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Alien
12-06-2012, 04:41 PM
This review was posted at Yoyosims.pl (http://yoyosims.pl/fighter-aces-helmut-wick-vs-j-c-dundas) on 10.06.2012 by Yoyo. It's HIS work, not mine. I'm just a translator

Fighter Aces! Helmut Wick vs. J. C. Dundas

"The mechanics with naked torsos are standing next to ready for takeoff machines. They keep looking in the direction of the barrack where Gruppe's pilots are being briefed.

- They're coming - said one of the Gefreiters.

Wick is surrounded by the pilots of his Staffel. All of them are already wearing operational uniforms on top of thich they have yellow life vests. Around high, black shoes are hanging belts with flares. Helmut Wick stopped in front of the first mechanic, who gave him a report on the machine's combat readiness. Then he looked up in the sky. At that time somewhere above must already be bombers which their Gruppe is supposed to cover. With a quick move, Wick saluted back to his mechanic, thanking for the report. He was serious and meditative. Once more he faced the pilots of his 3/JG2 - Good luck! You know today's not going to be a walk in a park. His subordinates were looking at him in a silence. On their faces were glowing sweatdrops. Wick, before faced his machine, blessed them by lifting his arm. Several minutes later the airfield sounded with a roar of the engines of the machines taking off. The fighters rolled on the runway in pairs and then, with the thunder of the engines, they ascended to the sky.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_9.jpg
Messerschmitt Bf 109 E-4s during their takeoff to another mission above the Channel.


Over the southern shores of England were hanging single cumuluses. They looked like tall, white towers definately contrasting with the blue sky. Immediately after their takeoff fighters started to gain altitude. Shortly afterwards before their windscreens lines of the English coast appeared. Oberleutnant Wick was flying on the left side of the formation. He spotted bombers flying on about 1000 meter ceiling. It was a formation of about fifteen Junkers Ju 88s, which smooth silhouettes were getting more and more visible. Before a minute passed, on the side of the sun Spitfires and Hirricanes appeared. At the edges of their wings were flashes of gunfire.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_19.jpg
Sky dance between two opposite sides

Inside of Wick's helmet sounded an order of the Gruppe's commander. The leader had shortly shaken his wings and put his machine into a deep turn. Meanwhile the sky turned into a real hell. About seventy British fighters were swarming around the bombers. This day it seemed Tommis were everywhere. They divided into small groups doing the predictable, but seeming to be successful, tactics. Wick's machine kept flying straight for a moment. But then its pilot suddenly pushed the stick away, seeing below four Spitfires getting ready to attack the bomber formation. With a large speed advantage were the enemy planes getting closer to one of the left-hand, outer Ju 88s. After making his turn, Wick directed his Bf 109 between the bomber and the agressors. Short bursts, which he fired while diving, were nothing more than just a try to distract the opponent. But the enemy fighters weren't fooled by this bluff. They just got into a distance allowing them to open effective fire. They silhouettes were growing. Wick was diving almost vertically. In a split second time the Messerschmitt Bf 109 E passed the pair of the Spitfires. With the force of his both arms, Wick pulled the stick. The machine was turning very rough. Finally, the front of the engine lifted up and the plane got placed right behind the last Spitfire.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_37.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_32.jpg
The vortex of the aerial battle and a kill


Two, three seconds and the machine appeared in Wick's gunsight. From the muzzles of the cannons and MGs bursts went in its direction. When the Spitfire eventually went off the line of fire, it was already trailing a long flame. The canopy had gone off and the pilot bailed out of the flaming machine. In the meantime the second Tommy has made a piece of destruction. The MGs of the British fighter were still firing when a Ju 88 disappeared behind a wall of fire. The English pilot seemed to be mad. Now he was flying just 50 meters behind the burning German bomber. Two human bodies separated from the cloud of fire and glided down. The tail of the Spitfire grew to enormous size in Wick's gunsight. After the first burst from the left wing of the enemy machine fell off some fragments. Less than five meters above the canopy, inside of which was the British pilot, Oberleutnant pulled up his Messer. With stopped breath, he looked around the air battlefield. He flinched in seeing a falling and flaming Bf 109. Everywhere around were swaying parachutes. The Ju 88s turned south-east. The Spitfires and Hurricanes kept swarming around them.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_36.jpg
Flight in formation


