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mcdaniels
10-09-2011, 10:55 AM
hi folks!
I ve played now a little time and would revert my opinion. Especially online things work much better now. Its really fun to fly online.

On the other handside, if i dont set the details to max. the framerate also is ok.

So I ve to say, that you ve done a good job!

Except this I still could not figure out why the sim stutters always when wingmen are talking / and the text is displayed... any one else got this issue?

Greetings
Daniel

David198502
10-09-2011, 11:58 AM
after starting a mission, no matter if its single- or multiplayer, the slats of the bfs will move spastically for some seconds until they rest again.

mcdaniels
10-09-2011, 01:28 PM
Some impressions from Multiplayer after applying the Patch

http://www.youtube.com/embed/lcbyKJ1ECSo?hl=de&fs=1

Flanker35M
10-09-2011, 01:35 PM
S!

Confirmed after a lot of testing. The new ground textures only show within a "square" around your plane. Outside that textures are a lot lighter or even sand colored. This square is the same area where you can see the shimmering "edge", most easily spotted on sea.

Add to this the spherical area around your plane where the LODs change to more precise, most notably seen on trees but at altitude you can see it as well on houses appearing. Before they popped up so this smooth transition is better. This LOD sphere is what causes most of stutter to me, especially with shadows on as some of shadows do not even appear even they are inside this LOD sphere or they turn to a more detailed, less shimmering one inside it.

SSAO causes stutter and loss of FPS so not using it even there is a slight improvement in IQ with it on. Grass and shadows are also stutter sources along with the trees. With the trees you can also note the "LOD sphere" when at low level. The trees outside this area look a lot like the ones in original IL-2.

So IMHO there is a lot to do with the graphics engine to be able to really make the sim shine. Now it requires too much fiddling and tweaking to get it to run with enjoyable FPS. For me that is a solid 60FPS at any given situation. Currently CoD has these 6FPS dips that make the stutter and longer stops with effects/AI etc. nearby.

Anyways..state of sim much better than at release :)

ATAG_Bliss
10-09-2011, 01:36 PM
Some impressions from Multiplayer after applying the Patch

http://www.youtube.com/embed/lcbyKJ1ECSo?hl=de&fs=1

Good vid.. You had the initial bounce anyways :)

ATAG_Snapper
10-09-2011, 02:54 PM
Some impressions from Multiplayer after applying the Patch

http://www.youtube.com/embed/lcbyKJ1ECSo?hl=de&fs=1

Great vid! Using the 3 views (cockpit, external, and flyby) was masterful, especially when caught up in a two-on-one dogfight.

Cirrus
10-09-2011, 02:56 PM
It only happens occasionally but last night it happened several times.

A bomber I'm diving on becomes a giant solid white snowball comet complete with tail before my eyes and also while shooting down a bandit it transformed and remained that way until it hit the ground.

It has happened prior to the beta patch so I guess it is an ongoing thing.

Anyone else seen this effect?

Cirrus

KG26_Alpha
10-09-2011, 04:06 PM
Please include system specs and operating system with any graphical bugs encountered.

If as in your case the bug is repeatable please make a track or take a screen shot and attach it in your post.

ANY OTHER FORM OF RPORTING ISSUES OR BUGS IS USELESS






.

senseispcc
10-09-2011, 05:16 PM
Two bugs;

First; looking at a mission from the outside I did see 3 planes stop in midair over an airfield during a strafing attack they did never move again!
Second; if you land last during a mission all the planes that land before you and disappear from the game before you land are counted has destroyed! Strange is it not.

It is a nice game.
:-P


My PC; ;)
Win7 x64.
Asus p6x58d.
I7 975 3.75Ghz.
System & game HDD 256Gb 10.000rpm.
12 Gb (6*2Gb) ddr3 1333Mhz memory.
Geforce gtx580 1.5Gb.
Trackir 5.
Logitech G940.

machoo
10-09-2011, 09:22 PM
Ati blue lines are back


While not as obvious as in earlier versions , I noticed them in some quick missions flying low over water. It might be linked to the time of day - it was the Axis vs Allied dogfight ( advantage axis ) with the time set at 4am and 6am . Flying low I could see the blue lines on the horizon. I didn't test things too much but the next quick mission i did was just the 'cross country' mission and didnt notice anything with the default time.

IvanK
10-09-2011, 09:40 PM
109 supercharger isn't working properly, boost levels drop too dramatically after 5k. I believe this is why the AutoPP in the E-4 is failing after 6k, as it adjusts the PP according to the throttle setting (I believe the devs are using ATA instead) and assumes the drop in pressure is the result of decreasing the throttle to almost closed. The 109 had a gearing for the supercharger to keep the pressure up at altitude, probably why we can't reach 11k?


I think the Supercharger is working just fine. DB601A Full throttle height is around 5000m according to most sources. Propeller Pitch in AUTO is a function of throttle lever position. As to RPM and ATA the 2 are effectively the same below Full throttle height as in general terms Throttle position determines or is directly linked to ATA and therefore RPM . Above Full throttle height that is obviously no longer the case as ATA reduces since the supercharger has reached its max output.

Here is a burst from "Schwarzeman" who has restored a number of DB engines and knows these things inside out He is a pilot as well. Its DB605 specific but the principal is the same:

"High altitude- above rated altitude(5.7km/605A) the ATA will reduce in relation to further climb, the U/min will stay the same (until the throttle is moved) and the prop clock will stay the same (until the TAS is changed)"

So what happens in COD at the moment ?
Start at 4800m Max ATA Prop AUTO 1.34ATA at say 250KMH then climb. I see ATA start to reduce at 4800m indicating Full throttle height (Supercharger at max output). As I continue to climb ATA is reducing but RPM remains 2300RPM. I continued the climb to 6000m ATA reduces to 1.1 but RPM is still steady at 2300RPM. As I climb at constant IAS (increasing TAS) I see the Prop clock fining (slight clockwise movement) to maintain the 2300RPM. So that to me indicates Throttle position is determining RPM in COD. This behaviour looks correct to me and replicates what Schwarzeman states pretty well, though I haven't documented the relationship of ATA drop off with Altitude above Full Throttle Height. (I will test this though :).

