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1984
03-28-2013, 02:20 PM
hawks looks very good, maybe, even like candy... only sadly what it's only now, before all these years... and i can't understand (even looked in books about fuel tanks of sb-2), why flames on wings looks differently? it's something new like burning AIRCRAFT, or fuel which burning not in fuel tank, or just specific of realisation?

EJGr.Ost_Caspar
03-28-2013, 02:28 PM
... and i can't understand (even looked in books about fuel tanks of sb-2), why flames on wings looks differently? it's something new like burning AIRCRAFT, or fuel which burning not in fuel tank, or just specific of realisation?

Fire without smoke is normal for fuel tank fires. It happens sometimes. It may later progress to larger fire with smoke.

Alien
03-28-2013, 02:29 PM
On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?

Bionde
03-28-2013, 03:04 PM
Well, its you. :) Particle effects are sometimes hard to catch on screenshots.

OMG is awesome, but i think my onboard video will suffer... :(

1984
03-28-2013, 03:05 PM
Fire without smoke is normal for fuel tank fires. It happens sometimes. It may later progress to larger fire with smoke.

ok, really, remembered several photos of bombers with analogical flame, just thought what, maybe, fuel burns in air (after leak on previous screenshot), well, and flame and smoke on last screen with ship looks promising for realistic visualisation of front line etc...

EJGr.Ost_Caspar
03-28-2013, 03:17 PM
OMG is awesome, but i think my onboard video will suffer... :(

I hope it will not. Effects where made with that in mind.

EJGr.Ost_Caspar
03-28-2013, 03:18 PM
On the topic of the FX: when a plane hits water in 4.12, will the splash be massive as in Il-2 or realistic as in CoD?

Don't know, I don't own CloD. :)

ElAurens
03-28-2013, 03:39 PM
Hm, I don't know that for sure, but I guess, yes. Why do you ask?


Just wondering if all the Hawk 75 skins I have will still work.

I know that my P 40 skins won't work when the new later Hawk 87s make their appearance in the sim.

nic727
03-28-2013, 04:56 PM
Well, its you. :) Particle effects are sometimes hard to catch on screenshots.

Cool!!!

And you changed the water trail? It's look awesome.

Just a tips like that, smoke need to be darker like that
https://www.youtube.com/watch?v=2AUwv0qIZIc
(0:37)

Can't wait:cool:

Alien
03-28-2013, 08:03 PM
Don't know, I don't own CloD. :)

Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD

beazil
03-28-2013, 08:34 PM
Wel... I'm not the right guy to be asked, but I guess, the answer is 'no' - at least not more than it was before. We added a different, optional FoV for widescreen monitors and changed the user interface accordingly, but thats all. In fact, there are a lot of scientific and complicated details in the doing of our programmers, that I never understood, but triple monitor setups where not discussed.

Possible resolutions now are read out of the OS video cards settings and are choosable from in game menue. Many of the conf.ini settings have been taken to the GUI so you mostly don't need to edit that file anymore.

Thanks alot for the response. I don't suppose that could potentially be tabled for discussion in the next version?

I'll have to see what I can do on my end to rectify when it's released. S! and thanks.

_RAAF_Firestorm
03-28-2013, 09:55 PM
That smoke pillowing out from the carrier strike looks phenomenally good! And the KATE, oh the KATE!

Luno13
03-29-2013, 06:28 AM
Well, in CoD there's just a little splash, like in Il-2 when a part of a plane falls into the water separately xD

Although it is a canned effect, Il-2 treats crashes into water as full explosions. If you look at kamikaze combat footage, you can easily tell which airplanes that fall into water have bombs attached by looking at the enormous plume. Sometimes there is even a delay before it appears.

But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:

The explosion from a burst fuel tank is practically a supernova, or at least an M80 going off inside a model. The rapid fluttering of a heavy airframe going down makes it look like a leaf. Smoke seems to travel at super-sonic speeds when blown by wind. The default camera position of planes on the ground is above, which makes them look like toys on a tabletop. Also, the chase camera is at a variable distance depending on the airplane size, so a Hellcat looks to be as big as a 109 in F2 view. I didn't realize the disparity between the two until I put them side by side in the FMB.

majorfailure
03-29-2013, 08:21 AM
But yes, for normal crashes it is much overdone. I think that there are other odd effects which reduce the overall "scale" of the action and should be tweaked:
...


Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.

EJGr.Ost_Caspar
03-29-2013, 08:45 AM
Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always. ;)

Fighterace
03-29-2013, 09:29 AM
The anticipation for this patch is intense lol

Nil
03-29-2013, 09:45 AM
The most awaited patch will arrive!! arf! everybody is exited!!!(I am just crazy about it):-x

Bearcat
03-29-2013, 12:19 PM
Hmmm ..

Flight model changes

- Updated flight models for P-36 / P-40 family, SB-2, B5N and Me-163

- Introduction of mach related drag increase for all aircraft

I hope that winds up being a good thing..

Scoring system changes

- Added shared kills (½ point). This can be enabled from difficulty menu (on/off/historical).

- Shared kills are written to event log.

- Damage registering changes. Aerial kills are awarded based on damage amount instead of giving the kill to pilot who shot the target plane last.

- New kill markings in debriefing UI.

- Added optional team score to online dog fights with optional cumulative team score which doesn’t reset team score between missions.

- Player who commands AI bomber bomb release also gets score from all AI aircraft’s bombs that destroy targets.

Great news!! No more working a bandit only to have some putz come in and plunking him on his way down and getting the kill.. I see there are still no rockets for the P-51s..

KG26_Alpha
03-29-2013, 03:09 PM
Can we have a conf.ini setting under OGL
or
in the .mis file

Effects= 1.2.3.4.5.6

An expansion of a selection of effects settings low/med/high/old/new/custom, to suit mission and server needs please.

Currently its a grey area as to what Effects= actually does under OGL there's 1 and 2 setting for flak effects I believe, and a 3 setting Oleg talked about to do with scenery (joke maybe).

Any clarification or future to develop this setting would be useful for keeping mission frame rates high in busy areas by being able to tweak effects for smooth game play.


Cheers and thanks.

Treetop64
03-29-2013, 03:29 PM
Let wait until you seen changed effects. We will be happy about comments and hints after the release, much preferibly with reference stuff like movies etc - as always. ;)

Do references to Michael Bay movies count?

Didn't think so...

ElAurens
03-29-2013, 03:52 PM
How will the new mach drag affect, say, a high speed dive?

Luno13
03-29-2013, 04:27 PM
Hmmm ..

I hope that winds up being a good thing..


I don't think it can be a bad thing, but I'll wait to fly them before I judge. I'm pretty excited about the new mach effects, visual effects, and finally options to remove that infernal "Mission Over" in glowing red letters! Opening up the sound files is a great decision also. I can't wait to mess around with it.

Very nice stuff DT! Will there be a PDF release or does that come with the patch itself?

EJGr.Ost_Caspar
03-30-2013, 09:39 AM
How will the new mach drag affect, say, a high speed dive?

At very high speed, drag will be more important/influencing. The practical result is, that you will have a lower speed at the end of a long steep dive, than before. As said, its subtle.

See here: http://forum.1cpublishing.eu/showpost.php?p=483746&postcount=15

ElAurens
03-30-2013, 12:50 PM
At very high speed, drag will be more important/influencing. The practical result is, that you will have a lower speed at the end of a long steep dive, than before. As said, its subtle.

See here: http://forum.1cpublishing.eu/showpost.php?p=483746&postcount=15


Ah, I had forgotten about that chart.

No more "supersonic" dive speeds, very good.

daidalos.team
03-30-2013, 01:18 PM
Do references to Michael Bay movies count?

Didn't think so...


Hehe! As long as we get the same amount of money like him, everything is possible... :grin:


EDIT: just kidding!

Gel-ler
03-30-2013, 01:38 PM
Great work Gent´s!!!
With the improvements You are doing and the Hardware we have today Il21946 is still a please to fly!!!
Thanks:-P

IceFire
03-30-2013, 01:54 PM
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.

4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.

Toni74
03-30-2013, 02:39 PM
Dear IL-2 fans,

Flight model changes

- Adjusted FM "length" parameter of all Bf 109s from F to K versions to the correct value of 8.94 meters.

The 109's F to K overall length was 9020 mm.

_1SMV_Gitano
03-30-2013, 02:43 PM
The 109's F to K overall length was 9020 mm.

Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.

Treetop64
03-30-2013, 04:25 PM
Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.

Was the Emil and earlier models shorter due to the differences in the engine cowl/propeller boss design and different tail assembly?