Suddenly Wick spotted a single Hurricane sitting on a Bf 109's tail. He screamed to warn his colleague. Despite it the German kept flying without paying attention to the enemy's machine on his tail. In a fraction of a second Wick made the decision, putting his machine into a dive. He opened fire from a distance which gave little chances of hit. But the bursts made it to the target. The Hurricane had banked left, and then went down, flying upside down. Wick dragged his headphone onto the back of his head. He looked around again. On the sky were visible manoeuvering, diving and climbing planes. Countless contrails were cutting the air. It seemed the infernal dance was never to finish. The Death was constantly dividing new chances or instantly sentencing to death, which was irrevocable. Wick had taken a look on the fuel gauge and pushed the stick to the limit. The momentum of the air was whistling around the speeding machine. Both Messerschmitts were receding in the direction of the salutary coast of France with max speed."


THE REVIEW

Modern times and the addon "Fighter Aces! Helmut Wick vs J.C. Dundas" for IL-2 Sturmovik: Cliffs of Dover.

In 2011 Desastersoft from Germany started creating what was missing from the simulator IL-2 Sturmovik: Cliffs of Dover or hasn't been made like we would expect by the developers. I'm talking about the offline campaigns. In this topic, however, they aren't rookies. The developer has a lot of experience of Il-2 series' simulators' addons already. Their first titles appeared in the times of IL-2 Forgotten Battles and Pacific Fighters, on the previous game. Until now Desastersoft released addons such as (in chronological order):

•Fall Blau (IL-2 1946)
•Banzai! (IL-2 1946)
•Operation Overlord (IL-2 1946)
•World War II (IL-2 1946)
•Der Stern von Afrika (IL-2 1946)
•Der Eismeerjäger - Adler über der Tundra (IL-2 1946)

Most of them however have been related to the previous IL-2 series' titles. It would be useful to create something for the new IL-2 Sturmovik title though, which is the Cliffs of Dover. The boys have run into a quite deep water because the campaign was being worked on in the times I didn't touch the CoD with a stinking stick because of its unplayability and numerous bugs which however have partly lasted until today. The plus of the current situation is, that a medium hardware is quite capable of playing the Cliffs of Dover, especially after the last beta patch 1.06.17582 plus mini fix (the one used during the review making). So, another addons appeared from Desastersoft:

•Fighter Aces! Helmut Wick vs. J. C. Dundas (IL-2 Cliffs of Dover)
•Channel Battles - 1940 (IL-2 Cliffs of Dover) - currently only in German

The sim's developers from 1C ensure of another patches, it's nice, but a huge minus because of the long time of development, especially because in the end of the year we'll know quite a lot about the sequel of the CoD, the "Battle of Moscow" - what, when and for how much. If the CoD will still not be what it's excepted, the BoM may be a bad seller and the CoD's release undermined the image of the 1C and the authors of the great series on the II World War.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_11.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_18.jpg
Here we are in the virtual environment. The JG2 on an airfield in the addon.


Desastersoft however believed the IL-2 trademark has a future and the programists' experience has let them use their knowledge of the previous series' titles. They've had an easier start because the CoD is based on the same FMB as the previous sims. So, in this way, the campaign set, named ,,Fighter Aces! Helmut Wick vs J.C. Dundas", which we're talking about, has been created. In the CoD itself we have very crappy and quickly made campaign - I can just feel the crappiness. Although it's just for the British side and one airplane, the Desastersoft has gone the hard way.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_4.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_3.jpg
The airbases in the addon are on a high standard making the game nice. This is for both the German and the British side.


That's because the boys gave into our hands campaigns for both sides, for the defending against the Huns' invasion British and also for the German pilots of the Luftwaffe. So each one should find something interesting for themselves. In addition, we have campaigns dependent of plane type. Not like in the ,,default" CoD - just one and without some special climate. Unlike the 1C which was in hurry to make its offline campaign for the Cliffs of Dover, the Desastersoft had more time for this and was trying to give into our hands a polished product.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_5.jpg
The new screen of campaign choice.


