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View Full Version : How to properly use prop pitch in IL-2 Cliffs of Dover


SIDWULF
11-04-2011, 01:45 AM
I notice in IL-2 Cliffs of Dover the prop pitch settings have a noticeble effect on speed. Now in IL-2 1946 I never used prop pitch because from what i know %100 prop pitch was the best setting for all situations except for diving (even then i never used it because engine damage from over reving was non-exsistant). I never touched prop pitch at all untill i noticed that in COD lowering the prop pitch in the 109 ment greater speed.

This is confusing as i now have to constantly monitor my prop pitch settings.

What i want to know is what is the ideal prop pitch setting for combat, climbing, and diving.

Please list them by % so i can set a key for them, I hate fiddling with settings all the time and would just like to set a key for climb/combat/diving.

And could someone explain to me how prop pitch works and why am i getting faster speed at lower settings?

And why is IL-2 1946 not modeling this?

Thanks! I am very experienced with IL-2 1946 but for the reasons mentioned never knew much about prop pitch.

CaptainDoggles
11-04-2011, 02:30 AM
What i want to know is what is the ideal prop pitch setting for combat, climbing, and diving. There isn't one single ideal setting.

Please list them by % so i can set a key for them, I hate fiddling with settings all the time and would just like to set a key for climb/combat/diving. Forgive my bluntness but thinking of prop pitch in terms of % is looking at it the wrong way. Read below for explanation.

And could someone explain to me how prop pitch works and why am i getting faster speed at lower settings?In the Bf 109E-3 for example, you have what's called a variable pitch propeller. That means you can adjust the blade angle, and the prop stays at that angle no matter what you do with the throttle. By comparison the Hurricane with the Rotol prop has a Constant Speed Propeller. What this means is that instead of selecting a particular blade angle, you're selecting an engine RPM that you want. Then when you play with the throttle, the prop governor tries its best to maintain that engine RPM. That leads us into the best way to visualize prop pitch.

Yes, pitch is the angle at which the blades bite into the air. But this isn't a helpful way to think of it, and neither is the analogy to shifting gears in your car.

In my humble opinion, the best way to think of prop pitch is in terms of engine RPM. Forget the blade angle and forget the percentage. Every engine has a range of RPMs where it works best. For the 109 this is about 2200-2400 RPM. So what you should always be doing is keeping your engine RPM in that range, by fiddling with the prop pitch.

You'll notice as you climb, your RPMs will go down. Time to raise them by going to a finer pitch setting.

In a dive your RPMs will rise dramatically. Time to lower them by coarsening your pitch.

And why is IL-2 1946 not modeling this? It does model this, but most aircraft functioned like CSPs, not VPPs.

MadBlaster
11-04-2011, 02:57 PM
I always felt that 1946 modelled the prop pitch as an engine governor. It doesn't really effect speed or acceleration, just limits the max rpm the engine can achieve.

frustrating. i can see how someone would believe that clod has way better prop pitch control than 46 if they thought that. maybe a good enough reason for some to stop playing 46 and play clod. but you would be completely wrong.

109 - use manual prop pitch 0% to move the rpm/pitch clock down (5% of the time)
- use manual prop pitch 100% to move the rpm/pitch clock up (5% of the time)
- use auto prop pitch as the default (90% of the time)
- always adjust your throttle to keep in the power band (100% of the time)

Example g10, (power band ~ 2500 to 3000)i will use axis values instead of ata and clock angles to make it understandable.

power dive
your cruising along in level flight at 70% throttle with auto prop pitch engaged around 400 kph. Close the rad, engage the mw50, run the throttle to 110% and push the nose down. When the rpms max out to 3000 rpm, toggle off the auto prop pitch to manual engage 0% prop pitch...wait until the rpms fall to say 2500 rpm, reduce the throttle back to 70% or whatever to control the rpms and disengage the mw50. now you are hauling ass, plane probably shaking, and running cool. you got to that speed as fast as possible and didn't let the auto-prop pitch hold you back by converting those excess rpms your sitting on at 3000 rpm to kinetic energy and acceleration. Similar logic applies to zoom climb.

your not supposed to leave the mw 50 on all the time and just open the rads to cool. your not supposed to leave auto prop pitch on all the time. your not supposed to fly around at 100% prop pitch all the time in csp. this is how rookies fly 46. no wonder they like clod so much. they never "got" 46. have fun in clod.;)

Forcavitale
11-04-2011, 09:24 PM
There isn't one single ideal setting.

