View Full Version : CLIFFS OF DOVER needs reflection
*Buzzsaw*
12-04-2011, 09:15 PM
Salute
While CLIFFS OF DOVER may have a extremely good graphical representation of the aircraft, to a detail not seen in many other games, the one thing it lacks is reflective light from surfaces, in particular the smooth metal surfaces of an aircraft, or its cockpit glass.
If you consult the many accounts written by actual combat pilots, one of the most common instances for the key initial sighting of an enemy aircraft, was seeing a glint off a cockpit or a wing.
I remember seeing reflection in a pre-release video of a Stuka, but for whatever reason, this did not make it into the final package.
Right now, the visibility of aircraft in this game is actually worse than in IL-2, it should be better.
I believe much of this problem could be fixed with the incorporation of reflection into the graphical representation. For it not to be present in the game, is highly unrealistic.
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Agreed, but I think there are bigger issues at hand.
Hopefully when the game becomes a more stable platform they can start to tweak the details.
He111
12-04-2011, 09:31 PM
I always thought it had reflections, well some anyway, i just cannot remember where I saw it ?
hmmmm .. i think it was a reflection of my wallet singing "i'm waiting for you" while looking into the cockpit of a defiant ?? .. :grin:
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Ali Fish
12-04-2011, 09:33 PM
i dont think its reflection you are seeking. you are seeking a powerfull graphic shader to represent the split second flash. a specular flash. Ive played with the idea months back within the current shader at that state of development. and i think we should have a little somthing extra implemented over and above the current specular implementation. and it should definelty be very dependant on light direction. however whilst this was an observation method im sceptical about how often it could be used given how angle dependant it and weather permitting the function is. its more of a chance occurance leading to an outcome than a strategic method leading to a kill. because to use it strategically would involve already knowing where the enemy is located, theoretically.
ElAurens
12-04-2011, 09:39 PM
I saw a glint off a Spitfire's wind screen online last night.
Looked really good too.
However, I think there are bigger fish to fry at this point.
GOA_Potenz
12-04-2011, 10:26 PM
that's the way you spot enemy aircraft in rof, mostly when you lose them against the terrain
snwkill
12-05-2011, 12:13 AM
I can deal with no reflections... especially when we are struggling to keep decent FPM's at the current state.
TUSA/TX-Gunslinger
12-05-2011, 01:34 AM
Why is it whenever someone comes up with a new development idea/request, a large portion of all respondents on this forum come up with a "don't bother with this until they fix the other stuff" response?
Think about this for a minute. Developing code takes time. The largest percentage of effort always goes to the stuff that's months away, not weeks away.
If the ideas that you want to see next year - are not placed "in the hopper" - then basically, you don't run a good chance of ever seeing them.
In other words, making requests now - produces results next year - not anytime soon. Because a user has a brilliant idea on the forum, it never means that current efforts are abandoned to implement that idea.
Bottom line is, Squelching new ideas does not help produce fixes to your current problems faster. Negativity toward a new idea, only sends the message that the idea is not an important feature.
As to the OP's suggestion - Brilliant. Without specular features in the visual model, low level bombers will never have to worry about being spotted on a map. Easy points. The density of the ground textures, and the paucity of real world physics workarounds - have created a very unnaturally low vis environment under VFR conditions.
19 to 1 says the "silent majority" gets it too.
S!
Gunny
Ailantd
12-05-2011, 02:42 AM
If this is introduced then, and when fps allow for it, this kind of glares should be added too to other objects, like houses, cars, etc... when flying you see a lot of these in cities and urban areas... etc
steppie
12-05-2011, 03:06 AM
it does have refection
if you look at your gauges there refection there.
Ailantd
12-05-2011, 03:57 AM
it does have refection
if you look at your gauges there refection there.
They are not asking about that reflections, but a very long distance quick glare when the sun reflects in the cockpit glass or wings at the correct angle... like when the hero sees the bad guy hiding in the far hills because the sun reflects in the bad guy binoculars.
Insuber
12-05-2011, 04:31 AM
We need it. By the way it is not a new idea, Oleg described it in details, clearly *BEFORE* the game launch ...
TUSA/TX-Gunslinger
12-05-2011, 06:59 AM
We need it. By the way it is not a new idea, Oleg described it in details, clearly *BEFORE* the game launch ...
Ok, so it's not "new". I've brought it up before, others have brought it up before. Heck, I remember seeing it in Oleg's Ready Room years ago.
