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View Full Version : Check that all your guns on the Brit fighters are actually firing bullets


Torian
10-28-2012, 01:02 AM
Just a heads up to check to see if all of your guns are actually firing bullets. I heard 1 or 2 pilots comment about how not all of their guns were actually firing bullets even tho the loadout was filled. I found this to be the case with a couple of my planes (I fly all of them from time to time). I found the 2 outside guns were actually firing bullets but the 2 inboard weren't even tho the flash was still coming out of the muzzles. So I had been flying around for who knows how long with only half my guns actually working. I didn't pick up on it earlier because I mostly only had tracers on my 2 outside guns. Some of my loadouts don't have tracers at all. To check my planes I created a multiplayer game and tested loadouts. Sure enuff some had the glitch. So I recreated the loadouts and did some testing with and without tracers (firing into the water to check for splash) until I ensured that all guns were actually sending out bullets. I need to do more testing along these lines but thought I would share this finding so u can all check.

trademe900
10-28-2012, 01:31 AM
I personally don't understand how that could have happened.

Do you mean there were no bullet types at all loaded into some of your guns or the bullet types were there but 'glitched'?

5./JG27.Farber
10-28-2012, 01:43 AM
Just a heads up to check to see if all of your guns are actually firing bullets. I heard 1 or 2 pilots comment about how not all of their guns were actually firing bullets even tho the loadout was filled. I found this to be the case with a couple of my planes (I fly all of them from time to time). I found the 2 outside guns were actually firing bullets but the 2 inboard weren't even tho the flash was still coming out of the muzzles. So I had been flying around for who knows how long with only half my guns actually working. I didn't pick up on it earlier because I mostly only had tracers on my 2 outside guns. Some of my loadouts don't have tracers at all. To check my planes I created a multiplayer game and tested loadouts. Sure enuff some had the glitch. So I recreated the loadouts and did some testing with and without tracers (firing into the water to check for splash) until I ensured that all guns were actually sending out bullets. I need to do more testing along these lines but thought I would share this finding so u can all check.

Cant be true -surley...

lonewulf
10-28-2012, 01:49 AM
I know this is going to sound a bit too simplistic but are you sure it isn't just a tracer issue ie, the absence of tracer on some of the loadouts?

GF_Mastiff
10-28-2012, 02:42 AM
yes same problem, I was able to get all my guns Ammo Load-outs to work under the single missions, with the adjustments made in FMB. But that's the only place it will work.


see this post about it..

http://forum.1cpublishing.eu/showthread.php?t=35262

ATAG_Snapper
10-28-2012, 02:56 AM
Yep, just checked. Only my two outboard guns were actually shooting bullets, although all eight guns were showing muzzle flashes. Tested this over water....only two sets of splashes. Then I loaded the "default" loading -- eight sets of splashes on the water.

LoBiSoMeM
10-28-2012, 03:38 AM
Huge bug.

Someone ask Luthier to assign someone to solve this without we know, and put this "ghost" update on Steam, please...

It's a simple bug. Solve it, it's not "development os CloD", it's just consumers respect.

Bye!

Hellbender
10-28-2012, 04:05 AM
I was doing some tests on the Battle-Box server 5 minutes ago and the Spit IIa there was firing all 8 guns when I conducted different tracer tests for them.

Catseye
10-28-2012, 04:16 AM
Just a heads up to check to see if all of your guns are actually firing bullets. I heard 1 or 2 pilots comment about how not all of their guns were actually firing bullets even tho the loadout was filled. I found this to be the case with a couple of my planes (I fly all of them from time to time). I found the 2 outside guns were actually firing bullets but the 2 inboard weren't even tho the flash was still coming out of the muzzles. So I had been flying around for who knows how long with only half my guns actually working. I didn't pick up on it earlier because I mostly only had tracers on my 2 outside guns. Some of my loadouts don't have tracers at all. To check my planes I created a multiplayer game and tested loadouts. Sure enuff some had the glitch. So I recreated the loadouts and did some testing with and without tracers (firing into the water to check for splash) until I ensured that all guns were actually sending out bullets. I need to do more testing along these lines but thought I would share this finding so u can all check.

Are you talking about online flying or single mission?

Torian
10-28-2012, 05:03 AM
online

banned
10-28-2012, 05:39 AM
Just a heads up to check to see if all of your guns are actually firing bullets. I heard 1 or 2 pilots comment about how not all of their guns were actually firing bullets even tho the loadout was filled. I found this to be the case with a couple of my planes (I fly all of them from time to time). I found the 2 outside guns were actually firing bullets but the 2 inboard weren't even tho the flash was still coming out of the muzzles. So I had been flying around for who knows how long with only half my guns actually working. I didn't pick up on it earlier because I mostly only had tracers on my 2 outside guns. Some of my loadouts don't have tracers at all. To check my planes I created a multiplayer game and tested loadouts. Sure enuff some had the glitch. So I recreated the loadouts and did some testing with and without tracers (firing into the water to check for splash) until I ensured that all guns were actually sending out bullets. I need to do more testing along these lines but thought I would share this finding so u can all check.
Well there you go. I saw this while back, when firing into water. Only two sets of splashes, which were the tracers. The other guns were flashing but no bullets. Even on bombers,when shot at, only seem to be taking damage from the guns that have tracer rounds.

I wonder if the damage we're doing represents 8 guns and not just two?

*Buzzsaw*
10-28-2012, 05:52 AM
Salute

I tested my guns, by putting yellow tracers on the outboard guns on both sides, and red tracers on the inboard on both sides.

That way I could watch the fire from both sides and check both sides were working. I also checked by firing blip bursts into water, when I could see all 8 rounds hit.

My guns were fine, but previously I had manually copied and pasted all my guns settings into the "User" file in my "Documents/1C Softclub/il2 sturmovik cliffs of dover/ after I had problems with getting the 100 octane Spit to accept custom settings. People might want to try this if they are getting problems.