EJGr.Ost_Caspar
03-30-2013, 04:31 PM
Thats obviously.

BTW:
http://109lair.hobbyvista.com/techref/manuals/bf109g4.pdf

JtD
03-30-2013, 06:04 PM
It's not that this is going to matter. But on late G series the rudder assembly was changed and the plane grew longer. I think it was within the G-6 series it was used for the first time.

stugumby
03-30-2013, 07:21 PM
Anyone know the M number of the us frag bomb? im taking it as 2 each 20lb cluster units?

Do-217M, is this re engined with 2 db 603 with 4 blade prop or a radial for anti shipping??

Some way cool stuff for fmb, no more endless scrolling trying to get to the right air forces and gonna love that static skins application.
Cant wait for this new patch.. making back up copies thru 4.11 this weekend..

Fafnir_6
03-30-2013, 08:24 PM
Anyone know the M number of the us frag bomb? im taking it as 2 each 20lb cluster units?

Do-217M, is this re engined with 2 db 603 with 4 blade prop or a radial for anti shipping??

Some way cool stuff for fmb, no more endless scrolling trying to get to the right air forces and gonna love that static skins application.
Cant wait for this new patch.. making back up copies thru 4.11 this weekend..

Hello,

I'm not sure about the US bombs but the Do217M is the DB603-engined variant (this was the most-produced variant of all Do217 variants). The Radial engined-anti-shipping Do-217 is the Do217K-2 which we already have from DT 4.11 (thanks again guys :)).

Cheers,

Fafnir_6

Pershing
03-31-2013, 05:02 AM
Guys, what kind of server controller for on-line dogfigt servers could you advice? FBDj's support is over by now so we won't be able connect it with 4.12 features...
Sorry for my English.

JtD
03-31-2013, 09:13 AM
FBDj has published the source code and I'm near certain someone will make an update that allows for use of 4.12 features, same way it's getting updated for various mods. It's more of a matter of finding the updated version, as unfortunately often not openly done. But I hope someone will make a post about it, here, when it is done.

Abuh
03-31-2013, 10:04 AM
Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh

dFrog
03-31-2013, 10:45 AM
I thought that guys from www.warbirdsofprey.org continue development of FBDj ? Look at the bottom of their forum.

Pershing
03-31-2013, 01:11 PM
I thought that guys from www.warbirdsofprey.org continue development of FBDj ? Look at the bottom of their forum.

I'm afraid - not. Look at dates of last posts from WildWillie (FBDj is his application).


But I hope someone will make a post about it, here, when it is done.


Hope so too...

EJGr.Ost_Caspar
03-31-2013, 01:17 PM
I hope that in the 4.12m version solved the problem with higher resolutions.


Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?

dFrog
03-31-2013, 02:25 PM
I'm afraid - not. Look at dates of last posts from WildWillie (FBDj is his application).

Well it works with 4.11.1 without problem. He has no reason to work on it until 4.12 is out...

IceFire
03-31-2013, 03:11 PM
Well it works with 4.11.1 without problem. He has no reason to work on it until 4.12 is out...

Actually it has a few problems in 4.11.1. It doesn't recognize the new vehicle convoys and objects and although I've tried to fix this problem (by adding entries into the ini/txt files) on the Battlefields server, it doesn't seem to have worked properly. I'm probably missing something.

Snake
03-31-2013, 04:03 PM
Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?

So....what's the best resolution to have for a bigger dot?

EJGr.Ost_Caspar
03-31-2013, 04:32 PM
The problem is, you can not have 1,5pxl. 1pxl is 1 pxl. Its the smallest unit. You would need to break down the surrounding pixels alpha value, so that they make in summary the value behind the comma (as transparency). The result would be something like antialiasing and while I am not even sure, that this is technically possible, I have my strong doubts, that this would enhance the dots visibility.

For whatever we may change, its a loose-loose situation, as we cannot provide the same dot size for all resolution/monitor settings, that players might use.

Treetop64
03-31-2013, 04:44 PM
Hello
I hope that in the 4.12m version solved the problem with higher resolutions. Problem is
increasing the resolution we reduce the identifying of aircraft-dot (dot aircraft) to a longer distance. Dot just disappears ..

Oleg has changed dot (Increase number of pixels for dot) in version 4.03m ....
Increased the number of pixels for the dot planes.
People are complaining that they have a smaller monitor with resolutions 1024x786 dot-aircraft was too large.

Oleg issued patches because reduced dot (decrease-dot).

Changed the hardware of computers in 2001 (published in IL2-Sturmovik 2001).
Today, monitors and computers that allow playing with HD resolution ...

I propose to increase the number of pixels of a dot (dot-aircraft) higher resolutions.


The problem is the contrast of colors in the game. Contrast has been changed in version 4.9m.
Worse to see objects and targets on the ground ... In the cockpit, the darkened window (cloudy-dirty) so that for this reason he sees worse. I hope that you will correct the irregularities that you entered in the previous versions ...
In reality, the cockpit windows are not dirty and cloudy!

We want to fly in HD resolution games i see aircraft (dot) at great distances (24km) .....
Almost all have monitors that support HD Effective resolution Effective resolution or greater resolution.
Many people do not have calibrated monitors in color (calibrated with monito with colors is very expensive).
I hope that my observations will change in version 4.12m.
I wish you much success on the development of IL2.
Thank you.
Abuh

In reality, I seriously doubt anyone could actually see another aircraft, especially fighter-sized aircraft, from 24km (15 miles) away unless they were using radar-tracking zoom cameras like those used to televise rocket launches. That's just nuts.

Also, the view outside from inside a closed cockpit wasn't always perfect, even if the canopy was cleaned religiously. Also, have you ever seen the condition of many Russian canopies, especially in early war aircraft? They looked like they were made out of butter wrap. It's a wonder the pilots were able to see out of them at all!

Moreover, the game's dirty canopy effect you mention is subtle enough to not really be as big a factor in visibility as you're making it to be. It used to be much worse in earlier versions of the game. Remember the old F4F and F6F canopies? They looked like someone smeared boogers all over them. It was really bad.

The_WOZ
03-31-2013, 05:30 PM
It also doesn't update objectives when a bomb destroy an object after the 'mother' plane has been shot down. Thus sometimes making mission objectives impossible to accomplish.

majorfailure
03-31-2013, 06:36 PM
Few more: The size of flashes from exploding large caliber HE e.g. - MK 103 engulfs whole vehicles while the size of flashes from small bombs e. g. 100lbs is barely visible.
Tracers are visible from 20 km away while explosions of own bombs when levelbombing at 5k is too far away to be seen.
4.12 is quite different in all of those areas. The enhanced effects I think will be very appreciated.

Brilliant. Was hoping for that. Did already see changed bomb explosions in preview vids -good stuff.

Default:
1024 x 768pxl - DOT 2 x 1pxl

Lets say:
1280 x 960pxl - DOT 2,5 x 1,25pxl

1600 x 1200pxl - DOT 3,125 x 1,56pxl

1920 x 1080pxl - DOT 2,8 x 1,4pxl


Tell me, how would you solve that?
Try it the other way round - and use non rectangular shapes?
1920x1080 DOT 3x2=6 pix
1600x1200 DOT 2.5x2.2~ 5 pix. Use a 3x3 square without the corner dots=5pixels
1280 x 960pxl - DOT 1.5x1.7~3pix. Use 2x2 without one corner.
1024x768 DOT 1.6x1.4~2 pix Use 2x1

Toni74
03-31-2013, 08:12 PM
Based on?

I too have publications reporting 9.02 meters but the scanned manuals say 8.94 meters.

8,94m is for the short spinner cap.

http://www10.pic-upload.de/31.03.13/648nghy8o7se.jpg

Luno13
03-31-2013, 08:19 PM
What is the effect of the length changes to the Bf-109s? What was the length before?

Fafnir_6
03-31-2013, 08:21 PM
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

Fighterace
04-01-2013, 05:02 AM
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

+1

hafu1939
04-01-2013, 08:41 AM
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

+1:)

EJGr.Ost_Caspar
04-01-2013, 09:13 AM
Hey Caspar,

I don't suppose you'd have time to post one small screenshot of the Do217M-1 would you? Pretty please :). I'm pretty stoked about this one's release.

