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View Full Version : is there a way to determine where planes will spawn on an airfield?


David198502
08-07-2012, 04:58 AM
the title says it all....
on the "hardcoded" airfields there are the airfield points included, which also seem to determine the spawnpoints for planes...
the problem is, that many of them are in hangars, which most of the time causes the ai to kill itself in the attempt to get out of the hangar, or it refuses completely to even start its engines and stays on the ground forever...
this really sucks..as i want to create a online mission for our ACG server, where AI planes should spawn in parking position on airfields, where also players can spawn...the problem now is, that half of my ai kills itself even before take off....

i remember that i once was somehow able, to get "access" to those "hardcoded" spawn/waypoints of airfields...but i did it by accident back then, and i just cannot remember anymore how i achieved this.

i have also seen, that if you create an airfield by yourself, you can add points to it as well, and then indeed the plane will spawn from there,...but somehow im not able to create several independent points, but only a "row", of which only the first seems to work.then the ai planes will spawn in that 1st waypoint, but then instead of taxing to the runway, they will beam themself to takeoff position.

i did try, to place static planes into the hangars, so that no ai or player planes spawn there, but then the problem is again, that the ai planes will spawn somewhere on the edge of the airfield, and when they start their engines, they will magically beam themselfes to the runway for takeoff position....


any help???

salmo
08-07-2012, 05:53 AM
About airfields.

(1) Place stationary planes at spawnpints you don't want (like inside the small hangars).
(2) If all spawn points are taken at an airfield, then planes will spawn around the perimiter of the airfield. The perimiter is the airfield circle that appears in the FMB. If they spawn to far from the airfield then reduce the airfield perimiter circle.
(3) Custom airfields - use ctrl-B to create a branch in the taxi-waypoint pathway.

(a) I've advocated that devs recode airfield bases so if you place a custom airfield object over a hard-coded airfield, then all the hard-coded airfield waypoints are deleted. This would allow you to customise the hard-coded base taxiways & spawnpoints. Sadly, the devs aren't listening :(

(b) You can't just add to the hard coded airfield taxiway/spawnpoints either. Placing additional taxiways/spawnpoints at a hard coded base does not work either :(

David198502
08-07-2012, 07:06 AM
thx for the answer....
well, if i overlay a cutsom airfield, over the hardcoded one, i can produce one spawnpoint with the path to the runway....but only one path.so if i have a group of 3planes spawning, then 1plane will spawn at my custom spawnpoint,and even follows the path to the runway(ignoring the hardcoded airfield and points), but the other two planes, will spawn at the edge of the airfield(diameter), and once their engines are started, they will beam to the runway....
my problem is only, that i dont know how, or whether its possible, to produce more than one spawnpoint/taxi-path...

if i have the first path selected, and hit paste, then another point will be added to this first path,....so for example its then point3...

if i unselect my first path, and try to paste a second independent path, it will paste a whole new airfield.....

i cant believe that its not possible to produce more than one path....

David198502
08-07-2012, 07:11 AM
but as i mentioned in the OP, i remember that once i was somehow able to get access to the hardcoded path points, but i just cannot remember anymore how the heck i have done that...

salmo
08-07-2012, 08:04 AM
Played around with custom airfields (again). Here's a sample mission, is this something like what your looking for?


