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BlackSix
08-03-2012, 05:10 PM
This was an experimental thread for publishing small news and answers to common questions.

Please, don't use "Private Messages" to communicate with me.
Use Send a message via email to BlackSix (http://forum.1cpublishing.eu/sendmessage.php?do=mailmember&u=25185)

5./JG27.Farber
08-17-2012, 09:59 AM
QUESTION 1:

Does the ".cs" file have a character limit?

OR

Is the ".cs" file limited to so many functions or abilities?


QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?


Despawn Script
private bool isAiControlledPlane (AiAircraft aircraft)
{
if (aircraft == null)
{
return false;
}

Player [] players = GamePlay.gpRemotePlayers ();
foreach (Player p in players)
{
if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
{
return false;
}
}

return true;
}

private void destroyPlane (AiAircraft aircraft) {
if (aircraft != null) {
aircraft.Destroy ();
}
}

private void explodeFuelTank (AiAircraft aircraft)
{
if (aircraft != null)
{
aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
}
}

private void destroyAiControlledPlane (AiAircraft aircraft) {
if (isAiControlledPlane (aircraft)) {
destroyPlane (aircraft);
}
}

private void damageAiControlledPlane (AiActor actor) {
if (actor == null || !(actor is AiAircraft)) {
return;
}

AiAircraft aircraft = (actor as AiAircraft);

if (!isAiControlledPlane (aircraft)) {
return;
}

if (aircraft == null) {
return;
}

aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
for (int i = 0; i < iNumOfEngines; i++)
{
aircraft.hitNamed((part.NamedDamageTypes)Enum.Pars e(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
}

/***Timeout (240, () =>
{explodeFuelTank (aircraft);}
);
* ***/

Timeout (300, () =>
{destroyPlane (aircraft);}
);
}



QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?


QUESTION 4:

Why is there not a gladiator static object?

BlackSix
08-23-2012, 09:02 AM
QUESTION 1:

Does the ".cs" file have a character limit?
OR
Is the ".cs" file limited to so many functions or abilities?

QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?

QUESTION 4:

Why is there not a gladiator static object?

1) No and no
2) Can you show me track with the "Ghosts"?
3) No comments, waiting for the announcement
4) We'll add this plane in the next patch maybe

Continu0
08-23-2012, 09:22 AM
4) We'll add this plane in the next patch maybe

Only as a static object, right? Not flyable?

Is everything alright in Moscow:grin:? No news for us?

Thank you!

BlackSix
08-23-2012, 09:45 AM
Only as a static object, right? Not flyable?
Is everything alright in Moscow:grin:? No news for us?
Thank you!

Only as a static object. And CR.42 too, maybe.
No news for you, sorry.

Anders_And
08-23-2012, 09:52 AM
Thx Blacksix!
Not even any new screens from the sequel?;)

BlackSix
08-23-2012, 09:57 AM
Thx Blacksix!
Not even any new screens from the sequel?;)

I've a lot of new screens, but I've no permission to publish them)

Bloblast
08-23-2012, 10:49 AM
Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.

adonys
08-23-2012, 10:55 AM
Hello Black6!

I would like to have an update on the following topics, please:
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

BlackSix
08-23-2012, 11:07 AM
Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.

Could you give me links with bug-reports about crashings of AI on this forum? I'll show them to our programmers if they didn't see.

Hello Black6!

I would like to have an update on the following topics, please:
- clouds shadows and self-shadows, reflection on water,source light influences, etc.. are you working on them, and when they will be added (back)
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

I'll ask

5./JG27.Farber
08-23-2012, 11:58 AM
2) Can you show me track with the "Ghosts"?

I will try and make track and mission which produces phantoms 100% of the time.

Osprey
08-23-2012, 12:29 PM
I don't wish to be rude B6 but practically everybody who flies online has experienced the "disappearing contact" problem. This, along with the other disappointing problems, indicate to me that the development team do not test anything online, or do nothing about it.

The FM's are very poor, particularly for the RAF, you do not need to look hard for this, there are threads complaining all over the place and bugs raised in the bugtracker.

A question for you though, do the development team look at the bugtracker at all? It is important that if 1C are taking 'beta' seriously then we would like to know if it makes sense to raise such issues there.

If not please tell us if the patches are genuinely serious or to buy time for the sequel because we're wasting an awful lot of our time testing everything out, which is overspiling into petty bickering. The community is most upset - you need to know this.

Thank you.

smink1701
08-23-2012, 01:11 PM
Communication is usually a two-way street. Answers like I don't know… no one has told me...I'm not authorized to say… we're working on it… Not much being communicated. Maybe this thread should be renamed "things we've heard a million times from the developers. " I know it's not B6's fault but this seems rather pointless

BlackSix
08-23-2012, 01:23 PM
with "balance", what we need is the historical "balance" , where each plane has it own strength and weakness as was the case historically, so we can appropriately use the right tactics

right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

Please, stop this discussion about FM and balance here.

Communication is usually a two-way street. Answers like I don't know… no one has told me...I'm not authorized to say… we're working on it… Not much being communicated. Maybe this thread should be renamed "things we've heard a million times from the developers. " I know it's not B6's fault but this seems rather pointless

I can close this thread, no problem.

BlackSix
08-23-2012, 01:33 PM
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?


1) We are working on them, they will be added in one of the patches, when they will be ready
2) I need full list of bugs in the last beta-patch. Our programmer are working on it.
3) Our programmers are working on it.

I will add to the above and ask if the FM are still been worked?

FM are still been worked, we'll tell when we'll stop all work for CloD.

Osprey
08-23-2012, 01:33 PM
EDITED OUT, B6 replied to something else.

FG28_Kodiak
08-23-2012, 01:33 PM
I'll write text here later, I've no time now...


Still waiting ;)

Osprey
08-23-2012, 01:36 PM
Could we please have the readme for the last patch. It is normal practice in software development to produce a readme or 'whats new' file.

FM's are #1, it's tearing your community apart and putting many customers off.

BlackSix
08-23-2012, 01:51 PM
A question for you though, do the development team look at the bugtracker at all? It is important that if 1C are taking 'beta' seriously then we would like to know if it makes sense to raise such issues there.

Some of our programmers look at the bugtracker, some of our programmers can't read English, some of our programmers visit bug-threads only on the Sukhoi.ru. I don't study a bugs, this is not my work. If I see question about problem with game I need link with bug-report.

EDITED OUT, B6 replied to something else.

I saw the original message. Do you think that you speak for the entire community? I don't think so.

Could we please have the readme for the last patch. It is normal practice in software development to produce a readme or 'whats new' file.

Full readme will be ready together with the final patch, I think. Now we have the opportunity to give a short list of fixes and set the task to the test.

skouras
08-23-2012, 01:57 PM
B6 thanks for your comms with us buddy
a quick question please
are we gonna see a proper Antiallising in the game:confused:
thanks again..

BlackSix
08-23-2012, 02:05 PM
B6 thanks for your comms with us buddy
a quick question please
are we gonna see a proper Antiallising in the game:confused:
thanks again..

Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

JG52Krupi
08-23-2012, 02:18 PM
I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal.

Has the skin weathering bug being addressed?

BlackSix
08-23-2012, 02:29 PM
I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal.

Has the skin weathering bug being addressed?

1) We can't make new planes or cockpits for CloD. We can fix only now.
2) Yes, we know about this bug

5./JG27.Farber
08-23-2012, 02:33 PM
Here is the track, if you need the mission you will have to PM me an email address.

Hope this can be fixed, you will see the phantom formation at 17:43 in game time, check my clock in 109. The formation is a doppleganger of the real formation.

This flight was a "trigger" "action" based on "TTime".

Toni74
08-23-2012, 02:46 PM
Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

this is afaik the first official statement about AA :) thanks B6!

kestrel79
08-23-2012, 02:56 PM
Good to hear AA and adding the eye candy graphic options back on are in the works.

SiThSpAwN
08-23-2012, 03:08 PM
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

skouras
08-23-2012, 03:26 PM
Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

thanks B6

JG52Krupi
08-23-2012, 03:26 PM
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

Good question :D

Osprey
08-23-2012, 03:42 PM
I'd rather hear about fixes to netcode, most servers start warping @ 50+ players.

naz
08-23-2012, 04:23 PM
2) I need full list of bugs in the last beta-patch. Our programmer are working on it.

Hi B6

Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs.

I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail?

As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing.

Thanks for your time B6, its much appreciated.

Pudfark
08-23-2012, 06:22 PM
Full readme will be ready together with the final patch, I think. Now we have the opportunity to give a short list of fixes and set the task to the test.

Can you give a waiting time estimate on this "final patch"?

PotNoodles
08-23-2012, 06:48 PM
Edit

PotNoodles
08-23-2012, 06:58 PM
with "balance", what we need is the historical "balance" , where each plane has it own strength and weakness as was the case historically, so we can appropriately use the right tactics

right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

this has to be sorted out and fixed before BoM comes out :)


Please, stop this discussion about FM and balance here.


Blacksix, I am not sure what zapatista has done wrong here for asking this question. Many people are asking the same question and you have made a thread asking for Communication from the Community. Am I missing something here because I don't see anything wrong with his post?

Osprey
08-23-2012, 08:16 PM
I saw the original message. Do you think that you speak for the entire community? I don't think so.


Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow.

I find it all rather sad tbh, I've had a gutsfull of it myself.

SiThSpAwN
08-23-2012, 08:24 PM
Then why are you even here?

I am sure he asks himself every time he clicks the bookmark to come here :P

SlipBall
08-23-2012, 08:32 PM
Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow.

I find it all rather sad tbh, I've had a gutsfull of it myself.


I think that you should read the first post, there is a revision posted for today on how to present a issue for him to look at.:)

MegOhm
08-23-2012, 09:12 PM
Good to hear AA and adding the eye candy graphic options back on are in the works.

"Proper AA in the future" .....is not definitive......... this is open ended and does not imply it is "back in the works".

Back in circles....There must be a misunderstanding here....

Either the Russians do not "get it" at all.... Or the west certainly has unrealistic expectations... LOL! Probably both

PotNoodles
08-24-2012, 01:36 AM
Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.

ATAG_Dutch
08-24-2012, 01:51 AM
Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.

I'm still wondering why this thread suddenly appeared, and what it's for exactly. It just sort of popped up.

Is it here for us to ask questions, or for B6 to impart information?

If it's for asking questions, It's going to be a bloody long thread. Conversely a bloody short one. :-P

CUJO_1970
08-24-2012, 02:08 AM
Focke-Wulf 190.

When?

:-)

No145_Hatter
08-24-2012, 02:16 AM
Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.

FS~Phat
08-24-2012, 02:53 AM
Guys just a reminder. There is a new revised process for submitting questions and feedback to the dev team in the first linked thread on page 1. (and below)

You may get adhoc questions answered here but there is no guarantee unless you follow the instructions and post in the appropriate thread and format.