Cheers and thanks to DT for all their great work,

Fafnir_6

(only links, as there is the 'cross' visible)
http://imageshack.us/a/img594/6728/13719812.jpg
http://imageshack.us/a/img850/1011/67798096.jpg

Fighterace
04-01-2013, 09:52 AM
(only links, as there is the 'cross' visible)
http://imageshack.us/a/img594/6728/13719812.jpg
http://imageshack.us/a/img850/1011/67798096.jpg

Nice :)

_RAAF_Smouch
04-01-2013, 09:58 AM
Nice :)

Yup!!!
:grin:

1984
04-01-2013, 03:50 PM
What is the effect of the length changes to the Bf-109s?

interesting question for me too, apparently plane now could be more stable in flight, i heard what new fuselage length of p-51 (4.10) did with pony something like this...

Fafnir_6
04-01-2013, 04:27 PM
SWEET!!!!!!!!! Thanks Caspar, you're the best :).

Fafnir_6

hafu1939
04-01-2013, 05:21 PM
(only links, as there is the 'cross' visible)
http://imageshack.us/a/img594/6728/13719812.jpg
http://imageshack.us/a/img850/1011/67798096.jpg

Such a beautiful airplane!
Many thanks not only for screenshots. Wish you much success in finalizing the edition of the amazing 4.12!

Mysticpuma
04-01-2013, 06:42 PM
Whatever you have been able to do to keep 1946 alive and well is very much appreciated. I'll always have this as my go to flight sim ;)

Two questions if you can possibly answer them?

"Other features and fixes

- P-38J cockpit repainted"

Question 1; Is there ever a chance that the external of the P-38 can be re-mapped so that we can create historic skins without the awful mirror effect (numbers/patterns reversed on the opposite side) that absolutely cripples any creativity of historic skins?

Even the addition of a new P-38 variant would allow for a possible remap?

Question 2; Is there any chance that the 'draw bubble' can be extended or made to 'bleed/fade' into view so that the popcorn landscape can be reduced?

Apart from that I have always been happy with 1946, just those two things have alrways been an issue for me (and I know others too!).

Can't wait for the release, excellent work as always, cheers, MP

Woke Up Dead
04-01-2013, 07:12 PM
What is that round, fan-like thing in front of the turret? There's something like it on the Ju-88 and the Arado jet bomber too.

Bolelas
04-01-2013, 11:15 PM
What is that round, fan-like thing in front of the turret? There's something like it on the Ju-88 and the Arado jet bomber too.

I questioned myself about that... Maybe air conditioned fan... :P

Fafnir_6
04-01-2013, 11:23 PM
It's a supressed direction finder antenna. It's found on many mid/late-war Luftwaffe types: Ar234B, Do217K/M, Ju88A, Ju188, Ju290A, etc.

Cheers,

Fafnir_6

GROHOT
04-02-2013, 05:28 AM
Dear Daidalos Team.
Now we have time for waiting patch, but some member work on new content.
How chance for including in 4.12 new P-40 models and new P-36 (AI version)?
You want added cockpit for S-328-II, G55 and some other craft, and we don't hear news about this...
Maybe in 4.12?
A lot of thanks for you work and answer for me...
Best regards, GROHOT

EJGr.Ost_Caspar
04-02-2013, 08:14 AM
Dear Daidalos Team.
Now we have time for waiting patch, but some member work on new content.
How chance for including in 4.12 new P-40 models and new P-36 (AI version)?
You want added cockpit for S-328-II, G55 and some other craft, and we don't hear news about this...
Maybe in 4.12?
A lot of thanks for you work and answer for me...
Best regards, GROHOT

We had a feature stop for 4.12 already quite some time ago and what you read in the ReadMe is exactly, what you can expect from the patch.
Everything else goes into next patch(es). We are working on everything, that you named.

EJGr.Ost_Caspar
04-02-2013, 08:22 AM
Question 1; Is there ever a chance that the external of the P-38 can be re-mapped so that we can create historic skins without the awful mirror effect (numbers/patterns reversed on the opposite side) that absolutely cripples any creativity of historic skins?

Even the addition of a new P-38 variant would allow for a possible remap?



We plan an earlier version of the P38, including cockpit.
Remapping is a difficult question. While mirrored things are awfull, it makes sense on larger planes. We probably could remap it, but it would also decrease the resolution, as more things had to be on the same space.
BTW: new P-40 models will have non-mirrored mapping finally.


Question 2; Is there any chance that the 'draw bubble' can be extended or made to 'bleed/fade' into view so that the popcorn landscape can be reduced?


I doubt, 'bleed/fade' is possible with the engine limitations. Enlarging the range maybe. But I think, currently it mostly depends on visibility range per object. After all, it may have a bad effect on FPS.

Juri_JS
04-02-2013, 09:04 AM
We plan an earlier version of the P38, including cockpit.


Can you already tell us which P-38 version is planned? Maybe the P-38G?

Fighterace
04-02-2013, 09:39 AM
Can you already tell us which P-38 version is planned? Maybe the P-38G?

P-38F & H or the J version with dive flaps

EJGr.Ost_Caspar
04-02-2013, 10:35 AM
Let keep us something for future 4.13 update thread. ;)

majorfailure
04-02-2013, 11:16 AM
We plan an earlier version of the P38, including cockpit.
Remapping is a difficult question. While mirrored things are awfull, it makes sense on larger planes. We probably could remap it, but it would also decrease the resolution, as more things had to be on the same space.
BTW: new P-40 models will have non-mirrored mapping finally.

If possible IMHO a non mirrored mapping would be preferable -even if there would be a slight resolution loss.
(Would the IL2 engine accept TWO skins for one plane -one for left side and one for right side?)
And while we are at it - please don't dual use parts of the skin - e. g. the wheel covers of the P-40 use parts of the lower wing - impossible to create one of the most iconic P-40:
http://img.photobucket.com/albums/v730/fugari/Fisken.jpg

And some planes -Bf109 variants e.g. - use parts that are not on its skin -the bomb rack - it would be nice if that could be made skinable or if not, then at least have a blend in feature - take a colour sample from the skin.
Right now when using a desert or Slovak scheme these racks just stick out like a sore thumb.

And as long as its not a Lightning I you are working on -YAY!

Fenrir
04-02-2013, 11:52 AM
We plan an earlier version of the P38, including cockpit.



Caspar my good fellow, you have just made my day! Cheers!

Macwan
04-02-2013, 12:07 PM
If possible IMHO a non mirrored mapping would be preferable -even if there would be a slight resolution loss.
(Would the IL2 engine accept TWO skins for one plane -one for left side and one for right side?)
And while we are at it - please don't dual use parts of the skin - e. g. the wheel covers of the P-40 use parts of the lower wing - impossible to create one of the most iconic P-40:
http://img.photobucket.com/albums/v730/fugari/Fisken.jpg


Hi MajorFailure,

as Caspar said the new P-40 has a full new mapping (new model actually), and there are very few mirrored parts, even less than for other best mapped aircrafts, normally. It is designed to allow all famous patterns of that aircraft (Kiwis, Aussies, Americans, Russians and so on). :cool:
As for the P-38, Caspar said the reason, and let's admit it is also a huge piece of work regarding other wips...

Cheers !

Macwan.

1984
04-02-2013, 12:41 PM
We are working on everything, that you named...

We plan an earlier version of the P38, including cockpit.

It is designed to allow all famous patterns of that aircraft (Kiwis, Aussies, Americans, Russians and so on).

thanks for screens with m-1 and these good news (Fighterace, it seems that we finally got answer?:))...

Fighterace
04-02-2013, 03:58 PM
thanks for screens with m-1 and these good news (Fighterace, it seems that we finally got answer?:))...

Looks like we have :D

ElAurens
04-02-2013, 04:34 PM
Really looking forward to the new Hawk 87s.

I will mourn the loss of so many skins I have for the current late Hawks, but that is progress.

Kittle
04-02-2013, 08:46 PM
Really looking forward to the new Hawk 87s.

I will mourn the loss of so many skins I have for the current late Hawks, but that is progress.

I am with you friend, the Hawk series are my all time favorite aircraft since I was a boy. My very first (of many) plastic model was of the Hawk 75 in French colors. The new models for the P-40's are fantastic, and so much more realistic then the older ones. I fly the P-40 more then anything else in IL2, so this is an update that is going to effect me greatly. Can't wait to match up the updated P-40s against Oscars and Nicks over PNG. 49th FG for life!!! lmao

Treetop64
04-02-2013, 09:29 PM
My very first (of many) plastic model was of the Hawk 75 in French colors.

Blue White and Red, or Red and Yellow?

Kittle
04-02-2013, 11:00 PM
Blue Red and White :D

christopher0936
04-06-2013, 11:15 PM
Can we get a dev update?

Luno13
04-07-2013, 01:43 AM
We've been getting tons of teaser material...still not enough?