[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 134090 197588 126712 71120 10000
TIME 12
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
[GlobalWind_0]
Power -3.000 0.000 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 5
GustAngle 44
[splines]
[AirGroups]
BoB_RAF_F_FatCat_Early.03
[BoB_RAF_F_FatCat_Early.03]
Flight0 1 2 3 4 5 6
Flight1 11 12 13
Class Aircraft.SpitfireMkIIa
Formation VIC3
CallSign 26
Fuel 100
Weapons 1
SetOnPark 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_RAF_F_FatCat_Early.03_Way]
TAKEOFF 154822.94 253682.82 0 0
NORMFLY 153558.24 252965.48 500.00 300.00
[CustomChiefs]
[Stationary]
Static21 Stationary.DH82A gb 155594.61 253089.56 -570.00
Static20 Stationary.DH82A gb 155612.44 253076.36 -570.00
Static19 Stationary.DH82A gb 155666.94 253061.11 -570.00
Static18 Stationary.DH82A gb 155692.14 253064.02 -570.00
Static17 Stationary.DH82A gb 155767.73 253101.56 -570.00
Static16 Stationary.DH82A gb 155784.02 253120.58 -570.00
Static22 Stationary.DH82A gb 155432.28 253241.27 -570.00
Static26 Stationary.DH82A gb 155239.95 253268.86 -570.00
Static25 Stationary.DH82A gb 155275.61 253284.28 -570.00
Static24 Stationary.DH82A gb 155302.17 253288.06 -570.00
Static23 Stationary.DH82A gb 155412.22 253256.52 -570.00
Static15 Stationary.DH82A gb 155815.22 253313.77 -570.00
Static14 Stationary.DH82A gb 155804.08 253336.73 -570.00
Static13 Stationary.DH82A gb 155730.19 253455.19 -570.00
Static12 Stationary.DH82A gb 155713.56 253473.19 -570.00
Static27 Stationary.DH82A gb 155569.47 253526.27 -570.00
Static28 Stationary.DH82A gb 155591.97 253510.20 -570.00
Static11 Stationary.DH82A gb 155718.53 253599.86 -570.00
Static10 Stationary.DH82A gb 155725.91 253624.72 -570.00
Static9 Stationary.DH82A gb 155657.69 254181.47 -570.00
Static8 Stationary.DH82A gb 155663.00 254206.33 -570.00
Static7 Stationary.DH82A gb 155626.66 254440.14 -570.00
Static6 Stationary.DH82A gb 155623.23 254464.81 -570.00
Static0 Stationary.DH82A gb 155157.48 254551.92 -570.00
Static1 Stationary.DH82A gb 155178.41 254569.38 -570.00
Static2 Stationary.DH82A gb 155293.09 254615.14 -570.00
Static3 Stationary.DH82A gb 155318.80 254613.61 -570.00
Static5 Stationary.DH82A gb 155400.56 254695.72 -570.00
Static4 Stationary.DH82A gb 155407.77 254717.83 -570.00
[Buildings]
[BuildingsLinks]
[Airdromes]
airdrome0 155248.79 253789.79 1 550 500 1
[airdrome0_Runways]
155269.81 254111.92 -115.00 1500.00 50.00 0
[airdrome0_Points]
154903.26 253767.17 1
154849.07 253753.02 29 27 2
154839.23 253783.78 3
154849.59 253799.93 4
154921.82 253823.70 5
154957.48 253847.17 6
154987.96 253876.12 7
155016.30 253909.34 8
155038.55 253945.92 9
155057.14 253978.53 10
155069.63 254009.00 11
155084.57 254048.62 12
155097.37 254098.30 13
155105.90 254136.70 14
155112.30 254172.97 15
155113.83 254213.20 16
155116.26 254380.52 17
155118.40 254413.13 18
155127.24 254448.17 19
155149.48 254492.37 20
155169.90 254521.93 21
155202.21 254553.62 22
155252.80 254574.04 23
155301.87 254576.48 24
155364.96 254567.64 25
155410.06 254555.45 26
155442.32 254532.94
154818.15 253752.25 28
154798.15 253769.42
154855.86 253727.41 31 30
154806.75 253715.78
154868.54 253688.24 35 32
154894.04 253697.98 34 33
154924.75 253689.53
154915.52 253724.18
154876.92 253660.97 40 36
154850.68 253652.81 39 37
154836.82 253636.90 38
154832.77 253612.07
154817.35 253670.47
154889.88 253622.09 41
154901.76 253589.14 45 44 42
154925.61 253610.64 43
154934.28 253640.09
154856.43 253574.27
154918.51 253532.66 46
154946.15 253492.73 47
154959.87 253466.85 48
154984.61 253456.64 49
155441.10 254530.29

David198502
08-07-2012, 08:21 AM
exactly this!
how are you able to make those splits of the path, how are you able to make one arm of the path end, and proceed at another point???

salmo
08-07-2012, 08:24 AM
exactly this!
how are you able to make those splits of the path, how are you able to make one arm of the path end, and proceed at another point???

