View Full Version : How many use FMB
smink1701
07-28-2011, 06:45 PM
I don't know how to do the survey thing-e but I was wondering how many people use the FMB. And if not, why. Personally I find it a bit complicated.
von Pilsner
07-28-2011, 06:50 PM
I don't know how to do the survey thing-e but I was wondering how many people use the FMB. And if not, why. Personally I find it a bit complicated.
I play SP (almost exclusively) and am not into the FMB because then I know what is going to happen in the mission... I am hoping that by the time the AI & radio commands are fixed there will be many more missions and campaigns to download.
baronWastelan
07-28-2011, 06:58 PM
The FMB is the only complete piece of CloD.
It does everything it's designed to do, and easily, if not particularly efficiently. My only complaint about it is the strange way the wind direction is input, haven't exactly worked out how to translate the compass heading.
fireflyerz
07-28-2011, 07:55 PM
Ive always been a big user of fmb for me it was il2 and now cod , ive never really played the game but i love to build airfields , sounds and scenarios for my own pleasure and movies but cod is just not up to it yet . :-D
skouras
07-28-2011, 07:57 PM
i would like to know how to use it
never use it before in original IL2
David198502
07-28-2011, 08:56 PM
i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
i would also like to know how to spawn and despawn objects(meaning that they dissapear again after they did their "job")
Danelov
07-28-2011, 09:11 PM
Yes, I use the editor a lot but not with COD.Only with IL-2,PF, FB and IL-2 1946. A wonderful instrument but with a some few limitations in mode Campaign.
Rattlehead
07-28-2011, 09:13 PM
I love it.
Over the years, I built over 600 missions in the old Il-2,but they were all for myself and I didn't upload them.
I'll probably get to building just as many for Clod too eventually. If I think they're good enough, I'll upload a few for Clod. But unless I can grsap the basics of C#, uploading missions is out of the question. I'm extremely meticulous when it comes to this sort of thing and want things working just right if I do something for the community.
SNAFU
07-28-2011, 09:18 PM
It is still a lot of Magic in the FMB, some objects cause errors and increase loading time drastically. At the moment I avoid AI cpp units like searchlights, range-bearing detectors and generators or airfields lights, they seem to cause a lot of errors over the time.
Especially builidngs seem to cause heavy loads and they do not appear in the same orientation in game as in the FMB. Objects are quite fine, only buildings freeze my system down. (of 15000 objects and buildings on a map, the about 3000-4000 buildings cause 95% of the load) If all seems fine in the FMB and in SP or when you host yourself, you find everything is different if you host the same mission on a dedicated server.
For the same file, I have sometimes 20minutes loading time, another time 20seconds, actually I never know what happens.
Ataros
07-28-2011, 10:29 PM
i use it and like to build my own scenarios.unfortunately now with the COD fmb i have a hard time.it was really easy to set different flights at different times in il2 1946, but now in cod i have no glue how to achieve that.all my flights and moving objects start at the same time.
Use link #1 in my sig for a very simple script loading delayed flights. It works offline too.
This can be done with triggers also. There is a thread explaining how to do it. Try searching for it.
@ All
The best way to learn FMB is to open a single player missions in it, check items properties and change the mission according to your preferences. Then it is possible to fly the mission immediately from FMB. It is very quick: change something and fly it, change and fly. I started my journey with FMB from modifying the Free Hunt mission: changing player aircrafts and targets many times as I liked to practice b'n'z in it. 97% of FMB is self-explanatory if you go this way.
ps. And there is a special FMB forum section with a lot of info in it ;)
ElAurens
07-28-2011, 10:31 PM
I use it a lot in IL2 '46, but I'm lost in CloD's FMB, and no real reason to use it as online really isn't a viable option yet.
I use it to create/edit missions and campaigns and now learning to use C#.
A lot of my time is spent in FMB and looking at how others are using script in their missions.
White Owl
07-29-2011, 02:23 AM
I opened up a few missions in the FMB just out of curiosity; only wanted to see how they worked. Then I discovered that creating and saving a custom weapons loadout in the FMB works every single time. So now I always start my missions from the FMB. I never use the normal ingame menus anymore.
Figured out how to create a simple dogfight mission, where RAF and Luftwaffe groups take off, meet and fight over Dover, then return to their respective bases and land. Now that's the mission I use to test loadouts and practice fighting in different aircraft. It's fun!
I just started playing around with all the static objects. I chose Lympne as my home airfield, and have been adding all sorts of equipment in an effort to make the place look alive. Next step is to start learning about all the AI pieces like AA guns, searchlights, and vehicles on spline roads.
I'm kind of kicking myself for never getting to know the FMB in '46. It's been right in front of me for years...
Seeker
07-29-2011, 07:36 AM
Used the '46 FMB quite a bit for online missions, can't get me head around Clod's FMB at all.
I always thought the FMB was a very good and very powerful tool, but with an interface that was frankly unacceptable ten years ago.
I'm flabbergasted they chose to use the same interface in 2011. It's simply not good enough, especially coupled the level of documentation, and the requirement to learn C#.
Why bother with an FMB? Once they've learnt to program, just give 'em Notepad and tell 'em to get on with it!
adonys
07-29-2011, 07:39 AM
I am working on a library with a collection of functions which should make the life easier for the non/not-so-good C# mission designers.
SPUDLEY1977
07-29-2011, 01:56 PM
FIREY,
1.Have you figured out the keys to rotate the runways?
Used to know em for il-2 Orig, but the grey cells all died.
2. How do I creat spawn points wherein one can only create PLAYER planes, so that no AI are in the air only REAL GAMER PILOTEN?
3. How do I orient Spawn so that they are facing the Enemy Spawn Point?
Thanks in Advance
ParaB
07-29-2011, 02:49 PM
Using the FMB is one of the few things in CoD I really enjoy. Simple missions can be created in only a few minutes, and if you go really wild with it you can do some amazing stuff.
Ataros
07-29-2011, 03:12 PM
Learning C# is not a requirement but a possibility to make something that was not possible in original IL-2. It is not required for making standard missions in FMB but allows creation of scripts for complex campaigns like this new mission from stillborn http://forum.1cpublishing.eu/showthread.php?t=24954 (can be played also as a singleplayer or coop if you start a password protected server for you or your friends).
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