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wildwillie
11-22-2011, 02:02 PM
I just started receiving this error in the log file from a Dedicated server when running a mission:

[53743] ERROR [AI] callStateByName(): state "Main.OnActorDied" not found!

It usually repeats a few times with a different number in the front.

Should this be calling the OnActorDead method instead ?

WildWillie

ATAG_Doc
11-26-2011, 11:50 PM
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

_RAAF_Mini
11-29-2011, 04:06 PM
Can we please fix the sound on the Tiger Moth? At low revs the sound file appears to be just cutting in and out, engine shouldn't sound like that even if it's deliberate!

Very difficult to listen the the engine and is a real immersion killer!

Mini

BravoFxTrt
12-01-2011, 02:30 PM
Superimposed Crash Crater.:confused:

III/JG53_Don
12-01-2011, 02:36 PM
On Multiplayer Servers with the possibility to switch on the exterior view, I'm still not able to hear the engine sound of an enemy spitfire, when switching to it most of the time. I just hear the wind noise and the wheels touching the ground. This is also the case if I take a SPitfire and switch to a friendly spit.
Sometimes the engine sound is present for some reason and sometimes (most of the time actually) it doesn't.

III/JG53_Don
12-01-2011, 11:06 PM
Apart from that I saw that the control movements of another plane are not visible for me in MP.... e.g. when a squadmate uses his rudders, they just don't change their position. Standing still as if he just don't use them.

MegOhm
12-02-2011, 02:12 AM
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

Never seen that myself...must be those nVidia drivers ...LOL

MegOhm
12-02-2011, 02:15 AM
I wish I could steer a spifire on the ground as well as I can steer a 109...

robtek
12-02-2011, 06:40 AM
I wish I could steer a spifire on the ground as well as I can steer a 109...

You have a key assigned for the brake and you are using the rudder?

AKA_Scorp
12-03-2011, 11:27 PM
Problems I encounter [Vista 64/E8400/4GB RAM/GTX285]:

- At least 50% of the time when I start CoD and join a server some of the menu UI doesn't work, specifically when I try to change my plane, the box comes up with the plane selection but I cannot click anything at all in the box (have to hit Esc to close it). Only a game restart can fix this as far as I can tell.



Having the same problems with Vista, I usually don't have any problems before I fly but after that GUI pop up windows stop working, Y/N/enter/esc sometimes work to get me out of it.

gelbevierzehn
12-04-2011, 09:23 AM
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.


It's not a bug. There is a planet with two suns in the outer Ram System... :)

Foo'bar
12-04-2011, 10:38 AM
If pictures are worth a thousand words video is worth a million.

http://www.youtube.com/watch?v=WU5Qd8NH0SY

This is after a hard / crash landing.

Did you touch/alter the MeshFirstLod attribute in your conf.ini file?

MegOhm
12-06-2011, 12:07 AM
You have a key assigned for the brake and you are using the rudder?

Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it

klem
12-06-2011, 07:41 AM
Yes I have everything mapped correctly....no problem with most planes...can barely manouver a spit on the ground.

I can spin a 109 around nicely with my toe brakes...


spit.... just wont turn... full rudder...goose the engine...doesnt matter...its a chore to line up on a runway...

or taxi? forget it

I find it turns best if you give it a small burst of speed then hit the rudder and brake but I have noticed some of our guys have more trouble than others. There must be a knack in it but I have also found it harder on some fields than on others. Maybe something to do with the way the ground is modelled?

Buster_Dee
12-06-2011, 10:17 AM
It's odd. I've read that the 109 was very tail heavy on the ground and needed a bunch of power to get rolling. I had always assumed this would affect taxi turns as well. In contrast, the Spit is supposed to be so nose heavy that any inattention will break its prop. I know it is not much of an argument, but I would expect the Spit to turn without effort.

KelB
12-06-2011, 11:03 AM
I don't believe the Spit has toe-brakes. As I recall you have to apply the brakes via the brake lever and then use the rudder controls to turn.

Hope this helps.

ATAG_Doc
12-06-2011, 01:23 PM
Did you touch/alter the MeshFirstLod attribute in your conf.ini file?

MeshFirstLod=0
MeshShowLod=1

FFCW_Urizen
12-06-2011, 09:43 PM
I got this weird Statistics Screen after flying a quick mission in a Spit2a, i don´t know what caused and wasn´t able to reproduce it, using the same settings. Same happened in a 110 whilst flying TEF´s Dynamic Campaign.
OK i´m a poor shot, but not that poor :grin: .

335th_GRAthos
12-22-2011, 09:16 PM
JU88

The Pitot Heater lamp indicator (Staurohr) on the cockpit is not working. Instead, pressing the pitot heater turns on the lamp indicator for the autopilot (Kusrsteuerung).



~S~

ramstein
12-26-2011, 07:03 AM
should I post this here ?:
======================

Unable to move Fuel cock switch on Spitfire

==========================
Apparently, this problem has been going on almost the whole year... I did a search and found this info after making a post on the Banana forums..
Apparently_more: it was intermittent for some pilots, they thought a patch would fix it,, and it looks like some pilots, like myself stull have thsio problem.. its convaluted...

IL-2 COD
switch the fuel cock

unable to move it:

http://forum.1cpublishing.eu/showthread.php?t=20030&highlight=move+toggle+switch+mouse&page=5

threads from many months ago with same problem and maybe fixes:

http://forum.1cpublishing.eu/showthread.php?t=20612

robtek
12-26-2011, 08:00 AM
Some switches only work with full cem enabled.

Richie
12-26-2011, 01:00 PM
I notice when the canopy blows on the 109 the back section goes away too. This shouldn't be. I'm pretty sure only the centre section flies away.

Al Schlageter
12-26-2011, 04:25 PM
I notice when the canopy blows on the 109 the back section goes away too. This shouldn't be. I'm pretty sure only the centre section flies away.

You were saying.
http://www.asisbiz.com/il2/Bf-109E/Bf-109E-JG54.9-%28Y13+%29-Eberle/images/1-Bf-109E-9.JG54-%28Y13+%29-Eberle-crash-landed-near-Kent-1940-01.jpg

http://ww2total.com/WW2/History/Battles/Blitzkrieg/images/Battle-of-Britain/Crash-landed-Me109-px800.jpg

http://www.asisbiz.com/il2/Bf-109E/Bf-109E-JG3.7-%28W4+I%29/images/1-Bf-109E4-7.JG3-%28W4+I%29-crash-landed-France-1940-01.jpg

Richie
12-26-2011, 04:42 PM
Well blow me down. I'm sorry.

