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furbs
09-06-2011, 06:31 PM
Please post patch 1.03.15527 bugs here for Luthier and team....

Please add PC specs and anything else that might help.

This is a sum up so far. Cheers Krupi!!

Taking a note from Insubers thread here is a compilation of the bugs found so far.

1. FPS Drop (Roughly 10%).

2. Gunsight Dimmer no longer works.

3. Landing gear hydraulic noise can be heard when player switches to neutral gear down postion.

4. BF 109 E4 Window opens up the wrong way.

5. BF 109 E4 Can't drop bombs, SC50 bomb rack positioned incorrectly.

6. BF 109 E4 No Auto Prop.

7. BF 110 Instrument Panel lights are always on.

8. BF 110 No mine shells!!!

9. Cockpit glass appears opaque rather than transparent in outside views.

10. Target Dots should be modified and removed from ground targets and can be seen through ground and clouds.

11. Tiger Moth can crash the game.

12. Black areas in red out and injured pilot effect.

13. Contrails need work, they do not start off at the wing tips and are a bit to thick at the beginning.

14. Sun blinding effect needs more work, happens to often.

15. Horizon can be seen through aircraft.

16. Game crashes more often.

17. Sometimes you can hear cockpits after bailouts.

18. Stuka smoke cant be seen by pilot, but can by other players.

19. Stuka rear gunner ammo hang in mid air after canopy ejection.

20. Ammo counters don't work (needs verification).

21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33.

22. Lights visible through cockpit.

23. Optional ship guns no longer appear on gun decks, appear at water level.

24. Merlin negative 'G' cutout needs investigating.


Plus these bugs found by Hanzu...


Victory conditions are missing for all missions in \missions\Multi\Co-Op and \missions\Single\
Briefings are missing for all missions in \missions\Multi\Co-Op and \missions\Single\
Blenheim IV planes have no bombs in \missions\Multi\Co-Op\Red Attack - Isles of Doom.mis
Blenheim IV planes have no target in \missions\Multi\Co-Op\Red Attack - Isles of Doom.mis
It is impossible play Co-Op and to have a seat in aircraft when Options->Realism->Aircraft Swirching->Cannot Select Sides is on.
In Co-Op when you click a seat in aircraft the mission starts immediately without ever clicking Fly button

Kankkis
09-06-2011, 06:36 PM
Cannot use vsync anymore, there is like 2 pictures then, just like watching 3d movie without 3d glasses.

pupo162
09-06-2011, 06:37 PM
- when i got shot in the bf109E4 and wounded some showdows stopped working and the cockpit filled with black holes.
- Sound mutes when i Choke merlin engine
- Countrails are bugged when crossing plane parts that are not wind, they disapear to soon and reappear to late. Also, they start 20 cm appart fro mthe wing tip, and they deserve a tinner, more beutifull effect, but hte phisics of it are oustanding
-109 still has the prop leaver working upside down. if i press "increase RPM key" it decreases and "reduce" it increases.

Ataros
09-06-2011, 06:38 PM
Landscape lines on borders of land and water are still there. Catalist 11.7.

Does anyone with NVidia card have this bug?

Ze-Jamz
09-06-2011, 06:39 PM
Landscape lines on borders of land and water are still there. Catalist 11.7.

Does anyone on with NVidia card have this bug?

+1 on that

furbs
09-06-2011, 06:40 PM
Sea horizon showing through aircraft...

http://img30.imageshack.us/img30/4652/launcher201109061928450.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-09-06

Also had 2 lock-ups which ive never had before.

I7 @4600
8 GIG RAM
580 GPU
WIN 7 64bit

CLOD at full detail

Jaws2002
09-06-2011, 06:41 PM
I like it. The sound is awesome. The guns sound volume is too low I think.
No Minegeshos for the BF-110's is a disapointment.:( I also think the haze is just too dense. There's no more clear sky anymore, just murky haze.:(

Ataros
09-06-2011, 06:42 PM
Cannot use vsync anymore, there is like 2 pictures then, just like watching 3d movie without 3d glasses.

Is it crossfire that causing it?

albx
09-06-2011, 06:42 PM
horizon lines seen also through the cockpit like it is transparent
http://i51.tinypic.com/1i1tgj.jpg

I also have some sounds bugs, ejected and still heard the plane engine

Ze-Jamz
09-06-2011, 06:44 PM
Yea thats what i have ^

Kankkis
09-06-2011, 06:47 PM
Is it crossfire that causing it?

Not sure, its singlecard crossfire, not so easy to disable, new problem for me.

ATAG_Septic
09-06-2011, 06:48 PM
[QUOTE=Ataros;331997]Is it crossfire that causing it?[/QUOTE

No problems with V-sync and crossfire here.

The splash logo video seems to be causing me some problems, it seems to lock the memory speed on one board to 900 Mhz (usually runs between 300 and 1200 on demand. Deleting the video file removes the problem. Subjectively an increase in fps at higher detail but needs more testing.

I'm very impressed with the new sounds, thanks Luthier and the team for your hard work.

Tree_UK
09-06-2011, 06:49 PM
Coop still doesn't work, though not certain that it was being fixed.

Flickering still bad, but worse down low.

FPS drop.

Still no fuel loadout in single player. Again this may or may not have been addressed.

STILL...NO FSAA !!!

anavas44
09-06-2011, 07:05 PM
- Loadouts doesn't work for single player missions

- Force Feedback takes ages to enable when starting a mission

- Flickering shadows on ground (the shadows of the trees and of the smoke)

- FSAA still doesn't work on ATI cards

pupo162
09-06-2011, 07:10 PM
- Force Feedback takes ages to enable when starting a mission

s

doesnt happen to me.


hwats your joystick? and system? not that i can help, but if someone knows how to, they cant guess this stuff

3ra_Luke
09-06-2011, 07:23 PM
Just a little one:
- Gunsights sun covers are transparent. They sare useless now. On the other side, the gunsights ilumination is much better now.

Vengeanze
09-06-2011, 07:28 PM
Problem: No change in engine sound when opening and closing canopy.

Tested in a spit in cross-country and a hurricane in the campaigns first two missions.

Catseye
09-06-2011, 07:28 PM
The loadouts in the sample missions can't be changed.

JG53Frankyboy
09-06-2011, 07:33 PM
No Minegeshos for the BF-110's is a disapointment.:((

still no MG-FF/M for the 110C-4/-7 ? what a pitty..........

DB605
09-06-2011, 07:33 PM
-Bf 109 E4 sidewindow opens wrong direction

41Sqn_Banks
09-06-2011, 07:33 PM
Still no Rotol CSP for the Spitfire IA. Will this ever be fixed?

Doc_uk
09-06-2011, 07:48 PM
This isnt so much a bug but reqest
Plz fix pilot voice, its to low, I cant hear my instructer telling me what to do in training,
And i cant or hardly hear, what the al are saying, even with vioce turned right up in options:(

Norseman
09-06-2011, 07:50 PM
10% fps-drop on my 25mins "fps test mission"..

Thanks anyway:)
~s~

merlin1
09-06-2011, 07:51 PM
Weird graphic

Doc_uk
09-06-2011, 07:56 PM
Weird graphic
Have ya try'd updating or rolling back on your graphic drivers, Merlin?

merlin1
09-06-2011, 07:59 PM
Have ya try'd updating or rolling back on your graphic drivers, Merlin?


No, I have the latest drivers.

F19_Deathlok
09-06-2011, 08:04 PM
Joystick stopped working! (However force feedback when shooting etc. is still there.)

MS Sidewinder Force Feedback II, Win7 64bit. All axis/buttons does work in the Windows control panel... I get no response with any axis or buttons in game or with the control settings.

FlyingShark
09-06-2011, 08:07 PM
Game doesn't launch anymore after insalling beta patch.

~S~

katdogfizzow
09-06-2011, 08:08 PM
Weird graphic

Yeah I had that too at first..I unchecked/disabled Epilepsy filter and it went away

Ailantd
09-06-2011, 08:10 PM
First: hat off.
Second: Good work.

My first impression about colors: Not as bad as I thought, but I still think the blue haze it´s too heavy for a clear day and low level flight. Also in some conditions a bit more color would be nice. But overall it´s a good work, not finished, but in the right way.

Much better sound, but some of them are still missing.
Much better overall performance. Now I can play with all maxed with only some micro stutters. Wonderful.
Nice beaches, but now I miss the old il2 breaking waves.


Bugs I have found:

-Machine guns sounds sometimes get stuck and keep playing even if the plane crashes.

-Red view at high G seems bugged. It have some glitches and affects only the cockpit, not landscape.

-At least one crash to desktop while playing

-Flying through clouds, at least in E4, fails: Sometimes the cloud is rendered inside the cockpit.


Sutile improvements I have found ( I think ):

Improved roads I think, they look much better now.
Improved specular reflection color in planes, now reflecting real color of sun light. I think the last one was always white and ugly.


----------------
win7 64
Quad core
4 Gb Ram
GTX 560

Mattius
09-06-2011, 08:11 PM
Comms still utter fail...........:(

FlyingShark
09-06-2011, 08:18 PM
I get the crosshairs of the loader but it doesn't get any further than that anymore.

~S~

LoBiSoMeM
09-06-2011, 08:24 PM
Sea horizon showing through aircraft...

http://img30.imageshack.us/img30/4652/launcher201109061928450.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-09-06

I7 @4600
8 GIG RAM
580 GPU
WIN 7 64bit

CLOD at full detail

+1 GTX 560Ti with latest NVIDIA driver here.

DUI
09-06-2011, 08:29 PM
I get the crosshairs of the loader but it doesn't get any further than that anymore.

~S~

I had the same. I think the cause for this issue was that Steam updated COD when I started it after the patch files were copied. I did not play the game for quite some days...

When I afterwards copied the patched files a second time, everything worked fine. Just try it - a good chance that it will also solve it for you.

FlyingShark
09-06-2011, 08:35 PM
I had the same. I think the cause for this issue was that Steam updated COD when I started it after the patch files were copied. I did not play the game for quite some days...

When I afterwards copied the patched files a second time, everything worked fine. Just try it - a good chance that it will also solve it for you.

That's it, did it and it's working now. Thank you for the advice.

~S~

merlin1
09-06-2011, 08:37 PM
Yeah I had that too at first..I unchecked/disabled Epilepsy filter and it went away


Problem solved. :grin:

thx.

mazex
09-06-2011, 08:41 PM
There's no more clear sky anymore, just murky haze.:(

I'm not old enough to have flown in 1940 but with all the coal burning etc it sure was not better than today. After a about 500 hours in small planes of various kind (not much compared to professional pilots but enough to have an opinion I think) I can say that the few days where you don't have a rather thick haze like in this game are really rare. It often happen during winter or early spring... A bright summer day with clear sky is often the worst actually ;) Sometimes you can start thinking there is a forest fire somewhere but nope, just that haze that is mostly moist from what I understand and not pollution. Then when you pass a break layer you suddenly go above that ground haze at say 10k feet and it's like going up from water into clear air. Rather weird effect... I think the current haze effect in the game nails it rather good - and it can be a lot worse IRL some days. Before this patch it looked all wrong with way to clear sky IMHO. Others will for sure punt in ;)

skouras
09-06-2011, 08:43 PM
the gauges in the Bf 110's has all the time lights on
you can't turn them off

Strike
09-06-2011, 08:46 PM
Noticed:

Overall the game is MUCH better than ever! This was a very positive LEAP in your patching process!

-Still no Singleplayer mission loadouts

-Sound heard as if inside cockpit when bailing out

-WEIRD: When flying 109E-4 I purposely overstressed the engine and as I was gliding in towards the ground from about 700m AGL, and looking from inside the cockpit toward my 10 o clock, the plane "warped" into the ground. So I went from 700m to 0 in an instant. VERY weird.

-AI still flies like MiG29's and F-16's, which is strange :) Actually the 109 controlled by AI rolls faster than a F-16

Cataplasma
09-06-2011, 08:53 PM
SLI MALFUNCTIONING

Luthier why a single nvidia video card is still better than two nvidia video cards?
Why?
I would like to know how many years do I have to wait just to hear this few words: "we're still working on it".
You said that Nvidia have the job of doing a profile and Nvidia said that's your fault.
So where is the truth?

Sven
09-06-2011, 08:54 PM
The crew of the HE111 started smoking pot in this Beta patch.

Pre-patch:

http://cloud.steampowered.com/ugc/577806319634864805/D47B23CB323F65EF8142E8B1C6D1B0AA40EB7CC4/

Post-patch

http://cloud.steampowered.com/ugc/578932944894927042/4FCE1313798C1402377CBF8E6D3E4360A6DDA1D4/


Also muzzle flashes now seem way too bright IMO.

skouras
09-06-2011, 08:55 PM
HEY STRIKE
THE roll rate of the AI is the same with an F-16 without loadouts and ECM

ChocsAway
09-06-2011, 08:57 PM
When in padlock view explosions on the ground or splashes in the sea from crashing aircraft are not seen. Been like this from very early on.