EDIT:

ATA DROP OFF ABOVE FTH
1.34 ATA 4800m
1.2 ATA 5400m
1.1 ATA 5950m
1.0 ATA 6550m
0.9 ATA 7100m

So ATA reduction above FTH is around 0.1ATA per 500m

That agrees reasonably well with the RAE test data from AVIA 6/9352 "Performance tests on a Me 110 and a Me 109E (DB601 engines)

http://img11.imageshack.us/img11/1281/atavaltsmall.jpg

IvanK
10-09-2011, 11:00 PM
Edited my first reply with the ATA v altitude drop off data.

The supercharger in the DB601A was continuous type thing through a fluid coupling (as I recall which means its output was continous up to FTH). At Sea level its doing very little work but as you climb it works progressively harder maintain the ATA. However it can only work so hard eventually it gets to its max output that becomes Full throttle height thats around the 5000m. That is exactly what I am seeing.

The Flight test I did was on the Steppe map Full throttle Prop pitch AUTO max ATA (non WEP). The numbers recorded exactly as shown on the climb. So the indications look good to me. What we dont know is the Power output going to the FM.

Cheesehawk you said:

"After this point, the ATA quickly drops to about 0.8 at 6k, and the prop pitch coarsens to about 1500rpm."

I am not seeing anything remotely like this I have done it 3 times with identical results. I suggest you repeat the flight test exactly as I did it and see what
Attached file is the single mission I was using for the test. Has you starting at 5000m. Test offline in a dedicted test environment. Who knows what has gone on previously On line. .... You might have thrashed your engine getting to 5000m :)

You also said:
"From my understanding, the AutoPP would adjust the prop based on throttle position, so it shouldn't have been coarsening the pitch when the air pressure dropped."

Its a function of TAS. Thats why in MANUAL or in the E3 in a constant IAS Climb at constant ATA you need to vary the prop to hold the RPM. Above FTH the throttle is firewalled the only variables in the climb are ATA and TAS .

IvanK
10-10-2011, 12:03 AM
Cheesehawk you said:

"Seems though, that the supercharger effect is disappearing too quickly after 5.5k or so"

Its dropping off in the Sim at the same rate as the RAE Test data. Once you get to Full Throttle height the supercharger is effectively out of the loop in terms of maintaining any further impact on Boost drop off. Its done its job in maintaining the boost at sea level values up to FTH, after that it cant do any more....its running at 100% output. The rate of ATA/BOOST drop off is then pretty much constant ... at a similar rate to a non supercharged engine as it climbs above Sea level.

To get higher still with Sea Level ATA you would need stepped supercharger with a different set of ratios/speeds etc. Like in the later Merlins with MS and FS gears requiring a manual shift at MS gear FTH. Or the BMW801 that shifted itself via Kommandgerate output.

The DB601A was variable speed but only single stage. (I am pretty sure :). So at sea level its just idling, as altitude increases its speeds up, at FTH (5000m) its running 100%.

Good discussion makes us get into the books and references :)

Try the Test file I uploaded and see how you get on.

smurf-oly
10-10-2011, 12:57 AM
Current Steam IL-2: COD release is generally stable and Crossfire runs well with good frame-rates on my machine. However, since installing the 15866 beta-2 (and core patch) when I ALT-TAB out and then go back into the game, Crossfire performance is affected with second card subsequently showing only half the utilization of the first and very significantly degraded graphics performance... so far only a full restart of Windows will fix this, restarting the game won't.

Frequent_Flyer
10-10-2011, 03:21 AM
When ever a two formations converge, there is a point where the vidio freezes for up to 3 seconds. This occurred everytime with out fail on 40 seperate occasions. When close behind an air craft spraying fuel or coolant the frame rate decreased,if this aircraft starts emitting fire or smoke frame rate decrease to almost a stand still.

This was noticed after installing the Beta 2 patch. This did not occur with the last offical patch. I never installed first beta patch.

System Specs: Intel core i7 960 3.2, 6 GB memory, GTX560 2GB vidio card, Win. 7/ 64bits

fireship4
10-10-2011, 04:41 AM
Custom ammunition belting still does not work properly. For example, with a custom weapon set and gun belting saved, select a quick mission. Then check to make sure your weapon set is selected for the plane. Next visit the loadout screen and you will see all looks well. But during the mission itself the belts are not as set (I think convergence is ok, although the values are still reversed if this hasn't been fixed).

This was found by using a belting for the 109 where the tracers were staggered instead of fired at the same time. Using this belting I could see that it wasn't being applied when flying a quick mission, but was being applied when it was specifically selected in the FMB.

Secondarily im not sure there is any in game difference between the "weiss" and "gelb" tracers for the german planes. I think they are supposed to be different colours.

CWMV
10-10-2011, 05:01 AM
When ever a two formations converge, there is a point where the vidio freezes for up to 3 seconds. This occurred everytime with out fail on 40 seperate occasions. When close behind an air craft spraying fuel or coolant the frame rate decreased,if this aircraft starts emitting fire or smoke frame rate decrease to almost a stand still.

This was noticed after installing the Beta 2 patch. This did not occur with the last offical patch. I never installed first beta patch.