Sven
12-26-2011, 09:05 PM
bad Richie, bad boy. Now go and make my 109 look all shiney :D

Richie
12-27-2011, 02:59 AM
bad Richie, bad boy. Now go and make my 109 look all shiney :D

LOL..I'll explain Sven :). There' is a picture of a 109 g6 in my book Battles With the Luftwaffe. He is in a steep climb and is about to bail out. You can see the centre section of the canopy flying away in the jetstream but no rear section. It is obviously out of the frame of the picture or still on the 109 and hasn't detached yet. The picture is quite dark. That's how I made my mistake. I'd scan the picture but the drivers are out of date :(

hc_wolf
12-29-2011, 07:12 AM
PLEASE MAP DEV TEAM.. ADD the Main Bridge to the Fields Bata map so my little tankies can advance on the enemy.

jf1981
01-02-2012, 03:19 PM
Hi

First of all, the graphism quality is now High and Good. The overall sim quality is very good. But there remains essential things to be changed.

Spit

Vertical speed gage dial very long to move & stabilize, Hurri same.

Tracers look starwars like, they do not appear to have a 3D model which make them rather unreliable in the distance, not much useful for deflection firing.

Mark I over boost does'nt seem to work at all.

Mark I is under true figures of vertical speed, further it looses power at higher altitude while I read sources claiming it has more power at ~16 kft than SL, falling down above that. It looks too shy aircraft.

Mark I has poorer performances than Hurricane (not sure which one is closer from reality).

Big temperature problems at high altitude which apparently they could reach no problem in reality.

Both marks have the proper elevator trim to one notch up for take off while the lanual recommends one down (on this latter setting you won't properly take off unless pulling strong).

Mark II can run constantly at over boost as a normal situation (at 2650 rpm not above).
The use of overboost came with high noise and vibration, it reduced the engine life & maintenance schedule.

Engine cut out on negative G is much too instantaneous (perfect on-off states as G passes neg) and noiseless.

When sun appears into any corner of the screen, you become blind (sometimes far too much), however, if you manage to keep an enemy flying into the sun within the screen and the sun without (even if enemy is very close from the sun) you won't be blinded.

Cannot read compass most of the time due to sun reflection either on glass or marked numbers.

Proportional brake axis would'nt work anymore (it used to work in previous release).


Hurricane

Artifical horizon never gets horizontal.

Elevator tab has a rough control when set to an axis.

Flaps and undercarriage can be actuated together. Flaps and undercarriage each have their own neutral position. There should be only on lever with 5 position, one neutral, undercarriage up/down, flaps up/down. None can be done simultaneously with any other.

Boost cut out : no gain in power is available when moving throttle forward.

G.50 (seldom flown)

Seems very much under modeled, the light aircraft has a very good power to weight ratio, model does'nt reflect this.

Blenheim (seldom flown)

Engine handling very sensitive, many problems with starting & keeping within correct temperature range.

Levelbombing instruments difficult to read (left markings) and units it not readable unless in one of extreme position, no head movement possible.

Cannot drop bombs in pilot's view.

Cannot properly turn the aircraft on the ground, taxi and roll with yaw, more engine effect than controls on the ground.

109 (seldom flown)

Damage model looks incomplete (some said they can leak water forever no problems)

All aircrafts

Unrealistic/unproper ground Handling in windy conditions.
Opened canopy & radiator have no effect on speed.
Undercarriage and flaps may be used at any speed without damages (tested on Spit and 109, not on other a/c).

Aerodynamics

Too perfect normal flying conditions, in particular lower layers are not laminar at all.

Too perfect abnormal flying conditions, near stall, spins. Looks like missing environmental disturbances.

G effect are pretty much too easy to handle with, in my opinion, we miss a reality option with pilot suffering more from a high G. It actually is a non event as far as kept in near black-out (no controls).

Blacked out pilot deliberatly pushed stick forward entering a steep dive.

Graphics

Aircrafts in the medium distance (between spots and distiguishable a/c) are drawn in such a way that they mostly cannot be seen - at best more difficult to distinguish than when they were more distant spots.
Part of it e.g. wings sometimes are simply not drawn due to the distance, so they disappear from view.
The landscape and exterior light is too strong at the mid-day daylight, looking like a saturated picture, while instide the aircraft, some areas are dark, like this example [dailyght picture] (http://cloud.steampowered.com/ugc/594707027344564231/A216EEA8D3082B75BB2DD2E895B9950DFB9438EB/), where the ground & sky are nearly saturated.
Horizon can be seen transparently through cockpit (approx 5% transparency).

View

Mouse look is annoyingly slow, speed limited, yet with a memory effect, both of those being problematic for fast actions. Removing memory effect and increasing max speed would be necessary.

1st person full screen (CTRL+F1 / no panel) view misses the reference (the small 3D icon plane), old 1946 style, thus we tend to loose spatial reference when turning head in this view mode.

Realism

Pilot air supply system and its damage model seem not existing.

Aircrafts are in my opinion too perfect. I'd hope for more damage models on engine over boosting or over running for long periods of time (much too long for actual settings, ATM anything but temperature is apparently hardly modeled).

It would be interesting to see e.g. oponent aircraft flick as he pulls his machine to its limits.

Other

Missing many flyable aircraft especially English side at the present time. Wellington would be great.
Very low FPS every time entering a melee - as low as 1 FPS (video memory exceeded ?). Happens occasionally in other situations e.g. a/c passing very close range or dust and smoke around.
Manygame exe crashes.
Lagged joystick (below video with vert high frame rate - 30+fps - despite the ingame stick looks slow - 5 to 10 moves per secons)
Joystick issue (http://www.youtube.com/watch?v=3CyDxwKyQdg)

5./JG27.Farber
01-02-2012, 06:41 PM
see video (http://www.youtube.com/watch?v=3CyDxwKyQdg)

I have an X52 also and get no joystick lag. I do not have the Saitek X52 SST program installed.

See my sig for system specs.

SEE
01-03-2012, 03:22 PM
Thats interesting, just checked my X52 (SST installed), it too has a slight lag. Not quite as bad as the one in the video fortunately.

heloguy
01-03-2012, 04:56 PM
http://ww2total.com/WW2/History/Battles/Blitzkrieg/images/Battle-of-Britain/Crash-landed-Me109-px800.jpg



Definitely from The Last Crusade. Strike this one from the record.

wildwillie
01-05-2012, 01:12 PM
Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

[20:24:01] 16>[20:26:27] Chat: RAF238thWildWillie: sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55] Chat: BlitzPig_EL: Glad I missed it...
[20:27:14] Server: BlitzPig_EL returned to base.
[20:27:29] Chat: RAF238thWildWillie: yes it happened around 5:30 during a mission change
[20:27:43] Chat: RAF238thWildWillie: shame there were 39 in at one point this afternoon
[20:28:35] Chat: BlitzPig_EL: Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01] Server: RAF238thWildWillie is safe on the ground.
[20:29:23] Chat: RAF238thWildWillie: same just happened to me
[20:29:35] Chat: RAF238thWildWillie: cc2
[20:29:46] Server: RAF238thWildWillie has left the server.
[20:30:24] Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24] Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24] Server: AI in a Bf 110 C-7 () collided with terrain.
As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie

wildwillie
01-10-2012, 08:55 PM
Here is an error message that repeated itself for about 1 hour on our Server log.