1. Select the path waypoint where you want a branch (split).
2. Position the cursor where you want the first branching waypoint.
3. Press ctrl-B.

David198502
08-07-2012, 08:46 AM
:grin::grin::grin::grin:THANK YOU VERY MUCH!:grin::grin::grin:
now after two frustrating days, this keystroke made me happy again!

PS: and even better, just a minute ago, my brand new trackir arrived!

David198502
08-07-2012, 10:43 AM
ok, this is working way better than the default spawnpoints.....and the airfield is now more "effective" as well, as they now dont have such a long taxi-way....the only problem now is, that after the planes land again on the runway, they despawn/disappear already on the runway when rolling out.they seem to beam for a split-second somewhere else to then completely disappear....i will now see, if this is true for player planes as well....

David198502
08-07-2012, 03:58 PM
ok, now my problem is, that this seems to work perfectly for one airfield, and for the next its not working at all!!!??

David198502
08-08-2012, 04:08 AM
did i make a mistake?or why is it not working for the second airfield, while it works perfectly for the first??


[PARTS]
core.100
bob.100
[MAIN]
MAP Land$Online_Map2
BattleArea 6000 6000 30000 30000 10000
TIME 7
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 0
ThermalActivity 0
player BoB_LW_LG2_I.000
[GlobalWind_0]
Power 0.000 0.000 0.000
BottomBound 0.00
TopBound 10000.00
GustPower 1
GustAngle 0
[splines]
[AirGroups]
BoB_LW_LG2_I.01
[BoB_LW_LG2_I.01]
Flight0 1
Class Aircraft.Bf-109E-4
Formation FINGERFOUR
CallSign 23
Fuel 100
Weapons 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_LG2_I.01_Way]
NORMFLY 21518.69 29345.34 500.00 300.00
NORMFLY 23826.75 31648.33 500.00 300.00
[CustomChiefs]
[Stationary]
Static58 Artillery.3_7_inch_QF_Mk_I gb 20358.97 10112.18 0.00 /timeout 0/radius_hide 0
Static57 Artillery.3_7_inch_QF_Mk_I gb 20496.44 10115.62 0.00 /timeout 0/radius_hide 0
Static67 Artillery.3_7_inch_QF_Mk_I gb 11175.71 10389.37 0.00 /timeout 0/radius_hide 0
Static68 Artillery.3_7_inch_QF_Mk_I gb 11136.16 10451.16 0.00 /timeout 0/radius_hide 0
Static66 Artillery.3_7_inch_QF_Mk_I gb 12085.27 10495.65 0.00 /timeout 0/radius_hide 0
Static65 Artillery.3_7_inch_QF_Mk_I gb 12156.94 10626.64 0.00 /timeout 0/radius_hide 0
Static59 Artillery.3_7_inch_QF_Mk_I gb 20269.62 10648.29 0.00 /timeout 0/radius_hide 0
Static56 Artillery.3_7_inch_QF_Mk_I gb 20987.87 10624.24 0.00 /timeout 0/radius_hide 0
Static60 Artillery.3_7_inch_QF_Mk_I gb 20266.18 10727.34 0.00 /timeout 0/radius_hide 0
Static55 Artillery.3_7_inch_QF_Mk_I gb 20994.75 10751.39 0.00 /timeout 0/radius_hide 0
Static53 Artillery.3_7_inch_QF_Mk_I gb 20593.52 11059.77 0.00 /timeout 0/radius_hide 0
Static54 Artillery.3_7_inch_QF_Mk_I gb 20669.33 11049.31 0.00 /timeout 0/radius_hide 0
