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hc_wolf
05-07-2012, 06:28 AM
Hi,

Was thinking about this for a while. Is it possible to send a message to a specific player if they join (based on their player name) rather than count on how many planes are in the pool.

Do I do an int PlayerNames or a string or bool

Eg. If I join game and enter spitII can I have it validate me as pilot and send message to me specific saying I have no more planes to fly and do damage??.



public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{

base.OnPlaceEnter(player, actor, placeIndex);
if (actor != null && actor is AiAircraft)
{
//check limited aircraft
switch ((actor as AiAircraft).InternalTypeName())
{
case "bob:Aircraft.SpitfireMkIIa":
{
if (PlayerName = HC_Wolf) //<<--------- How do I isolate a player???
{
damagePlayerGroup(actor);
GamePlay.gpHUDLogCenter(new Player[] { player }, "SpitIIa aircraft limit reached. Choose a different plane! Plane disabled in 10 seconds!");

// or GamePlay.gpHUDLogCenter( aircraft.Player(0).Name()" You reached your limit and now you must fly older plane ");

}
break;
}


GamePlay.gpHUDLogCenter( aircraft.Player(0).Name()" Here is your new plane ");

FG28_Kodiak
05-07-2012, 06:56 AM
Yes it's possible:

if(player.Name().Equals("HC_Wolf"))