The team needs this structure to be able to collect and track questions and feedback. So please dont go plastering this thread with a million questions as in all likely hood the majority of them will be missed or overlooked. Follow the instructions below if you want serious consideration of a question or feedback.
Again please dont go spamming the thread and check if the question has already been raised in the thread.

http://forum.1cpublishing.eu/showthread.php?t=28341

PS... Please be polite and understanding of the language barrier and time constraints of B6 working internally and managing community relations on 2 forums.
Anyone seen to be abusive will be given 1 warning and then its off to the sin bin! ;)

Osprey
08-24-2012, 07:09 AM
Phat, B6 posted and then edited his first post after all of these responses. The original asked for everything here, that's why it looks like this.

FS~Phat
08-24-2012, 07:56 AM
I think all will become clear when B6 has a bit more time to post an update on the 1st post in this thread.
Cheers

Gourmand
08-24-2012, 08:31 AM
1) We can't make new planes or cockpits for CloD. We can fix only now.


Hi B6,
it's logic dev can't make new planes or cockpits for clod, when you mean fix is for :
-some chrono doesn't work,
- magneto switch auto at engine start,
- need to make a key for armed bomb and switch low altitude, (no feature in cockpit),
-need to make a key for starting engine ( no click in cockpit availlable :-x) etc... ? ;)

it would be great if all this point is in the fix planning ;)

BlackSix
08-24-2012, 08:32 AM
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

Do you have links with bug-reports about sound problems?

Hi B6

Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs.

I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail?

As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing.

I don't think that we would make something new for CloD. We can fix only.

Can you give a waiting time estimate on this "final patch"?

I can't. Nobody know this now.

Blacksix, I am not sure what zapatista has done wrong here for asking this question. Many people are asking the same question and you have made a thread asking for Communication from the Community. Am I missing something here because I don't see anything wrong with his post?

I'll not deal with this issue in any way. This is a complex question beyond my competence.

Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'.

I can't be sarcastic, I don't know the language so well. I have certain goals and I work with forums.

Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.

I think no. We are not planning this.

BlackSix
08-24-2012, 08:38 AM
Focke-Wulf 190. When?

If we'll make appropriate theater of operation then we'll make FW-190.

Hi B6,
it's logic dev can't make new planes or cockpits for clod, when you mean fix is for :
-some chrono doesn't work,
- magneto switch auto at engine start,
- need to make a key for armed bomb and switch low altitude, (no feature in cockpit),
-need to make a key for starting engine ( no click in cockpit availlable :-x) etc... ? ;)

it would be great if all this point is in the fix planning ;)

Maybe we'll make something, I can't say about our plans

Gourmand
08-24-2012, 08:42 AM
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?


Do you have links with bug-reports about sound problems?


i hear a rumor who said if we reduce sound ingame ( for better listen teamspeak ) some sound like hit sound were imperceptible...

a tip is to reduce sound with windows 7 sound bar who permit to reduce .exe ( so clodo.exe sound )
and having max sound ingame :)

naz
08-24-2012, 08:48 AM
Thanks for the answer regarding my Radio comms question B6. Its disappointing though given all the commands we had available in the original IL2 series. Oh well. :sad:

Varrattu
08-24-2012, 08:57 AM
1) We can't make new planes or cockpits for CloD. We can fix only now.


Hi BlackSix,

Is the JU88 on the list of planes to be fixed. There are still quite a few errors in it.

Regards Varrattu

BlackSix
08-24-2012, 09:02 AM
Hi BlackSix,

Is the JU88 on the list of planes to be fixed. There are still quite a few errors in it.

Hi. If you ask me about bugs I need links to bug-reports.

For all. Guys, I don't read the bug tracker, I don't know what is happening there. It's not my job.

Gourmand
08-24-2012, 09:10 AM
can you make the link with the job guy with all our question ? :grin:

BlackSix
08-24-2012, 09:16 AM
can you make the link with the job guy with all our question ? :grin:

Maybe I can transfer list of the most urgent bugs. Feedback with the answers that we make and what we'll make is very problematic.

Varrattu
08-24-2012, 09:19 AM
Hi. If you ask me about bugs I need links to bug-reports.

For all. Guys, I don't read the bug tracker, I don't know what is happening there. It's not my job.

Okay here we go ...;)

When the operating lever is turned to position “Elevator and landing flaps” (“Höhenflosse und Landeklappe”) the flaps return to neutral positiion and are retracted.

Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2.

Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original.

When the automatic steering device is switched on, the signal lamp for the pitot heater simultaneously is switched on. The pitot heater switch is connected to auto steering on/off lamp.

The dive break position is shown in the tail wheel indicator. The original dive break indicators on the wings are missing ...

Regards Varrattu

skouras
08-24-2012, 09:23 AM
B6
we will see pilots animations in the future like bailing out open canopy etc..
thanks:)

FG28_Kodiak
08-24-2012, 09:27 AM
The Bombdoors (Ju88 ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111. ;)

Sutts
08-24-2012, 09:29 AM
Hi B6,

A couple of questions if I may.....

1. You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta?

2. It was also mentioned that the flight model was being improved by making lift calculations at different points along the wing. Have these changes been released yet?

Thanks!

Sutts
08-24-2012, 09:31 AM
The Bombdoors (Ju88 ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111. ;)

The bomb doors on the He111 were simple spring loaded affairs that opened as the bombs dropped through them. Not sure about the Ju88 though.

JG52Krupi
08-24-2012, 09:37 AM
Will the spit cockpit be fixed I.e. rim wheel animations, corrected read outs etc

Also will we be getting any information/update today?

mazex
08-24-2012, 09:48 AM
Hi B6!

This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem?

So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll...

The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates?

There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way?

I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions...

/mazex

BlackSix
08-24-2012, 09:48 AM
B6
we will see pilots animations in the future like bailing out open canopy etc..
thanks:)

Maybe in the sequel.


1. You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta?

2. It was also mentioned that the flight model was being improved by making lift calculations at different points along the wing. Have these changes been released yet?

1) Maybe in the sequel.
2) We'll tell about this in the readme if we'll make this

Will the spit cockpit be fixed I.e. rim wheel animations, corrected read outs etc

Also will we be getting any information/update today?

1) Maybe
2) I think no, but I am still waiting new info all day

BlackSix
08-24-2012, 09:54 AM
Hi B6!

This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem?

So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll...

The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates?

There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way?

I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions...

/mazex

Hi!
It is a difficult question and it completely out of my competence, I can't answer, sorry.

BlackSix
08-24-2012, 10:06 AM
Important information.

Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch.

When it will be added then we'll tell you about this.

Please, use special theme for your bug reports, we are reading this.
http://forum.1cpublishing.eu/showthread.php?t=33612

skouras
08-24-2012, 10:15 AM
[QUOTE=BlackSix;456348]Maybe in the sequel.


damn
so this video
is history

http://www.youtube.com/watch?v=nj7nEL1ekzM

BlackSix
08-24-2012, 10:22 AM
damn
so this video
is history


Yes, it is history. We could not make a lot of what we wanted to make for the CloD.

skouras
08-24-2012, 10:24 AM
thanks B6 for your answers

FG28_Kodiak
08-24-2012, 10:24 AM
The bomb doors on the He111 were simple spring loaded affairs that opened as the bombs dropped through them. Not sure about the Ju88 though.

No this only happen if the bombs where droped by emergency (Notabwurf), on regular bomb run the Ju88 and He111 both had a crank handle to open/close the Bomb doors by the Bombenschütze.
See picture:

http://img33.imageshack.us/img33/7034/ju88bombdoors.jpg (http://imageshack.us/photo/my-images/33/ju88bombdoors.jpg/)


Important information.
Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch.

Ops so my post is offtopic ;)

Osprey
08-24-2012, 10:49 AM
Hi B6!

This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem?

So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll...

The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates?

There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way?

I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions...

/mazex

lol, I hear you! Our dev teams (small projects internal to our company) run Agile.....or our 'version' of it, I run 2 projects like this on 2 week iterations. Certainly works but you really need discipline and buy in from everybody otherwise it'll be a screwup. They appear to be far more in the fire-fighting mould than the organised Agile one ;)

Osprey
08-24-2012, 10:53 AM
Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.

You dang Tesco Bag! Kristof asked this on another thread and I gave him a solution. Yes you can, look up No.41sqn_Banks co-op code thing - it'll do it just dandy, just not through formal menus from 1C.


- magneto switch auto at engine start

No thanks.

julien673
08-24-2012, 10:55 AM
Su26 ... what about that ? ?

Stirwenn
08-24-2012, 11:18 AM
18 months after the release, they are not able to fix the minima ! do not ask for "extras", save time and nerves. Cliffs is dead, buried.
As for the sequel, i may wait to the braves who shall dare to buy it.

Gourmand
08-24-2012, 11:30 AM
Quote:
Originally Posted by Gourmand View Post
- magneto switch auto at engine start
No thanks.

it's actual fact... ;)
they need to fix that and remake fail start if we doesn't switch magneto in sim mode ;)

JG52Krupi
08-24-2012, 11:34 AM
Thanks for your replies B6

PotNoodles
08-24-2012, 11:54 AM
I'm still wondering why this thread suddenly appeared, and what it's for exactly. It just sort of popped up.

Is it here for us to ask questions, or for B6 to impart information?

If it's for asking questions, It's going to be a bloody long thread. Conversely a bloody short one. :-P

To be honest after reading through this thread I think it would have been easier just to remind people about the bug report. I have see many times that Blacksix is unable to answer questions because he says he's just the mission designer and it's not his field of work. I do appreciate his efforts at trying to answer questions, but obviously he isn't able to answer many questions and I don't think he is here to pass on bug reports written here. I think it would help this thread, if one of the programmers could answer a few of these questions, but I am sure I read somewhere that none of them can read English very well. My only concern about the English barrier, is how do you send a bug report explaining the FM are wrong and expect them to understand what you are on about if it's written in english?

BlackSix
08-24-2012, 11:54 AM
Su26 ... what about that ? ?

Ilya said last year: "You’ll get to fly it". I have no new info.

smink1701
08-24-2012, 01:58 PM
I have no new info.[/QUOTE]

I think that summarizes this thread.

JG52Krupi
08-24-2012, 02:15 PM
I think that summarizes this thread.

Smink you are an utter fool, let B6 do his job your trolling comments are not welcome here.

AbortedMan
08-24-2012, 02:23 PM
I think that summarizes this thread.

Smink you are an utter fool, let B6 do his job your trolling comments are not welcome here.

He's just callin it how it is man. There's nothing new going on in this thread.

JG52Krupi
08-24-2012, 02:29 PM
You guys clearly have not heard the term "Don't shoot the messenger".

@BlackSix: Perhaps the phrase "Damned if you don't, damned if you do" should be in your sig ;)

SiThSpAwN
08-24-2012, 02:48 PM
Do you have links with bug-reports about sound problems?

http://www.il2bugtracker.com/issues/428

Sutts
08-24-2012, 02:50 PM
Thanks for the answer B6. Good to know.

smink1701
08-24-2012, 02:54 PM
I think that summarizes this thread.

