemented the effect, but I was expecting good lighting anyway so as I said in my last post it's not ground breaking.

The ground physics add a lot of realism and I find the handling to be above any flight sim I've flown. Well done.

I haven't see Stalingrad, but honestly I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals. Now, they may be place holders and we may see something as beautiful as RoF's cities...... but in all candor those don't come anywhere near the scale and depth of CoD's London or Cannes.

The rest will be shown on release and I hope you're right - that we'll get detailed, immersive off line campaigns with superlative AI. To me, that's the holy grail of combat flight sims.

I think this is the evolution of IL2. It won't have the detail of CoD - or maybe even some of the physical/graphic realism, but I think it'll be a very nice sim, and I look forward to more development. Hopefully it will meet our expectations.

As I said earlier I have CoD. Now I have BoS. If DCS' 1944 sim has positive news, I'll have that too.

Take your point on the pilot animation :) I was so impressed that they move at all that I didn't pay much more attention. There is also the bail-out animation and pilot gestures similar to ROF.

Regarding the towns and villages, as David Hayward said the layouts are apparently accurate for time and place - Soviet era town planning - functional if not pretty. I recall the screen shots of the COD follow up Russian village looking somewhat similar in layout.

You're right - very basic and dull compared to ROF's (and COD's) towns, but accurate representations also.

Stalingrad should be very different - they showed some pics a while back of very finely modelled buildings - the Grain elevator I think and a famous statue.

Here's the Dev update about the AI:
http://forum.il2sturmovik.com/topic/168-developer-diary/?p=36659

Sounds wonderful, but will take with a pinch or two of salt until we get to check the reality - which apparently will be next week. Expect a possible bug-fest initially, but given time hopefully a step forward.

SlipBall
11-30-2013, 07:22 AM
" haven't see Stalingrad, but honestly I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals"

there is an large amount of photographs of the landscape available much of it aerial. I don't think the BOS team ever intended to go the true representation route. That would have taken a lot of time, and resources...but as you fly above, you have to wonder were does the civilization hang their hats

Feathered_IV
11-30-2013, 02:46 PM
I like the added touch of the cart's wheels embedded in the snow. :wink:

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot112091_zps5eeb2765.jpg

From what I recently read in Anthony Beevor's Stalingrad, most of the population of the forward areas were thrown out into the snow by the occupying Germans. Who took over their homes, ate their food, and even wore their clothes. Not many traces of civilization left I suspect.

robtek
12-06-2013, 09:03 PM
My first impression of the actual pre alpha version:
Bf109: the guns fire longer than the button is pressed and way too less ammo
LaGG3: Without any chances, unless altitude advantage and surprised enemy.
Contact visibility is inacceptable even with icons, much worse than in CloD!!
But its a alpha and there is room, and need, for improvements.

zapatista
12-08-2013, 01:01 AM
:
What I'm seeing here is a real progression from il2 46 to something better. I still enjoy il2 46 ........

better then 1l2-1946 ? that is pretty low standards for a measure of "improvements" (il2-1946 is over 7 years old now) , and compared to what DCS-ww2 and il2-CoD are already providing. ever since RoF-Bs announced its project and they themselves stated it wont even be equaling il2-CoD on most aspects, you'd have to wonder what part of the gaming market they are aiming for.

looking at the feedback from the RoF-BS project flight-models, you can already conclude that simulation or realism of flightmodels wont be its strong point. as one early observer put it well recently "..... I've screwed up a couple of approaches (in RoF-BS) and still got her safely to the ground each time, the DCS-P-51 in comparison is a lot more finicky in such situations....."

and it wont equal or surpass CoD in aircraft and other object detail (aircraft interior and exteriors, damage models), scenery detail and density, neither will it in matching anywhere near the game features of CoD, eg in providing numbers of online players (100 in CoD) or extensive AI activity (1000+ in CoD), nor will it have anything like dynamic weather, online CooP, advanced scripting features etc..

there will be eye candy in the RoF-BS game, but most of it is meaningless and people will become quickly bored with it: for ex, the pilot head movements are a scripted meaningless routine on a cgi loop and the head movement doesnt represent what the player is doing, there are pretty little flames from the aircraft exhausts but it doesnt indicate anything meaningfull about the state of the aircraft engine (which it does in CoD), flightmodels might feel nice and fun for the players but dont simulate a real aircraft, no clickable cockpits or real startup and engine management procedures (which are part of the pilots "workload" during aerial engagements and therefore should be modeled to simulate a real ww2 pilots experience etc....