[12:19:03] =================================================
[12:19:03] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
[12:19:03] Parameter name: index
[12:19:03]
[12:19:03] Server stack trace:
[12:19:03] at System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n()
[12:19:03] at maddox.game.world.Strategy.GetEnemyAirGroupIDs(Pla yer player)
[12:19:03] at System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[12:19:03] at System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[12:19:03]
[12:19:03] Exception rethrown at [0]:
[12:19:03] at System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
[12:19:03] at System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
[12:19:03] at maddox.game.IBattle.GetEnemyAirGroupIDs(Player player)
[12:19:03] at maddox.game.GameDef.battleGetEnemyAirGroupIDs(Play er player)
[12:19:03] at rCHuABc4H9R25xoZ2rS.gwP5Oxc9GIHdhmTmZwt.EkcJhCuZRP 2()
[12:19:03] at j2Oi368sT48xkPNe2h5.jIKWgB8qAeO1lM0plCB.kS01PhSet5 ()
[12:19:03] at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.uwsMcYXxec THuaEfVM1f(Object )
[12:19:03] at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.5Mr9aL4yCN t(Boolean )
[12:19:03] at 1NBR9d3uUwR7QEljw0J.MdZ0Ei3Gj30Id1Nrrjr.DFd9arQH8P O()
[12:19:03] at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.Af3oASrUh2 7g1Z9hCmya(Object )
[12:19:03] at 93bAC3gAbOoH4F4mw53.Pljjc2gU48bdLjaViwW.9B8JM8x755 B(Boolean , Boolean )
[12:19:03] =================================================
[12:19:03]

Same message repeated over and over.

FS~Lewis
01-12-2012, 02:26 PM
This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.

On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture....

In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing..

http://i487.photobucket.com/albums/rr232/FS_Lewis/2012-01-12_00001.jpg

http://i487.photobucket.com/albums/rr232/FS_Lewis/2012-01-12_00002.jpg

wildwillie
01-14-2012, 06:55 PM
Another Crash today. Just when I started my bomb run

dump attached.

salmo
01-15-2012, 02:23 AM
Had this happen yesterday afternoon. Two of us on the server and both had been flying for about 5 minutes. Then one by one we magically ended up back in (What looked like) our spawn points chewing up the ground with our propellers. Here is the excerpt from the log file:

[20:24:01] 16>[20:26:27] Chat: RAF238thWildWillie: sorry about the server crash earlier today... still a few bugs in my commander p
[20:26:55] Chat: BlitzPig_EL: Glad I missed it...
[20:27:14] Server: BlitzPig_EL returned to base.
[20:27:29] Chat: RAF238thWildWillie: yes it happened around 5:30 during a mission change
[20:27:43] Chat: RAF238thWildWillie: shame there were 39 in at one point this afternoon
[20:28:35] Chat: BlitzPig_EL: Hmmm... I was flying just now at 1000ft, then magically I was in the ground
[20:29:01] Server: RAF238thWildWillie is safe on the ground.
[20:29:23] Chat: RAF238thWildWillie: same just happened to me
[20:29:35] Chat: RAF238thWildWillie: cc2
[20:29:46] Server: RAF238thWildWillie has left the server.
[20:30:24] Server: Pilot of a Bf 110 C-7 () (AI) was killed.
[20:30:24] Server: Gunner of a Bf 110 C-7 () (AI) was killed.
[20:30:24] Server: AI in a Bf 110 C-7 () collided with terrain.
As you can see the server sends out a message that we returned to base or is safe on the ground. I exited the server, restarted my game, rejoined and flew two more sorties without incident. Not sure what happened.

RAF238thWildWillie

The AUS_Nations@War server has also experienced the same issue. I don't have server log, but we often see Ai's in their apparent spawn points either with wheel down & rocking forwards & backwards as though having an epileptic seizure, or with wheels up & prop(s) spinning madly in the dirt.

GraveyardJimmy
01-15-2012, 10:11 AM
Smoke effects are far more of a resource hog than they should be. I get a steady 40+fps a lot of the time, but when dust flies up on takeoff, bombs explode or when smoke come from an aircraft or cannon fires, my fps drops rock bottom. If I move the view away from the effects it shoots up again.

Strangely, there is little change if I put it to low and high effects seem to give more FPS than medium. I think this all needs sorting out.

salmo
01-15-2012, 10:30 AM
On AUS_Nations@war server tonight, a player in a tigermoth was making a left hand bank & his plane diappeared out from under him. He was left in the hand in the air ina stationary position with a lockup. Also, when viewing other planes via external views, the camera will loose the plane after about 5 minutes of tracking. ie the plane being viewed remains in-game but is lost on the camera view.

When will the fun ever end :-P

Flanker35M
01-27-2012, 07:41 AM
S!

Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug?

5./JG27.Farber
01-27-2012, 08:18 AM
This bug I witness

http://i487.photobucket.com/albums/rr232/FS_Lewis/2012-01-12_00001.jpg



You get the same thing in the Bf109 and Bf110 when you land. On the 109 its the lower guages and in the 110 the area is allot bigger.

5./JG27.Farber
01-27-2012, 08:21 AM
S!

Noticed that if looking in outside view STRAIGHT from behind Bf109E the engine sound dissappeared. Slight move to right or left got it back to normal. Feature or just a bug?

Thats your sound set up not the game. Turn surround sound off.

Flanker35M
01-30-2012, 09:32 PM
S!

Do not use surround, headphones only and a Realtek onboard soundcard.

VO101_Tom
02-04-2012, 07:59 AM
I do not know who is experiencing this, but last night I noticed that very often crashes the game when in the aircraft selection menu i push the TeamSpeak button for a long time. It does not matter when the game started, and there is no other signs (sound stuttering, or whatever).
I've noticed this, that i trying to dictate my own settings to my squad mate, and crashed the game three times in a row (lobby, small map, i was the host).

Weird. What is in the TeamSpeak operation, which interrupts the game?

Nezu
02-08-2012, 10:34 AM
Hi to all. I bring to your attention record with an error with dump of bombs. Namely the bomb blows up not in that place where there was a hit. Record is made by Fraps without a stop. Explanatories on record:
2.25 start of mission from the editor, 2.43 inclusion of record of a track of Test.trk, 4.48-5.16 start of a track of Test.trk
On what would be desirable to pay attention.
Place of explosion of the second bomb are various on both records. On record from a track there are no funnels from explosions. Thanks.
I am sorry for my English. I used online translator.
http://www.youtube.com/watch?v=dQDWuNy2dlk
More videos with this bug are at podvoxx mission thread(Russian lang)
http://www.sukhoi.ru/forum/showthread.php?t=73858&page=3

bravoalpha
02-20-2012, 02:18 PM
Gunner shooting bug.

User controlled gunner (maybe the AI too) lose the possibility of shooting to a closing target.
When the target is far, shooting is normal, when its come closer then only two or three bullets will be fired for one click. When the target come really close, gunner can't shoot. The loss of the firing control is not equable: it looks like its connected somehow to the movements/path of the planes.

VO101_Tom
02-20-2012, 02:59 PM
Gunner shooting bug.