Like the name of the addon suggests, in the ,,Fighter Aces! Helmut Wick vs J.C. Dundas" we're going to have the story of the two aces from the battle of Britain period, but it's not all. The entire set is made of these campaigns:

•Fighter Aces! Major Helmut Wick – 25 missions
•Fighter Aces! Flight Lieutenant J. C. Dundas – 13 missions
•Erprobungsgruppe 210 – ME 110 Fighter bombers above England – 30 missions
•3./JG "Richthofen" 2 – Bf 109 – 40 missions
•No. 609 Squadron – Spitfire – 42 missions
•No. 111 Squadron – Hurricane – 27 missions


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_2.jpg
Emil during the airfield handling. It doesn't have markings because of a known CoD's bug, but let's compromise and say it's getting a new painting ;).


So completing all of this is a matter of tens of hours or even more.

The title ,,Fighter Aces! Helmut Wick vs J.C. Dundas" itself is being sold in two versions. The first one's box (PC DVD), which is also equipped with a printed manual and a map and codes for Luftwaffe pilot. The second one's the digital version where we download all of this from the developers' store in a zip file rightaway after we pay. It's also worth to tell some info on the set's price. At first, it was 30 Euros, but today it's less than 18, what with the current price of the CoD on the market [even 23 PLN (about 6 Euros) in Poland for digital download] makes the price more average and adding the CoD itself we get about 100 PLN (about 25 Euros). The review is on the digital version.

After the purchase we receive a link to a more than 400 MB large file, which one must download. The installation was problemless. The product installs in the Steam catalog with IL-2 and a part of it in My Documents (1C SoftClub folder). If someone would like to see how it works and if they will like the campaign and missions, they can download a campaign demo from the developer's site. I reckon it's 5 missions for each side. The demo however doesn't include all the features of the final version or the latest updates, which are in example bigger amount of radio comms. If someone, like I did, doesn't see any texts on the campaign menu, they have to switch the language of the game to English via Steam.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_49.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_28.jpg
On the first screen we can see a new position in the CoD menu, with the singleplayer campaign. On the other one - campaign kills. Despite the weird-flying AI it's possible.


After the installation a new link on the CoD menu for single player appears. It's the Desastersoft Campaigns. By clicking here the new menu with the mentioned campaigns appears. One more note on the installation itself. The program asks us which campaign version to install. We have two of them. One is for weaker PCs. We have here missions and all the same but with limited amount of ground objects. Everything is to improve the ammount of FPS. The other version is the full dimensional product. It's going to add many ground objects which are mostly related to airfields. Thanks to this we'll see Bf 109s or Spitfires or some other planes, dependently of our side, which are being refueled or repaired, vehicles, some road AI near the airfields and so on. Be calm however, if we are satisfied with our CoD's performance, we can choose this version. I haven't noticed any FPS drops in game because of the objects, even at the airfields.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_14.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_6.jpg
Bf 109 E in Cliffs of Dover on the le Havre airfield populated by Desastersoft and in flight. The Spit's been left alone already.


A very positive feature of the campaigns are the very different from the default mission statistics and an entire pilot's profile. Each mission which we pass gets summed. What's important, to pass to next mission we don't even have to get a success. The goal can be skipped, we can complete or not, we can have too little time to complete and so on. But if we'll return to the starting point and land our aircraft, stop before a hangar, the mission is assumed as succeeded (even if we belly-land, with the pilot ALIVE). Just like in real life, once we succeed, another time we don't. The statistics will sum it for us nicely. Even our hits and kills. We even can get a medal or promotion, with everything matching the historical rules of both sides.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_15.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_29.jpg
Another example of mission debriefings and a high class award. The statistics may be more pricise, for that purpose we open one of the tags.