Static62 Artillery.3_7_inch_QF_Mk_I gb 11277.04 11420.04 0.00 /timeout 0/radius_hide 0
Static64 Artillery.3_7_inch_QF_Mk_I gb 12191.55 11449.70 0.00 /timeout 0/radius_hide 0
Static63 Artillery.3_7_inch_QF_Mk_I gb 12236.04 11415.09 0.00 /timeout 0/radius_hide 0
Static61 Artillery.3_7_inch_QF_Mk_I gb 11366.02 11516.43 0.00 /timeout 0/radius_hide 0
Static70 Artillery.3_7_inch_QF_Mk_I gb 10003.92 21435.90 0.00 /timeout 0/radius_hide 0
Static69 Artillery.3_7_inch_QF_Mk_I gb 10101.66 21387.04 0.00 /timeout 0/radius_hide 0
Static76 Artillery.3_7_inch_QF_Mk_I gb 10841.64 21505.71 0.00 /timeout 0/radius_hide 0
Static75 Artillery.3_7_inch_QF_Mk_I gb 10869.57 21582.50 0.00 /timeout 0/radius_hide 0
Static47 Artillery.Flak37 de 30218.36 21734.10 0.00 /timeout 0/radius_hide 0
Static71 Artillery.3_7_inch_QF_Mk_I gb 9909.68 22067.69 0.00 /timeout 0/radius_hide 0
Static48 Artillery.Flak37 de 30415.96 21701.99 0.00 /timeout 0/radius_hide 0
Static72 Artillery.3_7_inch_QF_Mk_I gb 9937.60 22123.53 0.00 /timeout 0/radius_hide 0
Static27 Stationary.Bf-110C-4 de 30921.32 21822.04 -45.00
Static74 Artillery.3_7_inch_QF_Mk_I gb 10782.31 22137.49 0.00 /timeout 0/radius_hide 0
Static77 Stationary.Bf-110C-4 de 30949.03 21874.25 -30.00
Static73 Artillery.3_7_inch_QF_Mk_I gb 10715.99 22172.40 0.00 /timeout 0/radius_hide 0
Static49 Artillery.Flak37 de 30833.42 21946.53 0.00 /timeout 0/radius_hide 0
Static78 Stationary.Bf-110C-4 de 30970.57 21918.91 -20.00
Static79 Stationary.Bf-110C-4 de 30982.69 21965.17 -15.00
Static80 Stationary.Bf-110C-4 de 30991.85 22010.05 -15.00
Static50 Artillery.Flak37 de 30867.10 22042.87 0.00 /timeout 0/radius_hide 0
Static28 Stationary.Bf-110C-4 de 30999.26 22061.65 0.00
Static81 Stationary.Bf-110C-4 de 31005.92 22113.74 -5.00
Static82 Stationary.Ju-87B-2 de 29838.37 22350.48 -185.00
Static83 Stationary.Ju-87B-2 de 29839.04 22400.46 -185.00
Static84 Stationary.Ju-87B-2 de 29845.68 22453.82 -185.00
Static46 Artillery.Flak37 de 30003.87 22433.86 0.00 /timeout 0/radius_hide 0
Static85 Stationary.Ju-87B-2 de 29853.69 22505.35 -185.00
Static45 Artillery.Flak37 de 30020.21 22503.35 0.00 /timeout 0/radius_hide 0
Static86 Stationary.Ju-87B-2 de 29863.77 22549.55 -195.00
Static87 Stationary.Ju-87B-2 de 29876.35 22595.35 -200.00
Static88 Stationary.Ju-87B-2 de 29898.12 22639.78 -210.00
Static89 Stationary.Ju-87B-2 de 29925.14 22692.22 -220.00
Static52 Artillery.Flak37 de 30635.81 22741.91 0.00 /timeout 0/radius_hide 0
Static51 Artillery.Flak37 de 30682.74 22722.15 0.00 /timeout 0/radius_hide 0
Static17 Stationary.Bf-109E-1 de 30657.95 22774.63 60.00
Static22 Stationary.Bf-109E-1 de 30501.30 22836.77 90.00
Static21 Stationary.Bf-109E-1 de 30527.01 22834.79 90.00
Static20 Stationary.Bf-109E-1 de 30575.15 22820.24 60.00
Static19 Stationary.Bf-109E-1 de 30596.28 22807.51 60.00
Static18 Stationary.Bf-109E-1 de 30636.69 22787.86 60.00