Smink you are an utter fool, let B6 do his job your trolling comments are not welcome here.[/QUOTE]

I think everyone is entitled to their opinion...including you. I didn't start this thread, B6 did. I assumed from the title "Communication And Work With Community" that they would actually communicate something. If you read thru the thread you will see that very little is being communicated. If they have the right to start a thread about communication and then not communicate any real information, I think I have the right to comment on it. This is just the latest example of a long list of half-baked efforts from 1C.

OSSI
08-24-2012, 02:55 PM
right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

You are joking or? It is the converse! Bf109 is under and Spits are much over!!! maybe you better learn fly or take a arcade flightsim. Sorry for say that!

Forgot to say when there give you the SPIT-UFO FM back we are shooting you burning anyway. Right now the Spit have the IL-2 Airplanes DM model and? We get you too :D

SiThSpAwN
08-24-2012, 03:36 PM
Important information.

Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch.

When it will be added then we'll tell you about this.

Please, use special theme for your bug reports, we are reading this.
http://forum.1cpublishing.eu/showthread.php?t=33612

If they have a plan it would be nice to have that shared some what, we havent seen a Road Map from the top in some time, I know that is not something you have to give, but maybe you could ask that we get an updated Road Map, right now we got a great beta patch and then no updates for a couple weeks, I feel like a dog that just got told he was a good boy then got smacked in the nose with a newspaper lol....

Gourmand
08-24-2012, 03:42 PM
are they a friday update today? :confused:
few screen of sequel ?

PotNoodles
08-24-2012, 03:47 PM
You are joking or? It is the converse! Bf109 is under and Spits are much over!!! maybe you better learn fly or take a arcade flightsim. Sorry for say that!

Forgot to say when there give you the SPIT-UFO FM back we are shooting you burning anyway. Right now the Spit have the IL-2 Airplanes DM model and? We get you too :D

Well you are the only one who thinks he's joking because anyone who fly's the spits knows that they are cannon fodder for the 109 pilots. Maybe you're having so much fun shooting down the spits in your 109 that you don't want this to change, but tuff luck because lots of people are sick to death of it and want it to change. Please go and read through the forums if you cannot take my word for it.

BlackSix
08-24-2012, 04:35 PM
Today will not update. Continue discussions on Monday.

Taxman
08-24-2012, 05:06 PM
Today will not update. Continue discussions on Monday.

BlackSix,

Have a great weekend and enjoy, Monday will be here much to soon:rolleyes:

Tigertooo
08-24-2012, 09:32 PM
Today will not update. Continue discussions on Monday.
Too much discussions, too less results,imho

droz
08-25-2012, 01:07 AM
SDK's that were originally promised to us before game release. When?

Varrattu
08-25-2012, 06:22 AM
SDK's that were originally promised to us before game release. When?

The answer is possibly:

... We could not make a lot of what we wanted to make for the CloD.

Regards Varrattu

BlackSix
08-25-2012, 09:13 AM
SDK's that were originally promised to us before game release. When?

SDK has a very low priority.

Too much discussions, too less results,imho

Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.


Discussion about BF-109 and FM will be deleted or moved. I very politely asked not to begin it here.

theOden
08-25-2012, 11:23 AM
As much as I dislike every possible thing with this forum, moderators in particular, I want to give you - BlackSix - a very big "thumbs up" for the effort/struggle you put in to this despite the obviously huge language barrier and lack of information feed from "the other side".

You have my deepest respect.
(unlike 1C and MG)

PotNoodles
08-25-2012, 11:25 AM
Discussion about BF-109 and FM will be deleted or moved. I very politely asked not to begin it here.

I for one will not mention it anymore, but you did say this thread was about answering common questions and this was a question many wanted answering. If you feel you are unable to answer this question then maybe you can explain how we report this as a bug? You have already mentioned that many in the Dev team cannot understand the English language and I'm just wondering how to get it across to them in a way they can understand and hopefully fix it? If nobody is ever going to answer this question or understand it then it's just going to be an argument in the forums for as long as this game exists.

I am also unsure what this thread is about tbh - I mean, answers to common questions such as what exactly if we are not to mention problems we all talk about in the forums? Maybe a better explanation is needed.

Kwiatek
08-25-2012, 11:30 AM
I'll tell more about our situation on Monday.


Discussion about BF-109 and FM will be deleted or moved. I very politely asked not to begin it here.


BlackSix Flight Model and performacne of planes in CLOD is still far from good and with planty of errors which is noot good for combat flight simulator.

I think not only me want to know what 1C are planning to do with these subject.

I really want to know answer about a few question:

- Do 1C has historical data and charts with expecially 109 E and British fighters performacne ( included 100 Octan fuel ) which are avaliable in most known sites like : http://www.spitfireperformance.com and http://kurfurst.org/? If yes what is a problem to make CLoD planes perform close to RL test and data?

- Do 1C has data about engines and power engines settings for these planes ( included 100 Octan fuel use). If yes what is a problem to make CLoD engines perform close to these RL data?

- Do 1C has historical data about handling these planes? For example from the begining of these game slats in 109 work wrong and open too late ( at too low speeds and too high angle of attack). Such things are tested and documented e.x. by RAF. If yes whats is a problem to make it in correct way?

I really want to know what 1C FM programmer is doing for CLOD becasue from long time i dont see too much improvement in these area ( still wrong performacne of planes, wrong power engine settings expecially for British planes, still some wrong handling and aerodynamic behaviour of planes).

BlackSix
08-25-2012, 11:32 AM
As much as I dislike every possible thing with this forum, moderators in particular, I want to give you - BlackSix - a very big "thumbs up" for the effort/struggle you put in to this despite the obviously huge language barrier and lack of information feed from "the other side".

Thanks!

I for one will not mention it anymore, but you did say this thread was about answering common questions and this was a question many wanted answering. If you feel you are unable to answer this question then maybe you can explain how we report this as a bug? You have already mentioned that many in the Dev team cannot understand the English language, so how do we get it across to the Dev team in a way they can understand it and and hopefully fix it?

I'll make special threads for this problems in the future.

ATAG_Dutch
08-25-2012, 11:40 AM
I for one will not mention it anymore, but you did say this thread was about answering common questions and this was a question many wanted answering. If you feel you are unable to answer this question then maybe you can explain how we report this as a bug? You have already mentioned that many in the Dev team cannot understand the English language, so I'm wondering how get it across to the Dev team in a way they can understand it and and hopefully fix it?

Perhaps we just need to hope that the chaps over at Sukhoi are reporting these issues as emphatically as we are, and that there are unbiased and objective people as well as knowledgable fans of any particular a/c over there too.

I have a question for BlackSix if I may;

Blacksix, are the development team aware of the fact that the 'engine temperature effects' setting of the game reduces the performance of all aircraft in the game by varying amounts when switched on? Affecting some aircraft more than others?

Is this an issue currently being worked on in order to reduce the effect?

Many Thanks.

mazex
08-25-2012, 12:15 PM
Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.


B6 - don't let the negative whiners destroy this great initiative for the rest of us! Most of us really appreciate that you take the time to give us as much information as you can!

And your English is really improving! Well done!

yobnaf
08-25-2012, 06:46 PM
Keep up the good work, team! I’m looking forward to future updates for greatest flight sim ever. I like it !

Mysticpuma
08-25-2012, 07:11 PM
Helpful list of common issues posted here:

http://forum.1cpublishing.eu/showthread.php?p=456792#post456792

GOA_Potenz
08-25-2012, 09:40 PM
I think no. We are not planning this.

Black six this statement of you about Coops (Multiplayer Cooperative missions) doesn't sound good, as many of the people here are waiting for this to be able to run coops missions with their squad mates, actually this one of the features that most of the users/costumers are looking for, as is vital for squads that fly online in cooperative custom made campaigns/missions.
This should be a top priority issue to work on along with the net code problems.

Now what we should expect for CloD, as you stated, there will be no new planes, no coops features. So you will only work on the engine??? what we should expect for the sequel??? last question is vital cause many people here wants to know if the whole sim will become an MMO, or the Il-2 franchise will still being a pure flight sim???

Regs

Potz

BlackSix
08-26-2012, 09:06 AM
I have a question for BlackSix if I may;

Blacksix, are the development team aware of the fact that the 'engine temperature effects' setting of the game reduces the performance of all aircraft in the game by varying amounts when switched on? Affecting some aircraft more than others?

Is this an issue currently being worked on in order to reduce the effect?

I'll ask on Monday.

Looking forward to the announcements in the coming next week. I hope the Su26 will be part of it :P

I didn't promise announcements in the coming next week, I promised more info about our situation and communication.

Well i think double facepalm work good too for 1C FM's :P

Yes, of course.

Well if 1C would clarify FM&performace subcject and would inform us what they are planning to do and what bug and errors are known i think any facepalm would be not nessesery for any side.

I didn't mean to offend you, but I have written several times that I don't want to debate FM in this topic.

B6 - don't let the negative whiners destroy this great initiative for the rest of us! Most of us really appreciate that you take the time to give us as much information as you can!

And your English is really improving! Well done!

Thanks

A "common question" is something that keeps popping up all of the time and one that could do with an answer. All of the questions I have seen in this thread are the ones most commonly mentioned in this forum. Maybe you should draw up a list of what we can talk about and what we cannot talk about. Clearly some people don't understand what you mean when you say "answers to common questions" and then reply like you have done above.

Yes, I'll draw.

Black six this statement of you about Coops (Multiplayer Cooperative missions) doesn't sound good, as many of the people here are waiting for this to be able to run coops missions with their squad mates, actually this one of the features that most of the users/costumers are looking for, as is vital for squads that fly online in cooperative custom made campaigns/missions.
This should be a top priority issue to work on along with the net code problems.

Now what we should expect for CloD, as you stated, there will be no new planes, no coops features. So you will only work on the engine??? what we should expect for the sequel??? last question is vital cause many people here wants to know if the whole sim will become an MMO, or the Il-2 franchise will still being a pure flight sim???

We can fix CloD only. We can't add anything.
We'll tell about next project in the announcement. I've an embargo on the disclosure of any details.

klem
08-26-2012, 11:47 AM
......................
I didn't mean to offend you, but I have written several times that I don't want to debate FM in this topic.
......................

BlackSix

Will you please point us to the Thread where you are willing to debate the FMs and which both you and the developers are reading. We would like to know that you are all aware of precisely what we are unhappy with and not just rely on what the devs may be thinking on their own. I haven't seen any acknowledgement of our specific concerns or what it is they are correcting, just 'we are working on it'.

SlipBall
08-26-2012, 12:35 PM
BlackSix

Will you please point us to the Thread where you are willing to debate the FMs and which both you and the developers are reading. We would like to know that you are all aware of precisely what we are unhappy with and not just rely on what the devs may be thinking on their own. I haven't seen any acknowledgement of our specific concerns or what it is they are correcting, just 'we are working on it'.