Please fix the FSAA. This sim will be a true beauty once it is fixed.

Please fix Comms. I Can't get my wingmen to do anything other than change formation.

As Strike said, please fix the flight modelling of the AI. 360 degree rolls in the blink of an eye!! :confused:

jojovtx
09-06-2011, 09:00 PM
still no MG-FF/M for the 110C-4/-7 ? what a pitty..........

W T F kind of a soup sandwich is that crap!

:confused:

Jaws2002
09-06-2011, 09:01 PM
I'm not old enough to have flown in 1940 but with all the coal burning etc it sure was not better than today. After a about 500 hours in small planes of various kind (not much compared to professional pilots but enough to have an opinion I think) I can say that the few days where you don't have a rather thick haze like in this game are really rare. It often happen during winter or early spring... A bright summer day with clear sky is often the worst actually ;) Sometimes you can start thinking there is a forest fire somewhere but nope, just that haze that is mostly moist from what I understand and not pollution. Then when you pass a break layer you suddenly go above that ground haze at say 10k feet and it's like going up from water into clear air. Rather weird effect... I think the current haze effect in the game nails it rather good - and it can be a lot worse IRL some days. Before this patch it looked all wrong with way to clear sky IMHO. Others will for sure punt in ;)

Maybe over land, in certain days, but making it present by default on all maps and all conditions is far far from realistic.

It's ok over south England, but not over some island map, or in the middle of the water far away from the land.
I've been around the block a bit too. This kind of hazy sky is the exception, not the the norm. It may be normal over big industrial cities in the summer, but not in the middle of the sea whenre you can't even see land.

Meusli
09-06-2011, 09:03 PM
The crew of the HE111 started smoking pot in this Beta patch.

Pre-patch:

http://cloud.steampowered.com/ugc/577806319634864805/D47B23CB323F65EF8142E8B1C6D1B0AA40EB7CC4/

Post-patch

http://cloud.steampowered.com/ugc/578932944894927042/4FCE1313798C1402377CBF8E6D3E4360A6DDA1D4/

Reminds me of that scene in Predator 2 "F****** voodoo magic man." (http://www.youtube.com/watch?v=B0A5WjKtBd4&feature=related)

Ailantd
09-06-2011, 09:05 PM
The crew of the HE111 started smoking pot in this Beta patch.

Pre-patch:

http://cloud.steampowered.com/ugc/577806319634864805/D47B23CB323F65EF8142E8B1C6D1B0AA40EB7CC4/

Post-patch

http://cloud.steampowered.com/ugc/578932944894927042/4FCE1313798C1402377CBF8E6D3E4360A6DDA1D4/


Also muzzle flashes now seem way too bright IMO.

+1

baronWastelan
09-06-2011, 09:07 PM
I'm not old enough to have flown in 1940 but with all the coal burning etc it sure was not better than today. After a about 500 hours in small planes of various kind (not much compared to professional pilots but enough to have an opinion I think) I can say that the few days where you don't have a rather thick haze like in this game are really rare. It often happen during winter or early spring... A bright summer day with clear sky is often the worst actually ;) Sometimes you can start thinking there is a forest fire somewhere but nope, just that haze that is mostly moist from what I understand and not pollution. Then when you pass a break layer you suddenly go above that ground haze at say 10k feet and it's like going up from water into clear air. Rather weird effect... I think the current haze effect in the game nails it rather good - and it can be a lot worse IRL some days. Before this patch it looked all wrong with way to clear sky IMHO. Others will for sure punt in ;)

You mean like this? I took this a couple days ago, it's only a few miles from the pacific ocean with the breeze coming in from over the sea.

AndyJWest
09-06-2011, 09:08 PM
Someone seems to have filled the fountains in Trafalgar Square and the one in front of Buckingham Palace with blue paint!
http://i958.photobucket.com/albums/ae65/ajv00987k/2011-09-06_00002.jpg

Also, I got a graphic glitch in the Thames estury - it was 'beach' all the way across:
http://i958.photobucket.com/albums/ae65/ajv00987k/2011-09-06_00003.jpg

Edit: Same the other side of the Channel:
http://i958.photobucket.com/albums/ae65/ajv00987k/2011-09-07_00001.jpg

I tried landing on it, but it is definitely water (or quicksand!)

I've also had it crash twice while in the Tiger Moth - looking down in the cockpit seemed to cause it.

ATAG_Dutch
09-06-2011, 09:08 PM
Sound is a huge improvement over previous! Not quite there yet, but hats off to the sound guys for what's been done to date.

The Merlin pops and bangs when you throttle back, which is very welcome.

Noticed some bad visual bugs, such as the new landscape colours being in large square patches and beyond the patch were the 'old colours'.

Also, the grass growing through the a/c seemed worse than previously.

See screenshots.

LoBiSoMeM
09-06-2011, 09:10 PM
Also muzzle flashes now seem way too bright IMO.

It's not a "bug", but I don't like it too... :|

Ailantd
09-06-2011, 09:18 PM
You mean like this? I took this a couple days ago, it's only a few miles from the pacific ocean with the breeze coming in from over the sea.

or like this:
http://farm1.static.flickr.com/75/206460917_bf3fcce0eb_o.jpg

or this (with far haze but no so much near haze):
http://image.shutterstock.com/display_pic_with_logo/80110/80110,1307132746,31/stock-photo-landscape-viewed-from-airplane-photo-taken-near-london-themes-river-in-distance-78540271.jpg
http://www.holland8.nl/wp-content/gallery/sfeer-fotos/amstel-airshot.jpg

Sven
09-06-2011, 09:21 PM
Well I'm not going to make a thread for just the muzzle flashes.

Also all bombers seem to have some pot smokers on board, I think it's because of the lighting that is different now, but it doesn't look good IMO.

Maybe someone else mentioned this, but my negative G effects on the pilot seem to mess up all cockpit dials and cause all sorts of graphical glitches.

kilosierra
09-06-2011, 09:26 PM
Not a bug (all I have found were already told) but a suggestion, the transition from idle sound in the 109 (superb btw.) to power should be a little smoother IMO.

Like the new GFX.

Had the game hanging up in a quickmission (Canal-flight) after a few seconds.

Otherwise, great work guys, right direction.

THX

LoBiSoMeM
09-06-2011, 09:26 PM
Well I'm not going to make a thread for just the muzzle flashes.

I believe it's valid. Isn't a bug, but now is ulgy and too much "WoP" like...

baronWastelan
09-06-2011, 09:33 PM
or like this:


sorry but I don't get your point. my pic was taken on a cloudless afternoon, in late summer (Sept 3), near the coast. You post random pics from the internet in order to ...:confused:

slm
09-06-2011, 09:35 PM
2 bugs noticed so far:

I have mapped E key to toggle engine on/off. I have mapped CTRL-E for another purpose. Now pressing E or CTRL-E cause the same thing: engine on/off.

While playing a single mission I noticed a huge dark area over the sea:
My gfx card is ATI 6950 2GB.

senseispcc
09-06-2011, 09:44 PM
-Bf 109 E4 sidewindow opens wrong direction

+1 same for me I shall try the BF109 E4-B.

Hanzu
09-06-2011, 09:54 PM
Thank you developers, new Co-Op interface is better, but it is still not as good as in original IL-2.

-When you click a seat in aircraft the mission starts immediately without ever clicking Fly button and I suppose you should be able to check loadout, read briefing and plan with other players

-It is impossible play Co-Op and to have a seat in aircraft when Options->Realism->Aircraft Swirching->Cannot Select Sides is on. So that setting is useless in Co-Op and setting like "Cannot Select Different Side Than Host Player" would be crucial to make things more like real cooperative where there is no human vs. human activity.

Still multiple bugs in the one and only Co-Op mission: il-2 sturmovik cliffs of dover\missions\Multi\Co-Op\Red Attack - Isles of Doom.mis

-Briefing descriptions are written in mission file, but the mission designer has forgot to link squadrons to the right briefings. Even if they would be linked the only way to read briefing would be while already in plane and pressing ESC which makes no sense since Briefing is meant to be done before mission not during it.

-Blenheim IV planes have no bombs. Mission designer has forgot to add them there and this is bad mistake when this mission is all about bombing.

-Blenheim IV planes have waypoint for Ground Attack Area, but actually there are no targets there. So even if those planes would have bombs, they would bomb shoreline and docks that are indestructible.

-Mission has no victory conditions. No Red Won! or Blue Won! type of ending. It will just go on forever which is just pure crap. There is nothing in script section either.

All missions in \il-2 sturmovik cliffs of dover\missions\Single\ are missing victory conditions or script that would let either Red or Blue side win.

Rattlehead
09-06-2011, 09:54 PM
-WEIRD: When flying 109E-4 I purposely overstressed the engine and as I was gliding in towards the ground from about 700m AGL, and looking from inside the cockpit toward my 10 o clock, the plane "warped" into the ground. So I went from 700m to 0 in an instant. VERY weird.



This has been reported in earlier patches too. Happened to me a few times in the 109.

ATAG_Keller
09-06-2011, 09:57 PM
I'm having a major sound issue, I believe it has something to do with the turbine whine that was mentioned in the thread with the video. The sound of the "whine" is more like every bearing in the engine screaming at the same time, it drowns out the engine sounds and is painful to listen to.

I'm running an Auzentech X-Raider with the latest drivers.

mazex
09-06-2011, 10:10 PM
Well, flying online at the Repka Isle of Doom server (with a lot of others!) I had two complete freezes. Had to use the task manager to kill the app. Both happened just as I was blowing some enemy up, first a Hurricane and then a Blenheim. 109 E3 first time and 109 E4 on the second. Seemed to happen when I got too many 20mm hits on the target simultaneoulsy? ;) Have the cpp dmp files if needed...

Other than that I had an interesting bug where I had a red out after doing a roll low over the enemy filed on top of the hill (did not want to vulch so I buzzed the tower while the Spits where taking off ;)). After that red out the red shade did not go away. Rather anoying flying like that but maybe I burst my arteries in my eyes like that time when I did a bunt IRL ;) Had all red eyes for two weeks... Got a screenshot to document the bug but the screenshot action seemed to be bugged too :) At least I could not find the screens in the "Softclub" folder in "My Docs" where I though it should go? "Print Screen" button is mapped to the in game "Take screen shot". Maybe it never worked?

Well, enough whining - the multiplayer on the Repka server was awesome - especially in a close dogfight when you heard the engines of the other planes. Great stuff! I can just fly around listening the the new sounds and have enough fun with that.

6BL Bird-Dog
09-06-2011, 10:32 PM
I tried the Black Death track and saw no improvement & see no change in the `Studders`that have existed since the small patch was applied after the patch that first enabeled crossfire.Sorry but I cannot recal the patch number.
I then ran the track again with Crossfire disabled and there was no difference from the previous test.
The settings were medium and I tried turning off and on various video features Psudo/Full screen etc and have deleted the ubisoft icon .
Crossfire is working on other games on my system but does function properly in COD despite the Crossfire icon appearing at game launch.
Thanks for all the effort .

------------------------------
System Specification
O/S 64bit Windows 7 Home Premium
Processor: AMD Phenom(tm) II X6 1100T Processor
Speed : 3.6GHz
Mainboard : Gigabyte GA-890FXA-UD5
BIOS : Award (Phoenix) F6 11/24/2010
Bus(es) : ISA X-Bus PCI PCIe USB FireWire/1394
Total Memory : 8GB DIMM DDR3(2x4GB DIMM PC12800U)
Chipset Model : ATI (AMD) RD890 single slot GFX Hydra
Front Side Bus Speed : 201MHz
Video Adapter : 2x Saphire Vapour X OC 1024 MB GDDR5 Core MHz875 Memory1250 MHz
Catalyst 11.8
OCZ-VERTEX2 3.5 (240GB, SATA300, SSD) :
WDC WD5001AALS-00L3B2 (500.1GB, SATA300, 3.5", 7200rpm, 32MB Cache)
WDC WD1500HLFS-01G6U1 (150GB, SATA300, 3.5", 10000rpm, 16MB Cache)
hp DVD-RAM GH40L (SATA150, DVD+-RW, CD-RW, 2MB Cache)
Steel series USB soundcard.
1000Watt power supply

=XIII=Shea
09-06-2011, 10:36 PM
Landscape lines on borders of land and water are still there. Catalist 11.7.

Does anyone with NVidia card have this bug?

Yes i have that same bug also

Blackdog_kt
09-06-2011, 10:52 PM
I've got a suggestion to make this thread more useful and it's actually one very simple thing: let's stick to what the patch is supposed to be fixing and test that first, instead of testing our own "favorite" issue regardless of whether it's supposed to be fixed or not.

Radio commands, AA, the Spitfire's prop and various other issues are
a) well known and documented on the sticky thread started by Insuber and

b) not part of what they worked on for this patch, so it's no use reporting them in this thread

This is a beta patch and that simply means "we tried to fix features A,B and C, please test and tell us if A, B and C work now".