Static24 Stationary.He-111P-2 de 30521.79 29501.33 135.00
Static25 Stationary.He-111P-2 de 30544.28 29479.92 -225.00
Static10 Stationary.He-111P-2 de 30393.61 29536.07 0.00
Static23 Stationary.He-111P-2 de 30575.32 29536.13 -45.00
Static9 Stationary.He-111P-2 de 30436.49 29585.92 0.00
Static26 Stationary.He-111P-2 de 30714.48 29675.43 -45.00
Static99 Stationary.Bf-109E-1 de 22323.90 30069.63 -115.00
Static98 Stationary.Bf-109E-1 de 22370.38 30046.00 -115.00
Static97 Stationary.Bf-109E-1 de 22417.63 30026.56 -115.00
Static101 Stationary.Bf-109E-1 de 22239.51 30119.69 -115.00
Static100 Stationary.Bf-109E-1 de 22278.42 30095.06 -115.00
Static29 Artillery.Flak37 de 23051.78 30108.42 0.00 /timeout 0/radius_hide 0
Static102 Stationary.Bf-109E-1 de 22200.19 30145.50 -130.00
Static103 Stationary.Bf-109E-1 de 22166.64 30181.05 -145.00
Static43 Artillery.Flak37 de 30065.13 30084.27 0.00 /timeout 0/radius_hide 0
Static104 Stationary.Bf-109E-1 de 22126.12 30223.34 -145.00
Static36 Artillery.Flak37 de 22434.81 30234.02 0.00 /timeout 0/radius_hide 0
Static30 Artillery.Flak37 de 23144.32 30209.78 0.00 /timeout 0/radius_hide 0
Static44 Artillery.Flak37 de 30168.66 30178.40 0.00 /timeout 0/radius_hide 0
Static35 Artillery.Flak37 de 22362.10 30282.50 0.00 /timeout 0/radius_hide 0
Static42 Artillery.Flak37 de 31125.62 30329.00 0.00 /timeout 0/radius_hide 0
Static6 Stationary.He-111P-2 de 29848.62 30429.19 0.00
Static41 Artillery.Flak37 de 31047.18 30404.30 0.00 /timeout 0/radius_hide 0
Static8 Stationary.He-111P-2 de 29632.39 30506.03 0.00
Static7 Stationary.He-111P-2 de 29713.66 30478.94 0.00
Static5 Stationary.He-111P-2 de 29882.12 30523.27 0.00
Static4 Stationary.He-111P-2 de 29746.67 30573.02 0.00
Static3 Stationary.He-111P-2 de 29665.39 30600.11 0.00
Static2 Stationary.He-111P-2 de 29914.63 30617.35 0.00
Static0 Stationary.He-111P-2 de 29697.44 30691.66 0.00
Static1 Stationary.He-111P-2 de 29778.69 30666.61 0.00
Static11 Stationary.Bf-109E-1 de 22185.73 30812.42 150.00
Static12 Stationary.Bf-109E-1 de 22195.79 30836.78 150.00
Static32 Artillery.Flak37 de 23076.02 30846.58 0.00 /timeout 0/radius_hide 0
Static13 Stationary.Bf-109E-1 de 22225.93 30876.41 135.00
Static14 Stationary.Bf-109E-1 de 22244.79 30892.88 135.00
Static31 Artillery.Flak37 de 23012.12 30892.86 0.00 /timeout 0/radius_hide 0
Static96 Stationary.Bf-109E-1 de 23279.65 30859.21 35.00
Static95 Stationary.Bf-109E-1 de 23239.75 30901.89 65.00
Static15 Stationary.Bf-109E-1 de 22276.58 30923.74 135.00
Static16 Stationary.Bf-109E-1 de 22296.61 30940.07 135.00
Static93 Stationary.Bf-109E-1 de 23167.51 30963.90 65.00
Static94 Stationary.Bf-109E-1 de 23207.24 30936.46 65.00
Static90 Stationary.Bf-109E-1 de 23036.22 31036.00 65.00
Static91 Stationary.Bf-109E-1 de 23084.11 31013.22 65.00
Static92 Stationary.Bf-109E-1 de 23129.25 30987.76 65.00
