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View Full Version : CoD vs Birds of Prey?


Peaveywolf
03-12-2012, 11:07 PM
I find it very strange that people on the steam boards seem to think that Birds Of Prey is a sim, and try to say it has more realism than CoD. Don't they realise that anything to do with a console is dumbed down?

Carcusrex
03-12-2012, 11:43 PM
Well, that may be the case, but when you fly something like A2ASimulations Spitfire in FSX (with ACCUSIM), and come to master it, you find that coming back to CoD is like visiting the kiddy park.

Listen, I'm not downing CoD, after all, it is a battle simulation to boot, and there's a lot more going on under the hood than just the flight model, so I'm not complaining; it's just that A2A has produced such a masterpiece of flight simulation, it has ruined the CoD experience FOR ME. Flying in A2A's bird illuminates just how far from reality CoD's representation is, at least as it stands now, and for me I just can't immerse myself in it any longer. So, the point I guess I'm trying to make here is that it's all relative.

Chivas
03-12-2012, 11:55 PM
Well, that may be the case, but when you fly something like A2ASimulations Spitfire in FSX (with ACCUSIM), and come to master it, you find that coming back to CoD is like visiting the kiddy park.

Listen, I'm not downing CoD, after all, it is a battle simulation to boot, and there's a lot more going on under the hood than just the flight model, so I'm not complaining; it's just that A2A has produced such a masterpiece of flight simulation, it has ruined the CoD experience FOR ME. Flying in A2A's bird illuminates just how far from reality CoD's representation is, at least as it stands now, and for me I just can't immerse myself in it any longer. So, the point I guess I'm trying to make here is that it's all relative.

I've never flown the A2A Spit but found FSX FM ok for straight and level flight, but dumbed down when performing combat manuovers. Or do you just like the more complex (I assume) CEM aspects of the A2A Spit.

Ailantd
03-12-2012, 11:59 PM
I've never flown the A2A Spit but found FSX FM ok for straight and level flight, but dumbed down when performing combat manuovers. Or do you just like the more complex (I assume) CEM aspects of the A2A Spit.

FS third party can rework FM also if they want. So the opinion you have in stock FMs is not necessary applicable to third party planes.

Robert
03-13-2012, 01:20 AM
Cost is a factor between A2A sims and CoD, though I do appreciate the differences and your opinion about both products. A Spitfire at ~ $30.00 should be a lot different than one in a game with 9 or so other flyables and a map of lower England and Northern France.


I'd like to try the P-40 myself. I enjoyed it a lot in IL2. Wouldn't mind trying it in FSX.

skarden
03-13-2012, 03:26 AM
FS third party can rework FM also if they want. So the opinion you have in stock FMs is not necessary applicable to third party planes.

+1 , It's been reiterated time and time and time again that 3rd party FSX software designers can modify the FM of any aircraft an enormous amount yet people still struggle to comprehend it, I don't understand why people can't grasp that IT IS possible to have a very good FM in FSX.

5./JG27.Farber
03-13-2012, 07:25 AM
If both games went up against each other like a beat em up, Clod would win and it would say:

FLAWLESS VICTORY!



Warbirds of Prey that is... Neverplayed this acu sim thing.

Peaveywolf
03-13-2012, 07:35 AM
The problem with MSX add ons is its all a very expensive business, and when they concentrate on one aircraft for a year, then you really want them to get it right for the money really. But I was originally talking about an xbox game vs CoD.

tintifaxl
03-13-2012, 08:38 AM
I for one, wouldn't mind to pay 30 USD for each flyable aircraft, if it has the quality of the A2A Spitfire and CloD's combat sim engine is fixed.

pupo162
03-13-2012, 08:46 AM
If both games went up against each other like a beat em up, Clod would win and it would say:

FLAWLESS VICTORY!



Warbirds of Prey that is... Neverplayed this acu sim thing.


i disaggree. speciall if the competiton lasted for more than 40 min.

brds of prey is a good game. it has some flaws, and its inferior to 1946 in msot aspects. but its a good game for people who want to fly around in quickk dogfights, and not 1 hour sorties.