The Ju88's gyrocompass is my own pet peeve but i won't report it. Why? Because it's already a known issue and it wasn't supposed to be part of this patch.

Please, let's read the changelog and test the items mentioned there:

- New graphics: Are there any artifacts/corruption and under which circumstances and what PC configuration? Examples are the people who posted here about the red-out artifacts, the horizon lines and so on, perfectly good case of testing what's supposed to be tested.

- New sounds: Are there any sound glitches? Do the sounds play correctly? Doesn't matter if we think it should be louder or softer or whatever for now, the question is does it work or does it play back a garbled mess?

-New bombsights: Are they working as they said they would?

-Ground handling physics: Any difference when testing previously suspect issues with the new beta patch? For example, the spinning aircraft upon spawn, or the Blenheim's tendency to yaw way too much to the right on take off?

Well, i tested two of these items and i'm very glad to say that the patch seems to be doing what it says on the label: the Blenheim can now be kept under control during take-off much easier just by stepping on the rudder and its bombsight works correctly (i just came back from completing an attack on an airfield bombing from 8000ft and it worked like a charm, bombs bang in the middle of the runway intersection).

Let's try to test the other stuff on the changelog so that they can wrap these issues up and move on the next ones, don't you guys agree? ;-)





Finally some important technical guidelines for testing.

Possible version mismatch: Going online with a beta patch is possible, but if the server you are flying on isn't running the same version, you can get all sorts of glitches.

These can't be classified as legitimate bugs because they might simply be caused by flying a different version than the server. If you spot a bug while flying online, try to replicate offline too before reporting it.


Clear your cache and defrag the game folder:

After applying the patch go to documents\1c softclub\il-2 sturmovik cliffs of dover\cache

You'll see a bunch of file in there and another folder named "shaders". Go into shaders and delete all files in there, but don't delete the folder too. Now go back one level back to the cache folder. Delete all files in there too (remember, except the shaders folder).

Open steam, right click on CoD's icon, select properties and click on the "local files" tab. Now click on "defragment cache files" (this is not the same cache we just deleted in the documents folder, it's steam's way of referring to your actual game folder).

What does all this do?

The steam defrag does just that, it defragments the game files so that they are in continuous or adjacent blocks (or both), making it easier (and faster) for your hard disk to read them without having to look all over the place.

As for the cache, the game generates some data and stores them in those folders under your documents folder, so that it doesn't have to calculate everything from scratch whenever you fly, thus saving some processing power and gaining some performance.

However, if the way a bunch of graphics related stuff is calculated has changed and that data conforms to the old standard, there is a potential for glitches. Clearing those files forces the game to rebuild that data according to the new graphics algorithms.

The first time you run the sim after clearing the cache you'll notice it takes longer to load the menu, it's because it's rebuilding that data. Let it finish and as soon as you are in the menu exit the sim. Run it for a second time and you'll now see that it loads much faster (since the data is now generated by the previous run). No go ahead, fly and test what's in the changelog ;-)

adonys
09-06-2011, 11:07 PM
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The Radio Comm is still not working!!!

PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay.

Ailantd
09-06-2011, 11:13 PM
sorry but I don't get your point. my pic was taken on a cloudless afternoon, in late summer (Sept 3), near the coast. You post random pics from the internet in order to ...:confused:

To show that not always is like that. Of course sometimes there is strong haze, but more clear also exists. Now we have strong haze always in the game. I like the effect, but it should be used with the next dinamic weather. All ( an "all" is the important word here ) clear days being so foggy is a bit unreal.

VO101_Tom
09-06-2011, 11:19 PM
Devs, the new sound and the new landscape is amazing. I like it. Thx the hard work. And thx the E-4 (i like the more precise Revi too):grin:

/On:
We found some bug tonight:
- Huge pfs drop when zooming with the camera. All of my friends experienced the same.
- At my first combat tonight, when i try shoot, the game freezes couple of seconds. Reminds me of old IL-2 days. Dont shoot at first BnZ! Let it load the sounds. :rolleyes:
- My pc used 6.1 - 6.9 GB of RAM. It was never more than 4 GB before patch (same graphic settings). Picture (http://www.pumaszallas.hu//Private/VO101_Tom/memory.jpg) (REPKA small DF map)

New bugs to the 109 list (old bugs remained): the left window open forward, and the opening "trigger point" is not on the knob (couple of cm under it). Gunsight dimmer is transparent. All of 109's types is developed from these bases. The mistakes found early would be reasonable now to repair. Into one of the 109 topics we may gather it what these (aircraft management only, not performance). Would this make sense?

My friend found this: The trees looks weird on the hill: Picture 1 (http://www.pumaszallas.hu//Private/VO101_Tom/fa1.jpg) Picture 2 (http://www.pumaszallas.hu//Private/VO101_Tom/fa2.jpg)

VO101_Tom
09-06-2011, 11:25 PM
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The E-4 (and on the later types) PP switch is on the throttle lever:

http://t1.gstatic.com/images?q=tbn:ANd9GcRDJ0Wpq8uYvznQuge9abQ091ERnRlJU 1zF8KgKR3fHhfuhXo3u

(The automatic PP does not work below 2000 engine rpm, even IF we have automatic PP, we have to adjust it manually at start and landing).

baronWastelan
09-06-2011, 11:32 PM
To show that not always is like that. Of course sometimes there is strong haze, but more clear also exists. Now we have strong haze always in the game. I like the effect, but it should be used with the next dinamic weather. All ( an "all" is the important word here ) clear days being so foggy is a bit unreal.

Ahh, OK. Yes of course you are mostly right. Need sliders for haze and clouds as in FSX :)

Ze-Jamz
09-06-2011, 11:34 PM
Forgot to SS but basically all black boxes/lines over cockpit when taking hits

Dangerousdave26
09-06-2011, 11:44 PM
After the upgrade I am missing planes from Options/Plane Menu

All german planes

British planes Hearbreaker and Spitfire IIa.

For Italy the only plane I have is the Br.20M. I don't think I ever looked at the Italy ones before so that may be normal.

I backed up all files before I over wrote them so it should be easy to go back.

Any idea what I did wrong?

Dangerousdave26
09-07-2011, 12:13 AM
Let me restate that. I restarted and all the planes were there until I joined our multiplayer server. Then when I left the server only a small selection appeared. I will report later under what conditions this happens.

6BL Bird-Dog
09-07-2011, 12:20 AM
I've got a suggestion to make this thread more useful and it's actually one very simple thing: let's stick to what the patch is supposed to be fixing and test that first, instead of testing our own "favorite" issue regardless of whether it's supposed to be fixed or not.

Radio commands, AA, the Spitfire's prop and various other issues are
a) well known and documented on the sticky thread started by Insuber and

b) not part of what they worked on for this patch, so it's no use reporting them in this thread

This is a beta patch and that simply means "we tried to fix features A,B and C, please test and tell us if A, B and C work now".

The Ju88's gyrocompass is my own pet peeve but i won't report it. Why? Because it's already a known issue and it wasn't supposed to be part of this patch.

Please, let's read the changelog and test the items mentioned there:

- New graphics: Are there any artifacts/corruption and under which circumstances and what PC configuration? Examples are the people who posted here about the red-out artifacts, the horizon lines and so on, perfectly good case of testing what's supposed to be tested.

- New sounds: Are there any sound glitches? Do the sounds play correctly? Doesn't matter if we think it should be louder or softer or whatever for now, the question is does it work or does it play back a garbled mess?

-New bombsights: Are they working as they said they would?

-Ground handling physics: Any difference when testing previously suspect issues with the new beta patch? For example, the spinning aircraft upon spawn, or the Blenheim's tendency to yaw way too much to the right on take off?

Well, i tested two of these items and i'm very glad to say that the patch seems to be doing what it says on the label: the Blenheim can now be kept under control during take-off much easier just by stepping on the rudder and its bombsight works correctly (i just came back from completing an attack on an airfield bombing from 8000ft and it worked like a charm, bombs bang in the middle of the runway intersection).

Let's try to test the other stuff on the changelog so that they can wrap these issues up and move on the next ones, don't you guys agree? ;-)





Finally some important technical guidelines for testing.

Possible version mismatch: Going online with a beta patch is possible, but if the server you are flying on isn't running the same version, you can get all sorts of glitches.

These can't be classified as legitimate bugs because they might simply be caused by flying a different version than the server. If you spot a bug while flying online, try to replicate offline too before reporting it.


Clear your cache and defrag the game folder:

After applying the patch go to documents\1c softclub\il-2 sturmovik cliffs of dover\cache

You'll see a bunch of file in there and another folder named "shaders". Go into shaders and delete all files in there, but don't delete the folder too. Now go back one level back to the cache folder. Delete all files in there too (remember, except the shaders folder).

Open steam, right click on CoD's icon, select properties and click on the "local files" tab. Now click on "defragment cache files" (this is not the same cache we just deleted in the documents folder, it's steam's way of referring to your actual game folder).

What does all this do?

The steam defrag does just that, it defragments the game files so that they are in continuous or adjacent blocks (or both), making it easier (and faster) for your hard disk to read them without having to look all over the place.

As for the cache, the game generates some data and stores them in those folders under your documents folder, so that it doesn't have to calculate everything from scratch whenever you fly, thus saving some processing power and gaining some performance.

However, if the way a bunch of graphics related stuff is calculated has changed and that data conforms to the old standard, there is a potential for glitches. Clearing those files forces the game to rebuild that data according to the new graphics algorithms.

The first time you run the sim after clearing the cache you'll notice it takes longer to load the menu, it's because it's rebuilding that data. Let it finish and as soon as you are in the menu exit the sim. Run it for a second time and you'll now see that it loads much faster (since the data is now generated by the previous run). No go ahead, fly and test what's in the changelog ;-)

Tried the Cache tips as well but Still have the same problems as posted earlier.(Page 7 of this thread)

adonys
09-07-2011, 12:25 AM
The E-4 (and on the later types) PP switch is on the throttle lever:

http://t1.gstatic.com/images?q=tbn:ANd9GcRDJ0Wpq8uYvznQuge9abQ091ERnRlJU 1zF8KgKR3fHhfuhXo3u

(The automatic PP does not work below 2000 engine rpm, even IF we have automatic PP, we have to adjust it manually at start and landing).

yes, I was just saying that even if the prop pitch lever is not on the board (as in BF 109-3 models; but on throttle's handle actually), it still doesn't work automatically, even if above 2000 RPM.

Nicolo
09-07-2011, 12:43 AM
I noticed that now there are little white dots appearing with every object in the map. Before the patch I would see these object dots only in the trains.

When starting engine, I'm getting the dust from the ground coming through the plane structure to inside the cockpit, in my rudder pedals (I've seen this only in the hurricane);

Looking at the sun, it doesn't seem to shine, but puts a white fade all over the screen, this looks terrible.

I've written about the positive topics in the patch thread, on this one it's better if we keep only the problems.(for those who will say "nah, the sun looks great now!")

ATAG_Keller
09-07-2011, 01:07 AM
I'm having a major sound issue, I believe it has something to do with the turbine whine that was mentioned in the thread with the video. The sound of the "whine" is more like every bearing in the engine screaming at the same time, it drowns out the engine sounds and is painful to listen to.

I'm running an Auzentech X-Raider with the latest drivers.

Here's a video.

http://www.youtube.com/watch?v=7mVxXSrTGf4

VO101_Tom
09-07-2011, 01:57 AM
yes, I was just saying that even if the prop pitch lever is not on the board (as in BF 109-3 models; but on throttle's handle actually), it still doesn't work automatically, even if above 2000 RPM.

Ah ok. This was a topic already here. 109s autoprop - did it ever existed? (http://forum.1cpublishing.eu/showthread.php?t=22204).

(I notice it silently, this debate meaningless, because September is the part of BOB period too, likewise 10 july or 31th october. I hope it for the same reason, that the DB-601/N engine and E-7 messerschmitt get into the game. With patch, or with SDK, it doesn't matter.)

Caveman
09-07-2011, 01:57 AM
Here's a video.

http://www.youtube.com/watch?v=7mVxXSrTGf4

The video sounds fine... Assumption is what you hear is messed up...

NedLynch
09-07-2011, 02:10 AM
Running 270.xx whql driver and so far I couldn't see any of the graphical glitches reported, I rolled back (clean install option) from the latest whql driver.

I do see even transparent shorelines.

Fps seem a bit less than pre-patch, but just a bit.

I have vsync forced on in the nvidia cp btw.

As for radio commands, looks like the full radio menu now and some are actually working that weren't there before, i.e. ordering your flight to return to base (no active response from flight, but they turned around and landed), going to play around with what works in radio a bit more.

VO101_Tom
09-07-2011, 02:12 AM
Here's a video.
...

