PDA

View Full Version : Communication and work with community


Pages : 1 [2]

GraveyardJimmy
09-11-2012, 06:35 PM
Hi Black Six, I understand you have written a new graphic engine, could I ask when we might see it implemented in CLOD or will it only be in the sequel?

Thats what these beta patches are, as has been explained by B6 and Luthier many times.

The beta patches are a rewrite of the graphics engine. It looks similar because the textures etc are the same.

Mysticpuma
09-11-2012, 06:46 PM
B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?

MP

Tree_UK
09-11-2012, 06:49 PM
Thats what these beta patches are, as has been explained by B6 and Luthier many times.

The beta patches are a rewrite of the graphics engine. It looks similar because the textures etc are the same.

Maybe I've been out the loop a little , but I think these beta patches are just fixes for CLOD, the sequel will have the same graphics engine as CLOD if I understand correctly. If this is the new graphics engine then that will mean that the sequel will also suffer from building pop up, flickering tree shadows, no AA, particle / smoke slow downs etc etc etc, see bug list. So releasing a sequel based on the graphic engine we are currently using would be sheer madness so I dont think what you are saying is correct, I think the new graphics engine will be a fairly large patch that will be released via steam.

Falstaff
09-11-2012, 06:57 PM
The mind boggles...

I've seen cat litter thrown down in more organised fashion than the information coming from 1c/B6.

GraveyardJimmy
09-11-2012, 06:59 PM
Maybe I've been out the loop a little , but I think these beta patches are just fixes for CLOD, the sequel will have the same graphics engine as CLOD if I understand correctly. If this is the new graphics engine then that will mean that the sequel will also suffer from building pop up, flickering tree shadows, no AA, particle / smoke slow downs etc etc etc, see bug list. So releasing a sequel based on the graphic engine we are currently using would be sheer madness so I dont think what you are saying is correct, I think the new graphics engine will be a fairly large patch that will be released via steam.

Read B6s past posts. This is the graphics engine rewrite, its been stated many times. He also states the patches of the rewrite are in alpha (here for example: http://forum.1cpublishing.eu/showthread.php?t=31759)

I have a suspicion you know this as you appear in those threads often, or perhaps you have a selective memory. A lot of the things you mention have been said to be working on (particle effects, AA for example). He says SLI and AA not fixed in this beta, all the information is in the B6 update threads, I've just had a look ("SLI and AA will not be fixed in first beta. ")

As you seem to not believe me, look for all B6 posts here: http://forum.1cpublishing.eu/search.php?searchid=2672658

Tree_UK
09-11-2012, 07:02 PM
Read B6s past posts. This is the graphics engine rewrite, its been stated many times. He also states the patches of the rewrite are in alpha (here for example: http://forum.1cpublishing.eu/showthread.php?t=31759)

I have a suspicion you know this as you appear in those threads often, or perhaps you have a selective memory. A lot of the things you mention have been said to be working on (particle effects, AA for example). He says SLI and AA not fixed in this beta, all the information is in the B6 update threads, I've just had a look ("SLI and AA will not be fixed in first beta. ")

As you seem to not believe me, look for all B6 posts here: http://forum.1cpublishing.eu/search.php?searchid=2672658

Oh christ, yes I see what you mean. :confused:

il_corleone
09-11-2012, 07:13 PM
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch? i hope its all going well, and i wish all the team will be satisfied whit all of the work, remember, Hard work, Good Work, best of luck.

PotNoodles
09-12-2012, 12:02 AM
It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.

MegOhm
09-12-2012, 03:39 AM
sos

MadBlaster
09-12-2012, 03:47 AM
Black Six, my question for 1C and Luthier.

1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?

2) Is Zuti and or Hades on your team now trying to fix CLOD?

Thanks. That is all for now.

CWMV
09-12-2012, 03:55 AM
Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated.

Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently.

Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM.

MadBlaster
09-12-2012, 04:02 AM
Wtf are you on?
ZUTI MDS went a long way to killing UP, to quote a very highly respected contributor to it and dbw, it was a death knell for UP. Simply too complicated.

Further, I'm betting they are waiting for further official il2 releases, as DT has been outdoing themselves recently.

Finally, this probably isn't the place to gripe about you favorite mod pack for A TOTALLY UNRELATED SIM.

i had already read the post you are refering to at SAS before I asked those questions.

Why did zuti leave and stop supporting MDS??? MDS was his baby. Why would someone put all that work into a free mod for the community, give it to UP, which I would argue was the most popular online mod pack, and then disappear of the face of the planet without handing over the reigns? Maybe 1c money, I think. It's a legitimate question.

CWMV
09-12-2012, 04:19 AM
But UP wasn't really that popular, it was simply the only option.
Mds killed coop's, a complaint we hear about CoD all the time. It made additional mods to UP difficult bordering on impossible.

In short UP is a one trick poney with MDS, DBW and now HSFX are just better, with more content, and more flexibility.

But no one knows what the future holds.

MadBlaster
09-12-2012, 04:37 AM
Well Hades says out in the open on UP website that it is not for co-ops. It's for dogfight, mission based server and was built for that purpose, and until recently, very popular. So, Hades wasn't trying to pretend it was for co-ops crowd.