The primary goal of each mission is to... survive. That's it. It's because the author recommends to play it on full real. The campaign has some kind of dependency of the realism settings of the CoD. If we have everything marked as realistic, the campaign will recognise that the realism is 100%. Every faciliation causes balance loss of the values, but I don't know why it makes advantages instead of disadvantages. In example, I personally play the missions on a real full real with full engine management and so on, and only with outside views on (in other case I wouldn't be able to make so many outside screenshots ;)). It makes the realism 150%, and my logic says it should be in example 85%, if 100% is full realism. But it's a small note. I advise you to set the realism at somewhere around 100%. It raises the adrenaline and the respect for our pilot and plane.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_20.jpg
Landing in a field. An element which we actually might pay with our virtual life for.


Why? As it was mentioned before, the priority here is to survive the combat. That's because our death is the end of our campaign. Oops. There is no save or return to previous mission with our own pilot. That's why while doing our goal we must be conscious and not underestimate even the strange flying AI whose fire can be dreadfully accurate if we don't notice someone was on our tail. One can also die during takeoff or landing, to collision with an object flying very low level. On one hand it's an option which may annoy us, because we fly, something happens, we die and the statistics go to hell. We must start over. On the other hand, if we fly on full real the plus is - it raises us the climate of the play and fives a taste of this kind of dogfights of the battle of Britain period. Death means death and that's all.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_51.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_50.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_53.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_52.jpg
Another example, this time on the British side. The Hurri is a good shooting platform, especially against heavy and slow targets like bombers or patrol planes. Effective fire to engines brings everything down to the Channel. But against fighters it's less funny. Below we can see the "Be sure" screw and the Defence Medal.


The creators however made another option not to pass the same missions agian – which, let's not lie, are very linear (like it's in case of static, not dynamic campaigns). We can start the mortal mission with another pilot, without choosing the mission number 1 of the campaign, and we have an unfolding list and in such an emergency we can start mission in example 12th, which we failed to pass. The Gruppe/Squadron just got some new rookie and we, as the recruit, start flying with the other ones since another mission. We probably can call it like this because our statistics are zero and we just start to expand our character again.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_47.jpg
A Hurricane of the 111 Squadron's campaign. The painting is actually chosen by player, not from the addon, but it's just nice to fly with a Polish checker of 306th Sqd.


On the topic of the pilot themselves, we can also change their picture, what means we customize something, and the name is the same as the Steam profile (we can change it if necessary, but the status of the campaign is under the nick with which we started it). Beside all of this the authors of the addon made tens of paintings, which are worn by the machines in the campaigns, some of the missions use default paintings too, but they've taken care of historical squadron emplacement and even the right tactical numbers on the aircraft. In this factor the producer earned a huge plus. On case of German machines there are no swastikas. It's caused by the German law, but there's a solution (at the bottom of the text there is a link to historical paintschemes for the German side).


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_17.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_44.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_22.jpg
Interiors of the cockpits inside which we theoretically should spend 100% of the flight time if we set the realism at 100%.


The missions themselves are entertaining. They might not be masterpieces but have been made very correctly. That's a shame it isn't a dynamic campaign, so if something happens here and now, it's also going to happen if we'll be repeating the mission. But there's such a large amount of machines in the air, that there will be an impression that each time something else happens. However it's difficult for me to speak about it because I think I haven't repeaten any mission (well maybe one because the sim's crashed). When we die we die, there's no "again" option. The overall after-mission climate is not bad. We have a debriefing, info on courses, our waypoints, average cruise speed and the ceiling of the mission. Because the map in the CoD doesn't show us a thing, we have to memorise or write down and direct using our navigational skills or fly after our comrades if we aren't the "boss" of our Staffel. Getting above the enemy's territory will in most cases mean being shot at by the AAA. Every moment next to us explode projectiles and puffs of black smoke appear.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_24.jpg
The return from a mission of the Wick's campaign (the beginnings of his career). After each kill one can manually choose a skin with another kill mark on the rudder. Realism is realism, isnt it?!


This happens mostly above enemy airfields, but I suspect there should be much more such places. Another element that can appear during a mission is an appearance of enemy machines which, in relation with our fly-by, are scrambled from their airfields above which we fly, but this is rare. I noticed the script in several missions. A fancy and realistic idea. Of course we'll mostly fight with flying-by enemy machines. We'll be defending or attacking bombers, making patrol flights and go above enemy territory to raise our statistics and get another historical medal. Honor and fame.