I think that they are looking at the bugtracker reports for FM disputes with any supportive arguments...no one should expect them to participate in the numerous FM threads. :)

klem
08-26-2012, 01:38 PM
I think that they are looking at the bugtracker reports for FM disputes with any supportive arguments...no one should expect them to participate in the numerous FM threads. :)

Exactly but there was talk of devs not speaking english etc. So 'where' and is it being co-ordinated or are they just making random pickings?

SlipBall
08-26-2012, 01:51 PM
Exactly but there was talk of devs not speaking english etc. So 'where' and is it being co-ordinated or are they just making random pickings?


I would guess that most of their information about FM complaints, comes from reading the Russian bugtracker report's and the FM threads at sukhoi.ru...maybe B6 can list here for us, some of the more common Russian complaints about the FM's. :)

BlackSix
08-26-2012, 02:35 PM
BlackSix

Will you please point us to the Thread where you are willing to debate the FMs and which both you and the developers are reading. We would like to know that you are all aware of precisely what we are unhappy with and not just rely on what the devs may be thinking on their own. I haven't seen any acknowledgement of our specific concerns or what it is they are correcting, just 'we are working on it'.

I'm not prepared to discuss this issue, I'm not an expert. I can compile a list of bugs and convey to our programmer. Feedback will not. I'll do it in the future, not now.
Tomorrow I'll start collecting bugs in special themes on strictly limited issues. Details will be tomorrow.

BlackSix
08-26-2012, 02:41 PM
maybe B6 can list here for us, some of the more common Russian complaints about the FM's. :)

If you add an additional 5 or 6 hours by days, I'll be able, yes.

Osprey
08-26-2012, 02:59 PM
Ilya has been emailed the information on correct FM and flight operation for Hurricane and Spitfire from a reliable source before the last 2 patches, and ongoing. I can't say more because I was asked not to, which is why I only whine that the FM's aren't fixed rather than supply further information - ie, Ilya has all he needs. Why it is still not correct I do not know and I'd doubt that B6 does either ;) - the findings on speeds when temperature effects is turned off though is very interesting.

skouras
08-26-2012, 06:01 PM
that's sound interesting:rolleyes:

SlipBall
08-26-2012, 07:07 PM
If you add an additional 5 or 6 hours by days, I'll be able, yes.


I understand...and if you fly at all, you have your own opinion I'm sure :)

Tigertooo
08-26-2012, 08:53 PM
[QUOTE=BlackSix;



Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.

[/QUOTE]
standing by for tomommow, and btw, shouldn't you know by now, nobody is blaming you for anything, on the contrary, and i'm not blamig you for whatever in the first place. S! to you

CUJO_1970
08-27-2012, 01:44 AM
Are there plans to accept 3rd party ground objects to be imported into CLOD, such as buildings, trees, static objects etc.

BlackSix
08-27-2012, 07:00 AM
Tomorrow I'll start collecting bugs in special themes on strictly limited issues. Details will be tomorrow.

This initiative has been canceled.

Are there plans to accept 3rd party ground objects to be imported into CLOD, such as buildings, trees, static objects etc.

We have no this plans.

---------------------------------------------------------------------------------------------------

FM discussion moved:
http://forum.1cpublishing.eu/showthread.php?t=34080

Next posts about FM will be delete in this thread.

Continu0
08-27-2012, 08:18 AM
Hello Black6

May I ask following Questions:

1. I think the Community understands that your first priority is to release the sequel. Because of that, you only can "fix" CloD. My question is: After you have released the sequel, will the new things of the sequel be implemented in CloD? For example: If you release the Sequel with a news Radio-Command-Menu, will this be in CloD as well?

2. In the current Beta-Patch, many Radio-Commands are removed compared to the last official version. Are you planing to fix only the radio-commands of the last beta or all the radio commands, including the radio-commands from the last official version?

Thank you for your time!

FS~Phat
08-27-2012, 09:19 AM
Some earlier questions below that were saved in a locked thread which has now been updated with all current known Q&A's. Apologies if there are some inaccuracies or errors. We'll get them sorted in the next day or so.

No hurry B6 to answer these below, answer what you can and get to the harder ones when you have time. :)
Cheers
Phat


Is dedicated server going to be available? Timeframe for release? Before sequel or after?

If no dedicated server is being worked on (above) is the MP code still being worked on and what improvements would you like to make?

Are you expecting further maximum FPS improvement or are you focusing on minimum and average FPS and removing micro stutters?

Will there be an improvement to the GUI for setting up control device axes? Compare to old IL-2 where it was very simple to do.

Will there ever be a document or readme what the graphics options in conf.ini do or could they be integrated as Options in Graphics, if applicable?

Will the user interface be simplified or implimented as per 1946 to allow easier use?

Will a QMB function be set as above to expand single player?


PS... please note that most of those original questions have already been answered! ;)

Continu0
08-27-2012, 09:22 AM
Hello Path

As far as I know:

GUI and QMB will stay the same and will only be changed in the sequel.

kendo65
08-27-2012, 09:53 AM
This initiative has been canceled.


No offense intended here and please don't take this personally B6, but if this company could stop continually shooting itself in the foot regarding its PR and customer relations the situation might improve a little.

BlackSix
08-27-2012, 10:41 AM
I've one universal answer to all these questions. In the sequel, we'll use the same engine that is now apply in CloD. We need to achieve stable operation and remove all the bugs. These fixes are also apply in CloD. All other bugs and improvements have a very low priority.


1. I think the Community understands that your first priority is to release the sequel. Because of that, you only can "fix" CloD. My question is: After you have released the sequel, will the new things of the sequel be implemented in CloD? For example: If you release the Sequel with a news Radio-Command-Menu, will this be in CloD as well?

2. In the current Beta-Patch, many Radio-Commands are removed compared to the last official version. Are you planing to fix only the radio-commands of the last beta or all the radio commands, including the radio-commands from the last official version?

1) Sequel will have very many differences. Such issues will disappear after the announcement. Now I can't comment this.

2) I think we are planing to fix only the radio-commands of the last beta. We have no time for full rework.




Is dedicated server going to be available? Timeframe for release? Before sequel or after?
If no dedicated server is being worked on (above) is the MP code still being worked on and what improvements would you like to make?
Are you expecting further maximum FPS improvement or are you focusing on minimum and average FPS and removing micro stutters?
Will there be an improvement to the GUI for setting up control device axes? Compare to old IL-2 where it was very simple to do.
Will there ever be a document or readme what the graphics options in conf.ini do or could they be integrated as Options in Graphics, if applicable?
Will the user interface be simplified or implimented as per 1946 to allow easier use?
Will a QMB function be set as above to expand single player

1-2 This work has a very low priority
3 We will try to work on all fronts
4-5-6-7 We are not planning this now for CloD

BlackSix
08-27-2012, 10:44 AM
No offense intended here and please don't take this personally B6, but if this company could stop continually shooting itself in the foot regarding its PR and customer relations the situation might improve a little.

It's my fault, I promised without asking for persmission from my boss.

Continu0
08-27-2012, 10:50 AM
It's my fault, I promised not to ask permission from my boss.

To correct this:

"It´s my fault, I promised without asking for persmission from my boss."

What you wrote means that you promissed to us that you will not ask your boss for permission.

No offense, but it may help you to learn english:)

Thank you for your answers, I am really looking forward to the announcement.

BlackSix
08-27-2012, 10:56 AM
To correct this:

"It´s my fault, I promised without asking for persmission from my boss."

What you wrote means that you promissed to us that you will not ask your boss for permission.

No offense, but it may help you to learn english:)

Thank you for your answers, I am really looking forward to the announcement.

Thanks for the correction) I understood my mistake.

banned
08-27-2012, 10:59 AM
Thanks for the correction) I understood my mistake.
G'day B6. Must say that I admire you for learning English. You're doing a great job.
One of the guys said that the Monday announcement has been postponed. Is this correct mate?

BlackSix
08-27-2012, 11:03 AM
G'day B6. Must say that I admire you for learning English. You're doing a great job.
One of the guys said that the Monday announcement has been postponed. Is this correct mate?

Thanks. We didn't plan announcement on Monday. I planned to start collecting specific bugs. This initiative has been canceled.

banned
08-27-2012, 11:04 AM
Thanks. We didn't plan announcement on Monday. I planned to start collecting specific bugs. This initiative has been canceled.
No worries mate. Cheers.

5./JG27 Lehmann
08-27-2012, 11:25 AM
@Blacksix
Just want to say thanks for putting in the time and effort to learn English as well, you're doing very well indeed and it's most appreciated. I noticed you posted on Sunday even so thank you :)

Is the real announcement is going to be as exciting as that fake though I wonder?

kestrel79
08-27-2012, 02:32 PM
I'd love to see the official annoucement of the sequel soon, but I think it will still be some time.

There's a lot more competition right now in the ww2 arena. Even if the "other" games are more catered to the arcade crowd they do lap over in customer appeal somewhat. Maddox Games don't want to give away any secrets for the other games to steal and vice versa so all games are in closed beta holding their cards to their chests.

Personally I can't wait since the competition means we the customer win as the game companies battle for our dollar by making the best sims possible.

BlackSix
08-27-2012, 03:06 PM
@Blacksix
Just want to say thanks for putting in the time and effort to learn English as well, you're doing very well indeed and it's most appreciated. I noticed you posted on Sunday even so thank you :)

Is the real announcement is going to be as exciting as that fake though I wonder?

It depends on the level of your expectations :)

I'd love to see the official annoucement of the sequel soon, but I think it will still be some time.

There's a lot more competition right now in the ww2 arena. Even if the "other" games are more catered to the arcade crowd they do lap over in customer appeal somewhat. Maddox Games don't want to give away any secrets for the other games to steal and vice versa so all games are in closed beta holding their cards to their chests.

Personally I can't wait since the competition means we the customer win as the game companies battle for our dollar by making the best sims possible.

Yes, the competition is limiting.


For SimHQ users - it's a my profile)
http://simhq.com/forum/ubbthreads.php/users/27546.html

150GCT_Veltro
08-27-2012, 06:52 PM
Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?

Can we have an answer please about this problem after 17 months?

Jumo211
08-27-2012, 07:31 PM
http://forum.1cpublishing.eu/showthread.php?t=33120

When will we get the Clouds back?
answer: - lower level clouds are back - high altitude clouds still
being worked on

will see pilots animations in the future like bailing out open canopy etc.
answer: Maybe in the sequel.

You mentioned ages ago the devs were working on improving the ground
handling of aircraft. Is this included in the current beta?
answer: Maybe in the sequel.

Yada yada yada....:roll:

I believe that most of the answers is a total disaster when you come
to think of it .......maybe , no , show us the bug , etc.

ATAG_Dutch
08-27-2012, 07:32 PM
Landscape is a dead horse

This last patch improved the landscape immensely by removing the objectionable 'dark square at altitude' and making the whole landscape look like, well, a landscape. I'm frankly amazed that there hasn't been a huge roar of approval for this from the forum members. Or maybe most of 'em still buzz around Hawkinge at zero feet, I dunno........

I was immensely pleased to see this in the last patch and still am.