Now ask yourself, the 1c "announcement" we are all waiting for, MMO or whatever...128 player online battles that never materialized. How do you get that going when your game doesn't even work? In cutthroat business, you buy the competing talent. Zuti is the talent. He made it happen already. He is proven commodity. So, make logical sense to me for 1C to buy him out. It is quite possible that is why he did MDS in the first place. To show off his talent. Then get big money contract and sign deal, then shut the free game down.

But, of course, I can only speculate. So, I ask my questions because I want to know why the best mod pack for full real moving dogfight mission based servers seems to be going down the drain overnight. And since I paid for CLOD, I can ask.

Tree_UK
09-12-2012, 06:20 AM
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.

Thats a very good question and one that I would like an answer to, If this what we are currently using is the new graphics engine with all the features turned off and graphics dumbed down then the sequel will be awful in my opinion.

Tree_UK
09-12-2012, 06:26 AM
Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.

BlackSix
09-12-2012, 06:48 AM
B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?

I have sent Ilya this post. We are planning to give you new info in the nearest days.

Hi Black Six, the poll on SLI that you wanted shows that over a quarter of your customers use either SLI or Crossfire, can we now assume that instead of probably asking Nvidia to include a profile in their next driver that you will definitly ask Nvidia. Many Thanks.

Yes, I saw. thanks. New info about our plans will be in the nearest days.

B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch?

1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".

Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back?

I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.


1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?
2) Is Zuti and or Hades on your team now trying to fix CLOD?

I've never heard of them.

csThor
09-12-2012, 07:12 AM
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?

Tree_UK
09-12-2012, 07:22 AM
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?

I agree to a certain extent, but had CLOD been a terrific success in that it didn't have any problems then I imagine we would be seeing a lot more of luthier, I predict he will reappear on here and be very obliging just before the sequel goes on sale.

oddeball
09-12-2012, 07:34 AM
B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch? i hope its all going well, and i wish all the team will be satisfied whit all of the work, remember, Hard work, Good Work, best of luck.


It is the influence of the wind on the fuselage.
To see publishing of missions.

BlackSix
09-12-2012, 07:54 AM
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?

It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

Chivas
09-12-2012, 07:56 AM
Bringing up Jason's methods of doing PR and customer relations will not change the way luthier does his business. He's the kind of developer who prefers to hide in the office and not be bothered. You will no more get a more meaningful PR from him than a straight and truthful answer out of a politician.

BlackSix really does have one of the most ungrateful jobs I've ever seen, one which I would not want for all the money in the world.

I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)? Neither Il-2 nor CloD were ever renowned for brilliant offline gameplay. The best campaigns were always made by the community, either free or as payware. With CloD the gameplay part is not there (and no sugarcoating will gloss that over), probably due to the general troubles and time constraints. But how much emphasis is being put on rectifying the issue in future products? In my opinion a collection of well-designed, tested and documented single missions and immersive offline campaigns is a showcase for what a game engine can achieve. It's, IMO, one of the most effective marketing tools of a game. Is that on MG's scope at all?

I don't agree at all to some parts.

Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community.

Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development.

As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.

Tree_UK
09-12-2012, 08:16 AM
I don't agree at all to some parts.

Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community.

Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development.

As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.

How did disastersoft manage to build a campaign if 1C failed so miserably?

JG52Krupi
09-12-2012, 08:32 AM
I don't care how good a game the sequel could be if it's a mmo type with only official servers i will not even contemplate purchasing it.

I can't believe it's even being considered.

Anders_And
09-12-2012, 08:36 AM
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??

BlackSix
09-12-2012, 08:48 AM
B6, I have to say that your english is getting better every day!!
Are you still using a translate program or are actively taking english classes??

Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

csThor
09-12-2012, 08:57 AM
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

Quite simply, no, that was not my question. Your answer, however, implies a potential conflict between MMO plans and standard gameplay with offline content. A release only as MMO would be yet another shot into MG's own knee since I don't care one bit about the pointless clusterf*ck that is online gameplay.

Anders_And
09-12-2012, 09:09 AM
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

+1

planespotter
09-12-2012, 09:16 AM
It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

I like this it give me great confidence! People say a lot of bad things about RAF campaign in Cliffs of Dover (which is fair, a lot of mistakes were in) but the LW campaign was quite good. And Desastersoft campaigns rock, they show what is really possible.

But why do you say 'IF' we need to make offline????

Of course you do! Most players are offline players, not online. No new offline content means you only get a small percent of potential players unless you are going for the arcade demografik where you will have too much competition with War Thunder and World of Planes. And I have to tell you, I am playing War Thunder already and it is fine for arcade 'sim' game - fantastic grafix, ok flight models, works very good and easy to get online, good game modes. You will not be able to beat War Thunder with Cliffs of Dover platform (sorry, but it is true) if you are trying to compete in that MMO area.

You are scaring me!

PS your english now is excellent and better than me and I have an american father (somewhere ;) )

klem
09-12-2012, 09:17 AM
Originally Posted by csThor
I do, however, have a question for future projects. How much emphasis is being put on gameplay aspects (single missions, campaigns etc)?