User controlled gunner (maybe the AI too) lose the possibility of shooting to a closing target.
When the target is far, shooting is normal, when its come closer then only two or three bullets will be fired for one click. When the target come really close, gunner can't shoot. The loss of the firing control is not equable: it looks like its connected somehow to the movements/path of the planes.

I confirm the bug. Need to fix this.

OutlawBlues
02-20-2012, 06:39 PM
I confirm the confirmation. This absoultly needs to be addressed.

kristorf
02-20-2012, 08:50 PM
I do not know who is experiencing this, but last night I noticed that very often crashes the game when in the aircraft selection menu i push the TeamSpeak button for a long time. It does not matter when the game started, and there is no other signs (sound stuttering, or whatever).
I've noticed this, that i trying to dictate my own settings to my squad mate, and crashed the game three times in a row (lobby, small map, i was the host).

Weird. What is in the TeamSpeak operation, which interrupts the game?

I find that holding the TS talk button for a long time causes the aircraft controls to lock in that position until released??:shock:

TomcatViP
02-20-2012, 09:44 PM
Lagged joystick (below video with vert high frame rate - 30+fps - despite the ingame stick looks slow - 5 to 10 moves per secons)


Why shld it be instantaneous ? Have you try first to think abt that ?

Regarding your spit list : it look like more a wish list for Christmas. Cte boost?! Really ?! And with a separate ctrl pull button. And what did they do on the late MkIX? Did they add a raw of extra buttons aside of the first one lol :rolleyes:

hc_wolf
02-21-2012, 05:21 AM
Can you please put a bridge on the Online-Fields map please.

ZaltysZ
02-22-2012, 05:25 AM
Weird. What is in the TeamSpeak operation, which interrupts the game?

I don't think it is related to TS at all. Is your TS button a keyboard (real or emulated) one or DX joystick button? It could be just key buffer issue with GUI. If so, problem should be repeatable while holding any keyboard button for long.

tomaz
02-24-2012, 09:04 PM
Overall the game performs well. Since the latest patch, in external view, there are these strange spiky lines emanating from the aircraft. It essentially looks like a pin cushion!!! It only appears in external view. I've been playing with the graphics settings but have found with this patch I have to go way lower than before the patch.

System specs;
Intel i7 2.9ghz
16 Gig RAM
ATI Radeon 5760 pci-e x 2 in crossfire
Windows 7

Tree_UK
03-05-2012, 07:05 AM
Whats with the undercarraige showing in the down position, is it careless pilots or another bug? Sorry if this as been discussed or raised already.

Flanker35M
03-05-2012, 08:09 AM
S!

Propably known issue, but if disabling visual themes/desktop composition causes you can not open track selection etc.

pupo162
03-09-2012, 09:45 AM
This bug I witness is not a big problem but may be of help to any of the team that want 'bug' feedback.....hence the post.

On crash landing I get a double version of the aircraft as if 2 aircraft are merged....It only seems to happen once I have crash landed and comes with a mirror (in Spitfire) with psychedelic colours as in the picture....

In the screen shots you will see twin spade grip control and throttle.....and in the second screen shot you will see the mirror....I turn the mirror off in the Spitfire so this mirror suddenly appears on crash landing..

http://i487.photobucket.com/albums/rr232/FS_Lewis/2012-01-12_00001.jpg

http://i487.photobucket.com/albums/rr232/FS_Lewis/2012-01-12_00002.jpg


this also happens if you you get really damaged.

happened to me in a spit MK1 when i was massacred by 4 109 AI's

Kupsised
03-09-2012, 09:48 AM
this also happens if you you get really damaged.

happened to me in a spit MK1 when i was massacred by 4 109 AI's

Confirmed on the Blenheim as well when crash landed, although it also just happened a few times when taking screenshots with Steam whilst in the air and not damaged at all (again, in the Blenheim). Essentially a rubbish-looking very low-res 2D overlay flashes up over the lovely 3D panel

senseispcc
03-11-2012, 08:05 PM
I have created a mission Two Spitfire Mk I nothing else.
The player plane is number two and the mission is very long but there isnothing else in the air.
First when I placed some, one overcast weather in the mission each time i TRIED TO LAUNCH IT CRASH OF THE GAME.
I remove the weather and the mission start without a problem, there one note the NPC plane do not warm up theyr engines.
Secondly afther some 20 minutes of play not a long time thus in midair the game crash again and Windows 7 x64 indicate that "launcher" has stop working and only solution is to go to the applications control panel and stop it.
8787
This my mission so you can all try it.
:mad:

Win7 x64
Asus p6x58d
I7 975 3.75Ghz
System & game HDD 256Gb 10.000rpm.
12 Gb (6*2Gb) ddr3 1600Mhz memory
Geforce gtx580 1.5Gb
Trackir 5
Logitech G940.

nakedsquirrel
03-11-2012, 09:46 PM
He111 - 3d model for elevator/aileron/rudder trim is backwards

German bombsight is set in miles, not km so you have to manually convert to hit your target.

MegOhm
03-11-2012, 10:31 PM
-Net-Lag, refreshing of AI positions (Ground/Air) takes too long, causing ghost dots
-ATI stripes on the horizont on low alts
-RAF Radio breaks in combination with the custom menu (TAB no longer works) as soon as more AI planes are spawned
-Magnetos have no function anymore
-Fuel primer of 109 has still no function
-usual list of bugs concerning FM/DM...

You probably already know this but for those who don't... With my Card... I found if I turn the Land Shading to Low the blue stripes issue goes away.

Heinz Laube
03-12-2012, 02:56 AM
German bombsight is set in miles, not km so you have to manually convert to hit your target.

coverting to miles is just a workaround, they "only" forget to give us the possibility to set the "Rücktriftwinkel" ( Drift-angle) on the Lotfe 7... its a important Input, since bombs have air resistance aswell, very important for horizontal bombbay in h111 and for sure for the light 50kg bombs, which tumbling very much while falling down, and drift easy far away backwards... thats why the bombs allways hit too short ingame...

V.4_Pogi
03-15-2012, 09:41 PM
I am using 1440x900 resolution - in the game,the desktop res:1680x1050 - ,and I have found several times in online(for example:ATAG and Repka),the program change itself the resolution 1680x1050 during flying. He does not need a restart, only a moment becomes dark and runs on smoothly,but i change back,he needs the restart then.

Stirwenn
03-15-2012, 11:08 PM
Oftenly, i cannot expect my full account of bullets and this even without any damage from ennemy. I kicked the ass of the ground crew with no result. When i count in seconds, i usually have 8 seconds of fire. Short, insn't it ?

http://img11.hostingpics.net/pics/506318Ammo.png (http://www.hostingpics.net/viewer.php?id=506318Ammo.png)

klem
03-16-2012, 05:59 AM
I am using 1440x900 resolution - in the game,the desktop res:1680x1050 - ,and I have found several times in online(for example:ATAG and Repka),the program change itself the resolution 1680x1050 during flying. He does not need a restart, only a moment becomes dark and runs on smoothly,but i change back,he needs the restart then.