Forgive my bluntness but thinking of prop pitch in terms of % is looking at it the wrong way. Read below for explanation.

In the Bf 109E-3 for example, you have what's called a variable pitch propeller. That means you can adjust the blade angle, and the prop stays at that angle no matter what you do with the throttle. By comparison the Hurricane with the Rotol prop has a Constant Speed Propeller. What this means is that instead of selecting a particular blade angle, you're selecting an engine RPM that you want. Then when you play with the throttle, the prop governor tries its best to maintain that engine RPM. That leads us into the best way to visualize prop pitch.

Yes, pitch is the angle at which the blades bite into the air. But this isn't a helpful way to think of it, and neither is the analogy to shifting gears in your car.

In my humble opinion, the best way to think of prop pitch is in terms of engine RPM. Forget the blade angle and forget the percentage. Every engine has a range of RPMs where it works best. For the 109 this is about 2200-2400 RPM. So what you should always be doing is keeping your engine RPM in that range, by fiddling with the prop pitch.

You'll notice as you climb, your RPMs will go down. Time to raise them by going to a finer pitch setting.

In a dive your RPMs will rise dramatically. Time to lower them by coarsening your pitch.

It does model this, but most aircraft functioned like CSPs, not VPPs.

So whats the ideal RPM for a Hurricane Rotol?

CaptainDoggles
11-04-2011, 11:29 PM
frustrating. i can see how someone would believe that clod has way better prop pitch control than 46 if they thought that. maybe a good enough reason for some to stop playing 46 and play clod. but you would be completely wrong.

109 - use manual prop pitch 0% to move the rpm/pitch clock down (5% of the time)
- use manual prop pitch 100% to move the rpm/pitch clock up (5% of the time)
- use auto prop pitch as the default (90% of the time)
- always adjust your throttle to keep in the power band (100% of the time)

Example g10, (power band ~ 2500 to 3000)i will use axis values instead of ata and clock angles to make it understandable.

power dive
your cruising along in level flight at 70% throttle with auto prop pitch engaged around 400 kph. Close the rad, engage the mw50, run the throttle to 110% and push the nose down. When the rpms max out to 3000 rpm, toggle off the auto prop pitch to manual engage 0% prop pitch...wait until the rpms fall to say 2500 rpm, reduce the throttle back to 70% or whatever to control the rpms and disengage the mw50. now you are hauling ass, plane probably shaking, and running cool. you got to that speed as fast as possible and didn't let the auto-prop pitch hold you back by converting those excess rpms your sitting on at 3000 rpm to kinetic energy and acceleration. Similar logic applies to zoom climb.

your not supposed to leave the mw 50 on all the time and just open the rads to cool. your not supposed to leave auto prop pitch on all the time. your not supposed to fly around at 100% prop pitch all the time in csp. this is how rookies fly 46. no wonder they like clod so much. they never "got" 46. have fun in clod.;)

The 109 is different than most other aircraft. Try it in the 190 and it functions as a CSP not a VPP

CaptainDoggles
11-04-2011, 11:36 PM
So whats the ideal RPM for a Hurricane Rotol?

I have no idea; I don't fly RAF.

According to this thread at the SimHQ forums (http://simhq.com/forum/ubbthreads.php/topics/3342810/UPDATE_7_OCT_2011_Aircraft_Ope.html#Post3342810) the ideal range appears to be between 2600 rpm and 3000 rpm.

SIDWULF
11-04-2011, 11:58 PM
Well....thanks, I kind of understand now.

I guess im going to be setting the pitch to a trim wheel axis and just adjusting it all the time.

I fear having to adjust the damn thing in combat tho...what is the best idea when in combat? its easy to adjust for diving and climbing....but combat? how do i set my prop pitch effectively without getting distracted by it all the time.

MadBlaster
11-05-2011, 12:06 AM
The 109 is different than most other aircraft. Try it in the 190 and it functions as a CSP not a VPP

Agree. I still think it is worth over-riding the auto pitch control for 190 a's and d's and the Ta. You probably won't notice the benefit as much though as the 109. Kwaitek would probably tell me I'm wrong about the 190s. That the manual pitch control won't make a difference or too small to worry about. So, just my opinion here on that. Try it in late war spit. It becomes a totally different plane.

MadBlaster
11-05-2011, 12:23 AM
Well....thanks, I kind of understand now.

I guess im going to be setting the pitch to a trim wheel axis and just adjusting it all the time.

