View Full Version : Reserve Extended (5 Slots)
grimeleven
08-15-2011, 06:54 AM
Here is the reserve mod for Armored Princess now compatible with Crossworlds and other mods like Adventure mod and Red Sands.
This was made with the work of the original mod maker "pcbun" awesome mod "soulbook" and since he seems no longer involved with the game, it was not possible to get permissions. Soulbook (http://forum.1cpublishing.eu/showthread.php?t=14741)
All credits to him, i only did the job to modify the code to remove unwanted parts and make the tooltip "hint" to work on reserve units. Now shows Numbers, Type, Name and right-clicking works too
Enjoy
Grimeleven
Instructions: Extract "Reserve Extended.kfs" into \Kings Bounty Armored Princess\sessions\??????\mods
The ???? is your active campaign, orcs, adventure or red_sands, depending on your setup. Create the "mods" folder if it is not there.
saroumana
08-15-2011, 08:35 AM
It's great, thank you.
infernal1800
08-15-2011, 09:48 AM
Thanks a million time :) I've tried to make it compatible with KBCW but it's too complicated. Thanks a second time, does mod soulbook contain any other interesting things?
zini4_tha_grunt
08-15-2011, 06:47 PM
I wish i could insert this realy helpfull and usefull mod in upcoming Red Sands 1.4.
grimeleven
08-15-2011, 07:43 PM
Sure do so, it should have been a feature in the game from day 1 , can't play without it :D
Belcanzor
08-18-2011, 07:55 AM
I think I find some horrible bug.
If you train troops (my game as no gorgons...) the new slots become empty.
I m using Red Sands.
infernal1800
08-18-2011, 04:31 PM
I think I find some horrible bug.
If you train troops (my game as no gorgons...) the new slots become empty.
I m using Red Sands.
Really, I have no problem with new troops from Redsands, even my created troop. Maybe you didnt install the mod correctly :confused:
Belcanzor
08-18-2011, 10:44 PM
I train in Verona, every time I train a beholder the slots that as ? as symbol become empty. I alway carry a pirate for the 10% gold, just 1 guy, but the loss of 49 demonologist is hard, and some mystik. Anyway I keep the mod because I can left the troop in a nearby castle, I just post for warn others, if I m the only one with that bug is ok.
Mod is in : D:\1C Company\King’s Bounty Crossworlds\sessions\red_sands\mods
grimeleven
08-19-2011, 02:10 AM
I don't know but you should post a screenshot, i've tested mine and i can train beholders and they display correctly in all slots.
Belcanzor
08-20-2011, 04:30 PM
Weird...
Well is ok if only my game as the bug.
Bug or no is a very good addition, thanks.
ShadowTek
09-20-2011, 07:13 PM
Dame, I cant thank you enough for this mod!!!!!!!! But THANK YOU!!!
Fatt_Shade
09-20-2011, 07:59 PM
Nice work, but only question ? Does this requires new game, or only implement in those already started ?
ShadowTek
09-20-2011, 08:12 PM
As its a UI change, I would guess it would work on a saved game, but not sure, you could always delete it if it doesn't work, but I would think its worth a try?
I have a question as well, does this mod just add the extra slots or does it also allow all 10 slots to appear on the battlefield like the original mod did?
mytafan2201
08-22-2013, 10:06 AM
I can't download this MOD, anyone can up to mediafire or else to download it ? tks so much
I have the same problem as an above poster, when I train Griffins in Verona my troops suddenly disappear.
Oh well, I guess I'll have to leave my troops somewhere before training
Same thing happens when traiing them in Debir actually
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