David198502
06-19-2012, 09:37 AM
hey guys,..i am just creating a online training mission, where i want the blue and the red side to spawn in the air.
now, while this is no problem in single player missions, i have no glue, how to adjust the plane's heading in online missions, when it spawns in the air.
in singleplayer, one creates actual flights, and with the second waypoint you determine the heading.
but thats not working in multiplayer missions, where you have spawnareas.
it seems, that all planes spawn with a northern heading.
i tried to adjust the frontlines, assuming that maybe the planes want to face the enemy frontline when spawned, but unfortunately thats not the case.
so now my question, is it possible, to adjust the heading for spawned planes, and how?
edit: when i think of it, i come to the conclusion, that it has to be possible because on dogfight servers, just like rebka 4, its working....so the only remaining question is how to achieve that spawning airplanes will head towards the enemy frontline or spawnarea..
now, while this is no problem in single player missions, i have no glue, how to adjust the plane's heading in online missions, when it spawns in the air.
in singleplayer, one creates actual flights, and with the second waypoint you determine the heading.
but thats not working in multiplayer missions, where you have spawnareas.
it seems, that all planes spawn with a northern heading.
i tried to adjust the frontlines, assuming that maybe the planes want to face the enemy frontline when spawned, but unfortunately thats not the case.
so now my question, is it possible, to adjust the heading for spawned planes, and how?
edit: when i think of it, i come to the conclusion, that it has to be possible because on dogfight servers, just like rebka 4, its working....so the only remaining question is how to achieve that spawning airplanes will head towards the enemy frontline or spawnarea..