View Full Version : Inbetweening on waypoint tab?
salmo
04-10-2012, 05:36 AM
There is an 'Inbetweening' section on an objects waypoint tab. The inbetweening section has a number of options...
a. A textbox for puting in 'number of waypoints.
b. An option for before & after current waypoint.
c. A tickbox for 'interpolate altitude'.
d. A tickbox for 'interpolate speed'.
e. A tickbox for 'carry over type'.
f. A button for 'Create'
Can anyone shed any light what the 'inbetweening' section is for?
[EDIT] - Never mind, I figured it out :)
5./JG27.Farber
04-10-2012, 07:40 AM
Well dont keep it to yourself Salmo :-P
salmo
04-10-2012, 08:02 AM
Well dont keep it to yourself Salmo :-P
Let's say you have 2 waypoints, a takeoff waypoint and a waypoint of 3000m height & 300km speed, and you want to set a smooth transition between the 2 waypoints.
Then click on one of the waypoints, use the "Inbetweening" section on the waypoint tab to automatically create a set of new waypoints between the two existing points.
In my example, click on the takeoff waypoint, then
a. A textbox for puting in 'number of waypoints = 2 (this is the number of new waypoints to generate)
b. An option for before & after current waypoint = after (new waypoints are genrate before or after the currently active waypoint)
c. A tickbox for 'interpolate altitude' = ticked (a smooth transition in altitude at begining & end waypoints)
d. A tickbox for 'interpolate speed' = ticked (a smooth transition in speed at begining & end waypoints)
e. A tickbox for 'carry over type' = unticked (this will carry over the waypoint type [normal flight, cover etc] to the newly generated waypoints)
f. A button for 'Create' = creates the specified number of waypoints.
... and voila! You now have 2 new waypoints between your original points, and they're set at the right altitude & speed. They can of course, then be dragged around as required. Quite a handy little utility actually :)
5./JG27.Farber
04-16-2012, 08:51 AM
So without this, lets say we have two waypoints. One at 500m's and 300kmh. The other at 3000m's and and 400kmh. They will say at 500m's and 300kmh untill they reach the second way point? Its my experience that they will climb gradualy.
Did I miss something?
salmo
04-16-2012, 09:53 AM
Yes, but if you need intermediate waypoints, especially height waypoints then I've found 'inbetweening' useful.
ATAG_Bliss
04-21-2012, 07:25 AM
The biggest reason for the inbetweening IMO, is simply to allow you to add more waypoints after you've screwed up :)
Without the inbetweening you have to delete waypoints until you get to the point you want to change, or you'll end up changing all your waypoints up until that point to fix/change what you wanted to happen. Inbetweening, just like the name, gives you the ability to fix your mistakes on the fly. (lets add waypoints to our existing points!) It usually doesn't take long to get an idea of what you want an airgroup to do and soon find out after adding another 40 airgroups you need to change some stuff up.
The inbetweening is a great thing to have and a huge time saver. I've never thought of it as a speed fixer or a way to make gradual changes that the normal waypoints don't do, but perhaps it does that as well.
Osprey
04-21-2012, 10:59 AM
I find the chevrons useful for this Bliss, you simply hit them and it takes all the data from the current viewed waypoint to the next. That way you can hammer out the flight path, get one to alt and behaviour and just spread it to the rest.
ATAG_Bliss
04-21-2012, 02:47 PM
I don't think you quite understood what I was saying. Basically lets say you have a flight path including taking off and landing. But soon figured out you need to add another way point inbetween the last waypoint which would be landing. Without inbetweening you would either be moving the landing waypoint and changing it then adding on to it, or deleting it all together adding your other waypoints to finish it.
Inbetweening is simply allowing you to add way points inbetween the 1st and last waypoints you have for an object.
5./JG27.Farber
04-21-2012, 03:55 PM
I thought of 1 instance where this is actual useful to me. When plotting bomber paths and you need different functions at way points but want them still in a straight line. When you do it by hand its never really that straight.
ATAG_Bliss
04-21-2012, 05:29 PM
I take a laser level and hang it on the side of my monitor to make straight long distance way points lol. Seriously it works great :)
fruitbat
04-21-2012, 05:58 PM
I take a laser level and hang it on the side of my monitor to make straight long distance way points lol. Seriously it works great :)
i'm old school, use a chalk line.
ATAG_Bliss
04-21-2012, 06:06 PM
i'm old school, use a chalk line.
That's just too messy :grin:
Osprey
04-21-2012, 06:23 PM
I don't think you quite understood what I was saying. Basically lets say you have a flight path including taking off and landing. But soon figured out you need to add another way point inbetween the last waypoint which would be landing. Without inbetweening you would either be moving the landing waypoint and changing it then adding on to it, or deleting it all together adding your other waypoints to finish it.
Inbetweening is simply allowing you to add way points inbetween the 1st and last waypoints you have for an object.
I understood it perfectly, but there are other ways to be that quick. I would be quicker clicking the one before then just adding it myself, then editing it manually or hitting the chevron copy marker.
ATAG_Bliss
04-21-2012, 06:39 PM
I understood it perfectly, but there are other ways to be that quick. I would be quicker clicking the one before then just adding it myself, then editing it manually or hitting the chevron copy marker.
Oh I C. I swear it didn't use to work that way. Clicking a waypoint in the middle used to add on to the last way point and mess the rest of em up.
Heck yeah that's a lot easier lol. I wonder if there's some silent steam updates going on?
http://img829.imageshack.us/img829/1498/atagserver.png (http://imageshack.us/photo/my-images/829/atagserver.png/)
5./JG27.Farber
04-22-2012, 01:33 AM
Bliss! WTF!? Is that the ATAG server mission? How many objects and AI?
salmo
04-22-2012, 05:03 AM
I don't think you quite understood what I was saying. Basically lets say you have a flight path including taking off and landing. But soon figured out you need to add another way point inbetween the last waypoint which would be landing. Without inbetweening you would either be moving the landing waypoint and changing it then adding on to it, or deleting it all together adding your other waypoints to finish it.
Inbetweening is simply allowing you to add way points inbetween the 1st and last waypoints you have for an object.
Not so mate. You can add a single new waypoint without having to alter the landing waypoint. Click on the second last waypoint, then ctrl-LeftMouseClick to create a new waypoint.
hc_wolf
04-22-2012, 06:02 AM
Bliss! WTF!? Is that the ATAG server mission? How many objects and AI?
Humm Yes that's my mission on the ATAG server 2 at the moment. No loss in fps or anything handles great on the server.
About an extra 280 buildings (targets)
3000 other objects, flak etc.
about 20 + trains on both sides of channel
Bomber groups of up to 18 as grouped objectives and a few ground supply movig objectives.
All coded into the single .CS file using about 3000 lines of coding. I do not call on any folders for additional missions and there is no stutter as new larger groups or objects spawn.
ATAG_Bliss
04-22-2012, 07:43 AM
Bliss! WTF!? Is that the ATAG server mission? How many objects and AI?
:lol::lol::mrgreen:
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