ATAG_Snapper
10-28-2012, 06:56 AM
yes same problem, I was able to get all my guns Ammo Load-outs to work under the single missions, with the adjustments made in FMB. But that's the only place it will work.


see this post about it..

http://forum.1cpublishing.eu/showthread.php?t=35262

OK, I tried Mastiff's suggestion to adjust loadouts in FMB and it seems to work ie. the load outs carry over to online (ATAG Server #1).

Per his suggestion, I opened FMB, made a simple "mission", in this case just a Spitfire Mark 1a 100 octane over the English Channel. In Properties I designated it as the "player" aircraft, then still in Properties I clicked on the Load out button to bring up the load out menu for all 8 guns.

For testing purposes I chose different colour tracers for each of the 8 guns, along with the usual AP, deWilde, Ball VII, etc. Did a "save as", giving it a unique file name "Snappers brew" for quick identification. Hit OK. Did a quick test over the water; all guns were spewing out their tracers into the water. There is no provision to adjust horizontal/vertical convergence in FMB that I could see -- hitting Options/Plane/loadout when playing the mission within FMB doesn't allow you to do it.

Exited FMB, logged onto the ATAG Server. At Gravesend selected the Spitfire Mark 1a 100 octane and low and behold: Snappers brew was available as a loadout for this aircraft. A quick check verified the loadouts were exactly as I had assigned them in FMB. I could also now adjust convergences. I chose a wide dispersion from 1000 yards (outboard guns) down to 150 yards (inboard guns). No one was around :-P, so I did a quick check sitting on the field -- easy to see all eight guns throwing their multi coloured strings of tracer. Presumably the other loads in with them (AP, deWilde, ball #VII) were also going out. Adjusted the convergence down to a more reasonable dispersion and went hunting. Shot down a 109, then got shot down myself in a suicide run over Occupied Manston airfield.

What a pain. But it seems to work. Lots better than shooting 2 guns out of 8, with the rest being blanks!

banned
10-28-2012, 07:15 AM
OK, I tried Mastiff's suggestion to adjust loadouts in FMB and it seems to work ie. the load outs carry over to online (ATAG Server #1).

Per his suggestion, I opened FMB, made a simple "mission", in this case just a Spitfire Mark 1a 100 octane over the English Channel. In Properties I designated it as the "player" aircraft, then still in Properties I clicked on the Load out button to bring up the load out menu for all 8 guns.

For testing purposes I chose different colour tracers for each of the 8 guns, along with the usual AP, deWilde, Ball VII, etc. Did a "save as", giving it a unique file name "Snappers brew" for quick identification. Hit OK. Did a quick test over the water; all guns were spewing out their tracers into the water. There is no provision to adjust horizontal/vertical convergence in FMB that I could see -- hitting Options/Plane/loadout when playing the mission within FMB doesn't allow you to do it.

Exited FMB, logged onto the ATAG Server. At Gravesend selected the Spitfire Mark 1a 100 octane and low and behold: Snappers brew was available as a loadout for this aircraft. A quick check verified the loadouts were exactly as I had assigned them in FMB. I could also now adjust convergences. I chose a wide dispersion from 1000 yards (outboard guns) down to 150 yards (inboard guns). No one was around :-P, so I did a quick check sitting on the field -- easy to see all eight guns throwing their multi coloured strings of tracer. Presumably the other loads in with them (AP, deWilde, ball #VII) were also going out. Adjusted the convergence down to a more reasonable dispersion and went hunting. Shot down a 109, then got shot down myself in a suicide run over Occupied Manston airfield.

What a pain. But it seems to work. Lots better than shooting 2 guns out of 8, with the rest being blanks!
Just to confirm mate, the damage you do with the 8 is more than the 2?

Just wondering if all this time I've been doing one quarter of the damage than what I should have been doing, or the game give the same either way?

Cheers

MadTommy
10-28-2012, 08:22 AM
This is one nasty bug. :shock:

EDIT:

I just tested two planes and it appears both were only using outer most guns.. but not 100% sure.

What is the best method to resolve this? Bit confused.

Slipstream2012
10-28-2012, 08:58 AM
I remember reading about this problem awhile back, its also probably what makes people wonder if ammo is modeled correctly, if you have guns 4 & 5 with AP, and the rest with De Wilde, but only 4 & 5 are firing, figures why some folks are not seeing planes burst into flames. Its probably why some weeks I do well with kills, then they drop until I start tweaking ammo belts again.

Sometimes I look at this sim and think wow, other times, its like :confused:
Backward convergences, Guns not firing, blah blah blah.
Best part is, as much as this community gets under the skin sometimes, if it wasn't for the people here picking the game to shreds, half of these problems would have been left un-noticed.

Maddox Games really need to pull their socks up for BoM.

LoBiSoMeM
10-28-2012, 09:23 AM
This is one nasty bug. :shock:

EDIT:

I just tested two planes and it appears both were only using outer most guns.. but not 100% sure.

What is the best method to resolve this? Bit confused.

Adjust in FMB ao after go online. Works nice here! Thanks guys! ;)

ATAG_Snapper
10-28-2012, 09:40 AM
Just to confirm mate, the damage you do with the 8 is more than the 2?

Just wondering if all this time I've been doing one quarter of the damage than what I should have been doing, or the game give the same either way?

Cheers

No way to tell. Earlier I got 2 sets of splashes in the water from my outboard guns; afterward I got 8 sets of splashes. That's all I can report.

Plt Off JRB Meaker
10-28-2012, 11:20 AM
This is really interesting,shoot me down in flames if I'm wrong,but if you have your convergence set up correctly,would'nt that give you your two sets of splashes,ie,the two banks of guns converging into the water at the same time?:confused:.......I'm asking as I'm not sure.

I will have to look into this,I don't want to be shooting blanks,like a Jaffa:lol:

Continu0
10-28-2012, 11:40 AM
I seem to have it in single-player as well.... this explains a lot....:shock:

GF_Mastiff
10-28-2012, 12:06 PM
that's why I know it works as I have my convergence set from; guns/meter; 1,8/299, 7,6/183, 3,6/174, down to 4,5/163.

Ataros
10-28-2012, 12:33 PM
In single player loadout is a part of a mission file, not aircraft setting AFAIK. You can open any single player mission(including QMB ones) in FMB to check what loadouts a player's aircraft has in this particular mission.

