View Full Version : Nvidia GTX580 users - please help!
Borsch
06-01-2012, 05:12 PM
Hello,
I have just bought gtx580 (it was a very good deal with warranty) and I am having some problems with Il2:Clod, but I'm not sure if its the game or the card at fault here.
My IL2:Clod is patched to the latest beta+fix, all settings on max, SSAO on.
The thing that worries me is that textures sometimes take a while to load. For example, in Black Death track, when the broken Hurri with one wing spins on the ground, the grass textures take a second or so to load fully, same with Belnheim that is on the gorund - the ground/grass textures and its wheel textures once again load in visible stages.
Is this normal, or should I return my card for a replacement? (while I'm still in the 14 day period, returning with " such issues" under warranty will be much harder).
Thanks in advance and S!
Afterburner graph pic - VRAM stays at around 1200Mb, so its not overloaded and should not lead to texture loading lag
http://i25.fastpic.ru/big/2012/0601/c6/cd12beb93db282a1de78ccf3c80d3ac6.jpg (http://fastpic.ru/)
ATAG_Dutch
06-01-2012, 05:17 PM
I take it you're referring to 'The Black Death' track?
Mine's a 570 but it happens to me too. SSAO seems to slow things down a lot, so try it with it off.
I'd bet it's not your card. Have you tried another game?
Ataros
06-01-2012, 05:37 PM
Make sure you defragged the game files, e.g. with Gamebooster. (Do not defrag if you use SSD.)
Overclocking CPU to 3.5+ GHz may also help. Check if reducing texture quality makes any difference.
Borsch
06-01-2012, 05:58 PM
Thanks for your replies, guys! My system is 2500k @ 4.3GHz, 580gtx 1.5Gb @ 855/2175MHz, 8Gb, W7 64bit
I take it you're referring to 'The Black Death' track?
Mine's a 570 but it happens to me too. SSAO seems to slow things down a lot, so try it with it off.
I'd bet it's not your card. Have you tried another game?
Yes, I forgot to mention that it was Black Death of course:oops: Will try it without SSAO, thanks. Thanks for sahring that you get the same thing happening with your 570. I start to think that my card is fine after all - it passes Heaven bench, no problems at all in RoF - just this issue in CloD. (dont play other games unfortunatly). But Clod is of course FAAAR more demanding than RoF, so this is the real test.
Make sure you defragged the game files, e.g. with Gamebooster. (Do not defrag if you use SSD.)
Overclocking CPU to 3.5+ GHz may also help. Check if reducing texture quality makes any difference.
I'm not sure that defarg will help here, as textures need to be loaded from VRAM or RAM, if loading from HD the lag would be more than a second I think. I'll have a look into it anyway, cheers.
I'd love to hear from a 580 owner as well, just to put my mind at ease...
BigC208
06-01-2012, 08:21 PM
I'm playing the game with gtx680SLI and a i2500k at 4.3ghz. I'm having the same texture load at the beginning of the Black Death track. Same thing when I start a quick mission. After that the game runs ok so it's not your card. It's the programming.
mazex
06-01-2012, 10:20 PM
I have it too on my GTX580... Some thread sync issue... Not much of a problem...
JG27CaptStubing
06-02-2012, 12:08 AM
Slightly older 9650@ 3.7ghz 8 Gigs Ram and a Stock EVGA 580GTX and I have the same problem. Its the game not the card. My rig can run ANYTHING very well at 1920X1200.
It will be a while before your 580 is too old to run. It's a very good card.
Flanker35M
06-02-2012, 04:43 AM
S!
This texture load thing came with the beta. They have redesigned some things in graphics engine. Run Black Death a couple times and it is fine except that Blenheim on ground, it never gets the sharp textures, before it did. But I bet things like this are fixed in the final patch.
Insuber
06-02-2012, 06:41 AM
Loading of textures was a declared issue of this alpha patch. Also, the Black Death track is done with an old version of the game, and this could cause troubles. IMO your card is fine. In doubt, roll back to the previous stable version and test again.
hc_wolf
06-02-2012, 11:24 PM
Hi, It is not your card. It is latest patch with the fix. New graphics engine and everything still yet to be patched and fixed.
When I used to run il2 COD before then new patches the game was smooth as silk with everything on highest graphics settings.
I have a 3GB gtx580 gainwood. The extra vram helps at the moment.
With new patch I am getting slow loading textures on planes. If you are wanting to record video and Black death track. then press Pause just at start. Wait for all textures to load then watch.
So yes it is 'normal' at the moment that there are delayed texture loadings. Sometimes in FMB the textures do not load on the viewable models at all.
Heliocon
06-03-2012, 03:23 AM
Hello,
I have just bought gtx580 (it was a very good deal with warranty) and I am having some problems with Il2:Clod, but I'm not sure if its the game or the card at fault here.
My IL2:Clod is patched to the latest beta+fix, all settings on max, SSAO on.
The thing that worries me is that textures sometimes take a while to load. For example, in Black Death track, when the broken Hurri with one wing spins on the ground, the grass textures take a second or so to load fully, same with Belnheim that is on the gorund - the ground/grass textures and its wheel textures once again load in visible stages.
Is this normal, or should I return my card for a replacement? (while I'm still in the 14 day period, returning with " such issues" under warranty will be much harder).
Thanks in advance and S!
Afterburner graph pic - VRAM stays at around 1200Mb, so its not overloaded and should not lead to texture loading lag
http://i25.fastpic.ru/big/2012/0601/c6/cd12beb93db282a1de78ccf3c80d3ac6.jpg (http://fastpic.ru/)
I run the specs below: its just crappy programming/coding/engine, not your gpu.
Borsch
06-03-2012, 10:17 AM
Many-many thanks guys! Really appreciate your input! Card stays:grin:
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