I fear having to adjust the damn thing in combat tho...what is the best idea when in combat? its easy to adjust for diving and climbing....but combat? how do i set my prop pitch effectively without getting distracted by it all the time.

yes. it all boils down to what your using for controls. so put prop pitch and throttle on the "important" list. I'm not sure if any clod planes have auto prop pitch toggle on/off. If they do...I would want to be able to switch that on and off easily too.

It just takes some practice and little planning. You might want to consider building custom profiles for your controls for each plane you fly. this is the route I went with 46.

CaptainDoggles
11-05-2011, 12:35 AM
Well....thanks, I kind of understand now.

I guess im going to be setting the pitch to a trim wheel axis and just adjusting it all the time.

I fear having to adjust the damn thing in combat tho...what is the best idea when in combat? its easy to adjust for diving and climbing....but combat? how do i set my prop pitch effectively without getting distracted by it all the time.

Fly the E4 or the Spit 1a. Otherwise you just have to learn. It's not as hard as you might think, but it does require some extra attention. One of the reasons constant-speed units were invented.

CaptainDoggles
11-05-2011, 12:38 AM
Agree. I still think it is worth over-riding the auto pitch control for 190 a's and d's and the Ta. You probably won't notice the benefit as much though as the 109. Kwaitek would probably tell me I'm wrong about the 190s. That the manual pitch control won't make a difference or too small to worry about. So, just my opinion here on that. Try it in late war spit. It becomes a totally different plane.

In the 190A I agree. The D is good enough that you really don't need manual IMO. As for the Ta 152 everyone is so afraid of it that it's never in the servers so I've only flown it a handful of times.

CaptainDoggles
11-05-2011, 05:41 AM
your not supposed to leave the mw 50 on all the time and just open the rads to cool. your not supposed to leave auto prop pitch on all the time. your not supposed to fly around at 100% prop pitch all the time in csp. this is how rookies fly 46. no wonder they like clod so much. they never "got" 46. have fun in clod.;)

Totally not condescending at all or anything :rolleyes:

MadBlaster
11-18-2011, 03:17 PM
Was flying 190d last night and thought of this post. I don't fly 190 much in the past. Anyway...

I think they modeled a torque limiter for high manifold pressures in the 190. So if you run the mp's up high, say 1.8 ata with the mw50 or added fuel injection on, you can manually increase the rpms to say 3500 rpm at 100% prop pitch. But you can only lower them down to 3000 rpm at 0% prop pitch due to I guess, the torque limiter in effect. I suppose this makes sense to avoid strain on the crankshaft. So, to decrease further, say 2600 at 0% prop pitch, you must lower the mp's (i.e., turn the mw 50/injection off and reduce throttle). The d9 accelerates really good and you can cruise at very high speed at 1.2-1.3 ata with rads closed. None of this rads at 2, 102 throttle and mw50 all day long. That is not optimal in any case. You waste fuel and have no heat reserve for battle.;)

orangec
11-22-2011, 12:46 AM
Can someone explain relations between flight altittude and propeller pitch ?

SEE
11-22-2011, 03:57 AM
So whats the ideal RPM for a Hurricane Rotol?

Not sure if this applies to the Hurri but from the Spit Pilot accounts I have read they only mention PP settings for combat RPM. Geoffry Wellum states a specific figure of 2650 RPM once he was at altitude. This figure was confirmed by Group Captain Peter Gilpin when I asked him about prop pitch settings when flying his Spit during the BoB. The only additional comments he made were that the Spit performed better at this RPM but he did adjust the RPM to around 2800 when using boost (in his MkV).

In MP I know a lot of players who change the PP during combat but I tend to set it for 2700RPM and leave it at that. The important thing is not to cook the Merlin by over revving it and the rated max is 3000 RPM for a brief period of time but it soon gets to critical temp.

Osprey
11-22-2011, 08:25 AM
So whats the ideal RPM for a Hurricane Rotol?

The pilot notes give RPMs for different scenarios but in game some of them look like they would cause an overheat tbh

Robo.
11-22-2011, 11:00 AM
Not sure if this applies to the Hurri but from the Spit Pilot accounts I have read they only mention PP settings for combat RPM. Geoffry Wellum states a specific figure of 2650 RPM once he was at altitude. This figure was confirmed by Group Captain Peter Gilpin when I asked him about prop pitch settings when flying his Spit during the BoB. The only additional comments he made were that the Spit performed better at this RPM but he did adjust the RPM to around 2800 when using boost (in his MkV).

In MP I know a lot of players who change the PP during combat but I tend to set it for 2700RPM and leave it at that. The important thing is not to cook the Merlin by over revving it and the rated max is 3000 RPM for a brief period of time but it soon gets to critical temp.

Spit Mk.I and Hurri Mk.I have got exactly the same limits and RPM settings. Rather than pilot accounts I would suggest official Pilot's notes as they specify recommended MFP + RPM for each phase of the flight.

As for the game, this is ever so slightly off as the sim (as for now 1.05) is lacking correct modelling of overheating at alt, radiator drag etc. Merlin III was easy to cook, but the 'radiator rupture' message is quite unrealistic as there was a simple pressure valve releasing excessive pressure (steam) should your water temp become critical (easily done in RL). Also various settings are not too far off but as Osprey already stated, they would lead to overheating situations even at big alt (outside atm. pressure, but temperature and TAS)

Therefore, following info is regarding the Rotol Hurricane in the sim (1.05), not in the so called RL ;):

- it occurs that Mk.I Hurricane is the only plane modelling unique characteristics of every single plane leaving the factory. Especially regarding the water temp - you have to take off and see how hot she runs. Every plane is different. I haven't seen that being the case on a Spit or on a 109. This has never been confirmed by the devs, but it is quite obvious when you spend more time in a Hurricane as I happen to. It's my opinion based on experience, your results may wary.

- Take off fully warmed up at full boost (no BCC-O) and 3000RPM, then ease up to 2850 to power climb - rad fully open. At this stage, watch your water temp and you can see how she runs. If you're lucky you might get her running at higher RPM without overheating, even 2950 and temp stays around 105C. Sometimes though, you'll be struggling to get her above 2750-2800, because the temp is too high and it won't drop. Fair enough.

- Rad management - the point is high RPM = high temp = rad open = drag = your speed drops. In RL, you want to fly fast enough and high enough to keep your Merlin III cool. Extra power comes for the price of extra heat. If you have to fly with your rad fully open, it's not worth it as the extra speed you might squeez out of her at higher RPM is cancelled by the draggy radiator. You are running her hotter for no speed gain. Good compromise is setting your rad to 'normal flight' (50 percent or right in the middle) to reduce the drag and then run your RPM as high as the water temp allows you in combat. (this is more the case when chasing a 109 rather than turnfight at lower speeds). This can be anything between 2750-2850RPM depending on the machine. Careful at alt, see later.

- keep her cool while cruising, save full power for a combat situation. Then depends if you need to be fast (chasing a runner) or if you're engaged in a slower dogfight. If the fight gets vertical, I don't care about drag all that much and rad fully open and 3000RPM in a climb, full boost of course + BCC-O. Boost, RPM and water temp are the 3 gauges to be watched all the time, simple as that. When temp goes too high, open rad and take it easy with RPM.

- at alt of say 17-20k it's very difficult (quite the opposite from the reality) to keep her cool and you find it much easier to overheat. It is nearly impossible to fly at full power for longer periods of time up there. (this goes for any a/c in the sim) This I consider to be a bug and I am sure it will be fine-tuned in future patches. I try to fly her as per manual, whenever possible, but in a game (or is it a sim, I don't know :D), I push it a bit furhter to get max performance as I don't need to worry about engine wear and tear.

Osprey
11-22-2011, 04:34 PM
Geoffry Wellum states a specific figure of 2650 RPM once he was at altitude. This figure was confirmed by Group Captain Peter Gilpin when I asked him about prop pitch settings when flying his Spit during the BoB.

In combat? I'm pretty sure Wellum stated 1950 rpm to cruise, certainly on Operation Pedestal.

TomcatViP
11-22-2011, 07:14 PM
Spit Mk.I and Hurri Mk.I have got exactly the same limits and RPM settings. Rather than pilot accounts I would suggest official Pilot's notes as they specify recommended MFP + RPM for each phase of the flight.

As for the game, this is ever so slightly off as the sim (as for now 1.05) is lacking correct modelling of overheating at alt, radiator drag etc. Merlin III was easy to cook, but the 'radiator rupture' message is quite unrealistic as there was a simple pressure valve releasing excessive pressure (steam) should your water temp become critical (easily done in RL). Also various settings are not too far off but as Osprey already stated, they would lead to overheating situations even at big alt (outside atm. pressure, but temperature and TAS)

Therefore, following info is regarding the Rotol Hurricane in the sim (1.05), not in the so called RL ;):

- it occurs that Mk.I Hurricane is the only plane modelling unique characteristics of every single plane leaving the factory. Especially regarding the water temp - you have to take off and see how hot she runs. Every plane is different. I haven't seen that being the case on a Spit or on a 109. This has never been confirmed by the devs, but it is quite obvious when you spend more time in a Hurricane as I happen to. It's my opinion based on experience, your results may wary.

- Take off fully warmed up at full boost (no BCC-O) and 3000RPM, then ease up to 2850 to power climb - rad fully open. At this stage, watch your water temp and you can see how she runs. If you're lucky you might get her running at higher RPM without overheating, even 2950 and temp stays around 105C. Sometimes though, you'll be struggling to get her above 2750-2800, because the temp is too high and it won't drop. Fair enough.

- Rad management - the point is high RPM = high temp = rad open = drag = your speed drops. In RL, you want to fly fast enough and high enough to keep your Merlin III cool. Extra power comes for the price of extra heat. If you have to fly with your rad fully open, it's not worth it as the extra speed you might squeez out of her at higher RPM is cancelled by the draggy radiator. You are running her hotter for no speed gain. Good compromise is setting your rad to 'normal flight' (50 percent or right in the middle) to reduce the drag and then run your RPM as high as the water temp allows you in combat. (this is more the case when chasing a 109 rather than turnfight at lower speeds). This can be anything between 2750-2850RPM depending on the machine. Careful at alt, see later.

- keep her cool while cruising, save full power for a combat situation. Then depends if you need to be fast (chasing a runner) or if you're engaged in a slower dogfight. If the fight gets vertical, I don't care about drag all that much and rad fully open and 3000RPM in a climb, full boost of course + BCC-O. Boost, RPM and water temp are the 3 gauges to be watched all the time, simple as that. When temp goes too high, open rad and take it easy with RPM.

- at alt of say 17-20k it's very difficult (quite the opposite from the reality) to keep her cool and you find it much easier to overheat. It is nearly impossible to fly at full power for longer periods of time up there. (this goes for any a/c in the sim) This I consider to be a bug and I am sure it will be fine-tuned in future patches. I try to fly her as per manual, whenever possible, but in a game (or is it a sim, I don't know :D), I push it a bit furhter to get max performance as I don't need to worry about engine wear and tear.

Excellent post Rob especially regarding the Hurri. I am so glad to read it written by someone else.

Regarding the Hurri range of quality it's 1 every two plane tht are performing good for me. The perfs decrease is abt 80%/90% with the needle of the oil gauge flirting with the max value each time you power up more than a min. Only Hurri seems to hve this feature. And I even wonder if it's not specific to the Rottol. I would be glad to see this feature in all plane modeled.

Concerning high alt temp raise, it's plain simple for me : you are running too rich. You can cruise at 17 to 20kft at 50% mixt at ard 180/200mph. Then increase the mixt to nearly full rich (something like full rich minus an inch every 1000ft above 14kft) entering a fight.

Robo.
11-22-2011, 10:18 PM
Regarding the Hurri range of quality it's 1 every two plane tht are performing good for me. The perfs decrease is abt 80%/90% with the needle of the watter gauge flirting with the max value each time you power up more than a min. Only Hurri seems to hve this feature. And i wonder if it's not specific to the Rottol. I would be glad to see this feature in all plane modeled.

Exactly!

Concerning high alt temp raise, it's plain simple for me : you are running too rich. You can cruise at 17 to 20kft at 50% mixt at ard 180/200mph. Then increase the mixt to nearly full rich (something like full rich minus an inch every 1000ft above 14kft) entering a fight.

Oh yeah, I have no problem to run her as high as 24.000 ft, but I'd like to fly up high at full power, not at auto lean. ;) I know you refer to the situation as it is ingame and that's very helpful and adds to the CEM of the RAF fighters very nicely, cheers for that!

As I see it though, the mixture should have no effect whatsoever at say 50% as there was only two positions - one being AUTO RICH (towards the pilot) the other AUTO LEAN, transition being instant not smooth although you can obviously move the Mixture lever all the way. It was recommended in Pilot's notes to move the lever to it's extreme position. Running the engine on low Boost and Auto lean was not physically possible. Also, mixture might have effect on the performance at altitude, but you can't run 'too rich' as the carb is automatic with two presets. Richer mixture also helps cooling the engine, not quite like in game where you have to throttle way back at alt in order to get some power without overcooking. This is all RL stuff and nothing to disagree with what you have said regarding the sim at 1.05 version!

On the other hand, Rotol Hurricane is the only RAF figher that has got the mixture lever correct, Spitfires and dH Hurricane are animated other way round and mixture as such is modelled wrong (effects on performance, temperature, fuel consumtion etc)