in short, RoF-BS will be a game for people who want a plane shooter game that looks "nice" (but is cartoonish with an empty lifeless game world) with some titillating visual effects (ooooo look there is flames from the exhaust !! etc), and a "nice" flying experience ( but not simulating a real aircraft behavior). it will be a game for people who mistakenly believe that that is what ww2 flying would be like (without having a clue what the real experience should be like) because recreating that real experience that is not really what they are after and having it accurately recreated as a pc experience isnt "fun" to them. instead they'll then go around saluting eachother on forums and talk about things like honor and being "just like a ww2 pilot" without having a clue of its meaning

and with the perpetual macro payments sales model that is expected to fleece you of around 500$ in added gaming elements like scarfs, aircraft instruments, new maps, better planes etc in just 2 years, i say no thanks !!!

still, there are people who will pay for that kinda thing, and them having the choice to do so is up to them (or up to their parents), but lets not pretend it is better (eg more accurate) then some of the other ww2 era flight SIMULATION projects that are also available, and which are much more accurate and have a greater depth :)

arthursmedley
12-08-2013, 11:07 AM
i say no thanks !!!



Phew, looks like we dodged that bullet then!

Feathered_IV
12-08-2013, 11:26 AM
Getting to grips with the LaGG vs Friedrich. Trying to anyway.

The most effective tactic against the 109F seems to be just running for your life. So much for Russian bias. All my engagements so far seem to suddenly begin with the scenes below. There's no sound of other aircraft approaching and no sounds of nearby gunfire from the cockpit either. Bounces are fast and brutal. One moment you're sitting in a noisy, vibrating and otherwise healthy cockpit. The next minute there's blood, smoke and flame and you're trying to get the canopy open...

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot152924_zps1bf1ecf8.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot156888_zps216593b9.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot107876_zps12a41774.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot109630_zps3cd4aec4.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot109630_zps3cd4aec4.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot115597_zps412b9164.jpg

Aw great... A wet bum.

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot131058_zps30957a76.jpg

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot125124_zpsddd1d1b8.jpg


Finally managed to turn the tables.
Don't worry Fritzy, I'm not out for revenge.

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot28349_zps74dd8003.jpg

Well, maybe I am after all.

http://i221.photobucket.com/albums/dd119/Feathered_IV/Screenshot53254_zpsb120f7a4.jpg

zapatista
12-08-2013, 03:12 PM
in comparison to the earlier RoF-BS cockpit screenshots, the early preview shots of the DCS-ww2 project's p47 cockpit look pretty amazing, the detail so sharp you can almost feel the textures of the cockpit and instruments. and yes, every dial, switch lever and instrument will actually work and have meaning :)

http://forum.1cpublishing.eu/attachment.php?attachmentid=12880&stc=1&d=1386519040

David Hayward
12-08-2013, 05:30 PM
in short, RoF-BS will be a game for people

It's a game for people who want to refight a pointless real war instead of refighting a pointless forum war.

Art-J
12-08-2013, 05:43 PM
Zap, You really start sounding like a broken record... You don't like the BoS project. Allright, yes, we get it, no need to repeat it on nearly every page of this thread, especially when most of Your posts are about the same things - some of them justified (e.g. worse gfx, simplified aspects of FM, controversial business model), some of them plain bull$hit (a bit about "people who mistakenly believe that that is what ww2 flying would be like", or a bit about "empty lifeless game world"). That just gets seriously boring, even quicker than "meaningless eyecandy". Seriously, If You're not interested in this project, why do You bother to post here in the first place?

Anyone, who is remotely interested in WWII sim biz, is fully aware of expected shortcomings and limitations of early version of upcoming BoS (after all, as You noticed, developers were not shy about these since the day one, which was widely commented on every effin' discussion forum for simmers out there). We all know that in some aspects it's going to be a step back from CloD and DCS. So what? "Meaningful" eyecandy and clickable cockpits of CloD and DCS are just a part of equation, important one, but not enough to keep players occupied for long. In the end, the only sim, which is going to become a long-term "industry standard" of flight simmers is the one which offers constant and stable development and expansion of functional offline and online features, done by official producers.

CloD is not going to become one, because without access to source code, there's only so much Team Fusion can do with it, no matter how ambitious and dedicated these guys are.

DCS WWII is highly unlikely going to become one, for reasons clear to anyone who has at least some experience with DCS series development pace (I'll be happy to see if anything changes in this aspect in the nearest future, but I'm not holding my breath for it).