Spit inflight cockpit video (partly):
http://www.youtube.com/watch?v=DiAIyX0l42M

Bf 109 inflight cockpit video (from 4:00)
http://www.youtube.com/watch?v=_qAZ_BGNAKY

It will never have a sound like a B17...:cool:
http://www.youtube.com/watch?v=lcTJPD7t2EQ

NedLynch
09-07-2011, 03:00 AM
Hmmm....posting things that work in a bug thread, sorry.

Tested radio a bit further and waypoint switching works as well, big plus for me.

NSU
09-07-2011, 03:00 AM
I like the new sounds, but the sound from the
Me110 and Ju87
is not so good, i hope for a better sound for this planes

LoBiSoMeM
09-07-2011, 03:16 AM
I noticed that now there are little white dots appearing with every object in the map. Before the patch I would see these object dots only in the trains.

+1. Me and Nicolo saw a lot of crazy "dots" things just now in a MP session... This little white dots are still visible through solid and opaque objects. And we saw at least one UFO four white dots formation...

A major graphic bug to be solved in next patches.

Catseye
09-07-2011, 03:20 AM
I created a mission in FMB of a couple of Spitfire low passes with a mid-field camera. I wanted to further evaluate the Merlin sound on a take off and flyby.

When entering the .trk file, the full sound only lasts for about 3 seconds and then the engine sound disappears. Only the prop sound, the undercarriage rolling sound and wind are there.

This continues for the rest of the flight with intermittent full sound starting and stopping at irregular intervals.

The propeller also spins at a very slow speed.

During the creation of this .trk file everything worked OK.

I continued to turn video features on and off and once fully low and in all cases the engine sound was missing or intermittent.

I almost heard that Merlin sound on one fly by but it cut out just as it was going by.

I have the .trk file if required.

I made a snap judgement in an earlier post on the Merlin sound. At that time I heard it only on F3 flyby and want to look closer.

Thanks for working hard to improve this SIM.

Regards

NedLynch
09-07-2011, 04:04 AM
Ok, sorry, got the same graphical glitch with the horizon showing through at low altitude.
Also the "return to base" command seems to work only under certain conditons (can explain if needed), but those will be fixed anyway in the future.

ingsoc84
09-07-2011, 06:01 AM
Like the new sounds and graphics, very good!

Issues:

(textures original, forest medium, no grass, shadows medium, buildings medium, all others high)

1 Def took a FPS hit, especially with full guns blazing on the Me, cannon and Mg, about 8 per second hit, worse over low flight

2. Using IR4 Pro, noticed that it is in cockpit looking left right, other angles, it def will lock up for a second, which is pretty annoying, before, IR was smooth as silk, have looked at IR settings, all the same, just seems to be very jerky...anyone else with this issue? you really MUST use IR to play the game well, and it is really to the point of becoming annoying to watch it freeze up even over water, when Im at 50 or higher fps.

Just my thoughts and what I've noticed. Tracers/smoke from guns as mentined really take a hit on the fps.

ingsoc84
09-07-2011, 06:06 AM
Going to try to clear cache and defrag as suggested earlier, see if that helps, keeping fingers crossed.

senseispcc
09-07-2011, 06:21 AM
It seems stupid but every time I try to launch the two Tiger Moth traks Launcher does crash and I must relaunch the game! and only with this two tracks none of the others. With the tracks I did create with a previous version the plane engine regime is eratic and not all like when I played it. Not really important but why not mention it!:rolleyes:
Otherwise a great patch and like I said in a other post the game of the year!:-D

senseispcc
09-07-2011, 07:03 AM
West of Arras multiples big withe squares ;
http://s3.postimage.org/ph11g4qo/shot_20110907_083805.png (http://postimage.org/image/cpmv9m4k/full/)
Also if a BF109 begins a mission parked north of Arras it jumps to it death by explosion into a hangar..
There is also a strange canal 10 miles west of airfield of Framecourt ;
http://s3.postimage.org/w9bagz8bf/shot_20110907_084458_843.png (http://postimage.org/image/ctv0pjk4/full/)
Also the game has a tendency to crash after an hour of play in the air or not!.
Nice game continue the very good job thanks.

One last thing, the overcast with breaks does not work and crash the game when tried.

ingsoc84
09-07-2011, 07:04 AM
Defraged game cache and steam cache as suggested seems to have bumped up fps for me, and also helped out with the IR4 freeze/stutter..

ingsoc84
09-07-2011, 07:05 AM
Noticed twice playing quick mission single intercept bombers over Calais that the MG track gets stuck, and keeps repeating itself...so far cannon fire has not experienced this.

FG28_Kodiak
09-07-2011, 07:08 AM
Had a problem with Static Quad Ant, after destroying:
http://img835.imageshack.us/img835/7915/2011090700002.jpg (http://imageshack.us/photo/my-images/835/2011090700002.jpg/)

in the logfile i found these:
ERROR: Can't open file '$bob/3do/Ground/Trucks/UKGuy_Quad-Ant_DMG1/mono.sim'
ERROR: MeshObj: Can't load SIM $bob/3do/Ground/Trucks/UKGuy_Quad-Ant_DMG1/mono.sim

skouras
09-07-2011, 07:31 AM
can anybody can confirm
that if you hit an enemy engine theres no smoke now and fire
also again the 110's has red lights on the gauges and you can't turn them off

ingsoc84
09-07-2011, 07:42 AM
can anybody can confirm
that if you hit an enemy engine theres no smoke now and fire
also again the 110's has red lights on the gauges and you can't turn them off

Yes, I bang away at Blenheims engines, they lite up, but no smoke...also, the Me109 guages have an red glow to them.

skouras
09-07-2011, 07:45 AM
thanks mate ;-)

ice_crusher
09-07-2011, 07:56 AM
if the motor is stuttering and damaged you still hear the normal sound of the engine.
Does anybody have the same issue?

Mad G
09-07-2011, 08:03 AM
-
- Force Feedback takes ages to enable when starting a mission



I have it too. Here a Sidewinder FFB II. Also when shoot Me 110 guns, loose AC FFB.

klem
09-07-2011, 08:06 AM
Hurricane Rotol on English Channel Map.

Engine sound is too loud compared with other aircraft sounds. Can hardly hear canopy, gun sound is very low. Need to reduce engine volume versus others heard in cockpit.

Guns sound as though only 1 or 2 guns firing instead of eight. Also sound a bit puny. A little more bass? A Hurricane pilots bio I am reading talks of "the rumble of my guns" not a spitting sound.

Sun glare is too bright when not looking directly at sun. Generally ok but needs to be taken down a bit further out.

Landscape colours appear a bit too washed out. Not by much and certainly better than the full-colour Walt Disney look of the original.
EDIT: also see this:
http://forum.1cpublishing.eu/showpost.php?p=332455&postcount=225


Unsure about this one but distant dots may have improved. However all targets (ground/air) have a white dot marker that is just wrong. Target aircraft markers disappear when almost in guns range, didin't have time to check ground target markers.

No screenshot but I don't like the new red "wounded" colouring. Its a blanket red like a red photo negative instead of some kind of graduation against background and has some black glitches poking through, e.g. at bottom of gunsight.

JG52Krupi
09-07-2011, 08:15 AM
These dot markers are starting to annoy me a bit. They appear at long distances on ground units (espicallt ships) and for aircraft it would be nice if they shrunk the closer you got rather than just disappearing, they also hinder aircraft type spotting from certain distances due to the size!

Anybody else think they should slowly reduce in size depending on how close you get to the aircraft?

AdamB
09-07-2011, 08:16 AM
objects preview in FMB are very dark possibly due to the new HDR setup

David198502
09-07-2011, 08:31 AM
Coop still doesn't work, though not certain that it was being fixed.

Flickering still bad, but worse down low.

FPS drop.

Still no fuel loadout in single player. Again this may or may not have been addressed.

STILL...NO FSAA !!!

you can set your fuel amount in the loadout section, and save it.then when yoiu play a singleplayer mission you can load the loadout.this will not load the ammunition but the fuel amount you saved in your profile....at least it was this way before the patch.

Gourmand
09-07-2011, 08:35 AM
- when we switch place, in multi, we have the both place (cf picture )...

- we can't brakes with stuka

- 109E4 can change the propeller with the affected key ( so not auto )
http://img220.imageshack.us/img220/3177/2011090700030.jpg

http://img842.imageshack.us/img842/870/2011090700031.jpg
( more than 2500rpm... here is the automatism? )

- 109 E4B can't drop bomb :/

- when we make a sea-landing, we already can't bail out, and we sink with the plane

- when we put magneto on 1+2, and we start the engine, magneto switch auto to 0 ! ant auto to 1+2 next !!! let us this start feature !!!!

David198502
09-07-2011, 08:37 AM
+1. Me and Nicolo saw a lot of crazy "dots" things just now in a MP session... This little white dots are still visible through solid and opaque objects. And we saw at least one UFO four white dots formation...

A major graphic bug to be solved in next patches.

the dots you are talking about appeared before the patch as well,....at least for me, but i have to say that i play with really low resolution.they appeared through hills and everything else on the map.

Helrza
09-07-2011, 09:09 AM
Just a couple of little things ive found thus far.

Stuttering down low when forest enabled... i know my system isnt the worlds greatest but stuttering was gone b4 this patch. Interesting thing to be noted that when forest was turned off, stuttering disapeared. Ive noticed a few others have had stuttering. could this be related? Someone having this problem might be able to confirm?

Also with the spit, when u throttle down, then throw the throttle up engine sound momentarily dissapears.

mcmatt
09-07-2011, 09:16 AM
Weird graphic

Is your graphic card overclocked?

skouras
09-07-2011, 09:18 AM
- when we switch place, in multi, we have the both place (cf picture )...

- we can't brakes with stuka

- 109E4 can change the propeller with the affected key ( so not auto )

- 109 E4B can't drop bomb :/

- when we make a sea-landing, we already can't bail out, and we sink with the plane

- when we put magneto on 1+2, and we start the engine, magneto switch auto to 0 ! ant auto to 1+2 next !!! let us this start feature !!!!

can corfirm the last one
i was ready to post this

David198502
09-07-2011, 09:27 AM
i recognized the auto movement of the magnetos in the E4 as well.what is it??is it a bug?

Gourmand
09-07-2011, 10:00 AM
friend see my stuka smoke ( and i don't see my stika smoking )
and i see this stuka smoking ( and he doesn't see this stuka smoking )

= we see other stuka smoking but no their own stuka
http://img163.imageshack.us/img163/5172/smokek.jpg


and when the gunner of stuka eject this canopy, the ammo rest in the air
http://img856.imageshack.us/img856/3950/mun.jpg

SUP_Trok
09-07-2011, 10:09 AM
shuttering shuttering shuttering. Please fix this big problem.

Hi have this pc:
MB Asus P5N-T Deluxe - HD 2 Samsung da 250GB - CPU Intel Core 2 Quad Q95500 3600mhz - RAM 2x2Gb ocz Gold 1066mhz - GPU Ati Radeon HD5850 1GB - Raffreddamento a liquido Corsair H50 - Monitor 2 da 19" - Joystick-Pedali-Manetta Logitech G940


Same for my friend: http://www.maw-superaereo.it/forum/cliffs-of-dover/5343-nuova-beta-patch-06092011.html#5347

Kurfürst
09-07-2011, 10:10 AM
Got mixed feelings. Patch and sounds definietely have potential. Got lag issues back with patch, probable result of memory handling.. over London seem to look for cache or something a lot, I get good FPS for a second, then it stops, good fps, stops again etc.

So GPU power is there to run it, it just can't seem to load it nicely.

E-4 cocpit is very buggy. Left side window slides forward (!!) instead of backward, and you can't click on the little plastic handle to open it (probably kept placing of "mouse active zone" from E-3).

Right hand side window does not open at all, neither does top window, even if they should.

I believe that top window also misses graphics for small plastic handle grip (like side windows), though I could not find accurate picture of it for comparison, I am pretty sure there was something the pilot could grab to open it..

You still cannot actuate flaps and elevator trim wheels at the same time, even if it was designed to be operated at same time, so pilot can compensate for trim change when using flaps.

Gunsight dimmer does not work on E-4 (its simple transparent glass)

BTW - I don't think Wehrmacht was enviroment conscious, so can we please get the Revi circle at full strenght lightining by default please? Its borin

FM (performance) problem is still there, E-4 cannot hit official specs at low altitude at full power.
http://www.kurfurst.org/Performance_tests/109E_Baubeschreibung/109E3_Baubeschreibung.html

Did not have time for further tests on any plane. Overall promosing, but please fix above problems.

chappy
09-07-2011, 10:26 AM
not really sure if its a bug or just shoddy implementation and substandard work but:

hurricane and spitfire sounds when starting up and when the engine is coughing or stopping simply cut out. causing an ugly suttering noise of engine followed by complete silence followed by engine.


what was definitely a bug was after a respawn not being able to hear an engine at all, only prop sounds.. seems generally speaking theres some sound bugs still on the ground (rolling/moving wheels as well)

seaeye
09-07-2011, 10:27 AM
When playing a track, the mirror in the Spit has lost it's glass, now it's just a frame. Also, had a CTD after playing the Black Death track. Massive improvements, this sim will be good.