System Specs: Intel core i7 960 3.2, 6 GB memory, GTX560 2GB vidio card, Win. 7/ 64bits

Well, thats a new one. Glad I don't get it...

phoenix1963
10-10-2011, 05:14 AM
When switched off, the mirror reappears as an almost blank shape.

It may be associated with the low sun (and therefore may be a shadow issue).

56RAF_phoenix

6BL Bird-Dog
10-10-2011, 07:22 AM
New patch slowed frame rate,still has microstudders,Xfire not working both ATI cards.(Ubi logo disabled ,Anti Epi filter off).
Applied the small anti freeze on explosion patch to the beta then clod exe would no longer launch the game.After verifying files to roll back to previous alpha via steam clod exe would not launch the game.Uninstalled and re-installed via steam clod exe would not launch the game.
Uninstalled Clod and steam from system and cleared the registry.
Re-installed Steam and Clod and now running 1.02.14821.
PLEASE NOTE:THE FIRST UPDATE YOU RELEASED THAT ENABELED XFIRE WORKED BRILLIANTLY FOR MY SYSTEM (ACCEPT FOR MICRO STUDDERS)BUT THE SMALL PATCH RELEASE THE NEXT DAY SCREWED IT UP.


System Information
OS Name Microsoft Windows 7 64 bit Home Premium
Version 6.1.7601 Service Pack 1 Build 7601
System Type x64-based PC
Water Cooling (CPU & GPU`S)
Gigabyte GA-890FXA-UD5 BIOS Version/Date F6, 24/11/2010
SMBIOS Version 2.4
Processor AMD Phenom(tm) II X6 1100T Processor, 3817 Mhz,
RAM 8.00 GB 2x4GB 1600mhz Corsair Dominator
Vertex 240GB SSD Hard drive
1xSeial DVD reader/writer
2xATI Saphire 5870 OC Vapour X
Steel series USB soundcard & Headset
Saitek X52 PRO
2xThrustmaster MFD`s.

steppie
10-10-2011, 08:57 AM
since i have in stall the last patch i keep get frame freezing and and the the longer i play the game it get to a point it freezers up my game and crashes my PC. The frame are good till i meet up or try and dog fight with another aircraft. I have i had to drop my game video from high to medium to make the game playable.

AMVI_Superblu
10-10-2011, 09:08 AM
Firsto of all i want to say 'Thank You' to DEVs for the work they are doing.

Now some feedback for this patch:

LANDSCAPE: Now colors are awesome eye-candy, sometimes having some "strange" textures colors on water

COCKPITS: A bit 'strange' colours at the beginning but after a while they look good

BF109 E4/E4B: Can't manage to open/close water and oil radiators

JU88: Engines are still under powered. with a standard fuel and weapons load you can't go higher than 3000 / 3500 meters (in real life it was able of a cruise altitude between 6000 and 7000 with full load and 7500+ without weapons and half fuel tanks)

ALL AIRCRAFTS: No damages caused by speed exceeding (ex. Ju88 from 7000mt. start dive 90° nose down at 900+ Km/h you loose control until you slow down, may damage engines but no structural damages.)

PERFORMANCES: Got a nice improvement (more 10 / 15 FPS, now can't go lower than 30FPS) and stuttering is almoust gone (still some micro-stutter where going from high to low altitude at high speed ON LAND, not sea)

My system specs are in the signature and my team-mates from my virtual wing also have similar specs.
No notable difference between AMD/ATI and INTEL/NVIDIA systems for us.


EDIT
Forgot to give my graphics settings

Screen Resolution1920x1080, 60Hz
Fullscreen ON
Model Detail HIGH
Buildings Detail LOW
Land Detail HIGH
Forest LOW
Visual Effects HIGH
Texture Quality ORIGINAL
AntiAliasing OFF
Anti-Epilepsy Filter OFF
SSAO OFF
vSync ON
Damage Decals HIGH
Buildings Amount LOW
Land Shading HIGH
Grass OFF
Shadows ON
Roads ON

BravoFxTrt
10-10-2011, 09:13 AM
I was getting CTD with ATI CAT. 11.9 drivers, so I switched to CAT. 11.10 preview drivers and no more CTD. fps 17-32ish all sets to high-(BomberIntercept London). And another discovery with Radeon Pro the graphic bug is gone from the GUI/game, much to my surprise its working now.

edit:
Disregard: I have started getting CTD at will, dont understand why, to cut it short. I reinstalled the game/patches and damned if it just dont fly with it making my Desk top part of the mission. "Real Life Bummer"

O_Smiladon
10-10-2011, 09:14 AM
BUG Alert!!!

OK we spawn in to H/Lobby ATAG,

3 of us..two of can see each other and the 3rd we can see his plane.. but he is flying around but all we can see is his stationary aircraft no prop going nothing,, and when he hits the ground like 5 miles away that plane that is sitting besides us goes Bang and explodes leaving a big crater.

Soo what the story there??????

O_Smiladon

senseispcc
10-10-2011, 09:31 AM
When bombs fall on houses , the houses are never destroyed? Strange!:!:

322Sqn_Dusty
10-10-2011, 10:05 AM
When bombs fall on houses , the houses are never destroyed? Strange!:!:

Has something to do with static actors. I've read it somewhere.

PLEASE NOTE:THE FIRST UPDATE YOU RELEASED THAT ENABELED XFIRE WORKED BRILLIANTLY FOR MY SYSTEM (ACCEPT FOR MICRO STUDDERS)BUT THE SMALL PATCH RELEASE THE NEXT DAY SCREWED IT UP.


In fullscreen mode Crossfire logo does show up in CloD. Never noticed performance increase with crossfire though, didn't try to fly it before the fix, after lot's of freezes before that so can it be confirmed it worked better before freeze fix?
No major noticable differences between pseudo and fullscreen.