THE END OF PART ONE DUE TO IMAGE LIMIT. PART TWO IN THE COMMENTS.

Alien
12-06-2012, 04:43 PM
This is just a 'short' retrospection, the review is about 3-5 times longer. I will update the first post daily to post the entire thing. But for today I'm finished. Hope you like it!

ChocsAway
12-06-2012, 06:43 PM
Thanks for your efforts Alien, it's a very good read. :-)

DoolittleRaider
12-06-2012, 08:26 PM
Does Wick vs Dundas include historically correct skins? The pictures in the review show Bf109 with Hakenkreuz.....but that is forbidden in Germany where I thought Desastersoft was based.

Can anyone clarify?

csThor
12-07-2012, 05:44 AM
Does Wick vs Dundas include historically correct skins? The pictures in the review show Bf109 with Hakenkreuz.....but that is forbidden in Germany where I thought Desastersoft was based.

Can anyone clarify?

Must be a personal modification since, as you said, no swastikas can be contained in the release. The version I have does not contain any swastikas, either.

Alien
12-07-2012, 02:59 PM
There is a download link for the historical ones in the review, I'm posting it in today's part ;)
Edit: I didn't, sorry. I'll post it here instead. I just thought I would get through to that point, but I'm too slow. Two more parts for tomorrow and Monday, because I can't do it on Sunday.
The links to the skins:
PART 1 (https://hotfile.com/dl/157266063/7754819/Bf-109E-4_part_1.zip.html)
PART 2 (https://hotfile.com/dl/157266367/9cd9379/Bf-109E-4_part_2.zip.html)
PS: The first post is updated ;)

Freycinet
12-08-2012, 04:16 PM
Thanks for the translation!

Alien
12-08-2012, 04:41 PM
Update :D

LcSummers
12-09-2012, 10:58 AM
There is a download link for the historical ones in the review, I'm posting it in today's part ;)
Edit: I didn't, sorry. I'll post it here instead. I just thought I would get through to that point, but I'm too slow. Two more parts for tomorrow and Monday, because I can't do it on Sunday.
The links to the skins:
PART 1 (https://hotfile.com/dl/157266063/7754819/Bf-109E-4_part_1.zip.html)
PART 2 (https://hotfile.com/dl/157266367/9cd9379/Bf-109E-4_part_2.zip.html)
PS: The first post is updated ;)



Thank you,

now its much better

Alien
12-10-2012, 04:52 PM
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_27.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_46.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_54.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_Red.png
In the first screenshot already after a dogfight, in the second one the escorts of Wellingtons all ready on their ceiling. Another quick takeoff during a bombing on our airfield by Bf 110s, and in the last one... ufff, we've survived, we're returning to base alive and the 111th Squadron's campaign can be continued.


On full real it has its climate, it hell does, because each flight is a challenge, from which we must return most of all alive, no matter if with a new shield or without. But what if our machine gets shot and oil covers the windscreen or for some reason we can't continue our flight, in example we've been wounded and the screen before our noses turned red? We can bail if we're alive and we can easily continue our campaign. But on one condition. It must happen on ,,our" side of the frontline. Be smart here. When you fight above the Channel, and have the line without any reference we must wish ourselves good luck and observe how close we are to our cliffs of France or England and how far to the other ones to at least visually check our chances of survival.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_21.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_30.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_34.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_33.jpg
In order: JG 2 on their way to the target, contrails of the other machines at 6500m, bomber cover and the return from a mission.


During one mission I got rather seriously shot by a Spit. The screen turned a bit red because I got slightly injured, but I had no problems with flying. Worse was my engine, which was leaking oil. I reduced RPMs to keep the airspeed of 240 km/h, fully open radiators and my soul on my shoulder. What's worse is the ceiling of 3000 m, so not high enough for a long glide, and shot I was next to the Isle of Wight. Luckily I evaded the Spit and escape was the only option left, to make a rescue mission possible after bailout.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_8.jpg
Spits in flight during a sunset above the la Manche.