Il-2Crew
04-07-2013, 01:52 AM
I've been checking the TD page often,...:lol: for the last weeks. When I loaded the page tonight, :shock: ,this was top post, my heart raced when I saw a new top post, :grin:with 4.12 in title. Then realized that it was this post, :| not the release. :sad:

:lol:

Treetop64
04-07-2013, 05:37 AM
I've been checking the TD page often,...:lol: for the last weeks. When I loaded the page tonight, :shock: ,this was top post, my heart raced when I saw a new top post, :grin:with 4.12 in title. Then realized that it was this post, :| not the release. :sad:

:lol:

Don't feel bad.

When I fist saw "4.12" with "[REL]" in the title I nearly farted. Then I saw the "Readme" in the title.

No flatulence occurred.

stugumby
04-09-2013, 04:55 AM
Just curious is this a level bomb sight or a dive bomb sight like the stuvi in a stuka? If the D3a1 can be used as a level bomber will it still dive if the bomb icon isnt attached as a target, or has fm been changed to read the target parameters??

EJGr.Ost_Caspar
04-09-2013, 05:53 AM
Its all the same, just got a level bomb sight for the navigator/gunner - as it was back then.

1984
04-09-2013, 01:03 PM
sorry, maybe i missed posts about this, in "p-40 pack" will be rockets for soviet p-40b/c? personally i saw photos with 4-6 rs-82, but looks like that here (http://scalemodels.ru/modules/forum/img_827498_1362192661_154-rjorr.jpg.html) only 2...

Fighterace
04-09-2013, 01:18 PM
sorry, maybe i missed posts about this, in "p-40 pack" will be rockets for soviet p-40b/c? personally i saw photos with 4-6 rs-82, but looks like that here (http://scalemodels.ru/modules/forum/img_827498_1362192661_154-rjorr.jpg.html) only 2...

Nice :)

EJGr.Ost_Caspar
04-09-2013, 04:43 PM
P-40 ordnance is a different topic than 3D model overhaul. Maybe, but I don't know. The new P-40 models won't be in 4.12 anyway.

1984
04-09-2013, 08:23 PM
Nice :)

yes, especially, if this will be in game...:) i really hope so, because it's like with soviet and other hurris, some efforts with 3d, but plane be really better and could be used in many roles, what very important for online wars (for offline, of course, too)...

Woke Up Dead
04-09-2013, 09:48 PM
Its all the same, just got a level bomb sight for the navigator/gunner - as it was back then.

Will it have the level-flight button enabled, or will we have to have a steady joystick hand and good trimming abilities?

EJGr.Ost_Caspar
04-10-2013, 07:36 AM
Will it have the level-flight button enabled....

Yes.

Pershing
04-10-2013, 01:58 PM
Yes.

Is this about 4.12?
There is nothing about this feature in readme ..

EJGr.Ost_Caspar
04-10-2013, 05:25 PM
Yes, in 4.12. Its together with the bombsight feature... not necessary to mention. :D
We probably also forgot other small things in the readme - like always. Its hard to keep the overview.

stugumby
04-10-2013, 05:50 PM
Are we within the 2 weeks zone??

[URU]BlackFox
04-10-2013, 05:55 PM
We are always in the "two weeks" zone :D.

ElAurens
04-10-2013, 09:47 PM
Be sure!


Sorry, but a wave of nostalgia washed over me.

Sita
04-11-2013, 07:44 AM
EJGr.Ost_Caspar, please check PM

Treetop64
04-11-2013, 04:19 PM
Are we within the 2 weeks zone??

This game has been in the "Two Week Zone" for more than ten years now.

Be sure...

stugumby
04-11-2013, 05:20 PM
Been here since the fb expansion times.

EJGr.Ost_Caspar
04-11-2013, 06:43 PM
We have and had recently quite few technical problem with servers and our development forum, which causes delays again and again. Its a bit frustrating, but everything else is fine and we just have to be patient ourself.

Deagle_Bubi
04-13-2013, 12:07 PM
News...?

Asheshouse
04-13-2013, 12:59 PM
News...?

http://edition.cnn.com/
http://www.aljazeera.com/
http://www.bbc.com/news/
http://rt.com/
http://www.kcna.kp/kcna.user.home.retrieveHomeInfoList.kcmsf?lang=eng

[URU]BlackFox
04-13-2013, 02:50 PM
http://edition.cnn.com/
http://www.aljazeera.com/
http://www.bbc.com/news/
http://rt.com/
http://www.kcna.kp/kcna.user.home.retrieveHomeInfoList.kcmsf?lang=eng

Epic answer :grin:

Deagle_Bubi
04-14-2013, 10:29 AM
BlackFox;501308']Epic answer :grin:
http://i0.kym-cdn.com/photos/images/original/000/232/114/e39.png

Sita
04-14-2013, 10:39 AM
nice

JtD
04-14-2013, 12:29 PM
So, maybe to get the topic back on track - news is that the technical problems Caspar mentioned have been solved and we can work again.

[URU]BlackFox
04-14-2013, 12:57 PM
That's good news! Thanks for the update JtD.

Fighterace
04-14-2013, 12:59 PM
So, maybe to get the topic back on track - news is that the technical problems Caspar mentioned have been solved and we can work again.

Excellent

Snake
04-14-2013, 01:56 PM
This 4.12 patch release started to seem like a...joke! Or something like hide'n seek!
DT's PR department ....sucks! :)

Buster_Dee
04-14-2013, 02:23 PM
PR takes manpower. Better to put out smoldering hadware and get back to work.

ElAurens
04-14-2013, 02:26 PM
Thanks for the update JtD.

:cool:

IceFire
04-14-2013, 03:09 PM
So, maybe to get the topic back on track - news is that the technical problems Caspar mentioned have been solved and we can work again.

We got the hamster back on the wheel!

http://rowanheal.com/wp-content/uploads/2011/05/hamster_powered_computer_xsmall.jpg

ElAurens
04-14-2013, 03:11 PM
:grin::grin::grin::grin::grin:

nic727
04-14-2013, 04:22 PM
I'm waiting for 4 months. Comon, where is the patch???

Cloyd
04-14-2013, 04:27 PM
We got the hamster back on the wheel!

http://rowanheal.com/wp-content/uploads/2011/05/hamster_powered_computer_xsmall.jpg

There's the problem! That's no hamster...it's a guinea pig!

DD_crash
04-14-2013, 05:50 PM
I'm waiting for 4 months. Comon, where is the patch???
Calm down! could you do better?

ElAurens
04-14-2013, 05:55 PM
Calm down! could you do better?

Exactly.

How many times do people need to be reminded that DT are all volunteers that do this in their spare time.

They are not a professional, paid to do it, and only it, development studio.

They have jobs and family responsibilities, and have to fit in working on the sim when the grind of real life permits.

EJGr.Ost_Caspar
04-14-2013, 06:58 PM
Sometimes, here, I start to feel like an entertainer... a bad one though... and the audience is quite ... fastidious (great word, just found it in the web).

Luno13
04-14-2013, 08:43 PM
Sometimes, here, I start to feel like an entertainer... a bad one though... and the audience is quite ... fastidiously (great word, just found it in the web).

"Fastidiously" is an adverb. Considering the structure of your sentence, I think you want "fastidious".

(I just proved your point too, btw). :cool:

Aviar
04-14-2013, 11:34 PM
Sometimes, here, I start to feel like an entertainer... a bad one though... and the audience is quite ... fastidiously (great word, just found it in the web).

Do the comments of one person really carry that much weight? If anything, silly comments like the one earlier should probably just be ignored, as they do not reflect the attitude of this community.

Aviar

nic727
04-15-2013, 12:14 AM
Do the comments of one person really carry that much weight? If anything, silly comments like the one earlier should probably just be ignored, as they do not reflect the attitude of this community.

Aviar

Lol


Sorry Caspar :(

christopher0936
04-15-2013, 12:56 AM
I'm getting worried about vaporware....

IceFire
04-15-2013, 01:33 AM
I'm getting worried about vaporware....

Vaporware is where the audience is concerned that the product doesn't actually exist outside of a couple of mocked up screen shots and a lot of PR banter.

Instead there are real screen shots (and videos) and not a lot of PR banter. Juts folks busy working hard on something just a little bit complicated. This isn't TD's first rodeo... it'll be fine.

christopher0936
04-15-2013, 01:33 AM
Your second post on this forum to comment on "vaporware"? At least have the balls to log in on your usual nic to make this statement!!!!

Cloyd

Im a noob to the forum... DUH

christopher0936
04-15-2013, 01:34 AM
Vaporware is where the audience is concerned that the product doesn't actually exist outside of a couple of mocked up screen shots and a lot of PR banter.