Try hand editing the [window] section if your conf.ini file:-
C:\Users\[yourname]\My Documents\1C Soft Club\conf.ini

Set the resolution there and see if it sticks:

[window]
DepthBits =24
StencilBits=8
; DrawIfNotFocused=01
DrawIfNotFocused=1
SaveAspect=0
Render=D3D10_0
width=1440
height=900
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
posLeft=0
posTop=0
StereoMode=0

I don't think the parts in italics affect this. You should try the parts in bold font.

V.4_Pogi
03-16-2012, 09:37 AM
Try hand editing the [window] section if your conf.ini file:-
C:\Users\[yourname]\My Documents\1C Soft Club\conf.ini

Set the resolution there and see if it sticks:

[window]
DepthBits =24
StencilBits=8
; DrawIfNotFocused=01
DrawIfNotFocused=1
SaveAspect=0
Render=D3D10_0
width=1440
height=900
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
posLeft=0
posTop=0
StereoMode=0

I don't think the parts in italics affect this. You should try the parts in bold font.

Yes,so for me,withdraw the ChangeScreenRes.

I was use the game in Pseudo mode from beginning - to the ATI card this
recommended.

ChangeScreenRes=0 Fullscrenn OFF

ChangeScreenRes=1 Fullscrenn ON

ChangeScreenRes=2 Pseudo mode

I try your proposal,helps maybe. Thanx.

checkmysix
03-16-2012, 09:31 PM
Hi Guys
Can anyone tell Me whats happening to my default & Custom skins.
They seem to go all blurry when approaching or flying over land[as below]:mad:
http://i71.photobucket.com/albums/i121/obergren/Graphicsprob.jpg
I am running the latest update v1.05 15950
Quad core Processor,Nvidia 9800GT with latest Drivers
3GB Ram and JSGME with FXAA Injector activated.
any Help or advice would be very much appreciated
Keith;)

kristorf
03-16-2012, 10:16 PM
Same happens with me, sometimes with custom skins it seems to take a few seconds for the graphics to catch up, dunno why, but it just happens.

Hopefully with the 'new' engine all will be sorted.

Hooves
03-19-2012, 02:24 AM
Hey just wanted to thank MAddox for 7 yes SEVEN launcher crashed in 2 hours. But I wouldnt want to COMPLAIN about a paid for unplayable game. FIX YOUR CRAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sincerely, your customer.

robtek
03-19-2012, 05:02 AM
Hey just wanted to thank MAddox for 7 yes SEVEN launcher crashed in 2 hours. But I wouldnt want to COMPLAIN about a paid for unplayable game. FIX YOUR CRAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sincerely, your customer.

They are already doing that, maybe you should fix your attitude lamenting over well known and many times documented errors.

FG28_Kodiak
03-19-2012, 05:34 AM
Hey just wanted to thank MAddox for 7 yes SEVEN launcher crashed in 2 hours. But I wouldnt want to COMPLAIN about a paid for unplayable game. FIX YOUR CRAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Sincerely, your customer.
Delete your Cache files.

CWMV
03-19-2012, 06:03 AM
Oh come on that's not a fix and you dang well know it.
Well, he may only have two crashes after a few hours, of course if he shuts his machine down between sorties, does the hoke-pokie and gives a live platypus in sacrifice to Baal while the machine is booting anyway.

Hooves
03-19-2012, 07:37 AM
Delete your Cache files.


I do clear my cache files and restart the game after every sortie.

If I were a company with a broken down product like this. I would Immediatly address this issue. Its THE game breaker. these guys are taking their sweet time. Going on Holiday, calling their customers "whiners" and "complainers". WE PAID YOU MONEY. You do OWE us a fixed product.

Skoshi Tiger
03-19-2012, 07:49 AM
I do clear my cache files and restart the game after every sortie.

If I were a company with a broken down product like this. I would Immediatly address this issue. Its THE game breaker. these guys are taking their sweet time. Going on Holiday, calling their customers "whiners" and "complainers". WE PAID YOU MONEY. You do OWE us a fixed product.

Please tell us where any of the developers called any customers whiners and complainer? Which posts?

I think you'll find its just other community members that have used those term. :)

Hooves
03-19-2012, 04:54 PM
Please tell us where any of the developers called any customers whiners and complainer? Which posts?

I think you'll find its just other community members that have used those term. :)

http://forum.1cpublishing.eu/showthread.php?t=30542

A global moderator, an extension of the DEVS. Very classy Maddox very classy.

I love the censorship around this place. You know why people are using harsh language? Its because they are trying to get across how utterly PO'd they are at the lack of support.

Skoshi Tiger
03-20-2012, 01:28 AM
http://forum.1cpublishing.eu/showthread.php?t=30542

A global moderator, an extension of the DEVS. Very classy Maddox very classy.

I love the censorship around this place. You know why people are using harsh language? Its because they are trying to get across how utterly PO'd they are at the lack of support.

Moderators are community members like the rest of us. They are not linked in any way to the development team but perform a very important job with little thanks and much criticism from the rest of us.

Also he did not call anyone a whiner; he said that we all should refrain from the act of whining which IMHO is a very wise piece of council.

OB1
03-20-2012, 06:49 AM
regardless they need to fix the problem.. The game in general has loads of problems but I don't care as all but one of those problems is a show stopper.

This game just sits on my pc waiting... one day like many people here our patience will run out and effectively end this community.

Out of all the gaming forums this one is by far the most destructive, and it continues all because of this little memory leak. If they knew what was good for them they would fix it asap.

SiThSpAwN
03-20-2012, 01:13 PM
regardless they need to fix the problem.. The game in general has loads of problems but I don't care as all but one of those problems is a show stopper.

This game just sits on my pc waiting... one day like many people here our patience will run out and effectively end this community.

Out of all the gaming forums this one is by far the most destructive, and it continues all because of this little memory leak. If they knew what was good for them they would fix it asap.

If it was that easy to release one patch to fix one thing and not frack everything else I think they would have done it, right now they are completely redoing the graphics engine, thats no small undertaking... I am sure one of the many goals would be to release the patch without memory leaks...

Hooves
03-21-2012, 03:37 AM
Moderators are community members like the rest of us. They are not linked in any way to the development team but perform a very important job with little thanks and much criticism from the rest of us.

Also he did not call anyone a whiner; he said that we all should refrain from the act of whining which IMHO is a very wise piece of council.

I Beg to differ they are not connected. They are given information by devs, and since devs don't post here anymore, THEY are the ONLY connection we have. And implying to not "Whine" is in itself the call out.

Try this. Go to mirror, remove rosy colored fanboy glasses, look at self in real light. Im sure you'll see how wrecked both this game and devs/mods are.


Until I have a playable game, i will keep these issues at the forefront at every opportunity I can. When its fixed, thats when you wont hear from me again. Along with 99% of other "Whiners" or as I like to call them "people who paid real money for a fake working game".