No problems with wierd horizon or other issues reported with ATI cards. 11.7 Drivers runnig here with no issues.

Blackdog_kt
09-07-2011, 10:27 AM
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The Radio Comm is still not working!!!

PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay.

Oh it sure is a problem, i don't disagree. I'm just saying if they told us "i'll fix this thing now and that thing later" then "this" is what we should be testing because "that" is clearly not worked on yet. It's just the difference between a beta test report and a general bug report/wishlist and this one is a beta test report thread, Insuber's sticky thread is the general one ;-)

As for the 109, i can confirm your findings: it seems that auto prop pitch is not enabled yet (and the manual controls are still reversed).

Like others have said the pitch controls are not on the panel anymore, it's a small rocker switch on the side of the throttle's handle that the pilot activated with his thumb. If you change pitch and look at the throttle lever you can clearly see it moving ;-)

Two more issues i can confirm in the E-4, side window opening the wrong way and the click spot is slightly misplace, plus the sight dimmer is transparent and not really dimming anything :-P


I can also confirm the Tiger Moth crash issue. I had a user made mission saved that demonstrates how to use searchlights, i wanted to see how the new graphics work at night with some searchlights so i fired that one up. That mission is just an airstart with a Tiger Moth near an airfield with some searchlights. Well, as soon as i spawned and a few seconds passed i got a launcher crash.

Another issue i can confirm is the graphical glitches on parts of the panel when there is a wounded effect. Easiest way to reproduce this is just push some negative G to red out, some parts of the panel show flashing black shadows. I saw this in the E-4, i haven't tested if it happens in other aircraft/cockpits too.

Also, the sound cut out during abrupt throttle changes is there in the merlin engined fighters but i'm not entirely sure it's a bug. It could just be a momentary choking of the engine due to abrupt throttle changes.



Keep it coming folks. The beta patch is a nice enough improvement to keep us all busy, so let's collect all the bugs and leave them some time to fix them properly before it goes live. The way the game is now, i have no problem flying it in its current state for quite some time, so i wouldn't mind at all if they take another couple of weeks to fix everything we manage to find before it goes live.

Finally, anyone tested any other bombers? I tested the Blenheim and now you can drop bombs from the bombardier's seat by pressing your joystick buttons (we don't have to click on the in-cockpit bomb release buttons anymore), it handles easier on the ground (revised ground physics) and the bombsight works correctly, just like the patch notes said.

I would test the 88 but the gyrocompass is not part of the bugfixes for this patch so i can't engage the heading hold autopilot. So, i have two questions?
a) Did anyone test the new Lofte bombsight functions in the He111?
b) What about the new autopilot mode mentioned in the patch notes? Does anyone know how it works? Is it for use with the Lorenz and other blind-flying/radio navigation systems?

I'll definitely test these out for myself as well, probably today, but if someone has already done so and is willing to tell me if it works or even give us a brief description in another thread specifically for these questions, it's by all means welcome.

lothar29
09-07-2011, 10:34 AM
horizon lines seen also through the cockpit like it is transparent
http://i51.tinypic.com/1i1tgj.jpg

I also have some sounds bugs, ejected and still heard the plane engine

This same saw him yesterday flying online

AdamB
09-07-2011, 10:35 AM
this is not really a bug more of an ammendment,

at night the ground is way too bright and looks like it does during the day

Hope this gets fixed, i was hoping to fly some blitz missions but the night light is too bright, also, why are planes still without landing and navigation lights

lothar29
09-07-2011, 10:37 AM
today was editing a mission to test the Bf109 E4B SC250 bomb and me past this...


http://www.youtube.com/watch?v=xMkG_g0pwnc

Anyway I'm very happy even to a slightly decreased performance in FPS, I don't have much stuttering and sounds are also very good...We are going to wait for the final patch...

nashash
09-07-2011, 10:55 AM
Game doesn't launch anymore after insalling beta patch.

~S~

i had same problem , i extract file into a folder and copy them into the correct steam folder and game would not launch,

so i re verified the steam folder ,

then i open zip and browsed to the steam game folder and extract directly into the cod folder,and was able to launch game ,

flying over London still is bad for me

i7 2600
8 gig ram
5770 ati 1 gig

Phazon
09-07-2011, 11:05 AM
I also got a launcher crash using the Tiger Moth in a simple mission (one takeoff waypoint and one travel waypoint only). I managed to get it going after reloading though, strange.

The Tiger Moth does not play sound correctly while idling from a cold-start. You can hear prop spinning and occasional click sounds (supposed to be engine splutter noise) but it cuts itself out too early and sounds strange. There is also no general idle noise for the engine itself like the other aircraft.

I've noticed for pretty much all the aircraft the engine splutter / backfire sound tends to cut out early causing "clicking" sound artifacts which I can't imagine is intentional as its definately not a full popping sound that you'd expect from a backfire / splutter. Its almost as if the splutter sound won't play to the full extent and stops itself short if another splutter sound is played. Probably linked to the sound config file and a wrong setting, I'm sure it could be fixed.

Also noticed that in some planes the engine startup sound (of the engine itself not the starter motor) will continue playing after a failed start and the prop has stopped. I'd imagine the proper behaviour would be for the sound to fade itself out if the start has failed. A similar sort of issue occurs when you swap between views while a sound is playing, it tends to restart the sound file from the beginning causing it to play over again.

I also noticed the horizon bug is back again, although its more subtle this time around. It seems to be affecting Nvidia cards, although it looks slightly different.

Also, the ammo meters in the Ju-87 and Bf-109 are broken and don't work at all anymore. :(

Zimbower
09-07-2011, 11:33 AM
With Ati 4890 driver version 11.8 windows 7 64bit everything on medium and tried varaity of different graphical settings from low to high artifact remain.

http://i399.photobucket.com/albums/pp72/Zimbower83/Artifacts.jpg

Ataros
09-07-2011, 11:46 AM
With Ati 4890 driver version 11.8 windows 7 64bit everything on medium and tried varaity of different graphical settings from low to high artifact remain.

/Artifacts.jpg[/IMG][/IMG]

Try disabling Epilepsy filter. 2 reports said it helps.

seaeye
09-07-2011, 12:02 PM
I'm not sure if this is new or not, but does anyone else have the human gunner on the AA in the Black Death track sat in and below his gun? I only mention this as it may have been broken ny this patch.

Varrattu
09-07-2011, 12:05 PM
- Force Feedback takes ages to enable when starting a mission


Not confirmed



-Sound heard as if inside cockpit when bailing out


Confirmed

not really sure if its a bug or just shoddy implementation and substandard work but:

hurricane and spitfire sounds when starting up and when the engine is coughing or stopping simply cut out. causing an ugly suttering noise of engine followed by complete silence followed by engine.

I have comparible sound fade issue (on- & offline) in BF109, possibly we have to wait for the official patch:

When pulling the throttle to idle, the BF109 engine sounds like my calcified coffee machine and finaly the sound fails (motor is on) ... ...

Zimbower
09-07-2011, 12:14 PM
Thank you it worked :)

steppie
09-07-2011, 12:17 PM
what with the white dots
I didn't have them before the patch
the first are ships in the harbour that you see through the ground

http://img856.imageshack.us/img856/161/ships.jpg

the next are aircraft He 111 being atttack by hurrie

http://img32.imageshack.us/img32/7159/aircraftd.jpg

merlin1
09-07-2011, 12:23 PM
Is your graphic card overclocked?


Quote:
Originally Posted by katdogfizzow View Post
Yeah I had that too at first..I unchecked/disabled Epilepsy filter and it went away

Problem solved.

thx.
__________________
AMD Phenom X4 955 BE 3808 MHz
ROG Crosshair III Formula
PATRIOT G series DDR 3, 4 x 2 GB (8GB) 1600 MHz
Inno3D gtx580 1.5G
Philips 220 CW
Windows 7 Enterprise 64 Bit

albx
09-07-2011, 12:38 PM
Some things i need to get of my chest. For all the people that wasted there money on this game we all feel like mushrooms fed full of crap and kept in the dark. The comunication from the devs is a joke i feel ripped off and it seems nobody really cares. When do we get a patch? when will you fix this abortion? Because at the moment its daylight robbery. Maybe you need to see how 777 studios do it in Rise of flight you could learn something. Because if it was me i wouldnt be able to sleep at night. Then i also read about people that say this game is better than Rise of flight lols all i can say about that is what the hell have you fanboys been smoking?

you just registered here to post this ?? don't you have something better to do than start flames here?

JG52Krupi
09-07-2011, 12:40 PM
Well I have been smoking the truth, I'm sorry if it hurts you buddy but im really enjoying it.

This new patch is bloody fantastic, shows everyone that Luthier and MG are here to make a fantastic sim and btw I love rise of flight and will continue to support it.

Now go away you poxy little troll.

KG26_Alpha
09-07-2011, 12:42 PM
Just a quick heads up guys.

If you report a bug/glitch, then find a fix for it,
please edit your post that first reported the problem with your fix for it please,
others can then quickly use the information.

Thanks :)

6BL Bird-Dog
09-07-2011, 12:42 PM
I'm not sure if this is new or not, but does anyone else have the human gunner on the AA in the Black Death track sat in and below his gun? I only mention this as it may have been broken ny this patch.

This has been broken from the original game release as has the hovering Hurricane wreck.

JG52Krupi
09-07-2011, 12:50 PM
Hahaha butt hurt rof fanboy.

Grow up!

There's no reason to try and drive a wedge between the two series rof is good but it appeals to a smaller audience than a ww2 sim does (IMHO).

Ze-Jamz
09-07-2011, 01:19 PM
Yeah i have a bug i need to report its called il2 Cliffs of dover

Did you think of that all by yourself?

Your really not helping the thread with comments like that from a Devs point of view who's visiting looking for bug reporting...

Thanks

skarden
09-07-2011, 01:19 PM
Wow what a tard

David198502
09-07-2011, 01:31 PM
what with the white dots
I didn't have them before the patch
the first are ships in the harbour that you see through the ground

http://img856.imageshack.us/img856/161/ships.jpg

the next are aircraft He 111 being atttack by hurrie

http://img32.imageshack.us/img32/7159/aircraftd.jpg

we had this bug already before the beta patch.but it was not as obviously as now.those dots are visible through everything.

Gourmand
09-07-2011, 01:31 PM
110 graphic issue :
(from nvidia GeForce GTS 450)
and surely other video card ;)

http://img683.imageshack.us/img683/9903/2011090700033.jpg

http://img21.imageshack.us/img21/4350/2011090700036.jpg

JG52Krupi
09-07-2011, 01:34 PM
That happens with all cockpits I believe Gourmand, thinks it's the new injured screen but not sure.

furbs
09-07-2011, 01:35 PM
Flames having a odd texture...

http://img6.imageshack.us/img6/3217/launcher201109071420443.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-09-07

Nvidia 580

beepee
09-07-2011, 01:35 PM
i like it. The sound is awesome. The guns sound volume is too low i think.
No minegeshos for the bf-110's is a disapointment.:( i also think the haze is just too dense. There's no more clear sky anymore, just murky haze.:(yup too hazy+1

albx
09-07-2011, 01:43 PM
I have a right to post this and i feel many would agree apart from you die hard fanboys that is.

fanboy? who? me??? :grin:

poor little mind you are...

mazex
09-07-2011, 01:45 PM
West of Arras multiples big withe squares ;
http://s3.postimage.org/ph11g4qo/shot_20110907_083805.png (http://postimage.org/image/cpmv9m4k/full/)
Also if a BF109 begins a mission parked north of Arras it jumps to it death by explosion into a hangar..
There is also a strange canal 10 miles west of airfield of Framecourt ;
http://s3.postimage.org/w9bagz8bf/shot_20110907_084458_843.png (http://postimage.org/image/ctv0pjk4/full/)
Also the game has a tendency to crash after an hour of play in the air or not!.
Nice game continue the very good job thanks.

One last thing, the overcast with breaks does not work and crash the game when tried.

What the heck are you doing in Arras! Like they say in Battlefield 1942 - return to the battle area, deserters will be shot! ;)

JG52Krupi
09-07-2011, 01:45 PM
wow what a tard for speaking the truth? I bought a game that cost me money and it dont work and i complain like any other normal person would and i get called a retard? can you please explain?

Well to be honest dude you were the one that started the abusive tone.

