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View Full Version : ..meanwhile, in the IL-2 1946 MOD R&D labs...


Sternjaeger II
08-28-2012, 03:17 PM
http://www.youtube.com/watch?v=DNFBjJDlSOo&feature=related

http://www.youtube.com/watch?v=L_CR4zh0I-4&feature=youtu.be

http://www.youtube.com/watch?v=H6N5FY8TJ5I&feature=relmfu

Ze-Jamz
08-28-2012, 03:39 PM
They separate mods or part of a pack?

I've got the DBW, UP & HSFX and obviously a vanilla version installed

Sternjaeger II
08-28-2012, 04:11 PM
the 109 3d cockpit is being developed by Freddy, the same guy who did the Sabre and P-47 cockpits (and the mustang some time ago, which I can't find anymore). They should go in Histomod, but I suppose that once they're all ready he'll release them for the other mods as well.
I particularly like the possibility of switching the gunsight reticle on and off, other than the rest of the details of course!

The latest Gurner FX and general updates available on the SAS Hangar are fantastic, they just need a bit of tinkering but they're sound!

jamesdietz
08-28-2012, 04:29 PM
I've got a modded up DBW version - I wonder if any of this will be compatible? Love the new 109 cockpits & variable lighting .

5./JG27.Farber
08-28-2012, 04:29 PM
http://www.youtube.com/watch?v=L_CR4zh0I-4&feature=youtu.be



http://www.benzworld.org/forums/attachments/w126-s-se-sec-sel-sd/372761d1304174922-trek-up-north-holy-euro-motor-jaw-drop.jpg


Where do I get this? TELL ME NOW! :-P F5 F5 F5! waiting for your response!

skouras
08-28-2012, 04:48 PM
wow

DD_crash
08-28-2012, 04:51 PM
the 109 3d cockpit is being developed by Freddy, the same guy who did the Sabre and P-47 cockpits (and the mustang some time ago, which I can't find anymore). They should go in Histomod, but I suppose that once they're all ready he'll release them for the other mods as well.


Freddy says that it will only be for Histomod :( There was a big thread over at SAS.

JG52Krupi
08-28-2012, 05:24 PM
Well looks awesome, we need him on COD now.

Perhaps he can fix the Spit cockpit first, I mean its only being over a year :rolleyes: and still nothing works in it correctly compared to the 109... :confused:

salmo
08-28-2012, 05:52 PM
The visual effects look great. Does anyone have a link to the SAS thread for this? can't find it :rolleyes:

It's inexplicable why the COD dev's & 1C are not opening up selected parts of COD for the talented modders to improve content & funtionality. IMO this could only serve to (1) improve flagging interest in the sim (2) release the dev's to concentrate on the game engine (3) 1C gets a better overall sim product "for free".

JG52Uther
08-28-2012, 06:25 PM
I often forget just how fantastic il2 '46 can still be. I just wish they would put all the good stuff in to one pack.

Ze-Jamz
08-28-2012, 06:55 PM
the 109 3d cockpit is being developed by Freddy, the same guy who did the Sabre and P-47 cockpits (and the mustang some time ago, which I can't find anymore). They should go in Histomod, but I suppose that once they're all ready he'll release them for the other mods as well.
I particularly like the possibility of switching the gunsight reticle on and off, other than the rest of the details of course!

The latest Gurner FX and general updates available on the SAS Hangar are fantastic, they just need a bit of tinkering but they're sound!

Yea I got the Gurner FX pack yesterday but havent got round to trying it yet

Ze-Jamz
08-28-2012, 06:56 PM
Well looks awesome, we need him on COD now.

Perhaps he can fix the Spit cockpit first, I mean its only being over a year :rolleyes: and still nothing works in it correctly compared to the 109... :confused:

Get back in the 109 yer bloomin traitor...ATAG have used the force on you..Or Snapper has used his mind melt on yer swede

JG52Krupi
08-28-2012, 08:13 PM
Get back in the 109 yer bloomin traitor...ATAG have used the force on you..Or Snapper has used his mind melt on yer swede

:lol: Time will tell ;)

MB_Avro_UK
08-28-2012, 08:45 PM
il2 46 cannot be compared with CoD. Look closely at il2 46 aircraft and objects. Yes, il2 46 looks fine on Youtube, but closer comparison reveals that il2 46 is a previous generation.