OB1
03-21-2012, 05:31 AM
If it was that easy to release one patch to fix one thing and not frack everything else I think they would have done it, right now they are completely redoing the graphics engine, thats no small undertaking... I am sure one of the many goals would be to release the patch without memory leaks...

Wasn't this memory leak brought about by one of the latest patches ?

Wolf_Rider
03-21-2012, 05:43 AM
I Beg to differ they are not connected. They are given information by devs, and since devs don't post here anymore, THEY are the ONLY connection we have. And implying to not "Whine" is in itself the call out.



Why should they post, when they just get abused?





Try this. Go to mirror, remove rosy colored fanboy glasses, look at self in real light. Im sure you'll see how wrecked both this game and devs/mods are.



Remove your axe from the grindstone and see how your, and others, incessant hassling, nagging, and outright thread destruction is affecting the forum




Until I have a playable game, i will keep these issues at the forefront at every opportunity I can. When its fixed, thats when you wont hear from me again. Along with 99% of other "Whiners" or as I like to call them "people who paid real money for a fake working game".



Not much point in nagging, hassling, whining and whinging... it'll be fixed when it is fixed (oh, did I mention badgering?)
Why should anyone cater to that??



Wasn't this memory leak brought about by one of the latest patches ?

Which is probaly why they are redoing the engine... when its done (and not before) it'll go to testing, then to release and then bugs from that (and there will be) will be addressed
Software writing, as much as it seems to have upset some, is not a perfect world.

OB1
03-21-2012, 05:58 AM
Which is probaly why they are redoing the engine... when its done (and not before) it'll go to testing, then to release and then bugs from that (and there will be) will be addressed
Software writing, as much as it seems to have upset some, is not a perfect world.

I would have thought rolling back the patch would have been a good idea to temporarily fix the problem while we wait.

Wolf_Rider
03-21-2012, 06:07 AM
rolling back, is a possibilty (its not the full fix, but indeed it is a positive approach)... quite a few people do that all the time (at least on other forums I read) with VGA drivers.

Are the CTD users running mods? (if so, another possibility)

Skoshi Tiger
03-21-2012, 06:19 AM
I Beg to differ they are not connected. They are given information by devs, and since devs don't post here anymore, THEY are the ONLY connection we have. And implying to not "Whine" is in itself the call out.


I think you'll find that your wrong on this one. (If any Moderators want to correct me here please do! )

The only regular contact we have with the developers is Black Six, and it hasn't been the fanboi's giving him heaps since day one. Go figure!


Try this. Go to mirror, remove rosy colored fanboy glasses, look at self in real light. Im sure you'll see how wrecked both this game and devs/mods are.


CODFA membership #0001 here baby! I play nightly (mostly online) on COD and don't get the CTD. Most immersive combat flight sim I've bought to date.


Until I have a playable game, i will keep these issues at the forefront at every opportunity I can. When its fixed, thats when you wont hear from me again. Along with 99% of other "Whiners" or as I like to call them "people who paid real money for a fake working game".

are you telling me that I shouldn't enjoy the game because you can't get it working right? Doesn't work like that. Sorry, I'll put praise where praise is deserved any day!

Man! All this over a video game? Obviously you never bought windows millenium or vista!!!!!

Ciao Bambini!

Wolf_Rider
03-21-2012, 06:31 AM
Man! All this over a video game? Obviously you never bought windows millenium or vista!!!!!


or Windows '98 ;)

OB1
03-21-2012, 06:31 AM
rolling back, is a possibilty (its not the full fix, but indeed it is a positive approach)... quite a few people do that all the time (at least on other forums I read) with VGA drivers.

Are the CTD users running mods? (if so, another possibility)

I run vanilla, no mods what so ever and I still experience CTD's. One thing I have noticed is people with hi-end pc's seem to experience it more often, maybe due to the fact people with high end pc's like to crank up the graphics more..

But I feel I shouldn't have to compromise and empty my cache every time I play a game. I do remember a time where this game was acceptable to play. I think it was right after they fixed the stealth plane sound issue. After that it was acceptable to play without crashing.. Then they made a few more updates and that is when the CTD's started happening...

So as a temp fix why cant they roll back ?

robtek
03-21-2012, 06:07 PM
Forward - ever! Backward - never!

A communist battle - cry, afaik.

:D :D :D :D :D

d.burnette
03-21-2012, 06:22 PM
The only regular contact we have with the developers is Black Six, and it hasn't been the fanboi's giving him heaps since day one. Go figure!



Hey gang,
Kind of new here to the forum and to CloD.
May I ask, what or who is Black Six?

Thanks,

Marco37
03-21-2012, 08:09 PM
Hi d.burnette. For his sins, BlackSix is the community liaison and when not busy fielding questions and rants from the community he is, I believe, a campaign designer for 1C:Maddox Games.

~S~

d.burnette
03-21-2012, 10:03 PM
Hi d.burnette. For his sins, BlackSix is the community liaison and when not busy fielding questions and rants from the community he is, I believe, a campaign designer for 1C:Maddox Games.

~S~

Ah ok then, now I know - many thanks!

Flanker35M
03-24-2012, 09:13 AM
S!

Not sure if reported, but if running a track and bringing up the console with shift+tab the FPS goes up a bit and after closing drops back to what it was. A bug or a feature?

HorrorRoach
03-24-2012, 05:47 PM
Here's a bug i'm experiencing:

G.50... So basically, if i pan around with the keypad or my logitech G510's G keys, my pitch/mix get set to 50%. I've double checked for any key conflicts. And it only happens in this particular airplane. It's incredibly annoying. My joysticks' hat switch works though, but it's too hard to yank and bank mid-dogfight and use the hat switch to look around for enemy aircraft. Anyone know why this happens, or if it's fixable?


Update: I fixed this bug by redoing my entire control scheme (deleted config files etc)

zanzark
03-29-2012, 01:54 PM
Just got a crash in the airplane selection screen.

THAT'S BETA GAME CRASH!

PLEASE, I bought the game a YEAR ago, and I haven't played since I'm still wating for the various bugs to get fixed!

Volksieg
03-29-2012, 02:10 PM
You're getting an average FPS of 35 with everything on full and you're complaining? :D

I've recently been getting crashes on startup... every once in awhile, when I click the icon to start up the game, the crosshair and plane thingy appears off to the side and then the launcher fails...click the icon again and the game loads up as normal.... never did it until recently. Something tells me it must be something I have done as there haven't been any updates.

Could it be something you have done?

The patch is coming..... just when it is ready! Patience and all that... and yep! I bought it a year ago as well. :)

Flanker35M
03-30-2012, 05:55 AM
S!

I really haven't found the reason, but the game does not run in a consistent manner. One day it is smooth like silk the other day has pauses and hickups with stutter even NOTHING has been changed in game settings or in the system. Even consequent runs can be different! Shouldn't a game run the same, at least offline, every time?

Volksieg
03-30-2012, 03:27 PM
S!

I really haven't found the reason, but the game does not run in a consistent manner. One day it is smooth like silk the other day has pauses and hickups with stutter even NOTHING has been changed in game settings or in the system. Even consequent runs can be different! Shouldn't a game run the same, at least offline, every time?