ATAG_Doc
03-13-2012, 01:51 PM
BoP OMG OWNAGE!! Love spawning in a shoebox sized map with that radar I can switch to it see the enemy location relitive to me in the center. And oh them tight turns you get in planes and the huge explosions. Can't beat it. Plus were talking about a game pad here man! How's that for complex? I use this same gamepad to snipe n00bs in black ops. My BoP has very complex engine management. Ever tried to hold a drink in one hand and fly with the controller in the other all while turning tight hairpin turns with your guy breething and the screen blackeded out? That my friend is very complex.

pupo162
03-13-2012, 01:59 PM
BoP OMG OWNAGE!! Love spawning in a shoebox sized map with that radar I can switch to it see the enemy location relitive to me in the center. And oh them tight turns you get in planes and the huge explosions. Can't beat it. Plus were talking about a game pad here man! How's that for complex? I use this same gamepad to snipe n00bs in black ops. My BoP has very complex engine management. Ever tried to hold a drink in one hand and fly with the controller in the other all while turning tight hairpin turns with your guy breething and the screen blackeded out? That my friend is very complex.

... at least i had fun.

ATAG_Doc
03-13-2012, 02:02 PM
... at least i had fun.


I have a blast!! I totally do!! Love that I-16. Very cool and a lots of fun. This is why I am here in CoD. Wish more of the guys I knew in it could come over but for various reasons don't right now.

6S.Manu
03-13-2012, 02:20 PM
My hope here is that DCS: P-51 is going to be A2A + IL2.

Can't wait for the release. Ok it's only one plane but...

Sutts
03-13-2012, 04:21 PM
Well, that may be the case, but when you fly something like A2ASimulations Spitfire in FSX (with ACCUSIM), and come to master it, you find that coming back to CoD is like visiting the kiddy park.

Listen, I'm not downing CoD, after all, it is a battle simulation to boot, and there's a lot more going on under the hood than just the flight model, so I'm not complaining; it's just that A2A has produced such a masterpiece of flight simulation, it has ruined the CoD experience FOR ME. Flying in A2A's bird illuminates just how far from reality CoD's representation is, at least as it stands now, and for me I just can't immerse myself in it any longer. So, the point I guess I'm trying to make here is that it's all relative.



That's the very reason I haven't bought ACCUSIM - I love the CloD environment and feeling of flight - not to mention being able to shoot things down - and I worry that using the ACCUSIM product will spoil my enjoyment of CloD.

Hope we'll get a comparable experience in terms of CEM in future releases.

Would be interested to hear the extent to which the 2 products differ.

Liz Lemon
03-13-2012, 05:47 PM
BoP OMG OWNAGE!! Love spawning in a shoebox sized map with that radar I can switch to it see the enemy location relitive to me in the center. And oh them tight turns you get in planes and the huge explosions. Can't beat it. Plus were talking about a game pad here man! How's that for complex? I use this same gamepad to snipe n00bs in black ops. My BoP has very complex engine management. Ever tried to hold a drink in one hand and fly with the controller in the other all while turning tight hairpin turns with your guy breething and the screen blackeded out? That my friend is very complex.

SICK 360 NOSCOPE PRO MLG HEADSHOTS BRO 420 ALL DAY EVERY DAY

But I can't imagine anyone on the steam forums playing Black Ops with a pad controller. Mouse and keyboard rules the FPS domain, and Black Ops and all the other bro shooters are more of a console thing.

Tavingon
03-13-2012, 05:55 PM
I bought it out of boredom and wanting to try some new planes

bw_wolverine
03-13-2012, 06:53 PM
That's the very reason I haven't bought ACCUSIM - I love the CloD environment and feeling of flight - not to mention being able to shoot things down - and I worry that using the ACCUSIM product will spoil my enjoyment of CloD.

Hope we'll get a comparable experience in terms of CEM in future releases.

Would be interested to hear the extent to which the 2 products differ.

There are three main areas for me that A2A's Spitfire rules over CoDs

A) Cockpit and Systems: If you could do it in the real Spit's cockpit, you can do it in the A2A machine. Fuel pump, Oxygen mix for the pilot (complete with blacking out at altitude if you don't set it right!), morse code RT, pretty much everything works or at least functions visually. The cockpit is absolutely gorgeous and you really feel like you have full control over the aircraft you're in.