Static33 Artillery.Flak37 de 22558.21 31053.71 0.00 /timeout 0/radius_hide 0
Static34 Artillery.Flak37 de 22630.92 31053.71 0.00 /timeout 0/radius_hide 0
Static37 Artillery.Flak37 de 30360.05 31201.24 0.00 /timeout 0/radius_hide 0
Static39 Artillery.Flak37 de 31091.10 31179.28 0.00 /timeout 0/radius_hide 0
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[Buildings]
[BuildingsLinks]
[Airdromes]
airdrome0 30414.05 22233.88 2 800 800 0
airdrome1 22697.52 30564.86 2 1000 800 0
[airdrome0_Runways]
30418.57 22205.67 0.00 1200.00 40.00 0
30434.47 22274.31 -50.00 1400.00 40.00 0
[airdrome0_Points]
31005.57 22216.27 1
31033.73 22223.92 2
31043.92 22276.02 5 4 3
30974.45 22281.24
31107.53 22275.06
31042.79 22341.71 8 6
31107.53 22341.88 7
30978.38 22342.44
31035.99 22410.80 11 10 9
30975.57 22408.70
31100.79 22409.83
31031.46 22481.03 14 13 12
30971.08 22477.77
31090.12 22482.26
31012.21 22555.78 17 16 15
30953.11 22546.28
31069.91 22561.44
30994.08 22618.07 20 19 18
30936.27 22598.50
31046.89 22636.68
30957.84 22686.03 23 22 21
30910.44 22651.84
31001.40 22712.49
30911.40 22738.13 26 25 24
30867.20 22699.57
30948.62 22768.08
30869.50 22781.17 29 28 27
30830.14 22742.25
30901.45 22810.19
30782.28 22855.92 30
30697.34 22859.32 31
30662.23 22895.57 32
30610.13 22904.63 33
30569.35 22929.54 34
30509.32 22923.88 35
30445.90 22940.87 36
30238.63 22928.41 37
30119.70 22902.36 38
30018.90 22850.26 39
29990.58 22827.61 41 40
29995.53 22807.78
29964.53 22807.22 43 42
29986.38 22798.63
29893.17 22722.27 44
29851.27 22666.78 45
29820.69 22619.21 46
29790.11 22458.37 47
29783.31 22323.59 48
29804.81 22213.80 50 49
29826.86 22209.43
29805.53 22193.51 52 51
29826.45 22197.14
29787.84 22107.26 53
29821.82 21966.81 54
29898.84 21830.90 55
29995.11 21742.55 56
30135.56 21657.61 57
30309.98 21604.37 58
30513.85 21590.78 59
30647.50 21614.57 60
30749.44 21648.55 61
30852.51 21702.91 62
30879.69 21728.96 64 63
30870.48 21744.41
30897.81 21744.82 66 65
30880.31 21751.79
30940.85 21772.00 68 67
30980.69 21750.15
30975.01 21819.11 70 69
31016.34 21802.59
31000.84 21878.07 72 71
31041.33 21862.82
31021.06 21926.92 74 73
31061.41 21916.08
31033.97 21984.19 76 75
31072.06 21979.18
31045.20 22031.36 78 77
31080.67 22029.99
31050.26 22093.13 80 79
31090.91 22093.90
31048.01 22148.16 82 81
31089.27 22150.85
31033.41 22190.27 83
31004.77 22195.89
[airdrome1_Runways]
22689.30 30555.21 20.00 1400.00 40.00 0
[airdrome1_Points]
22109.89 30463.95 1
22010.31 30367.82 6 2
21994.96 30478.29 5 3
22007.16 30599.54 4
22075.79 30602.59
22087.23 30515.66
22019.43 30329.00 7
22045.99 30320.97
[FrontMarker]
FrontMarker0 10000.00 32480.00 2
FrontMarker1 15320.00 26960.00 2
FrontMarker2 20880.00 21960.00 2
FrontMarker3 26840.00 15720.00 2
FrontMarker4 32760.00 9880.00 2
FrontMarker5 9320.00 31760.00 1