It's a second question. The first and main question is: "what type will be our next project, MMO or standard game?". You know that I can't say about this.
Single missions and campaigns is my main work. I began to make its in 2002. I have now three disks with the offline campaigns that were released in Russia, and I led the development of missions and campaigns for 3 add-ons. If we need to make offline - all will be well. I hope)

BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

Osprey
09-12-2012, 09:29 AM
Thanks, I use a dictionary for search the unknown words. Also I watch the video tutorials and read books. I would like to have more time for this. We would have avoided many problems if I could give a more detailed explanation, how I do it on the Russian forum.

He's right B6, this is quite well written and a big improvement. I'm giving you a 'B-', keep at it! ;)

Anders_And
09-12-2012, 09:58 AM
BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

haha good try ;)

BlackSix
09-12-2012, 10:26 AM
But why do you say 'IF' we need to make offline????

BlackSix, I think we need to be careful and not confuse "CoD sequel" with "next project". I assume these are entirely different "projects"?

You know that I'll say. "No comment" or "I can't tell about future games" or "I've very strict ban on the disclosure of such information about the sequel"... What do you like more? ))
I've an order from my boss - don't give any info about future till the annoucement. In this situation my words "if" and "maybe" is not bad alternative.

csThor
09-12-2012, 11:53 AM
I hope your boss gets around to making that announcement (and I mean an announcement that doesn't lay a smokescreen of polished PR bla bla without any content) rather sooner than later because either the rumor mill will run at top speed or the tiny remnants of interest will have died. ;)

My question on the impact of gameplay was directed at you precisely because I am aware of your involvement with several campaign packs released in Russia. Offline gameplay in the sense of serious, well researched and well designed offline missions and campaigns is my main area of interest since I find it the only possible arena where the historical accuracy can be achieved (without having to compromise for "balance"). :cool:

BlackSix
09-12-2012, 12:02 PM
I hope your boss gets around to making that announcement (and I mean an announcement that doesn't lay a smokescreen of polished PR bla bla without any content) rather sooner than later because either the rumor mill will run at top speed or the tiny remnants of interest will have died. ;)

My question on the impact of gameplay was directed at you precisely because I am aware of your involvement with several campaign packs released in Russia. Offline gameplay in the sense of serious, well researched and well designed offline missions and campaigns is my main area of interest since I find it the only possible arena where the historical accuracy can be achieved (without having to compromise for "balance"). :cool:

I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision take my leadership, not me.

SlipBall
09-12-2012, 12:10 PM
I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision to take my leadership, not me.


Hi B6. in your work do you sometimes write scripts?...it seems very powerful tool for a mission builder. I am just now experimenting a little with it.

BlackSix
09-12-2012, 12:38 PM
Hi B6. in your work do you sometimes write scripts?...it seems very powerful tool for a mission builder. I am just now experimenting a little with it.

No, I don't write scripts. We have special prorgammer for this and I'll cooperate with him in the initial stage. My main responsibilities are historical studies, literary briefings and mission scenarios, balance and gameplay. But in any case I have to learn a scripts in the future.

touchdown42
09-12-2012, 01:53 PM
Perhaps they are busy, because they are aiming for the 19th of November.
Would be the 70th anniversary of the beginning of the battle for Stalingrad from the russian perspective.

Empocketment of the german troops, operation Uranus.

Surely this is an important date for the russian people and would help to sell a sequel.
But maybe this is only wishfull thinking ...

adonys
09-12-2012, 01:57 PM
we're actually waiting for more announcements:
- the awesome feature never done in a flight sim before, and abut which were told quite a while ago, but still haven't been told what it exactly is
- the big june/july announcement
- the beta patches readme, again promised but never fulfilled

besides this, were waiting for some fixes, without which the game is pretty useless as singleplayer:
- working radio comms
- AI fixes (AI not following your radio com commands, not following you as a flight leader, not considering you a part of their flight, flying straight into terrain, landing procedures, waiting for player warm up, etc)

and pretty damn annoying in MP:
- sighting ghosts
- flying ships
- dedicated server
- MP addon example

and pretty damn annoying no matter in which mode:
- own airframe hit SFX
- model LOD/dots transition
- model LODS range (like terrain targets not visible even if in a proper distance - ships, buildings and facilities)


just a quick list, probably I've forgotten quite a few.

and remember, these are just fixes (ie not visual immersion fixes like working clouds, not flickering tree shadows, buldings loading popups even on max settings, etc)

B6, you've either looked-over or just missed this one. can you comment on it, please?

thank you!

klem
09-12-2012, 02:09 PM
You know that I'll say. "No comment" or "I can't tell about future games" or "I've very strict ban on the disclosure of such information about the sequel"... What do you like more? ))
I've an order from my boss - don't give any info about future till the annoucement. In this situation my words "if" and "maybe" is not bad alternative.

Sorry BlackSix, I didn't explain very well. csThor asked about improving gameplay in future projects. I thought he meant the sequel but you came back with comments about other project ideas.

I should simply have asked if the gameplay in the sequel will be improvement on CoD?

csThor
09-12-2012, 02:33 PM
Unless, of course, the 1C powers-that-be have chosen to go the MMO route alone. BlackSix's words could be interpreted that the MMO has taken over completely. ;)

NaBkin
09-12-2012, 02:43 PM
Hi B6,

I am with Il2 since the Demo in 2001 and I've bought and played every release from 1C/MD.
I was very disappointed with the CloD release, but now with the 1.08 patch I LOVE the game online on ATAG and offline with the Desastersoft campaign! Even though It's far from perfect it's a very good product considering the complexity and sophistication (unlike other ww2 flight "sims") of the sim.