Instead there are real screen shots (and videos) and not a lot of PR banter. Juts folks busy working hard on something just a little bit complicated. This isn't TD's first rodeo... it'll be fine.

im worried it will be cancelled thats what im saying

IceFire
04-15-2013, 01:51 AM
im worried it will be cancelled thats what im saying
How on earth did you get to that train of thought?

christopher0936
04-15-2013, 04:04 AM
How on earth did you get to that train of thought?

i thought vapourware was where something is half developed and just abandoned

IceFire
04-15-2013, 04:10 AM
i thought vapourware was where something is half developed and just abandoned

Yep.. and usually not actually developed beyond the early stages. It's where the advertising campaign announces a product far too early into its development where almost nothing exists and the product wallows in development obscurity for many years before quietly fizzling out.

Duke Nukem Forever was in that state for something like 12 or 13 years...

Anyways... back on the subject of 4.12. Why would you think that 4.12 is going to be somehow cancelled?

stugumby
04-15-2013, 04:15 AM
For the hard working members of team diadelos, how much time do you spend actually flying and enjoying vs making/tweaking etc. is more of your enjoy time on or off line, and do any of you build missions or campaigns/skin etc??
I myself used to make lots of off line campaigns and single missions until work schedule changed, now im lucky to get 4 hours a week online and 2-3 offline.

Treetop64
04-15-2013, 05:12 AM
im worried it will be cancelled thats what im saying

Why are you preoccupying yourself with thoughts of v4.12 being "vaporware" or getting cancelled? We've all been waiting anxiously for it, but there's no need to think fatalistically about the situation. It's at too far a stage in development, and it's release is imminent, so there's virtually no reason to think that it will suddenly be cancelled at this point.

Pursuivant
04-15-2013, 06:12 PM
It's only "vaporware" in that oncoming thunderclouds are "vapor." It's only been about 2 weeks since the "read-me" file was released.

GROHOT
04-15-2013, 06:55 PM
We got the hamster back on the wheel!

http://rowanheal.com/wp-content/uploads/2011/05/hamster_powered_computer_xsmall.jpg

RUN, HAMSTER, RUN!!!
Sorry, I drunk :eek:

Buster_Dee
04-15-2013, 09:50 PM
I hardly ever fly. I'm too busy making vaporware.

To be honest, doing stuff for this sim interests me more than flying it. I was the same way with hobby racing: build a motor, then wonder who will drive it. Never seemed to occur to me that I could. One day I DID drive one, and I learned why I'd rather build; I like it better when someone else is scared....

Maybe I like it better when someone else is shot down.

christopher0936
04-15-2013, 10:31 PM
Yep.. and usually not actually developed beyond the early stages. It's where the advertising campaign announces a product far too early into its development where almost nothing exists and the product wallows in development obscurity for many years before quietly fizzling out.

Duke Nukem Forever was in that state for something like 12 or 13 years...

Anyways... back on the subject of 4.12. Why would you think that 4.12 is going to be somehow cancelled?

lack of players I love the sim but i dont know anyone IRL who has heard of it

Treetop64
04-15-2013, 11:23 PM
lack of players I love the sim but i dont know anyone IRL who has heard of it


The world extends beyond your circle of influence. It's not going to be cancelled.

Many of us have been around long enough to know better.

;)

bf-110
04-16-2013, 12:15 AM
Long time I was away from IL2.Any news...?

robday
04-16-2013, 12:25 AM
To be honest, doing stuff for this sim interests me more than flying it.

Speaking of which! How is that B24 -D yourself and Monguse are working on coming along? I saw the shots of your work in the relevant thread on this forum, it looks FANTASTIC
Will it make it into a patch anytime soon?

Luno13
04-16-2013, 12:59 AM
4.13 by all accounts.

IceFire
04-16-2013, 01:26 AM
lack of players I love the sim but i dont know anyone IRL who has heard of it

Sims are a niche product... but IL-2 is far from dead. Go on HyperLobby any weekend and see the numbers of servers and COOPs running. Plus all of the folks who just play single player and don't always speak up a whole lot.

You may or may not know but IL-2s current development is done by Team Daidalos - a collection of volunteers with the knowledge and talents required to work on something as complex as this is. The only impediment is really time and interest...there isn't a yearly budget that will run out. Sometimes patches take a while but there is a ton of love being poured into this and there's enough content in the pipe to span into 4.13... surely.

Buster_Dee
04-16-2013, 02:49 AM
Speaking of which! How is that B24 -D yourself and Monguse are working on coming along? I saw the shots of your work in the relevant thread on this forum, it looks FANTASTIC
Will it make it into a patch anytime soon?

I don't know what the team's priorities are as soon as 4.12 is wrapped up (there's just too much we still want to do). I'm a model-texture guy only, so I can only say that I'll fix whatever they don't like as soon as it comes up. Guse, on the other hand, is more than just a model-texture guy, and he has laid down a lot of the ground work that the programmers would otherwise have to do when attention turns to this model. Put plainly, Guse has done eveything possible to have it ready for the programmers to give it a heartbeat. Sorry I can't say anything more helpful. Please believe that the delays don't mean trouble; they just mean our enthusiasm is making a lot of work for us again. Even as I drool over having my 1st cockpit in the game, I am up to my eyeballs in another project for the team (and you all of course). That one I can't talk about yet, because projects have to survive some serious teething before we can entertain some cautious hope that they will live.

Sita
04-16-2013, 06:32 AM
To be honest, doing stuff for this sim interests me more than flying it.

agree)

Buster_Dee
04-16-2013, 10:00 AM
Lol. Sita, I can't escape you. You're everywhere.

julien673
04-16-2013, 10:31 AM
Its is possible to stop the mod on hyperlobby ... that think killing the multiplayer. Hard to find original game = stop playing online

Tks

robday
04-16-2013, 12:48 PM
Thanks for the reply Buster_Dee.
However long it takes to get it into a patch, I think the wait will be worth it!

Sita
04-16-2013, 12:49 PM
Lol. Sita, I can't escape you. You're everywhere.
yep ;p

magot
04-16-2013, 08:00 PM
Lol. Sita, I can't escape you. You're everywhere.
Sita´s & Zlovred´s SB-2 overtake B-24. That all. :-P

stugumby
04-16-2013, 09:01 PM
Any hope for tropical filters on the hurricanes?? Those seem to my untrained eye to be a simple add on, however im not mod qualified to speak other than a request for them in the future.
SB series bombers, cockpits for 1 or both variants?

Treetop64
04-16-2013, 10:55 PM
Any hope for tropical filters on the hurricanes?? Those seem to my untrained eye to be a simple add on, however im not mod qualified to speak other than a request for them in the future.
SB series bombers, cockpits for 1 or both variants?

I think it's just for the M100, not sure.

Buster_Dee
04-16-2013, 11:08 PM
Sita´s & Zlovred´s SB-2 overtake B-24. That all. :-P

Only because the 24 was so far ahead that the paint faded, and we had to send it back to the shop for touch-up :-P

Can I get one of those cool DT sigs, or do I have to do something evil?

Sita
04-17-2013, 06:03 AM
SB series bombers, cockpits for 1 or both variants?

in 4.12 only for m-100a

for the furure ...

(Guys sorry if I showed here that is too much )

spiteful21k
04-17-2013, 09:30 AM
lack of players I love the sim but i dont know anyone IRL who has heard of it

There are two games that I bought when the first came out and they have always been been on any computer I have owned.

One is Steel Panthers by SSI in 1995, Through SP:WW2 with Camo Workshop accepting the rights (like Daidalos) to upgrade in 1999 and the current Win SP:WW2 from 2005 and up V6.0.

The other of course is Il-2 from 2001, Forgotten Battles 2003, Aces 2004, abd 1946 in 2007 to now happily waiting patiently (kinda :-P) for V4.12 from the amazing Daidalos. I only play off line and sometimes I don't play at all and use the QMB and FMB to set up and just watch the action unfold.

BTW will there be plans to add to the built in dynamic pilot careers to take up all the added aircraft from the last few patches.

Treetop64
04-17-2013, 09:36 AM
in 4.12 only for m-100a

for the furure ...

(Guys sorry if I showed here that is too much )

Is that the panel for the M-103? O.O

Sita
04-17-2013, 09:42 AM
Is that the panel for the M-103? O.O

yep

Sita
04-17-2013, 10:11 AM
BTW will there be plans to add to the built in dynamic pilot careers to take up all the added aircraft from the last few patches.

half of work Asura already made ...

read there http://forum.1cpublishing.eu/showthread.php?t=30765

Buster_Dee
04-17-2013, 10:13 AM
Nice.