* Does anyone know the settings in the config file to make the editable info window (standard upscreen left.) transparent again? It shows up solid grey now on my system. I can disable it during play but not in the tracks.

*Declaring emergency over the radio to the tower sounds great..no effect though..(yes comms are still out.. i know, except changing formations. That seems to work).

zwiebacksaege
10-10-2011, 10:35 AM
haven't found a report about this in a quick search, maybe someone already posted it:

after selecting the plane type for a second or third time in MP the interiour engine sound is sometimes replaced by the outside sound. Found this for Hurri, Spit and 109 so far.

ReconNZ
10-10-2011, 11:20 AM
Yeah I collided with a BR20 and my Hurricane lost most of a wing. (Hurricane Rotol). I was still able to fly it back towards britain. It was a little heavy on the left side but still quite flyable. Might I think be an error with the Damage model as I dont think this plane should be flyable?

http://i1117.photobucket.com/albums/k587/_RAAF_Recon/2011-10-10_00003.jpg

Recon.

David198502
10-10-2011, 11:48 AM
just had an extremely annoying bug while playing online on ATAG server...
i crossed the channel with my bf 109E1 and headed towards Manston.
i saw a spit and a hurri dogfighting another bf, so i engaged.at the second i placed myself nicely at the six of the hurri, suddenly the screen froze.i could still hear the sound and how the engine began to overrev slowy.after about 5seconds the game seemed to continue, but after only half a second, the screen froze again.this lag continued until i crashed into the channel.:evil:

those lags/screen freezes are extremely annoying, especially when playing online.in singleplayer mode, i rarely have them and not nearly as dramatic as when playing onlline.
however i played two and a half hour today on ATAG server, and had those screenfreezes several times.sometimes midair when nothing obvious seemed to happen in my near surrounding.
but everytime when i engaged an enemy plane, the screen froze for some seconds(certainly 2-3 seconds).this makes onlinegaming really frustrating.i imagine my oponent grinning when he saw that i suddenly disengaged without any reason,diving straight from his six into the channel:evil:

again those screenfreezes happen really often, but normally after some few seconds, the game continues.which is annoying enough...
but the last freeze caused not only a crash of my plane, but of the game as well.
i looked at the crashfile in the 1c folder, but it was 0kb big.so nothing i can send to the devs.

another bug which kills immersion when playing online, is the solution how planes and targets are shown from far distance.
the dots are not white anymore, but black...so they are not that obvious anymore, but still visible through land, which is a nogo.
the dots are clearly visible from hundred of miles, but when you actually come close, the black dot suddenly jumps to a grey one which is far smaller in size.so one can spot objects from the other side of the channel, but when you actually come closer, the objects suddenly seem to dissapear.thats ridiculous and really needs improvement.i know that problem exists since day one, but all the devs did was to suddenly make the dots even more visible and turned them into a shiny white/trying to resemble reflections(which btw did not look like reflections at all), and after everybody was complaining about this feature/bug, they just made them black, instead of finding a solution.

Bungmiester
10-10-2011, 04:16 PM
The AI for the Avro Anson does not work when it comes into land it always crashes and then disapears, then respawns in a hanger jittering around like a rampant rabbit.
Artificial horizon gauge on the spitfire1 also needs tweaking as it is Lazy in flight manouvres.

senseispcc
10-10-2011, 08:57 PM
http://s2.postimage.org/jajzug1uz/image.png (http://postimage.org/image/1kib9enxg/full/)
http://s2.postimage.org/544m7iixa/image.png (http://postimage.org/image/1kiohpfvo/full/)
http://s2.postimage.org/c7cpwteve/image.png (http://postimage.org/image/1kiwre6ck/full/)
http://s2.postimage.org/jal3jcdpp/image.png (http://postimage.org/image/1kjeyazs4/full/)
This are for picture to prove that four BF 109 E3b do strafe a Tiger Moth in a mission I have created and get stuck in midair and do not move from there, if you look at the number of frames on the pictures you see that the Bf109 do not move but are in midair and do make sounds.
My PC; ;)
Win7 x64.
Asus p6x58d.
I7 975 3.75Ghz.
System & game HDD 256Gb 10.000rpm.
12 Gb (6*2Gb) ddr3 1333Mhz memory.
Geforce gtx580 1.5Gb.
Trackir 5.
Logitech G940.
It does this only in this mission, this pictures are taken during a big mission with more than 50 planes and there from there low fps count.
:)
Have all a fun game, Ihave!

41Sqn_Stormcrow
10-10-2011, 09:46 PM
Still have the no-engine-sound bug in multiplayer and experience frequent crashes of game to desktop.

JG52Krupi
10-10-2011, 10:05 PM
Problem with flying sunken ships online again.

ReconNZ
10-10-2011, 10:25 PM
109 explosion bug

This has been around for a while - you can engage a 109 and after a few hits it will explode in a huge fireball with loads of smoke and flames.

The smoke and flames then die down and the 109 is still able to fly away. Sure it might be a little beat up - but a fireball like that should be the end of the plane - not half way through its damage model.

Are you 109 drivers aware of this explosion when flying?

Sven
10-10-2011, 10:33 PM
It's the 109's superb fake death system, it's especially build in for pilots like you.

I've seen this device installed on spits and hurris as well, dang... they are close behind our technology. Although I have to admit, they do have the advantage when it comes to soaking up M-geschoss.