A straight way south with a slight descent. Less than 20 km behind the British island the engine entirely broke. The Bf 109 trembled and became a glider. The airspeed I tried to keep at about 200 km/h. Most important is to bail on my own side. A bail on ,,the other one" means captivity and the end of the campaign. Yes, our adventure may finish also in such a way. I jettisoned the canopy to be ready to jump, a bit more, more to the south, fly my Messer. Somewhere in the midway I was yet at 500 meters above the sea. The last moment for a bail. I straightened the flight anf bailed out from the cockpit. The parachute opened just above the water. The plane fell to the channel next to me and the whole dive I was watching swinging on the big white swinger of the parachute. Now is the moment of the truth. The end of the mission and ,,ufffff..." there is next button. That means I landed on the right side. The campaign states because of the rescue mission and getting back to health I've just skipped two missions of my Gruppe in which I haven't participated and I'm starting the next mission a few days later. Here one must pay attention to everything, even by stupidly damaging own engine they can get captured and end the history of their pilot.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_12.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_35.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_16.jpg
Dogfights beyond our frontline. Better not to end our career here.


We'll have free hunts, too. The dogfights are mostly at high level. We can be leaded to the combat area by the ground control, which will give us heading to our airfield (if we can't navigate ourselves), or report us where the nearest enemy fighter is. If we fly for the British side we also get independent communicates from the CH Dover - our radar operating Centre. The operators of the radars will inform us more precisely where something flies from and on what ceiling (this option is outcluded in the campaigns for the German side). Thanks to both these functions and our vision we can be directed precisely even with cockpit view only (it's even more necessary because the black point of the aircraft on the horizon appears in the distance of 2 km in CoD).


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_31.jpg
Spit's Spit, but the damage model in CoD is simply beautiful


Sometimes there are many machines in the air. Once even I was jumping from one to another in the outside views and I counted... 60. While escorting bombers we can have a flight flying from three to several tens of aircraft. Sometimes the flying wing with tens of bombers in formations plus escorts made of another tens of fighters impresses, but it sureli isn't the old Battle of Britain II, where sometimes there were even hundreds of machines.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_44.jpg
Oh these ,,codish" sunsets and sunrises. Sometimes one can fly just for them. Here we have a late sunset.


I haven't noticed the number of the machines influencing the FPS. Well maybe when something starts to happen, I mean in example many explosions, shooting and smokes at a time with this kind of formations, but the FPS drop was slight, allowing further smooth gameplay in CoD plus the Desastersoft's campaigns. Sometimes the missions are time limited. I mean in example we must do something in a frame of time, in example shoot down some precise aircraft during a 50 minute time. It might annoy sometimes, sometimes during the entire flight our and enemy ways won't meet or we fly on completely different ceiling than they do, what makes spotting the enemy machines impossible. There are also such ,,calm" sightseeing flights. We also must frequently look back.


http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_39.jpg
http://yoyosims.pl/sites/default/files/Obrazki/CoD/HWick/Desastersoft_38.jpg
If we have to get so low it should only be to land or pursue the last enemy...


Our wingman will be helpful here, and sometimes also the other flight's pilots who will inform us about enemy airplanes sighted (luckily in CoD it works and they report us even which o'clock the enemy is at). The campaigns also have some extensions, like radio comms. When we complete our mission they will say us some good word in German or English. When we don't, they'll yell at us like hell. Particularly "nice" it sounds in german :D, I recommend it. We stand up straight and salute next to our computer. Well almost ;). It's a nice teaser overall. There is more of these comms, sometimes they appear in relation to other groups pilots making their goals, about what they will inform us by radio. It adds climate, especially during dogfights. On airfields the comms work poorly, but it's fault of the CoD and its bugs, so it's hard to blame the creators. Also when we fly into our waypoint some info on the next one or further mission goals appears.


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A Hurricane Mk.I heating up its engine in the morning for another mission.


I've also started the campaign for the Hawker Hurricane; the one with John Dundas, the nemesis of Wick, in Spitfire and for a pilot of the Bf 110 C-7 are left. So we'll have here bombing, fighter and escorting missions. It may be interesting too. That's why most screenshots in the text are from the campaigns for German machines, but as I mentioned at the beginning - almost everyone can find here something for themselves. I can even possibly update it with info on the missions for the British side RAF.


