startrekmike
09-13-2012, 02:09 PM
So I have never really got into the IL-2 style mission builder (mainly use DCS style mission builder) and now that I have Cliffs of Dover, I wanted to dive in to this thing head first.
I have found two roadblocks that are in my way however.
1.) The lack of a dedicated (and all encompassing) manual for the editor, it makes it tough to know what to do when they did not even release a manual to help get a player started!
2.) My severe lack of knowledge when it comes to scripting.
So here is the dilemma, I want to create a simple co-op mission with the builder, a small flight (3 including the player) of Blenheim Mk IV's will take off from a airfield and about 2 minutes later, a group of escort fighters will fall into formation and fly near the player's flight group to help with enemy fighters.
The player flight would have a mission goal of destroying some parked German bombers and the surrounding equipment (arming and fueling trucks) and since the player (and gunners) are all in one aircraft, I was wondering how I would open the player aircraft to allow for player controlled gunners? I know how to spawn in the aircraft but I don't know how to allow other players to jump in with me.
Next up, I don't know how to make the targets into a actual objective, I just know how to place them, any tips on actually setting objectives so that the mission can either succeed or fail?
Lastly, I don't understand how to spawn a enemy aircraft (using the playerpassthrough trigger) that starts on the ground and takes off, I don't want any airstarts in my missions as I feel they are a bit unrealistic, I would rather that even the AI has to scramble from a field to meet me and my AI aircraft.
I don't know how much of this needs scripting so if it does, would it be possible to include the scripts and a little bit of info on how to make them work for me, as I said, I never dealt with scripting before and it is very intimidating.
I am sorry for asking so many questions, I simply feel like I am over my head at this point.
***EDIT***
I feel that I should perhaps include a clear list of my questions before I post in case I was not as clear as I think (I do tend to ramble on and throw a question in the middle of it!)
1.) How do I allow players to assume gunner and bombardier positions in a player controlled aircraft? (I have two AI bombers in the flight also, but that is easy to deal with.)
2.) How do I set mission goals and attach those goals to land (or air) based targets?
3.) How do I set the AI to spawn parked and take off to meet the player aircraft instead of just triggering a airstart (I don't like airstarts for anything), if this requires scripting, what would those scripts be and how would I use them for this, and other missions.
Thanks for any help in advance!
I have found two roadblocks that are in my way however.
1.) The lack of a dedicated (and all encompassing) manual for the editor, it makes it tough to know what to do when they did not even release a manual to help get a player started!
2.) My severe lack of knowledge when it comes to scripting.
So here is the dilemma, I want to create a simple co-op mission with the builder, a small flight (3 including the player) of Blenheim Mk IV's will take off from a airfield and about 2 minutes later, a group of escort fighters will fall into formation and fly near the player's flight group to help with enemy fighters.
The player flight would have a mission goal of destroying some parked German bombers and the surrounding equipment (arming and fueling trucks) and since the player (and gunners) are all in one aircraft, I was wondering how I would open the player aircraft to allow for player controlled gunners? I know how to spawn in the aircraft but I don't know how to allow other players to jump in with me.
Next up, I don't know how to make the targets into a actual objective, I just know how to place them, any tips on actually setting objectives so that the mission can either succeed or fail?
Lastly, I don't understand how to spawn a enemy aircraft (using the playerpassthrough trigger) that starts on the ground and takes off, I don't want any airstarts in my missions as I feel they are a bit unrealistic, I would rather that even the AI has to scramble from a field to meet me and my AI aircraft.
I don't know how much of this needs scripting so if it does, would it be possible to include the scripts and a little bit of info on how to make them work for me, as I said, I never dealt with scripting before and it is very intimidating.
I am sorry for asking so many questions, I simply feel like I am over my head at this point.
***EDIT***
I feel that I should perhaps include a clear list of my questions before I post in case I was not as clear as I think (I do tend to ramble on and throw a question in the middle of it!)
1.) How do I allow players to assume gunner and bombardier positions in a player controlled aircraft? (I have two AI bombers in the flight also, but that is easy to deal with.)
2.) How do I set mission goals and attach those goals to land (or air) based targets?
3.) How do I set the AI to spawn parked and take off to meet the player aircraft instead of just triggering a airstart (I don't like airstarts for anything), if this requires scripting, what would those scripts be and how would I use them for this, and other missions.
Thanks for any help in advance!