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View Full Version : Equipping JJu-88 with exterior loads in existing missions?


jamesdietz
08-13-2012, 03:53 PM
I understand this can be done in FMB , but I'm not all sure exactly how.I see I can change aircraft ( say from Ju-87 to Ju-88 on dive bombing missions ) but I cannot figure out how to load these" new" Ju-88's with exterior bomb loads.Can someone help...and go very slowly?
BTW in the "Single" Dive bomb attack missions that came with the sim my squadron mates don't dive bomb ,but seem to release as level bombers -what is going on here?

5./JG27.Farber
08-13-2012, 04:26 PM
FMB is a mysterious art. Its not all as straight forward as it looks but it is if you understand this:

The AI pilots are robots. They are not intelligent, you must give them intelligence. Just because you selected "dive bomb" or a kind of attack you must remember that they are also trying to follow their waypoints. They need time to adjust to the instructions aswell as if a real verbal order was given.

So for example to make a Stuka dive bomb you lead the waypoints to the target at 3000km say. Then over the target. Then behind that waypoint (yes behind so they roll over!) you place a ground attack marker at say 500m's and then escape they way they came. Now, by tightening this almost stacked set of way points tighter or looser you will see different effects and approaches. This is where the tedium of testing comes in.

Now your Ju88's. Obviously this is easier! You will need at least 3 waypoints, start at your high altitude (I dont know 2000m's?) then on the ground attack target (which you "set" to your target) you lower the waypoint to say 800m's(?). Now your third waypoint after the target you set back to a higher altitude (if you wish them to climb away? maybe they dive away? ) . Placing these waypoints closer or further away will effect the angle of dive! - Experiment!

The thing about waypoints is the AI to stay in formation and fly within thier own limits and will use a certain (unknown) percentile to keep to those waypoints in terms of speed, alt and position of the waypoint. So if you set waypoints too close at too steeper a climb the AI will attempt to climb like hell almost on its tale untill it reaches that waypoint then realise it cant make it as it passes the waypoint and either circle around to get up there or most likley carry onto the next waypoint and its given parameters, ie speed and alt. So the waypoints themselves are just as important if not more important than some of the other stuff - however its all related!

As for bomb loads click the ... buttons next to weapons, there will be the bomb rocks, clcik them and they become a drop down menu. Dont forget also you must set the detonators, they are pretty self explanitory. Obviously if you choose level bombing for a low level attack the bombs wont explode as they have not fallen the 1km needed...


Bomber skill. Once again click the ... button on skill.

Basic flying about 14 / 20 ( like staying in formation )
Advanced flying 5 / 20 very important! ( keep low to avoid bombers becoming fighters and rolling like an F 16. )
Awareness 10 / 15 ( o look im going to crash into that! Goes hand in hand with Vision )
gunnery 2 or 3 /20 very important! - the reason bombers need fighter cover!
tactics 8 / 20 ( not too sure about this, I think its more for fighters. )
Vision 10-15 / 20 ( how far the bomber can see and also report other contacts. If you click the radio silence button the bomber wont call out anything. )
Bravery 14-18 / 20 ( Not sure what the exact diffence is between this and Discipline but they are subtly different. )
Discipline 15-18 / 20


Hope this sheds some light on it for you. ;)


O and check out:

http://airwarfare.com/sow/index.php/forums16

Its mission4today but for Clod. You can download missions and campaigns from there, aswell as skins etc etc... I think Ive seen you there but Ill include the link anyway for anyone who has not heard of it but reads this thread.

jamesdietz
08-13-2012, 06:58 PM
WOW! On my first test :modifying the Stuka Ships Intercept in Single Missions ( it came with the sim,),I was able to change aircraft & equip them with exterior bombs & save the mission& open it to see if it indeed had worked-IT DID!( I better go back & eliminate internal load however - not sure this will do if anything to FM...)
Now if I could only get my squadron mates on this default CloD mission to dive bomb as well .Doesn't it seem as if the Ubisoft guys should have set up this mission as well as the Radar intercept one with these beautifully ugly Ju-87s actually dive bombing?
Thanks so much for the brief tutorial.
http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/2011-05-15_00006.jpg
http://i34.photobucket.com/albums/d116/jamesdietz/Screenshots/2011-07-23_00012.jpg

5./JG27.Farber
08-13-2012, 08:01 PM
Im pretty much a multiplayer guy but obviously we need the AI bombers so I dont know hardly anything about SP but Ive heard the missions are pretty bad. I was discussing AI with some single player guys here on 1c and one of them redid all the 1c:MG missions with the hints I just gave you. Pretty sure its at airwarfare.

However its better if you make your own cos it will only be so long before they get boring. ;)


EDIT1:

Could not find the missions at airwarfare.

I found the old thread though:

http://forum.1cpublishing.eu/showthread.php?t=31111&highlight=AI+16+snap+rolls

However this sparked another thread, ill have a quick look for it but Im not promising...


EDIT2:

Found it:

http://forum.1cpublishing.eu/showthread.php?t=31193

Here ^ you will find the updated quick missions.