Yeah... I've noticed the same. :) Sometimes I can even get away with having shadows on with minimal FPS drop. Strange......

I've even noticed it runs smoother when I am using facetracknoir instead of the hat switch.... which makes no sense at all really, considering I am using more resources. I'm wondering.... is it just me or is there more grass when Shadows are turned on? :D

SiThSpAwN
03-30-2012, 03:31 PM
Yeah... I've noticed the same. :) Sometimes I can even get away with having shadows on with minimal FPS drop. Strange......

I've even noticed it runs smoother when I am using facetracknoir instead of the hat switch.... which makes no sense at all really, considering I am using more resources. I'm wondering.... is it just me or is there more grass when Shadows are turned on? :D

I think its the nature of the memory leaks, and how they happen, not always the same depending on what you are doing in game, perhaps they are related to a certain plane or function... I will get slow downs for no good reason as well. Its just the nature of the problems I think.

addman
03-30-2012, 03:33 PM
S!

I really haven't found the reason, but the game does not run in a consistent manner. One day it is smooth like silk the other day has pauses and hickups with stutter even NOTHING has been changed in game settings or in the system. Even consequent runs can be different! Shouldn't a game run the same, at least offline, every time?

No point in making any sense of it at this point, let's just wait and see what the graphics patch will do.

GF_Mastiff
03-30-2012, 04:47 PM
I have set up the revi sight increase decrease wing span, to my rshift-F2 and F3 keys and unbind them from the out side view.
But when I use the rshiftF2 and F3 keys it takes me outside view, how is that possible I cleared that view setting.

Stirwenn
04-01-2012, 10:59 AM
No comments....
http://img15.hostingpics.net/pics/191252Launcher20120401125044375.png

Flanker35M
04-01-2012, 03:52 PM
S!

Well, I also noted that the conf.ini files are different too sometimes. And it was not long time ago when I double checked that both are exactly same. So it is Steam Cloud or something that does it. Maybe should just adjust everything as wanted, save it to Steam cloud and then shut it off.

hc_wolf
04-03-2012, 12:25 AM
BlackSix, I posted this in the Technical thread but I am not sure if your Dev team look there.

Sorry I am retracting this thread. thow it on the rubbish heap.

Kodiak had a look at my script and pointed out I was calling it once and not each time a player entered the mission

All good it works.

Have a great day BlackSix and team :)

FG28_Kodiak
04-03-2012, 05:03 AM
It work online, but there is sometimes a problem with the red side. This red side bug was reportet shortly after the latest patch, directly to a dev. So no need to report it.
Damn we really need a bug tracking system :rolleyes:

salmo
04-03-2012, 07:33 AM
It work online, but there is sometimes a problem with the red side. This red side bug was reportet shortly after the latest patch, directly to a dev. So no need to report it.
Damn we really need a bug tracking system :rolleyes:

Kodiak makes a very good point about tracking bugs. I think I read somewhere that the dev's don't have time to setup & manage a formal bug tracking methodology. There is plenty of free bug-tracking packages out there (bugzilla or mantis bug tracker etc), but we'd need to the dev's to come onboard for any bug-tracking to be of benefit.

hc_wolf
04-03-2012, 08:25 AM
I agree Salmo. In the meantime Kodiak has seen the error of my code and the good new is now that ATAG server 2 mission Red V Blue 1.0 has operation menu in game now.

Just made the change and uploaded and working fine :)

41Sqn_Banks
04-03-2012, 08:28 AM
I agree Salmo. In the meantime Kodiak has seen the error of my code and the good new is now that ATAG server 2 mission Red V Blue 1.0 has operation menu in game now.

Just made the change and uploaded and working fine :)

Keep in mind that there is still a bug with the red comm menu as soon as there are a couple of blue flights in the air.

FG28_Kodiak
04-03-2012, 08:46 AM
Hope it's fixed in the next patch :rolleyes:

Ataros
04-03-2012, 08:56 AM
Kodiak makes a very good point about tracking bugs. I think I read somewhere that the dev's don't have time to setup & manage a formal bug tracking methodology. There is plenty of free bug-tracking packages out there (bugzilla or mantis bug tracker etc), but we'd need to the dev's to come onboard for any bug-tracking to be of benefit.

In one of Q&A threads luthier answered that it would be good if community makes the tracker. I guess the only issue is hosting and an admin who can manage it. Maybe there exist some IT guys here?

albx
04-03-2012, 09:00 AM
In one of Q&A threads luthier answered that it would be good if community makes the tracker. I guess the only issue is hosting and an admin who can manage it. Maybe there exist some IT guys here?

we can use mantis http://www.mantisbt.org or bugzilla http://www.bugzilla.org and I can host it if it's ok to everybody

Ataros
04-03-2012, 09:07 AM
we can use mantis http://www.mantisbt.org or bugzilla and I can host it if it's ok to everybody

It would be great indeed.

The only important criteria is if the program has a voting/rating system to allow us voting for bugs and features.

Here is another free one used by ACE of ArmA2 http://www.redmine.org/
Sample of buglist http://www.redmine.org/projects/redmine/issues

FG28_Kodiak
04-03-2012, 09:10 AM
Thats great news, i think the best is to activate it after the next beta patch.

albx
04-03-2012, 09:28 AM
ok, I'll install some of those and see what is better... then we can decide.. ok? giving to somebody else the access as admin would be good... not only one admin... ok?

Ataros
04-03-2012, 10:55 AM
giving to somebody else the access as admin would be good... not only one admin... ok?

I suggest Tree_UK, Furbs, Tvrdi, maybe more. :) They will be good in bug tracking.

albx
04-03-2012, 11:11 AM
I suggest Tree_UK, Furbs, Tvrdi, maybe more. :) They will be good in bug tracking.

LOL :grin:

addman
04-03-2012, 11:34 AM
I suggest Tree_UK, Furbs, Tvrdi, maybe more. :) They will be good in bug tracking.

http://www.bugbusters.com/bugbusterlogo-a.gif

albx
04-03-2012, 12:31 PM
quick update:
with Ataros suggestion, redmine is almost up and ready...
the only thing is: should i register a new domain or will be fine to use bugs.devizer.com (replace bugs with anything you want) because I already have devizer.com for my business.

Nephris
04-03-2012, 01:42 PM
Thumbs up!
I was crying for a bug tracker already in last may!
So finally things go growing! I also use the "DevHeaven"/Arma Tracker since years!

the only thing is: should i register a new domain or will be fine to use bugs.devizer.com (replace bugs with anything you want) because I already have devizer.com for my business.

If it cost you sth keep it as it is.
On the other hand a domain like Clod.Bugtracker.com or sth familar to the topic would be easy to remind.
But everyone who is interested to support this and make entries will know where to find the website.

So imho keep it, as i guess it is the easiest way for ya!