My questions are:

- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

- Did 1C ever thought about business model like paying for a single plane like in RoF?

- Did 1C ever think about crowdfunding next projects? I think there would be many people who are happy to back or even donate for exciting projects in the future (if proper PR done for it). It's perfect for niche games!

- Did you hear about the Occulus Rift (http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game) and could you see that as a future trend for flightsimming? (Your personal opinion)


Thank you for your "not always easy" - work with the community! I'm looking forward to the sequel!

VO101_Tom
09-12-2012, 02:53 PM
- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

"average 1 year workhour to each plane". Summing the modelling, texturing, animating, programming, etc. Of course, not only one man doing these things :-P

BlackSix
09-12-2012, 03:13 PM
Perhaps they are busy, because they are aiming for the 19th of November.
Would be the 70th anniversary of the beginning of the battle for Stalingrad from the russian perspective.

We are not aiming for the 19th of November, it's impossible. We are planning to make alpha version in 2013.

B6, you've either looked-over or just missed this one. can you comment on it, please?

I can't. Waiting for the readme and Luthier's info update.

Sorry BlackSix, I didn't explain very well. csThor asked about improving gameplay in future projects. I thought he meant the sequel but you came back with comments about other project ideas.

I should simply have asked if the gameplay in the sequel will be improvement on CoD?

I know answer but I can't answer because this issue concerns the content of the sequel.

My questions are:

- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

- Did 1C ever thought about business model like paying for a single plane like in RoF?

- Did 1C ever think about crowdfunding next projects? I think there would be many people who are happy to back or even donate for exciting projects in the future (if proper PR done for it). It's perfect for niche games!

- Did you hear about the Occulus Rift (http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game) and could you see that as a future trend for flightsimming? (Your personal opinion)

1) Yes, we need 1 year to create 1 plane. Now we have 9 3D-modellers in the team and we work with the freelancers.
You never will see a FW-190 if we'll make next game about operation there FW-190 never used.

2) Yes, we thought about such business model. You will know about result in the announcement.

3) We're not independent team. We're part of the big publisher 1C. As far as I know, this business model is not for us.

4) I didn't hear, sorry. I can't answer now.

kendo65
09-12-2012, 03:33 PM
Unless, of course, the 1C powers-that-be have chosen to go the MMO route alone. BlackSix's words could be interpreted that the MMO has taken over completely. ;)

They could also be interpreted to mean that there will be offline content. That is part of the problem here - meaningful information is held back until 'the announcement', but B6 has to continually fend off questions enquiring about the plans without:

(a) Disclosing any real information.
(b) Using a form of words in his communication that can be misinterpreted and cause panic.

Given that he is a non-native English speaker who is learning the language 'on the job' that is quite a recipe for disaster!

Given the tight-rope he is having to walk I think he is doing a pretty good job (though we can see even in this thread that we are all constantly on the edge of the next misinterpretation and the panic and indignation that will follow.)

Maybe we could finally get the announcement and have the uncertainty cleared up?

planespotter
09-12-2012, 04:28 PM
I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision take my leadership, not me.

Don't let your grumbly old boss stop you! Do it on your sparetime and release it yourself! I will buy! We are desperate for content we can actually use for this sim!

Chivas
09-12-2012, 05:23 PM
How did disastersoft manage to build a campaign if 1C failed so miserably?

The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.

Tree_UK
09-12-2012, 06:18 PM
The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.

Well I guess thats 'one' way of looking at it, I am always open to ideas no matter how far fetched and extremly speculative. :grin:

NaBkin
09-12-2012, 06:28 PM
You never will see a FW-190 if we'll make next game about operation there FW-190 never used.



So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

MadBlaster
09-12-2012, 06:39 PM
When disastersoft was first trying to build those campaigns, I can imagine them thinking to themselves, "wow, this game is such a disaster. Hey, what a great name!"

Chivas
09-12-2012, 06:50 PM
So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.

kendo65
09-12-2012, 06:52 PM
So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

I really wouldn't worry too much. IMO, it's another 'crossed wire' situation, or a non-denial denial.

He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before!

Whether that is the sequel or not we don't know - and won't until THE announcement, :rolleyes: confidently predicted for June.

MadBlaster
09-12-2012, 06:59 PM
I have sent Ilya this post. We are planning to give you new info in the nearest days.



Yes, I saw. thanks. New info about our plans will be in the nearest days.



1) This issue should be considered by the example of the video. Then I can show it to the programmer.
2) We have no date. "When It's Done".



I said another words. I wrote: "Some features was deleted, some features was reworked or replaced. We wrote new engine."
I didn't say "all the features that have disappeared will not be coming back". Of course, I've no full list of this features, I'm not programmer and I don't work with this problems. Waiting for the Readme, please.



I've never heard of them.

You've never heard of Zuti. Hmmm. Have you ever heard of Daidalos Team?

vranac
09-12-2012, 07:06 PM
Well, our russian friends are also wondering where the sequel will take place.
But this screenshot shows Volga river in their opinion ;)

http://www.sukhoi.ru/forum/attachment.php?attachmentid=156878&d=1342804664

BlackSix
09-12-2012, 07:26 PM
The original business model was a series of theaters mostly in chronological order. Their next Sequel rumored to be in Russia could be before the FW-190 was built. That said there is absolutely no reason we won't have the FW-190 in future theaters, or MMO's in whatever direction the development decides to go, unless of course the development shuts down.