That leaves us with BoS, whether we want it or not. There's a chance something reasonably good might come out of it. Personally, I'm not going to buy it now (have absolutely no interest in East Front, plus I really hate DLCs / microtransactions business model) but from my personal perspective - I'd say 777/1C project, simplified or not, is the only one which might bring me to my beloved Pacific Theater of Ops someday, while CloD and DCS most certainly will not.

Chivas
12-09-2013, 12:33 AM
Zap, You really start sounding like a broken record... You don't like the BoS project. Allright, yes, we get it, no need to repeat it on nearly every page of this thread, especially when most of Your posts are about the same things - some of them justified (e.g. worse gfx, simplified aspects of FM, controversial business model), some of them plain bull$hit (a bit about "people who mistakenly believe that that is what ww2 flying would be like", or a bit about "empty lifeless game world"). That just gets seriously boring, even quicker than "meaningless eyecandy". Seriously, If You're not interested in this project, why do You bother to post here in the first place?

Anyone, who is remotely interested in WWII sim biz, is fully aware of expected shortcomings and limitations of early version of upcoming BoS (after all, as You noticed, developers were not shy about these since the day one, which was widely commented on every effin' discussion forum for simmers out there). We all know that in some aspects it's going to be a step back from CloD and DCS. So what? "Meaningful" eyecandy and clickable cockpits of CloD and DCS are just a part of equation, important one, but not enough to keep players occupied for long. In the end, the only sim, which is going to become a long-term "industry standard" of flight simmers is the one which offers constant and stable development and expansion of functional offline and online features, done by official producers.

CloD is not going to become one, because without access to source code, there's only so much Team Fusion can do with it, no matter how ambitious and dedicated these guys are.

DCS WWII is highly unlikely going to become one, for reasons clear to anyone who has at least some experience with DCS series development pace (I'll be happy to see if anything changes in this aspect in the nearest future, but I'm not holding my breath for it).

That leaves us with BoS, whether we want it or not. There's a chance something reasonably good might come out of it. Personally, I'm not going to buy it now (have absolutely no interest in East Front, plus I really hate DLCs / microtransactions business model) but from my personal perspective - I'd say 777/1C project, simplified or not, is the only one which might bring me to my beloved Pacific Theater of Ops someday, while CloD and DCS most certainly will not.

I'm enjoying BOS so far, its somewhere between the original IL-2 and COD. The aircraft takeoffs are easier than IL-2, but the landing are a little harder. The gunnery is quite easy, which will appeal to the broadest cross-section of the cfs community, but I haven't flown enough to see what the variables are in aircraft stability, hitboxes, and damage model that makes the gunnery easier. I believe BOS will evolve into a very popular combat flight sim.

Your wrong about COD, it will evolve quite nicely. Team Fusion are currently improving COD, building another theater, and adding more aircraft, ships, drivable vehicles etc. The community is building comprehensive missions, and campaigns, and the game engine can handle thousands of AI land, sea, air combat units. There is no doubt that a paid development crew would make things happen sooner, but COD doesn't need it as the sim appeals to a more hardcore, smaller subset of the combat flight sim community. I don't see the BOS/ROF game engine having any new feature that will kill COD. Most simmers will probably fly BOS, just as most simmers flew with relaxed settings in the IL-2 servers, while many will fly both sims, and the hardcore will have a home in the COD series of theaters for many years.

David Hayward
12-09-2013, 12:44 AM
looking at the feedback from the RoF-BS project flight-models, you can already conclude that simulation or realism of flightmodels wont be its strong point. as one early observer put it well recently "..... I've screwed up a couple of approaches (in RoF-BS) and still got her safely to the ground each time, the DCS-P-51 in comparison is a lot more finicky in such situations....."


I LOL'd when I read this. Landing an aircraft in CoD is laughably easy compared to BoS.

zapatista
12-09-2013, 07:34 AM
I LOL'd when I read this. Landing an aircraft in CoD is laughably easy compared to BoS.

you seem easily amused, and as such would be the perfect customer for RoF-BS projects. just start saving your pennies from now on however, because going by their past track record RoF-BS aims to extract around 500$ for the privilege of entertaining you with their fun (but fictitious) aircraft game over the next 2 years :)

remember, that is also something RoF's rep's let slip shortly after their new project announcement, their aim is not to make something better then the last il2 series sim (CoD), it is their intention to make a game that is more financially profitable to them and their backers (and by its very design the content and features of their new game will be inferior to CoD on most aspects). and as such, neither is it designed to match or compete with complex sims like the DCS series that focus on recreating in the most realistic possible way a ww2 pilot's combat experience.

