View Full Version : AI is still at the top of my list – Part II
smink1701
08-08-2012, 07:17 PM
SP AI has improved quite a bit…no more stunt plane acrobatics 10 feet above the water…but I still see rather random moves and wing waggling like there’s a drunk in the cockpit. Does anyone else think AI still needs a lot of work? For me, while the sound and graphics of CloD are infinitely better than IL2, most everything else in SP mode is a bit sketchy.
SiThSpAwN
08-08-2012, 07:33 PM
SP AI has improved quite a bit…no more stunt plane acrobatics 10 feet above the water…but I still see rather random moves and wing waggling like there’s a drunk in the cockpit. Does anyone else think AI still needs a lot of work? For me, while the sound and graphics of CloD are infinitely better than IL2, most everything else in SP mode is a bit sketchy.
I think there are some issues with AI that could now be worked on in tandem with sound and graphics. I dont want to celebrate just yet, there are still issues with across the board, although this patch has been incredible.
As someone said, optimizing how the game handles AI calculations, outside sounds, specifically damage, and to be honest, I would like to see if they can squeeze anything else out of the effects, dont get me wrong, they are waaaaay better... but maybe a litle cleaning up can still be done...
von Pilsner
08-08-2012, 07:46 PM
SP AI has improved quite a bit…no more stunt plane acrobatics 10 feet above the water…but I still see rather random moves and wing waggling like there’s a drunk in the cockpit. Does anyone else think AI still needs a lot of work? For me, while the sound and graphics of CloD are infinitely better than IL2, most everything else in SP mode is a bit sketchy.
+1
The AI is still not there yet...
Continu0
08-08-2012, 07:54 PM
Totally agree!
My opinion: Fix Radio Command and AI and we are almost there!
skouras
08-08-2012, 09:48 PM
+1000
Pilots did wiggle their wings to check blind spots. Not qite what the AI do mind.
Hood
III/JG53_Don
08-08-2012, 11:12 PM
Yes radio commands should be the next big step towards a complete game :-)
Allthough there are plenty of minor bugs which should be looked into as well. every minor bug for itself maybe not a big deal... but its the sheer amount of minor bugs which is kinda annoying.
And of course sounds.... improve the existing, fix broken sounds (some missing hit sounds) and pls add some more environmental sounds
trademe900
08-09-2012, 12:04 AM
Yes +1000.
AI bombers need to react to being hit and make decisions accordingly. Rapidly loss of coolant/oil or crew casualties should result in breaking out of formation and heading home.
Ai planes can take some insane hits and just keep on fighting and flying.
Also, if AI bailing out properly is not going to be implemented give us an option to disable AI hitting the silk. At the moment all my SP dogfights are cut short by my opponent leaping out of the aircraft due to his radiator being perforated/one measly little bullet hit his paint job/an aileron caught on fire and fell off... Why not crash land or fly back to base!? I've had dogfights end with 3 or 4 spitfires doing loops with nobody in the cockpit because they bailed out of a perfectly fine aircraft.
He111
08-09-2012, 01:15 AM
Defaint AI is still very dumb ... gunner ignores closest aircraft beaming down on it .. pilot still climbing to avoid enemy! ????? :confused:
PLEASE FIX!
.
planespotter
08-09-2012, 10:03 PM
+1 especially ai fighter pilots jumping out intead of trying to get home. I do see bombers more try to make it back to france.
Still missing simplest ai commands like...
Break
Rtb
Land - yes i know workaround. Shouldnt need workaround.
Rejoin
Still ai follow leader around like sheep when out of ammo
Even at high skill settings ai cant deflection shoot just pump all the rounds into the blue
Grrrr. SP still broken even if they do fix other stuff. I see no hope.
trademe900
08-09-2012, 10:38 PM
For now though, the most important fix to make in terms of ai for both multiplayer and single player is the AI flying impossibly faster than player. This can surely be easily fixed and it's a real immersion killer.
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