:rolleyes:

GF_Mastiff
10-11-2011, 05:11 AM
When typing in the chat bar it turns on and off components in the cockpit quit annoying when your landing gear and flaps and radiator come on and off while flying and typing in the chat bar!

salmo
10-11-2011, 05:19 AM
(1) Am I right in assuming that the ambulance/fuel truck script has been incoporated into v15866 patch? I've experienced planes taxiing after landing that are running into these vehicles and exploding or flipping over. This occurs both on the runway/taxiway & off the runway/taxiway.

(2) I like the changed landscape colors, a great improvement on previously.

(3) The bofors sounds seem to have changed. I liked the previous bofors gunfire sound.

(4) The flak explosions seem to have changed, they look rather like cotton-ball puffs now. I prefered the previous flak explosion effect.

(5) Also, I'm getting some small stutters, when I previously had no stutters at all. Mostly when aircraft spawn in I think. System specs below.

IvanK
10-11-2011, 06:07 AM
Q1 No

salmo
10-11-2011, 08:29 AM
Q1 No

Thankyou IvanK. I've discovered thisis not in fact a bug. The ambo/fuel truck scripts were in the sub-missions all the time.

pirke
10-11-2011, 01:16 PM
i don't see buildings in town !!!
just see flat ground with picture of building ???
i can see hangars but no other buildings and walls and castle. . .
pls help

David198502
10-11-2011, 01:21 PM
i don't see buildings in town !!!
just see flat ground with picture of building ???
i can see hangars but no other buildings and walls and castle. . .
pls help

look in your conf.ini file(the one in the 1c folder under myDocuments)
there is a section called stereromode....if the value states anything else than 0 or 1,change it to 0.will propably help with performance as well

pirke
10-11-2011, 01:59 PM
tnhks work :)

GF_Mastiff
10-11-2011, 04:58 PM
how I'm supposed to set my compass?

I have no idea which way I'm facing when I spawn.

the gyro or glide scope does not stay level when flying.

Intermittent sounds, no flack sounds hitting the plane no bullet hit sound when hitting the plane.

other than that my system specs are

in the sig and here is my video settings

Avrg FPS is 35 to 60.1

Trooper117
10-11-2011, 05:24 PM
Make sure you set your altitude and compass before you take off, best done while the engine is warming up..
Use the 'course setter' plus or minus, to rotate the compass so that 'North' is lined up with the white line with the bar across it.. (on British Aircraft).
Then read the actual heading at the top of the compass to see which direction your aircraft is pointing too.. read off the heading, and then adjust your Directional Gyro compass to read the same..
Thats it, you are ready to go!

See this.. http://simhq.com/forum/ubbthreads.php/topics/3271861/How_to_set_the_compass.html

ATAG_Snapper
10-11-2011, 05:34 PM
how I'm supposed to set my compass?

I have no idea which way I'm facing when I spawn.




This is a video I found in Youtube that you may find helpful:

http://www.youtube.com/watch?v=CTRC0sY67Pg

It's not a perfect explanation, but it gives you an idea.

It's a good idea to practice in Single Player (pick the cross country mission so you start on the ground and are not jumped by enemy aircraft). Be sure to have icons turned on in the Realism settings so you can verify your actual (when you hit "map") aircraft direction vs your compass reading -- which you then set on your gyro compass.

It's a good practice to note the position of the sun in relation to where you took off from and where you're heading. In a dogfight or other emergency you may not have the opportunity to peer down at your compass. (The gyro may be out of adjustment, anyway. The magnetic compass may be jumping around, too). If you remember that the way home is to have the sun on your right wing you can quickly set a rough course -- it can be a life saver.

On the runway at take off, note the time of day = position of the sun. Sunrise = East, Sunset = West, Noon hour = South, Midnight = You're screwed.

GF_Mastiff
10-11-2011, 06:00 PM
thanks snapper that worked.

GF_Mastiff
10-11-2011, 06:05 PM
servers stop refreshing when going to main menu, after being in the sim and returning to the server list. No server appears. I have to close out the sim and relaunch Steam to get the list in the servers back up. Also if you have a list and go back into the server no flags available to pick you have to back out of the sim and relaunch Steam again and restart the sim.

CardboardSword
10-11-2011, 06:39 PM
Minor bug. In the Spitfire Ia (At least. Presumably effects all Spits and Hurris, potentially even all planes) the exhaust flames disappear when flying low over buildings. Effects are on high

I'm also unfortunately getting the terribly timed performace hits online. Freezing, slideshows and CTD's just when I approach somebody's 6 or something similar. It's almost like it happens whenever I'm about to shoot at someone.

GTX570 w/ latest beta driver (285.36?)
1055t @ 3.5ghz
4gb ram
Win7 x64

Untamo
10-11-2011, 06:42 PM
Have any of you had this kind of graphics bugs? They seem like jagged edges of a skybox or something.
The seem to follow a rectangular shape on the ground around the viewpoint. The effect can be seen on both land and sea. Sorry for the hueg res :)

EDIT: Res: 2560x1600, everything on medium, forests/buildings/grass on, Vsync on, epilepsy off

http://cloud.steampowered.com/ugc/595824610724264685/B2A2480BFE8F2E6D2C17A7BED1D48935BB18370C/

http://cloud.steampowered.com/ugc/595824610724266593/F3C253142BAD6F283111221E6C809117AE7FAB23/

http://cloud.steampowered.com/ugc/595824610641178482/32CA315053A4F5E5003D4088761619F58F106A65/

I've had these from the first version till this newest betabetapatchpatch. Just couldn't be arsed to upload screens before :)

pupo162
10-11-2011, 07:27 PM
Untamo - this are "features" of low GFX settings. i have them too, if land detail is set to medium or low .

nakedsquirrel
10-11-2011, 09:00 PM
I have a problem with the GUI menu. When I try to select a plane or loadout I have to alt+tab out of the game and maximize the window so that I can click on a plane.