I've been with il2 since 2002 and it was the best. But time has moved on.


Best Regards,
MB_Avro.

Sternjaeger II
08-28-2012, 09:03 PM
Well at least it works! ;-)

ElAurens
08-28-2012, 10:07 PM
As nice as it looks, it will be useless unless every single flyable has a similarly developed cockpit.

How long will that take?

Or is this just animated control switches and not full real CEM/cockpit management?

baronWastelan
08-28-2012, 10:08 PM
Il-2 1946 (with mods) has a far more convincing air combat experience. I have yet to see a fighter or stuka badly hit grenade into "a million pieces" in CloD, for example. CloD has a long way to go before it surpasses '46. All these years and it still seems like I've only experienced a fraction of what it has to offer.

klem
08-28-2012, 10:16 PM
Thanks Sterjnaeger.

Out of frustration I popped into '46 4.11.1 last night on a mad dogfight server. Yes, its dated although those new graphics look good. Flight models felt a bit 'soft' but that may just be me. Enjoyed it for a manic half hour and wouldn't mind getting onto a more serious server again (SpitsVs109s was empty).

The gameplay is still there.

btw what is Histomod? I have an outdated UltraPack and the vanilla 4.11.1.

Sternjaeger II
08-28-2012, 10:28 PM
all you need to do is getting on sas1946.com and get to do a bit of reading, there are mod packages meant for online, offline etc...
there are continuous developments and upgrades, it's really really engaging!
They recently introduced 4000x4000 resolution skins for aircraft for instance, v good stuff indeed!

major_setback
08-28-2012, 11:02 PM
This looks pretty. No more green gun flashes.

http://www.youtube.com/watch?v=e_RBy9ThTwA

CWMV
08-29-2012, 01:38 AM
I just don't know why they (histomod) stay in 4.09

Feathered_IV
08-29-2012, 02:42 AM
the 109 3d cockpit is being developed by Freddy, the same guy who did the Sabre and P-47 cockpits (and the mustang some time ago, which I can't find anymore). They should go in Histomod, but I suppose that once they're all ready he'll release them for the other mods as well...

Histomod only unfortunately.

klem
08-29-2012, 07:28 AM
all you need to do is getting on sas1946.com and get to do a bit of reading, there are mod packages meant for online, offline etc...
there are continuous developments and upgrades, it's really really engaging!
They recently introduced 4000x4000 resolution skins for aircraft for instance, v good stuff indeed!

Thanks, looks like I have some reading to do!
I guess there are even more different types (game versions) of server now?

Osprey
08-29-2012, 07:34 AM
A major downfall of 1946 is the constant infighting of the modders who only allow 'their' mod in 'their friends' pack. They don't seem capable of getting on for the sake of everyone.

I haven't installed 4.11.1 and HSFX yet though, will try it again soon.

Ze-Jamz
08-29-2012, 07:36 AM
Thanks, looks like I have some reading to do!
I guess there are even more different types (game versions) of server now?

Yes, your find they are running vanilla and UP the most though..spit n 109 mod seems a good bet

Sternjaeger II
08-29-2012, 03:32 PM
Histomod only unfortunately.

mmmh give it time and reasoning, Freddy will eventually release his cockpits for everybody like he did with the rest.. or simply someone will crack into it ;)

Ze-Jamz
08-29-2012, 04:32 PM
Stern:

What is Histomod anyhow?

Im guessing another mod pack with campaigns or is it different?

DD_crash
08-29-2012, 06:20 PM
mmmh give it time and reasoning, Freddy will eventually release his cockpits for everybody like he did with the rest.. or simply someone will crack into it ;)

I dont know if I am allowed to link BUT if I arnt then look in the SAS WIP forum for Freddys Bf109 3D Cockpits (OOOO cant say Cockpits on the Ubizoo ;) ) There are 8 pages of discussion before the lock came in,

Sternjaeger II
08-29-2012, 06:43 PM
Stern:

What is Histomod anyhow?