ahh, and btw you completely missed the meaning of my previous comment, i was comparing aircraft flight behavior in RoF-BS current project to the currently already available information on the next "real il2-sturmovik" installment which is the DCS ww2 sim project (of which the p51 is a part). and in the same way that the previous il2-sturmovik series set the standard in ww2 aviation sim's for the last 10 years, there are all indications that it will continue to do so for many more years in their next project

or were you maybe confused by the use of the "il2 sturmovik" brand name in the RoF-BS current game being developed ? it has NOTHING to do with the old series (it doesnt have the technical information from it, none of the code, none of the designers or researchers etc), and the use of the brand name is simply used as a marketing strategy by the company that owns the brand name to promote sales, it is NOT an actual content description of the product or the creators of the game/program

zapatista
12-09-2013, 08:05 AM
If You're not interested in this project, why do You bother to post here in the first place?

you might find it helpfull to check what forum you are posting in, it is a CoD forum

therefore you can by definition expect people here (the normal forum users, not the trolls) to be people who like and support CoD, and they will comment on other aviation games/sims (be they good or bad) from that perspective, if you find that context to compare other aviation games inconvenient then YOU are posting in the wrong place :)

In the end, the only sim, which is going to become a long-term "industry standard" of flight simmers is the one which offers constant and stable development and expansion of functional offline and online features, done by official producers.

wrong !

the "industry standard" has been, is, and will always be, the most realistic SIMULATOR of a ww2 pilots experience, and as such the RoF-BS project (by their own admission) wont be it. there are very few projects that set their aim that high, and CoD was very much created with that ambition.

now that the previews of RoF-BS are confirming its more arcade/console approach (pretty but empty scenery, nice looking aircraft but simplified damage models and lower resolution/detail cockpits and external plane models, elements like engine exhaust flames that are purely cosmetic but meaningless, easy gunnery model, simplified flight models, lack of more complex pilot tasks like engine management and fully clickable cokpit etc) , our best hope (as CoD supporters) clearly lies with the DCS-ww2 sim project which continues in the original il2-sturmovik design ethos.

and even on the release of DCS-ww2 in september 2014, there will be some time before it can equal the many new features and elements that already currently are in CoD. but at least it has the same ambition as the CoD creators (and the same designers of the old il2 series) and as such will still continue in the same ambitious direction. their intention is to evolve and even surpass CoD in most aspects and continue to create the most realistic flightsim possible (while the people who manage and work for the project make a living). THAT is a very different paradigm :)

SlipBall
12-09-2013, 08:10 AM
I'm enjoying BOS so far, its somewhere between the original IL-2 and COD. The aircraft takeoffs are easier than IL-2, but the landing are a little harder. The gunnery is quite easy, which will appeal to the broadest cross-section of the cfs community, but I haven't flown enough to see what the variables are in aircraft stability, hitboxes, and damage model that makes the gunnery easier. I believe BOS will evolve into a very popular combat flight sim.

Your wrong about COD, it will evolve quite nicely. Team Fusion are currently improving COD, building another theater, and adding more aircraft, ships, drivable vehicles etc. The community is building comprehensive missions, and campaigns, and the game engine can handle thousands of AI land, sea, air combat units. There is no doubt that a paid development crew would make things happen sooner, but COD doesn't need it as the sim appeals to a more hardcore, smaller subset of the combat flight sim community. I don't see the BOS/ROF game engine having any new feature that will kill COD. Most simmers will probably fly BOS, just as most simmers flew with relaxed settings in the IL-2 servers, while many will fly both sims, and the hardcore will have a home in the COD series of theaters for many years.


Clod began a decline from being hard core with the very first patch. The final game is just a shell of its former self, and hardly hard core any longer. Due to community complaints the sim was dumbed down so that individuals could have better results.

Feathered_IV
12-09-2013, 08:52 AM
Originally Posted by zapatista:

i say no thanks !!!


Phew, looks like we dodged that bullet then!

Couldn't agree more!

MB_Avro_UK
12-09-2013, 12:20 PM
I don't think it's fair to dismiss everything Zap has to say.

There's a tendency on forums to pigeon-hole posters and decide that everything they say is worthless. Following that, the next stage is to refer to them as 'trolls'. There's a strong element of that creeping in here.

Best Regards,
MB_Avro