But hopefully, people will still bring it up - every week if necessary, until it's high up on the list.
Only other solution for fidelity balance is - yes - hold on to your shorts, I'm gonna say it......
"BIG DOTS"..... now if I could only have that order in two weeks.....
:)
S!
Gunny
KeBrAnTo
12-05-2011, 08:10 AM
Agreed, but I think there are bigger issues at hand.
Hopefully when the game becomes a more stable platform they can start to tweak the details.
+1
6BL Bird-Dog
12-05-2011, 10:56 AM
Why is it whenever someone comes up with a new development idea/request, a large portion of all respondents on this forum come up with a "don't bother with this until they fix the other stuff" response?
Think about this for a minute. Developing code takes time. The largest percentage of effort always goes to the stuff that's months away, not weeks away.
If the ideas that you want to see next year - are not placed "in the hopper" - then basically, you don't run a good chance of ever seeing them.
In other words, making requests now - produces results next year - not anytime soon. Because a user has a brilliant idea on the forum, it never means that current efforts are abandoned to implement that idea.
Bottom line is, Squelching new ideas does not help produce fixes to your current problems faster. Negativity toward a new idea, only sends the message that the idea is not an important feature.
As to the OP's suggestion - Brilliant. Without specular features in the visual model, low level bombers will never have to worry about being spotted on a map. Easy points. The density of the ground textures, and the paucity of real world physics workarounds - have created a very unnaturally low vis environment under VFR conditions.
19 to 1 says the "silent majority" gets it too.
S!
Gunny
I will happily second that Gunny
Flanker35M
12-05-2011, 11:26 AM
S!
Funny that even Mig Alley from Rowan had cockpit glints from shiny surface..and that was ages ago! Sure nothing compared to today's standards but anyway. Was the first sign of Mig15's when a glint of their shiny fuselages was seen at distance..oh the times :)
As of CoD. Agreed with Gunny that features should be taken into consideration to be implemented later on AFTER the GFX engine is sorted out and they can start using it to the full. Now we have something that is not that tweaked or ready, but working at least.
BPickles
12-05-2011, 11:36 AM
I thought it was in game at release then removed again, I know for sure all the reflections have been toned down.
SIDWULF
12-05-2011, 04:58 PM
Completely agree, i remember reading a few of accounts of pilots noticing reflections of off enemy aircraft and in this game there is no such reflections.
badfinger
12-05-2011, 06:43 PM
Maybe the question should be "Reflections is one of those tweaks I would like to see implemented at some point".
The current wording is too yes = now/no = never.
binky9
He111
12-05-2011, 08:03 PM
it does have refection
if you look at your gauges there refection there.
THATS where I saw it! .. and it looks cooool! :grin:
Light flashes off cockpits might be a good option but not essential. Didn't airforces paint their planes to stop light flashes off bare metal ? all except the Americans who wanted to announce to the world .. " WE ARE HERE! " (wet your pants) :grin:
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smink1701
12-05-2011, 08:11 PM
At the bottom of my list. Actually, just checked and it's crossed out.:(
Insuber
12-05-2011, 08:12 PM
THATS where I saw it! .. and it looks cooool! :grin:
Light flashes off cockpits might be a good option but not essential. Didn't airforces paint their planes to stop light flashes off bare metal ? all except the Americans who wanted to announce to the world .. " WE ARE HERE! " (wet your pants) :grin:
.
You can't paint the Perspex canopy ... that's what gave off far planes, often. And that's what Oleg was explaining few years ago ...
Insuber
12-05-2011, 08:25 PM
http://forum.1cpublishing.eu/showpost.php?p=114263&postcount=176
http://forum.1cpublishing.eu/showpost.php?p=165204&postcount=62
Ze-Jamz
12-05-2011, 09:04 PM
I think the aircraft as a whole look rubish atm.. they changed something 2 patches ago..not sure what it was but the AC dont look anywhere as nice as they did
Jaws2002
01-11-2012, 04:10 AM
Not only the aircraft. We completely lost the beautiful water reflections. I loved the reflections of the clouds. They are all gone. So are the beautiful orange sunsets and sun rises.:sad:
I hope the next graphics engine brings all that beauty back. When it comes to looks, everything but the landscape pretty much blows right now. :(
TomcatViP
01-11-2012, 11:58 AM
Reflection for sure is what we need.
Painted wing or unpainted does not makes so much difference at some range. The sun light is so intense and the surface of the wing so big that the paint can't absorb all the luminance even with a very mat paint.
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