Im guessing another mod pack with campaigns or is it different?

yeah, it's a French version

http://histomodforum.forumactif.org

Mysticpuma
08-29-2012, 07:25 PM
I downloaded the v4.3 of Gurners effects and copied the folder into my MODS folder. When running HSFX 6 I see none of the effects shown :(

Sternjaeger II
08-29-2012, 07:41 PM
Have you loaded them via GJSME?

philip.ed
08-30-2012, 11:15 AM
I can't remember the mods structure completely ( haven't modded il-2 for well over a year) but doesn't it read the files folder before the mods folder? With this in mind, you may find that the game is reading effects files in the files folder first.

Feathered_IV
08-30-2012, 11:30 AM
Yep, that's right. Files folder gets read first. ;)

Ze-Jamz
08-30-2012, 11:32 AM
I can't remember the mods structure completely ( haven't modded il-2 for well over a year) but doesn't it read the files folder before the mods folder? With this in mind, you may find that the game is reading effects files in the files folder first.

No you just enable it via JSGME and let it do its thing...works for me, got issus with some sounds but I was only seeing what it looked like...not going to spend half a day working out where the conflict is..

The only thing that puts me off with all these different Mods

Sternjaeger II
08-30-2012, 01:35 PM
you should try the FW190 mod and the Tiger33 sound mod, that is even better than CloD!

kestrel79
08-31-2012, 07:26 PM
They need to unite the clans! Unite them!

I've always played vanilla IL2 46, I love all the mods and they look and sound great but I wish there was just one giant mod install where it has the best of everything. Until they do that I'll stick with Cliffs of Dover.

Mysticpuma
08-31-2012, 08:06 PM
Thing is the installers have a jgsme for #UP# but not HSFX 6. HSFX is only in folders so I can't add it as a jgsme installer. If there is a jgsme installer version for HSFX 6 I'd appreciate it (as-well as the viewing distance mod at the other forum!).

Would love to get these effects in HSFX 6. Cheers, MP

5./JG27.Farber
08-31-2012, 09:46 PM
They need to unite the clans! Unite them!



Ghegis Khan style! Indeed. One of the reasons I was glad to see the back of IL2:1946 fb + mods was you had to have at least 3 installs of the game with different mods... Its stupid... :mad:

ElAurens
08-31-2012, 09:57 PM
They need to unite the clans! Unite them!


It's been tried.

Too many egos the size of Siberia.

CWMV
09-01-2012, 01:17 AM
They need to unite the clans! Unite them!

I've always played vanilla IL2 46, I love all the mods and they look and sound great but I wish there was just one giant mod install where it has the best of everything. Until they do that I'll stick with Cliffs of Dover.

Ya, not so much.
Wonderful thing about so many mods, there are tons of options.
'Best' is different for everybody. There is no way to make one big pack of the best stuff because the best stuff is different for every single user.

But seriously, what is so hard about adding a modact? Nothing. What about downloading and dropping certain mods into said modact? Nothing.

How about adding a pack like DBW, HSFX, or UP? Nothing. It just boils down to how much your willing to put into reading/how lazy you are.

klem
09-01-2012, 09:25 PM
Ya, not so much.
Wonderful thing about so many mods, there are tons of options.
'Best' is different for everybody. There is no way to make one big pack of the best stuff because the best stuff is different for every single user.

But seriously, what is so hard about adding a modact? Nothing. What about downloading and dropping certain mods into said modact? Nothing.

How about adding a pack like DBW, HSFX, or UP? Nothing. It just boils down to how much your willing to put into reading/how lazy you are.

And when you've installed all those different mods you have to find a server that has enough players in it to make the mods worthwhile.... but so many mods and options have fragmented the online player base into splinters.

CWMV
09-02-2012, 10:23 AM
Then play stock.
Modact is primarily for offliners, end of story.

Really simple:
Online=HSFX/UP
Offline=DBW/Modact

Of course any can be used in whatever way you wish, but above are the packs and their target audiences.

Nothing would fragment the IL2 "Community" more than limiting it to the stock game. I dare say it would be long dead by now.