I also cannot change key bindings after the game starts up because the mouse button cannot select ok. (I click ok, but it doesn't select the button)

GTX 480
Core i7 Processor
Windows Vista
6GB Ram

HR_Naglfar
10-11-2011, 11:41 PM
I have this weird colors in the Blenheim cockpit. I don't know if it's just me or a general problem:

http://i242.photobucket.com/albums/ff249/Naglfar_90/blenheim_cockpits_colors_2.jpg

http://i242.photobucket.com/albums/ff249/Naglfar_90/blenheim_cockpit_colors.jpg


My PC (a bit old I know):

Athlon 64 3500+
2GB RAM
9600GT with 280.26 drivers
Windows XP


The cockpit was perfect in the beta 1 and the actual steam version.

grecobd
10-12-2011, 02:59 AM
the last beta patch genenate many color artefacts ( red and yellows dots) at cockpit gauges borders and this beta2 generate the same bug at all cockpit and aircraft parts like a decals and gears .......my videocard is a geforce460 and i use windows7 64bits using last nvidia driver.

grecobd
10-12-2011, 03:06 AM
how can i play this.7379

albx
10-12-2011, 05:10 AM
how can i play this.7379

epilepsy filter, switch off

albx
10-12-2011, 05:13 AM
Untamo - this are "features" of low GFX settings. i have them too, if land detail is set to medium or low .

This doesn't resolve the issue, you move the problem only far but it will be still there, they need to fix this ASAP.

Untamo
10-12-2011, 05:27 AM
This doesn't resolve the issue, you move the problem only far but it will be still there, they need to fix this ASAP.

Yeah. I really can't run the game at high settings because of the high res I use :)

Tvrdi
10-12-2011, 10:58 PM
this (wrong) sun reflection I always got when Im in BF109...
GPU: Nvidia GTX470@750 Mhz on core
Drivers: beta 285.38
CPU: i7920@3.5Ghz
6GB RAM
1680X1050 at 60Hz

http://i56.tinypic.com/312b4vq.jpg

fireship4
10-13-2011, 05:39 AM
I haven't confirmed this, but it's possible that turning on radiator automation locks your oil radiator but does't regulate it. I'm really not sure if this is actually the case, and if it is, whether it locks it closed or at last position.

It locks it from player interaction anyhow.

Gourmand
10-13-2011, 06:59 AM
some visual bug
i have cache cleared and my config is in my sign
1: we can see fire dot moving through the mountains
2: the plane shadow is too big in the the foam of the sea
3: always the skyline problem

GF_Mastiff
10-13-2011, 10:28 AM
There seems to be an issue with higher resolutions and medium resolutions
1920x1600 I have the buildings set at medium distance and medium amount.
Looks fine but the dot and plane visuals are lowered to, or say I can not see
The planes enemy unill .800 meters when I'm sure they seen me already.

At 1600x1200 the resolution looks good but no buildings at medium distance or medium
Amount. I can now see the dot aircraft at 20k. Which this is on ATAG server.

Also theres floating dot is like 30 feet over the cockpits.

Strike
10-13-2011, 10:41 AM
I remember the V1 beta patch you could see eachothers exhaust flames in multiplayer! I really really liked that feature and allowed me and my teammates to do damage checks before landing. I didn't notice any performance loss due to this and it seems AI planes still had those effects turned off. Infact it is directly linked to the AI autopilot, because if you hit Autopilot on in your own plane, you loose your own exhaust stack flames!

Either way I'd personally like them re-introduced!

Ah, and the usual launcher.exe hangs in multiplayer after about 10-15 minutes of play. Will fetch crashdump on next crash

6BL Bird-Dog
10-13-2011, 04:38 PM
I have been testing with the use of three simlar spec systems all powered by Ati 5870.
2 rigs have 2 5870 in Xfire & 1 rig has a single 5870.
Xfire was tested with and without MSI afteburner locking no1 & 2 cards to give standard clock speeds for both cards on boot for Xfire rigs.
Testing was done with the Black death track from start to where the close up of the soldier on the AA Gun is seen.
fps SHOW LOG command was used so when the track was paused and the consol bought up again there was a good number of AVE MAX & MIN frame logs to be seen.
ON the internet i checked my rig against my Squadies other Xfire rig and found whatever in game video settings used the results were the same on both rigs.
Testing At VHI HI MED & LO in GAME settings
I checked my rig against the Single 5870 rig and found the results the same even though I had Xfire running.
Disabeling my second card gave me the same result again.
Double checking with afterburners 2 x temp & 2 x GPU`s chart showed that Both cards worked on Xfire and only one when I disabled Xfire on my rig.
Conclusion
Despite aterburner showing both cards working in XFIRE mode ,and the Xfire icon showing in game it appears it is actualy having no effect in the game (at least for 5870`s ).
Could it be both cards are rendering the same frame instead of alternate frames :ie
Alternate Frame Rendering - Just like with SLI's Alternate Frame Rendering mode, each frame is rendered by each GPU one after the other. For example, the first GPU will render all the even frames while the second GPU will render all the odd frames.
The other Xfire rendering modes are :
Supertiling Mode - Supertiling works by dividing the screen/frame into small squares of pixels and spreading them evenly to each GPU for processing.
Scissor Mode - In scissor mode the frame is split up into two pieces, depending on rendering effort. The two GPUs are given each half of the frame for processing.
Whatever mode is used by Cliffs of Dover it does not appear to be working on 5870 cards .
Hope this info helps someone figure out the problem.
Thanks to Pedro & Brando for use of rigs for testing.:cool:
Beta 15866
System Information
OS Name Microsoft Windows 7 64 bit Home Premium
Version 6.1.7601 Service Pack 1 Build 7601
System Type x64-based PC
Water Cooling (CPU & GPU`S)
Gigabyte GA-890FXA-UD5 BIOS Version/Date F6,
24/11/2010
SMBIOS Version 2.4
1000W Corsair PSU
Processor AMD Phenom(tm) II X6 1100T Processor, 3817 Mhz,
RAM 8.00 GB 2x4GB 1600mhz Corsair Dominator
Vertex 240GB SSD Hard drive
1xSeial DVD reader/writer
2xATI Saphire 5870 OC Vapour X
Steel series USB soundcard & Headset
Saitek X52 PRO
2xThrustmaster MFD`s.