He's just saying that they will provide a FW190 when it is justified by the theatre of ops and timescale - that is it will appear in game when the game reaches the appropriate period of the war...and not one second before!

Yes, thanks. For example, if we make in sequel Moscow 41, Kerch 42, Kharkov 42 or Stalingrad 42 then you won't see FW-190. If we make in sequel Leningrad 42 (late) or Rhev 42 (late) then you will see its. We plan to extend game after release and add new theatres.

You've never heard of Zuti. Hmmm. Have you ever heard of Daidalos Team?

I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work.

Continu0
09-12-2012, 09:08 PM
We plan to extend game after release and add new theatres.


Good news, Good to hear!

MadBlaster
09-12-2012, 11:07 PM
I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work.

Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.;)

btw, will there be a "free pussy riot" skin for the su-26 in bom?:-P

NaBkin
09-13-2012, 05:07 AM
Oh so i did get you wrong! Thx for clearification guys and BlackSix! :grin:

And if these screens really are showing the wolga river the Focke can't be far away I suppose.. We will see.
Have a good day everyone!

csThor
09-13-2012, 06:40 AM
Yes, thanks. For example, if we make in sequel Moscow 41, Kerch 42, Kharkov 42 or Stalingrad 42 then you won't see FW-190. If we make in sequel Leningrad 42 (late) or Rhev 42 (late) then you will see its. We plan to extend game after release and add new theatres.

Good. I like a historical planeset without "balance" or "KeWl" types. ;)

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?

BlackSix
09-13-2012, 07:10 AM
Okay, I think I understand your official answer. Please say hi to zuti from all his fans...unofficially of course.

If somebody want to understand you wrong he will do it. I don't know Zuti.

btw, will there be a "free pussy riot" skin for the su-26 in bom?

No.

Good. I like a historical planeset without "balance" or "KeWl" types. ;)

A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer.
I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline.

Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players.

So, what's your personal take on this matter? What kind of campaigns do you prefer?

I liked to make short campaign (20-25 missions) with a great literary briefings and strong storyline for the main character. In such campaign I showed only one operation but I did it as much detail. You can see example of my work in the '1946'. I made russian campaign VVS'46 but I had severe restrictions on the size of briefings for easy translation.
For long campaigns are very difficult to collect historical data and does not make mistakes.

Continu0
09-13-2012, 08:07 AM
Hi B6

A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)
I really, really miss the fog;-):(


Thank you!

JG52Krupi
09-13-2012, 09:20 AM
Hi B6,

Will the next beta have bulllet hit sounds?

It's a real immersion killer when you get smacked by a flak hit and as you don't hear anything you don't see the huge hole it made in your wing until 10 minutes later....!!!

Falstaff
09-13-2012, 09:57 AM
Blacksix said:

We are not aiming for the 19th of November, it's impossible. We are planning to make alpha version in 2013.

...for Clod?*

.

.

.

.

.

.

.

.

.

.

.

*this is not facetious

Anders_And
09-13-2012, 10:11 AM
No that is obviously for the sequel...

BlackSix
09-13-2012, 10:13 AM
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)

AFAIK, you will see some of them in the sequel.

Will the next beta have bulllet hit sounds?

Our programmer did something with the bulllet hit sounds. I'm waiting full readme like you.

...for Clod?*

For sequel.

SlipBall
09-13-2012, 10:27 AM
Quote:
Originally Posted by Continu0 http://forum.1cpublishing.eu/images/styles/blackyellow/buttons/viewpost.gif (http://forum.1cpublishing.eu/showthread.php?p=460409#post460409)
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?)

AFAIK, you will see some of them in the sequel


Too bad, the game was very good looking...

JG52Krupi
09-13-2012, 10:46 AM
Good to hear, thanks B6.

Btw, what is your favourite ww2 aircraft?

Feathered_IV
09-13-2012, 11:10 AM
Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.

Continu0
09-13-2012, 11:22 AM
Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.

he stated one time that he is doing research and works on offline-missions...

BlackSix
09-13-2012, 12:01 PM
Btw, what is your favourite ww2 aircraft?

Bf-109F-4 and G-2

Blacksix may I ask, what is your day job at Maddox Games? Understand that communications is not your main role, and I wondered what other work you do.

Now I've been doing historical research for the sequel. I read German and Soviet memoirs, military orders and advanced modern analyzes. I make lists of regiments, airbases, the chronology of military action, etc. In the near future I'll start to make the final version of the mission and my work with the community greatly increase after the announcement.

banned
09-13-2012, 12:03 PM
Blacksix said:



...for Clod?*

.

.

.

.

.

.

.

.

.

.

.

*this is not facetious
Is this fair dinkum mate? 2013 for an alpha.

JG52Uther
09-13-2012, 12:23 PM
See BlackSix's answer on previous page:



For sequel.

NaBkin
09-13-2012, 01:39 PM
- I know that you and your team are very enthousiastic about WW2 scenario in general. But does you and your team actualy play the Sim too after work (online or offline) or is it mor like just a job which you don't want to hear about in spare time?

- If you also fly online, where?