Point is there are options out there for any and everyone. Make an informed decision instead of just being lazy and bitching about why no one plays an ugly, cartoonish decade old game anymore.

Ze-Jamz
09-02-2012, 12:37 PM
Then play stock.
Modact is primarily for offliners, end of story.

Really simple:
Online=HSFX/UP
Offline=DBW/Modact

Of course any can be used in whatever way you wish, but above are the packs and their target audiences.

Nothing would fragment the IL2 "Community" more than limiting it to the stock game. I dare say it would be long dead by now.

Point is there are options out there for any and everyone. Make an informed decision instead of just being lazy and bitching about why no one plays an ugly, cartoonish decade old game anymore.

I have and did...Have had mods installed since day one, still came over to CoD...from day one also

But I still see 46 as a bird with far too much make up on, yea sure she looks nice and you would do the deed but when you get down to the nitty gritty and take of the make up?

However..The newest Mods are sweet...I installed the gurners FX pack (think thats what it was called) and it has Sound bugs in it when in cockpit, its these things and ive had plenty of them that put me off it all.

CWMV
09-02-2012, 03:48 PM
Bird? Wearing makeup?
I just had a mental picture of bigbird dressed as a street walker.

philip.ed
09-03-2012, 12:44 PM
I have and did...Have had mods installed since day one, still came over to CoD...from day one also

But I still see 46 as a bird with far too much make up on, yea sure she looks nice and you would do the deed but when you get down to the nitty gritty and take of the make up?

However..The newest Mods are sweet...I installed the gurners FX pack (think thats what it was called) and it has Sound bugs in it when in cockpit, its these things and ive had plenty of them that put me off it all.

If you understood the file layouts and mod folder layouts properly (and what impact the respective files have on the game) these issues are fairly easy to iron out at this stage of 1946 modding.
I just fired up my old 4.09 modded install, and everything is faultless.

Overmodding (installing say five effects mods on top of eachother) is what leads to small bugs.

Mysticpuma
09-03-2012, 07:39 PM
It would be great to use this in HSFX 6.0, is anyone able to create a jgsme installer for HSFX 6 as I only see one for UP3?

Any help getting this into HSFX 6.0 would be greatly appreciated ;)

Cheers, MP

fruitbat
09-03-2012, 09:51 PM
It would be great to use this in HSFX 6.0, is anyone able to create a jgsme installer for HSFX 6 as I only see one for UP3?

Any help getting this into HSFX 6.0 would be greatly appreciated ;)

Cheers, MP

just create a mods folder in your HSFX install, and drop the HSFX version of gurners mod in there.

Mysticpuma
09-03-2012, 10:40 PM
Hi mate, thanks for the suggestion. Sadly I already tried that and no effects showed up :(

Wonder if someone can create a jgsme fod Hsfx 6 ?

Cheers, MP

CWMV
09-05-2012, 05:26 AM
If I recall correctly Gurners effects takes a bit more than the standard GSJME addition, you have to add other classfiles/folder to the mods folder. It works perfectly in my HSFX install, just no time to play it.

saw this over at SAS today, figured Id post it here.
http://img31.imageshack.us/img31/3280/04092012135918.jpg

CWMV
09-05-2012, 05:32 AM
Im not sure what you did or didnt do puma, since you didnt say anything other than it doesnt work, but heres what you need to do as far as I can tell from the instructions on the mods thread:

Put these in the mods folder
http://www.mediafire.com/?p13cz0bmdcxkedl
http://www.mediafire.com/?94p75ap8y782ubb

Put this in JSGME mods and activate
http://www.mediafire.com/?3gusjafkxk3sj9b

Mysticpuma
09-05-2012, 08:22 PM
It was installing the HSFX into the JGSME folder and activating it I missed. I had just put them all in the MODS Folder....works perfectly now, thanks.

Now all I need is the tracer ricochet mod I used to have....it would be a heavenly place!

The steam effect when strafing locos is great too! At-last!

Cheers, MP

CWMV
09-06-2012, 02:04 AM
Riccochet is already included in gurners effects, as far as I know. Are you not getting them?

Glad it works for ya! Go bomb London and marvel at the copious amounts of smoke!