Qpassa
10-13-2011, 08:28 PM
steppes building:

http://i.imgur.com/lLenh.jpg
http://i.imgur.com/9Mnfx.jpg
http://i.imgur.com/scsLQ.jpg
http://i.imgur.com/GbPEQ.jpg

Kwiatek
10-13-2011, 08:39 PM
I bought new graphic card ATI HD 6870 and i tried CLOD with latest beta patch 2 ( with fix) and i found i got a lot freezes above cities - expecially over London ( like textures load pause or sth). My fps were not bad average 30-40 fps but i got a lot problems with freezes over cities or when enemy is closing ( bombers etc). Before i got GTX 280 which died ( i remember that i probably dont have such freezes with these card) so i dont reinstall all system just clean drivers by Drivers Sweeper and install ATi drivers.

I wonder if others with similar system have the same problem with pauses and freezes with these patches?

I got Q6600 at 3.0 Ghz, 4 GB Ramm, ATi HD 6870, Win7 64 bit

In game i got buldings detail - medium , budlings amout - low, forest - medium, textures - high, land - highs, shadows- off

JG52Krupi
10-13-2011, 09:17 PM
Really need to check the Bf109 E4 prop pitch it works fine sometimes and then it seems to stick at 12:00 or 7:35... Completely messes up your attack if you don't see it in time.

reflected
10-13-2011, 09:31 PM
Low down I still get stutters, I mean the game is very jerky :(
Possible the buildings or trees. Oh, and ground dust (taxiing) is a real fps killer. So are clouds (old il2 ones?!)

Up there it's smooth as silk. Rough silk...with no anti aliasing :D

i7 920, GTX470, 6GB RAM, Win7 64

fireship4
10-14-2011, 01:34 AM
Sometimes trees disappear altogether. I've somewhat connected this to using the "very low" tree setting. To get them back you have to randomly fiddle around with restarting the game and changing the tree settings. Had this problem intermittently for a long time.

Settings:

Models: High
Buildings: Very low
Land Detail: Low/Medium
Forest: Very low
Visual Effects: High
Texture Quality: High
Anti-Aliasing: 2x
Anti-Epilepsy: Off
SSAO: Off
Damage Decals: High
Buildings amount: Low
Land Shading: Low
Grass: Off
Shadows: On
Roads: On

Qpassa
10-14-2011, 07:42 PM
Steppes new bug in Fighter 4 airfield:
http://i.imgur.com/MF5DH.png

Zappatime
10-14-2011, 07:45 PM
Clearer video of the FW200 landing bug, from this angle, it looks as though it has touched down even though its about 5 feet off the ground, the flip happens about halfway down the runway - this is under AI control and not just limited to this particular German air base on the main BOB map.


http://www.youtube.com/watch?v=1_8Cg1_QB6o

JG52Krupi
10-14-2011, 08:40 PM
Clearer video of the FW200 landing bug, from this angle, it looks as though it has touched down even though its about 5 feet off the ground, the flip happens about halfway down the runway - this is under AI control and not just limited to this particular German air base on the main BOB map.

http://m.youtube.com/index?desktop_uri=%2F&gl=GB#/watch?v=1_8Cg1_QB6o

Think you posted the wrong link!

von Pilsner
10-14-2011, 08:47 PM
Clearer video of the FW200 landing bug, from this angle, it looks as though it has touched down even though its about 5 feet off the ground, the flip happens about halfway down the runway - this is under AI control and not just limited to this particular German air base on the main BOB map.

http://m.youtube.com/index?desktop_uri=%2F&gl=GB#/watch?v=1_8Cg1_QB6o

Think you posted the wrong link!

I think this is the video in question... ;)
http://www.youtube.com/watch?v=1_8Cg1_QB6o

Qpassa
10-14-2011, 09:16 PM
The flying dutchman
http://i.imgur.com/KayvY.jpg

robtek
10-14-2011, 11:00 PM
I didn't find those already mentioned, so i write them here:

Fuel indicator shows 100l for left tank and 100l for right tank when the warning light comes on, telling the tanks are on 50l each.

Mousepointer also shows 50l reserve then. It seems as if the instrument shows the combined value only.

Flaps are only extended in the landing position, intermediate positions are only attainable by switching to landing and back when the desired position is reached.

SC50 Bombs, on the wing stations should be releasable single, in pairs or all, not only all at once.

For all planes with rear gunners, they don't react anymore when the player went to their position once, also they wear the players uniform then.

SNAFU
10-15-2011, 05:30 PM
Radio menu (TAB) for RAF planes break completly as soon as a certain amount of AI are created.

The dedicated server log shows no error, just the player receives this console output, if he hits TAB+4 a repeated times:

http://www.schwaan.info/Snafu/CoD/bugreport/RAFRadiobreakdown.bmp

This bug limits the use of the radio for the RAF drastically. The Luftwaffe planes have no problem with the number of AIs, but the RAF. I now spend 2 weeks, all over 20-30 hours trying to find out why and isolated the problem down to the number of AIs - not the type, not the script not the objects simply the numbers, that`s what concluded from the endless hours testing.