- In CloD we don't hear flak sounds in the cockpit (I don't mean hit sound). Is this a sound bug or wasn't it possible to hear flak in an airplane? Do you know about that?

Thanks!

SiThSpAwN
09-13-2012, 01:51 PM
- In CloD we don't hear flak sounds in the cockpit (I don't mean hit sound). Is this a sound bug or wasn't it possible to hear flak in an airplane? Do you know about that?

Thanks!

Sounds like they could:

"I winced as each shell exploded ahead and to our right. Great black
balls with their orange-red flashes could be heard as they exploded,
CRUNCH, CRUNCH, CRUNCH. Every time we would catch a flak burst above or
below the wing the plane would shudder. You could hear pieces of flak
puncturing the outside of our Superfortress. Two minutes before bomb
release the fighters began to come at us in droves. They were flying
through their own flak all the way in."

LAST RUN OF THE RANKLESS WRECK
By J. Ivan Potts, Jr. (http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=5&ved=0CD8QFjAE&url=http%3A%2F%2Fwww.40thbombgroup.org%2FPotts.pdf&ei=7ONRUNzDIaSniQLmuYD4Ag&usg=AFQjCNF5I8ZlnMgo-209hRo4qJQ4kN6i7Q&sig2=gFL_Wk4UI5i-dZzoRiRpSA&cad=rja)

BlackSix
09-13-2012, 02:27 PM
- I know that you and your team are very enthousiastic about WW2 scenario in general. But does you and your team actualy play the Sim too after work (online or offline) or is it mor like just a job which you don't want to hear about in spare time?

- If you also fly online, where?

- In CloD we don't hear flak sounds in the cockpit (I don't mean hit sound). Is this a sound bug or wasn't it possible to hear flak in an airplane? Do you know about that?

Thanks!

I can say about myself. Some of us play the sim but I've no accurate and current information now. Sometime I play the DCS:Ka-50 and A-10C, Silent Hunter 3 and 4. But for the rest I prefer Total War, The Elder Scrolls and Fallout series. I flew online in the old IL-2, now I don't fly in CloD, it's not interesting for me.
About problem with the flak sounds I don't know, sorry.

pupaxx
09-13-2012, 02:35 PM
Thanks BS,
is Ilya interested in flying CloD...will it be more interested after official patch release?..or it isn't interested in combat flight sims at all?
sorry can't resist :)
Cheers

csThor
09-13-2012, 02:44 PM
Now I've been doing historical research for the sequel. I read German and Soviet memoirs, military orders and advanced modern analyzes. I make lists of regiments, airbases, the chronology of military action, etc. In the near future I'll start to make the final version of the mission and my work with the community greatly increase after the announcement.

Count me in. :cool:

JG52Uther
09-13-2012, 05:16 PM
I took it as 'I'm Russian, I prefer Russian front in my spare time.' Personally, I'm British, so prefer the western front in my spare time.' The Russian front doesn't interest me much. Simples.
Don't forget this is a Q and (maybe) A thread, not general discussion.

Kodoss
09-13-2012, 05:22 PM
@B6:

Will we see fixed (historical) cockpits of the CloD aircrafts in the sequel?

tip for your 3d cockpit builder:
http://forum.1cpublishing.eu/showpost.php?p=460037&postcount=45

FS~Phat
09-14-2012, 06:34 AM
Gents if you want this thread to be used by B6 for communication, please keep offtopic discussion or discussion between yourselves to a minimum so that people can use it to ask questions.

BlackSix
09-14-2012, 07:02 AM
Thanks BS,
is Ilya interested in flying CloD...will it be more interested after official patch release?..or it isn't interested in combat flight sims at all?

Ilya is flying CloD.

@B6:

Will we see fixed (historical) cockpits of the CloD aircrafts in the sequel?

tip for your 3d cockpit builder:
http://forum.1cpublishing.eu/showpost.php?p=460037&postcount=45

You will see some CloD aircrafts in the sequel. We'll fix cockpit if we argee with your bug-reports.

BlackSix
09-14-2012, 07:07 AM
Attention!
Please ask questions for Luthier in this thread:
http://forum.1cpublishing.eu/showthread.php?t=34369
He will try to answer them tonight.

JG52Krupi
09-14-2012, 07:08 AM
Hi B6,

Any official news to give us today?

BlackSix
09-14-2012, 07:09 AM
Hi B6,

Any official news to give us today?

Yes
http://forum.1cpublishing.eu/showthread.php?t=34369

SlipBall
09-14-2012, 07:18 AM
Yes
http://forum.1cpublishing.eu/showthread.php?t=34369


This feels like RC day to me :)

Viking
09-14-2012, 09:01 AM
Presently I just have a notebook with a I3 and its not capable of doing CoD any grace. I will wait to update and build my next rig until the final version of CoD or BoM.
Do you today have any idea what it takes or will take for hardware to run the sim at 50 fps or better with all setting at high? Do we have to wait for next generation hardware or are we there today?
PS! I'm still happy with my old Il2 in the Sturmovik sim so take your time and make it right before going gold.
Best of everything!

