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badfinger
03-14-2012, 04:14 PM
What key says you are ready. I thought it was "Tab"' but that gives some other choices.

binky9

Bounder!
03-14-2012, 10:52 PM
Haven't played offline for a little while but I think you can still inform the Control Tower that you are ready for takeoff by:

- Press: Tab
- Press: 0 (Status)
- Press: 5 (Ready For Takeoff)

Hope that helps

badfinger
03-15-2012, 12:51 AM
That's the problem. After hitting "Tab", my "0" is for "Back", which just takes me out of "Tab".

I can't seem to get there from here. :confused:

Anyone else have a thought?

binky9

Bounder!
03-15-2012, 02:16 AM
My apologies, seems the menu options/structure has changed since last year (the last time I checked). I just loaded up a single player campaign and found in order to ask for takeoff clearance you now need to:

(1) press tab (this brings up the command list)
(2) press 7 (option "ground control")
(3) press 7 (option "request takeoff clearing")
note: pressing "0" takes you back a step in the command list.

So, pressing "tab" brings up the main command menu that gives a number of possibilities (see below). Pick a number from 1-9 from the main menu, in certain cases it will take you to a sub-menu with further options. Give it a go and let us know how it works. If in doubt try the different command list options yourself, try and follow the menu and explore what options are available e.g. when requesting takeoff / landing clearance you will want to find the option for ground control etc. I'm not sure all the options are working currently in-game and as far as I know from reading the forum it's hopefully something that will get fixed. I haven't played an offline campaign in ages - the last time I did the 'request take off clearance' option seemed to work and was useful for getting the AI controlled planes moving (and out of your way so you can take off). Anyway... just for reference, the list below is the command menu structure I get in the stock RAF Campaign. In bold are the main options on the main menu (root menu) after pressing tab; sub-menu command options available are in italics.

1 Recipient
2 Help Me
3 Maintain Radio Silence
4 Mission
5 Air Targets
........1 Report Contacts
........2 Target From Task
........3 All
........4 Fighters
........5 Bombers
........6 My Target Type (by viewpoint)
........7 My Target (by viewpoint)
........8 Defend
..................1 Mission Target
..................2 All
..................3 Fighters
..................4 Bombers
..................5 My Target Type (by viewpoint)
..................6 My Target (by viewpoint)
..................0 Back
........9 Attack Type
..................1 Head On
..................2 Zoom and Boom
..................0 Back
........0 Back
6 Navigation
........1 Formation
..................1 Echelon Right
..................2 Echelon Left
..................3 Vic
..................4 Finger Four
..................5 Diamond
..................6 Line Abreast
..................7 Line Astern
..................8 Spacing
....................................1 Close
....................................2 Near
....................................3 Middle
....................................4 Far
....................................0 Back
..................0 Back
........2 Disengage
........3 Rejoin
........4 Next Point
........5 Previous Point
........6 Loiter Here
........7 Proceed To Task
........8 Return To Base
........9 Land Immediately
........0 Back
7 Ground Control
........1 Vector To Home Base
........2 Vector To Nearest Base
........3 Vector To Nearest Target
........4 Vector To Nearest Threat
........5 Request Assistance
........6 Request For Landing
........7 Request Take Off Clearing
........8 Declare Emergency
........0 Back
8 Radar
........1 Report On Station
........2 Vector To Target
........3 Vector To Nearest Threat
........4 Vector To Home Base
........5 Vector in Sight
........6 Cannot See Target
........7 Target Friendly
........8 Target Hostile
........9 Request Assistance
........0 Back
9 Crew
........1 Maintain Silence
........2 Hold Fire
........3 Report Status
........4 Bail Out
........5 Crew
.................1 Hand Over Control
.................2 Landing Gear Control
.................3 Flaps Control
.................4 Report Airspeed
.................5 Report Altitude
.................0 Back
........6 Crew
.................1 Report Airspeed
.................2 Report Altitude
.................3 Vector To Target
.................4 Vector To Base
.................5 Vector To Nearest Base
.................0 Back
........7 Crew
.................1 Hand Over Control
.................2 Make Left
.................3 Make Right
.................0 Back
........8 Crew
.................1 Break Left
.................2 Break Right
.................0 Back
........0 Back
0 Back

bolox
03-15-2012, 04:09 AM
the usual 'workaround' for this problem is to use autopilot:rolleyes:

if you are careful you only need it for a second or 2- just enough to hear the message to tower saying 'ready for takeoff (#your player)'. then disengage ap and fly as normal.
This doesn't seem to matter if you are last in the squadron but if you are higher up the AI 'won't realise you are there' and fly accordingly:shock:

hope this helps

badfinger
03-15-2012, 11:59 AM
Bounder!/Bolox,

Thanks to you both for helping me out. I suspected something had changed, but didn't know what it was.

binky9

Osprey
03-15-2012, 08:59 PM
bolox, a couple of q's about the menu which Bounder listed if you don't mind.

Did you write the code for the menu? And if so, would this work on a dedicated server?

I'm particularly interested in the radar menu and making it available only for pilots who are squad leads (provided they have at least a #2). It's a bit late for me here but I have the campaign and will take a butchers at the code, if that's ok with you.

PS. Bounder is one of our chaps :)

bolox
03-15-2012, 09:20 PM
the menu Bounder showed is the standard ingame 'comms' menu
-so that's nothing to do with my coding, which is basically to 'register' mission success.

Comms is one of the 'unfinished' features atm and i can't think of a way to get radar info in/out of scripting, but if i find anything i'll let you know.

Osprey
03-15-2012, 09:36 PM
Many thanks. I have an idea of how to do it floating about in my head, including some of the methods to use in the code, but the information on what methods do or return is utter gash. I haven't yet set up a dedicated server to have a crack at compiling yet either so I guess I haven't given it a fair run.

Since you can get the 3d point of the aircraft and you can get information on the spawned in pilot then you should be able to use logic that returns a vector to a home base or e/a from the position of that pilot. That's about the most basic I can describe it, but writing it is something else, need to sit down with a spare few years ;)