Therefore RAF can´t use any custom menu created. Please consider this in your fixing of Radio commands.

I attached the files I used for the final determination, after I went countless times through my script trying to isolate the cause.

Greetings
SNAFU

TomcatViP
10-15-2011, 08:22 PM
For all planes with rear gunners, they don't react anymore when the player went to their position once, also they wear the players uniform then.

I don't think this is a bug. I think it's a great add to realism. Altough I 'd like to see that gunner speaking more often (gallantly and pleasantly of course- What abt a good old joke from time to time ?) :rolleyes:

robtek
10-15-2011, 10:35 PM
I don't think this is a bug. I think it's a great add to realism. Altough I 'd like to see that gunner speaking more often (gallantly and pleasantly of course- What abt a good old joke from time to time ?) :rolleyes:

It seems you didn't understand what i wanted to say.
If i go to the gunner of a Ju87, to see the success of my bomb attack and go back to piloting the plane, the gunner then wont react to any enemy on my six anymore.

28_Condor
10-17-2011, 02:45 AM
S!

Please,

Improve Blenheim (the only red bomber) to work properly. For example, fix the problem on the bombay doors:

http://forum.1cpublishing.eu/showthread.php?p=349429#post349429

AMVI_Superblu
10-17-2011, 10:11 AM
Don't know if has been reported already, if so i'm sorry for posting this again :(

Tested on BF110 C7 but probably the same on C4:

Case: Spawn with FUEL 50%

Fuel Tanks level indicator show Front Left / Front Right tanks as FULL and Rear Left / Rear Right tanks as EMPTY (correctly)

BUT, if you try to switch engine's feed from FRONT LEFT to FRONT RIGHT tank engines shutdown (if fuel tanks level indicator say right, this should keep engines running)
Otherwise, if you try to swith from FRONT LEFT to REAR LEFT engines keep running (if fuel tanks level indicator say right, this should cause engines shutdown)

S!

TomcatViP
10-17-2011, 10:26 AM
Don't know if has been reported already, if so i'm sorry for posting this again :(

Tested on BF110 C7 but probably the same on C4:

Case: Spawn with FUEL 50%

Fuel Tanks level indicator show Front Left / Front Right tanks as FULL and Rear Left / Rear Right tanks as EMPTY (correctly)

BUT, if you try to switch engine's feed from FRONT LEFT to FRONT RIGHT tank engines shutdown (if fuel tanks level indicator say right, this should keep engines running)
Otherwise, if you try to swith from FRONT LEFT to REAR LEFT engines keep running (if fuel tanks level indicator say right, this should cause engines shutdown)

S!

There is an inversion in tank selector and gauge display in the 2nd selectable tank (can't remember witch one)

Tank selection / Tank display
1 / 1
2 / 3
3 / 4
4 / 2

@Rob : I understood you. But I think the game is build that way and I like that perso.

AMVI_Superblu
10-17-2011, 01:01 PM
@TomcatVip

Yes, that's exactly what i noticed.
Thanks for better explaining the issue :D

S!

TomcatViP
10-17-2011, 09:18 PM
np m8. ;)

KeBrAnTo
10-17-2011, 11:00 PM
This is what I've noticed after playing for a couple of hours with the new patch.

Sorry if someone posted the same before, but I didn't go through all the posts.

- Sometimes when planes are really close and in LOS they seem to disappear all of a sudden and appear back again 0,5 - 1 sec straight after that, more or less.

-Also, AI planes vanish in the middle of the air when you are chasing them and getting closer. Really annoying.

- Prop pitch variation is not synchronized with the binded key. When you hold down binded key for pitch, gauge indicator keeps moving for a few secs more after the key was released.

- Prop pitch control bindings are still displayed upside down in the menu. increase pitch decreases it, and the other way round the same.

- Color scheme seems terrible to me, it seems that all the colors are faded or are displayed far too bright by default. ( no issues in my screen pals ;) )

- Apart from that I'm very pleased seeing that the game is getting.polished little by little, my game experience has improved a lot since fatal April.

mcdaniels
10-18-2011, 07:43 AM
I just flew a little bit online. Suddenly the sim begins to stutter and FPS drop to 7 FPS. Well, I managed to start the Spit and after about 4 - 5 minutes of stuttering really bad, the stutters were gone and FPS was on about 35-40 FPS.

I cannot figure out, what is going on here? The framedrop was when flying over land, as well as the framerate increase. I always flew over land not sea.

Very strange behavior in my opinion. Anyone got this issues too?

Greetings
Daniel

Winger
10-18-2011, 05:02 PM
Getting Launcher crashes afte like half an hour of gameplay....

Winger

Qpassa
10-19-2011, 11:14 AM
unsticky this thread and stick current version bug thread

Hellbender
10-19-2011, 12:41 PM
I just flew a little bit online. Suddenly the sim begins to stutter and FPS drop to 7 FPS. Well, I managed to start the Spit and after about 4 - 5 minutes of stuttering really bad, the stutters were gone and FPS was on about 35-40 FPS.

I cannot figure out, what is going on here? The framedrop was when flying over land, as well as the framerate increase. I always flew over land not sea.

Very strange behavior in my opinion. Anyone got this issues too?

Greetings
Daniel

I got that same issue on the Repka Steppe server yesterday. Dunno whether it is connected to the gfx engine or to the network envirnonment of the game.

313_Paegas
10-19-2011, 03:40 PM
Try to switch off visual effects.
Fps will be better and without big suttering and sudden decreasing.
Unfortunately you will miss flak effects and explosion effects on the aircrafts.
:(

T}{OR
10-19-2011, 03:42 PM
wrong thread, mods delete please