There are many ppl on this forum willing to help, start a new polite thread with your pc specs and we will find the source of your problems :D

albx
09-07-2011, 01:45 PM
wow what a tard for speaking the truth? I bought a game that cost me money and it dont work and i complain like any other normal person would and i get called a retard? can you please explain?

probably you are? because not a normal people start posting here like you did... no... i'm wrong, you are not retard, you are just a troll.. nothing else..

mazex
09-07-2011, 01:49 PM
110 graphic issue :
(from nvidia GeForce GTS 450)
and surely other video card ;)

http://img683.imageshack.us/img683/9903/2011090700033.jpg

http://img21.imageshack.us/img21/4350/2011090700036.jpg

I had exactly this on my GTX580 too after a red out that got "stuck" :)

JG52Krupi
09-07-2011, 01:56 PM
I had exactly this on my GTX580 too after a red out that got "stuck" :)

Ah that might have been what happened to me then, I though it was a pilot injury but it probably was the stuck red out bug lol

bongodriver
09-07-2011, 02:02 PM
Just a thought....but a redout could potentially 'stick' in real life, after all if so much blood is forced into your head you see red then it is not impossible that blood vessels in the eye are bursting.......it is recognised to be potentially fatal if it induces a stroke or aneurism.

skouras
09-07-2011, 02:07 PM
110 graphic issue :
(from nvidia GeForce GTS 450)
and surely other video card ;)

http://img683.imageshack.us/img683/9903/2011090700033.jpg

http://img21.imageshack.us/img21/4350/2011090700036.jpg

first image same problem
second image not happening everytime

Tree_UK
09-07-2011, 02:17 PM
Flames having a odd texture...

http://img6.imageshack.us/img6/3217/launcher201109071420443.png
By furbs9999 (http://profile.imageshack.us/user/furbs9999) at 2011-09-07

Nvidia 580

Hey, Furbs Im not seeing this on mine mate and we have the same PC's effectively, it could be a driver issue, I rolled back my driver sometime ago because CLOD didn't like the latest one.

Dano
09-07-2011, 02:19 PM
My 560Ti is also showing blocks around flames, gun hits and a few other things, I'll post some screenies later when I get the chance.

Tree_UK
09-07-2011, 02:24 PM
My 560Ti is also showing blocks around flames, gun hits and a few other things, I'll post some screenies later when I get the chance.

Dano, Im using driver 275.33 and im not seeing what your seeing, could be a driver issue.

heres a link if you want to try it.

http://www.nvidia.com/object/win7-winvista-64bit-275.33-whql-driver.html

Dano
09-07-2011, 02:31 PM
Thanks Tree, I've got the latest installed currenty (sig is out of date), will try that one later on and report back :)

skouras
09-07-2011, 02:34 PM
i rolled back too
275.33 here
no problem either

=XIII=Shea
09-07-2011, 03:10 PM
I am still getting square boxes on the landscape,blue line are still slightly in the horizon,micro stutters are still present and the dust while taking off and landing slows my computer down like crazy,also guys how do i get rid of the window in the left hand bottom corner in the pic,thanks
http://steamcommunity.com/id/sheathunder/screenshot/578933579033152720

Walshy
09-07-2011, 03:11 PM
first image same problem
second image not happening everytime

Yep getting that glitch as well on GTX 570. Plus in multiplayer, don't know if this is relevant, but before the beta patch the Repka sever for me the ping was above the 100's usually in the 120-130 range and could play on the severs for as long as I wanted to stay flying. Now my ping has reduced by half to between 65-73 and whenever I log in to fly I get about three to ten minutes flying then a I loose connection due to a timeout???? Surely if my ping has reduced then in all rationality my connection should've improved and even better connectionality, right? I also have noticed a slight reduction in framerates by about 8-10%. I'll be continuing my testing to see what's going on.

justme262
09-07-2011, 03:26 PM
BIG improvement mostly but some bugs...

Looking at the sunrise at 5am is blinding. It's an unrealistic lens flare effect for midday but completely wrong for dusk or dawn.

New multiplayer maps have the 1500m high grass glitch.

Prop is invisible at high rpm like it used to be. not subtle...invisible.

The propwash dust on the ground costs too many fps and is visible in cockpit.

Thumbs up for new patch. The game looks and runs better than ever. :cool:

lothar29
09-07-2011, 03:27 PM
Some things i need to get of my chest. For all the people that wasted there money on this game we all feel like mushrooms fed full of crap and kept in the dark. The comunication from the devs is a joke i feel ripped off and it seems nobody really cares. When do we get a patch? when will you fix this abortion? Because at the moment its daylight robbery. Maybe you need to see how 777 studios do it in Rise of flight you could learn something. Because if it was me i wouldnt be able to sleep at night. Then i also read about people that say this game is better than Rise of flight lols all i can say about that is what the hell have you fanboys been smoking?

We are going to take for granted that you just register and you don't know that is the subject, because you not a little read the Forum before criticizing, and then you do a constructive criticism as it has been the case in this post, if not you can report a new please BUG do not write here!..

lastchance
09-07-2011, 03:36 PM
The new update has halved my FPS I used to get 30 to 50 FPS now im down to a low of 15 to 30 using Fraps with the same settings as pre update.

WINDOWS 7 64 BIT
HD 5850
8 GB RAM
INTEL 2500K

I have lowered all my settings with no luck, I have gon from a stable game to a dull game with all the settings on low now were they used to be on high.

I have ROF 40 to 60 FPS in that sim so it's not my card or is it I read somewere that COD has a bug and the card cannot reach it's full potential am I right ?

Hope I live long enough to see this great sim in all it's glory.:(

JHAT
09-07-2011, 04:02 PM
It seems as the auto prop pitch in the Bf-109 E-4 isn't toggling.
I assigned a key to the toggle function and tried switching it to manual. I could change the prop pitch without problems, but could not switch to automatic.

Have tried assigning keys and joystick buttons with no joy.

Richie
09-07-2011, 04:09 PM
Will the official patch overwrite the beta when it comes out? We won't have to reinstall the whole game again will we?

Sven
09-07-2011, 04:31 PM
I get a lot of "CoD Stopped Working" errors when I just build a mission in the FMB and switch view to an enemy ground force, the game just locks up when I do that, but not always. Game is running absolutely fine except for that.

Labroisse
09-07-2011, 04:41 PM
110 graphic issue :
(from nvidia GeForce GTS 450)
and surely other video card ;)

http://img683.imageshack.us/img683/9903/2011090700033.jpg

http://img21.imageshack.us/img21/4350/2011090700036.jpg

Yep, got this too on ATI 6870 card, 11.8 preview drivers. I think it happened to me after being wounded but it just doesn't look right and has those black spot anomolies. Interestingly, the view of the outside through the windows seems to be ok for me. Only the interior of the cockpit looks red and blotchy.

Also, as reported, Launcher.exe crashes after about an hour. Starts to stutter really bad then locks up, crashes.

BTW, I think the top picture with the gauges coloring is an attempt to make the gauge glass look more realistic.

klem
09-07-2011, 04:56 PM
110 graphic issue :
(from nvidia GeForce GTS 450)
and surely other video card ;)

http://img683.imageshack.us/img683/9903/2011090700033.jpg

http://img21.imageshack.us/img21/4350/2011090700036.jpg

Thanks for the screenshot, I didn't get one This is what I meant about the wounding, the overall red effect (maybe I've grown too used to other simulations?) and the black glitch bug.

EDIT: EVGA GTX570 superclock

_RAAF_Mini
09-07-2011, 05:04 PM
Cliffs of Dover just won't start for me.

Downloaded the new patch.

Extracted it into the COD folder and all went well.

Double click the launcher steam does something, the plane in the cross hairs pops up then nothing.

Any ideas?

S!

Mini

klem
09-07-2011, 05:09 PM
And take off and landing physics feel really poor or is that just me?

lector,

just pause and think a minute.

This is a Thread for feedback on a particular patch. It is not a general complaints Thread. There are many of those if you want to add your voice or you could start another one of your own.

People here are trying to help the devs get CoD right. If all you want to do is sound off about what we already know please go somewhere else and do it.

Quickcord
09-07-2011, 05:15 PM
I have not tried this on the E3 but the sliding window on the E4, viewed externally, slides up? Anyone else confirm this?


Quickcord

Ataros
09-07-2011, 05:27 PM
The new update has halved my FPS I used to get 30 to 50 FPS now im down to a low of 15 to 30

Try defragging game files and turning off vsynk both ingame and in drivers. If it helps consider enabling triple buffering in DX with 3rd party utility if you still want vsynk to be ON.

JG4_Greif
09-07-2011, 05:33 PM
Can`t release bomb in E4B.
Left window opens in the wrong direction.
I can see the horizon through the cockpit.
Drop of FPS in Black Death track. (had 27-29, now 21-23)

Gourmand
09-07-2011, 05:44 PM
That happens with all cockpits I believe Gourmand, thinks it's the new injured screen but not sure.

juste notice i reported 2 bug, injured / G-effect screen
but also 110 who has glass instrument brown colored
but i think all have the 2 "bug" ;)

the first screen is not an before/after ;)

T}{OR
09-07-2011, 05:57 PM
I was able to park myself in the formation with a Stuka (and its buddies), the tail gunner didn't even give me the angry look. AI gunners feel neutered.

FPS seems a bit lower than before, and lack of FF strength slider is terrible for us MSFF2 owners. Or any way to enable/disable it.

Sounds are much much better, though Merlin needs more work (high RPM). DB however is spectacular. Well done.

The cockpits look as if someone is smoking inside (external view, all planes).

System specs:

i5 2500k
P8P67 EVO
8 GB RAM
GTX 580 Lightning (driver v. 275.33)
Asus Xonar STX

EDIT: It seems to me that only tail gunners are dumb, when I engage Heinkels I get pretty shot up while braking away next to them.

Gourmand
09-07-2011, 06:13 PM
lights is visible through cockpit/wing
http://img405.imageshack.us/img405/134/2011090700037.jpg

http://img708.imageshack.us/img708/7940/2011090700040k.jpg

( and plane still not have light in the wings,except this bug ;) )

Dano
09-07-2011, 07:11 PM
Blackdeath performance went up in strict fps regards, however stutter at low altitude is worse than previously and performance is a mixed bag with it dropping far lower than it used to at time.

Various graphical bugs, have tried several driver revisions with no effect - 6.30 am mission time.

First three look like alpha channel issues to me.
http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110907_002942.jpg
http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110907_191513_430.jpg
http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110907_191948.jpg

This one was originally a definite bottom edge of early morning mist that has been there since launch, after this patch it has a definite blue edge to it making it stand out even more.
http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110907_191210.jpg

Gunsight dimmer has no effect whatsoever, and I'm not at all keen on the way the image washes out when looking towards the sun either, but that's just an opinion.
http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110907_193028.jpg

mazex
09-07-2011, 07:21 PM
The cockpits look as if someone is smoking inside (external view, all planes).


Maybe they are? :) The Swedish air force bought a bunch of P-51:s during the last months of the war as a stop gap solution until Saab had gotten own production up and running (and then some more just after the war). The first thing they did after they got them was to remove the ash trays that where fitted in the cockpits ;)

Talking anecdotes I also remember reading that one of the american ferry pilots buzzed a bridge in central Stockholm and got reprimanded afterwards for it... As the war was still not over I guess he thought the ferry mission to Sweden instead of going to Berlin did not get his adrenaline pump going ;)

Crazy thought smoking in a cockpit with tons of gasoline behind you...

robtek
09-07-2011, 07:32 PM
When switching the gear switch to neutral the same sound occurs as when extending the gear.
Happened to me on Bf110 and Bf109, followed by a belly landing because i trusted the sound and didn't look at the lights :D.

slm
09-07-2011, 07:37 PM
Joined a multiplayer server with 4 players. Game stopped working after I had selected a plane (Fiat G-50) and tried to go to loadout screen.

I think it's too difficult to see which multiplayer airbases have flyable planes. IMO this should be easier and faster to see . Now requires LOTS of map scrolling/zooming. In IL2 it was very easy to see this.

Winger
09-07-2011, 07:59 PM
Since i have been playiung quite some hours now i muzst say the amount of crashes with this patchj reached an absolutely unacceptable frequency. Makes it almost as pointless to fly on a full real channnelmap server as the soundbug did pre tree off solution. Well i hope that gets fixed with the final version.

Winger

JG52Uther
09-07-2011, 08:13 PM
Not sure if this is a bug or my graphics drivers, but I never saw it before this patch:Red screen with black around the instruments is when wounded:
http://img.photobucket.com/albums/v299/JG52Uther/wounded.jpg
Red gauges with canopy off:
http://img.photobucket.com/albums/v299/JG52Uther/redguages.jpg

Tree_UK
09-07-2011, 08:32 PM
Since i have been playiung quite some hours now i muzst say the amount of crashes with this patchj reached an absolutely unacceptable frequency. Makes it almost as pointless to fly on a full real channnelmap server as the soundbug did pre tree off solution. Well i hope that gets fixed with the final version.

Winger

If you mean game crashing or CTD's, then yes, pre-patch my game would never crash now I'm crashing or locking up every 20mins or so. :confused:

klem
09-07-2011, 08:35 PM
Freezeup after 1.5 hrs on ATAG server with 4 to 5 intermittent freezes over about 30 seconds total time, restored to about 1 minute normal working then compete freeze up followed by Launcher has stopped working...
I do have Forest on High though. I'll try turning it off.

