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_YoYo_
05-29-2012, 09:28 PM
Hi,

Its a bug or not?
Online I can setup quantity of fuel and change a weapon. Offline cant do this.

In FMB I created a mission f.ex. with quantity of fuel 30% - but when I take this mission as offline I have 100% of fuel and this settins are blocked. Cant set up desire weapons or quantity of fuel :confused: .

Any idea why it heppens? My Heinkel is to heavy for take off offline with 100% of fuel :\. How I can solve it?

---------------------

In missions settings are ok too:

"
Flight0 1
Class Aircraft.He-111H-2
Formation VIC3
CallSign 26
[B]Fuel 29 <- its mean 30%
Weapons 0 0 0 0 0 0 2
Skill 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Aging 100
Skin0 S176_KG53.jpg
BandColor0 0.92 0.72 0.15 0.80 0.80 0.80 0.15 0.15 0.15"

hc_wolf
05-30-2012, 01:17 AM
Check in game Options that you have realistic settings and not unlimited fuel on.

_YoYo_
05-30-2012, 05:35 AM
Check in game Options that you have realistic settings and not unlimited fuel on.

For sure, only realistic all settings. Only external view isnt tick and antropomorphilcal. Fuel is limited for sure.

http://yoyosims.pl/sites/default/files/Obrazki/CoD/CoD_realizm.jpg
7th position is fuel.

kevchenco
05-30-2012, 09:39 AM
Thought this was a bug where you have to setup offline plane ammo and fuel under the "Plane" option in the main menu

_YoYo_
05-30-2012, 03:19 PM
Thought this was a bug where you have to setup offline plane ammo and fuel under the "Plane" option in the main menu

Looks like a BUG, see here: http://www.il2bugtracker.com/issues/247 .

How is possible after one year still cant change a loadout in offline missions ????

Total misunderstanding. :\\\\\ Sorry.

Ataros
05-30-2012, 03:32 PM
For offline missions and coops loadouts are defined in the mission file by mission maker for now. This is reasonable for historical campaigns. Hopefully will be changed for QMB.

_YoYo_
05-30-2012, 03:41 PM
For offline missions and coops loadouts are defined in the mission file by mission maker for now. This is reasonable for historical campaigns. Hopefully will be changed for QMB.

Mission maker? I used FMB and setup fuel for 30%, saved it but sill in single player I have 100% of fuel tanks and cant take off with max fuel, max weight witg RPM 1600 bug in He-111. Cant change this quantinty of fuel.

enriquegastelo
05-31-2012, 04:12 AM
thanks for the answer folks

vnvv_stea
05-31-2012, 09:27 AM
Mission maker? I used FMB and setup fuel for 30%, saved it but sill in single player I have 100% of fuel tanks and cant take off with max fuel, max weight witg RPM 1600 bug in He-111. Cant change this quantinty of fuel.

hi all i am thinking, how the "AI" can take off with such a loads!

_YoYo_
05-31-2012, 12:20 PM
hi all i am thinking, how the "AI" can take off with such a loads!

AI can do everything! :grin:
Fly too fast with max settings without overheat of engine, so dont campare with AI flyable aircrafts.

41Sqn_Banks
06-01-2012, 08:48 AM
Mission maker? I used FMB and setup fuel for 30%, saved it but sill in single player I have 100% of fuel tanks and cant take off with max fuel, max weight witg RPM 1600 bug in He-111. Cant change this quantinty of fuel.

Are you sure it's on 100%? How did you check?

I think it's only visually blocked to 100% in the loadout selection menu (because you can't change it because it's defined by the mission maker), but the aircraft actually has 30% loaded. Also note that most aircraft have fuel gauges that don't show the full amount of fuel from 0% to 100% but only the last amount from say 0% to 25%. Some even have multiple tanks, so with 30% the "inner" tank is 100% full but the outer tank is only "10%", so it depends on fuel tank selection what the gauge is reading.

hc_wolf
06-01-2012, 09:01 AM
AI can do everything! :grin:
Fly too fast with max settings without overheat of engine, so dont campare with AI flyable aircrafts.

Email me your mission and .cs files if you like and I can check your coding and settings.

Hc_wolf@optusnet.com.au

FG28_Kodiak
06-01-2012, 09:07 AM
Simply add this script:

using maddox.game;
using maddox.game.world;
using part;

public class Mission : AMission
{

public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);

AiAircraft aircraft = actor as AiAircraft;
if (aircraft != null)
{
GamePlay.gpLogServer(null, "Sprit: {0}", new object[]{ aircraft.getParameter(ParameterTypes.S_FuelReserve , -1)});
}
}
}


It shows the Current Fuel quantity of the plane you entered.

Ive tested the Heinkles with 50% Fuel - no problems in Game they have 50% Fuel.

_YoYo_
06-01-2012, 09:11 PM
Are you sure it's on 100%? How did you check?

Very simply - weight of aircraft and settings in begining.
And parameters from .MIS file:


Flight0 1
Class Aircraft.He-111H-2
Formation VIC3
CallSign 26
[B]Fuel 29
Weapons 0 0 0 0 0 0 2
Skill 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Aging 100
Skin0 S176_KG53.jpg

FMB:
http://img265.imageshack.us/img265/6311/nowy33.jpg

Mission without possibility to change it:
http://img209.imageshack.us/img209/4643/nowy3x.jpg

v1.06 alpha + fix.

Email me your mission and .cs files if you like and I can check your coding and settings.
Hc_wolf@optusnet.com.au
Ok, thank You. Sent.

Simply add this script:

Kodiak, but where? In console or mission.MIS?
But He-111 shows the fuel ok on gauges.

FG28_Kodiak
06-01-2012, 09:50 PM
open the script window (last tab after trigger and actions) in the empty window paste the script then save.

hc_wolf
06-02-2012, 08:58 AM
I had a look at the mission YoYo and basically cause you are spawining in the plane as Player it is locked cause you are running this through single player. If you place the mission in COop or Dogfight folder and run your single player as a mulit player or run it as a server just go to your Multplayer > select create server and sellect your mission there. then you can select all your weapons and fuel and the sliders work in the loadout screens

_YoYo_
06-02-2012, 05:33 PM
I had a look at the mission YoYo and basically cause you are spawining in the plane as Player it is locked cause you are running this through single player. If you place the mission in COop or Dogfight folder and run your single player as a mulit player or run it as a server just go to your Multplayer > select create server and sellect your mission there. then you can select all your weapons and fuel and the sliders work in the loadout screens
Thx, I know this. In multi no problem. The problem is than in multiplayer record/played track is buggy and I need a Track for video tutorial, only in single player it works ok. :)

41Sqn_Banks
06-02-2012, 06:03 PM
Mission without possibility to change it:
http://img209.imageshack.us/img209/4643/nowy3x.jpg


Yes it's not possible to change it, but the aircraft is filled with the amount defined in the mission file. It's only a minor graphical bug that it shows 100% in the loadout screen instead of the 30% that are actually in the aircraft.
Start the mission and check your fuel tanks using cockpit gauges instead of loadout screen, you will see there is less fuel in the aircraft than with 100%.

hc_wolf
06-02-2012, 11:16 PM
No probs YOYO. Well I confirm same as Banks. The fuel ingame is set to the FMB settings.

Look to your top Right above head in cockpit and flick the fuel guages and it will show only 480lb or liters of fuel. All good.

_YoYo_
06-04-2012, 06:20 AM
Ok, Thank You for all, I will check again quantity of fuel. Perhaps yes - menu shows 100% but in the game its a 30%. Bug of interface too.