BlackSix
09-14-2012, 09:19 AM
Presently I just have a notebook with a I3 and its not capable of doing CoD any grace. I will wait to update and build my next rig until the final version of CoD or BoM.
Do you today have any idea what it takes or will take for hardware to run the sim at 50 fps or better with all setting at high? Do we have to wait for next generation hardware or are we there today?
PS! I'm still happy with my old Il2 in the Sturmovik sim so take your time and make it right before going gold.
Best of everything!

I'll answer late.

Friday Update will be in 1-2 hours, Q&A will be in 8-10 hours today.

hc_wolf
09-14-2012, 09:22 AM
Presently I just have a notebook with a I3 and its not capable of doing CoD any grace. I will wait to update and build my next rig until the final version of CoD or BoM.
Do you today have any idea what it takes or will take for hardware to run the sim at 50 fps or better with all setting at high? Do we have to wait for next generation hardware or are we there today?
PS! I'm still happy with my old Il2 in the Sturmovik sim so take your time and make it right before going gold.
Best of everything!

Viking.

My rig runs il2 cod at 75fps avg with all settings maxed out.

So anything equal to or better than my rig answers your question

Viking
09-14-2012, 10:54 AM
Thank you hc wolf!

SlipBall
09-17-2012, 08:02 PM
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.:)

http://cmtk3.webring.org/l/rd?ring=eastfront;id=19;url=http%3A%2F%2Fwww%2Ethe easternfront%2Eco%2Euk%2Findex%2Ehtml

KG26_Alpha
09-18-2012, 12:06 AM
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.:)

http://cmtk3.webring.org/l/rd?ring=eastfront;id=19;url=http%3A%2F%2Fwww%2Ethe easternfront%2Eco%2Euk%2Findex%2Ehtml

On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaww2/maps/maps1941W.htm#Moscow41

BlackSix
09-18-2012, 08:29 AM
Hi B6, you have said that you do research, so I thought you may like this site...you may already know it, or may not care for it.:)

http://cmtk3.webring.org/l/rd?ring=eastfront;id=19;url=http%3A%2F%2Fwww%2Ethe easternfront%2Eco%2Euk%2Findex%2Ehtml

On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaww2/maps/maps1941W.htm#Moscow41

Thanks, but I use similar russian sites. It's easier for me)

KG26_Alpha
09-18-2012, 01:08 PM
On the same theme............

I have used this site for years for building CooP maps and campaigns in IL2 very detailed ground information.

As you are probably already aware BlackSix

With BoM on the way these are useful maps and records from the Russian perspective.

http://www.armchairgeneral.com/rkkaww2/maps/maps1941W.htm#Moscow41

Thanks, but I use similar Russian sites. It's easier for me)

Map example from the link I provided.

Could you share you Russian sources for maps ?

BlackSix
09-18-2012, 01:29 PM
Map example from the link I provided.

Could you share you Russian sources for maps ?

http://www.rkka.ru/imaps.htm
http://militarymaps.narod.ru/maps.html
http://hamster02.narod.ru/index3.html
http://1941-1945.at.ua/publ/1-1-0-41

+ google if I need more info.

Please, delete image in you post.

KG26_Alpha
09-18-2012, 07:31 PM
Ok thxz for those links.

Yup that was a bit large that map.

The only one I didnt have was this http://militarymaps.narod.ru/maps.html

MegOhm
09-19-2012, 03:57 AM
Viking.

My rig runs il2 cod at 75fps avg with all settings maxed out.

So anything equal to or better than my rig answers your question

My rig below runs 75 to high 90s...all maxed... 8)

Winger
09-19-2012, 07:17 AM
My rig below runs 75 to high 90s...all maxed... 8)

No AA and Vsync turned off. Stutters still remaining making the 90 feel like 30...

Winger

SlipBall
10-02-2012, 09:30 AM
B6, please tell the sound guy that his work is very good in this patch!

GraveyardJimmy
10-02-2012, 09:52 AM
No AA and Vsync turned off. Stutters still remaining making the 90 feel like 30...

Winger

I'd like to see any 3d program get over 60fps on a 60hz monitor with vsync on, regardless of how well optimised it is :rolleyes:

kendo65
10-02-2012, 10:39 AM
B6, please tell the sound guy that his work is very good in this patch!

I agree. Tried a Spitfire 1a in F3 flyby mode. After going past the camera position I was able to put it into a turn and have it come around again without the camera resetting (tricky but doable - sometimes!).

The engine sound as it moved away, turned and then finally flew past the camera position again was amazing. Incredibly close to reality. Great work.

BlackSix
10-02-2012, 11:15 AM
B6, please tell the sound guy that his work is very good in this patch!

I agree. Tried a Spitfire 1a in F3 flyby mode. After going past the camera position I was able to put it into a turn and have it come around again without the camera resetting (tricky but doable - sometimes!).

The engine sound as it moved away, turned and then finally flew past the camera position again was amazing. Incredibly close to reality. Great work.

I've told, thanks)

philip.ed
10-02-2012, 01:00 PM
He does do great work. Any chance he can make the .303's sounds less like someone is tapping their fingers on the keyboard when in cockpit view, and more like the destructive sound of 'tearing calico'?

LcSummers
10-03-2012, 06:56 AM
Hi B6,


the last patch BETA (i speak for myself) was much better for me, i see you guys are working hard on it. I must say, there are old bugs, i think you all know it but great work.

Tell the team they made a good job and hopefully they will iron out the excisting bugs.