Also occasional micro freezes throughout the 1.5 hours but that could be the server (30-40 players).

Haze/Sun glare definitely overdone. Can't see a thing about 30+ degrees either side of sun even if I look down into cockpit when facing the sun and its above the top of monitor.

Excellent general improvement on the sounds though.

T}{OR
09-07-2011, 08:38 PM
Massive FPS loss when in the clouds. With the previous patch there was an FPS drop as well, but not nearly as severe. Overall, the average FPS dropped with this beta patch. Zooming in on any land based location decimates FPS. Very bad for aiming.

System specs:

i5 2500k
P8P67 EVO
8 GB RAM
GTX 580 Lightning (driver v. 275.33)
Asus Xonar STX

Gourmand
09-07-2011, 08:54 PM
little bug with skyline :
http://img37.imageshack.us/img37/2126/bugxd.jpg

http://img5.imageshack.us/img5/7421/bug2ip.jpg

Dhasso
09-07-2011, 09:58 PM
Purchase the game on Sunday and it ran fine (really enjoyed it). Installed the Beta patch and the game will not start. It gets to the loading crosshairs and hangs. I am able to reverse via steam and the old version runs fine.

I tried all the tips on the forums and no luck.

Dhasso

***Fixed*** "You have to right click on the zip file, select properties, and click on "Unblock" and OK, so that all the files are downloaded into the game file" - From Chivas.

Specs:

I7 760 3.2 Quad
470 GTX
12 Gig Ram
Win 7

T}{OR
09-07-2011, 10:02 PM
I have no problems with CTD's like some reported. Just the ESC key. Once in every two times I get reverted to the desktop when pressing ESC to exit the mission. Then I have to kill it manually with Task Manager. Something to do with full screen mode perhaps?

EDIT: Force Feedback with LW planes (Bf 110 and Ju 87) is messed up. Every time the tail gunner fires stick looses power. With 110 it looses power when guns are fired. Not sure about bombers.


System specs:

i5 2500k
P8P67 EVO
8 GB RAM
GTX 580 Lightning (driver v. 275.33)
Asus Xonar STX

Buster_Dee
09-07-2011, 10:28 PM
Glass portion of Hurricane mirror disappeared; frame was still present. Position sound does not seem to work. Exhaust note while in fighter pits is behind pilot (maybe really works that way from "jetting"). Externally, sound was always from my left, rear speaker (5.1 setup). (EDIT: was all wet concerning 3D sound. Hadn't noticed Creative's simulated 3D, intended for headsets, was enabled. No idea how. Only remaining "valid" comment is position of exhaust note, which seems to be behind pilot).

Merlin sounds more like a growling Griffon. still, very satisfying over-all feel. New bullet strike combos are especially realistic.

Thanks so much for continued hard work. Visuals quite believable to me--made Anti-aliasing to correct distance unnecessary--which, of course, gave me a few more FPS. Even seemd smoother than the numbers.

rkirk77
09-07-2011, 10:47 PM
- Tiger Moth sounds are incomplete.
- 109's flaps do not extend or retract.
- When zooming Outside of the aircraft, it is ALSO zoomed inside of the aircraft
- Aircraft functions such as (for example) open cockpit don not work unless you are IN the cockpit.

THIS IS UNIQUE!

I Alt-Tabbed out to reply to en email.. and somehow managed to start the engine whilst retacting my landing, ROFL

242Sqn_Prof
09-07-2011, 10:50 PM
Found an odd bug. I get no sound when starting up an engine. There is no sound as long as the throttle is below about 20 %. Above that and the sound starts. When I come into land, cut throttle back, no sound from the engine although it is running, but the landing gear touching the ground does make sound.

Also while in a single mission, I got a complete lockup of the game, for the first time. Had to Cntl-Alt-Del out.

Cataplasma
09-07-2011, 10:50 PM
I tried the latest patch with the 3D vision goggles...
3D effect is good and incredibly immersive,you could feel the vertigo...but the left eye rendered is full of that well shown artifacts.
On the right eye everything seems to be ok.
Sli efficiency is still shameful.
So, please Oleg buy yourself a 3D vision sli setup...this game in 3D vision could be simply the best of all times

slm
09-07-2011, 11:01 PM
Trying to view Black Death track crashes after a while.

Has anybody managed to view the whole track when running the game in 32bit Windows?
I still use XP.

I've been thinking that is the reason why the game crashes especially in multiplayer that the game simply runs out of memory. I've read some reports that in some situations the game might use 7GBs of memory and that's way more than my PC has even with virtual memory.
So is upgrading to 64bit Win7 the only way to really run this game?

Jaws2002
09-07-2011, 11:01 PM
I had four launcher.exe crashes last night in multiplayer. I never had them with such a regularity before.

I'm not sure if it helps, but here's the debug info from the cppcrash folder:

http://www.mediafire.com/?ckcoc0t2fh7y4yq

Jaws2002
09-07-2011, 11:14 PM
- 109's flaps do not extend or retract.




The flaps work in all the 109's. It works slower than in other planes, but it always worked this way.

Ze-Jamz
09-07-2011, 11:15 PM
Spec is Sig

I've had 2 launcher crashes now within an hour starting off with stutters then to 1frame per 10 seconds then crash. Didn't happen like that before patch.

Prob had 4/5 since game was released in total

Walshy
09-07-2011, 11:24 PM
Have been testing quite a bit now, wifey not speaking to me, again, oh dear, but have been flying a lot over towns and cities especially London the some of the houses flicker on and off???? They seem to be mainly of the fully detached type at the end of streets on junctions. FPS over London down low is in the range of 18-23 FPS but smooth as silk no stutters at all???? I'll fire up Fraps and do record of the free flight over London.

SEE
09-07-2011, 11:29 PM
Quite a few reported launcher crash issue tonight in MP.

Lots of stuttering, low fps followed by ever lengthening freezes then Launcher crash.

Walshy
09-07-2011, 11:29 PM
lights is visible through cockpit/wing
http://img405.imageshack.us/img405/134/2011090700037.jpg

http://img708.imageshack.us/img708/7940/2011090700040k.jpg

( and plane still not have light in the wings,except this bug ;) )

Has been a problem for me since the last patch and still here for me anyways ............... I'm on the latest Nvidia driver haven't tried the older patches but although I do suspect that could be a cause.

Raggz
09-08-2011, 12:09 AM
A lot of the radio commands are still not functioning. I really hope this is finally a full feature in the final patch. I'm getting tired of not being able to make decisions in the air.

ATAG_Doc
09-08-2011, 12:25 AM
Sounds still disappear when playing back tracks recorded when flying the Spit IIa. All is fine during mission but play back shows the motor is cutting in and out, gauges going crazy, backfires. Really comical. Not sure what is up with that one. Not a priority for me but a real annoyance.

i7 950 OC 4.2
12 GB RAM
SSD drives
GTX 480
Asus P6X58
Win 7 64 bit

ariyaner
09-08-2011, 12:26 AM
there is a problem with aticards and powerplay

Hey guys, looks like the community has finally found out what caused the ATI clock issues with Clod. The video of the Ubisoft logo is played using flash which for some reason locks the card into a video viewing mode and confuses the card thinking its watching a video or playing a 2D flash game.

To fix this, simply rename or delete the Ubisoft logo movie file located in your Steam directory: \Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI

My card now clocks up automatically, saving me the hassle of having to force a set clockspeed before launching the game. All ATI users should do this even if you don't get the clockbug just incase new drivers change your card's behaviour. Besides it'll make the menu load up quicker anyway. :D

http://www.oceanicwing.com/Forum/Main/index.php?topic=480.0

PissyChrissy
09-08-2011, 01:59 AM
Joystick stopped working! (However force feedback when shooting etc. is still there.)

MS Sidewinder Force Feedback II, Win7 64bit. All axis/buttons does work in the Windows control panel... I get no response with any axis or buttons in game or with the control settings.

I had this happen to me too, and found that my controls configuration had all reverted back to default.

hc_wolf
09-08-2011, 02:55 AM
Weird graphic

Hey Merlin1,

Ok you have buggy paintshemes. Try deleting them in your Documents folder install not your steam folder. Then copy the steam paintscheme folder into your doc install area.

Also delete everything in your cache folder.


Now, Your images look nice. looks like your AA is working. Can you post your conf.ini settings Also what nvidia drivers are you using?

justme262
09-08-2011, 04:35 AM
ETC error

http://img23.imageshack.us/img23/858/etcerror.jpg

CTD C++ runtime error

please change the haze effect when looking at the sun. It is bad. sunsets and sun rise used to look beautiful now it looks painful and unrealistic.

Game playable for me on highest graphics levels now :)

ingsoc84
09-08-2011, 05:04 AM
I too like the old sunset and sunrise....used to be tons of fun to fly in that time window..not anymore, I may just rollback this beta until things are improved, I still take too big a hit fps, and my pc should run this game no problem.

Jaws2002
09-08-2011, 05:57 AM
please change the haze effect when looking at the sun. It is bad. sunsets and sun rise used to look beautiful now it looks painful and unrealistic.



+1

The effect is way overdone.:(

ingsoc84
09-08-2011, 06:20 AM
Figured out my problem with Track IR, its not the game or patch....just updating for those who read this.

JokkerFX
09-08-2011, 06:27 AM
I too like the old sunset and sunrise....

I agree, this update brought with him also a lot of other visual problems. I must to return to the previous patch version. Only environment colors were good. Sad to say, but anyway this new beta patch is poison my PC configuration and eyes. ;)

LcSummers
09-08-2011, 06:57 AM
Figured out my problem with Track IR, its not the game or patch....just updating for those who read this.

Hi,


have maybe the same TFT as you, a Samsung 23". Problem remains even after updating my Track IR5. Opening the software itself and game too, my view is spinning, turning around.

Pato Salvaje
09-08-2011, 07:35 AM
I can't fly in a Tiger Moth at all, even with default or London Yellow paint schemes, it loads up and CTD within a minute.

Mee too

Nvidia driver´s 270,61

Pluto
09-08-2011, 07:37 AM
... I also experienced after maybe an hour online flying that the game crashes. Had to reboot pc. Teammates told me the same.

Still flickering shadows close to the ground.

No flakexplosions can be heard anymore. Was testing it in the replay of recorded flight in external view, while flying through clouds of flakexplosions.
No explosion sounds anymore. Only when landing and flak was shooting close to airfield, you can hear some faint explosionsounds in external view.
Dont know what is more realistic, the way it was before or now?

Sunlight effect when turning your nose into the sun is also somehow strange. No sight on instruments anymore until you turn away. Doesent seem too realistic to me.

Hope this and some more issues reported by others will get fixed before final steam release of the patch!

Overall impression - new patch brings definitely an improvement to the sim!
:|

Rickusty
09-08-2011, 07:38 AM
Patch is great but there's just a few things to be considered in the RA planes.

1) Where is the WEP ("+100Mmhg") on the G.50? It's still missing
2) the bombsight in the BR20 is still broken...
3) The new sound are great but those Breda SAFAT are really awful...

Cheers and thank you!

Vengeanze
09-08-2011, 07:44 AM
Patch is great but there's just a few things to be considered in the RA planes.

1) Where is the WEP ("+100Mmhg") on the G.50? It's still missing
2) the bombsight in the BR20 is still broken...
3) The new sound are great but those Breda SAFAT are really awful...

Cheers and thank you!

No, thank you for flying the italian machines. ;-)

Tree_UK
09-08-2011, 07:48 AM
Crash to Desktop C++ runtime error, happening more frequently - never happened pre-patch.

LcSummers
09-08-2011, 08:25 AM
A minor graphical glitch on the Spitfire MK Ia.

Red light right sides "Fuel pressure low" is visible in external view .

Dano
09-08-2011, 08:38 AM
I can't fly in a Tiger Moth at all, even with default or London Yellow paint schemes, it loads up and CTD within a minute.

Same here, cannot fly it at all.

I also have to echo the comments about sunrise and sunset, it looks awful now :(

Dano
09-08-2011, 08:39 AM
Darn double post :/

ChicoMick
09-08-2011, 09:04 AM
I can't fly in a Tiger Moth at all, even with default or London Yellow paint schemes, it loads up and CTD within a minute.

Yep same here, my first ctd's. You can fly outside view, but as soon as in cockpit CTD.

FPS, sounds and colours great btw

mcmatt
09-08-2011, 09:21 AM
I have problems with switching view to desktop. When playing quick mission only flying and sightseeing it's ok. When I load some mission with action, after some gun firing game freezes, then minimize. I get desktop. I can't switch to game (even with alt+enter). It brings me immediately to desktop again. If I'm quick enough with alt tabbing and then ESC I get in game menu. But when returning to fly again desktop. I must exit game and start it again. I haven't got this problem before.

merlin1
09-08-2011, 09:31 AM
Hey Merlin1,

Ok you have buggy paintshemes. Try deleting them in your Documents folder install not your steam folder. Then copy the steam paintscheme folder into your doc install area.