ATAG_Snapper
10-28-2012, 12:37 PM
This is really interesting,shoot me down in flames if I'm wrong,but if you have your convergence set up correctly,would'nt that give you your two sets of splashes,ie,the two banks of guns converging into the water at the same time?:confused:.......I'm asking as I'm not sure.

I will have to look into this,I don't want to be shooting blanks,like a Jaffa:lol:

Absolutely -- if you're aiming at a point at the water which is at your convergence distance.

That's why I deliberately set the convergences at such huge differences from each pair of guns for testing purposes. Shooting into water was only to confirm what I could also see visually with the different streams of tracer. The huge plumes thrown up indicated that bullets were actually coming out, not just a pretty light show.

But JB, please consider this: if you set the convergence of your guns at 1000 meters, then shoot at the water 200 meters away as you're flying low -- you will see each gun's bullets hitting a separate track in the water. Yes, if you held an aiming point 1000 meters away you'd see only one huge splash -- but that wouldn't be useful in this case. Also, two outboard guns vs the full eight guns is a VERY noticeable difference at any distance

Plt Off JRB Meaker
10-28-2012, 12:43 PM
Ahhh yes,of course,spot on Snapper,makes sense,thanks for that.......I had'nt even thought of changing my convergence to get the result we need to clarify,thanks buddy,will try this out:grin:

MadTommy
10-28-2012, 01:31 PM
Adjust in FMB ao after go online. Works nice here! Thanks guys! ;)

Thanks but when you say 'adjust'.. err what do you mean. I have the loadout set up as i want, so do i just delete them and redo them in FMB (not that i even know how to do that) and then they will work in MP.

I've never used the FMB, so do i just add one of every plane and give them a loadout that i want and save the mission? And then everything will work?

It just sounds a bit unlikely. I just want to make sure i understand what i need to do before i waste an hour figuring out how to do this and probably do it wrong anyway! :-P

EDIT: maybe someone who has done this can post their user.ini file and i can just use that! :P

LoBiSoMeM
10-28-2012, 03:31 PM
Thanks but when you say 'adjust'.. err what do you mean. I have the loadout set up as i want, so do i just delete them and redo them in FMB (not that i even know how to do that) and then they will work in MP.

I've never used the FMB, so do i just add one of every plane and give them a loadout that i want and save the mission? And then everything will work?

It just sounds a bit unlikely. I just want to make sure i understand what i need to do before i waste an hour figuring out how to do this and probably do it wrong anyway! :-P

EDIT: maybe someone who has done this can post their user.ini file and i can just use that! :P

Go to FMB.

Create a Spitfire, as example.

Set this aircraft as player controled.

Set the ammo belts you want, save.

Run the mission.

After you exit this mission, you'll have this "default" ammo belts loaded in your aircraft in MP. You just need to adjust convergence and fuel.

Works here!

MadTommy
10-28-2012, 06:54 PM
Go to FMB.

Create a Spitfire, as example.

Set this aircraft as player controled.

Set the ammo belts you want, save.

Run the mission.

After you exit this mission, you'll have this "default" ammo belts loaded in your aircraft in MP. You just need to adjust convergence and fuel.

Works here!

Ok thanks for the explanation. Bit of a PITA, but such is life.

Cheers

AirHog71
10-28-2012, 07:51 PM
No way to tell. Earlier I got 2 sets of splashes in the water from my outboard guns; afterward I got 8 sets of splashes. That's all I can report.

The fact that you're seeing 2 different splash patterns tells me the sim is picking up the extra guns being fired as the damage model "should" also model world damage from ordinance. So I would assume this does affect damage on aircraft.

This is a huge bug and should be fixed no matter what Illya says. Not everyone will have the know-how to fix this on thier own.

Edit: Just read the fix ... so I take back that not everyone will know how to fix it. Still should be fixed though, I know I'm going to forget to do this before jumping online ;)

Borsch
10-28-2012, 08:25 PM
Is this trick with FMB to be done EVERY time before going online?

trademe900
10-28-2012, 09:13 PM
I don't understand. How many people are actually having this problem? I'm sure all my guns are working when I shoot the water, but there is no way to ensure you are firing a blip of 1 round from each gun.

Also, what causes this to happen?

ATAG_Snapper
10-28-2012, 09:28 PM
Is this trick with FMB to be done EVERY time before going online?

I hope not!!!!!

AirHog71
10-28-2012, 11:30 PM
I don't understand. How many people are actually having this problem? I'm sure all my guns are working when I shoot the water, but there is no way to ensure you are firing a blip of 1 round from each gun.

Also, what causes this to happen?

Referring to this post, is the debug function available in CoD, like in IL2 1946, where you can see arrows where rounds have hit an object?

GF_Mastiff
10-29-2012, 02:08 AM
Is this trick with FMB to be done EVERY time before going online?
no from what I have tested and seen, it works, some people don't have this issue. Some people do.
The best way you can tell is take your tracers and put them in all the guns and then go into a single player mission and test it out on the bombers.or water.

For some reason the custom load outs seem to be broken. and just have to be re-pointed to the load outs, and to do that you have to open FMB. Open a single mission load your plane
right click open properties, go to properties then look down to ammo and pull down list if nothing there, click the [....] button and open that up if it doesn't work saving close the game then restart and try it again. Cliff has a lot of problems with broken code, or the code not loading right.

Ataros
10-29-2012, 07:47 AM
When naming loadouts use only standard Latin/international English characters. Loadouts named using special local characters do not work(do not load) in some cases.

Torian
10-29-2012, 07:53 AM
When naming loadouts use only standard Latin/international English characters. Loadouts named using special local characters do not work(do not load) in some cases.

Good find Ataros.


Just as an aside while in testing mode....I found the much touted DeWilde ammo to be not all that good really. Others may want to differ on this. I loaded up a Spit with observer rounds in all outside guns and DeWildes in the 2 inner and blazed away at a Heinkel with them and didn't hurt it at all. Loaded up the 2 inner guns with APs instead and inflicted some serious damage. I will prolly do some more testing...maybe with all DeWilde u might get a good burn happening. Anyway for me it will APs in all guns until I am convinced otherwise.