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The JG 2 goes up. At the times of Wick the Jagdgeschwader 2 scored its 500th aerial kill.


Returning to the topic of the main campaign with the Luftwaffe ace of the BoB period, I must say, I liked it very much. We have nicely prepared briefings, fancy screens, nice climate on full real and it isn't that easy to score something, and after all we must pay much attention not to end it early. It's all in statistics, promotions, medals and so on. The missions are sequenced historically, including goals, which we must complete. Our goal are also the aerial victories that Helmut Wick scored (we have some predicted amount of machines to kill, dependently on types). The climax of the climate is the last mission, in which the pilot dies. Knowing this, we just fly for death.


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A screen from the last mission with H. Wick in the main role in the campaign. I'm jumping from high level on lower flying Spits of 609th Squadron (6,5 km). A fast descent. The favorite tactics of a Luftwaffe ace.


Despite the communicates of our ,,tour of death" in this mission I factically got shot because of my unawareness by one of the Spitfires. It was also effective and in spite my TrackIR wasn't working (it crashed after I returned to the game from the desktop), so I wasn't able to look around and got shot. The only option left was bailing out near the Isle of Wight. I wasn't fighting for survival anymore, I thought it would be worth to finish it like it happened, by bailing out of the machine into the depths of the sea…. (sorry for the spoiler, but I couldn't resist;).


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Accurate bursts at the plane of F/Lt Paul A. Baillon, the wingman of J.C. Dundas and also the 56th kill of the German pilot. A while later Wick himself couldn't fly further. Shot most probably by Dundas, he had reported his position and bailed out of the Bf 109 E-4. Dundas didn't celebrate his victory long though. At that time the Wick's wingman - Rudi Pflanz - effectively shot down the nemesis of Wick. A drama in Hollywood style. The alone fall of the Luftwaffe pilot on the parachute near the Isle of Wight. His body has never been found, just like J.C. Dundas'.


Nowadays the Desastersoft is working on another two titles. The first one will be the Channel Battles - 1940 where we will fly: Bf 109 E-1,3 and 4, Hurricane and Spitfire, and also Bf 110 and Ju 87. The title is already ready in German version, the translation is in progress. It should come into sale in this version this summer. The next title will be ,,Adolf Galland - The Gentelment!", which is another set of historical missions telling the story of another ace and a great pilot. In both cases the propositions for fans of CoD and this period of dogfights are must-have.


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The Battle of Britain - the distinctive Messerschmitt and the effective workhorse of the RAF - the Hawker Hurricane as the nemesis of the Hun.


I admit, the addon for the Cliffs of Dover called ,,Fighter Aces! Helmut Wick vs J.C. Dundas" surprised me in the positive way. The entire campaign set has been thought about and prepared not badly. And it also gives us many unique features which the original campaign doesn't have. It adds new missions for different machines and sides of the conflict of the biggest dogfights of the II world war period. The product is worth mentioning and the current price is a bargain. In the package we also have English manual which is 43 pages long, in pdf, and also codes for historical target marking for the Luftwaffe, which is used in the briefings before the missions. Honestly, what the Desastersoft has done should be and example for the 1C how they should do it when they released the CoD on the market of the new IL-2 title thirsty simmaniacs. Of course in the described text I don't mention the bugs related to the CoD itself because it's another story, but luckily one can live with them. The only thing that can annoy the most is the communication with the other pilots, obeying orders by them and the entire AI, which... fly as they fly. But another patches for the CoD may fix this and then it'll be worth to catch the Desastersoft's product again even to walk through the same missions again, but it's no tragedy. In the campaigns themselves the only thing I would factically add is more Flak and scramble missions, some script with triggers for more enemy planes to launch, so the dogfight would be some more dramatic. Despite this - I'm giving the product a high mark, even more because of the demo so that anyone can play, see if it's their climate and how it works for them. Decide by themselves to buy or not to buy. Keep it up Desastersoft, and we're waiting for another missions and titles from this developer! Bravo!
10.06.12, YoYo
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5/5 YoYosims recommends

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