Thank you

BlackSix
10-19-2012, 07:47 AM
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Continu0
10-19-2012, 08:01 AM
Well: thank YOU!

And good luck with the sequel!

SG1_Lud
10-19-2012, 09:56 AM
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Thank you B6, you did a very good job in your section. All the best.

S!

PS: And your english learning curve was amazing :)

klem
10-19-2012, 10:22 AM
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Thank you BlackSix.

Before you go can you at least tell us if you are going to fix the Merlin engines, they misfire at medium to high altitudes on high RPM and Boost. Its not much good having aircraft with engines that don't run properly.

BlackSix
10-19-2012, 10:56 AM
Thank you B6, you did a very good job in your section. All the best.

S!

PS: And your english learning curve was amazing :)

Thank you BlackSix.

Before you go can you at least tell us if you are going to fix the Merlin engines, they misfire at medium to high altitudes on high RPM and Boost. Its not much good having aircraft with engines that don't run properly.

Thanks!
I'm sorry but it was the last final patch. Watch for official news.

Fr1ed
10-19-2012, 11:46 AM
Hello!

Our work on the project CloD fully completed and, as you know, the final patch is available in the Steam. Development of the game lasted for several years, and the final result is very ambiguous, but I hope that we have managed to fix most of the errors and at least partially regain your confidence. I would like to sincerely thank all of you for the support and assistance extended to us in difficult times and for what you are all the time being with us.

My work in this section also ends. A few more days, I will answer the questions, but in general, that's all. As you well know, I can not tell you now about the future of the series and you have to wait for the official announcement from 1C.

Once again thank you all and good luck in the sky! :)

Thank you Blacksix from one of the silent majority ;)

III/JG53_Don
10-19-2012, 12:01 PM
Thanks!
I'm sorry but it was the last final patch. Watch for official news.

hm my understanding from one of the previous posts by luthier was that CloD WILL get further improvements/bugfixing etc, with the exception that no standalone patch for CloD will be released anymore, only further bugfixes and improvements of CloD+ sequel.

Therefore collecting bugs via il2bugtracker for example would be of some help to improve the series, sequel AND CloD. the majority of bugs can be applied to the sequel as well (most of them are engine-wise), even every collected bug and mistake in all german planes should be of any help, cause at least these are going to be in the sequel...
With this (keeping on to collect bugs and remove already fixed bugs from the bugtracker) we could assure that no already known bug will appear in the sequel as well.... it could be fixed during the development and we all could be saving some time when we collect the new bugs of the sequel if the old ones arent existent anymore ;)

BlackSix, Would be nice to get some clarifications on this issue pls :-)

Storm of When
10-19-2012, 12:07 PM
^^^
Yes that would be nice to clarify

Another question and I think we probaly know what the answer will be, but here goes, is it possible to say whether the sequal will be announced soon or are we talking a much greater length of time?

SG1_Lud
10-19-2012, 12:07 PM
hm my understanding from one of the previous posts by luthier was that CloD WILL get further improvements/bugfixing etc, with the exception that no standalone patch for CloD will be released anymore, only further bugfixes and improvements of CloD+ sequel.

Therefore collecting bugs via il2bugtracker for example would be of some help to improve the series, sequel AND CloD. the majority of bugs can be applied to the sequel as well (most of them are engine-wise), even every collected bug and mistake in all german planes should be of any help, cause at least these are going to be in the sequel...
With this (keeping on to collect bugs and remove already fixed bugs from the bugtracker) we could assure that no already known bug will appear in the sequel as well.... it could be fixed during the development and we all could be saving some time when we collect the new bugs of the sequel if the old ones arent existent anymore ;)

BlackSix, Would be nice to get some clarifications on this issue pls :-)

+1 and come on, B6, please do whatever you can at your hands to convince Luthier to free some resources and make a hotfix, just to not let red-fighters with that nasty problem that appeared in the final release. It's very needed to keep balance and gameplay.

S!

BlackSix
10-21-2012, 01:41 PM
Another question and I think we probaly know what the answer will be, but here goes, is it possible to say whether the sequal will be announced soon or are we talking a much greater length of time?

I have no this info.

+1 and come on, B6, please do whatever you can at your hands to convince Luthier to free some resources and make a hotfix, just to not let red-fighters with that nasty problem that appeared in the final release. It's very needed to keep balance and gameplay.

After the release of official news about the future of the project, all your questions will be gone.

Storm of When
10-21-2012, 02:27 PM
I have no this info.



After the release of official news about the future of the project, all your questions will be gone.

I don`t like the sound of that??? hopefully it`s good news.

BlackSix
10-21-2012, 03:31 PM
I don`t like the sound of that??? hopefully it`s good news.

This is for you to decide)

csThor
10-21-2012, 04:04 PM
I guess the good BlackSix means that once the announcement has been made we will have the answers to our questions. Although, looking back at the last two years, I am a bit sceptical if this will really happen. ;)

SG1_Lud
10-21-2012, 06:17 PM
After the release of official news about the future of the project, all your questions will be gone.


Thank you Alexander, I am sure these are good news.
All the best.
S!

Friendly_flyer
10-21-2012, 07:05 PM
Thanks for having kept us informed despite all the trouble, B6!

BlackSix
10-22-2012, 07:25 AM
Ok, that's all. Thank you and good luck!
Closed.