B) Sound: The sound of the Engine running, the wheels on the ground, the pops of the detonations, pitch adjustments, it's all quite good. Even the sounds of the controls in the cockpit seem perfect to my ears.

C) Persistant Wear: This is something I DEARLY wish we had in CoD. Persistance of aircraft. We have no 'wear and tear' to speak of in the game except for player customizable 'weathering' that doesn't actually work properly for the Spit (it looks beat up even in the brand new spot on the slider). As you fly your A2A accusim Spitfire, the compression starts to degrade in the pistons, things start to not work quite as well over time and eventually you need to overhaul the plane. If we had this in CoD we could do some great things, not to mention how great it would be for people trying to fly their own pilot career type campaigns.

Anyway. I still love CoD. I would recommend trying the A2A Spitfire (I would DEFINITELY recommend that the Developers do (I'm sure they have)).

(I'm not mentioning the flight model, because I think that CoD will tweak and fix this enough to the point where functionally it doesn't bother me.)

Sutts
03-13-2012, 07:18 PM
There are three main areas for me that A2A's Spitfire rules over CoDs

A) Cockpit and Systems: If you could do it in the real Spit's cockpit, you can do it in the A2A machine. Fuel pump, Oxygen mix for the pilot (complete with blacking out at altitude if you don't set it right!), morse code RT, pretty much everything works or at least functions visually. The cockpit is absolutely gorgeous and you really feel like you have full control over the aircraft you're in.

B) Sound: The sound of the Engine running, the wheels on the ground, the pops of the detonations, pitch adjustments, it's all quite good. Even the sounds of the controls in the cockpit seem perfect to my ears.

C) Persistant Wear: This is something I DEARLY wish we had in CoD. Persistance of aircraft. We have no 'wear and tear' to speak of in the game except for player customizable 'weathering' that doesn't actually work properly for the Spit (it looks beat up even in the brand new spot on the slider). As you fly your A2A accusim Spitfire, the compression starts to degrade in the pistons, things start to not work quite as well over time and eventually you need to overhaul the plane. If we had this in CoD we could do some great things, not to mention how great it would be for people trying to fly their own pilot career type campaigns.

Anyway. I still love CoD. I would recommend trying the A2A Spitfire (I would DEFINITELY recommend that the Developers do (I'm sure they have)).

(I'm not mentioning the flight model, because I think that CoD will tweak and fix this enough to the point where functionally it doesn't bother me.)


Thanks for the great summary wolverine. I'd love to try it out but I really think it would kill the CloD experience for me......so I won't for now.

Seeker
03-14-2012, 12:10 AM
My hope here is that DCS: P-51 is going to be A2A + IL2.

Can't wait for the release. Ok it's only one plane but...

Me too.

Any idea when it's coming out?

Peaveywolf
03-14-2012, 07:56 AM
BoP OMG OWNAGE!! Love spawning in a shoebox sized map with that radar I can switch to it see the enemy location relitive to me in the center. And oh them tight turns you get in planes and the huge explosions. Can't beat it. Plus were talking about a game pad here man! How's that for complex? I use this same gamepad to snipe n00bs in black ops. My BoP has very complex engine management. Ever tried to hold a drink in one hand and fly with the controller in the other all while turning tight hairpin turns with your guy breething and the screen blackeded out? That my friend is very complex.
Heh, now thats as good a point as can be made ;)

adonys
03-14-2012, 08:06 AM
+1 , It's been reiterated time and time and time again that 3rd party FSX software designers can modify the FM of any aircraft an enormous amount yet people still struggle to comprehend it, I don't understand why people can't grasp that IT IS possible to have a very good FM in FSX.

-10000

It baffles me how people fail to understand that what 3rd parties can actually modify in FSX is the FM hardcoded behavior of a certain plane, NOT the code which actually deals with airplane flying using that modified FM data as input.

The FMs of any FS games has to be pushed and twisted in order to obtain something from the not so good fly simulation code routines.