LoBiSoMeM
10-29-2012, 11:49 AM
Good find Ataros.


Just as an aside while in testing mode....I found the much touted DeWilde ammo to be not all that good really. Others may want to differ on this. I loaded up a Spit with observer rounds in all outside guns and DeWildes in the 2 inner and blazed away at a Heinkel with them and didn't hurt it at all. Loaded up the 2 inner guns with APs instead and inflicted some serious damage. I will prolly do some more testing...maybe with all DeWilde u might get a good burn happening. Anyway for me it will APs in all guns until I am convinced otherwise.

If you want do start fire in fighters, load only De Wilde and shoot in a 109... it'll became a fireball fast... Bombers, with heavy armour, don't have so weak fuel tanks. Use a mix of Ball/AP and De Wilde for better results.

Just as in real Bob! ;)

macro
10-31-2012, 12:30 PM
Hi all

I have never been in fmbat all.

I only have 2 loadouts- default and custom. The custom one was made for all my planes when game first came out. I never bothered changing them.


I went into fmb and i could set the loadout of the plane to custom and it had the loadout that i use online in there. Iv tried shooting at ground to see if they are fireing but i cant tell. Anyone got a vid so i can see the difference?

notafinger!
10-31-2012, 01:15 PM
Can I ask where the proof is that red guns aren't working? Have you considered that the game engine is not going to render every single bullet impact? For example, when a lot of bombs go off at once the game stops rendering explosions in order not to cripple your FPS. I go into FMB and shoot at the water using my custom Spit or Hurri loadout and I see a two rows of splashes. I then change every gun to fire a different color tracer and see the same amount of splashes. Load all AP and shoot at a bomber and everybody inside is killed in the first burst.

This really seems like a phantom problem and spreading misinformation through the community with no evidence to back up the claim.

ATAG_Snapper
10-31-2012, 01:35 PM
@Notafinger: If you can't express an honest concern about an aspect of Cliffs of Dover in the Official 1C Forum without fear of "spreading misinformation through the community with no evidence to back up the claim".....then please advise where a concern MAY be expressed that meets your approval.

notafinger!
10-31-2012, 01:41 PM
@Notafinger: If you can't express an honest concern about an aspect of Cliffs of Dover in the Official 1C Forum without fear of "spreading misinformation through the community with no evidence to back up the claim".....then please advise where a concern MAY be expressed that meets your approval.

All I'm asking is for some evidence that the guns aren't shooting bullets. No drama please.

5./JG27.Farber
10-31-2012, 01:52 PM
I asked some true red pilots I know and they said they had not noticed it.

JG52Krupi
10-31-2012, 01:54 PM
@Notafinger: If you can't express an honest concern about an aspect of Cliffs of Dover in the Official 1C Forum without fear of "spreading misinformation through the community with no evidence to back up the claim".....then please advise where a concern MAY be expressed that meets your approval.

Whoa hold your horses snapper just because one person has a problem doesn't mean everyone has it.... This thread does have the typical band waggon feel to it!!!

macro
10-31-2012, 02:34 PM
Calm down boys.

Thats why i asked for a vid from someone who has had the problem. I wamt to see what the difference looks like and if my situation fitted those who have had the problem.

How am i supposed to post proof of the problem if i dont even know for sure if i had it. Rather arrogant post tbh. Thanks for your input but i'll post what i want not what you think i should post!

ATAG_Snapper
10-31-2012, 02:35 PM
All I'm asking is for some evidence that the guns aren't shooting bullets. No drama please.

No drama? Fine. Please don't say we are "spreading misinformation through the community with no evidence to back up our claim" despite my posts to the contrary. That was deliberately offensive IMHO.

Your cursory check of belt loads gave little specifics to make a convincing argument. For instance, what convergences/elevations did you use to effect sufficient dispersion to visually see that you had all eight guns actually hitting the water? Obviously if you used a standard convergence/elevation of just 250 yards or do the dispersion will be so small that you can't tell if two, four, six, or eight guns are indeed actually creating splashes in the water. Perhaps you did actually spread them widely between 150 and 1000 yards -- you didn't say.

The Spitfire/Hurricane models have been so goofed up over these past 18 months -- and still are -- I'm surprised anyone with an open mind would take anything for granted, much less derisively dismiss a true concern over something as critical to gameplay as ordnance and firepower.

ATAG_Snapper
10-31-2012, 02:44 PM
Whoa hold your horses snapper just because one person has a problem doesn't mean everyone has it.... This thread does have the typical band waggon feel to it!!!

Krupi, you haven't been on the Teamspeak Red channels of late, otherwise you would know more than one person has experienced this problem and used the FMB to fix it.

AFAIK a problem has been identified -- custom loads built with the GUI online are not always delivering the "full nine yards" as it were.

AFAIK the work around has been established -- build your custom belt loads in the FMB and save it.

This information has been shared with the community. Others may choose to refute it. Fine. But there's no need for casting aspersions on those you disagree with.

JG52Krupi
10-31-2012, 03:00 PM
On the same note blue can moan about cannon round not leading to structural damage on spits, beobactung (miss spelled ;) ) seemingly no longer working at all and a 110 that has incorrect weapons.

Anyway whatever the problem I only responded because I believe you quite unfairly jumped on notafinger...

notafinger!
10-31-2012, 03:01 PM
Calm down boys.

Thats why i asked for a vid from someone who has had the problem. I wamt to see what the difference looks like and if my situation fitted those who have had the problem.

How am i supposed to post proof of the problem if i dont even know for sure if i had it. Rather arrogant post tbh. Thanks for your input but i'll post what i want not what you think i should post!

macro, I think you may have misunderstood, we were looking for the same thing.

ATAG_Colander
10-31-2012, 03:21 PM
Guys,

This is an issue that can or can not be happening to each player.
It's up to each individual to identify if they have it with their load outs or not.

I believe that the way to identify it is by changing your convergence to something big and firing into the water to see how many splashes you get.