Keep it up, fully supporting this !!:)

albx
04-03-2012, 02:04 PM
Find a suitable and available name and i'll register it :grin:

FG28_Kodiak
04-03-2012, 02:20 PM
Hm clod.battleofbugs.com :rolleyes:

mxmadman
04-03-2012, 03:19 PM
Well this is an awesome idea, there's no doubt about that. The dev's must already have some sort of tracker though? Unless they're just using a big white board.

Ought to try to get them on board, as without their support your hard work will be meaningless, unfortunately.

Ataros
04-03-2012, 05:20 PM
IL2.Bugtracker.com or
IL2Bugtracker.com ?

Or whatever free domain name with IL2Bugs.freedomain.com

Thank you!

albx
04-03-2012, 05:43 PM
IL2.Bugtracker.com or
IL2Bugtracker.com ?

Or whatever free domain name with IL2Bugs.freedomain.com

Thank you!

bugtracker.allthedamnedextensions are taken, il2bugtracker is available (.com,.eu, etc.)

now, will be ok for the devs if we do it? BlackSix, if you are reading this, can you ask Ilya if it's ok? Ataros, can you make a new thread asking it so it will be visible?

redmine is up and running...

Nephris
04-03-2012, 05:50 PM
CliffsofBugs.com

and here is the banner

http://img51.imageshack.us/img51/8640/clobugs.jpg

just kidding.


il2bugtracker.com is fine imho.
I guess there is no need for permission by devs, as a bugtracker is a highly welcome feature for any dev out there.

According to the first probs we had in the BIS forums, I guess the main issue will be to make the community use the tracker.
But however keep it coming, great input!

furbs
04-03-2012, 06:02 PM
Shouldn't that be the other way round?

Never was so much owed to so many(us) by so few(developers) :grin:

Ataros
04-03-2012, 06:08 PM
Ataros, can you make a new thread asking it so it will be visible?

I do not think he will see it in even in a separate thread but here is a quote from luthier:


5. Have you considered a formal bug tracking system that the community can get involved in? It is difficult to tell what bugs the devs are/are not aware of at the moment since the bug threads do not get feedback.
Quote:
Sorry, we have no technical capabilities to set up a public database, or resources to maintain and update it.
A community-run database however would not be a terrible thing at all! http://forum.1cpublishing.eu/showthread.php?t=29489&highlight=questions

Let's get it ready for the patch and announce in the patch thread.

Ataros
04-03-2012, 06:13 PM
According to the first probs we had in the BIS forums, I guess the main issue will be to make the community use the tracker.
But however keep it coming, great input!

Let's push it step by step. If it works maybe one day 1C merges it with this forum to allow forum users post bugs without new registration in bugtracker.

Nephris
04-03-2012, 06:16 PM
Maybe a more or less advance grafic designer can make referring signature, which can then the be used to advertise it.
The more it use the easier to find or get knowledge of it at least.

addman
04-03-2012, 07:07 PM
Wow! this is a great initiative guys! I'll try to contribute when it's up and running.:)

albx
04-03-2012, 07:48 PM
ok, so can i register the domain il2bugtracker.com ? the name is ok? :-)

Nephris
04-03-2012, 08:05 PM
Go on m8!
Fine imho.

albx
04-03-2012, 08:08 PM
il2bugtracker.com registered, some hours to be visible... need to configure redmine...

Ataros
04-03-2012, 08:33 PM
il2bugtracker.com registered, some hours to be visible... need to configure redmine...

Thank you very much for all the efforts!

albx
04-04-2012, 05:06 AM
il2bugtracker.com up and running, now you can register... I need to configure the categories (graphic/aircraft systems, etc...) who wants to help? :-) and who want to admin?

Ataros you'll be the first, the idea was your :P

Ataros
04-04-2012, 07:54 AM
Ataros you'll be the first, the idea was your :P

I am a fanboy I accept no bugs :rolleyes: Also I am a bit slow in IT :)

Strike
04-04-2012, 08:07 AM
il2bugtracker.com up and running, now you can register... I need to configure the categories (graphic/aircraft systems, etc...) who wants to help? :-) and who want to admin?

Ataros you'll be the first, the idea was your :P

I tried registering, but when I hit login it says invalid username/password. Havn't been able to gain access by resetting password either. Maybe you need to confirm the registration? Or something is wrong with the user database :)

Ataros
04-04-2012, 08:13 AM
I tried registering, but when I hit login it says invalid username/password. Havn't been able to gain access by resetting password either. Maybe you need to confirm the registration? Or something is wrong with the user database :)

It wrote to me that admin authorisation is needed.

Made an announcement. Please add if I missed something http://forum.1cpublishing.eu/showthread.php?p=405637#post405637

albx
04-04-2012, 08:19 AM
ok, access granted for both... I need to figure how to use redmine, LOL

have some of you received the confirmation email? I tried with mine and it worked...

41Sqn_Banks
04-04-2012, 08:19 AM
il2bugtracker.com up and running, now you can register... I need to configure the categories (graphic/aircraft systems, etc...) who wants to help? :-) and who want to admin?

Ataros you'll be the first, the idea was your :P

Categories (proposal):
- Graphics
- Sound
- Aircraft systems and aircraft controls
- Aircraft performance and flight model
- AI and communication
- Full Mission Builder and scripting

Ataros
04-04-2012, 08:30 AM
ok, access granted for both... I need to figure how to use redmine, LOL

have some of you received the confirmation email? I tried with mine and it worked...

Yes, thanks. Created a test bug. Can not figure out how to vote for it???

Send e-mail and chat message to luthier via gmail.

albx
04-04-2012, 08:30 AM
Categories (proposal):
- Graphics
- Sound
- Aircraft systems and aircraft controls
- Aircraft performance and flight model
- AI and communication
- Full Mission Builder and scripting

addedd.... and automatic access granted to everyone register now, no need approvation, only a confirmation email to avoid spam

41Sqn_Banks
04-04-2012, 08:36 AM
I think for voting we need a plugin:

e.g. http://www.redmine.org/boards/3/topics/5506

Don't know if there are others around.

albx
04-04-2012, 08:46 AM
I think for voting we need a plugin:

e.g. http://www.redmine.org/boards/3/topics/5506

Don't know if there are others around.

yup, installed a plugin, configuring it now... wait

the plugin is not working... need to find another one sorry

JG26_EZ
04-13-2012, 01:49 PM
I see discussion at the April 13th update thread about "Launcher.EXE" and it only affecting online players.

I'd just like to add (without derailing the update thread), that I have had a window pop up on many occasions, that the "Launcher.EXE" has failed (can't remember the exact statement it gave me) while playing offline.

41Sqn_Stormcrow
05-21-2012, 09:10 PM
About commands to AI: It seems that they do execute the commands but only a lot later than the command was given. I just managed to make them land and I got permission to land in a quick mission. However, as said, much much later than the time I ordered that.

I am not talking about BETA patch. But exactly the last release version.

FS~Lewis
07-04-2012, 09:23 PM
Probably been posted before...I am truley sorry if I am repeating...

Reticule outside of cockpit...It only shows on clouds

http://i487.photobucket.com/albums/rr232/FS_Lewis/Untitled-5.png