Bearcat
04-17-2013, 11:22 AM
I'm getting worried about vaporware....

Can a patch for an already developed product be considered vaporware?


Im a noob to the forum... DUH

You have to forgive these guys.. there was a jerk on another board here who actually created a new identity .. so he could argue with himself .. LOL So bear with these guys..

im worried it will be cancelled thats what im saying

You shouldn't worry about that .. and frankly even if it were cancelled today and there was no more support forthcoming for IL2 .. what we have would be monumental and something that will probably never be achieved again in the genre.


i thought vapourware was where something is half developed and just abandoned

See above.. this is a fully developed sim already .. these patches are ongoing development (icing) but the finished product is realized (the cake is baked).


lack of players I love the sim but i dont know anyone IRL who has heard of it
Sims are a niche product... but IL-2 is far from dead. Go on HyperLobby any weekend and see the numbers of servers and COOPs running. Plus all of the folks who just play single player and don't always speak up a whole lot.

You may or may not know but IL-2s current development is done by Team Daidalos - a collection of volunteers with the knowledge and talents required to work on something as complex as this is. The only impediment is really time and interest...there isn't a yearly budget that will run out. Sometimes patches take a while but there is a ton of love being poured into this and there's enough content in the pipe to span into 4.13... surely.

Even in it's heyday there were still a lot of folks who had no idea about IL2. Hyperlobby is not a good indicator though.. at one time Hyperlobby would be packed in the thousands.. Now it is rare that it goes over the 500 mark.. but like IF said... this sim is far from being dead or even near death.. In fact it is probably the only 12 year old flight sim still getting new users almost daily..

EJGr.Ost_Caspar
04-17-2013, 12:08 PM
Lol
Sorry Caspar :(

No problem. Copy-pasting fancy words doesn't make me better talking english. I'll take each lesson. ;)

Vaporware? LOL! It only vaporizes my private life and my nerves.

Fenice_1965
04-17-2013, 12:53 PM
Can a patch for an already developed product be considered vaporware?




You have to forgive these guys.. there was a jerk on another board here who actually created a new identity .. so he could argue with himself .. LOL So bear with these guys..



You shouldn't worry about that .. and frankly even if it were cancelled today and there was no more support forthcoming for IL2 .. what we have would be monumental and something that will probably never be achieved again in the genre.




See above.. this is a fully developed sim already .. these patches are ongoing development (icing) but the finished product is realized (the cake is baked).




Even in it's heyday there were still a lot of folks who had no idea about IL2. Hyperlobby is not a good indicator though.. at one time Hyperlobby would be packed in the thousands.. Now it is rare that it goes over the 500 mark.. but like IF said... this sim is far from being dead or even near death.. In fact it is probably the only 12 year old flight sim still getting new users almost daily..

Numbers are no more the ones we got used some years ago, but IL2 is still the combat flight simulation with more players online than any other.
CLOD has only one server with high numbers (ATAG) ad it absorbs almost the entire CLOD online community.
ROF doesn't come close to IL2 numbers online.
My opinion is that IL2 is not getting so many new players (I think that if someone approaches sims now will be more attracted by latest generation graphics...IL2 needs to be tasted in the deep...not so many newbies have the patience or the will to do that as a first approach), but that it is holding his community with amazing results.

Asheshouse
04-17-2013, 01:28 PM
I'm getting the vapours just thinking about all the stuff which is promised for 4.12 :)

Treetop64
04-17-2013, 02:07 PM
Vaporware? LOL! It only vaporizes my private life and my nerves.

Lol! Nice.

...but true. :grin:

1984
04-17-2013, 06:39 PM
for the furure ...

very good, i mean, очень хорошо выглядит, а если ему еще и побольше ракет, да 132х...:mrgreen: and this modification or all SB really was equipped with fire extinguisher?

Sita
04-17-2013, 08:06 PM
also i want RC82 on Po-2 and R-5 ))

shelby
04-18-2013, 08:50 AM
i hope that it will came soon

Cloyd
04-19-2013, 10:09 PM
One day, 4.12 will just appear. TD will keep telling us "two weeks", and why would they do otherwise? I'm looking forward to the true widescreen more than anything. But, I can wait...

Cloyd

Fighterace
04-20-2013, 12:10 AM
I can't wait for the Ki-45s :)

Treetop64
04-20-2013, 01:46 AM
One day, 4.12 will just appear. TD will keep telling us "two weeks", and why would they do otherwise? I'm looking forward to the true widescreen more than anything. But, I can wait...

Cloyd

OMG!!!

Oh.

My.

God.

.

.

I just spotted a gray hair...

:shock:

Fafnir_6
04-20-2013, 06:11 AM
Hello,

We actually play IL-2 multiplayer relatively frequently among my group of friends. Sometimes its 2 or 3 of us over the internet (with HSFX sometimes, stock 4.11.1 other times) and other times it is at LAN parties with 6-10 players. To simplify things and to keep IL-2 capable of running on everyone's machines we pretty much stick to stock 4.11.1 at LAN parties. Everyone can join and we've got it set so that noobs are having fun from the get-go. I'd say we've got a pretty healthy IL-2 community building here (plus by 4 year old son is a huge fan). DCS is too difficult for most casual users, Rise of Flight can be made easy but has demanding system requirements and Cliffs of Dover is a broken mess. With all that in mind, IL-2 strikes the perfect balance for LANing and internet coop. Will Asura's DGen improvements be carried over to the coop campaign? Coop campaigns would rule.

Cheers,

Fafnir_6

Juri_JS
04-20-2013, 06:48 AM
Will Asura's DGen improvements be carried over to the coop campaign? Coop campaigns would rule.

Multiplayer campaigns are using the NGen file. Asura got the NGen source code from Starshoy, but he doesn't have the time to work on it, improving DGen is already more than enough work. But if Team Daidalos or anyone else with programming knowledge likes to work on NGen, they can get the code.

majorfailure
04-20-2013, 09:56 AM
Hello,

We actually play IL-2 multiplayer relatively frequently among my group of friends. Sometimes its 2 or 3 of us over the internet (with HSFX sometimes, stock 4.11.1 other times) and other times it is at LAN parties with 6-10 players. To simplify things and to keep IL-2 capable of running on everyone's machines we pretty much stick to stock 4.11.1 at LAN parties. Everyone can join and we've got it set so that noobs are having fun from the get-go. I'd say we've got a pretty healthy IL-2 community building here (plus by 4 year old son is a huge fan). DCS is too difficult for most casual users, Rise of Flight can be made easy but has demanding system requirements and Cliffs of Dover is a broken mess. With all that in mind, IL-2 strikes the perfect balance for LANing and internet coop. Will Asura's DGen improvements be carried over to the coop campaign? Coop campaigns would rule.

Cheers,

Fafnir_6
Have you tried using DCG?

EJGr.Ost_Caspar
04-20-2013, 10:48 AM
Just like to inform you, that our development forum, which already had repeatly some problems in the last months, now was hacked and is down. I don't know the status, as I don't have direct contact with the forum hoster. I hope, our discussions were backed up, many information in there would be lost.

However, files are save elsewhere - its 'only' the communication and organisation, that is now paused and the patch release got another heavy delay. :(

I'm sorry!

Bearcat
04-20-2013, 01:26 PM
Well that just sucks...

[URU]BlackFox
04-20-2013, 01:37 PM
At least news are much more frequent than some payed simulator development teams. Even if it's bad news.

Thx a lot Caspar for the status update.

Buster_Dee
04-20-2013, 01:39 PM
Dear hacker, please go bother someone else. You've had enough fun this month.

nic727
04-20-2013, 03:37 PM
Bad news... Who is the hacker. The only people who know who is DT and what is the private forum is one of the developper...

christopher0936
04-20-2013, 03:44 PM
Just like to inform you, that our development forum, which already had repeatly some problems in the last months, now was hacked and is down. I don't know the status, as I don't have direct contact with the forum hoster. I hope, our discussions were backed up, many information in there would be lost.

However, files are save elsewhere - its 'only' the communication and organisation, that is now paused and the patch release got another heavy delay. :(

I'm sorry!

**SIGH** how much of a delay a week, a month, two months?:(

shelby
04-20-2013, 03:45 PM
i hope that everything will be alright soon

Bearcat
04-20-2013, 05:03 PM
Wow...........

Malkav
04-20-2013, 05:17 PM
Hold on, TD! Stay the course..

Treetop64
04-20-2013, 09:24 PM
When it rains, it pours.