If your plane does not have the problem, fine. If it does, you can read here how to fix it.

I don't think any proof is required for this one. Is up to each pilot to do the due diligence and make sure they are firing the 8 guns or just ignore this warning/heads up post all together.


My 2 cents.

ATAG_Snapper
10-31-2012, 03:33 PM
On the same note blue can moan about cannon round not leading to structural damage on spits, beobactung (miss spelled ;) ) seemingly no longer working at all and a 110 that has incorrect weapons.

Anyway whatever the problem I only responded because I believe you quite unfairly jumped on notafinger...

Krupi, I will jump on anyone who infers that I, or a fellow forum member that I respect, is spreading misinformation in this community. Unfair? I disagree.

ATAG_Snapper
10-31-2012, 03:35 PM
Guys,

This is an issue that can or can not be happening to each player.
It's up to each individual to identify if they have it with their load outs or not.

I believe that the way to identify it is by changing your convergence to something big and firing into the water to see how many splashes you get.

If your plane does not have the problem, fine. If it does, you can read here how to fix it.

I don't think any proof is required for this one. Is up to each pilot to do the due diligence and make sure they are firing the 8 guns or just ignore this warning/heads up post all together.


My 2 cents.

+1

5./JG27.Farber
10-31-2012, 03:35 PM
Could it be a video setting or user created error? I just tried it and had to set up the guns, did it online and saved them. All worked fine. I then went into options, plane, loadout for the same aircraft and the loadout didnt exist...

There are many pitfalls to setting up guns in clod.

A video of the problem would go along way for those that cant see it or make it happen, understand it.

macro
10-31-2012, 04:28 PM
Could it be a video setting or user created error? I just tried it and had to set up the guns, did it online and saved them. All worked fine. I then went into options, plane, loadout for the same aircraft and the loadout didnt exist...

There are many pitfalls to setting up guns in clod.

A video of the problem would go along way for those that cant see it or make it happen, understand it.

well the ammo effects seemed to have changed when the patch was released, wonder if having a saved loadout from the previous patch may have affected it? maybe you need a fresh one?

iv now got fraps installed i'll make a vid IF i have the prob when i can test later if i got any fingers left (going round me bros to set of some home made fireworks xD )

5./JG27.Farber
10-31-2012, 04:35 PM
lol macro,
yea please mate if it happens to you. I haven't looked at the red ammo for ages, since release maybe, there is a tonne more to choose from.

macro
10-31-2012, 10:49 PM
looks like im all good

set cover from close to far on all guns, playing online

http://www.youtube.com/watch?v=-shNzBpeph4&feature=youtu.behttp://

5./JG27.Farber
10-31-2012, 11:46 PM
Same here:

http://www.youtube.com/watch?v=zLt30Y1mnFg

GF_Mastiff
11-01-2012, 04:58 AM
I asked some true red pilots I know and they said they had not noticed it.

they had not noticed cause they didn't know it was wrong, case in-point,

I and several others found the FMB to show when you pull up a spitfire and then go to the properties tab and then the ammo load outs section; you can see theres nothing in the box.

So you open it up but you cant get the list to show the custom load out..

so you have to make the appropriate changes and there ya go it works..

The only reason I knew this wasn't working was I was shooting a ju88 and noticed that only the
effects showed one wing being hit by one stream on each of the left and right wings..

So I did a test and fired in the water and saw only 2 guns actually spiting bullets out, whereas the
others were not.. only animation was there.

So I loaded all tracers and saw only tracers coming out of the number 1 gun and 8 gun nothing coming out of the inner guns...

So I then went into the FMB to look at the spitfire and properties and that's when I saw that the ammo load-outs box's was empty in the properties box, pull down list has the custom list but I couldn't get the load-outs to load. So I made a default ammo load out and saved it which saved and shows 2 defaults which now tells me this part of the game is broken.

now since your asking for proof which I won't show you... you can actual go look at it your self, if you have no interest to check it, then;

I wonder if this has any thing to do with some of us with 2 installs?
where the user folder may have been running the beta version, and then deleting that beta version and then loading up the official version?

you 109 pilots have a habit of not sharing 109 information with us, so why do we want to do the same for you?

Torian
11-01-2012, 11:35 AM
@ notafinger and krupi
Give me a break. "misinformation"??...a "bandwagon feel about it"???
If I was the only 1 who had observed this and TESTED it then u might have some grounds to impune my motives. This is a bug that can affect players loadouts. Did I say it does affect every players loadouts ? My suggestion was to TEST it and make sure all the guns were actually firing. It was not long before others confirmed my findings in their own loadouts. If u can explain how this is misinformation I'd truly be greatful. Perhaps it is a steamcloud issue or who knows what but it is very real. At least it's fixable for those with the problem.

GF_Mastiff
11-01-2012, 11:47 AM
@ notafinger and krupi
Give me a break. "misinformation"??...a "bandwagon feel about it"???
If I was the only 1 who had observed this and TESTED it then u might have some grounds to impune my motives. This is a bug that can affect players loadouts. Did I say it does affect every players loadouts ? My suggestion was to TEST it and make sure all the guns were actually firing. It was not long before others confirmed my findings in their own loadouts. If u can explain how this is misinformation I'd truly be greatful. Perhaps it is a steamcloud issue or who knows what but it is very real. At least it's fixable for those with the problem.

Hey Torian, those guys are wearing rose colored glass's....

JG52Krupi
11-01-2012, 12:04 PM
It's rose tinted not coloUred

5./JG27.Farber
11-01-2012, 12:56 PM
they had not noticed cause they didn't know it was wrong, ...

now since your asking for proof which I won't show you... you can actual go look at it your self, if you have no interest to check it, then;

you 109 pilots have a habit of not sharing 109 information with us, so why do we want to do the same for you?

Could be.

I did check it out myself... I could not find the bug... Why wont you show it us?

I didnt know this was a red vs blue thing... :(

Im not so muched bothered if this thing exists but what casued it.