FrontMarker6 14840.00 26480.00 1
FrontMarker7 20080.00 21160.00 1
FrontMarker8 26240.00 15120.00 1
FrontMarker9 31760.00 8880.00 1
[BirthPlace]
BlueFighter2 2 22712 30555 0 1 1 0 . . .
BlueBomber 2 30611 30715 0 1 1 0 . . .
BlueFighter1 2 30399 22241 0 1 1 0 . . .
RedFighter1 1 20500 10536 0 1 1 0 . . .
RedBomber 1 11665 10977 0 1 1 0 . . .
RedFighter2 1 10341 21841 0 1 1 0 . . .
[BirthPlace0]
Aircraft.Bf-109E-3B
Aircraft.G50
Aircraft.Bf-109E-1
Aircraft.Bf-109E-3
Aircraft.Bf-109E-4
Aircraft.Bf-109E-4B
[BirthPlace1]
Aircraft.Bf-110C-7
Aircraft.Bf-110C-4
Aircraft.Ju-88A-1
Aircraft.He-111P-2
Aircraft.He-111H-2
Aircraft.BR-20M
Aircraft.Ju-87B-2
[BirthPlace2]
Aircraft.Bf-109E-3B
Aircraft.G50
Aircraft.Bf-109E-1
Aircraft.Bf-109E-3
Aircraft.Bf-109E-4
Aircraft.Bf-109E-4B
[BirthPlace3]
Aircraft.SpitfireMkIIa
Aircraft.SpitfireMkI
Aircraft.SpitfireMkIa
Aircraft.SpitfireMkIa_oct
Aircraft.HurricaneMkI_100oct
Aircraft.HurricaneMkI_dH5-20
Aircraft.HurricaneMkI
[BirthPlace4]
Aircraft.BlenheimMkIV
[BirthPlace5]
Aircraft.SpitfireMkIIa
Aircraft.SpitfireMkI
Aircraft.SpitfireMkIa
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Aircraft.HurricaneMkI_100oct
Aircraft.HurricaneMkI_dH5-20
Aircraft.HurricaneMkI

5./JG27.Farber
08-13-2012, 07:46 PM
I had the same problem, there are some fixes and work arounds like Salmo mentioned but sometimes they work sometimes they dont...

The best method I found and simplist was just block the "bad" spawns with a static aircraft or even a truck or buildings... Things that make the base a little alive. Then just let people spawn on the good ones. And a heads up, there is a massive dip in the field at Coquelles which you can only cover with the largest French hanger. ;)

In my oppinion I would not spend to much time trying to fight the spawns, it will drive you insane and never quite work as intended but its your mission so its up to you.

On another note:

David you know the RAF fields are call RAF Kenley etc, what would the LW fields be called?

ATAG_Bliss
08-26-2012, 05:53 AM
If you are planning on having AI in an online mission take off or land at an airfield that could be used by players, you will run into big problems. Actually you could run into big problems without players lol. I tried this well over a year ago. Anything that gets in the way of their path while on the airfield can and will ruin the entire flight. This can happen on take off or landing. The final warping as you call it, is the AI's final resting point.

If something gets in the way of that final point, or even before, you can and most likely will have AI planes that look like that are dancing on the airfield. At this point they can not be destroyed, damaged, or despawned. They will bounce like that until the next mission. It's best to spawn them in the air and destroy them in the air as well.