At least the impression is that we are now in the 59th minute of the 11th hour with v4.12, at least before this latest drama occurred. Good luck in resolving the issue, DT.

christopher0936
04-21-2013, 03:28 AM
Waaaaiiit.... you have a website? whats the url (no im not a polar idiot i know its down)

IceFire
04-21-2013, 03:44 AM
Waaaaiiit.... you have a website? whats the url (no im not a polar idiot i know its down)

They are talking about the internal dev forums.

JtD
04-21-2013, 05:34 AM
Next time you find hidden URL's, just report the post please. There have been hundreds of posting like this in the past, there'll likely be hundreds in the future.

christopher0936
04-21-2013, 03:30 PM
They are talking about the internal dev forums.

what internal dev forums what do you mean by internal

EJGr.Ost_Caspar
04-21-2013, 04:38 PM
Thats the place, where we silently discuss and produce the things, that we want to put into our patches. We are an international team, with members spread all around the world. The forum is the only way to come together.

IceFire
04-21-2013, 05:47 PM
what internal dev forums what do you mean by internal

The opposite of external? What's the question?

Snake
04-21-2013, 05:58 PM
For sure this new delay will be ....TWO WEEKS.....long! :D

Luno13
04-21-2013, 08:03 PM
what internal dev forums what do you mean by internal

It's a private forum that only the members of DT can see or have access to (unless hacked, like this week :( )

EJGr.Ost_Caspar
04-21-2013, 10:58 PM
It looked like this:
http://www.paradise-engineering.com/quotation/paradise.jpg

Now it looks like this:
http://einestages.spiegel.de/hund-images/2009/05/05/37/a7fcef66cde8875833d5b769afc5689d_image_document_la rge_featured_borderless.jpg

:rolleyes:

christopher0936
04-21-2013, 11:01 PM
Thats the place, where we silently discuss and produce the things, that we want to put into our patches. We are an international team, with members spread all around the world. The forum is the only way to come together.

thanks, and maybe try skype it remains to be hacked

IceFire
04-22-2013, 03:47 AM
It looked like this:
http://www.paradise-engineering.com/quotation/paradise.jpg

Now it looks like this:
http://einestages.spiegel.de/hund-images/2009/05/05/37/a7fcef66cde8875833d5b769afc5689d_image_document_la rge_featured_borderless.jpg

:rolleyes:

We have a suspect...

http://i1.kym-cdn.com/photos/images/original/000/406/282/2b8.jpg

:evil: :cool:

Pershing
04-22-2013, 07:31 AM
Now it looks like this:
http://einestages.spiegel.de/hund-images/2009/05/05/37/a7fcef66cde8875833d5b769afc5689d_image_document_la rge_featured_borderless.jpg


Maybe NOW it looks like this? :rolleyes: :

http://volgoduma.ru/images/stories/history/09.jpg

EJGr.Ost_Caspar
04-22-2013, 08:35 AM
More like:

http://service.wissens-server.com/wissensserver/media?a=v&u=jadis/incoming/122454.jpg&c=file-system&v=resize&height=%20&width=360

:D

Buster_Dee
04-22-2013, 10:23 AM
More like:

http://service.wissens-server.com/wissensserver/media?a=v&u=jadis/incoming/122454.jpg&c=file-system&v=resize&height=%20&width=360

:D

Looks like they don't know the bricks are already square.

Must be posed.

steeldelete
04-22-2013, 12:39 PM
For me it feels like it's been winter since October. With some scattered days of sun. But it makes sense that it will get warmer soon... just not yet. :-P

Sita
04-22-2013, 12:46 PM
Aviaskins forum now under attack ... damn ...

Artist
04-22-2013, 01:51 PM
Aviaskins forum now under attack ... damn ...

Anybody knows why and what for?

Artist

Treetop64
04-22-2013, 07:06 PM
Some folks do things "just because". They don't have to have a reason.

Artist
04-22-2013, 10:17 PM
Some folks do things "just because". They don't have to have a reason.
I know, but that's from earlier times - nowadays it's usually for some (new?) kind of (monetary) profit, hence my question.
Sorry for the OffTopic, just professionally curious.
Artist

Black_Sage29
04-22-2013, 11:24 PM
TD, can you please just release 4.12 as is..anything wrong can be fixed in a hotfix patch

I only care about the custom sounds. I refuse to download a 6gigabyte hsfx file just for better sounds

beazil
04-22-2013, 11:43 PM
*Sigh*
Bad news indeed Team D. Glad to hear that recovery is possible, but sorry to hear that you have lost so much work (at least, that's how it sounds). Please keep up the great work, and sorry that you had to deal with that additional adversity.

IceFire
04-23-2013, 12:15 AM
Some folks do things "just because". They don't have to have a reason.

Agreed... some people just like to watch things burn. Real life. Digitally. Whatever.

Hope to see things restored sooner than later.

nic727
04-23-2013, 12:41 AM
Solution :
1. Go back in time with a time machine.
2. Kill the first guy who hacked something
3. Saying to everybody that when you hack, you will die
4. Secure website to be "hacker proof"
5. Return in 2013
6. Enjoy internet and video game!!!

bf-110
04-23-2013, 01:49 AM
WHAT????Hacked???Now they declared war!

christopher0936
04-23-2013, 01:54 AM
Solution :
1. Go back in time with a time machine.
2. Kill the first guy who hacked something
3. Saying to everybody that when you hack, you will die
4. Secure website to be "hacker proof"
5. Return in 2013
6. Enjoy internet and video game!!!

the only problem is that its completely impossible

Treetop64
04-23-2013, 03:02 AM
TD, can you please just release 4.12 as is..

How about "No".

Just wait and be patient. Enjoy what you have now. It's not that hard.

SaQSoN
04-23-2013, 05:23 AM
Anybody knows why and what for?Artist

It's always the money. I mean, most crimes are about them. To quote L13 admin: "Causing no real harm at all (they only pushed several gigs of SPAM using our IP".
The DT forum is up an running again, the work goes on.

Artist
04-23-2013, 06:41 AM
It's always the money. I mean, most crimes are about them. To quote L13 admin: "Causing no real harm at all (they only pushed several gigs of SPAM using our IP".
The DT forum is up an running again, the work goes on.
Thanks.

EJGr.Ost_Caspar
04-23-2013, 03:58 PM
Yep, its up again and we can go on. We've learned and we are prepared. Next time, it will mean no such delay. I don't hope there will be a next time though.

Alien
04-23-2013, 05:14 PM
Solution :
1. Go back in time with a time machine.
2. Kill the first guy who hacked something
3. Saying to everybody that when you hack, you will die
4. Secure website to be "hacker proof"
5. Return in 2013
6. Enjoy internet and video game!!!

Better not. Have you seen the ,,Butterfly effect"? ;D

Nil
04-23-2013, 06:48 PM
Yep, its up again and we can go on. We've learned and we are prepared. Next time, it will mean no such delay. I don't hope there will be a next time though.
Up and running again!
Yepee!! good job guys!!

shelby
04-23-2013, 06:59 PM
Now i hope the patch will come soon

christopher0936
04-24-2013, 12:34 AM
Great work!

magot
04-25-2013, 09:46 PM
It's always the money. I mean, most crimes are about them. To quote L13 admin: "Causing no real harm at all (they only pushed several gigs of SPAM using our IP".
The DT forum is up an running again, the work goes on.
same type attacks (by overload) was used against banks portals and governmental web pages, politics web pages etc...

EJGr.Ost_Caspar
04-27-2013, 06:35 PM
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0443.jpg

https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0444.jpg

https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0427.jpg

GROHOT
04-27-2013, 06:58 PM
Hello Caspar.
OMG!!!
THIS TRUE AMAZING!!!
I never can dream about that smoke!!!

Alien
04-27-2013, 07:41 PM
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0427.jpg
http://1.bp.blogspot.com/-cLBZFtz7g6Q/URJh4noD0KI/AAAAAAAAAgs/cRZMG3u3_0s/s640/rzygam-tecza.jpg

shelby
04-27-2013, 07:42 PM
opened canopy on the ground
very good

nic727
04-27-2013, 10:54 PM
https://dl.dropboxusercontent.com/u/68344843/DT%20Updates/grab0427.jpg

http://1.bp.blogspot.com/-cLBZFtz7g6Q/URJh4noD0KI/AAAAAAAAAgs/cRZMG3u3_0s/s640/rzygam-tecza.jpg

http://i0.kym-cdn.com/photos/images/newsfeed/000/085/444/1282786204310.jpg?1318992465

Black_Sage29
04-27-2013, 11:54 PM
Now i hope the patch will come soon

6 months be sure

They said they were finishing up on 4.12 back in January..it's now almost may lol

Im just sayin

Buster_Dee
04-28-2013, 12:20 AM
6 months be sure

They said they were finishing up on 4.12 back in January..it's now almost may lol

Im just sayin

Thanks.