FFCW_Urizen
11-01-2012, 01:05 PM
tested spit1, spit1a (100oct too), spit2a, none of them had the bug. however custom loadouts are saved as such and not as "default" (as you cannot overwrite default settings, however loadouts are saved in a way and will show up as defaults, but selecting default will revert to full defaults). maybe that´s the reason for me not being able to reproduce it?

Sokol1
11-01-2012, 11:43 PM
Using "Boresight board" in FMB:

http://i50.tinypic.com/34xqsk3.jpg

See four hits on each side - central guns, for each wing hit grouped.
BTW - Accord pattern in board.

Sokol1

IvanK
11-01-2012, 11:54 PM
Great test Is "pattern board" the exact fmb name for this object?

Sokol1
11-02-2012, 02:13 AM
FMB > STATIC > AIRFIELD > Boresight Board for Spitfire

Sokol1

28_Condor
11-02-2012, 03:29 AM
http://www.youtube.com/watch?v=XW2wa_xfRqY

:)

GF_Mastiff
11-02-2012, 04:43 AM
Could be.

I did check it out myself... I could not find the bug... Why wont you show it us?

I didnt know this was a red vs blue thing... :(

Im not so muched bothered if this thing exists but what casued it.

I think it was, that some of us had a beta install separate from the official install on steam.
which used the only one user/1csoftclub/conf.ini...

this might of broke when we deleted our beta install and reinstalled the official patch..

hegykc
11-02-2012, 11:22 AM
http://img254.imageshack.us/img254/5346/codgunbug.jpg (http://imageshack.us/photo/my-images/254/codgunbug.jpg/)

jakman
11-05-2012, 10:22 PM
I am new to this game but there is no doubt that no matter what custom loadout I use on a Spit the guns always fire the default loadout with only the outboard guns firing.I have tried a loadout with every gun firing a different color tracer round and used it in the "Options- Plane" screen on a Spit 1a,started a single player game,checked that the guns loadout was the one with the tracers,and flew that mission. When the guns were fired only the two outboard guns with white tracers were firing and no other color of tracers could be seen from the other guns. I opened the FMB, found the same mission I flew earlier,entered the tracer loadout,started the mission and a rainbow of tracers was in the sky coming from my guns but also from the AI planes. One burst and a 111 was down in flames, which I have not done before,but also the AI was knocking down bombers.It seems that the FMB has to be opened for every mission and the gun loadouts changed there or is there a faster way to do this.Also, is there a way to change loadouts for planes in Campaigns as the FMB only shows Missions.

GF_Mastiff
11-06-2012, 04:34 AM
I am new to this game but there is no doubt that no matter what custom loadout I use on a Spit the guns always fire the default loadout with only the outboard guns firing.I have tried a loadout with every gun firing a different color tracer round and used it in the "Options- Plane" screen on a Spit 1a,started a single player game,checked that the guns loadout was the one with the tracers,and flew that mission. When the guns were fired only the two outboard guns with white tracers were firing and no other color of tracers could be seen from the other guns. I opened the FMB, found the same mission I flew earlier,entered the tracer loadout,started the mission and a rainbow of tracers was in the sky coming from my guns but also from the AI planes. One burst and a 111 was down in flames, which I have not done before,but also the AI was knocking down bombers.It seems that the FMB has to be opened for every mission and the gun loadouts changed there or is there a faster way to do this.Also, is there a way to change loadouts for planes in Campaigns as the FMB only shows Missions.

well there you go 5./JG27.Farber, new player no Beta install same issues, guns dont work.

notafinger!
11-06-2012, 10:32 AM
Mastiff, maybe actually read what the guy wrote?
I am new to this game but there is no doubt that no matter what custom loadout I use on a Spit the guns always fire the default loadout with only the outboard guns firing.I have tried a loadout with every gun firing a different color tracer round and used it in the "Options- Plane" screen on a Spit 1a,started a single player game,checked that the guns loadout was the one with the tracers,and flew that mission. When the guns were fired only the two outboard guns with white tracers were firing and no other color of tracers could be seen from the other guns.
Custom loadouts do not work through single player.
I opened the FMB, found the same mission I flew earlier,entered the tracer loadout,started the mission and a rainbow of tracers was in the sky coming from my guns but also from the AI planes. One burst and a 111 was down in flames, which I have not done before,but also the AI was knocking down bombers.It seems that the FMB has to be opened for every mission and the gun loadouts changed there or is there a faster way to do this.Also, is there a way to change loadouts for planes in Campaigns as the FMB only shows Missions.
Custom loadouts work when the mission is launched through the FMB and custom belting is selected. His guns works the same as everybody else. Reading comprehension ftw.

GF_Mastiff
11-06-2012, 12:38 PM
mmm that's not what I was typing, I said see he was having the same issue, as us all; had to do the FMB twist.. Reading comprehension, maybe you need understanding comprehension. He fixed it by the way we had been talking about... So what was wrong with my post?

Oh yea you were trying to say, I didn't read what he wrote, but obviously you didn't read what I wrote, or you don't understand English, one or the other?

Ataros
11-06-2012, 02:14 PM
I think the only reason some people really have this issue (and do not mix it up with their own human error) is a bug in loadouts saving. Loadouts are saved in the user.ini file in Docs/1C folder. Section for each aircraft looks like this:
[Aircraft.SpitfireMkIa]
conv _Gun03 Gun.Browning303MkII 183 600
conv _Gun06 Gun.Browning303MkII 183 600
conv _Gun00 Gun.Browning303MkII 183 600
conv _Gun01 Gun.Browning303MkII 183 600
conv _Gun07 Gun.Browning303MkII 183 600
conv _Gun02 Gun.Browning303MkII 183 600
conv _Gun05 Gun.Browning303MkII 183 600
conv _Gun04 Gun.Browning303MkII 183 600
belt _Gun03 Gun.Browning303MkII MainBelt 11 9 9 9 9
belt _Gun06 Gun.Browning303MkII MainBelt 9 9 11 9 9
belt _Gun00 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8
belt _Gun01 Gun.Browning303MkII MainBelt 11 9 9 9 9
belt _Gun07 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8
belt _Gun02 Gun.Browning303MkII MainBelt 9 9 11 9 9
belt _Gun05 Gun.Browning303MkII MainBelt 11 9 9 9 9
belt _Gun04 Gun.Browning303MkII MainBelt 9 9 9 9 11
beltPreset AM1 _Gun03 Gun.Browning303MkII MainBelt 11 9 9 9 9
beltPreset AM1 _Gun06 Gun.Browning303MkII MainBelt 9 9 11 9 9
beltPreset AM1 _Gun00 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8
beltPreset AM1 _Gun01 Gun.Browning303MkII MainBelt 11 9 9 9 9
beltPreset AM1 _Gun07 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8
beltPreset AM1 _Gun02 Gun.Browning303MkII MainBelt 9 9 11 9 9
beltPreset AM1 _Gun05 Gun.Browning303MkII MainBelt 11 9 9 9 9
beltPreset AM1 _Gun04 Gun.Browning303MkII MainBelt 9 9 9 9 11
...
loadout Default SpitfireMkIa_WingGuns Default
loadout MyLoadout SpitfireMkIa_WingGuns AM1


1st part is convergence settings
2nd part is default weapons loadouts
3rd part is my custom weapons loadout named AM1.
EDIT:
4th part is the aircraft loadouts names (selected on the page where fuel is set) and corresponding Weapons loadouts (selected on weapons page).

Just check that you do not have any inconsistency or strange records for any plane. E.g. if I name a custom loadout using localized Russian characters I can get 2 sections for default settings one of which is named in Russian which is wrong. Also I noticed ammo numbers not separated by spaces, etc and corrected them all.

You can delete the file and let the game create a new one and then edit one British plane and copy-past to other British planes, etc.

To be on a safe side you can set your default loadout the same as your preferred custom loadout.

Check that all names in the 4th part are correct.

Loadout changes may not influence SP missions. Also when you edit loadouts via GUI you have to hit Save (or save as, can't remember now) in both screens: weapons settings and aircraft settings. Otherwise something may not save. If Save does not work, try save as. Use international characters only for naming. If you save everything correctly and keep your settings file clean everything works.

5./JG27.Farber
11-06-2012, 02:18 PM
Ataros,
That makes the most sense Ive seen in this post yet and I strongley believe your highly likely to be correct! - especially if people have been fiddling in that file themselves!

In my experice it is only nessicary that you hit save under the guns page, Ive never saved under weapon sets.

S!

EDIT:

2:55 - use that save!

http://www.youtube.com/watch?v=riJXEF7kerE&feature=plcp

Ataros
11-06-2012, 02:36 PM
especially if people have been fiddling in that file themselves!

When I opened it for the 1st time it looked messed up already because I created many profiles via GUI and used local characters for naming. At least this happened in one of early versions. Maybe this bug appeared during localization or the game just can not handle local characters.

However in many cases when people complain in TS that their guns do not fire they just assume that they have to see a tracer coming from every gun and separate splashes on the water when a group of 3-4 guns creates one bigger splash because guns are located very close together. (And are probably synchronized somehow between wings?) Some test loadouts which they did not save or loaded correctly.

Editing the file should help to set default loadouts to desired custom version and avoid mistakes.


EDIT: I edited the above post to include 4th part of settings. Check that all names in it are correct.

5./JG27.Farber
11-06-2012, 03:20 PM
When I opened it for the 1st time it looked messed up already because I created many profiles via GUI and used local characters for naming. At least this happened in one of early versions. Maybe this bug appeared during localization or the game just can not handle local characters.

However in many cases when people complain in TS that their guns do not fire they just assume that they have to see a tracer coming from every gun and separate splashes on the water when a group of 3-4 guns creates one bigger splash because guns are located very close together. (And are probably synchronized somehow between wings?) Some test loadouts which they did not save or loaded correctly.

Editing the file should help to set default loadouts to desired custom version and avoid mistakes.

Exactly!

jakman
11-07-2012, 03:37 AM
Exactly!

I did a new install and the only way to get loadouts to work is through the FMB.Also as the post stated it may only be a problem with the Brit.side so if you only play the blue side your not having this problem. Saved everything and used plain english but loadouts only work through the FMB.
I am trying to find that "user ini." file in Documents- 1C Soft Club-COD and there is no folder there named "user ini." the only one with user is 'conf user" and there are no loadouts in that file. Hope someone has a fix for this as it's a pain to have to use the FMB all the time, don't think the game was meant to be played that way. Thanks for all your input.

hegykc
11-07-2012, 06:31 AM
I too did a new instal and still the same problem, loadouts only work through FMB.

I did not fiddle with any files directly. Only changed them in -options-plane-loadouts-save, and that's when I think the problem started.

notafinger!
11-07-2012, 10:20 AM
1) I would recommend you disable Steam cloud. Then you will have direct control of you user.ini file inside the 1C Softclub folder. If you don't have a user.ini file or it's empty inside it is because of Steam cloud. Disable it.

2) Your custom loadouts will not work in singleplayer, it's been a bug since release. Configure your ammo belt in the Options > Plane screen and use Save As. Be sure to hit OK and not Back after saving. Now you can either join a multiplayer server to test or open a single player mission in the FMB, select your loadout, and play through FMB.

Ataros
11-07-2012, 11:03 AM
When you do clean install it does not delete your Documents\1C SoftClub\il-2 sturmovik cliffs of dover folder unless you delete it manually. Then clean install does not overwrite Steam cloud files.

The user.ini file is located in this directory Documents\1C SoftClub\il-2 sturmovik cliffs of dover (last file in my list).

jakman
11-07-2012, 11:49 PM
1) I would recommend you disable Steam cloud. Then you will have direct control of you user.ini file inside the 1C Softclub folder. If you don't have a user.ini file or it's empty inside it is because of Steam cloud. Disable it.

2) Your custom loadouts will not work in singleplayer, it's been a bug since release. Configure your ammo belt in the Options > Plane screen and use Save As. Be sure to hit OK and not Back after saving. Now you can either join a multiplayer server to test or open a single player mission in the FMB, select your loadout, and play through FMB.

Disabled Steam Cloud and now have the User ini folder,the only thing is that in doing so I had to reassign all my joystick and keyboard settings from the default ones,a pain but not the end of the world.
I understand how to change loadouts for single missions via the FMB but how would one do it for campaigns such as The Enlightened Flourist Campaigne or any others as the FMB only seems to show single missions.
It is hard for me to understand that a game that has been on the market for this long and has had numerous patches not to mention the last one that is supposed to be the fix all has not addressed this issue.

Ataros
11-08-2012, 11:20 AM
I guess the devs' idea was that a mission maker defines historical loadouts for missions and campaigns, not a player.

It is possible to copy and paste key settings to a separate text file if you want to delete the old one.

Sokol1
11-08-2012, 03:08 PM
However in many cases when people complain in TS that their guns do not fire they just assume that they have to see a tracer coming from every gun and separate splashes on the water when a group of 3-4 guns creates one bigger splash because guns are located very close together.


What is strange is: I edit "Cross Country" mission just to put a "Boresight board", save and same folder.

Run the mission (graphics options all switchs ON.) - from game menu, not from FMB - select Spit 1 with default loadout, since I am no able to change this from menu.

Change convergences for 1000.

Taxi SPit to front Boresight board, and fire. See four hits for each wing. OK.

Note, If fire with some angle, the board go down. :)

http://i50.tinypic.com/2v9t536.jpg

Then I take off, put game in slow motion and shot in a nearby river, with plane diving maybe 15 ~20 meters from water, and see only two splash groups... ???

Why not 3 splash for each wing, since MG 3-4 and 6-7 are groupeds?

Sokol1

Matt255
11-09-2012, 11:28 AM
I'm a bit curious, is it set in stone that every bullet hit in water (or ground) actually shows the impact graphics?

I don't think it's the case.

A two second burst with the British planes means like 250-300 bullet impacts. I don't think that it does display that many bullet impacts, but i might just make a screenshot and count. :rolleyes:

Ataros
11-09-2012, 12:09 PM
This is probably a water simulation optimization to increase FPS.

AbortedMan
11-10-2012, 12:54 AM
I'm a bit curious, is it set in stone that every bullet hit in water (or ground) actually shows the impact graphics?

I don't think it's the case.

A two second burst with the British planes means like 250-300 bullet impacts. I don't think that it does display that many bullet impacts, but i might just make a screenshot and count. :rolleyes:

This is most likely the case with all bullet strikes on all surfaces, even aircraft. Rendering 250 rounds a second and their impact flashes plus decals would be a CPU's nightmare.

justme262
11-12-2012, 09:42 AM
I'm still not sure ...

Is this thread about the convergence of red players paranoia about being disadvantaged with the general perception that every part of this game is bugged in some small way?

I can't be bothered testing every piece of misinformation being earnestly spread by well meaning people on this forum.

Von Crapenhauser
11-12-2012, 10:14 AM
:rolleyes:Just a heads up to check to see if all of your guns are actually firing bullets. I heard 1 or 2 pilots comment about how not all of their guns were actually firing bullets even tho the loadout was filled. I found this to be the case with a couple of my planes (I fly all of them from time to time). I found the 2 outside guns were actually firing bullets but the 2 inboard weren't even tho the flash was still coming out of the muzzles. So I had been flying around for who knows how long with only half my guns actually working. I didn't pick up on it earlier because I mostly only had tracers on my 2 outside guns. Some of my loadouts don't have tracers at all. To check my planes I created a multiplayer game and tested loadouts. Sure enuff some had the glitch. So I recreated the loadouts and did some testing with and without tracers (firing into the water to check for splash) until I ensured that all guns were actually sending out bullets. I need to do more testing along these lines but thought I would share this finding so u can all check.


Yes i had this happen just the 1 time (offline).
Had to restart game and alls fine since.:eek:

ATAG_Snapper
11-12-2012, 01:17 PM
I'm still not sure ...

Is this thread about the convergence of red players paranoia about being disadvantaged with the general perception that every part of this game is bugged in some small way?

I can't be bothered testing every piece of misinformation being earnestly spread by well meaning people on this forum.

Ignorance is bliss....... :rolleyes:

Torian
11-12-2012, 02:54 PM
Ignorance is bliss....... :rolleyes:

+1
I kinda wish ostriches really do stick their heads in the sand to make the analogy more appropriate. Alas even ostriches have more common sense than folk who believe that any heads up info about issues that SOME players MAY find applicable is a misinformation campaign by us losers who like flying Brit planes.

"I can't be bothered testing every piece of misinformation..." So how do tell what is misinformation or information that may be useful? Granted, sometimes the testing process can be a tad tedious. Might just be easier to label it all as misinformation and sound more knowledgeable than us poor disadvantaged paranoid red players.
For me, personally, I like to work smarter...not harder. It's been much easier to bring down planes using all 8 guns than just 2 or 4. So I guess I'm not disadvantaged anymore....dang. Not to worry, I'll just stop my medication and let the paranoia come back and fill this aching void by once again bathing in the glow of the forum flames emanating from more misinformation.
I hope u are not in the health profession. We tend to test everything before we use it..."can't be bothered" is difficult to defend in court.

KG26_Alpha
11-12-2012, 03:42 PM
Just a heads up to check to see if all of your guns are actually firing bullets. I heard 1 or 2 pilots comment about how not all of their guns were actually firing bullets even tho the loadout was filled. I found this to be the case with a couple of my planes (I fly all of them from time to time). I found the 2 outside guns were actually firing bullets but the 2 inboard weren't even tho the flash was still coming out of the muzzles. So I had been flying around for who knows how long with only half my guns actually working. I didn't pick up on it earlier because I mostly only had tracers on my 2 outside guns. Some of my loadouts don't have tracers at all. To check my planes I created a multiplayer game and tested loadouts. Sure enuff some had the glitch. So I recreated the loadouts and did some testing with and without tracers (firing into the water to check for splash) until I ensured that all guns were actually sending out bullets. I need to do more testing along these lines but thought I would share this finding so u can all check.

OP's question has been answered.