Also delete everything in your cache folder.


Now, Your images look nice. looks like your AA is working. Can you post your conf.ini settings Also what nvidia drivers are you using?


Pics are posted on 3rd side. I was set epilepsy filter off and now is everithing ok.
Latest Nvidia drivers.
conf.ini

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1680
height=1050
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=59

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=1
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=1

[rts]
tickLen=30
ProcessAffinityMask=14
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=7
vgVoice=7
vgMusic=7

[game]
mapPadX=0.05
mapPadY=0.1104762

quebecyankee
09-08-2011, 09:42 AM
The guns sound volume is too low

albx
09-08-2011, 10:35 AM
The guns sound volume is too low

errrr... how do you know? have you been in a WWII fighter shooting somebody? :grin:

ReconNZ
09-08-2011, 10:38 AM
Yep Gun sounds too low in the RAF planes, also no change in sound when opening and closing canopy. Even a slight muffling of sound when canopy closed would be good if possible Luthier?

Dano
09-08-2011, 10:48 AM
State of sunwashout now:

After patch... looks awful in my eyes:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110908_110315.jpg

And pre-patch:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110908_110818.jpg

Nephris
09-08-2011, 11:22 AM
I got the static shadows on the gauges back in the 109 (didnt check remaining planes)
When i remember correct, these were already introduced in the first CoD version.
http://img220.imageshack.us/img220/3177/2011090700030.jpg

Stutters in low level flight (below 300m) got more.When deactivating the trees stutters are gone again!
As trees have no function but eyecandy, ill keep them deactivated online to gain more perfromance in MP.

FPS drop of 10-15% at all towards version 1.02.

Noticed flaws on two of the new MP maps (attached shots)

(i7 920@3.99ghz;HD5870;6gig Ram;Win7 64bit)

Rickusty
09-08-2011, 11:23 AM
No, thank you for flying the italian machines. ;-)

Kinda right tbh :cool:

Fiats were crap but hey... it's fun to fly crap planes!

Had I the possibility to fly a Defiant or even a Battle, I'd be the first one to fly it consistently. ;)
And somebody has to do it!

Cheers

JG5_emil
09-08-2011, 11:26 AM
COrn/wheat in fields coming through bottom of cockpit.

Vengeanze
09-08-2011, 11:29 AM
:grin:

Kinda right tbh :cool:

Fiats were crap but hey... it's fun to fly crap planes.
And somebody has to do it!

Cheers

Used to have a Moto Guzzi SP1000 (couldn't afford a Le Mans III) and recently sold my Alfa 156 for a Fiat 500 nuevo.
Italian engine craftmanship has improved for sure!! :-D Alot of soul in those machines.
I'd kill for a Maserati GT Quatro Porte but then I would have to kill again to afford the annual service. :-D

Vengeanze
09-08-2011, 11:30 AM
COrn/wheat in fields coming through bottom of cockpit.

Hey, you're supposed to report bugs, not features. Bon Apetit!!:-P

Helrza
09-08-2011, 11:52 AM
Stutters in low level flight (below 300m) got more.When deactivating the trees stutters are gone again!


Yup, i noted that in my earlier post to nephris. One other thing i had not long ago that i should chuck in, i started getting heavy stuttering a few minutes into a flight. I thought the game was going to come to a standstill and lock up. Hit escape and turned tree's off, silky smooth again.

quebecyankee
09-08-2011, 11:55 AM
The sound of the bullet holes that affect the aircraft is not strong enough
as the guns sound. I think it is necessary to fully immerse themselves in the game as if it is not entirely exact

JG53Frankyboy
09-08-2011, 11:58 AM
Patch is great but there's just a few things to be considered in the RA planes.

1) Where is the WEP ("+100Mmhg") on the G.50? It's still missing
2) the bombsight in the BR20 is still broken...
3) The new sound are great but those Breda SAFAT are really awful...

Cheers and thank you!

you can stop the engine in the BETAversion ?
because in the prebeta magnetos and fuelcocks (in cockpit mousecursor and shortcuts)are not working in the G.50.

Stefem
09-08-2011, 11:59 AM
State of sunwashout now:

After patch... looks awful in my eyes:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110908_110315.jpg

And pre-patch:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110908_110818.jpg

Also in my opinion, and flying at extremely low altitude near QFL (Quota Filo Erba in Italian :)) it look quite worst compared to prior the patch.
Maybe because there's a sort of blu/grey filter applied to the whole screen.

CH_RoadDogg
09-08-2011, 12:02 PM
In the HE-111 the bomb sight altitude increments are not displaying right there fine up until 1000m then look like this 960 970 980 990 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1100 1100 1100 and so on.

Dropping bombs from the bomber position works thanks for that.

Rickusty
09-08-2011, 12:40 PM
Used to have a Moto Guzzi SP1000 (couldn't afford a Le Mans III) and recently sold my Alfa 156 for a Fiat 500 nuevo.
Italian engine craftmanship has improved for sure!! :-D Alot of soul in those machines.
I'd kill for a Maserati GT Quatro Porte but then I would have to kill again to afford the annual service. :-D

Hi Vengeanze, I'd kill for a Maserati Granturismo, awesome car.
But I'd kill twice for mantaining it as well :)

JG53Frankyboy: you're right. The engine can't still be stopped in the G.50, justr tried it out. Magnetos don't seem to work.

Stefem
09-08-2011, 12:52 PM
Yep Gun sounds too low in the RAF planes, also no change in sound when opening and closing canopy. Even a slight muffling of sound when canopy closed would be good if possible Luthier?

The ambient sound (other plane, vehicles...) change when canopy is closed, the engine sound sometimes change, sometimes not

fireship4
09-08-2011, 01:10 PM
I have seen wingtip vortices (condensation trails) hang in the air permanently at least one after a plane producing them has crashed - one possible occurance (though it may be a trail from something else) can be seen in "the black death" track, the other I saw while playing online.

Edited this post to revise.

AMVI_Superblu
09-08-2011, 01:18 PM
Don't if it has been reported already:

BF109 E4/B is not dropping bombs!
I press the ordenance release key (working perfectly with Ju87 and 109 E3B) and bombs just dont leave the bomb rack.

Weird :D

smink1701
09-08-2011, 01:56 PM
Last night I followed a Hurricane down in flames and the the fire was coming from the side of the plane, bout two inches to the right and not from the actual plane itself.

lipas70
09-08-2011, 02:07 PM
Hi. How do I completely turn off the clouds. The largest decreases FPS I have now because of the clouds.

Q6600, 3.0 GH, Gf 9600 GT, 4 GB Ram, Win7 64 bit.

lipas70
09-08-2011, 02:12 PM
Admittedly, I noticed on my PC not too strong, that the inclusion of Land shading on the medium does not cause such a drastic drop in performance as before the patch

Rowddy
09-08-2011, 02:19 PM
this is what i noticed so far..
-Horizonmeter in Cockpit still no work correct (it goes contra here)

- saw a train going over a moutain over the moutain top instead of going through the tunnel and after it was not on the tracks but on the left of it besides the tracks

-i still see no crews at AAA guns or anywhere else for that mather

-in a BF109 i cannot slide ope the cockpit window on left side when have internal view

-the sound is very fainth and setting is at the loudest the voices however are about 8x as loud as theplain sounds internal and external

-still the AI pilot is very poor he just follows the waypont ines and does not reacte on any enemy plane

-no campaign missions for new airplanes

- a good and inelligent AI is welcome for me aswell as good campaigns (the campaigns now are total crap) because i have to go for business all over and 90% it's crap internet so i cannot fly online, but with IL-2 1946 i could entertain myself for hours just by letting the AI fly for me in my hotelroom. That i cannot do anymore and i miss that dearly tbh..

-The AI pilots crash into a lot with me

-I hardly ever see flak when fly over enemy territory.

-Goog things are the colors and less stutters atm since the patest patch. (LOVE THE COLORS) Keep up that good work aswell as the new sounds they are very good.

Space Communist
09-08-2011, 02:42 PM
State of sunwashout now:

After patch... looks awful in my eyes:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110908_110315.jpg

And pre-patch:

http://dl.dropbox.com/u/7721109/IL2%20Bugs/shot_20110908_110818.jpg

Ok well maybe you have some kind of super-eyes that can look directly into the setting sun and still see stuff, but I can't. That washed out look is exactly what happens to me when I try to, for instance, drive towards a sunrise or sunset. It's because the irises in your eyes close to pinholes. It is actually quite a convincing lighting effect.

JG52Krupi
09-08-2011, 03:03 PM
My problem is that it happens too much and gets annoying but it's a good effects just they should make it only happen when you look directly at the sun not when it has just slightly crept into view.

Dano
09-08-2011, 03:17 PM
Ok well maybe you have some kind of super-eyes that can look directly into the setting sun and still see stuff, but I can't. That washed out look is exactly what happens to me when I try to, for instance, drive towards a sunrise or sunset. It's because the irises in your eyes close to pinholes. It is actually quite a convincing lighting effect.

Please re-read my post, all I said was that it looks awful to me, nowhere did I state anything about how realistic or not it might be.

JG53Frankyboy
09-08-2011, 03:44 PM
i read the Ju88 Gyro compass is still not working ?!
If true, it would be nice to have a look in it :)

Dave3317
09-08-2011, 03:55 PM
Don't know if it's been mentioned yet but after a bit of damage the mirror shows up when it is turned off. Only seen it on a hurricane though.

albx
09-08-2011, 04:18 PM
Don't know if it's been mentioned yet but after a bit of damage the mirror shows up when it is turned off. Only seen it on a hurricane though.

you mean like this? it's old bug but they never said anything about it, it's like you have 2 cockpits


http://i56.tinypic.com/2num9w2.gif

http://forum.1cpublishing.eu/showpost.php?p=306106&postcount=150

fireflyerz
09-08-2011, 04:48 PM
No dont like it at all...bad patch... is a step backward in my opinion, the sound is ..ok... the colours are awful and make whole sim seem like a GAME , my fps is better but the game crashes more often , if this becomes a mandatory install then that will be about enough of this rubbish for me , the whole process has become so tiresome and tedious for what looks to me like one step forward and two steps backwards with every new patch.

esmiol
09-08-2011, 04:53 PM
guy... it is a BETA patch!

JG52Krupi
09-08-2011, 04:54 PM
Taking a note from Insubers thread here is a compilation of the bugs found so far.

1. FPS Drop (Roughly 10%).

2. Gunsight Dimmer no longer works.

3. Landing gear hydraulic noise can be heard when player switches to neutral gear down postion.

4. BF 109 E4 Window opens up the wrong way.

5. BF 109 E4 Can't drop bombs, SC50 bomb rack positioned incorrectly.

6. BF 109 E4 No Auto Prop.

7. BF 110 Instrument Panel lights are always on.

8. BF 110 No mine shells!!!

9. Cockpit glass appears opaque rather than transparent in outside views.

10. Target Dots should be modified and removed from ground targets and can be seen through ground and clouds.

11. Tiger Moth can crash the game.

12. Black areas in red out and injured pilot effect.

13. Contrails need work, they do not start off at the wing tips and are a bit to thick at the beginning.

14. Sun blinding effect needs more work, happens to often.

15. Horizon can be seen through aircraft.

16. Game crashes more often.

17. Sometimes you can hear cockpits after bailouts.

18. Stuka smoke cant be seen by pilot, but can by other players.

19. Stuka rear gunner ammo hang in mid air after canopy ejection.

20. Ammo counters don't work (needs verification).

21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33.

22. Lights visible through cockpit.

Furbs do you want to add this to your original post?

furbs
09-08-2011, 05:04 PM
Rgr, cheers!

Dano
09-08-2011, 05:04 PM
guy... it is a BETA patch!

Whoooosh!!!

It's a beta so we can report bugs we find and air our opinions on it.

JG52Krupi
09-08-2011, 05:10 PM
My ammo counters work, at least in E-3s and E-4s, haven't flown the E-1 since patching though.

For me, the hydraulic sounds occur briefly on any change in the landing gear switch, although I assume its the hydraulic pumps either pressurizing the system, or releasing pressure (in the case of setting to neutral, I think its a switch to change it from adding pressure to raise the gear, to releasing pressure to maintain position). I can't see if that's correct in the voltage meter though, it should show increased load when the switch is left in either raise or lower position, and less load at neutral.

Gonna check the counters myself, just was compiling the comments from all users and only those specific to the patch.

Dano
09-08-2011, 05:13 PM
21. Effects have a box/outline. Nvidia users can remove this by rolling back to patch 275.33.

Rolling back (and I assume you mean driver version rather than patch) had no effect on my system, effects still show boxed outlines.

JG52Krupi
09-08-2011, 05:15 PM
Rolling back (and I assume you mean driver version rather than patch) had no effect on my system, effects still show boxed outlines.

Sorry my bad. Yes it was confirmed by Tree and another user supposedly.