Just sayin'

christopher0936
04-29-2013, 03:18 PM
could you update the dev forum your last post was in January, the pics look amazing!

stugumby
04-29-2013, 09:18 PM
hopefully in either 412 or 412.x / 413 we will be able to have rockets on the late 47-51 series. Also is it possible to render flyable the TU-2s bomber, that thing is a real beast.

magot
04-30-2013, 11:18 AM
any chance of mustang and p-47 getting 5inch rockets?
Not in 4.12

RegRag1977
04-30-2013, 04:40 PM
Thanks for the pics!

The new smoke is awesome :twisted: Now i need to flame something so bad:lol:

EJGr.Ost_Caspar
04-30-2013, 05:18 PM
Now i need to flame something so bad:lol:


Every oil containing object will do so. Good for you but not good for the nature.

KG26_Alpha
04-30-2013, 05:48 PM
Every oil containing object will do so. Good for you but not good for the nature.

Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.

EG:

Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.

Also:

And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

Missed that one as I have stationary shipping with smoke as well as lights.

Cheers

majorfailure
04-30-2013, 06:26 PM
Every oil containing object will do so. Good for you but not good for the nature.

Oh my god. Ecologically unfriendly warfare - and that in virtual reality. I'm calling Greenpeace.

GROHOT
04-30-2013, 06:46 PM
And me too!!!
Save our Planet together - STOP PLAYING IN 4.12!!!
:lol:

Bionde
04-30-2013, 10:39 PM
Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.

EG:

Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.

Cheers


another thing is that could make a ambient light like a streetlight, would be nice to place inside the hangars. :grin:

Bearcat
05-01-2013, 01:05 AM
Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.
EG:
Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.
Cheers

I don't know about that .. I remember a few night missions we used to fly where we could take out the spotlights..

ECV56_Guevara
05-01-2013, 01:20 AM
I don't know about that .. I remember a few night missions we used to fly where we could take out the spotlights..

Bearcat, the spotligths are destroyable. Ligths, like runway ones, aren´t. Those are diferent objects.

KG26_Alpha
05-01-2013, 10:44 AM
another thing is that could make a ambient light like a streetlight, would be nice to place inside the hangars. :grin:

Yup a soft light amber hue with a larger radius than the current ones for hangar interiors etc etc.

Bearcat
05-01-2013, 10:50 AM
Bearcat, the spotligths are destroyable. Ligths, like runway ones, aren´t. Those are diferent objects.

Rgr that I thought he was talking about spotlights.

IceFire
05-01-2013, 12:10 PM
I don't think the lights should be destroyable per say (only maybe)... hear me out as to why.

They are just lights. They aren't anything physical but just a bitmap in space. What I think we're asking for are actual runway lamps. Like these ones: http://www.airport-data.com/airport/photo/026603L.html

I'm in total support of those being destroyable as they are actually an object. Maybe you want the others destroyable as an option.

Buster_Dee
05-01-2013, 04:50 PM
My vote: make them all destroyable. And make them able to be "set" to another object. Destroying one destroys the light(s).

KG26_Alpha
05-01-2013, 07:22 PM
I don't think the lights should be destroyable per say (only maybe)... hear me out as to why.

They are just lights. They aren't anything physical but just a bitmap in space. What I think we're asking for are actual runway lamps. Like these ones: http://www.airport-data.com/airport/photo/026603L.html

I'm in total support of those being destroyable as they are actually an object. Maybe you want the others destroyable as an option.

As in my earlier post..............

Cool feature



Any news on destroyable lights ...........

>Objects>Stationary Objects>Light type 1-4

The ones we have at present are indestructible,
it would be a better feature if these were selectable.
Standard / Destroyable in the FMB object panel.

EG:

Buildings hangars, factories chimneys with lights are bombed but lights hang in the air.

And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

Missed that one as I have stationary shipping with smoke as well as lights.

Cheers




The lights are often used creatively in the FMB for stationary shipping, buildings, vehicles, control towers and other airfield paraphernalia including landing lights.

When objects "dressed" with these lights are destroyed it leaves the lights hanging in mid air, hence the ability for them to be destroyable along with the object would be a great feature.

Search lights are nothing to do with this as they are already destroyable.

cheers

IceFire
05-01-2013, 09:19 PM
As in my earlier post..............






The lights are often used creatively in the FMB for stationary shipping, buildings, vehicles, control towers and other airfield paraphernalia including landing lights.

When objects "dressed" with these lights are destroyed it leaves the lights hanging in mid air, hence the ability for them to be destroyable along with the object would be a great feature.

Search lights are nothing to do with this as they are already destroyable.

cheers

Makes sense to me.

dFrog
05-02-2013, 05:56 AM
And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

P-38L
05-02-2013, 01:07 PM
Hello

The landing light from an airplanes illuminates the ground and objects, the lights in Stationary Öbjects don't. It is possible to fix this?

A row of aircraft destroyed, which produce smoke, the smoke has the same height. Have you noticed this behavior?

KG26_Alpha
05-02-2013, 02:31 PM
And the same for smokes. If you destroy f.e. factory, smoke attached to chimney remains...

Missed that one as I have stationary shipping with smoke as well as lights.

Added to overall question/request.

Ala13_Kokakolo
05-05-2013, 12:52 PM
Hi All, I have a question to Caspar or to anyone who has tested this in the IL2. Do the clouds (getting trough them) lower the engine temperatures?

And Also: Do lower temperatures (i.e. in winter maps) do affect the engine performance? I have tested the engine temperatures through long descent in winter maps and the temperature drops rapidly sometimes to minimal with no noticeable effect on the engine performance.

Bearcat
05-05-2013, 04:27 PM
I believe the maps do affect engine temps.. I doubt if clouds do but I don't know.

P-38L
05-05-2013, 08:56 PM
Hello TD

In FMB there are several options in the Target list. How about adding another consisting of a crossing point to be determined at altitude with time. This point does not appear in the game when flying, this will be indicated with paper cones located on land or in water, like those used for racing airplanes.

In some games with planes, the player can see this point, it is usually yellow, but this takes away realism. Pylons are there as references.

Thank you

EJGr.Ost_Caspar
05-05-2013, 09:16 PM
Hi All, I have a question to Caspar or to anyone who has tested this in the IL2. Do the clouds (getting trough them) lower the engine temperatures?


Not 100% reliable, but I don't think, that clouds have that effect.

But I know for sure, that height (air density) and season (outside temp) have both an effect.

But too cold engines will not perform different. Its not implemented (only overheat).

RPS69
05-05-2013, 10:51 PM
Not 100% reliable, but I don't think, that clouds have that effect.

But I know for sure, that height (air density) and season (outside temp) have both an effect.

But too cold engines will not perform different. Its not implemented (only overheat).

Yep, if so our engine will be decommpressing a lot after all our marvelous divings, specially at the begining of the war.
It will make following finish pilots expertise a lot more difficult.

P-38L
05-06-2013, 03:57 PM
Hello DT

Based on the video from: Update January 12th, 2013, you show some new objects, like runways. It is possible to add numbers and letters (L,R,C,W) to be located at each end of the runway? And to have other items like PAPI (Precision Approach Path Indicator) lights.

Another idea is to have "signs" that from the FMB the user can type any text.

A suggestion is to be able to control de music or to be played in randomized order.

Thank you very much.

N2O
05-07-2013, 07:39 AM
Caspar, whether it is possible to ask the next dose of screenshots while there is no patch? As sincere anesthetic ;)

Fighterace
05-07-2013, 08:08 AM
Caspar, whether it is possible to ask the next dose of screenshots while there is no patch? As sincere anesthetic ;)

Especially the new P-40s....pretty please :)

El Supremo
05-07-2013, 08:26 AM
. . . with sugar on top :-)

Snake
05-07-2013, 11:47 AM
I think Caspar is too busy playing 4.12! That's why he's not responding to you! :D

N2O
05-07-2013, 12:18 PM
I think Caspar is too busy playing 4.12! That's why he's not responding to you! :D

I somehow didn't think of it... Really - why to it we if at it already is 4.12 :mrgreen:
;)

EJGr.Ost_Caspar
05-07-2013, 01:41 PM
Heh! I have just damn normal real life work to do and mustn't check here every day. ;)

I'm not playing 4.12 (except for testing), as I find it boring, because I have it since almost half a year now. I'm waiting already for 4.13. :rolleyes:;):grin: