View Full Version : Sensitivity is backwards?
O_TaipaN
10-20-2011, 07:58 AM
Here I was thinking I was flying without any input curve on default.. the planes seemed very sluggish and slow to respond to joystick movements compared to Rise of Flight but I thought it was just that WW2 planes are different..
Anyway checking controls sensitivity is at 100%, I thought that would mean fully sensitive i.e. no input curve. But it's actually more sluggish at centre like that.
So to get a linear input, you need to set sensitivity to 0% is that correct? It does feel like it after changing it.
What sort of sensitivity settings do most people fly with? 0%, 50%? 75%?
Anyone fly with the HOTAS Warthog - which sensitivity do you find best for all aircraft?
Whiski
10-20-2011, 11:24 AM
I haven't tried putting my sensitivity to 0% but I do notice a sluggish response to my stick. I fiddled with the other settings but only put sensitivity to 75% figuring it would get worse if I went lower than that.
Will try it out when I get back to my desktop.
Whiskey
David198502
10-20-2011, 12:49 PM
the controls seem way more smooth for me with 0% sensitivity and of course no deadzone....i recognized that after the first day of buying this sim...since then i always fly with these sensitivity settings.
Borsch
10-20-2011, 09:07 PM
From what I know from racing games, 50% Sensitivity is the linear setting for steering wheels. I've put 50% in CloD and it seems to be the case indeed. Wether you want linear response is up to you of course.
O_TaipaN
10-21-2011, 04:18 AM
From what I know from racing games, 50% Sensitivity is the linear setting for steering wheels. I've put 50% in CloD and it seems to be the case indeed. Wether you want linear response is up to you of course.
So 50% is linear and not 0%?
Anyone else find this?
Also is there any way to see the "shape" of the curve like in ROF and DCS? Would be easier to tell then. Also would be nice to customize it.
David198502
10-21-2011, 06:32 AM
well i thought the 0% setting is the linear curve
VO101_Tom
10-21-2011, 10:22 AM
Hi. I had problem with this, and yes, works in reverse. 0 is agile, 1 is sluggish. (I set it 0.3)
"Sensitivity. Sets the linearity of the control input, that is, defines
whether the controller input is directly mapped to controller output in a
straight line where input is equal to output, or whether the output is nonlinear
and smaller controller movements are mapped to a smaller output
than direct, and larger are mapped to greater control output.
To put it simply, linear input provides for more responsive controls, and
non-linear input is more precise and steady.
0 sensitivity is fully linear, and 100 is fully non-linear."
(clod manual page 44)
Trooper117
10-21-2011, 10:46 AM
Thanks for this info!..
O_TaipaN
10-21-2011, 12:24 PM
Thanks guys yep I did another test and definitely 0% is the way to go for linear.
I've only been flying a few of the planes, and they seem to be ok on 0% although I haven't done any serious fighting online yet.
But does anyone find any of the planes too sensitive on 0%? Any recommendations what % is a good middle ground for all planes?
Cheers
GF_Mastiff
10-21-2011, 02:01 PM
0.03 on all sensitivity is what I'm set to. left is right and right is left in Russia I guess.
O_TaipaN
10-21-2011, 02:29 PM
0.03 - is there even any point :)
Or do you mean 0.30 - 30%?
Borsch
10-21-2011, 02:45 PM
Hi. I had problem with this, and yes, works in reverse. 0 is agile, 1 is sluggish. (I set it 0.3)
"Sensitivity. Sets the linearity of the control input, that is, defines
whether the controller input is directly mapped to controller output in a
straight line where input is equal to output, or whether the output is nonlinear
and smaller controller movements are mapped to a smaller output
than direct, and larger are mapped to greater control output.
To put it simply, linear input provides for more responsive controls, and
non-linear input is more precise and steady.
0 sensitivity is fully linear, and 100 is fully non-linear."
(clod manual page 44)
You live - you learn. Thank you very much for this! I guess racing games are different then :)
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