View Full Version : Aiming with mounted guns
Tavingon
09-24-2011, 02:48 PM
Dont like to whinge but... Is it me or is aiming with the turrets a bit of a chore? I try to reverse the mouse but everytime i go back to the game its undone my changes!
pupo162
09-24-2011, 02:49 PM
i agree too. 1946 was too easy, but this one seems to be overly complicating and counterintuitive.
Tavingon
09-24-2011, 02:58 PM
I like the way you have to switch from cruise to shoot mode, and the fact you have to rotate the mount as well as aim the gun is cool, its just moving the actual gun itself which is tricky, and sometimes rotating the mount is clumbsy, especially on the top gunner for the he111..
Blackdog_kt
09-24-2011, 06:56 PM
If the guns seem slow in turning, it's because the new sim simulates gun weight and airflow which IL2:1946 didn't.
There's a couple of paragraphs clearly stating so in the manual, talking about how gunners were mostly a barrage fire defense and not able to take accurate, aimed shots (apart from a few exceptions), so they tried to reflect that in the game.
Tavingon
09-26-2011, 05:21 PM
I see, its realistic but not so fun to shoot.. If I could permanently reverse the aiming that would be top, but it doesnt seem to work
SYN_Repent
09-26-2011, 06:08 PM
Is this reflected with/when ai operate the guns?
Tavingon
09-27-2011, 10:19 AM
Is this reflected with/when ai operate the guns?
Not sure, but they seem pretty deadly with the guns in some instances, but in most cases they take potshots! I have found packs of wellingtons quite dangerous, but other than that I dont normally take hits unless I get too close:evil:
ParaB
09-27-2011, 12:11 PM
I think the current implementation of the gun turrets is a horrible game design decision, much like the lack of a simple "level autopilot" for bombers.
LoBiSoMeM
09-27-2011, 01:55 PM
I just LOVE the fact that we don't have the "sniper gunners" that we have in IL-2 1946! It's a MAJOR step - in AI and human controlled gun turrets.
No more Millenium Falcon laser turrets...
38V4YPbF-Dk
SYN_Repent
09-27-2011, 02:07 PM
Is that comin from someone who flies bombers lobi?
LoBiSoMeM
09-27-2011, 03:37 PM
Is that comin from someone who flies bombers lobi?
Well, I fly bombers, fighters and fighter-bombers. But the point is that i don't believe that gunners can rotate turrets and aim guns like in IL-2 1946. It's really UNREAL.
This is the point, not advantage in MP servers: one WWII bomber without escort wasn't the "Death Star" like in Il-2 1946, their gunners must face real trouble tracking fast maneuver aircraft.
One thing is aim guns over stationary fighter in your six, other is what we see in IL-2 1946, bomber, fighter-bomber or fighter pilot: Aimbot gunners ;)
Bombers need proper escort, not laser turrets.
Tavingon
09-27-2011, 04:08 PM
I wish the tracers were visible to the range where you could see them drop like in il2 1946
Sokol1
09-28-2011, 12:28 AM
not laser turrets.
In CloD gunners fire with (jammed) air guns!
http://www.youtube.com/watch?v=quqbDnH9qFU
But fighters:
http://img402.imageshack.us/img402/5733/lasernm.jpg (http://imageshack.us/photo/my-images/402/lasernm.jpg/)
:)
In Blenheim is really worst, you can not every aim properly.
Sokol1
Tavingon
09-28-2011, 04:41 PM
In CloD gunners fire with (jammed) air guns!
http://www.youtube.com/watch?v=quqbDnH9qFU
But fighters:
http://img402.imageshack.us/img402/5733/lasernm.jpg (http://imageshack.us/photo/my-images/402/lasernm.jpg/)
:)
In Blenheim is really worst, you can not every aim properly.
Sokol1
Agreed, blehiem gunner may as well have a lee enfield!
LoBiSoMeM
10-01-2011, 09:40 PM
AI gunnery is OK to me:
hj2hcyQSLhc
Regards control in gun turrets and stuff, Y mouse axis maybe can work inverted by default and i don't find the possillity to assign axis controls to rotate guns mount. Will be nice to rotate these things with my rudder axis. And all the "F10" route to use mouse control for gun control is so much trouble for nothing: if someone jump to a gun turret, moving the mouse need to work as default moving the gun.
LoBiSoMeM
10-01-2011, 10:15 PM
In CloD gunners fire with (jammed) air guns!
It's a bug. Maybe in next patch solved? When you set AI to control your aircraft you only use mouse button to fire with gunner, if you control aircraft sometimes can use other fire input mapped. The point is that we don't need to have more sniper gunners like in IL-2 1946, even AI ones. It's ruins the gameplay in IL-2 1946, totally unrealistic.
CloD is much better, even with this bug in human controled gunner. Just this bug solved and some tweak in mouse gun itself - Turret control in CloD need to work with mouse control as default, and with better sensitivity settings.
My point: Power to human controlled gunners with better mouse sensitivity options and axis to gun mount movement if wanted. And leave the AI gunnery settings in CloD as it is. It's much better than IL-2 1946.
Sokol1
10-02-2011, 03:16 AM
sniper gunners like in IL-2 1946, even AI ones
Notice that if set AI in ACE the gunners are "snipers" like in 1946.
Sokol1
LoBiSoMeM
10-02-2011, 12:43 PM
Notice that if set AI in ACE the gunners are "snipers" like in 1946.
Sokol1
Yes, we have this option. In IL-2 1946, not.
Untamo
10-26-2011, 08:03 AM
I tested being a rear gunner in a Bf-110 flown by a squad mate last night on the Repka #1 server.
It cannot be so, that when I drag the mouse whole length of my mouse pad the gun turns just about 5 degrees or so. About 10 drags to get it from side to another. So, we are flying near England and surprise surprise, we get a Spit on our six ;) .. The gun is useless, as when I start to drag in the direction of the Spit, the Spit moves, and there is no way I can keep up. Only when the Spit makes the mistake of parking on the six I get a shot or two off.
The firing button is buggy too. I set the firing of the gun to right mouse button for obvious reasons. When ever I pressed the button, only couple of rounds were fired even when I kept pressing it. So I had to go mad on the button to keep firing.
On top of this, the firing sound stuck on, so the rest of the flight I was emptying the magazine :D .. Quite annoying.
One positive thing was the kick of the weapon. As I fired, the gun bounced a bit so I had to adjust it (the slow movement didn't help at all :) ).
Megahurt
10-27-2011, 12:57 AM
Inverted mouse controls, no range of motion and terrible aiming...these turrets leave your bomber defenceless..
How to correct the settings? Invert?
Untamo
10-27-2011, 05:37 AM
Although not a major issue, I really hope they give a slider for it soon. I really like this feature that you can jump into a squad mates plane to be a gunner.
Sokol1
10-31-2011, 11:26 PM
On Blenheim turret:
"The accuracy of the turret gun control system was demonstrated to the Air Minister, Sir Kingsley Wood, during a visit to Tolworth in 1939, when a pencil was fixed in a gun barrel for the demonstration. Ex-gunners have remarked that the operator must have very talented "(c) British Aircraft Armament
http://www.sukhoi.ru/forum/attachment.php?attachmentid=143899&d=1320053385
Sokol1
vBulletin® v3.8.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.