Tigertooo
08-27-2012, 08:26 PM
[QUOTE=Tigertooo;457010]standing by for tomommow, and btw, shouldn't you know by now, nobody is blaming you for anything, on the contrary, and i'm not blamig you for whatever in the first place. S! to you
we are tomorrow now, info cancelled?
don't bother anymore for me B6, not your fault

Continu0
08-27-2012, 08:41 PM
we are tomorrow now, info cancelled?
don't bother anymore for me B6, not your fault

yes, the info is canceled. He promised to give us news without asking his boss first... (see earlier posts)

skouras
08-27-2012, 09:14 PM
the way as i see it
is that CLOD is an experiement for them just to continue and improve the next sequel
will not going to see new stuff but im pretty sure this sim will get some fixes in the end

FS~Phat
08-28-2012, 05:58 AM
Guys please try and stay on topic and not derail the thread. I know its tempting sometimes to take a snipe at B6 or the current state of the game, but please lets try keep this a happy place :) so B6 can feel like he wont get slammed every time he trys to communicate. Remember he is still very much a beginner with English and is relying on translation for some of the questions.

There's a protocol in place for releasing information and he has to follow it. Sometimes that means we dont get the answers we want but please appreciate he wants to help and the devs also want to be able to relate what information they can in what is still a changing target for the game. They want to learn about what's important to us. If this turns into arguments for 5 pages every day I can assure you both sides will loose interest in being productive very quickly.

I have just deleted 13 posts from the last few pages without any infractions, as I know sometimes people need to vent and sometimes its hard not to respond. But please dont be baited, just report the post. Certainly this isnt the place to cause or have an argument. Please stay on topic.
Cheers
Phat.

FS~Phat
08-28-2012, 06:43 AM
BIG Question for you B6.

Now we know some of the features wont make it into COD and the majority of the work is around fixes:-

Will we be able to recreate the intended "Battle of Britain" scenario from COD within the new sequel using its additional content and features?

For example, use the current or future channel map and all existing COD assets, models etc, combined with the new features and models from the sequel to make a more complete "Battle of Britain" Theatre?

This is one of the most important questions for the community as there has been a feeling that there is not enough content (assets, ships, aircraft) to truly represent the BOB.

Although it wont help some people feel any less like they've "spent money on an incomplete product" It will give most of us hope for realising the "Battle of Britain" dream that many of us bought the game for.

I realise this is potentially a controversial minefield for you so please consider carefully. ;)

BlackSix
08-28-2012, 07:14 AM
BIG Question for you B6.

Now we know some of the features wont make it into COD and the majority of the work is around fixes:-

Will we be able to recreate the intended "Battle of Britain" scenario from COD within the new sequel using its additional content and features?

For example, use the current or future channel map and all existing COD assets, models etc, combined with the new features and models from the sequel to make a more complete "Battle of Britain" Theatre?

This is one of the most important questions for the community as there has been a feeling that there is not enough content (assets, ships, aircraft) to truly represent the BOB.

Although it wont help some people feel any less like they've "spent money on an incomplete product" It will give most of us hope for realising the "Battle of Britain" dream that many of us bought the game for.

I realise this is potentially a controversial minefield for you so please consider carefully. ;)

Fhat, I'm sorry.
I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview. This concern to our strategic growth plans. Once again I apologize.

BlackSix
08-28-2012, 07:19 AM
Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?

New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

FS~Phat
08-28-2012, 07:22 AM
Fhat, I'm sorry.
I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview. This concern to our strategic growth plans. Once again I apologize.

Understood, you need to protect your intellectual property and strategy! Oh well you can only ask..

Here's to hoping :)

150GCT_Veltro
08-28-2012, 07:33 AM
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.

BlackSix
08-28-2012, 07:45 AM
I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.

Oleg 4 years held a programmer who worked clouds for CloD. Later he was fired, the result was not. I don't know all details of this story. In the end we didn't get anything good and new.

ATAG_Bliss
08-28-2012, 08:15 AM
Hi Blacksix,

Is there anything in the grapevine about looking at the net code? I understand the core engine is the priority - maybe they both go hand in hand?

It's a real mess online once you get to around 50 players. That's not even close to the advertised 120+. This makes online scenarios rather simplified and confined unless you want to fly around for an hour and not find another player. I can deal with ships that fly, triggers that don't work, spawn points that are faulty, but without some sort of help on the net code side, it makes the game unplayable for many.

I've asked numerous times if there's any sort of a 1c guide for net speed and server settings without any response. I'll glady add whatever is needed to the config for best online performance, but realize all the servers are flying blind in this regard. The net code needs some major improvement.

I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.

Thanks.

BlackSix
08-28-2012, 08:32 AM
I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.

To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpost.php?p=457268&postcount=150
We solve these problems for the next game.

Osprey
08-28-2012, 08:48 AM
B6, if you want some English lessons you are welcome in our comms channel anytime, though Sunday UK evenings are best. We swear a bit but the language but talk like British toffs (well, some people do...) - it'll give you that 'Battle of Britain' experience ;)

http://forum.1cpublishing.eu/showpost.php?p=334267&postcount=5

macro
08-28-2012, 10:42 AM
To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpost.php?p=457268&postcount=150
We solve these problems for the next game.

you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?

BlackSix
08-28-2012, 11:51 AM
you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?

In the sequel will be another netcode. I can't comment this as I said.

skouras
08-28-2012, 01:17 PM
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

no new type of weather so no rain no overcast for CLOD
damn

macro
08-28-2012, 02:15 PM
In the sequel will be another netcode. I can't comment this as I said.

this seriously concerns me, another net code and that you said nothing new for clod, which means we stuck with this shoddy one

:rolleyes:

heres to preying that you can fix clods one, but why bother making a new one if u can?

i know you cant answer that just saying it anyway.

Chivas
08-28-2012, 10:38 PM
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD

This does not sound good.....I hope it some sort of translation problem. Are you saying that we won't be able to merge COD with the Sequel to be able to use the new types of weather on the COD maps. I won't jump to any conclusions, and know there will be an announcement at some point, but I'm a little more pessimistic on the success of the series and business model. The merging of sequels was very successful because you not only bought new aircraft and maps, but it improved the quality of the sequels before it. I know the business model has to change to allow more cash flow, but that can be accomplished by charging for some aircraft like complex bombers. A sort of hybrid IL-2/ROF business model.

BlackSix
08-29-2012, 06:26 AM
Are you saying that we won't be able to merge COD with the Sequel to be able to use the new types of weather on the COD maps.

I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.

Timberwolf
08-29-2012, 06:46 AM
i bought this game back in april 2011 ..love flight games/sims
Since then there's been many updates and even ones where you have to manualy put downloads in files. which i never figured out etc etc since the game came out i been playing mostly offline ...I cant play online anymore cause it says i have a old verison. i think i played online 1 or 2 times before that. Seems every server is full sim which i think many people like me gave up trying to figure out how to trim and feather just to fly level or even take off without blowing up a engine

Is there a online server for helping new flyers or a guide set up for joysticks? I run a Hotas x thrustmaster with side throttle

For a game there is so many things to do before anyone can play. And the avg customer or game player likes to 1 download, 2 auto set up of controls or pick a file with settings, 3 Have a manual or choice of game play level offline/online, 4 automatic updates via stream ( if its not auto non computer geeks dont bother)

Not a programming idea just 2 cents from someone that wants to fun and tell his old flying buddys about

klem
08-29-2012, 07:21 AM
i bought this game back in april 2011 ..love flight games/sims
Since then there's been many updates and even ones where you have to manualy put downloads in files. which i never figured out etc etc since the game came out i been playing mostly offline ...I cant play online anymore cause it says i have a old verison. i think i played online 1 or 2 times before that. Seems every server is full sim which i think many people like me gave up trying to figure out how to trim and feather just to fly level or even take off without blowing up a engine

Is there a online server for helping new flyers or a guide set up for joysticks? I run a Hotas x thrustmaster with side throttle

For a game there is so many things to do before anyone can play. And the avg customer or game player likes to 1 download, 2 auto set up of controls or pick a file with settings, 3 Have a manual or choice of game play level offline/online, 4 automatic updates via stream ( if its not auto non computer geeks dont bother)

Not a programming idea just 2 cents from someone that wants to fun and tell his old flying buddys about

Well CoD can be played out of the box but due to its current state there are a few things you may find necessary to 'adjust'.

Controls Axes are selected in Options.. Controls but with only one joystick it should have recognised it and set that up for you. So, that should be straightforward. Then if your graphics are glitchy you can set lower levels in Options... Video. You can also get help here by opening a new thread and ask your detailed questions. In spite of some of the stuff you read here, the community is actually positive and very helpful. Also you can get help from other players by going onto Teamspeak (which you'd have to get and install, its free) and chatting to them about it. ATAG server is a good start on 216.52.148.29.

I think you probably know that official releases are automatically installed by Steam so you don't need to worry about those. Manually updating with beta patches is actually easy, you just download the latest one and unzip it to the main game folder. If you don't know what that means you can get a free utility called 7zip, install it, then right click on the beta patch and select 7zip... Extract files.... and then use the file Window that opens to select the main game folder. Also its easy to uninstall these beta patches and go back to the 'official' version. Just open Steam... Library, right click on CoD in the top left hand corner, select Properties and in the LOCAL FILES Tab click on VERIFY INTEGRITY OF GAME CACHE. Steam does the rest and 'cleans up' back to the current official release.

Regarding online servers, I don't know of a 'training' server but there are several public servers under Multiplayer.... Client... to choose from where many of the guys will help you if you ask. Again you will need Teamspeak because that kind of conversation in the Text buffer is very difficult especially as you might be in and out of the game a lot. You could also ask to join a squad and get more continuous help.

On Gameplay levels these are set by the mission designer or the online server you choose to use (the difficulty is given in Multiplayer... Client)

If you want to continue the discussion you should really open another thread and perhaps post a link to it in this one so we can follow you.

150GCT_Veltro
08-29-2012, 11:08 AM
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.

The problem is that for this community is very hard to accept this, considering that CoD has not been really never developed at all.

My two cents........
Don't waste anymore one only day of work for a dead project like CoD, and for a sim that will never be the 10% of IL2. Work only on Stalingrad, and don't call it anymore "a sequel" but "a new project".

If Stalingrad will be good enough for the virtual online war as it was IL2......people will buy it, even if now we say that we'll not if you don't fix CoD first.

CoD? R.I.P.

Stalingrad? I a sexy choice.

Oleg was right about the wrong decision to call CoD, IL2: Cliffs of Dover. If CoD would have been sold only as CoD, now you could make promotion for the real new IL2 title, the NEW project, IL2 Sturmovik: Stalingrad!
Stop the continuity with CoD, and kill it ASAP.

janpitor
08-29-2012, 12:10 PM
As the sequel will be based on the same engine, fixing clod means fixing sequel. It is like the old il2..the same engine and new content, while the engine is being improved by every sequel.

Troll2k
08-29-2012, 01:28 PM
Timberwolf

I have a server(Trollville-Clod) up under the client menu and also in the HL Clod room.It is the last official version(no betas). It is up most of the time except when Steam disconnects me.

Easy settings.

Small maps,not historical in any way.Mainly just red humans against blue AI for target practice..I do think one map has humans and AI on both sides.

SiThSpAwN
08-29-2012, 02:15 PM
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.


I know you probably cant answer this, but if the sequel is using the same game engine will updates and improvements made for that sequel eventually find their way into CloD? If you add better net code for example, could that be moved into CloD once the sequel is released as a patch of some sort? Or once the sequel is out will CloD have been abandoned and will be what it is?

BlackSix
08-29-2012, 04:08 PM
I know you probably cant answer this, but if the sequel is using the same game engine will updates and improvements made for that sequel eventually find their way into CloD? If you add better net code for example, could that be moved into CloD once the sequel is released as a patch of some sort? Or once the sequel is out will CloD have been abandoned and will be what it is?

Please, don't ask me till the announcement. This have no sense...

SiThSpAwN
08-29-2012, 04:13 PM
Please, don't ask me till the announcement. This have no sense...

Sorry B6, just too eager for future news :)

SiThSpAwN
08-29-2012, 04:17 PM
Sorry B6, just too eager for future news :)


BUT, please add this to your list of questions for after the announcement... if improvements to the sequels core can be made to CloD in the future, or if there is any plans too...

Chivas
08-29-2012, 04:29 PM
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.

I understand your position and that you can't reveal what you know or don't know. Considering the delay in the announcement I don't believe anyone in the development is sure what direction they will head, and it depends on the success of the performance/stability patch.

I'm glad to hear your not saying that the sequel will not be merge-able, and the fact the your even calling the next project a Sequel, suggests it could still be merge-able.

I understand that work on new content for COD has stopped, like maps, missions, and campaigns. and the development is only fixing COD and developing the Sequel.. The question is what is being fixed in COD. You have to assume issues like the AI, Commands, FM, DM, Weather/Clouds, Water, graphic engine optimizations, game engine optimizations, must be part of the fix for COD and all Sequels. This is where the confusion lies, and most arguments begin. I understand some of these fixes will take time, and will continually evolve over the life of the series, but these fixes must be merge-able.

Hopefully the critical performance patch is successful, which might sway the announcement in a positive direction regarding the business model of merge-able sequels with other revenue streams, like MMO's, and some complex aircraft sales.

I'm currently not interested in MMO's, but after a few years of paid Sequels, where a considerable amount of content has been added, features improved, terrain more photo realistic, computers more powerful, where large map 24/7 campaigns are possible, I would gladly join MMO's to help continue the revenue flow that could subsidize continued improvements to the sim. I hope the original plan to future proof the game engine holds true.

BlackSix
08-31-2012, 07:20 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

LcSummers
08-31-2012, 07:27 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Thanks B6 for these information!!!:) Great you posted them.

S!

Timberwolf
08-31-2012, 07:48 AM
Timberwolf

I have a server(Trollville-Clod) up under the client menu and also in the HL Clod room.It is the last official version(no betas). It is up most of the time except when Steam disconnects me.

Easy settings.

Small maps,not historical in any way.Mainly just red humans against blue AI for target practice..I do think one map has humans and AI on both sides.

Thanks for your help troll2k i'll take a look

Timberwolf
08-31-2012, 07:50 AM
Well CoD can be played out of the box but due to its current state there are a few things you may find necessary to 'adjust'.

Controls Axes are selected in Options.. Controls but with only one joystick it should have recognised it and set that up for you. So, that should be straightforward. Then if your graphics are glitchy you can set lower levels in Options... Video. You can also get help here by opening a new thread and ask your detailed questions. In spite of some of the stuff you read here, the community is actually positive and very helpful. Also you can get help from other players by going onto Teamspeak (which you'd have to get and install, its free) and chatting to them about it. ATAG server is a good start on 216.52.148.29.

I think you probably know that official releases are automatically installed by Steam so you don't need to worry about those. Manually updating with beta patches is actually easy, you just download the latest one and unzip it to the main game folder. If you don't know what that means you can get a free utility called 7zip, install it, then right click on the beta patch and select 7zip... Extract files.... and then use the file Window that opens to select the main game folder. Also its easy to uninstall these beta patches and go back to the 'official' version. Just open Steam... Library, right click on CoD in the top left hand corner, select Properties and in the LOCAL FILES Tab click on VERIFY INTEGRITY OF GAME CACHE. Steam does the rest and 'cleans up' back to the current official release.

Regarding online servers, I don't know of a 'training' server but there are several public servers under Multiplayer.... Client... to choose from where many of the guys will help you if you ask. Again you will need Teamspeak because that kind of conversation in the Text buffer is very difficult especially as you might be in and out of the game a lot. You could also ask to join a squad and get more continuous help.

On Gameplay levels these are set by the mission designer or the online server you choose to use (the difficulty is given in Multiplayer... Client)

If you want to continue the discussion you should really open another thread and perhaps post a link to it in this one so we can follow you.

Thanks for the help I use to be on TS awhile back in the fighter ace days i'll take alook and get the newer updates installed thank you for your time and adding 1 more player to shoot at :P

adonys
08-31-2012, 09:16 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Just great! another week and another weekend without a patch..

Bokononist
08-31-2012, 09:30 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Good news B6, I look forward to hearing what will be included.

notafinger!
08-31-2012, 10:06 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Are you saying there will be another beta besides v.1.08.18956 before an offical Steam release? Thanks for your work with the community, I know it is not always easy.

BlackSix
08-31-2012, 10:18 AM
Are you saying there will be another beta besides v.1.08.18956 before an offical Steam release? Thanks for your work with the community, I know it is not always easy.

It will be not usual beta, it will be RC. RC is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge.

yobnaf
08-31-2012, 10:48 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Wow..good news. I can see a big shining patch coming !

David198502
08-31-2012, 11:11 AM
great!
i hope by then:
-low res skins
-serious stutters
-serious frame rate drops
-launcher crashes
-particle effects
-sound bug
-trees
-clouds
-bomberformations
-ai behaviour
-FMs
-ground handling
-conf.ini, conf.user exploit
-netcode
-full screen

....will be fixed

making official what we have now, would be a big step backwards to the last official steam version.

Slipstream2012
08-31-2012, 11:43 AM
It will be not usual beta, it will be RC. RC is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge.

Thanks for the update B6!

Just in-case anyone doesn't know, RC = Release Candidate

A release candidate (RC) is a beta version with potential to be a final product, which is ready to release unless significant bugs emerge. In this stage of product stabilization, all product features have been designed, coded and tested through one or more beta cycles with no known showstopper-class bug.

Source: http://en.wikipedia.org/wiki/Software_release_life_cycle

Lolsav
08-31-2012, 12:04 PM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)


Stay tuned = Is it today?

BlackSix
08-31-2012, 12:09 PM
Stay tuned = Is it today?

No, in the September. I hope)

ATAG_Snapper
08-31-2012, 12:23 PM
No, in the September. I hope)

Thanks for the heads up, BlackSix.

adonys
08-31-2012, 12:24 PM
B6, really, at least prepare a release with urgent fixes and whatever else you have ready for today.

you said you've debugged, located and fixed the ghosting problem.. even that would be a great help for the time in-between, until the maybe-september-hopefully-october-probably-november-realistically-december RC wannabe patch..

addman
08-31-2012, 12:36 PM
Thanks for the update B6!

"A few days for this, a few days for that....."

Flanker35M
08-31-2012, 12:36 PM
S!

Thanks for the info and have a good weekend. I head off to totally different battle areas :D

Continu0
08-31-2012, 12:41 PM
Hello B6

Thank you for the update.

I have a short question: As the Graphicsengine is improving from patch to patch, I wanted to ask, if you also work on the other parts of the game-engine? On my Rig, the game still uses only 1 core and I have the feelings that performancewise I will soon have other problems than the Graphics.
There are (for example) problems with the radio-command-sounds which cause stutters when getting loaded the frist....

So the question is: Are you still working on the other parts of the engine?

Thank you and have a nice weekend!

kestrel79
08-31-2012, 01:18 PM
Thanks for the update B6 and team,

I'm looking forward to the first official patch since what October of last year? Can't wait to get back online!

skouras
08-31-2012, 01:27 PM
they are working for the sequel not for CLOD
Anyway thanks for the news B6
at least we have you to inform us for what is going on

Kobold10
08-31-2012, 01:27 PM
Are there any news pictures timelines today? We all do need a perspective...

SiThSpAwN
08-31-2012, 01:39 PM
Without going into great detail (unless you want to :) ) will the RC version include fixes for a number of issues and bugs you have been collecting data for as well as the fixes for the graphics engine?

Troll2k
08-31-2012, 02:47 PM
From B6: "If the public testing won't show serious bugs".

To me this implies that the RC will be released for public(community flyers) testing before it becomes an official Steam patch.

BlackSix
08-31-2012, 02:53 PM
I have a short question: As the Graphicsengine is improving from patch to patch, I wanted to ask, if you also work on the other parts of the game-engine? On my Rig, the game still uses only 1 core and I have the feelings that performancewise I will soon have other problems than the Graphics.
There are (for example) problems with the radio-command-sounds which cause stutters when getting loaded the frist....

So the question is: Are you still working on the other parts of the engine?

Yes, we're working. There are a lot of problems and quite possible you will be able to see result only in the sequel.

Without going into great detail (unless you want to :) ) will the RC version include fixes for a number of issues and bugs you have been collecting data for as well as the fixes for the graphics engine?

Waiting for the Readme, please. I have no info, I'm not working on CloD now.

Are there any news pictures timelines today? We all do need a perspective...

No. We have nothing to show today.

From B6: "If the public testing won't show serious bugs".

To me this implies that the RC will be released for public(community flyers) testing before it becomes an official Steam patch.

Yes, RC will be released for public testing.

smink1701
08-31-2012, 03:31 PM
great!
i hope by then:
-low res skins
-serious stutters
-serious frame rate drops
-launcher crashes
-particle effects
-sound bug
-trees
-clouds
-bomberformations
-ai behaviour
-FMs
-ground handling
-conf.ini, conf.user exploit
-netcode
-full screen

....will be fixed

making official what we have now, would be a big step backwards to the last official steam version.

This is a golden opportunity for 1C to get CloD on track and get back a lot of the trust and respect they have lost as a credible developer. It will start with them actually releasing the patch in September. After that, I hope we can see a significant difference. In many of the previous patches the updates have been a bit underwhelming. I think most people would say that with all the missing features and graphics problems, CLoD has felt like a half-finished game. I hoped the RC is the polished product we paid for.

badfinger
08-31-2012, 03:34 PM
"I have no info, I'm not working on CloD now."

Shouldn't the person communicating with us CloD users BE working on CloD? Not that B6 hasn't done all he could, so no disrespect intended.

binky9

ATAG_Doc
08-31-2012, 03:41 PM
BlackSix

I am hoping the netcode is going to get fixed when the sequel is released. It is very buggy and not very efficient at all.

smink1701
08-31-2012, 03:46 PM
BlackSix

I am hoping the netcode is going to get fixed when the sequel is released. It is very buggy and not very efficient at all.

OK...what's a netcode and how does it differ from some of the other core compenents of the game like the graphics engine?

Troll2k
08-31-2012, 03:49 PM
I think B6 wears two hats.He is a mission creator and community liaison.

I believe I read there will be no new content, only fixes for Clod it makes sense he is not working on Clod.But he is still the community liaison and does have Ilya's ear.

Baron
08-31-2012, 03:58 PM
I think B6 wears two hats.He is a mission creator and community liaison.

I believe I read there will be no new content, only fixes for Clod it makes sense he is not working on Clod.But he is still the community liaison and does have Ilya's ear.


There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.

smink1701
08-31-2012, 04:07 PM
There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.

If they are smart or care about the success of BOM and the future of the IL2 franchise (outside of a small group of hardcore fans who will buy anything), they will use this opportunity to win back the majority of their fan base and future potential customers. Personally, I think most of the smart and really passionate developers left long ago but maybe the next patch will make me a believer again. I sincerely hope so.

ATAG_Doc
08-31-2012, 04:15 PM
There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.

Totally understand that. I am debating on which other software I need to uninstall from my hard drive to make room for the sequel now lol.

Chivas
08-31-2012, 04:51 PM
Personally I think this performance patch will also include partial fixes for many of the other issues, but not enough to make COD what it should be. We will have to wait for the Sequel to see most of these issues fixed "If" the development still uses the old business model that merged each Sequel. BUT now we have the official announcement mystery, what business model will they follow, and will it include the merging of each Sequel? They will not answer this question. Its somewhat understandable at the moment, with the yet unfinished game engine, it appears they are not sure if the development will be shut down, continue the old business model, revise it, or completely change it.

philip.ed
08-31-2012, 05:24 PM
If the sequel can't be merged, CloD can only be salvaged by the community, and it really will lose 1C a lot of customers.

If the Engine is the same, I can't see any logic in not merging the two. Engine improvements to the sequel would have to affect CloD in order to keep it current.

klem
08-31-2012, 08:15 PM
If the sequel can't be merged, CloD can only be salvaged by the community, and it really will lose 1C a lot of customers.

If the Engine is the same, I can't see any logic in not merging the two. Engine improvements to the sequel would have to affect CloD in order to keep it current.

Who says it can't be merged? IL-2 Sturmovik cliffs of dover is structured with a core element and a bob element. Don't see why it won't be mergeable, its not going to be a new game engine. Of course they may need to re-think the main game folder title.

Wolf_Rider
08-31-2012, 10:50 PM
~ Of course they may need to re-think the main game folder title.


"Storm of War - the >insert name< campaign" perhaps?

Ataros
09-01-2012, 09:24 AM
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.

il_corleone
09-01-2012, 03:32 PM
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.


You are rigth. Hey B6 please, see this, if the guys finish their work whi the engine, i think will be a smart move, thinkin of the SDK and the Coop Mode, this will bring back so much good moments like the last il2, and i think i am not alone thinkin this, if you guys need to work in another important things, releasing the SDK will fix much problems, the Comunnity has done Very Good gob to the game whitout SDK, only think we will do whit it.

5./JG27.Farber
09-01-2012, 05:27 PM
B6,

Here you can see examples of the net code problem.

watch the aircraft zoom and fly sideways.

http://www.youtube.com/watch?v=9-CGaMyvyc8

Friendly_flyer
09-03-2012, 12:17 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

Thanks for the update! Good luck with the patch!

klem
09-03-2012, 06:49 AM
The short news, August 31, 2012

We're working on a release candidate patch for CloD. We plan to complete this work in the near future. I can't specify the exact date, please wait. If the public testing won't show serious bugs, this patch will be available via Steam officially.

Stay tuned ;)

BlackSix,

please ask Luthier to give us a list of what has been worked on in the next beta patch and needs testing. We can't test what we don't know has been fixed. You will just get another lot of reports of all the old problems you didn't work on and we may not test the things that you did work on.

It would be worth an extra day to get that typed up.

Thanks.

BlackSix
09-03-2012, 04:34 PM
I've problem. I can't find questions for me in YOUR discussion.

Stealth_Eagle
09-03-2012, 04:42 PM
I've problem. I can't find questions for me in YOUR discussion.

Quick English fix for this I think: I have A problem since problem is singular but your English is much better than it was so congrats :grin:.

Is there any official word on ground player controlled vehicles like tanks and AA guns since I have some friends that will play as tanks and buy this game for that? :-P

Hope all is well on your side of the world. ;)

BlackSix
09-03-2012, 04:50 PM
This would be one to answer...

I saw this. I'll answer tomorrow.

I want to stop offtop and flood.

Is there any official word on ground player controlled vehicles like tanks and AA guns since I have some friends that will play as tanks and buy this game for that?

We showed you the technology, but we have not decided how and where to use it.

Kodoss
09-03-2012, 04:55 PM
@B6

Question: Would it help to send the dump-files from steam for debugging?

Don't get me wrong here. I'm not talking about the dump-files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

I mean the dump-files from "...\steam\dumps\", like "assert_launcher.exe_20120831210412_1.dmp".

(just posted again)

BlackSix
09-03-2012, 05:01 PM
Question: Would it help to send the dump-files from steam for debugging?

Don't get me wrong here. I'm not talking about the dump-files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

I mean the dump-files from "...\steam\dumps\", like "assert_launcher.exe_20120831210412_1.dmp".

No, thanks. We need files from "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\".

BlackSix
09-04-2012, 05:37 PM
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.

I have asked our programmers, they have no free time for this task now and they can't say when this will be done :(

BlackSix,
please ask Luthier to give us a list of what has been worked on in the next beta patch and needs testing. We can't test what we don't know has been fixed. You will just get another lot of reports of all the old problems you didn't work on and we may not test the things that you did work on.

We'll try to give a list


I moved some posts in this thread:
http://forum.1cpublishing.eu/showthread.php?t=30477

RickRuski
09-05-2012, 08:05 AM
Hi BlackSix,

Early in the program development phase it was stated the the progression of the sim would follow that of the early Il2 series (e.g. future releases would be able to be merged with with the earlier one as in Il2, AEP,Pacific fighters etc.) will this still be the case or not.

Continu0
09-05-2012, 08:24 AM
And:

Is there any chance that you will fix the GUI for Single-Player? (Ammo-Selection in Quick-Missions for Example).

Thanks!

JG52Krupi
09-05-2012, 08:35 AM
Hi B6,

Will the next beta patch have revised FM?

Any news on the weathering bug?

BlackSix
09-05-2012, 08:41 AM
Hi BlackSix,

Early in the program development phase it was stated the the progression of the sim would follow that of the early Il2 series (e.g. future releases would be able to be merged with with the earlier one as in Il2, AEP,Pacific fighters etc.) will this still be the case or not.

I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

Is there any chance that you will fix the GUI for Single-Player? (Ammo-Selection in Quick-Missions for Example).

We have no such plans for CloD.

David198502
09-05-2012, 09:35 AM
BlackSix,....will the killmarkings be reenabled again with the RC patch???
i really hope so.

FG28_Kodiak
09-05-2012, 10:27 AM
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.

BTW. This was in a earlier statement from luthier.
http://forum.1cpublishing.eu/showpost.php?p=408536&postcount=71

BlackSix
09-05-2012, 11:45 AM
BlackSix,....will the killmarkings be reenabled again with the RC patch???
i really hope so.
What about fixing the fuel loadout, its currently stuck on 100% (single player), and the weathering will this be fixed? These are very simple fixes I'm sure.
Will the next beta patch have revised FM?

Waiting for the Readme, please.

Any news on the weathering bug?

I asked twice and did not get the normal response, I'm sorry.

BTW. This was in a earlier statement from luthier.
http://forum.1cpublishing.eu/showpost.php?p=408536&postcount=71

I remember this. But my answer is "no comment".

RickRuski
09-05-2012, 08:52 PM
BlackSix, Sorry if you misunderstood my question, nowhere did I suggest that the information came from you, it didn't. It was originally posted by either Luthier or Ilya (not sure which) when questions were asked as to what will hapen with sequels. My question was related to that information. Here's another relevent one: -

What is happening about Sli/Crossfire support??

This statment was issued by Luthier back in about April 2011: -
------------------------------------------------------------------------------------------------------------


5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input.
------------------------------------------------------------------------------------------------------------- THIS IS OUR NEXT BIGGEST PRIORITY??

BlackSix
09-07-2012, 03:19 PM
So, you really want to talk to each other and of course this is the unique thread on the forum where you can do this. Ok, no problem. The thread is unstuck and opened.

I have no time to clean the flame and offtopic every day and try to find the rare questions.

Chivas
09-08-2012, 06:45 AM
I didn't say this. I've very strict ban on the disclosure of such information about the sequel. This question will be disclosed in the announcement or in a later interview.



We have no such plans for CloD.

We know you never said this, but this had been the plan for a very long time, long before you became the voice of the development.

Just saying we have no such plans for COD leaves a bad taste in everyone's mouth. If its a reasonable request, Say, We have no such plans for COD, but the fix or feature may appear later in the series if in fact the series continues, but at the moment the state of the game engine has thrown doubt not only on the business model, but on the whole project. But you probobly wouldn't be allowed to say that either. ;)

Ya I know wait for the announcement.

Tree_UK
09-08-2012, 07:10 AM
We have no such plans for CloD.

Not fixing the GUI for single player loadout is a very big mistake IMHO, surely this will take a minimal amount of time to do and would give the dev's at least a little credit.

adonys
09-08-2012, 09:06 AM
we're actually waiting for more announcements:
- the awesome feature never done in a flight sim before, and abut which were told quite a while ago, but still haven't been told what it exactly is
- the big june/july announcement
- the beta patches readme, again promised but never fulfilled

besides this, were waiting for some fixes, without which the game is pretty useless as singleplayer:
- working radio comms
- AI fixes (AI not following your radio com commands, not following you as a flight leader, not considering you a part of their flight, flying straight into terrain, landing procedures, waiting for player warm up, etc)

and pretty damn annoying in MP:
- sighting ghosts
- flying ships
- dedicated server
- MP addon example

and pretty damn annoying no matter in which mode:
- own airframe hit SFX
- model LOD/dots transition
- model LODS range (like terrain targets not visible even if in a proper distance - ships, buildings and facilities)


just a quick list, probably I've forgotten quite a few.

and remember, these are just fixes (ie not visual immersion fixes like working clouds, not flickering tree shadows, buldings loading popups even on max settings, etc)

Redroach
09-08-2012, 11:26 AM
Heh... what I don't get in all this is:
I don't know the inner workings at 1C; maybe everyone will hired to perform like that for life, but in case they aren't: Don't they get that their jobs are on stake here? Each and everyone's job, including B6s?
I mean, they seem to be desperately clinging to the hope that the sequel will be a success, but why should it? After what the 'devs' have shown of their mastery up until now, who, in the name of the devil will buy BoM?
Well, at least we won't hear much crying afterwards...

I've just read through some FAQ from B6, and it seems that some 'programmers' "don't read the bugtracker because they don't speak english". Whew.. I've always thought that for a sophisticated simulation (even directly involving the UK) that is marketed world-wide, you've GOT to have at least SOME higher education, but that seems to be wrong.
Maybe I should apply, too. I mean, I don't live anywhere near Moscow, but actually working doesn't seem to be a requirement anyways...

P.S.:And, yeah, what to sticky this for, anyways? It just left the wrong impression that there's actually happening something...

Anders_And
09-08-2012, 11:38 AM
I dont care if its a sticky or not.. There is only one sided communication anyway. Us asking for info. And the more info we want, the quieter they get leading to us asking even louder till the point where they get angry and like a little kid refuse to say anything at all. I said it many months ago and say it again, they have noone working on CLOD. Most bugs take a few days hard work to fix, but it simply is not done because they dont care. They dont even play CLOD anymore because they are unaware of the bugs... Unbelievable nd sad but true..

kendo65
09-09-2012, 01:20 PM
it seems that they have given up now on any attempt to keep people informed.

BlackSix is frustrated at us. But he can only tell us what has been authorised and that seems to be precious little.

What happened to the 'Big Announcement' that 'had to happen' in June?

We don't even know now whether the sequel is Moscow, Stalingrad or both.

What about the MMO? Another nugget thrown our way and then left hanging without any further information or explanation - or even the most basic confirmation of whether the game will continue to have offline single player and online modes as well as MMO. (I suspect it will but once again the detail given is hazy enough to raise doubts in people's minds)

Where is Luthier?

Mention of a Release Candidate for the Steam patch to appear this month (hopefully) is encouraging, but overall the situation continues to be a shambles.

FS~Phat
09-09-2012, 01:35 PM
I've no time to clean up this mess right now.

Guys you really made a mess of this.

JG52Uther
09-09-2012, 04:30 PM
http://img.photobucket.com/albums/v299/JG52Uther/abandon.gif

BlackSix
09-10-2012, 08:09 AM
BlackSix, Sorry if you misunderstood my question, nowhere did I suggest that the information came from you, it didn't. It was originally posted by either Luthier or Ilya (not sure which) when questions were asked as to what will hapen with sequels. My question was related to that information. Here's another relevent one: -

What is happening about Sli/Crossfire support??

This statment was issued by Luthier back in about April 2011: -
------------------------------------------------------------------------------------------------------------


5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input.
------------------------------------------------------------------------------------------------------------- THIS IS OUR NEXT BIGGEST PRIORITY??

His last answer is:
Is in the upcomming Patch SLI and Quad SLI still working as "Performance Break"?Is this crazy feature still in? Or did you solve the Problem?

We haven’t made changes to our SLI and Quad SLI support in the upcoming patch.

More specifically about the SLI question.
SLI support is two-ways, it needs to be in our game and in NVidia drivers. We have it in our game, but the patch needs to be certified by NVidia and a change needs to be added on their end.
We probably will try to get the upcoming betapatch certified by NVidia and get SLI support for the game with the next driver release.
What happened to the 'Big Announcement' that 'had to happen' in June?

We don't even know now whether the sequel is Moscow, Stalingrad or both.

What about the MMO?

Where is Luthier?

1) 'Big Announcement' was canceled and postponed to an unspecified date in the future
2) Theater of operations will be disclosed in the announcement
3) No comment about MMO
4) Luthier has a lot of work

wannabetheace
09-11-2012, 04:34 AM
what does MMO stand for ??:rolleyes:

BlackSix
09-11-2012, 07:39 AM
what does MMO stand for ??:rolleyes:

Nobody here does not have accurate information. And I don't comment this question.

Torian
09-11-2012, 07:56 AM
Nobody here does not have accurate information. And I don't comment this question.

Ummm...was that meant to be a serious answer to his question??

Massive Multiplayer Online perhaps

Falstaff
09-11-2012, 08:10 AM
MMO = My Massive Omnishambles :)

Ben

BlackSix
09-11-2012, 08:19 AM
Ummm...was that meant to be a serious answer to his question??

I understand the question about MMO as "how it relates to our future games?".

Tree_UK
09-11-2012, 08:28 AM
Hi Blacksix, could you ask Luthier to give a little more detail on SLI rather than we will 'probably' get Nvidia to certify. Many users have SLI and Crossfire systems and although Luthier said back in the development days and I quote 'SLI should work why wouldn't it?' and then just after release he said that the epilepsy filter was preventing SLI working and again last year he went on to say that the next official Nvidia patch would have a CLOD profile. Unfortunately 18 months after release SLI is still very hit and miss some see benefits others dont, would it be reasonable to suggest that your customers should finally have a definitive answer on this seeing as past statements from Luthier regarding SLI have turned out to be more than a little dubious?

BlackSix
09-11-2012, 08:36 AM
Hi Blacksix, could you ask Luthier to give a little more detail on SLI rather than we will 'probably' get Nvidia to certify. Many users have SLI and Crossfire systems and although Luthier said back in the development days and I quote 'SLI should work why wouldn't it?' and then just after release he said that the epilepsy filter was preventing SLI working and again last year he went on to say that the next official Nvidia patch would have a CLOD profile. Unfortunately 18 months after release SLI is still very hit and miss some see benefits others dont, would it be reasonable to suggest that your customers should finally have a definitive answer on this seeing as past statements from Luthier regarding SLI have turned out to be more than a little dubious?

We've a plan of work. My request change nothing. As I know this problem will start to fix after patch release.

Tree_UK
09-11-2012, 08:39 AM
We've a plan of work. My request change nothing. As I know this problem will start to fix after patch release.

Thanks for the reply Blacksix that should keep the SLI customers happy and reassured. :grin:

BlackSix
09-11-2012, 08:52 AM
Thanks for the reply Blacksix that should keep the SLI customers happy and reassured. :grin:

Could you create a separate poll "How many users have SLI/Crossfire?".

Tree_UK
09-11-2012, 09:01 AM
Could you create a separate poll "How many users have SLI/Crossfire?".

Yes I could, but if the results were that a 100% of your customers had SLI or Crossfire PC's would that change anything? Currently 100% of customers see floating ships during multiplayer, if we can fix this also with the aid of a poll then I'm sure there will be much celebrating. :grin:

BlackSix
09-11-2012, 09:06 AM
Yes I could, but if the results were that a 100% of your customers had SLI or Crossfire PC's would that change anything? Currently 100% of customers see floating ships during multiplayer, if we can fix this also with the aid of a poll then I'm sure there will be much celebrating. :grin:

I'm not sure, but let's see the results. I want to get and have some statistics.

JG52Uther
09-11-2012, 09:09 AM
Poll created.

BlackSix
09-11-2012, 09:10 AM
Poll created.

Thanks!

JG52Krupi
09-11-2012, 09:42 AM
Hi B6,

Are we going to be receiving a beta patch readme?

If we know what has been fixed/worked on we could carry out more testing of the beta patch.

Continu0
09-11-2012, 10:02 AM
B6, I have a request for the next patch:

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

For example I really miss the Fog in the morning.:(

Would be great!
Thank you for your work and time!
Continu0

Kwiatek
09-11-2012, 11:06 AM
Could you ask B6 if in beta RC or final patch we will get needed FM & performance fixes included:
- correct speed values for all fighters ( both british and german are too slow ecxpecially at low alts)
- correct engine ratings and power settings for Merlin engines (according to manuals)

Or when we should expect such deep FM & performacne fixes?

Cataplasma
09-11-2012, 11:21 AM
I'm not sure, but let's see the results. I want to get and have some statistics.

I made some polls here about it, a long time ago...

il_corleone
09-11-2012, 01:06 PM
B6, I have a request for the next patch:

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

For example I really miss the Fog in the morning.:(

Would be great!
Thank you for your work and time!
Continu0

+1

Yes B6,its there any chance we will going to see again the Reflections, fog, Etc in 1.0 Versions?, it doesent matter if is not optimized 100%, if we can turn off or on, its not going to be any problem, it is laged you turn of, if its not, you put it on, Thanks for your time!

PotNoodles
09-11-2012, 03:38 PM
B6, I have a request for the next patch:

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

For example I really miss the Fog in the morning.:(

Would be great!
Thank you for your work and time!
Continu0

+1

I'm getting fed up with some of the features been switched off. Fair enough if you are are going to switch them off for a short period of time, but not for this length of time. It's starting to look pretty bad flying around a small group of clouds that seem to just hang around you in a small circle and be nowhere else.

BlackSix
09-11-2012, 05:10 PM
Are we going to be receiving a beta patch readme?
If we know what has been fixed/worked on we could carry out more testing of the beta patch.

I understand this. When Readme will be ready then we'll publish its.

Could you ask B6 if in beta RC or final patch we will get needed FM & performance fixes included:
- correct speed values for all fighters ( both british and german are too slow ecxpecially at low alts)
- correct engine ratings and power settings for Merlin engines (according to manuals)

Or when we should expect such deep FM & performacne fixes?

Some FM & performance fixes will be in the RC patch. Final list is not ready.

Could you release the patch with the Possibility to TURN ALL FEATURES ON?
Even if they are not fixed, it is interesting to see them and maybe the Community can give Feedback anyway.
It would be great if you can release a short manual with the config-files explained, so users can decide on their own what they want to turn on or turn off.

Yes B6,its there any chance we will going to see again the Reflections, fog, Etc in 1.0 Versions?, it doesent matter if is not optimized 100%, if we can turn off or on, its not going to be any problem, it is laged you turn of, if its not, you put it on, Thanks for your time!

I'm getting fed up with some of the features been switched off. Fair enough if you are are going to switch them off for a short period of time, but not for this length of time. It's starting to look pretty bad flying around a small group of clouds that seem to just hang around you in a small circle and be nowhere else.

It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

SlipBall
09-11-2012, 05:19 PM
It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.



I know the team had to respond to all the complaints voiced after release, but this is real sad news...the 1.0v was full of beauty (Oleg's artistic eye, maybe lost now?), so I guess, oh well

JG52Krupi
09-11-2012, 05:33 PM
It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

Will such effects as reflection be returning, seems shame to loose them.... :(

Pudfark
09-11-2012, 05:54 PM
I understand this. When Readme will be ready then we'll publish its.


Some FM & performance fixes will be in the RC patch. Final list is not ready.


It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.

For me, I don't see how I can further be of assistance in "beta testing", when I don't have any idea what has changed? Or what is to be excluded? Or what is to be? I'm going to stop burning my gas and park it for a bit, until I see where things are going. A map would be nice.;)

Tree_UK
09-11-2012, 06:17 PM
Hi Black Six, I understand you have written a new graphic engine, could I ask when we might see it implemented in CLOD or will it only be in the sequel?